If an empire has no allies and you take control of all your claims which also happens to be the entirety of their empire the war ends. Weird and dumb, I know, but there it is. Status Quo means you keep all the systems you currently occupy and have claimed, or just currently occupy in a total war. 2 What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No mods - vanilla play through for new expansion Please explain your issue is in as much detail as possible. #1. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. So I went and conquered few systems and one planet from B yet it still wasnt enough so I. A party can only force a status quo peace 720 days after the OTHER party reached 100% war exhaustion. If you can push one side of the war to 100 war exhaustion, a status quo is much more likely. It was a Status Quo peace. Claim and occupy the systems, declare a status quo peace, and the systems become part of your empire. Status quo is not bad for militarists that can claim systems dirt cheap. So even if you force him to say yes he can't say yes to something you didn't ask him. But Nazi Germany uses to chance to declare war on me with the goal of. Related Topics . What status quo does is: it gives both sides systems they have claimed and fully occupied. of. What typ of War, what your demands are etc. The "declare war" button will be there, just greyed out, and if you mouse over it (or whatever the console equivalent is), it will tell you why you can't. Any empire that has been at 100% exhaustion for 2 years can be forced into a status quo. If it ends in status quo and any planet systems fully occupied, then a new empire is created at the end of the war from all fully occupied systems with the imposers ethics and government type. or you need to have captured the systems you've claimed in order to keep them during a status quo. If status quo, make sure the enemy isn't occupying any system they have claimed either. Warfare is a recurring theme in Stellaris. I've settled on status quo, expecting to split the empire in two, and have part A, that I am occupying, become my vassal. Conquering directly just gives you the planets and populations directly, and will generally be strongest. 2] [7836] Claimed and fully occupied system does not transfer when ending the war with status quo Game Version 3. After my ruler collapsed I had the decision to cut live support, keep him on live support or treat him with exotic materials (crystals, gas. 1) Release the subject. Mine works fine when declaring status quo in subjugation wars, if you manage to conquer all of your target territory but not their ally usually they will left with 1 planet which is their capital, the rest is became your vassal, the thing is if you claim ALL of their planet then status quo will not grant you vassal at all they will get single planet pluss all of their system back. 0. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. #10. • 2 yr. For the more recent Stellaris players: you used to be able to own planets inside a system owned by another empire. [Cepheus v3. • 2 yr. So I started a vassalization war on empire A and fully occupied him (all systems and planets). - according to status quo tooltip "will result in a white peace, without border adjustment. If the war ends with a Status Quo, only sectors with claims on and controlled with transfer to you. yeah just take it back in the next war, gives you a fun goal. Stellaris: Bug Reports. Just saw your comment- I currently can't, because I ended the war. It needs to seriously just be removed from the game. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. It can also be agreed upon at any time. When I take the system back the gateways stay with the enemy seemingly until the war is over. There are two ways to end a war. 2: Claimed. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. If the Galactic Community was founded a Resolution to ban joining one or both sides will become available. Sometimes I for full Spiritualist for the monthly. Well treating your ruler with these materials gives you 2 upkeep each of the materials and at the end it went up. I always enjoy early game rushes in more traditional rts games (zerg rush etc) it didnt really occur to me that I was making a very unfair comparison regarding poor fanatic purifiers. The fact that your war exhaustion is 100% means that they can force a status quo peace whenever they want to, but that's just an option available to them. If it's not a Total War, you only gain occupied systems you've claimed. An example of the usefulness of forced status quo in my experience is when I was playing these fanatic materialists. Just fought first war. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. Because of this almost every war Ends with Status quo. Jump to latest Follow Reply. use the "Play X" command. That is why i stay out of federations. . Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. I tried it in the game I am on, and I got to 12% occupation, and around 60% war exhaustion, and figured there was no way I was gonna win the war, but I did get to spank my. We lead our investments with deep conviction. Then you just gain all your claims and the other saide gains nothing. 