You can increase the spell slot level by one for each additional charge you expend. 5 and I was just wondering if you think the discount for making wands would make a character like this more viable?Physical Description: A wand is 6 to 12 inches long, 1/4 inch thick, and weighs no more than 1 ounce. She can expend 1 charge to cast the 1st-level version of the. If a magic item has a unique effect, then it is a simple matter of gauging the spell level of such an effect and judging its cost based on that spell level. Magic Missile is one of D&D 5e's most dependable spells. 1 lb. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. 5E) Replies 15 Views 2K. I have given the party two randomly rolled wands of magic missile so far, and I decided to give them flavor by rolling (roughly) what they were, via the 'magic item customizer' table thingies in the DMG. For the duration, you sense the presence of magic within 30 feet of you. The assistant must succeed in an Arcana check versus 10. Not for magic missile, as it does not involve an attack. After having asked on the official D&D facebook page, I've gotten the answer that it's not possible for a Wizard to learn a spell from a magic item the way I've described it. Dzaan creates three darts of magical force. A Wand of Telekenesis is LOADS of fun. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. Note that other wands do break invisibility depending on what they do. Wand, uncommon. For 1 charge, you cast the 1st-level. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Magic Missile Spell 1. Medallion of Thoughts: While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. How could I get that kind of effect with a wand?Re: Magic Missile Machine Gun. Best mage in the party ever. There is an extra requirement that might come into play - command word. Shield of Missile Attraction: 5,000: Silver Raven:. Consider the difference between a 3E Wand of Lightning Bolts and a 5E Wand of Lightning Bolts. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Originally Posted by dascarletm. It deals mediocre damage but cannot miss or be evaded. Fire 9 missiles per turn until you're out of wands. I am currently a level 4 rogue that has specialized at level 3 as an Assassin. Any spellcaster can attune to a Wand of Lightning Bolts. Then they buy another, or use a fireball wand, or any of the other plethora of items in their 6 bags of holding. . Most wands are wood, but some are bone. Wand of Magic Missiles. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. With 3 darts that's additional 3 damage. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. Staff of Warning (great for init advantage) 2 x wand of magic missile 2 x ring of protection +1 Bag of Holding 2 x Enduring Spellbook. 20 Intelligence. If you expend the. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. The act of casting a spell is sufficient that it stops you from doing anything else of significance at the time and for the duration of casting, regardless of whether you're waving your hands. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Though there’s always a risk of you missing your attack. If each d4 is roll separately, then you can add that extra +1 to a single dart. A question about the balance of the Wand of Magic Missiles and the Magic Missile spell in D&D 5e. For 1 charge, you cast the 1st-level version of the spell. 2011-02-14, 10:57 PM (ISO 8601)3 Wands of magic missile slotted into a holster on my forearm. It's one of the few abilities in the game that always deals its damage. You choose the target for each missile. Alternatively to artificer you can just go chain warlock 3 and an imp/sprite can use wand of magic missile as your bonus action. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. Schrodinger's magic missile is somehow both a single source of damage that only gets buffs once yet also a multi attack that triggers 3+ death saving throws on a single cast. Each dart can target a creature of your choice that you can see within range. Without triggering weaknesses, it's already about as good as magic missile if you can hit about 50% of the times. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. Since magic missile doesn't require an attack roll, it won't proc the effect. The grip is smooth, and designed to be held comfortably. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. This wand has 7 charges. 101 - 500 gp. For 1 charge, you cast the 1st-level version of the spell. You could ask your DM if you can learn it, since you're already a half-caster so it's pretty. For 1 charge, you cast the 1st-level version of the spell. This wand has 7 charges. It regains 4d6 + 2 expended charges daily at dawn. you roll 1d4+1 and get a result of 3, for example. Though getting it from a beholder zombie could be a viable alternative. