Continual Flame: Ruby: 50 gp: Magic Mouth: Jade dust: 10 gp: Clairvoyance: Glass eye (seeing) or jeweled horn (hearing) 100 gp: Glyph of Warding: Powdered diamond: 200 gp: Magic Circle: Holy water or powdered silver and iron: 100 gp: Nondetection: Diamond dust: 25 gp: Summon Fey: Gilded flower: 300 gp: Summon. dcollins said: See continual flame. Less flicker caused by wind, also. Continual flame was an evocation spell that created a magical flame. . The effect must fit in a 5-foot cube. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Actual Green-Flame Blade (5e Spells and SCAG patch) Compatible with 5e Spells. On a hit, the target takes 2d8 + 1d6 damage. Continual Flame is a 2nd level evocation spell that is available to cleric, & wizard classes. . Continual Flame is a 2nd level evocation spell that is available to cleric, & wizard classes. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. The target of a spell must be within the spell's range. Continual Flame 2 nd-level evocation Casting Time:1 action Range:touch Components:V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration:Until dispelled A flame,. Continual Flame: Permanent: 20 ft: 40 ft: Dancing Lights (torches) 1 minute: 20 ft (each) 40 ft (each) Daylight: 30 minutes: 60 ft: 120 ft: Light: 10 minutes: 20 ft: 40 ft: What is Illumination 5e? Typically, adventurers bring along torches or lanterns, and spellcasters have charms that can create Light. Ask your GM if they allow buying metamagic’ed spellcasting services. Light spells counter and dispel darkness spells of an equal or lower level. Casting Time: Action. Wondrous item, common. Upcasting Continual Flame makes it illuminate magical Darkness unless someone upcasts the latter to compensate. Continual flame, as the name suggests, has a permanent effect. Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. Jan 20, 2007. Duration: 10 minutes. There is the 2nd level Continual Flame spell which creates a permanent light but produces no heat, and can't be put out unless dispelled or subject to a magical darkness effect of a higher level. 3) How large of an object can you cast continual flame on? Is there a maximum dimension in any length, or can it just not be touching any other object when you cast the spell? "an object that you touch" so it doesn't. It may be in any crystalline shape common to. There are no “heal bots” in DnD 5e. Certain versions can also be used to blind the target, by casting it on their eyes, or by making the light spring from some point in space. I'm arguing that Darkness can't dispel a Continual Flame that was cast using a level 3 slot. BG3 is the third main game in the Baldur's Gate series. Thus, even in a transparent container darkness is not able to dispel light. New. Andargor. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 5e Arcane Eye. A torch sheds good light to 10 feet, not 20 feet. I used the Continual Flame String as the wick and made a bunch of Continual Flame Candles. Components: V, S, M (ruby dust worth 50 gp, which. If you Heighten a light effect it overpowers any darkness effect of lower level. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of. Further, the light is not created by a spell and thus cannot be dispelled by darkness even if for some reason the fire elemental is a lower cr. If you cast this first level spell with the 3rd level slot does the 4d8 damage. • 3 yr. Can one have multiple castings of these spells and make a "store" selling these as items? Or does the one casting per spell limit the caster to. Level 3 Flame Blade Level 5 Continual Flame Charisma is the spell casting ability Would appreciate some feedback this is V2 Edit: Due to feedback I want to add a weakness. A continual flame can be covered or hidden but not smothered or quenched. Continual Flame. Download Free Mp3 Of Pro Kid Continua continuare sinonimo, continuavano a chiamarlo trinità, continua, continuare in inglese, continuare coniugazione, continuamente in inglese, con. The flame would remain until it was. Polymorph. Put it on a small metal pin. Enchant your weapon. Can't pillage the town if the town's already pillaged. Although Sacred Flame’s Dexterity saving throw isn’t affected by cover, you still can’t target a creature you cannot see and don’t have a clear path to. Alchemical Grenade. 0 International License. The spell ends if you dismiss it as an action or if you cast it again. This work includes material taken from the System Reference Document 5. Light spells counter and dispel darkness spells of an equal or lower level. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. However, the Barbarian is resistant to all damage, not just non-magical damage. Components:V, S, M (ruby dust worth 50 gp, which the spell consumes) Duration:Until dispelled. Range: Touch. Casting a spell is one action, and material is made up of ruby dust worth 50 gp, which the spell consumes. Casting Time: Action. The effect looks like a. April 26, 2022. Almost any cleric is going to take Sacred Flame for example, which is at-will radiant damage; and a lot of their better. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The flaming blade sheds bright light in a 10. The torch provides bright light in a 20. If an object with continual flame cast on it is completely wrapped in something, thus not shedding light anywhere but inside the wrapping. A torch sheds good light to 10 feet, not 20 feet. In 5e, Resistances ignore the source unless the source is specifically relevant, so "You are resistant to fire damage" means "you are resistant to fire damage. Each object in a 20-foot cube within range is outlined in blue, green, or violet light (your choice). 2nd-level evocation. . Useful tables for 5E Dungeons and Dragons. News. A continual flame can be covered or hidden but not smothered or quenched. Post-Errata, Dancing Lights and Continual Flame are both Light spells of equal or lower level than Deeper Darkness, so either can be countered or dispelled by that spell. With the spell slots the damage increases. The other spell that comes into play here is Continual Flame . A continual flame can be covered or hidden but not smothered or quenched. Bull's Strength. There isn't really a 'magical flame' definition beyond fire originating from a spell. The target has advantage on Strength checks, and his or her carrying capacity doubles. ago. • 10 mo. There's fire damage, but that is independent of originating from a spell or not. Cast from a 2nd level slot, it can be covered or hidden but not smothered or quenched. 8. Our written review can be read here. Continual Flame. A. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. See Basic Rules, pg. Though most players seem to prefer the bullseye version over the. Lightnin lure for the mystical chain to bring them closer. Light spells counter and dispel darkness spells of an equal or lower level. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Continual Flame DnD 5E Spell – Dungeons And Dragons Guidance Jul 21, 2021 · Continual Flame DnD 5E Spell. Continual Flame is an Evocation [Light] effect, so it counteracts and overpowers [Darkness] effects of equal or lower level. The Everbright Lantern is a magical item which produces light equivalent to the Continual Flame spell, which is only 2nd level. Continual flame and darkness. The spells target an object, rather than stating an emanation. This spell transforms a creature that you can see within range into a new form. Member List; Forum Actions. The burned out ioun stone is not priced in 3. However, it's not clear whether producing the spell from the item requires this, or indeed any components at all (emphasis and. You expand the fire in the direction of the coal, instantaneously making a 5 foot jet of fire towards the coal. Aug 1, 2023. So cast Detect magic, use action to see auras, know sword is affected by evocation magic. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Try Produce Flame. There’s also the Light. This staff resembles a blackened and burned length of ashen wood. 出自 Basic Rules, pg. News; Comics; Shop; Forum; Forum Home; FAQ; Community. PenAndInkAndComics • 5 yr. Player´s Handbook (SRD) Control Flames: 0: transmutation: 1 action: Control nonmagical fires to expand, extinguish, enlarge, shape simple forms, etc. 2021-10-13 - AMFES: Summer 2, Now with Digital Tokens Included 2020-11-27 - 2020 Holiday Ornament and Black Friday Sale 2020-02-22 - The Forums Are Back! 2020-02-03 - Support GITP and OOTS with. Ignoring the material component allows the caster to cast it at will. A continual flame can be covered or. use oil lamps to light their surroundings. TheVaughnz. Nothing, for results that aren't especially good or bad. Level: 2nd School: Conjuration Class: Artificer, Druid, Ranger, Sorcerer, Wizard Range: 60 feet Components: Somatic Casting Time: Action Duration: 24 Hours. Until dispelled. A continual flame can be covered or hidden but not smothered or quenched. Also, casting Continual Flame on someone's eyes is a different drama than casting Continual Light on them. Every pyromancer has a moment when the flame is first ignited within them. ZEITGEIST Zeitgeist 5e and Stipends and Magic Items. This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. The darkness spell says that it spreads around corners and dispels any light producing spell of 2nd level or lower. Ancient Dragon's Lightning Spear. The rules for Control Flames in DnD 5e are as follows: Control Flames can work on SOME fires caused by spells. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). An unwilling creature must make a Wisdom saving throw to avoid the effect. The Thunderwave 5e may be a good spell in dnd 5e. Immolation (6th level): If the damage from this spell kills its target, they are turned to ash. If I cast Darkness at 4th level and someone else casts Daylight at 4th level, how do the two spells interact?. Because the spell Produce Flame lists a Target of 1 creature (or any similar single target spell that specifies creature), does that mean it cannot be used to target thatched roofs,. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. In 5e spells do only what they say they do. A continual flame can be covered or hidden but not smothered or quenched. A continual flame can be covered or hidden but not smothered or quenched. A spell that creates a flame equivalent in brightness to a torch, without heat or oxygen. A 4th level Darkness spell will be illuminated while they overlap but neither will dispel the other regardless of the slot used for the Daylight spell. Create Bonfire creates a magical bonfire. The armory is guarded by a spectator that treats the weapons as treasure. Bob and Sam discuss the spell Continual Flame. Range: Touch. 5th fireball, wall of fire. 4th fire shield, fireball, wall of fire. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Usable By: Wizard. Show Attribute List. The flame creates no heat, doesn’t consume oxygen, and can’t be extinguished, but it can be covered. Al-Taraj's Fulgursphere. Sheathing or dropping the. Staff of Fire (Major) Item 12. though. Bulk 1. Normally, a Candle has a 5/5 radius of bright/dim and lasts for an hour. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. . A continual flame can be covered and hidden but not smothered or quenched. If continual flame is not dispelled by darkness then continual flame will illuminate the darkness. The archon's innate spellcasting ability is 1/day: magic circle Charisma. So a continual flame spell cast with a 3rd-level spell slot is a 3rd-level spell, meaning that Darkness cannot dispel it. Magic rings could be found in small treasure hoards, attached to important bad guys, or on display at a magic item shop for 500-1,000 gp. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Per: autor Bryan Truong. Suppose I am an 11th-level Artificer with a +5 intelligence modifier, and I use my Spell-storing Item feature to store Continual Flame, whose material component is "ruby dust worth 50 gp, which the spell consumes". componentes : V S M (pó de rubi valendo, no mínimo, 50 gp que a magia consome) duração : até ser dissipada. com You could not cast continual flame on your familiar. MattAmoroso • 5 yr. L'effet ressemble à une flamme régulière, mais il ne produit aucune chaleur et ne nécessite pas d'oxygène. SPELL SERVICES - DnD 5E Suppliers attitude towards Customer: Friendly Indifferent Hostile Church Arcane Spellcasting Services Service Price Service Price Service Price Material. The material components are ruby dust worth 50 gp, which the spell consumes. It's why Toll the Dead is such an important cantrip. A continual flame can be covered or hidden but not smothered or quenched. A household uses about 2000 hours of artificial light a year. Overall Notes: Most of the time you can just cast light or use a torch as a light source and save yourself the 50 gp. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d4 for each slot level above 1st. If you roll the same number on both d8s, the chaotic. When used on an item, this spell increases its price as it adds a permanent item property. Lord I hope not. There can be 3 results as I see it: 1: The DM can simply deny the spell. Thin and wispy flames wreathe your body for the duration, shedding bright light in a 10-foot radius and dim light for an additional 10 feet. Forum Rules. Choose one of the following effects; the target gains that effect until the spell ends. It takes only a swift mental action to alter the flame, but you may only do so once per round. Hire an NPC to cast a Continual Flame that was Heightened to level 4 on your Dull Gray Ioun Stone. Continual Flame, 2nd level Evocation (Wizard, Cleric). MarvelBronze • 5 yr. I was wondering how exactly the spell works as it. A creature in the area when you cast the spell must succeed on a Strength saving throw or be restrained by the entangling plants until the spell ends. Price 15 gp. Questions or comments can be directed to john@5thsrd. When used on an item, this spell increases its price as it adds a permanent item property. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Usage held in 1 hand; Bulk L. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light. When a spellcaster casts a spell using a slot that is of a. Gather your party and venture forth!5th Edition (5e) Cleric spell list, organized by level. #2. 2: The jet of fire instantly destroys the coal. Produce Flame does what it says it does — it sits in your hand and produces light, or you can throw it to do damage, ending the spell. Anything fueled by spell slots is magical. Continual Flame:. You cast that spell--called the contingent spell--as part of casting contingency, expending spell slots for both, but the contingent spell doesn't come into effect. 10th level: Fire Shield, Flame Arrows 11th level: Investiture of Flame, Leomund's Tiny Hut 12th level: Elemental Bane, Immolation 13th level: Delayed Blast Fireball, Dimension Door 14th level: Plane Shift, Wall of Force 15th level: Incendiary Cloud, Globe of Invulnerability 16th level: Contingency, Fire StormContinual Flame 5e. Continual Flame 5e: Spell Guide for 5th Edition D&d. Personally I think warlock is fine you just need to reflavor. The torch provides bright light in a 20-foot radius and dim light for an additional 20 feet. Using your bonus action and at least 1 sorcery point, you can cause flames to appear in an area you can see within 60 feet. The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead. Add a Comment. The spell { { page. This bright light is mounted inside a normal bullseye lantern, allowing the light to be shuttered off. publicat el Darrera actualització: Març 21, 2023. Lanterns burn oil which produces a more intense light than a burning candle or torch. The darkness spell says that it spreads around corners and dispels any light producing spell of 2nd level or lower. 