'as it stands currently'. Thread starter Zechs1337; Start date Jul 10, 2018; Jump to latest Follow Reply Menu We have updated our. x empires in the same time. Best. I wish a peace offer for a war involving a federation could be proposed by any member, since it needs to be put to a vote regardless. I see, thanks. So I started a vassalization war on empire A and fully occupied him (all systems and planets). Liberation wars turn the enemy empire to your ethics if you win. . ,as applicable. - When does the system flip to being mine?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Once their war exhaustion reaches 100%, so that both sides are at 100%, 2 years later the war will automatically end with a status quo peace. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. And the last thing you only can demand empieres to become your vassal if they are weaker. 5) Wait for the 10 years to pass after that war ends that is. Is that normal? Is 2500 the end? Or you can continue playing without problems?When you end a war in a status quo, you will gain ownership of each system where you have done all of the following: Claimed the system. Impose ideology war, completely conquer some systems (including the capital), status quo the war. Not evil and desirable enough. juergen Feb 27, 2018 @ 2:07pm. In case of claims you keep your conquered claims for both sides. Nevars. Also you get improvements from getting vassals, I think. If they have any claims on a system, they will be given control of the system instead of you. The game explicitly says that ending a war with a status quo will result in a white peace, with no border adjustments. New comments cannot be posted and votes cannot be cast . I’m building a colossus now, with gateways at every bastion and my fleets camping on top of the one I built in terminal egress so they can immediately. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment Csarebel123 •. The status quo button gets replaced with a concessions button. Since AI won't surrender to a Total War, they can end only in Status Quo or the destruction of one empire. It's not actually a white peace, because whenever you occupy a system, it instantly flips fully to your control. Not really. Most of the time you do not need a declared victory to gain your goals. There's no reason 'Status Quo' should automatically mean 'Status Quo Ante Bellum'; the fact you have to add those extra words on kinda gives it away. #13. That's all there is to it. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Steps to reproduce the issue. With a Conquest wargoal, it's very much not the status quo ante bellum, or white peace, which you seem to have been expecting. Forced status quo doesn't make sense for several civics, like Fanatic Purifiers or Hive Minds;. Scroll down. Ideally they should face mounting unrest and. The other two planets are in their own systems, so I should still get a vassal from the status quo. #3. Also need more guerrila warfare. I managed to capture all my claims except one, and landed on all the planets that were in the claimed system. You should be able to see the claimed capital, and let it play a couple days to see the resulting empire without that system. Status quo ante bellum means both sides withdraw behind the borders from before the war. Click make claims. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. 2. If you plan a head for the next time, you can subjugate one empire and set claims on the other one to already eat up a good part of that empire. ago. I was under the impression that whilst in a war with an empire, attempting to either make them a tributary, or a vassal, or even liberate them, if you declare a status quo peace, so long as a single planet was conquered in the process, whatever territory you occupied from the enemy would split off to be a. . Tooltip windows too small The war overview window needs a second tab that shows the info that currently only goes into the tooltip windows of the "Demand surrender/status quo/surrender" buttons. In Stellaris the faction embracing old ethics should either be removed or should grant a temporary stability debuff among pops embracing the old ethics. I think most people agree that the peace interface in this game is subpar, especially when compared to EU4's. Best. For fifty years, we have benefited from the immense power given to us by the End of the Cycle. In practice winning a secret fealty war can be really hard because you have to occupy all the enemy systems to win. ago. Because my plan is to vassalise it, i declared war with "impose ideology" causus belli. Review Price: £34. Ok, no claims on the occupied system is the issue, I read the in game text as saying. 