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. So if they want to cast it to cast a 5th level MM, they use. Most groups I've played in wouldn't allow accumulating so many magic items so easily. This wand has 7 charges. The wand regains 1d6. RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. Additionally, when an item regains charges, the creature attuned to it learns how many charges it regained. Hoard them. If you’re looking for more magical items or monsters to spice up your D&D 5e games, check out Timmmi’s Treasure Vault on Patreon. Due to my increasing love of D&D 5e wands, I’ve summarized everything I know of them. " denotes that there is an attack roll as a requirement to proc the effect. A creature struck by the ray must" make a saving throw. Why Wand of Magic Missiles Is Great. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. In 5e the "official" Wand of Magic Missile (DMG p211) has 7 charges. Magic items which cast 1st level spells are usually uncommon. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wands are spell focuses for arcane casters and druids. No, wands may not use Homunculi. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Using these definitions for the remainder of the answer, and on the subject of magic missile: You create three glowing darts of magical force. If a Druid is holding a Yew Wand, they can use that as their focus. One’s a class rule and the other is a magic item rule. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. Wand, uncommon. The spell Shield does not completely nullify Jim's Magic Missile. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. The Magic Missiles from the Wand of _____ would still not get the d8 since Magic Missile is not an Artificer spell. Let’s first look at and compare how both of these spells hit their targets. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Looking back on my years with D&D 5e, I’m surprised there weren’t more magic wands. If the boss has elemental weaknesses, Chromatic Orb is probably the best single target damage spell. You can increase the spell slot level by one for each additional charge you expend. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. You can increase the spell slot level by one for each additional charge you expend. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. The wand regains 1d6+1 expended charges daily at dawn. It regains 1d6 + 1 expended charges daily at dawn. Spell Tags: Warding. Add in the abilities of the Cloak of Many Fasions (common item from Xanathar's), a +1 Wand of the War Mage, and permanent Mage Armor. com A question about the balance of the Wand of Magic Missiles and the Magic Missile spell in D&D 5e. This wand has 7 charges. Ring of Spellstoring. This wand functions like a regular Wand of Magic Missile, but every time you use it it empties all of its charges and every single missile attacks the wielder, making a guttural burping noise with every missile hit. This allows them to hold an item and still utilize spells with somatic components. IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. "Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an attack. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Some magic items allow the user to cast a spell from that item. Yes. Bestow Curse says "attacks and spells deal 1d8 extra necrotic damage to the target". Sounds impressive, right? But remember, the wand has a finite number of charges. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . Inanimate objects are not damaged by the spell. For 1 charge, you cast the 1st-level version of the spell. 196, also in the online Basic Rules) says this: If a spell or other effect deals damage to more than one target at the same time, roll the damage once for all of them. Six stars, located on the robe's upper front portion, are particularly large. Any time a spell is cast you can counterspell. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. All points seem to lead that "seeing" an object is having a direct visual on it. Next, let's look. This is the most important rule that players and DMs get wrong with Magic Missiles. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. I'd actually be fine with a house rule that could allow a monk to deflect ranged spell attacks like fire bolt - especially for a Four Elements monk. Cloak of Protection 5e – Stylish and hard to hit. . Each dart muts a creature of your choice that you can see within range of the wand, but at least one dart must hit your original target. Wand of Magic Missiles. 5e Homebrew; 4e Homebrew; 3. :D. Show Attribute List. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. These wands could cast magic missiles, with up to seven charges, before potentially crumbling to ash. For 1 charge, you cast the 1st-level version of the spell. Simply replace casting Magic Missile, with an Eldritch Blast. For example the Wand of Magic Missiles just requires a creature to hold it and use an. The wand regains 1d6 + 1 expended charges daily at dawn. Use every single charge in the wand as an action. This wand has 7 charges and regains 1d6+1 expended charges each dawn. There’s no attack roll and the modifier added to damage is static. The darts all strike simultaneously, and you can direct them to hit one creature or several. The wand regains 1d3 expended charges daily at dawn. Notes: Spellcaster, Control, Shapechanging. A level 2 Sorcerer has 3 spell slots. If the wand / whatever happens to have multiple spells, then each charges effect would be random from the available spells. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic!Warding. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. It's an action to expend 1 or more of its charges to cast the magic missile spell. But in general unless otherwise specified, any creature can use a magic item. During the adventure, I found a magic wand called a wand of shield. SAB is only for rolling to see if you hit their AC or not. Re: Help me build Captain Magic Missile, please. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. For example, a 3rd-level character could create a wand of magic missiles (an uncommon item), as long as the character has spell slots and can cast magic missile. These list character classes allowed to use each rod, staff, and wand. No, a Sorcerer cannot Quicken a Wand. The Staff of the Magi can cast fireball at 7th level for 7 charges which matches the charge costs for the Wand of Magic Missiles. When you cast a spell with such a magic item, can you be visibly seen to be casting the spell? This is relevant to . The wand fires a single Magic Missile towards it intended target. This wand has 7 charges. 6. An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item — designed to channel the power of arcane spells. —Crafting a Magic Item, Dungeon Master's Guide, pg. Whether or not the spell can be CounterspelledErrant Wand of Magic Missiles. Reply. 1. But in general unless otherwise specified, any creature can use a magic item. You can't raise your shield (Shield Master) against a Flamestrike after failing to Counterspell it. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. There's actually a question mark there. Wand of Lightning Bolts. ). A Cl 1 Empowered magic missile wand, is a lvl 3 spell for the purposes of the cost of he wand and would do spell penetration as a cl 1 spell. They can use magic items, but by RAW there are only three wands that are simple enough to be attuned by non-spellcasters: Magic Missile, Secrets, and Magic Detection. Edit: STAT BLOCK! Magic Missile You create three glowing darts of magical force. This wand has 3 charges. Control. Magic Missile is a staple for. The action of using a magic item is not the same action as casting a spell. Scorching ray, on the other hand, would be an acceptable use in combination with hex. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. Dzaan creates three darts of magical force. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. You do whatever the GM feels like. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is. The tiny servant has no mouth or vocal apparatus. Each dart unerringly strikes one creature. For example, the Wand of Magic Missiles has 7 charges and each time you cast magic missile (level 1 spell) it costs 1 charge. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. Choose one creature, object, or magical effect within range. lasalle202 • 4 yr. The D&D classic Magic Missile is a decent comparison for Chromatic Orb. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Circlet of Blasting. Wand of Magic Missiles (uncommon) – This is a famous wand that allows you to cast the spell magic missile with the use of one charge. You select every target getting hit then roll for damage and if a creature dies to the first missile and you shot all 3 at them the other 2 missiles still go to the target. Magic resistance negates this damage, as does reflection. Expand user menu Open settings menu Open settings menuWand of Magic Missiles. Both the Wand of Magic Missile and Wand of Web are Uncommon Magic Items, and, with the Wand of Magic Missile you can expend all the. For 1 charge, you cast the 1st-level version of the spell. While wearing this circlet, you can use an action to cast the Scorching Ray spell with it. whenever you hit with an attack. Regardless of what level you cast Magic Missile at, your one d4 roll + 1 is the damage you deal, before additional possible modifiers (more on that below). The range of the cl of a magic item like scroll or wand spread between the min needed. With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. " 375 gp x 3 x 10 = 11,250gp for empowered fireball (15d6) 375 gp x 3 x 10 = 11,250gp for normal fireball (10d6) The rules make a lot more sense when you read. Then my dm suddenly decided we would be doing Pf2 instead (which is good I like it more anyway). 