Barbarians don’t usually mesh well with Caster classes. The Wild Magic subclass is the great Barbarian subclass that can deal a lot of damage in a short amount of time and has the randomness that makes it a unique subclass in Baldur’s Gate 3. While in Rage, you can use Unrelenting Ferocity, and have Resistance to all damage except psychic damage. Sorcerer Levels (6-7): Multiclass into Wild Magic Sorcerer. Some subclasses, such as the Ancestral Guardian, even give them limited. Tapping into the power of untamed magical energy, Wild Magic Barbarians trade certainty for intensity. Vision up to 1000 ft, Darkvision up to 300 ft. Like hands down the most helpful thing is the extra slot/d3 to attack/ability rolls for 10 minutes. Rage: Wild Magic is a Class Action in Baldur's Gate 3. However Wild Soul 6/ Clockwork Sorcerer X would be a much MUCH better Barbarian/Sorcerer multiclass. 0663 Caster can't use magic items that contain gold. Barbarian. The Barbarian isn’t a spellcaster and remains a simple yet effective class for melee regardless of your subclass. Or maybe you hit a guy with an axe real hard, took his book real hard, and now doodle in it (real hard!) from time to timeBarbarian/Sorcerer casts a lv 1 spell and needs to roll on table. Personally, I’d suggest wild magic sorcerer 3 or 4, wild magic barbarian 9 or 8. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. This burst of Wild Magic can bring you several. of 1st level or higher, an additional effect might occur. 14th-level Path of Wild Sorcery feature Whenever you roll on the Wild Sorcery table you can rollThese magic-suffused barbarians walk the Path of Wild Magic. I know a lot of DMs tend to homebrew some rules or tables with Wild Magic as it generally creates some pretty awesome stories. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in. If thrown, it reappears in your hand at the end of your turn. Effect. Wildheart is a Subclass of Barbarian in Baldur's Gate 3. I made my own versions of the sorcerer's Wild Magic Surge Table for each of the 11 other standard classes. They include gods of luck, gods of chaos, some change gods, and certain gods of war, manipulation, and death. Mostly for thematic reasons. I ended Rime of the Frostmaiden playing 5/5 Wild Magic Barbarian/Wild Magic Sorcerer and had tons of fun with the chaotic effects from both. If an article's link brought you here, consider editing the link to the intended page directly. Features provide unique abilities that are inherent to a Character's Race, Class, Background selected. This character build is pretty wacky and very powerful it is a barbarian sorcerer and they both use wild magic subclasses so every time you're doing an attac. The wild magic table for this subclass differs substantially, as well. This causes the magic that powers him to “leak” in times of stress. While it may not seem like much, I can’t emphasize enough just how much better the barbarian at the table will feel by having some way to. The Wild Magic, Divine Soul, and Shadow subclasses are good for this. There are no benefits to getting this from a Wild Magic Surge. If they stay adaptable, their enemies will never know what’s going to happen next! Check out my full guide to the Wild Magic Barbarian in D&D 5e! Path of the Zealot. Not sure if you figured it out already and updated to the latest file here, but what you described happened because Better Magic Awareness v1. Unruly magic sparks and fizzes through your veins. 02: A small bird delivers an envelope to you. If your group enjoys playing with high risk, high reward type characters, then your modifications could definitely add something fun without going too. Homebrew Wild Magic Barb Variant Feature. Level 9 barb gets you a brutal critical die and increases your rage die’s damage by 1; going 4/8 let’s you choose 3 asi/feats instead of 2 with 3/9. All it boils down to is you get one random ability then play the. 2. Divine Smite will be fun with your Sorcerer spell slots. I don’t want to take away from that, but on the basis of mechanical power, the Wild Magic barbarian is one of the worst options you can take. D&D 5e Path of Wild Magic Barbarian featured image is a combination of Wizards of the Coast’s Tasha’s Cauldron of Everything and Alice Petit’s photography at Unsplash. Wild Magic Barbarian. Wild Magic Barbarian Features 5e. There are also a lot of homebrew wild magic charts out there; I have found several, so ask if you want them. A free feat is one of the game's best features, well worth an entire race in its own right. Action Surge. This is because Barbarians are deep-feeling people and are especially susceptible to the wild influences of these realms. Best subclass for a Barbarian in Baldur’s Gate 3 Larian Studios. A d8's worth of random rage effects was not sufficiently fun, and they were almost exclusively a waste of time. Here's the thing about Barbarian's Wild Surges compared to Sorcerer's Wild Magic Surges: Barbarians' are way more limited in number of times they can occur (until level 10), so they need to be always positive and have an effect for the entire rage (even rolling a 1 gives you temp HP). Wild Magic Lv 3 (Barbarian Subclass) Wild Magic (Feature) Tips & Notes. These include Wildheart, Berserker, and Wild Magic. Wild Magic Surge—also at 3rd level—gives you a chance of producing an effect from the Wild Magic Surge table after you cast a spell. Caster’s hands become covered in sticky goop. d100. 