2. Two years after release, Stellaris still feels like a work in progress. I just won a war, claimed the systems ofc earlier and I'm with fleets in many of the systems of my enemy but after clicking on "status quo" I don't get the systems I seem to control. Gerglagagerk Ravenous Hive • 7 mo. After i asked for a status quo (they were at 100% war exhaustion but it was less than a year so I dont think it was forced peace), I got the 3 systems I had claims on, but also the 5 more i had occupied (no claims) including one with a planet, which became part of my new Vassal, with good relations too. A status quo is not annihilation. But yeah, something to keep in mind is that White Peace does not exist in Stellaris. Build some (a lot of) assault armies in a colony, then attack the planet with the transport fleet. 3. Agreed, it is totally stupid. This article is for the PC version of Stellaris only. you must claim every system you want to take, status quo gives the systems you claimed and hold, while they get whatever they claimed and hold. Theoretically, status quo is supposed to be used in a situation where you aren't able to keep advancing against the enemy and haven't yet captured all your claims, but allows you to end the war while still gaining something for your effort (or likewise lose something for their effort, or both even). There are a lot of CBs that are just… Status Quo Both sides drop the war goals with no changes Subjugation War (Liberation) Liberation wars, a subset of subjugation wars, work in the exact same manner as subjugation wars for the initiator. Thank you. Status Quo peace results in a War are Status Quo at the time of the peace being negotiated, not "Status Quo Antebellum" or "White Peace", where nothing changes and no territory is gained or lost. Buster_cherryUA. Stellaris Settle Status Quo > Achieve War Goals : War mechanic needs a serious looking at. That applies to either side in a Total War. The only annoying thing is, it isn't enough to control the starport in a system which has a colonized planet, you'll need to invade the planet too, otherwise. If it's not a Total War, you only gain occupied systems you've claimed. This does not apply if you have your. . Last edited by Elitewrecker PT ; May 28, 2018 @ 5:42pm. Also you need claims on a System to get it in a SQ. Until then, they will auto-accept if you settle status quo when they are at 100% exhaustion. You always only get systems you claimed, unless it's total war, where everything you took is instantly transferred to you. • 5 yr. Surrender results in the loser shifting ethics, civics, authority, etc. Brought me to the conclusion that i should send small armies to enemy planets, just to lose them and drive up our exhaustion. Buster_cherryUA. Send status quo in existing subjugation war Upload Attachment File. There aren't enough sources of points to overcome -384. 1. Peace out via status quo and prepare for the next attack in 10 years. You don't get a system because you claim it. I'm fighting against 1. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. If you settle status quo and have everything in your war goals, you'll win anyway, you just can't force it since an ally could come back in and liberate stuff. But you have to conquer the planets as well if there is one in a system you claimed. Apr 19, 2021 @ 5:31am Originally posted by. Forgot account? or. This is simply not true. Remove forced status quo. 1. 2 after both sides hit 100% nothing happened to the borders even though one side nearly conquered. Stellaris Wiki Active Wikis. Hmm. If it is still far away I just keep advancing till it is greenlit. Diplomacy. Kinkness Apr 16, 2021 Jump to latest Follow Reply It seems the war mechanic needs to be looked at and balanced properly. But if the empire has a powerful ally on the other side of the. The war goal was never actually attainable,. Upon successfully capturing the capital (it was the last thing. Mechanically, I think they made it really hard to get war exhaustion in a war with a Crisis Empire so they don't status quo you and blow up the galaxy while you can't stop them due to the ceasefire. ago. R5: Was playing the slots and spammed the button, then I tried to exit the menu through the dialogue options. What typ of War, what your demands are etc. Cracking a single world is usually enough to settle status quo with anyone, so you can. conquest takes everything that is claimed and occupied regardless of whether the war ends in surrender or status quo. •. Stellaris. Occupied unclaimed planets will become a new empire as a vassal. Go to Stellaris r/Stellaris • by ZenosEbeth. A status quo peace gives you ownership of each system that you both claimed and fully occupied. 24. Status quo results in my branch office being removed (as expected) with 1k money and it should create a new empire out of occupied systems but results in creating a new empire and vassalizing the old, defeated one. 2 - Declare war on the federation. A wargoal of imposing ideology forces the defeated empire to adopt the victor's government and ethics. Once a war is declared, the attacked empire has a year to choose its wargoals. New player. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Integration costs 5 influence per month until you pay a total cost that scales with the number of. Well, if you didn't get the claims when they surrendered that's weirder, but for the status quo you only get the claims that are fully occupied. Yeah I've got no clue what happened. Thread starter jose2534; Start date Nov 6, 2022;. It's possible that both sides would gain and lose territory if neither can't be bothered to. You'll need to status quo out of the war when you have what you want claimed and occupied. (The only other outlet I have is blocked by a very powerful neighbor. If status quo, make sure the enemy isn't occupying any system they have claimed either. I know, claiming has not much (or nothing) to do with "status quo" but I am with my fleet in the systems, my flag is on them and still I don't get them after clicking on "status quo". Stellaris. (or created) empire having the Oligarchic authority and the Merchant Guilds civic. (by your opponent) And 24 months after your opponent hits 100% exhaustion, your opponent can be forced into Status Quo (by you, but that nearly never comes up because the AI always accepts at 100% itself). Usually it's due to claiming planets that aren't occupied, so look for systems that aren't fully occupied yet and send army fleets there. Yes, if you status quo out of a total war then all systems under your control will remain under your control. After the war, assuming you capture some planets and a new vassal is formed, then you can hand off the systems you captured in the first war to that new vassal. Select the system (s) you want to claim. X being the Empire ID of the empire you want to takeover to either force a surrender or status quo. It is a good game-y trick though to try to avoid an initial assault. Each side has a war leader. This means each sides whatever claimed systems they are fully occupying. 2. jaydub1001 • 5 yr. ago. In Stellaris, status quo is the current borders as they are, as long as claims are had on that territory. With Subjugation, it will be your subject, and you can keep them or integrate them as you wish. When you status-quo a war of subjugation, a war to subjugate, a war to vassalize. Mein Hauptgegner hatte zwar noch irgendwelche Vasallen, die ihn unterstützten, aber eigentlich sollte es in dieser Situation kaum noch jemanden interessieren, wenn diese versuchen politisch oder militärisch noch ein bisschen rumzupupen. Just one heads up, the home system can't be vassaled with a status quo, in case those 3 colonies are all in the home system. Video Game. 3) Declare a war of conquest on your former subject once that is an option (probably 10 years after releasing them). Forced status quo is something one side can trigger when their opponent has been at 100% war exhaustion for at least 2 years, but they don't have to do that if they don't want to. Since he was allied to empire B I couldnt force my demands, even though he was sitting at 100% exhaustion for few years now. Click to expand. Rejected Status Quo Peace Offer: −20: Empire proposing status quo: Empire rejecting status quo: 5: −20: Broke free from Overlord: −50: Former Overlord: Former subject: 2:Status Quo is not the same as winning. If it is still far away I just keep advancing till it is greenlit. 0. Tried it. - (hypothetical) Status quo is enacted. #3. 0 open-beta-2 (df65)] Impose Ideology war status quo is broken. 3 - Cede control of the systems you occupy, done by a button on the starbases. When a side's War Exhaustion hits 100% they can be forced into a Status Quo peace after 24 months. There is risk but not enough rewards. Hello Stellaris community,. You now own the system. Trabber Shir Feb 28, 2018 @ 2:23am. The most desired outcome for an attacker, of course, is victory. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24. In your case, I think the AI was just willing to accept a status quo, it wasn't forced on them. #2. ago. Complete beginner - struggling with meaning of icons - no hover over tooltip. noun: status quo; noun: statusquo. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. How does status quo peace deal work? You probably only had claims in those two systems. I've had this ♥♥♥♥ happen to me in two wars now and I'm incredibly frustrated. Instead, the borders didn't change, and. Just brings up the save menu. For the AI they will automatically accept a status quo request in this case, a human player simply doesn't get the option to. Imagine it like this, I am Japan or Russia with a slightly different geographical location. When I status quo peace in my subjugation war it instead tells me that choosing this option will "War goals are disregarded and both sides seize occupied claims" - and does exactly that, giving back. If you want to just take whatever you like and peace out at leasure, you need a total war casus belli in which case ownership transfer should be instant (for purifiers that is the case, but i never tried with normal empire and colossus). Status Quo cancels the secret fealty and prevents the vassal from having another secret fealty for 5 years. OK, I'm a bit confused. When you claim status quo victory, the occupied systems become a new empire that is based off your ethics. Jerry Jul 28, 2018 @ 11:29am. You can force