56, PRPG Core Rulebook pg. A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Material: Ruby dust worth 50 gp, which the spell consumes. Our level 13-14 party has a paladin/sorcerer/warlock that has the ability to create and see in magical darkness, while the rest of the party has limited blindsight or truesight from various sources. Neither daylight nor darkness is dispelled. #3. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. It is unique among the bending arts, as it is the only one in which the performer can generate the element. Apart from OP being straight up wrong because the spell is actually listed. A better option might be to cast (or pay to have somebody cast) Continual Flame on the shield (or on a rivet that is then put in the center, etc). Continual Flame H: A magical flame burns indefinitely. Source Core Rulebook pg. CryptoD&D Cleric 5e Guide. If an object with continual flame cast on it is completely wrapped in something, thus not shedding light anywhere but inside the wrapping. Grants resistance to fire damage. How the Homunculus appears is entirely up to you. Spell Lists. Continual Flame is a 2nd level spell that creates a flame that doesn't burn/produce heat, can't be put out through normal means, and never goes out (though you can cover it). (Literally, I've been mentioning Daylight not being able to dispel a Darkness cast with a level 9 slot, but it's the exact same argument. If you succeed, the magical fire is extinguished for 1 minute per point of Wisdom modifier you have (minimum 1 minute). 2nd-level evocation. 227, bold added): A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. The SRD 5. Actual Green-Flame Blade (5e Spells and SCAG patch) Compatible with 5e Spells. You can put the continual flame on something but you can’t use that thing as a holy symbol just cause you cast continual flame on it. Duration: Until dispelled. Monsters. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. An everbright lantern combines the effect of a continual flame spell with an Eberron shard attuned to that spell. 227. Light. May 27, 2003. I'm creating a nation in my campeign setting that has a primitive form of magi-technology that is more along. The Ruined Battlefield is the first location in the Shadow-Cursed Lands in Act Two. However, people underestimate this spell or overlook the unique opt. • You cause harmless tremors in the ground for. Tome of Foes, and other official 5E adventure books. And the effect doesn't need to be magical to disallow stacking. It is up to the DM if they wish to allow the item to be used in a campaign. Just wondering if anyone's done something like this before. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light. A continual flame can be covered and hidden but not smothered or quenched. A continual flame can be covered or hidden but not smothered or quenched. A flickering flame appears in your hand. The best thing to put Continual Flame on? On. Sure, it can be dispelled, but it doesn't generate heat, and it can easily be covered to hide the light. In an area of bright light, all. Most spells have ranges expressed in feet. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. This also dispels magical darkness of 3rd level or lower, which is great if you’re fighting enemies like drow which can produce magical darkness. You can also attack with the flame, although doing so ends the spell. the text is saying “this is a magic weapon” — this is the formatting that indicates a magic item in D&D 5e. Backgrounds. First Post. ago. Continual Flame DnD 5E Spell – Dungeons And Dragons Guidance Jul 21, 2021 · Continual Flame DnD 5E Spell. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Continual Flame. This can be exploited for gold, by casting continual flame on every item that will be sold to a merchant. You also gain the Fire Lung druid feat. In order to travel freely in this location, you need to always stay in the light, or receive blessings from Selune, or find a working Moon Lantern. Those two cantrips are very important for many classes/subclasses. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. At 10% interest a continual flame perpetuity would be worth 200 gp, and costs only 50. An everbright lantern sheds light in a 120-foot cone; the closest 60 feet is bright light, and the farthest 60 feet is dim light. Faerie Fire. 1 (“SRD 5. 1. Swift Flame (5e Equipment) The Nameless Flame (5e Deity) Tome of the Searing Flame (5e Equipment) Valiant Flame (5e Equipment) 5e SRD. In some campaigns, having light underground is a challenge to be overcome. If your DM lets you keep the 3. Even the light created by a low level spell - it's just that those low level spells are dispelled. An attacker is immune to this effect if it doesn’t rely on sight, as with blindsight, or can see through illusions, as with truesight. You can use your action to make a melee spell attack with the fiery blade. Continual Flame seems like a simple, self-explanatory spell: a light that never goes out. Encanteri de Flama contínua 5e. Control weather 5e uses. Range: Self. The continual light spell is gone from 5e, replaced by continual flame. Range:touch. 