Once both the standard. Masterwork Weapons. Along with the standard backpack compartment, this pack has an additional pouch. The masterwork transformation spell. 140K subscribers in the Pathfinder_RPG community. Other animal-based materials like horn, shell, and ivory also use the rules for bone weapon and armor. Business, Economics, and Finance. Furthermore, any masterwork item has its Craft DC increased by +4. A backpack is negligible bulk, the 4 bulk number is what it can hold. Kits don't sum correctly The designers are aware of this and appear happy to leave this uncorrected. Welcome to Pathfinder. Combat Gear scroll of invisibility, wand of cure light wounds (40 charges), acid, gravelly tonic; Other Gear darkleaf lamellar armor, +1 silver heavy flail, cold iron shortspear, longspear, shortbow with 20 arrows, sling with 10 sling bullets, wayfinder, basic maps (major landmarks only), cold weather outfit, flint and steel, folding pole. I also allow masterwork backpacks at 52gp, which provide a +2 circumstance bonus to Strength for figuring encumbrance. Pathfinder: Player Core + Second Edition Core Rulebook by Paizo Marvel Multiverse RPG: The Cataclysm of Kang. Or it could just be another example of Pathfinder being stupidly overcrunched forcing you to make sense of things that shouldn't be this confusing. 16 votes, 14 comments. 5, D&D 5e & Pathfinder. quarterstaff, spear (5), bedroll, belt pouch, clay[UE], crowbar, flint and steel, holly and mistletoe, ink, inkpen, masterwork backpack[APG], mess kit[UE], paper (20), silk rope (50 ft. For info, news, resources, and anything else about the Pathfinder TTRPG!…In 3. The following special gear supplements that listed in the Pathfinder RPG Core Rulebook. Equipment balanced sheet for pathfinder rpg. Armor Bonus +3; Max Dex Bonus +5; Armor Check Penalty-1 Arcane Spell Failure Chance 15%; Speed 30 ft. A few of the pieces of adventuring gear found on Table: Adventuring Gear are described below, along with any special benefits they confer on the user (“you”). A Masterwork Backpack helps a little. At least bonus from background adds to masterwork bonus. I keep encountering little issues with this. ; Smaller and made of stronger materials than most thieves’ tools , the items in this kit are much easier to. Alchemical silver has 10 hit points per inch of thickness and hardness 8. The Gunslinger is a Striker, plain and simple. (2019). For everything you can't fit into a backpack, buy a mule and some saddlebags. A Quarterstaff, Empty Sacks, Hemp Rope, Daggers, Flint and Steel, Tinder Twigs, Torches, and Flasks of Oil. ) Weight. Lowered encumbrance is shown by reducing. You get an animal companion (viper +3 bluff). Bulk —. Assisting Gloves, self aid another for 1 check (180gp). The total gear in the kit weighs 49. Adventuring Gear. Stick with the Handy Haversacks/Mulebacks for actual increases. Pacific (425) 250-0800. A masterwork weapon is a finely crafted version of a normal weapon. Source PRG:TWoVHD. You convert a non-masterwork item into its masterwork equivalent. To change your effective strength for encumbrance in the Pathfinder ruleset, go to the character's Inventory tab and click on the magnifying glass next to the encumbrance numbers. If you go visit her afterwards, you’ll find her meek with signs of physical abuse. 2 side pouches that hold 2 cubic ft or 20lbs. An item can typically be sold for only half its Price, though art objects, gems, and raw materials can be sold for their full Price (page 271). The guard issues a standard set of supplies to each of its members. Bonuses provided by multiple masterwork items used toward the same skill check do not stack. Additionally, 1 sunlight syndrome point is removed, if the drinker has any. Add these items to the basic or augmented starting bundle. The tools listed are for Craft (all), Climb, Disguise, Heal, Appraise, Perform, Open Lock, and Disable. Kind of unfortunate that the MW backpack is listed as weighing 4 pounds instead of 2 for the non-masterwork variety, but that still gives me 3 extra pounds to work with. d20 World of Greyhawk Board > Worlds Beyond Greyhawk > GM West's Adventures - WBG > The Mummy's Mask [Pathfinder] > OOC Forum. That being said by raw masterwork is also an enchantment bonus so it should not stack with background. This use of the panacea merely delays your need for sleep and does not count as rest or sleep. The last part of the sentence was cut by mistake during the copy/paste over to Pathfinder. 3) If you take the LE choice, he’ll summon two. It grants a +2 circumstance bonus on a related skill check (if any). 511 4. "; Get that weapon at least a +1 magical enhancement bonus. It grants a +2 circumstance bonus on a related skill check (if any). Found the internet! 15. DEFENSE. The Pathfinder crafting economy results in most masterwork items costing about twice as much to create (with average die rolls and failure consuming more materials) as they sell for for a 5th level Expert using Skill Focus. Pathfinder Core Rulebook, p. It does become a custom magic item at th We have weights though and I have tended to rule in the 35-50 lb range for a normal backpack and higher for "masterwork ones". Several common items already count as masterwork tools for particular skills. Beginner Box ; Rulebooks . Apply 1-1/2 times the character's Strength bonus to damage rolls for melee attacks with such a weapon. Alternatively, buy a Composite Longbow (100) and get Masterwork Transformation cast on it for 360 gold (or 300 gold if you don't have to hire. It grants a +2 circumstance bonus on all Ride checks. Jul 10, 2012, 11:46 am. Total Weight: 43 