11 *Ritual Caster Player's Handbook pg. Embarrassed-Ferret87. You regain all expended sorcery points. Path of Wild Magic Barbarian Wild Surge. A tall human tribesman strides through a blizzard, draped in fur and hefting his axe. Barbarian/Sorcerer rolls a 1 or a 2 forcing them to roll on the table each turn for the next minute. This is 1 less Constitution compared to a Shield Dwarf, but they make up for. The Wild Magic Barbarian is all about using the magic of the Feywild to unleash arcane effects that you don’t quite have control over. There are 5 problems I have with the rules as written Wild Mag. Path of Wild Magic Barbarian Subclass Rating Beast Barbarian art provided by Wizards of the Coast. It deals an additional 1d6 Force damage and gains the Light and Thrown properties. Magic Awareness. Level 3. Taking Barbarian level 9 will give a +1 bonus to damage while raging. A third level fireball hits the Sorcerer, and they save for half damage, still alive. Wild Magic Barbarians’ Rage might be unpredictable, but it’s never boring. The very fisrt rage at level 3 i got the teleportation one on a zombie attack. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. I think there’s something like a wild magic barbarian or fighter. For the most part. Wild Shape isn’t what it is in Baldur’s Gate 3, and even. If there is a ceiling low enough to prohibit this movement, make a dexterity saving throw. All three Barbarian subclasses are great options, but building a powerful Wild. Level 2: Barbarian **Level 3: Barbarian - Berserker -> Bear Heart (**OH, and I think for Bear Heart Barbarian, Dual Wielding may be the best option to go, so you can keep healing every turn with Unrelenting Ferocity and. Barbarian – Berserker, Wildheart, Wild Magic; Bard – Lore, Valor, Swords; Sorcerer – Wild Magic, Draconic Bloodline, Storm Sorcery;. RELATED: Every Sorcerer Subclass In D&D, Ranked. I love wild magic; in the last game I played in, I triggered it as often as possible. The sorcerer subclass is popular and can lead to wild, unpredictable moments of true chaos that the whole group will remember for years to come. Frenzy Barbarian/Wild Magic Sorcerer. ] - Player's Handbook (page 104) Enter a rage which has the following. Baldur’s Gate 3 Barbarian Guide – Wild Magic. These Barbarians channel their rage into a mantle of energy that whirls around them, lashing out and protecting them so they can go on fighting. I was originally thinking of taking the Fighting Initiate feat at level 4 to take the Dueling fighting style to get +2 damage when wielding a weapon in one hand and no other weapon. Use the character creation steps above and hit the appropriate ability score and race. 1. Assuming a situation where a Life Cleric with 18 Wisdom (+4) and a Wild Soul Barbarian are in the same party, you can use Magic Reserves to permanently keep the Barbarian at max HP after every fight by trading spell slots for cure wounds. Barbarians of all kinds live in D&D’s various sourcebooks and supplements. Rage: Wild Magic is one of the initial Class Actions of Wild Magic, a Barbarian subclass. For Wild Heart Barbarians, you’ll be able to choose your Bestial Heart. My thought was a Gnome Wild Magic Barbarian, wearing a breastplate and shield for AC and a rapier. The Wild Magic chart's damage results never get any better, while the Zealot's extra damage from Divine Fury gets better as you level. See Wild magic is probably the best Great Weapon Master Barbarian, because of their 6th level feature, Bolstering Magic, they can use on themselves, that increases their accuracy, which, along with Reckless Attacks, can make them the best at making sure those +10 bigboy attacks hit despite the -5 Penalty to attacks. These may vary greatly, from allowing you to equip certain Weapons or pieces of Armor with Proficiency, to add your Proficiency Bonus to certain Saving Throws. Description . Magical Awareness (Level 3). I came up with a variant 6th level feature for the Wild Magic Barbarian that I would like some feedback on. Barbarians’ 5e Rage prevents you from casting or keeping your concentration on any spell before it is thrown. It is a more defensive barbarian, but most would say it is ultimately "better" to have an offensive one, and I'd agree. In Xanathar’s Guide to Everything, Barbarians get additional paths: Path of the. The creature [you're touching] regains one expended spell slot, the. It's supposed to be double edged, as the price you pay for Tides of Chaos, which is a pretty good ability. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. Wild Magic Subclass Feature. The Wild Magic subclass is a unique and chaotic way to play as a Barbarian due to Wild Magic activating during your Rage, which causes a random magical effect to activate that can be beneficial or detrimental to your party. The Barbarian Class Progression. In that case, the inability to cast spells might mean you can't rage while wildshaped, and this is something you'd have to factor into your decision to reflavour rage. Stone’s Endurance adds the Barbarian’s already impressive ability to withstand damage. Paladin has access to fiery and thunderous smites, but that’s only two types of elemental damage. Generally a Barbarian uses a two handed weapon. For the next minute, you can see any invisible creature within 60ft and not in total cover. Magic Awareness is a rare barbarian utility ability. Yes it falls off hard. Wild Magic offers some character possibilities that wouldn't necessarily be open to other Barbarians, too. I'm thinking about picking up lvl 2 fighter as well for action surge (Barb 5/Sorc 3/Fighter 2). Max dmg of next damaging spell cast in next minute. There might be some published homebrew stuff that allow for this, like if the rage was fueled by. Barbarians use many weapons and armor and hit things hard. Magic Retribution. Two weapon fighting only works with one handed weapons. Path of Wild Magic. You cast blindness/deafness on yourself with both effects, rolling your saving throw separately for each. Due to the lingering fractures left by the war between Geb and Nex—and their extensive use of metamagic, wellsprings, and other destabilizing amplifiers—the Mana Wastes act as a massive but broken. Enemies that hit you take 1d6 Force damage in retaliation. This guide delves. Paladin is known to be the best crit-fisher of any class, that's why features that give the Paladin increased "fishing" are. Magic Awareness. Valoruchiha • 3 yr. At level 3, when picking Wild Magic subclass your Rage turns into Rage Wild Magic. Baldur’s Gate 3 Barbarian Guide – Wild Magic. The easiest solution is to create a rollable table with 8 items and paste the text for each wild surge type into them, then create a macro with the code in my first post (assuming you are using the 5e by Roll20 character sheet). With the. ) See in magical Darkness, speak with the dead—Cast Detect Magic 5e at your will. It lets a D&D 5e Path of Wild Magic barbarian copy the effects of Detect Magic with an action, doing so proficiency bonus times per long rest. A comprehensive list of all official Barbarian spells for Fifth Edition. All creatures casting spells of 1st level or higher while in the radius must roll a d20 for Wild Magic. They can enter a berserk state where rage takes over, giving them superhuman strength and resilience. I've made some. Read on to learn more about Rage: Wild Magic, its effects, the classes that acquire Rage: Wild Magic upon level up and more!. . Magic Awareness. It adds. I am ok taking full advantage of my 2 wild shapes per SR. You’re able to choose your sub-class at Level 3. This mod is opted-in to receive Donation Points. Tough. You want to either use clothing ideally, and. Or am I stupid. There are three subclasses available for the Barbarian, Berserker, Wildheart, and Wild Magic. Draconic is probably better, but its less fun. Wild Magic barbarian builds in D&D 5e suit variant human and custom lineage as well as any other build. It's a d100 table with 100 entries; while some overlap with the PHB5e's wild surge table, there are at least 50 entries in the 2e table not on the 5e table. ago. The amount of increased crit chance is too much & too high. Yeah, but there is no damage scaling, just save dc. I'll be honest. Home » 100 Wild Magic Surges. The process of creating the. That's about it. Anyway, I really like Wild Magic sorcerer. --1 -- !import-table-item --Wild Magic Surge --If you die within the next minute, you immediately come back to life as if by a REINCARNATE spell. A Path of the Wild Magic Barbarian has been exposed to the beautiful, intensely emotional, and rampant magic of the Feywild, the Upper Planes, and other realms of supernatural power that can profoundly influence people. When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression,. Level 3 – Magic AwarenessWild Magic: unpredictable and magic based The Wildheart subclass is a great subclass for people that want a simple Barbarian that can pick animal influences giving passive and active benefits. Eventually, if you want to try for a different effect. Wild magic Barbarian doesn’t really hold a candle to most other subclasses because they lack scalable effects. Hot Latest Menu Toggle. The resources between the two classes scale only with with their respective class levels. BG3 High Damage Wild Magic Barbarian Build. The premise is that your rage is intertwined with magical energies beyond your control. These Barbarians get their. BG3 is the third main game in the Baldur's Gate series. Ex. 9) Path of the Berserker. 0660 Caster can't use magic for 1d6 rounds after being struck by magic . Wild Barbarian. WIld Mage(or Wild Magic don't know exactly the name), although is fun, is extremely unreliable, maybe later on you can manipulate a little bit the outcome of the wild surge, but it seems kinda trash. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their ancestors. The actions that a Character can perform are based on their Class and Equipment. Cabbages sprout abundantly within a 30’ radius. 5 At 17, warlock baseline is 4d10+20+4d6 = 56 Proposed barbarian does 52. (possibly also each time you enter a frenzied rage or attack reckless etc). A key advantage to this build is that you get proficiency to Dexterity saves, which is a very common save. Wild Magic: Grants a random magical effect, along with Resistance to physical damage and Advantage on Strength Checks and Saving Throws. A great thematic and mechanical choice for the mobility-focused barbarian. Path of Wild Magic– Magic Awareness (3rd level) Wild Surge (3rd level) Lucky for you, you seem to have gotten only an eighth of the insanity Wild magic provides. Classic (Customized Origin) EEPC : +2 Str, +1 Con, one skill, and damage resistance to cold. e. Wild Magic Lv 3 (Barbarian Subclass) Wild Magic (Feature) Tips & Notes. Sorcerer wild magic is just fueled by their magic sometimes going haywire, which naturally can result in all sorts of effects that can be devastating or amusing but harmless. Wandering is often a way of life for their native tribes, and the rootless life of the adventurer is little hardship for a barbarian. You won't cast spells but you will trigger some interesting effects. The UA version of this barbarian subclass also had the dubious distinction of breaking the game by granting everyone in the party infinite spell slots and twenty temporary. • 3 mo. Best Race Choice Sorcerer Build. Very excited for the chaos/randomness of the Wild Magic table. Path of the Wild Soul (Revised) The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. Magic Awareness is a rare barbarian utility ability. Class: Barbarian. Next turn caster takes no action, vomits 1d100 SP. The path of Wild Magic is one that I love flavor-wise, but falls a bit short in mechanical power. AD&D 2e Tome of Magic Table 2: Wild Surge Results. If you drop Bard, Sorc or Wizard 3 on top, you can have See Invisibility up to 1000 ft. When going into a Rage, the Wild Magic Barbarian rolls from the Wild Magic Chart and a random effect is given to the Rage. Proposed wild magic barb without GWM is 2d6+5+2+2d6+5+2 and if hitting a 3 on wild magic they deal 1d6+8. Sorcerers can trigger surges off every leveled spell (and. IronShins • 6 yr. Rage: Wild Magic. It also depends on your player(s). A lot of reviews about this subclass online describes it as "weird" and "unpredictable" (well no ****, Sherlock - it's a 'Wild Magic' Barbarian!) and people generally say the same about the 'Wild Magic'. A Life of Danger A barbarian plays an important role as a protector of their people and a leader in times of war. That’s where the Wild Sorc excels - potent control (like Twin Banish) with the Con save prof helping maintain it. Further linkage between the Sorcerer and the wild magic spell effect. The Path of Wild Magic infuses the Barbarian with unpredictable magical energies. 2. This combination makes for an interesting character narrative, though the synergy is minimal. After that, every turn would trigger something entirely different. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. This table has has 8 entries. Tapping into the power of untamed magical energy, Wild Magic Barbarians trade certainty for intensity. 