skin] 165709 [Thread-7] INFO com. Some hullmods are built into ship hulls and cannot be removed. They also like to include some of the best new features inside those giant mods. Increase your budget by producing more. c - Colony content expansion. - Redesign of stations' shield systems. Evolution 3. Lockout nerfed, hull 5500>4800, armour 750>650, flux cap 4500>3400, flux diss 220>190, Top Speed 70>64, Front smalls changed to hardpoints. Do check if you have enough space, especially. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. 0 – High Risk, High Reward Difficulty Options. Thanks for the reports, both of these are now fixed in dev. Everyone is welcome There are only 3 guidelines: 1. json that could be the source of the issue. Their home world is found in deep space and their relations range from inhospitable to hostile for all factions. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. Actually you're not wrong, this is probably the best QoL skill there is. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. 1. starfarer. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. I could compress and send you my mod folder, if I can be allowed to do so. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. Also don't forget to use gates a lot. The restoration docks is a great example of this. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. TheThunderhawk • 3 yr. With our comprehensive installation and usage guide, you'll be able to install and use [0. ago. Crew training grants 15% unless you start spamming capitals, 50%. It's usually better to just colonize another planet in the same system and put your heavy industry there. ago. This is a Starsector mod that changes the way built-in hull mods work: - You can no longer build in hull mods using story points. Ok, you need a seperate structure to make stuff from that, called hull forge. Yes, the damage/flux is bad, but it is the only way to crop low-tier scum. 1. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. a – Campaign content expansion with. 7MB ; 659-- Nexerelin. Tier list for Hull Mods in 0. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. Crew training grants 15% unless you start spamming capitals, 50%. Anyway, have fun. Re: [0. 1a-RC6 Vanilla Starsector in D tier, whew. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. Uniquifying the Factions, Part 2. all my random ships i pick up along the way/ships i produce from hull forge with bad smods/ships i buy from the local market (pretty cheap in late game). 96a] Fleet Size By DP by Chozo [0. Alternatively, you could download the console command mod and use infinitefuel. hullmods. 5 with ease and take your gaming experience to the next level. Hopefully fixed a bug with repeating mothership interactions. Pondering trying to give it some. Step 2: Wait. Updated to 1. - Now enforces a specific version of Starsector and notifies with a useful crash message if the wrong version. You then take the new blueprint to. 208 armor damage 71% reduction. 95. I also noticed various missing ship hulls in the starsector. 96a] Iron Shell 1. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. Find the line that starts with "Automated Ship". How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. ago. 30% extra ordinance points sounds very good, and i would like to have something like that too. The main problem is the ion pulser. • Auxiliary Generators: Provides some slot. 95a] Hullmod. Also, they don't stack, so of course selling them dozens of corrupt nanoforges won't cause any changes after the first one. Hoboman2000 • 1 yr. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. There is also no faction files to tell the game what faction knows what specific hull mod, they can only sell what. Admiral; Posts: 1393; Re: Hull Mod Guide. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. It's a different building that. 95. Evolution 1. • Over-Engineered: Provides 20% OP bonus and some slot-points to the ship when built-in. Basic maintenance (standard) is 70%, meaning up to 20%. 1. The idea is the ship's role would be limited to prevent it from being an issue if the AI core went rogue. Overhauls. The goal of this Mod Pack is to put all of my private modifications to Starsector into one easy-to-install package. 95. 1 (yunruhullmods) Fleet Action History 1. aaronrizz • 3 yr. . c - Campaign content expansion. I liked armor tanking in 0. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. 12. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. Logged. IIRC, percentage increases are additive, only percentage decreases are multiplicative, so the true value is lower than what you calculated. ago. This process can be better by carrying civilian ships and ships with salvage gantry. It provides a platform for game enthusiasts to create and share their own mods with the community. The large ripple uses a lot of video memory. g. 8. Re: [0. The super ships you can make with the hull forge triangle. Pro-Tip: you'll want AI cores to use the things. 10. Evolution 3. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. Elevate your Starsector gameplay with the [0. 1a] Supply Forging 1. Maxing flux Vents - This is my strategy 95% of the time. -Ship AI is also affected by the pilot's personality, so a Reckless pilot will get the ship killed. DME adds some new enemies to fight, and Seeker. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. CombatMain - java. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. Thorrbane • 1 mo. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. Shrike mandatory need heavy blaster, unlike tempest, shrike can and therefore must carry such. You will need a heavy fleet and several marines to bash down their defenses and steal the forges. Dynamic Ship Generation. They go straight into your storage, so they're basically free (unless you consider the building upkeep). Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. ago. Last. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 0 Mod, the choice for serious players seeking advanced features and customization options. The broken ones you put in some sort of research facility and they recover a blank template. This fixes an oversight when production variables carried over to the next ability use. But there's a lack of newer reviews on game's store page. Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. Miscellaneous. The quick rule book when it come to these mods: -Only 1 "S+ Mod" per ship. Despite buffed, it still do not breakthrough armor and hull good enough. 181 is for 0. lang. if the officer is assigned to another ship with the wingcom. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. 2 as a flagship. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. . 96a] Industrial. But no shields or energy weapons. 2x the base ship value, each additional d-mod multiplies that by 1. Escort means that they protect the rear and flanks of ships. Heavy frigate: to put it shortly, it's basically the child of a frigate and a destroyer. Recommended for people with 6 GB of System RAM. This way the only method to remove D-mods is the Hull Restoration skill. Evolution 3. This is my ship pack mod. 8 NOTE: Any 2. • 2 yr. Diplomacy events see faction relationships changing over time. D - degraded drive field, increased maintenance. Much has happened, and much is yet to become reality. Tahlan has some exploration content where you find a ship and keep it in your fleet to unlock some goodies. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. 5: Super duper compatibility for 0. There are three types of buildings connected with the templates. ago. 0. 0 Mod, the choice for serious players seeking advanced features and customization options. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. "It appears to be a nano-forge but at massive scale" is the Constructor. lang. Repairing a ship with 1 d-mod costs 1. Now what you need to do is put a forge template inside a Hull forge. does what it sounds like. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Updated to 1. 5 – 10/31/23. 5Starsector > Mods > [0. Missile Autoforge (hullmod) Edit. Guide. The ship hull variant isnt found, but i've redownloaded the mod several times in attempts to see if something just didn't download. Join a faction to gain useful support and represent them in war and peace, or start your own. Channerchan • 1 yr. I went with destroying the station and then tactical bombing the Persean league. Alpha Ai core in commerce only effects you selling or buying shit from the independent market. Evolution 3. Main Features. RuntimeException: Ship hull variant [kite_Stock] not. Mods must be compatible with the current version of Starsector to make it on this list,. With its powerful features and user-friendly interface, Starsector Forge has become an. g. 21. So basically I’ve been wondering if there’s some way for me to add built in hull mods from one ship to another ship. LoggedStarsector > Mods > [0. 93. impl. - Civilian ships gain a set percentage of all XP gained at the end of a battle. Mining blaster. TheThunderhawk • 3 yr. Experimental Hull Modifications by lyravega [0. But no shields or energy weapons. 3. ago. No longer considers nanoforges in your inventory for bonuses, only salvage gantry hullmod and modded ones as well as all generic civilian ships. 51K subscribers in the starsector community. Removed extra crew bonus. 0. After each step, check to see if the problem is gone: 1. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. 0 Mod, the choice for serious players seeking advanced features and customization options. Dri. Quote from: qinta on April 27, 2021, 07:05:55 AM. I found a planet with "there is a "weapon" pointing at the planet itself" or something that turn out to be a hull forge. It converts metal and heavy machinery to supply. Reply. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. c - Campaign content expansion. Alpha makes copies with free integrated hull mods. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 9. Will be interested to hear more. Everything you need to know about Hull ModsI also stream Starsector on Twitch from 3pm - 7pm (EST)Hull forge allows you to construct ships at a lower price than usual, but the best function of it is the other 2 buildings, the Hull Deconstructor and the Ancient Laboratory, which allows you to break down rare ships into blueprints and make them at a lesser cost than doing it normally. It felt good - but I did feel like I was maybe making off like a bandit due to some bug. Hull integrity: 4000 Armor rating: 500 Defense: Front Shield Flux capacity: 2400 Flux dissipation: 500 Top speed: 250 System: Missile Autoforge: Mounts: 1x Small Composite, 2x Small Ballistic, 2x Small Energy, 3x Medium Ballistic. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. Go to starsector r/starsector. So i heard something about a mod adding more hull mods and was very interested. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. Hullmod Edit Hullmods are modifications that can be made to a ship through the Refit Screen, at an Ordnance Point cost. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. They grant bonuses such as increased range and armor. Re: Hello, how would you edit or make a hull mod? « Reply #3 on: January 17, 2020, 04:25:54 PM ». That shrinks 186 inventory space down to 1 space used at base level. Here comes the Star Wars mod in the year of 2020. Re: [0. f - Campaign content expansion. Increase your budget by producing more. Hardened subsystem is also a must have hull mod for it keeps your ship fighting at peak performance for a much longer time. e - Campaign content expansion. 96a] Force Auto R. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. • 1 yr. . Hi, I made a faction mod for Starsector! They have a focus on deploying mechs from massive space stations I dubbed as "Expansion Ships". -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Augmented field drive increases speed in those ships that bottleneck your burn level. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. Doesn't effect anything else to my knowledge. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. Changelog 1. Factions will wage war against each other and try to conquer their enemies. 1. 2. ago. . 2. The Starsector modding community for enabling me to programmatically modify Starsector by patiently and thoroughly teaching me how to install a modern Java IDE, attach a. There's also Gacha S-mods, which blocks regular S-modding by default. 