cfg so you don't have to go through he VPKs and change things. cl_allowdownload 1 //Client downloads customization files. 5 scale 1 1 rotate 0 translate 0 0. -mat_specular 0. Otherwise try adding cubemaps and building them if you haven't. //mat_specular 1 //mat_phong 1 //r_rimlight 0 //mat_colorcorrection 1 //mat_bumpmap 1 //mat_hdr_level 2 //mat_motion_blur_enabled 0 //mat_motion_blur_forward_enabled 0 //0This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. +mat_specular 0 Put this in your launch options, it makes. The major changes include: Fixed Strange war paint weapons not including the Strange attribute in their name. As a result, you'll have to turn mat_specular off in the console before you build. No matter what I do the australiums always end up looking like either the solid gold of mat_phong 0 or the rusted brown look. After nine years in development, hopefully it was worth the wait. r_ambientboost // less brightness. You could also try no phong/no rimlight mods. Add a Comment. Having great gamesense with engineer (knowing ammo placement, winning 1v1s, etc) Voting closed. Note. You must have Team Fortress 2 for models, textures and sounds. Go to tf/cfg, create autoexec. The cubemaps will be built and then the level will reload, and then when you are back in the game type mat_specular 1 to see your new reflections. mat_specular 0/1. Typing in console mat_specular 0 will disable reflections and thus remove the annoyance. ARCHIVED. And one more thing to help you out with the performance. >> Credits go to the Original Author(s) of this Map. good to turn off on low end. If you do not already have one, make an autoexec. Uninstall TF2 and download TF2 again. Once done, open the map again and enter "mat_specular 1". Mat_phong 0 disables shading making tf2 look cartoony not dark. Hello, ive been out of the TF2 loop for a while (about 8 months) I was wondering if there has been any new advancements in terms of configs that will help crappy computers run the game at high FPS. just having high models/textures with phong/bumpmaps on with 1-2 worldlights gets you pretty solid visual quality without a massive hit to frames. My autoexec //nullcancel bind w +mfwd bind s +mback Copy your map to TF2 then load it there, afterwards type this in the console is following order once the map is loaded: mat_specular 0; buildcubemaps; mat_specular 1; changelevel ctf_2fort; changelevel <name of your map> Your map should now have cubemaps. Change the file extension to . Aug 15, 2015 @ 1:41pm ALL OF THE TEXURE IS MISSING AND REPLACED WITH PUPRPLE AND BLACK:. NOTE: If you for some reason are having issues, you can try to use the bare BSP file here [drive. To set a custom module level, put it in overrides/modules. Q: I can't find it! A: the mod can be found under addons with the name "tf2 hex: blarp" Q: Why's it called that? A: Cause I the current title was too long for the workshopper, so once uploaded I renamed it to that. will set the texture quality to high. It has many commands explained. Federal Casemaker with orange paint 2. On newer graphics chips with longer pixel shaders, Source includes specular contributions with Fresnel terms as well as more custom effects. org], if you are interested. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. 6. How to Improve TF2's Performance on Weak Machines. Materials/textures - Valve, GCFScape - Nem. I just tried it out and my Aussie weapons don't shine, but they're not completely gold they still have the original skins. Team Fortress 2 has no default cubemaps. 8. Features:{"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"installers","path":"installers","contentType":"directory"},{"name":"convertframes","path. mat_queue_mode 2 . Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. Includes: koth_suijin. 7400] is out now on all platforms: Android, iOS and Steam (PC/Mac). Can i use this a for a certain tf2 freak Aurifex Apr 11, 2017 @ 2:56pm Nice posing, wish i. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. "In this video, I will give you some commands to improve your fps in tf2. < >. 2. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. At first, it was just a. Team Fortress 2. Give me your best Team Fortress 2 pick-up lines and I'll try them on my wife. If you see purple textures you must type mat_specular 0 in the console. AutoModerator. f r i e d m e m e Sep 5, 2017 @ 11:50am. Might add this to the PSA. mat_bumpmap "0" // If set to 1, enables bump mapping which makes flat 2D textures appear three dimensional. Paste the following wall of text into the file exactly: //Connection - Improves ping+server responsivenessrate 30000 // If you have slow. The update will be applied automatically when you restart Team Fortress 2. Hi I've been having this issue on Gmod for a few months now. This addon adds killstreak counter and weapon sheen from Team Fortress 2. ragdoll_sleepaftertime 0. r_lod 2 mat_picmip 2 mat_filtertextures 0 mat_filterlightmaps 0 mat_specular 0. hud_deathnotice_time 5 // Default is 6, This the the death notices that usually appear at the top right of the screen. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. . Run your system defragger. This collection will be added to, over time. Sports. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game // entities which support it. mat_specular 0 // Controls specularity. TF2 Performance Guide. Team Fortress 2. Medium End PC: Use 'High'. I prefer to keep mat_phong 0 , the game looks much better and I get higher frames, but I'll sacrifice a bit to get my normal australiums back. Try putting mat_specular 0 at the very bottom of your autoexec. Business, Economics, and Finance. 3 Frags – +. 2. If you play in 1366 by 768 then change it to -w 1366 -h 768. google. mat_phong 0 — очень важная команда, убирает назойливый блеск с моделей, благодаря чему игра выглядит гораздо красивее Команды для настройки текстур: mat_picmip -10 — максимальная детализация моделей mp_usehwmmodels 1 —. mat_specular [0,1] - If set to 1, uses specular lighting. Fun Fact: This is what Australiums truly look like with their special effects removed (mat_phong 0 and mat_specular 0). Note: Your game will reload. mat_specular 0 //disables reflections (sounds bad, but it definitely isn't as bad as it sounds) r_worldlightmin . Subscribed. 2 subscribers. Team Fortress 2. Click on the "Local Files" tab at the top of the Properties window. Rules: FAQ: Members List: Search: Register: Login: Raised This Month: $ Target: $400: 0%. get a performance config and then manually raise the settings you want to keep high. Or in the hands of a few players. Setting this to 0 will make ubers. This rendition of the Scout's Mom as a robot was made for the 'Robotic Boogaloo' update for TF2. mat_forceaniso 0 . By «BBQ» Prophet #CorruptionAfoot. So I have a australium rocket launcher and I use mat_phong 0. Reply _frequent •. mat_specular 0 for some reason doesn't seem to apply every time I launch the game. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Reply B-Bom •. 837K subscribers in the tf2 community. The mat_specular setting enables or disables specular reflections. 821K subscribers in the tf2 community. I'm not a mod but r/TF2 and r/TF2fashionadvice has been FLOODED with "can you name my weapon" posts, and they make my anger issues go off. However, the non-gold bits on the Rocket Launcher also have a gold sheen. A user on game banana released a fix for it search it up I can't find it. Mat_phong 0; mat_bumpmap 0; mat_specular 0 #9 < > Showing 1-9 of 9 comments . Setting this to 0 will make ubers. try r_rimlights 0 and enable mat_phong 1 it gives a similar effect to mat_phong 0 but keeps the aussies a golden colour. Put "+r_rimlight 0" (with the quotation marks) in your launch options . well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. GhastlyGhostJr Apr 11, 2022 @ 12:13pm. Just use dxlevel 95 with mat_phong 0, mat_specular 0, and mat_bumpmap 0. If I set mat_phong to 1, it goes silver/muddy gold. I can set mat_phong to 69 but nothing will change unless I had it on 0 before. 