不滅明焰 Continual Flame 等級:2 學派:塑能 施法時間:1個動作 射程:接觸 成分:語言,姿勢,材料(消耗價值50g的紅寶石粉) 持續時間:直到被驅散 描述: 一朵與火把亮度相當的火焰在你接觸的物體上湧出。效果看起來就像一般的火焰但不發熱也不消耗氧氣。D - Dunamancy Spell DG - Graviturgy Dunamancy Spell DC - Chronurgy Dunamancy Spell HB - Homebrew Spell R - Ritual Spell T - TechnomagicThis has brought up 2 questions for me. If you let go of the blade, it disappears, but you can evoke the blade again as a bonus action. Flamme éternelle. Consult your DM before. Air Slash. They use Magic to start a fire. The flame remains there for the duration and harms neither you nor your equipment. 1”) by Wizards of the Coast LLC which is available here. 5m. . Continual flame is not removed by dispelling. Blur: Your Camera’s Fine. May 31, 2011. A 5e, PF2, SW mini-supplement about stopping people from stealing your stuff. You can use this effect three times. In theory you could touch an opponent's helmet and a flame would spring forth, potentially blinding them (with no save and no attack roll). Fire. You can use your action to cause the image to move. Level: 2ndCasting Time: 1 ActionRange/Area: TouchComponents: V, S, M * Duration: Until Dispelled School: EvocationAttack/Save: NoneDamage/Effect: Creation De. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. So: we don't know. The cost of an Everburning Torch is the standard NPC spellcasting fee for a caster level 3 Continual Flame plus the material component. Entire description of Darkness (Player's Handbook, page. Material Component: You sprinkle ruby dust (worth 50 gp) on the item that is to carry the flame. The light can be colored as you like. At 5th level you can cast continual flame once per long rest, though your continual flame always appears fiendish in some way (e. "The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Continual Flame, 2nd level Evocation (Wizard, Cleric). Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 22/07/2021 21/07/2021 by admin. Barkskin does not work together with anything: here is the Sage Advice ruling regarding Barkskin (which was a reversal of a prior statement on using it with equipped shields) -. For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). You can also attack with the flame, although. Since water puts out fire by quenching it, a continual flame can burn underwater. A flame which is equal or close in brightness to the torch and springs forth from an object which you can touch without restrictions. Spell Level Spells Cantrip fire bolt, produce flame 1st compelled duel, speak with animals, thunderwave 2nd beast sense, shatter 3rd conjure animals. Community. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Feather Token . The second level cleric, wizard, and artificer spell continual flame produces a flame which. Order is 5e Spells -> Artificer -> Artificer 5e Spells AddonContinual flame and darkness. #9. However, it's not clear whether producing the spell from the item requires this, or indeed any components at all (emphasis and. However, by this same. Once lit, it burns for 6 hours on a flask (1 pint) of oil. Xanathar´s Guide to Everything: Control Water: 4. Continual Flame feels like a legacy spell from 1st and 2nd edition when every element of magic brought to the table needed an explanation, when you’d track torch duration to the minute and it mattered. My Continual Flame Candles had a 20/20 radius, lasted until dispelled, worked underwater, AND had no chance of catching things on fire. Continual Flame. Light and Flame. In fact, anyone who can cast the spell should just retire and sell everburning torches. Fire Shield: I’m Just Getting Warmed Up. name }}, from the 5th edition (5e) SRD (System Reference Document). O efeito é parecido com o de uma chama normal, mas ele não produz calor e não consome oxigênio. The target must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. > A flame, equivalent in brightness to a torch, springs forth from an object that you touch. 5e Arcane Lock. Location Slow Normal Fast; Dungeon: 200 ft/min: 300 ft/min/min: 400 ft/min/min:. Continual flame is not removed by dispelling. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. MadGiraffe. Description: Aura Faint evocation ML 3rd Price 500 gp Weight 3 lb. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. A continual flame can be covered and hidden but not smothered or quenched. Description[] Transmutation cantrip Casting Time: 1 action Range: 60 feet Components: S Duration: 1 hour You choose nonmagical flame that you can see within range and that fits within a 5. Vunerability to cold damage Edit 2: Removed proficiency with with longsword and shortsword. The transformation lasts for the duration, or until the target drops to 0 hit points or dies. 2: The jet of fire instantly destroys the coal. Compatible with 5e Spells.