6 MM spells, if CL9 5 missiles per cast. Each dart can target a creature of your choice that you can see within range. . I'm DMing a group in a homebrew campaign, and we're all pretty new at this. One charge will cast the base (first level) version of the spell; every additional charge used for. 128D&D 5e: Homebrew Cursed Magic Items. Evil Mage Legacy This doesn't reflect the latest rules and lore. You can increase the spell slot level by one for each additional charge you expend. It is classed as an uncommon item, which is for 1st level or higher, and worth 101-500gp. Benign Transportation (Recharges after Jim Casts a Conjuration Spell of. For example the Wand of Fireballs (DMG, p. That means that a cleric can attune to and use it, even though clerics are unable to cast the Lightning Bolt spell. This wand has 7 charges. . Otherwise, look for items that are just generally good (cloak of protection, stone of good luck) or items that give you warlock extra resources (wand of magic. These wands could cast magic missiles, with up to seven charges, before potentially crumbling to ash. This wand has 7. You can increase the spell slot level by one for each additional charge you expend. At level 10, with +5 INT, that's 1d4 + 1 + 5 + 1 + your level (to one target) with up to a level 5 spell slot (which is 7 Missiles). So the rules lawyer wand of Empowered Fireball would cost the same the normal wand of fireballs (of the same caster level). The number of charges currently held by the wand are shown as stripes around the grip. Magic missile is definitely a wand worth upgrading to around +6, since that effectively boosts your other wands also to +6. Magic Missile is one of the most popular low-level spells available in D&D. 06-10 — You cast faerie fire. For 1 charge, you cast the 1st-level version of the spell. While it is grappling a creature, the rug takes only half the damage dealt to it, and the creature grappled by the rug takes the other half. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. Actually not. The number of charges an item has remaining is revealed when an identify spell is cast on it, as well as when a creature attunes to it. For 1 charge, you cast the 1st-level version of the spell. I also knew that. For 1 charge, you cast the 1st-level version of the spell. For each spell of 4th level or higher on the target, make an ability check using your spellcasting ability. 5e. Magic MIssile doesn't have one damage roll per dart; it's one damage roll, period. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000 gp. The missile strikes unerringly, even if the target is in melee combat or has less than total cover or total concealment. News. Magic Missile, although used often, was also a very nice addition to be throwing about after many of the Duergar got stuck in the Web and Stinking Cloud. For example, drinking a potion of growth produces the effect of the enlarge/reduce spell, but it doesn't involve casting that spell, so it cannot be countered. The wand has a range of 30 feet, allowing it to be used both in close-quarters combat and from a distance. This wand has 7 charges for the following properties. * - which you take when you are hit by an attack or targeted by the magic missile spell. While holding it, you can use an action to expend 1 or more of its charges to cast the fireball spell (save DC 15) from it. Wands typically have charges to manage them as a resource. Description [edit | edit source]. « search Items list. Winged Boots. Wand, uncommon. A dart deals 1d4 + 1 force damage to its. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. I've read that 5e is balanced so that the players don't need that much magic as in earlier versions or Pathfinder. At 3rd level Magic Missile does (1d4+1)*5, average of 17. While holding it, you can use an action to expend 1 of its charges to cast the polymorph spell (save DC 15) from it. If you can trigger the weakness, though, the damage dealt is pretty strong for a 1st level spell. 0a. The Magic Missile (PHB) spell creates 3 darts that. The darts all strike simultaneously and you can direct them to hit one creature or several. In the 2e DMG check out tables 92-94. The wand regains 1d3 expended charges daily at dawn. This item is good to have if you do not have a spellcaster in. Wand of Magic Missiles. Cast tiny servant using a 4th level slot on 3 non magical rings, which then get put on each wand. Wand of Magic Missiles Details. Staff of Frost is a unique staff that gives a damage resistance, and a few cold themed spells that cost specific charges to cast. Going 18 levels into wizard would let you select magic missile as a spell mastery option for a 1st-level spell you can cast at will. 151) 14. your total cost would be: 1. Magic missile is kinda sad. It is time I fess up to something though, those +1 magic weapons we priced at 750 gp… if we use this system above us, than they are way cheaper than they should be. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. Familiars and homunculi (and any other creature) can attune. A comparison for a similar case is fireball and scorching ray on draconic sorcerers of gold brass or red descent. Wand, uncommon. Each dart hits a creature of your choice that you can see within range. 