95. With. Yeah, I used to spread my colonies around as well. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Same system, a different save a bit further on where i have destroyed said station - I run into another issue where my fleet just keeps going after coming in contact. Percentage Increase= (Final Value−Starting Value)/Starting value * 100. B - compromised hull, faulty power grid. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. 2. c - Campaign content expansion. The hull mod I most frequently build in is the drive field one because it takes so much OP. RuntimeException: Ship hull variant [kite_Stock] not found! java. - Fixed the issue where the were modules unable to use the N-Repair system. 2. lang. Some parts of the Mod Pack are stand-alone Utility projects that don’t depend on other components. I. Version 3. For me it is: D:SpieleStarsectorstarsector-coredataconfig. on September 14, 2019, 07:53:13 AM. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. 0. If you forbid the buying of new weapons, and hull mod randomization, it will stick much closer to the original refit. (I think anyways). Build a military, ship hull and a basic assembly on the same planet for a special surprise. I. It's nice to see Sateen on my own fleet. clumsyninja240 • 2 mo. Hullmods are now unobtainable via normal drop or markets. It can deal crippling hull damage, though, and wipes out most fighters easily. Why pay millions of credits for an excellent fleet, when you can just barely make do with a mediocre one?All vanilla remnants and Astrals get Advanced Carrier Core as built in. It can be installed into the Heavy Industry and Orbital Works industries. Set "useLargeRipple":false. spectralfury. 0. 0. - Made the Lithovore's Radar move. Starsector > Suggestions > Gryphon's missile autoforge and AI behavior. 9, don't use it. They grant bonuses such as increased range and. 3 (forge_production) Commissioned Crews 1. 26. Forge Production 1. This wiki, with the blessing of the mod community, has been created to add the content of the modders who want it to do so. I'm wondering, is it worth getting now? This thread is archived. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. 96a] Industrial. 96a - Campaign: * New/revised miscellaneous dialogue, descriptions, and interactions * Added special interaction for the PK mission. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Second, Forge Templates are their own drop group and do not affect "loot spawning", as they do not influence the drop chances of blueprints in the slightest. You can partially fix that with Militarized Subsystems and Augmented Drive Field hull mods. 95a] AI-Retrofits with ease and take your gaming experience to the next level. Quote from: SonnaBanana on September 11, 2022,. comment sorted by Best Top New Controversial Q&A Add a Comment. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. - Added Micro-Forge system * Used by the BasileusElevate your Starsector gameplay with the [0. 95a version. But it isn't even close to being overpowered since your fleet doesn't get any stronger, you just mitigate losses better. Beware though it increases ordinance points for all ships. fs. Oh, and cute girls. Features. 0 with ease and take your gaming experience to the next level. 95. c - Campaign content expansion. json. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. As far as I know, the deflector shields come built-in. E. ago • Edited 1 yr. 1. 1a (automatedcommands) Yunru's Hullmods 0. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. Trending now [0. Evolution 3. ScriptStore - Class. 7a - 11/14/23 A quick "HOT" fix :). - Each ship has its own XP counter and gains XP during combat. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. 1a] Forge Production v1. 95. Weapon modules no longer generate flux. interesting (and very orange) results. My Astral is just a big missile forge for my perdition bombers and Cobras. Supply Forging gives you the option to convert these junk into supply. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. Factions will wage war against each other and try to conquer their enemies. 1. c - Colony content expansion. New player and wondering if there are any S-Tier hull mods that people use all the time; Reinforced bulkheads is something I try to use as often as possible, but I'd like to hear. First off, thanks! I don't mind a question like this at all. With our comprehensive installation and usage guide, you'll be able to install and use [0. The lab allows you to take the special corrupted blueprints and restore them to blank ones, you can then take them the deconstructer put them in and give up a ship you want the blueprints for. C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage. Thank you for your time. With our comprehensive installation and usage guide, you'll be able to install and use [0. take these to a system with a red star in the lower left of the system map called seele. Oh, and cute girls. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. Tools, guides, and other resources. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. Evolution 3. Azrael9986 • 4 yr. Arthur_The_Ok • All hail the [SPACE DORITOS] • 9 mo. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. For example, I was running a bunch of d-modded shield shunt conquests early to mid game in a recent playthrough and field repair was basically required for the fleet to take multiple tough engagements in a reasonable timespan. Ancient laboratory -. Techmining and refining are present in vanilla. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Step by step on: How to use the Hull Deconstructor. 10. If you have the Console command mod you can use the command AddOrdinance [amount you want]. add a line to csv file. That way you can easily turn it on and off again. It is 80dp to field instead of the normal 40dp because its keeping its autoforge and will be WAY stronger in the players hands, also its 1. Hopefully fixed a bug with repeating mothership interactions. 95a Favorites:. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar.