Vaal Lightning Arrow. Divergent Purifying Flame. 1k life and 1333 damage on 40% PB. . Honoured Tattoo of the Oak (x22) 2% increased maximum Life. Life: 2,174 76%. That's 18% reduced dmg taken. Critical Mastery. Plague Bearer: 70% inc AoE. Lifetap. Divergent Mirage Archer. Anomalous Manaforged Arrows. Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Life: 969 [45%]ㆍES: 2,389ㆍMana: 68ㆍeHP: 131,941 Resistances: 90%. Tree Preview. Level 100 LL Crit Ethereal Knives Occultist 3. Petrified Blood is a spell that reserves mana to protect the character's life in the low life. Anomalous Blood and Sand (6 / 23) Divergent Tempest Shield (20 / 20) Awakened Enhance Support (5) Settings. Enlighten. With base petrified blood and progenesis, at LL you will take 45% of the damage up front and need. Divergent. Enlighten. Lifetap. 21. Because of that, we only take 55% of normal hit damage, with 141% of the remaining 45% as DoT over 4 seconds. no special uniques other than lori's lantern for the unlucky enemy hits. 1% increased Reservation. Malevolence. Frenzy. Reservation: 35% Mana. Support the site Merchandise. Level 80 (103 passives) Evasion Mastery. Zealotry. Increased Critical Damage. Anomalous : Supported Skills have (0–4) % increased Life Reservation Efficiency: 50: Divergent :. 1% of Evasion Rating as Extra Armour. 17. This huge life recovery allowed me to use Petrified Blood, since the prevented damage taken as DoT was simply out-recovered. I've tried the Anomalous Arctic armour for 100% freeze when hit, it's ok with freeze spread gloves石化之血. Anomalous Petrified Blood. Level 100 Crit Tornado Shot Deadeye 3. Anomalous Purity of Elements. 22. He doesn't notice. 22. ES: 1,402Crest of Desire Fluted Bascinet Quality: +20% Armour: (352-432) Evasion: (352-432) Requires Level 58, 64 Str, 64 Dex Has 1 Socket +(5-8) to Level of Socketed Gems +(30-50)% to Quality of Socketed Gems Socketed Skills deal Double Damage (100-150)% increased Armour and Evasion Expand one single ambition to crystal clarity. Phantasmal Vaal Smite. If you're above 8% life, you're effectively at your maximum recoverable life. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify +. Physical Mastery. Herald of Ash. Petrified Blood (-5–0)% of Life loss prevented is lost over 4 seconds: 100: Anomalous Petrified Blood: When taking Damage from Hits, +(0–5)% of Life loss below half Life is Prevented +(0–60)% of Life loss prevented this way is lost over 4 seconds: 50: Divergent Petrified Blood Indeed, a hit doing 180% of your max life is going to reserve 180% * 55% = 99% of your max life with a 20% anomalous Petrified Blood, and you will start losing 180% * 45 % * 141% / 4 = 28. The new mechanics of Champion + Petrified Blood allow nearly permanent adrenaline. Life: 1,404 54%. Anomalous Blood and Sand. Malevolence. Molten Shell. Divergent Righteous Fire. 5div Socket 9: 2. What makes petrified blood alone not a gain. Mana: 93Anomalous Petrified Blood. . Petrified BloodSpellLevel: (1-20)Reservation: 35% ManaCooldown Time: 1. Anomalous quality adds another 5% per 20 quality of damage taken delayed, at the expense of taking more overall damage over 4 sec. Contribute. Petrified Blood. 在該增益效果下,你無法通過除藥劑外的手段將生命恢復至高於低血狀態,並且. 1000 hp, 500hp reserved. Steelskin. 12% increased Mana Reservation Efficiency of Skills. Divergent Inspiration. Blood RageSpell, Duration, PhysicalLevel: (1-20)Cost: (12-29) LifeCooldown Time: 1. +50 to maximum Life. 力量系 主動技能. Most expensive are Anomalous Petrified Blood, 21/20 Elemental Weakness, 21/20 Flammability level 3 or 4 Empower, Awakened Blasphemy and Awakened Added Fire Damage. Awakened Void Manipulation. 12% increased Mana Reservation Efficiency of Skills. Flame Dash. 施放一個保護你剩下一半生命的增益效果,當傷害擊中時避免. Invisible Buff Effect Invisible Buff Effect Skill Gem Effect Removes the visual effects on the player from arctic armour, tempest shield, blood rage, molten shell, plague. Increased Critical Damage. Vitality. With 10% of hits redirected to Sentinel, 10% of hits redirected to Spectres (Jinxed Juju amulet), and 45% of hits converted to damage over time (Anomalous Petrified Blood), we're already only taking 35% damage from hits, provided we can heal back the DOT from petrified blood. ninja has it at 2% and 1% in SC and HC respectively as of latest snapshot, similar throughout the league. Summon. Anomalous Petrified Blood. Enlighten. Caster Mastery. Reservation Mastery. Soulrend. Alright, I promise this is the last Petrified Blood video, provided some crazy new interaction isn't discovered in the near (or far) future. Every 4 seconds, Regenerate Life equal to 1% of Armour and Evasion Rating over 1 second; Critical MasteryInvisible Buff Effect. 