2: Misty Step doesn't need to be scaled. A modron chosen and controlled by the DM appears in an unoccupied space within 5 feet of you, then disappears 1 minute later. Wild Surge effect #4 on the Barbarian's Path of Wild Magic reads. Part of it reads that the barbarian can confer the following benefit: Roll a d3. Wild Magic Barbarian. I’m playing a Wild Magic Barbarian (level 3) in a new campaign with some friends. I've taken a D100 Wild Magic table (Credit to 'hillermylife' on the UA reddit) and chopped off anything that was purely magical and couldn't be explained in a mechanical way. Unless a. If you purchase Improved Pact Weapon from Lock 3, your Greatsword can be made into a Pact Weapon. I tried all of three and decided to play with berserker. When using the official table, this effect can. 1. Wild Surge. 206 upvotes · 26. And this latest version is a huge improvement over the previous version. RiverAffectionate951. The Wild Magic barbarian is what you pick when you want to throw caution to the wind and let the fate of dice decide what silly hijinks you get up to. 03Rage: Wild Magic is a Class Action in Baldur's Gate 3 (BG3). Simply put, this is a thought exercise that I want to create into a character: an unorthodox mix of two classes meant to be the complete opposite of each other taken together and somehow combined to make something unique and viable. Even so, there’s a brand new subclass. 6. This guide will provide an overview of this powerful class, including Barbarian subclass options,. When a barbarian who follows this path rages, it is a. 2/5 Purple. Between the two, I think I enjoyed the Barb/Artificer multiclass more. If you need help with this part, let me know and I can step you through it. Rebalance of the Wild Magic options for the wild barbarian rage. Primal Path. You can check out the Wild Magic Feature section of our Baldur’s Gate 3 Wiki to see possible effects that occur. The thing about Wild Magic Barb is that their wild magic effects do not scale well at all. Magical axes like Bloodaxe have special properties any barbarian character would like. By Ali. And have a neat duel nature aspect to it too! Also Wild Soul 6/ ANY Warlock X would be a solid build as well. Their saving throw proficiencies are Strength and Constitution. Wild Magic. Until your rage ends, you are surrounded by multicolored, protective lights; you gain a +1 bonus to AC, and while within 10 feet of you, your allies gain the same bonus. I don't mind doing some other simple class/race. A Barbarian that is a fervent believer that becomes a vessel for his deity. Everyone within 36m swaps places with eachother. The effect requires a saving throw: DC equals 8 + your proficiency bonus + your Constitution modifier. This one could be scaled up and it probably the one that would want scaling most of all. influence people. 169. I personally like Wild Magic Barb, but of the two you listed I would say Wildheart is the better of the 2. The Wild Magic Barbarian is all about using the magic of the Feywild to unleash arcane effects that you don’t quite have control over. When I picked it, I was under the impression that it was going to be the more chaotic subclass than the other two. A Couatl, sensing a spell being. The build I've come with is an Eladrin Wild Magic Barbarian / Wild Magic Sorcerer. Wild Magic Barbarian. Wild Magic is a Subclass of Sorcerer in Baldur's Gate 3. The Path of Wild Magic from Tasha's Cauldron of Everything is the closest thing to a truly magical, pure barbarian available for now, and its randomness allows for truly unique combat. Wild magic barbarians are the rare support based barbarian, and let you do a few types of damage other than straight bludgeoning, slashing, or piercing damage from your melee weapons. Obviously, go bag Sharpshooter and. The real chaos starts when the Wild Magic Barbarian enters a Rage. Stats will be something like this: 16/12/14/8/8/16. Barbarian/Sorcerer then rages. Effect. Barbarian has always been one of the most iconic and straightforward classes in Dungeons and Dragons: Big, strong, and perpetually angry. However, 2 are hostile AoEs. DnD 5e – New Path of Wild Magic Barbarian Handbook. 663. Here are my ruminations on which classes are best to mix with barbarians. Here are all the Baldur’s Gate 3 Barbarian subclasses: Berserker: straightforward, simple, and big damage. •. Path of the Wild Soul Barbarian Rework is my favorite subclass in all of dungeons and dragons. 