your opponent to accept a status quo when they reach 100 war exhaustion, and vice versa. If you status quo a subjugation war, you subjugate everything you occupy, except the capital. The End Threat war is a Total War (all purifier style empires only fight Total Wars). You need very high intel on them. However it's quite hard to get a victory without conquering all planets, so you'll more likely fight for a status quo against big empires, where only systems which are claimed AND conquered will change to the one. For impose ideology, all systems you fully occupy will be turned into an empire with your ethics. You must destroy (i. Yes, but in my experience full war exhaustion gives sufficient acceptance modifier for any empire to accept a status quo right away. You upload your leader to the internet. Got it, thanks! 1. This is because, rather than the pre-war status quo that you might have thought it refers to, in Stellaris wars it refers to the current status quo of the portion of your war goals that your military has secured. For AI main combatants: When the enemy is willing to automatically accept a Status Quo peace, fleet strengths are either close or unfavorable, the AI's own war exhaustion is > some threshold (maybe 60%) and it stands to come out ahead in both systems and colonies, it should have a 5% chance each month of proposing a Status Quo peace. I will try to look into the game's code to see where the issue is, but most likely it's a hardcoded thing I can't. In 2. If there's a status quo peace and you currently occupy claimed systems (including planets if any) then you keep those ones. In fact, as long as there’s an empire that’s not a Fanatic Pacifist, war will inevitably break out. Also if they were on 100% you could have forced Status Quo. Status Quo simply means 'as things are right now', which is exactly what a Status Quo in Stellaris warfare does. Report. It's annoying how many times the AI will reach 100% exhaustion, try to get status quo, I decline it, keep fighting and then when I reach 100%, after a few years it just FORCES the status quo. If not, then double check to see if there definitely were other planets besides the one you didn’t get, as you probably know that status quo doesn’t allow the last planet to be taken. What RAR said. Log In. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. #1. Once that is settled all their planets are yours, and all the space stations you don’t occupy will be deleted because there isn’t an empire to own them anymore. Other Paradox games don't have Status Quo, they have White Peace instead; they're not the same thing, and the name was chosen in part to try and clarify that. For a war where your main goal is conquest, you should be aiming for status quo anyway, because you can always status quo all your claims well before the enemy is willing to surrender. Confirmed Stellaris - [3. And decades of military occupation holding foreign land. If you status quo during a vassalization war, then the new empire you create will be your vassal and have your ethics. r/Stellaris • Make AI Settle Status Quo?It's weird that this is all in the version of the game, just not enabled. In addition to living under a narrow definition of electoral democracy, Americans are often told that it is rude or distasteful to bring our political. You will have fast robot building and rest you will just assimilate. Instead, the borders didn't change, and. You actually reached 100% war exhaustion and didn't notice it. A system is fully occupied when the starbase and all colonies, if any, are successfully invaded. The only variables that I can think of are that it maybe has to be (a) a war to make the enemy into a Subsidiary-type vassal and/or (b) there must be multiple defensive. It’s been awhile since I played. The counterpart to this is, that if your goal is not conquest (and therefore you need to enforce demands, not just settle for status quo), avoid having too many. Go to policies/edict, war policy, and change it from “unrestricted” to “liberation wars”. insult them. You only take occupied systems in a status quo peace if you have claims. vote against their proposals in the galactic UN. Force peace and then return to your empire by typing. My plan was to seperate the territory of it into 2 because he has 2 planets. Or play something that can use Total War. 0 and if i remeber correctly after both sides hit 100% exhaustion everyone got the systems he´s occupied at that moment. #2. i played on 2. Try to find a defensible chokepoint, bonus points if it's a pulsar, spam defensive modules on the spacestation (preferably a citadel), and park your fleet on the hyperlane in a neighbouring system. R5: As I was finishing off a neighboring empire that would get me border access to a fallen empire to get the dark matter tech, I got this notice that I was declared a galactic crisis. My war leader was prevented to ask for status quo during more than thirteen years because the enemy wasn't occupied at 100% by our forces, until the enemy chose to submit to our. If you actually read what "status quo" means on the tooltip (right below the button for status quo), it says that the current borders will remain. 