808K subscribers in the tf2 community. ) PSA: The acronym PSA stands for Public Service Announcement, not Petty Subjective Assertion, as it would appear that many posters. I deleted the Team Fortress 2 folder from my steam games and reinstalled the game. tf's [(better) Idle. Setting this to 1 on dx8 will. tf is back after five years away 3 LAN Downunder 2023 viewer's guide 1 A new NTF2CL takes place this weekend 10 NOOBPANZER II: The Re-Panzering 10 2017 called, SVIFT are back 6 /for. See full list on developer. I already change all my graphics settings from max. "mat_queue_mode [-1,0,1,2] - This setting determines the threading mode the material system uses. Зависит от старости железа. poloide21 • 1 yr. Other than that, I use them for Movie making and they work perfectly. Cat: The map has no cubemap. mat_specular 0 mat_trilinear 0 mat_viewportscale 0. Submit mat_specular 0 and later. #11. Fight wave after wave of Gray Mann's robot army in this brand new map, inspired by the invasion of Normandy on D-Day June 6th, 1944. Wait for it to finish, the viewport will go white. 0. Enter 'mat_specular 1' in the console Enter 'mat_bumpmap. • 2 yr. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The last time the settings of jayhyunpae were on 2018-08-10. mat_specular and mat_bumpmap both set to 0. 3" r_decals "4096" r_DispFullRadius "1000" r_DispRadius "1000" r_maxmodeldecal "100" voice_dsound "1" jpeg_quality "100" r_lod 0 mat_picmip -10 mat_parallaxmap 1 r_rootlod -10 mat_reducefillrate -10 r_threaded_particles 1. Enhanced TF2 MVM Bot Models (Gmod) Created by NeoDement. 1 mat_bumpmap 0 mat_clipz 0 mat_filterlightmaps 0 mat_filtertextures 0 mat_mipmaptextures 0 mat_softwarelighting 1 mat_specular 0 mat_picmip 2 mat_parallaxmap 0 //r commands r_fastzreject -1 r_threaded_particles 1. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… Hi, I have had problems with the sprays in tf2 but in a post I found the solution. . mat_envmapsize 0 . my TF2 weapon props have a purple tint on them (not a black and purple color) and it makes me mad that i can't use them with. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Crowbaria Feb 23, 2017 @ 5:52pm. exe and put this in Steamsteamapps, where all of your gcfs are. #13. cfg. // This is a compilation of the best configs for the source engine (mainly tf2) and can affect l4d, portal 2 and dota 2 as well, giving a boost to your fps in-game. posted about 10 years ago. Blast defense looks weird with mat_phong 0, it's a sort of yellow reflective color that looks like reflective piss. She's fully posable and is a damn fine lady-bot. org launches tf2pickup. wikipedia. I set mine to mat_phong kanye hoping to make my game look better but instead it just. mat_specular 1 or 0 i believe Reply. mat_specular 1 mat_trilinear 1 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 9. Mat_specular 0 plus mat_phong 0 actually fixes it. (dfrg. water settings need to be set on every map change because changing maps resets them to their default values for that map. My PC specs are: 8 gb 2666 Mhz Ram, gtx 1050 ti 4 gb, full hd 1920 1080 rersolution, 120hz monitor,intel core i7-8750H pana la 4. cl_phys_props_max "0" // Sets the maximum amount of clientside props your client can have at once. 4. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. Delete mastercomfig and the modules and reinstall them. Make a . r_propsmaxdist 1 // Sets the maximum visible distance from which you can see clientside props. However, the non-gold. Poster for a modern take on the TF2 Mercs. If that is not an issue or you can't get the games that you need (commonly Half-Life 2 episode 1, Half-Life episode 2, and counter strike source) then try the command mat_specular 0 in the Command console. 1 for better visuals. Shiny solution: mat_phong 1;mat_specular 1;mat_bumpmap 1. (no, those arent reversed) #4. Shiny solution: mat_phong 1;mat_specular. Dandy Oct 1, 2016 @ 3:42pm. The gold on the non-phong'ed aussies is a specular effect. . cfg with just mat_specular 0 in it and put exec gfx. People liked the highlights on the weapons, this command removes them. The game runs this at start-up. I have this on my set launch options "-dxlevel 95 -sw -noborder -w 1600 -h 900 -console -novid -useforcedmparms -noforcemaccel -noforcemspd" Which makes my australums look silver, I want my weapons to look all gold, the ugly gold, so I went into the command prompt in-game and put "mat_phong 0, mat_specular 1, mat_bumpmap 1". There's also a different setting called r_lod. 1). Are you sure this will help? i have a bad computer. quote • multi-quote • link. The map is relativly dark, but thats intended. Does anyone know the reason why this happens or can help? If so please leave a comment below. My PC specs are: 8 gb 2666 Mhz Ram, gtx 1050 ti 4 gb, full hd 1920 1080 rersolution, 120hz monitor,intel core i7-8750H pana la 4. i ♥♥♥♥♥♥♥ got frozze when i typed MAT_SPECULAR 0 #3. Disable Steam Cloud for TF2. Poster for a modern take on the TF2 Mercs. Hypno-Eyes (Shining) with white paint 3. Only useful if rotate is being used. No its not cheating,and its vac ban. you can do 'mat_specular 0' in console to disable the missing texture reflections, but it takes a minute or so to reload it all, and it's only a temp fix. She comes with a Red skin, a Blue skin, and two uber skins. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. mat_specular 1 - makes shiny things shine. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007… 6. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. I was getting about 22 fps which was annoying and I just went one step lower and now it's 40-50. Coins. mat_phong 0 Fix Pack - A Mod for Team Fortress 2. ; scale fits the texture into the material the given number of times. Reply More posts you may like. 0 Im keeping this incase someone else has the same problem Last edited by Kr; Mar 18, 2014 @ 1:08pm < > Showing 1-6 of 6 comments . mat_disable_lightwarp 0 // disables lightwarps. Set r_rootlod 0 to get back the higher-detail "lod 0" models at close range. All Discussions. 2. Hope you enjoy the Guide about Team Fortress 2 – autoexec. All trademarks are property of their respective owners in the US and other countries. eu, a brand-new 6v6 pick-up game service for Europe 3 Insomnia71 is the debut of the "TF2 Zone" 9 hugs. I know that back in the day when australiums first became a thing that mat_phong 0 would make them look like complete solid gold. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Open the console (by clicking "Windows" > "Console" in Source FilmMaker), then type in "Mat_Specular 0", hit enter, then "BuildCubeMaps". Bugs Nota: Para algunos juegos (L4D /L4D2 ) se requiere un reinicio completo del juego después de construir los cubemaps para habilitarlos. Showing 1 - 5 of 5 comments. KONAN Sep 22, 2017 @ 8:12am. mat_vsync 0. #12. A bump map adds the illusion of depth to a flat object. Go to you config folder, make a text file, type in your phong command, and name the file "autoexec. mat_hdr_level "0" // Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. mat_specular 0; buildcubemaps; mat_hdr_level 2; mat_specular 0; buildcubemaps; What this does is building your cubemaps for both HDR and LDR lighting. mat_wateroverlaysize. Set to 1 to enable. mat_phong 1. Credits: @Sonixz / spook953 - Main contributor, head of project. The game has to have a specific option for that parameter. #6. try mat_specular 1. When I get into big firefights on certain maps, my FPS tends to drop a little lower than I'd. posted about 10 years ago. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game //. Building cubemaps for LDR. How to Import New Maps From TF2 into SFM By Darak™ and 1 collaborators Dragging and dropping the map file into SFM just not working? Here's a guide on how to import them, quickly and easily, without decompiling them first. Or you can just put "-mat_specular 0" without the quotes in your properties "set launch options"; as well as put "mat_specular 0" in your "autoexec" located in your usermodcfg folder. mastercoms. txt. Team Fortress 2. cl_ragdoll_physics_enable 0. Makes Ubers look weird though Reply More posts you may like. mat_phong 1 is your default TF2 setting, mat_phong 0 is the command where it removes all the phong from your character and shades it. puur Sep 15, 2016 @ 10:42am. Setting this to 0 will make ubers // non-shiny, and will remove some specular effects from in-game. I tried deleting masterconfig and the whole cfg folder as suggested on the site, made sure my modules. Included: Sniper's hitman's heatmaker Sniper's cleaner's carbine. Use the first for good graphics, use the second for. (make sure mat_specular is set to 1) my discord server [discord. Aug 19, 2015 @. Commands: mat_bumpmap 0/1; mat_specular 0/1; AINET Subscribe. Valheim Genshin Impact. All of the "steel" or "metal" texture on players (except map or weaps) are this fuzzy burned thingy. r/SFM A chip A close button A chip A close buttonLook like yAHUD to me. If you add a ton of commands like the ones in this thread and they fuck your game up, open your library, go to TF2 properties, and add -autoconfig in launch options. Premium Powerups Explore Gaming. Won’t be able to show a picture of it since i literally can’t enable steam overlay for some reason. last played the game without issues on february 2nd, tried to play 2 weeks later and got this never ending freeze for a split second to a second every 2 seconds (MY ACTUAL FPS WAS FINE). ") //Step 3: Grab HLExtract. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Is there any way to make the game look pixelated without resolution changing?" - Page 2. How do I install the required items for the map is they dont list anything specific?Team Fortress 2. cfg in cfg folder and type in mat_specular 0 1. Then take it and drag it in "custom". You may see a small FPS gainConfigs. Below is a screenshot with "mat_phong 0" and the other two unchanged: As you can see, the Solider looks a bit darker, but a bit more cartoony, somewhat like the original TF2 trailers. Turns out it had absolutely nothing to do with anti-aliasing at all: The problem had to do with one setting, and one setting alone: mat_mipmaptextures was set to 0, which caused the strange aliasing like effect. Community News tf2pickup. GitHub Gist: instantly share code, notes, and snippets. Go to tf2 r/tf2 • by. Team Fortress 2 > General Discussions > Topic Details. Mp_decals 128. It should be, I have the most shittiest graphics for TF2, and I'm still playing on 95. ; Nov 9, 2021 @ 12:41pm. mat_specular 1 will enable it again when you're in a map that was made PROPERLY. ragdoll_sleepaftertime 0. Also, small frame rate increase. 2 1 is a 50% scale in the horizontal X axis while the vertical Y axis is still at original scale. // Occurs due to the transformative property of a bone being asked to setup later on when cl_SetupAllBones is at 0. Setting this to 0 will make ubers non-shiny, and will remove some specular effects from in-game entities which support it. mat_specular 1 mat_phong 0 mat_bumpmap 1 cl_showfps 1 fps_max 150 // Low cap to avoid overheating issues in laptops cl_smooth 0 //tiny fps gain from non-smoothed movement rate 50000 net_splitrate 1 // Do not split multiple packets for bad PCs that cannot handle the extra load mat_antialias 0 //Might cause a bug with mumble overlay 1. mat_phong 0, mat_specular 0, mat_bumpmap 0Nov 9, 2021 @ 12:41pm. Make sure these commands are all set. . Rhapsody's Performance Config is a project intended to supercede Chris' dx9frames config, and be superior in every way. 2 Frags – +. txt file. the only bug i found was the bucket to shiny,mat_specular 0 will fix it. So I've been fixing up and recompiling the old HL2 maps for our HLVR mod, but the cubemaps are really doing my head in : (. with dxlevel 90 the command mat_picmip -1 raises FPS by ~40% but lowers FPS by ~3% on dxlevel 80 (I'm guessing TF2 lags when trying to compress the textures for skins) Using mat_viewportscale 0. You can find it in the sources: alias lighting_ex_low "mat_bumpmap 0;mat_specular 0;mat_phong 0;alias lighting_ex_level echo lighting_ex=low":Description. **If you have problems with textures being solid colours try "mat_specular 0/1"(replace 0. Activity: 0%. ago. 0 coins. //cl commands cl_forcepreload 1 cl_smooth 0 cl_detaildist 1 cl_detailfade 800 cl_ejectbrass. mat_reducefillrate 1 mat_reduceparticles 1 //mat_specular 0 // Controls specularity. 