100 Wild Magic Surges. Wild Magic: Resurrection. The Berserker Barbarian subclass unlocks the following features and spells:Path of Wild Magic– Magic Awareness (3rd level) Wild Surge (3rd level) Lucky for you, you seem to have gotten only an eighth of the insanity Wild magic provides. With the Wild Magic Barbarian just getting buffs and more attacks. When you take damage or fail a saving throw while Raging, you can use a reaction to immediately roll on the Wild Sorcery table. Pick Skills: Select skills that suit your role as a frontline fighter, such as Athletics, Insight, Perception, or Religion. Wild Magic Sorcerers have the potential for unpredictable magical effects, adding a unique twist to your barbarian’s abilities. This supports the point that the two are directly tied to the Sorcerer who cast the original spell that triggered the wild magic surge. The main issue with Wild Magic Barbarian is the scaling of the damage features. Until your rage ends, the weapon’s damage type changes to force, and it gains the light and thrown properties, with a normal range of 20 feet and a long range of 60 feet. Re: (Lore Question) Path of Wild Magic. Magic infuses one weapon of your choice that you are holding. Magic Rage! The Barbarian class is one of the best combat classes in Baldur's Gate 3 and can make for an amazing melee front-liner. The Barbarian is a Baldur’s Gate 3 melee class that emphasizes instinct, physicality, and rage. Elf, tiefling, aasimar, and genasi barbarians often seek this path, eager to manifest the otherworldly magic of their. When it. 1-2. The wild magic barb is all about the sort of sorcerous connection of emotions and intensity to the magics of the planes. Immediately after you cast a [Class] spell of rst level or higher, or hit a challenging enemy with a non-spell attack for the rst time in a round, the DM can have you roll a d20. They can use their unusual. A Savage Collection. This wild magic effect lasts for 1 hour, or until ended with a. 662. This is because Barbarians are deep-feeling people and are especially susceptible to the wild influences of these realms. Rage: Wild Magic: Enter a Rage that. Description. A warforged barb who is a damaged golem with a massive crack running down from his shoulder across his chest. Gather your party and venture forth!D&D5E: WILD MAGIC BARBARIAN GUIDE we talk about the enigmatic wild magic BarbarianSupport us on patreonlegion for. And grappling isn't in the game, only shoving. This one is a massive rework of the previously seen Wild Soul Barbarian. Gods whose portfolios include the Chaos domain – including Selûne, Lolth, Eilistraee, Cyric, Talos, Tymora, Tempus, Umberlee– govern change, chaos, luck, and, war. So, I got an idea based on a thing that happened in my campaign to changes up the effects of the wild magic table of wild magic barbarians based on magic sources that are influencing them. Starting at 3rd level, magic erupts from you as you rage. ago. As the name suggests, this barbarian shares some design space with the Wild Magic sorcerer. 7 gets you Advantage on Initiative rolls and extra movement on entering Rage, 8 gets your second ASI. After using Tides of Chaos, the DC drops to 11 for your next Level 1 or higher Spell cast. I have made all my weapon attacks spell names ex… Green Javelins. d100. So, I’m debating the pros/cons of a future multi-class. At level 3, Wild Magic Barbarians will always trigger a random Wild Magic effect when they use Rage. Don’t worry, this is not the only level 3 ability you get! This. Description . Tavern Brawler. What Is Wild Magic Barbarian In BG3? The Wild Magic is a subclass of Barbarian in Baldur’s Gate 3. The Path of the Wildheart is a Barbarian subclass in Baldur's Gate 3 (BG3). Warlock level 3 means Pact Boon. " This allows them to create a new Wild Magic surge (replacing the old one) whenever they take damage or fail a saving throw. In the recently released preview of the Wild Magic Barbarian that will be in Tasha's Cauldron of Everything ( preview here ), I noticed the 6th level feature 'Bolstering. The user is driven mad by the spell, causing them to go into a barbarian rage for one minute. The subclass uses your bonus action and reactions to do it's abilities and gives you 1d6 damage in return. Wild Surge: You don’t get to control which effect is used but all of them are beneficial. Sorcerer: Wild Magic. My two favourite classes are Barbarian and Wild Magic Sorcerer, so it seemed a no-brainer. except that a different Path Barbarian gets it every time they rage, and you can never count on having it when you need it, vs getting it when. . Description . 6 gets you 4 rages and the subclass feature. When you Rage, it causes a random magical effect to happen. Wild Magic sorcerer activating it every cast. An interesting take on the barbarian, the path of wild magic allows the barbarian to cast spell-like effects while under the influence of their rage, a feat not normally possible. The Barbarian class can choose one of three subclasss at level 3: Berserker, Wildheart, and Wild Magic. You must have a Strength score of 13 or higher in order. They have proficiency with Daggers, Quarterstaves, and Light Crossbows. Wild Magic could refer to the following similar entries: Wild Magic (Barbarian Subclass)Take Wild Magic Barbarian to 6, 7, or 8.