7 weeks ago. Vaal Grace. I'm streaming on Twitch: of Exile 3. 5% with this bonus. 8% increased Damage for each of your Aura or Herald Skills affecting you. Anomalous Petrified Blood (20 / 20) Anomalous Zealotry (20 / 20) Sniper's Mark (21 / 20) Divergent Mark On Hit Support (trigger) (20 / 20) Steelskin (20 / 20) Divergent Precision (20 / 20)Blood Rage (21 / 20) Divergent Precision (20 / 20) Flame Dash (19) Arrogance Support (21 / 20) Vitality (21) Anomalous Purity of Elements (21 / 20) Enlighten Support (4) Vaal Grace (20) Anomalous Petrified Blood (21 / 20) Settings. 21. Vitality. +50 to maximum Life. Tree Preview. Anomalous Petrified Blood. Sniper's Mark. Level 99 (122 passives) Honoured Tattoo of the Oak (x2) 2% increased maximum Life. Flame Dash. Anomalous Petrified Blood. Anomalous Arrogance. Divergent Herald of Agony. Divergent Mirage Archer. Auras from your Skills have 10% increased Effect on you. 5% with Ashes of the Stars) and use Eternal Youth to completely negates the blood loss from PE (Eternal Youth is always active with Dissolution of the Flesh as you never take any life dmg). new threshold is large enough a value that a player could survive for a long time on Low Life with the help of the new Petrified Blood skill. Divergent Charged Traps. for. Phantasmal Vaal Smite. Anomalous Volatile Dead. Flask effect: - 30% from PF ascendancy (take a bunch of small nodes) - 25% from tree. Faster Attacks. Divergent Inspiration. +50 to maximum Life. FAQ Statistics Data dumps. The main way to build around it is to get extremely high recovery (e. and. Anomalous petrified blood, will cause you to take more damage over time (often considerably more) but it comes with even greater oneshot protection. Skills gain a Base Life Cost equal to 40% of Base Mana Cost while not on Low Life. Critical MasteryLevel 100 LL Raise Spiders Pathfinder 3. Anomalous Zealotry. Divergent Inspiration. Petrified blood provides 40% (+5% with anomalous, +12. With access to the new Petrified Blood gem, you can now benefi. Power Charge On Critical. Empower. Enlighten. 5 div large cluster 2 2 div large cluster 1 1. Clarity. It's certainly true that it's more disappointing than people were expecting it to be (since we expected it to scale in a more meaningful way. Summon Stone Golem. 5 div Power Charge On Critical Support (21/20): 130c Anomalous. Level 96 (119 passives. Anomalous Petrified Blood. Poisons you inflict deal Damage 20% faster. Level 100 (123 passives) Glancing Blows. Blasphemy. 77. Trap. . 10% increased Movement Speed if you haven't taken Damage Recently. 20% increased Area of Effect while wielding a Bow. 21. Poisons you inflict deal Damage 20% faster. ES: 375Even if we suppose petrified blood completely negates 40% dmg. Support the. That's at least one tool I'm aware off. Partial anomalous pulmonary venous connections (PAPVC) is a spectrum of congenital heart. (A) 17% inc movespeed while infecting. 21. Anomalous Minion Speed. Anomalous Spell Echo. When petrified, what happens to the blood? To clarify, I'm asking about the petrification process first and foremost. Determination. 1 divine. If you're at full life with PB instead of its normal half life. This causes it to be taken as a 200+% dot though which is counteracted. Granted, Eternal Youth makes you leech less resulting in less value from. Anomalous Minion Speed. Contribute. Summon Chaos Golem. At the cost of 50% of your life pool. About. Level 98 (121 passives). Testing setup: Anomalous Petrified blood + ashes for 51% of damage from hits taken over time. Anomalous Flesh and Stone. 8% increased Damage for each of your Aura or Herald Skills affecting you. Anomalous petrified blood+lv4 enhance and ashes, gg. Support the site Merchandise. (20) Arrogance Support (20 / 23) Anomalous Assassin's Mark (20 / 20) Arcanist Brand Support (trigger) (20) Anomalous Frostbite (20 / 20) Elemental Weakness (20 / 23) Settings. Hatred. Divergent Vaal Haste. Molten Shell. 4 increased regen = 2% regen/s from Untiring. Anomalous Petrified Blood. Anomalous Zealotry. Enhance. Anomalous Berserk. 