8 Reply. Log in to add games to your lists. Setting this to 0 will make ubers // non-shiny,. ReplyDownload SEOwned TF2 [1. "0" ) cheat The weird thing is that I can't change it back to 0, it always comes back to 1 What did it say sv_cheats was set to? If cheats are disabled, then you might need to re-enable them to access the command to disable fullbright, since some commands retain their effects even after setting sv_cheats back to 0. cfg didn't contain anything related to it. This guide shows comparisons between various mat_phong, mat_specular, and mat_bumpmap settings. Cl_playerspraydisable 0. 0 Frags – +. 43 votes, 16 comments. Quick PSA - remember how mat_phong 0 used to break australiums, turning them into an ugly yellow block? For some reason it stopped doing that. You may see a small FPS gainComparison between settings 'mat_phong 0' and 'mat_phong 1' on each class with a close proximity light source. Y Reply More posts you may like. I say thankfully because I really don't want to have to enable it if at all possible, as I much prefer the look of the game without it . engine_no_focus_sleep 0 // When at 0, fps will not lower when alt tabbed, default value is 50. Type in the console mat_specular 0, followed by buildingcubemaps 1, followed by buildcubemaps. It removes specular lighting from models, thus removing any mirrored shine effects from their surface. Originally posted by 「 VOICE_ENABLE 0 」: it depends entirely on your cpu, i prefer mat_phong 0 for the looks. well mat_phong is made redundant in dx level 81, so i recommend you use 81 if you have bad lag. When I opened my game it was set to 1 still. The mat_specular command disables any reflections that are already present so that they don't interfere with the new reflections that are being built. DAKKADAKKADAKKADAKKADAKKA. Without `sv_cheats 1', you're looking // at a range from -1 to 2, -1 being the best quality, 2 being the // worst. All the real Australium is with the Administrator or in space. Used -default to compare, which led me to the cause. I've tried debugging the issue extracting the vtx from the bsp and they're all black on every face. We got posters now! These lovely poster models are custom made to have both physics and bodygroups. 0 Frags – +. 0:-First Release. Open the file with Notepad, simply type in mat_specular 0 and whatever other commands you'd like. Linux Macintosh. Team Fortress 2 > General Discussions > Topic Details. EVGA GTX 570 | Q6600 @ 3. Only mat_phong 1 and 0 have any effect. 0 and CW 2. After some google searching I found some commands and I binded them as: bind i "mat_phong 0;mat_specular 0;mat_bumpmap 0;cl_showfps 2;record fix;stop;snd_restart;hud_reloadscheme It went completely fine for the first 2 weeks or so. 0004 // a bit less wordlighting, default is . it will most likely make the game seem as if it's crashing but this is normal unless it goes on for over a minute. Mar 6th, 2020. I (Myxa) am not the original creator of this addon, Frewie made this. Hypno-Eyes (Shining) with white paint 3. 3. If you see purple textures you must type mat_specular 0 in the console. Just be aware that while disabling phong shading (mat_phong 0) does increase the cell-shaded 'cartoony' looks of classes that has its charm, it breaks certain things - Australium weapons look like entirely made of brass, the frozen corpses of Spy-Cicle victims have a messed. cfg open up a word processing program such as Microsoft Word for Windows or TextEdit for Mac and paste the config in the word document. mat_forceaniso 0. 0004 //. ive found if you have mat_specular 1 ( cubemaps on ) whilst building cubemaps it wont save them into the bsp so before doing buildcubemaps set mat_specular 0 then build. posted about 10 years ago. Essentially, this affects the lighting and shadows on weapons and characters. Thankfully, mat_phong 1 doesn't help. The update will be applied automatically when you restart Team Fortress 2. mat_motion_blur_enabled 0 mat_parallaxmap 0 mat_picmip 2 mat_reducefillrate 1 mat_reduceparticles 1 mat_specular 0 mat_trilinear 0 mat_viewportscale 1 mat_viewportupscale 1 mat_wateroverlaysize 1 mp_decals 1 .