3 - Cede control of the systems you occupy, done by a button on the starbases. 5. So yes, it is possible to annex another empire in a single war, but generally that won't happen unless you have a good strategy, or are significantly stronger. Steps to reproduce the issue. Irrelevant anyway, as the main point of "it doesn't happen IRL" has nothing to do with the fact that, in Stellaris, it is meant to when you declare a Status Quo victory in liberation wars; and in Stellaris, "status quo" consistently means the status quo as of the moment of the peace agreement, not the pre-war one. Status Quo means that each side keeps whatever systems they have: 1: Fully occupied and 2: Claimed Surrendering means that even if the enemy hasn't actually. Marth Vader Sep 12, 2019 @ 8:15pm. e. Once a status quo truce is reached, only fully occupied systems cede ownership. All Total Wars ONLY end on white peace. #1. It means the actual (semi-justified) status quo as of the end of the war. Version. I mean, if it worked like you wanted to you could subjugate 2. This casus belli allows a smaller empire to carve. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Surrender means that the victor's wargoal is enforced; any claims the winning side has on the losing side are automatically ceded regardless of occupation status and the defeated empire is forced to keep borders open towards the attacker for 10. AI Refuses to accept Status Quo despite being in green. This article has been verified for the current PC version (3. The empire also gets a huge opinion boost with you. 4 - Wait for a WE-forced status quo on the federation. Status quo effects do not include the. This article is for the console version of Stellaris only. Every system claimed and taken control of during the war will be yours, even if you are forced into status quo. A warfare guide for Stellaris can be summarized very succinctly in the following way; to fight wars, both parties declare a war goal, belligerents then engage in open conflict, and then the winner will claim their war goal, or the war will end in a status quo. If you status quo, it creates a new empire with your ethics out of all occupied systems as long as you fully occupy at least one system with a colonized planet (that you don’t have a claim on). the existing state of affairs, especially regarding social or political. You are, essentially, only allowed to take systems that you have a claim on. Status quo is "nobody wins" at least not entirely. Impose idology works in the following way: Taking a planet at the very least, then make status quo will create new empire, that has claim on all the systems of the old empire. By that I mean, I decide what I want, territory wise, then try to advance up to that line and core/occupy everything, then wait for a greenlight on the status quo peacedeal. And policies were put in place to stop the worst of the resistance, but under. get Stellaris Paragons here; knew it was going to happen, Under One Rule was made for this; A Single Golden Ruler with an. Status quo is not white peace, being forced into a status quo is not a bad thing necessarily. Millbot; Yesterday at 22:59; Replies 0 Views 17. Best. 1 if console white peace means status quo ANTE, ie go back to the way things were before the war. While I can understand in a Democracy or Oligarchy a population having the political power to force peace, Dictatorial and Imperial governments should be able to more effectively manage dissent. It prevents me from accomplishing with a status quo peace something that would normally require a full victory to achieve. Once their war exhaustion reaches 100%, you can force a status quo peace. There are no other mechanisms tied to it. Load save, settle status quo peace Upload Attachment File(s) attachedWhen that happens I really hope the multi owned systems return. Stellaris - Entangled Dark Matter Astral Rift Vessel Outcome removes veteran traits and role [3. And since you can't have a vassal without planets you didn't get anything out of the war. Neriel Feb 28, 2018 @ 2:17am. So i peaced out a status quo with this invading empire of xeons, but somehow their claim on my system was accepted and one of my key research sites…stellaris; Share. in 2341. #2. I settled for a 'return to the status quo' and all but 1 system became a protectorate so. We. My ships have better tech and so stomped them even when they had fleet power advantage. Product/service. This is simply not true. [3. There is a 25 point difference between the. That said, I've just found a massive bug with the subjugation war goal status quo. 1. I kicked out a former federation member and am now in war with it. You must do as the achievement says and annihilate the threats. So my ally declares a status quo peace, and doubles his territory, but I lose the entirety of my outer colonies solely because they were occupied, despite having a larger fleet. There are MANY good and fun ways to build and play with Under One Rule, this was just one of them.