22. Bow Mastery. Enhance. This adds even more recovery in the form of thousands of health. Anomalous Petrified Blood. as a bonus, all my damage gems also get a free bump in damage gue to the +1 gem levels. Manaforged Arrows. Either by buffing anomalous or slightly tweaking the default. Recover 4% of Life when you use a Flask. You are preventing 180*0. The Anomalous quality makes Cursed enemies take increased damage from Damage over Time effects. Level 100 CI Crit Dark Pact Necromancer 3. 00 secCast Time: InstantRequires Level 24Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. deathsoverture. Enlighten. Why is everyone running anomalous petrified blood. Arrogance. With Agnostic, you still get all the good shit,vyou just miss 5% max all resists, I realose this is a huge loss, but my thoughts are Anomalous Petrified Blood, massive Mana investment to get to the 9k ish mark meaning I Regen 100% of my life per second, when reserved down to roughly 1800, by taking it over time, Agnostic has more time to Regen. Cast when Damage Taken. Level 100 (123 passives) Divine Shield. Multiple Totems. Level: (1-20) Cost: (12-29) Life. Vitality. Assmuing 20% Quality does 5%, the 73% gives another 18,25%. Flask Mastery. You are preventing 180*0. What are your thoughts/cool survivability ideas for cyclone slayer Locked post. Summon. Awakened Elemental Focus. Purity of Ice. Divergent Divine Blessing. You gain Onslaught for 4 seconds on Hit Limited to 1 Attribute Notable Tattoo. 5. anomalous petrified blood protects us from hit and keeps low life active as well as enables the slayer leech. . As a result, certain skills, passives and items have been rebalanced to. Empower. Sniper's Mark. Diablo 2 Chipped Emerald Weapons: Adds Poison Damage. Anomalous Arrogance Support (20 / 20) Flammability (item provided) (23) Settings. War banner and herald of purity somewhere else . FAQ Statistics Data dumps. The bane of petrified blood is dots - and all the regen helps out. Haste. Frost Shield. It's fully recoup based, rather than ward (atm) with about ~90% raw life recoup, a 38% mom and petrified blood. Name. Lifetap. Enlighten. Anomalous Zealotry. In an anatomically normal heart, oxygenated blood from the lungs drains into the left atrium via four or more pulmonary veins, and deoxygenated blood from the systemic circulation drains into the right atrium via the superior and the inferior vena cave. Skills cost Life instead of 30% of Mana Cost. Increased Critical Damage. Stuns: We are quite hardy but sometimes stusn do come our way, so wie use one eye Jewel in belt and 2 Tattoos to minimize this. 5 life lost per second. Anomalous Inspiration. Raise Spiders. It is important that this part is understood by the player. Anomalous Hatred. Increased Critical Damage. Arcane Surge. Temporal Chains. Anomalous Efficacy. Realistically you'll need to take a ton of damage before that happens (not quite as much if you use Anomalous Petrified Blood) which would probably kill most conventional builds too. 00 sec. Anomalous Petrified Blood. I think regular Petrified Blood can get to 47. Divergent Multiple Traps. Increased Duration. 12: Increased Perception speed; PoE of the Urchin; NBA. Anomalous Petrified Blood (20 / 20) Enlighten Support (3) Anomalous Hatred (20 / 20) Portal (1 / 20) Cast on Death Support (trigger) (20) Vaal Righteous Fire (20). Divergent Vitality. 22. Sniper's Mark. Arrogance. Life: 2,003 156%. Sword Mastery. Asenath's Chant, Xoph's Blood with Vengeant Cascade annoint, +1 curse body, double cluster setup with 4 meds (see my character for cheaper fire large for example, the one in final pob is very pricy), at least Chin Sol as bow (1ex for 6l), ideally Cinderswallow, Lethal Pride with Kaom (for Strength of Blood), at least double crit multi jewels (fairly cheap. 3% increased Damage per Endurance, Frenzy or Power Charge. You're gaining 40% damage reduction. True "one shots" are rare anyways. Frenzy. Anomalous Rain of Arrows. Returning Projectiles. Evasion Mastery. 27 div Socket 7: 0. Vaal Haste. 8% increased Damage for each of your Aura or Herald Skills affecting you. Molten Shell. Divergent Mirage Archer. Charge Mastery. Level 100 (123 passives) Glancing Blows. The uptime on the IC with 5 charges and inc duration gem is. Spell Suppression Mastery. Last bumped on Aug 3, 2021, 5:12:15 PM. Determination. Power Charge On Critical. I was listening to a streamer the other day, don the crown i think, who indicated that per a conversation with Chris, no modifiers could possibly affect the hit damage taken over time from. Skills cost Life instead of 30% of Mana Cost. Sniper's Mark. (only enough to get 90 allres with your +2 megalomaniacs) 90 allres, dont settle for lessAnomalous Clarity. i mean explain how does that make sense. Elemental Damage with Attacks. Is there something I am not getting ? I imagine the Divergent version with a lot of quality can erase the life cost completely and therefore staying full life while Anomalous can eventually become barely useful even on low life, but I doubt that's what you mean. Enlighten. Phase Run. (Edit: thx, I now know that it WOULD work, but it would be worse than just using blood magic via prism guardian. And the petrified blood debuff Stacks to Infinity sometimes due to the 230% of damage taken as dot damage Reply More posts you may like. Resources. Petrified Blood Applies a buff that protects the lower half of your life, preventing some of the immediate life loss when damaged by hits and applying the loss over time instead. Energy Leech. Purity of Lightning. Tree Preview. Mirage Archer. : Your Banner now has a Demonic Eye skin. Support the site Merchandise. Unless you change where that low life point is. 技能標籤 : 力量 , 主動 , 法術. Anomalous Petrified Blood. ES: 326Level 98 Crit Tornado Shot Deadeye 3. Clarity. The problem with anomalous petrified blood is that ~449% of the damage is lost over 4 seconds *in my setup. Anomalous Petrified Blood. Grace. It's mostly many hits in rapid succession, so a portion of that is gonna be dampened by PB's Instant Damage Prevention below half life. Anomalous Minion Speed. Divergent Dash. . Awakened Vicious Projectiles. Anomalous petrified blood with enhance allows you to actually be less impacted by one shot mechanics if you are going to heavily invest in leech/regen. Prevent +3% of Suppressed Spell Damage. Level 100 Hybrid Crit Armageddon Brand Inquisitor 3. Mark On Hit. 22. Haste. Anomalous Petrified Blood. Increased Critical Damage. Anomalous Blood and Sand (6 / 20) Sniper's Mark (20) Anomalous Malevolence (20 / 20) Zealotry (21 / 20) Anomalous Petrified Blood (20 / 20) Hatred (21) Enlighten Support (4 / 20) Divergent Haste (21) Phantasmal Smite (20) Empower Support (4) Divergent Inspiration Support (20 / 20) Wrath (21) Divine Blessing Support (item provided)Anomalous Rain of Arrows. 12% increased Mana Reservation Efficiency of Skills. Tree Preview. It feels enough currenty with ~60% avoid. About. Phase Run. ago. Vaal Discipline. . "3% of Life loss prevented this way is lost over 4 seconds" - anomalous petrified blood. Enemies Poisoned by you cannot deal Critical Strikes. Level 100 LL Crit Spark Inquisitor 3. Divergent Culling Strike. Petrified blood + arrogance support questions. Divergent Withering Touch. Life Recovery other than Flasks cannot Recover Life to above Low Life When taking Damage from Hits, (44-45)% of Life loss below half Life is Prevented, then (139-160)% of Life loss prevented this way is lost over 4 seconds. Progenesis + Petrified blood. The Agnostic). Elemental Damage with Attacks. ES: 953Anomalous Inspiration Support (21 / 20) Concentrated Effect Support (21 / 20) Divergent Summon Skitterbots (21 / 20) Divergent Bonechill Support (21 / 20) Herald of Ash. Molten Shell. Resources. . Less Duration. Being able to defer damage is a powerful mechanic if you can also create sustain. Vitality. If your build wants to stay at the 50% low life threshold, then you can reserve 1-2 auras with the 50% of the life pool you are not using, and the Arrogance Support will grant you bonus aura effect to those auras. Yeah, the closest thing is. Progenesis with 102% increased flask effect as a pathfinder for what should be 50% of damage from hits taken over time. 21. Divergent Precision. Phase Run. Defiance Banner ===== Bone Armour ===== Despair. i added petrified blood last because the dps was allready high enough to kill ubers fast enough. Anomalous Blood Rage (13 / 20) Settings. Divine Blessing. Honoured Tattoo of the Hatungo. 00 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 4 Applies a buff which can take some of the damage from hits for you before being depleted. If you wanted people to play Life-based low life chars then something should be done. Increased Critical Damage.