10 missiles against the same creature would activate Hexblade's Curse a total of 1 time. The wand regains ld6 + 1 expended charges daily at dawn. $egingroup$ I think that's a restricted view. At Higher Levels. Re: Optimizing Magic Missile [3. My 5e group just finished playing through the 5e Starter Set. e. Now if the usage of the focus wasn't a concern here, going based on 2 sage advices, arcane firearm would benefit 1 of scorching ray's beams, but every dart from magic missile. The problem is that I, and my players, really like magic!It's basically a prototype version of the wand of the war mage which has the same wording: While holding this wand, you gain a bonus to spell attack rolls determined by the wand’s rarity. Magic Initiate Feat, Proficiency in Arcana and a Uncommon or Common Staff/Wand/Rod of their making. A dart deals 1d4+1 force damage to its target. Yeah normal Drakes are INT 4, the Drakewarden's Drake is INT 8 and is actually a small dragon. Wand of Magic Missiles. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. The wand regains 1d3 expended charges daily at dawn. This is true for all magic items that do not involve casting a spell or making an attack. Time for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. A spell that can quickly take the place of Magic Missile as a wizard’s go-to, Scorching Ray is a powerful attack spell that can deal damage to multiple targets. Adventuring Gear (Wand) Category: Items. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. KGV. This wand has 7 charges. Magic Missile is pretty decent, hardly game-breaking. You won't be able to take full advantage of this until level 19, but it could be useful. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Bite. At a cost of 200 gold per two weeks (or shorter if you can get a helper or two), craft as many as you can. Vision: The sense or ability of sight, or something seen, an object perceived visually. Concerning the Wadn of Fireball - While Fireball is on the Artillerist's. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon of Warning: 1,000: Wand of Magic Detection:. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. You gain a +1 bonus to saving throws while you wear it. Wand of Magic Missiles. Don't sleep on Magic Missile. This wand allows you to cast multiple levels of the Magic Missile spell without consuming any of your spell slots. First of all, let's look at the wording for the Sorcerer's Quickened Spell metamagic:. Magic Missile is not an attack, since it hits automatically. The wand regains 1d6 + 1 expended chargesWand Uncommon. Whether or not the spell can be Counterspelled Errant Wand of Magic Missiles. A magic item has a lot of effects, and a lot of the time, it is simply mimicking what a spell already does, improves upon it slightly, or is a worse version of that spell. 75 when you adjust for hit/miss chance. Though I believe I cast magic Missile 3 times total across 20ish rounds of combat. Personally Id rule that 1/2 the damage is directed at the character who breaks the wand and otherwise releases the remaining charges at random points within the spell range. For 1 charge, you cast the 1st-level version of the spell. The wand regains 1d6 + 1 expended charges daily at dawn. My 5e group just finished playing through the 5e Starter Set. (I’d probably argue that attunement shouldn’t matter for recharging, so your fighter can recharge the wizard’s wand if they’re busy recharging some other item. This wand has 7 charges. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. because no matter what spell slot you want to use, it decrements the number of 1st level slots. Gun fires magic missile. Wings of Flying. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. We're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. This wand has 3 charges. Magic Missile doesn’t involve your modifier. At Higher Levels. However, eldritch blast does proc it because it has multiple. 1st and 2nd ed left it entirely up to DM. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Notes: Resistance: Force, Warding, Jewelry. Basically, Magic Missile is treated as an area effect attack. For the wand of magic missiles, this lands at 125gp. Circlet of Blasting - DND 5th Edition. Materials cost is 25% of the item value. 210) reads:10. JC has answered a tweet saying that you roll for each missile, but his answer isn't explicitly supported by the written rules. First Post. Here's the direct quotes from the person(s) I was in contact with. CryptoMy prices: 50,150,350,850,1800,4500, 7400, 14000, 25000. Ice Knife deals 1d10 piercing, so by the time you get a Wand of the War Mage, you probably don't care about the 1d10 damage. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. DESCRIPTION. Notes: Detection. Tome of Understanding. Item Rarity: Uncommon. Wand of Magic Missiles: 1,000: Wand of the War Mage +1: 1,000: Weapon of Warning: 1,000: Wand of Magic Detection:. Increase the spell slot level by one for each additional expended charge. I lost my first character, Tormyr the shiny lawful good paladin, to a group of level 1 wizards in training. A Wand of Magic Missiles is one of the most valuable wands in D&D. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. No read magic required. Wands With Damaging Spells. So while there can be debate about the rule as written, it's not easy to debate which philosophy. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Keep them on bandoleer on your chest.