lbs. Despite its sturdiness, its inflexibility and. Pick up the masterwork backpack as soon as you can afford it (usually 2nd level - increases effective strength by +1 for carrying capacity. See if you can convince your DM to make the Muleback Cords a body item slot instead of a shoulder item slot, and the heavyload belt into. I do believe the muleback cords would prevent you from benefiting from any other casting of Giant's strength, however, so keep that in. So that might give you some leeway with a GM about a backpack frame and it taking up a slot, so it's not necessarily free. Wielding it provides a +1 enhancement bonus on attack rolls. If combat starts, free action drop your excess equipment. We have weights though and I have tended to rule in the 35-50 lb range for a normal backpack and higher for "masterwork ones". You have 2 hands for readied items or kept empty for actions like grabbing. west end boston apartments for sale chefmaster powder food masterwork buckler pathfinder. 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone. 1st-Level. The bonuses provided by multiple masterwork items do not stack. The large central portion of the pack. Muleback cords is a wondrous item that increases your carrying capacity by a lot, but. Huh. One of the slightly weird things about the pathfinder list of containers is that it doesn’t include a non-magical haversack/satchel/shoulder slung bag. Weapons : Light crossbow with 10 bolts, masterwork rapier, sap, alchemical silver dagger. Still not a lot. Each character begins play with a number of gold pieces that he can spend on weapons, armor, and other equipment. Search. This seems counter to this chart on Nethys, which indicates 2 actions, 1 to take off the backpack, and 1 to retrieve the item. Meanwhile there are a variety of capacity increasing magic items. Backpack, masterwork: 50 gp:. CA$149. The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to. 5 Ranks: Whenever you attempt a Bluff, Diplomacy, Handle Animal, or Intimidate check, you can attempt a DC 20 Perform check to gain a +2 circumstance bonus on the check. The Backpack (Masterwork). of material. ; Perception +20 ----- DefenseTo me "masterwork" weapons hitting easier always struck me as odd, even though I get the reasoning (better balanced, sharper so easier to bypass armor etc). The bonuses provided by multiple masterwork items do not stack. Buckler. Ioun Torch, just a hands free torch (75gp). All those statistics, things to remember, elements to keep in mindIf you have a few extra GP, a masterwork backpack (50 GP) treats your Strength score as +1 higher than normal when calculating your carrying capacity. Also, you can get "combined magic items" - just take. Players can use them to equip new PCs in a hurry or as a shorthand for providing gear for cohorts, followers, minions, and hirelings. Backpack Item 0. Press J to jump to the feed. A town can be known for potions, and have more expensive items of that. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. An improved form of leather armor, studded leather armor is covered with dozens of metal protuberances. '. Edit: Perfume. A cold weather outfit would be appropriate for Arctic conditions. Now I don't know if there IS an ingame equivalent. and the Belt of Heavyload comes from Ant Haul. The head is wider than the handle and designed to spread out the force of the. Rarity. ago. Cost 50 gp Weight 4 lbs. See the kits page of the d20PFSRD and along with the familiar crafting kits there are now e. If you later enchant the masterwork weapon, it no longer counts against the limit. Race: Dwarf for the stats (alternate race trait: magic resistant, rock stepper) Class. 1 Weight figures are for armor sized to fit Medium characters. This equipment package is appropriate for an arcanist, sorcerer, witch, or wizard. Weapons: A dagger (2gp) will give you a back up that lets you threaten enemies or provide a flank. In the case of gameplay, the weapons are decently under half as expensive as their +1 variant, yet they give half the benefit to a +1 weapon (assuming an attack bonus and damage bonus are weighted. If you're the type who wants an actual container, that's the way to go. 63 gp Weight: 16. Wearing the pack drops this to 24. No capacity by weight is listed. ISBN 978-1-60125-150-3; ↑ Logan Bonner et al. Wielding it provides a +1 enhancement bonus on attack rolls. (thrown) Category light Proficiency simple Weapon Groups light blades, thrown, tribal. This equipment package is appropriate for stealthy characters such as rangers, rogues, and slayersACG, and for some bards and investigatorsACG. Various potions, 50g each for 1st level spells means you can get plenty of situational spells to hold on until such situation. 2 These items weigh approximately three-quarters this amount when made for. Don't get hung up on how much weight a backpack can hold, but try and consider how much your PC can. Benefit: You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body. and the first 2 Bulk of these items don't count against your Bulk limits. service@paizo. Creating a dose of antivenom requires a dose of the specific poison that the. Adventuring Gear. Arcane Spell Failure Chance. Be sure to read my Practical Guide to Firearms for general guidance on selecting and using firearms. Items kept inside remain relatively dry, making the bag ideal for carrying maps, scrolls, spellbooks, and the like, although. I would be inclined to double the entire cost. The masterwork quality adds 300 gp to the cost of a normal. The damage for large weapons is listed on table 6-5, on pg. Just go by what it says. DISINFECT COVID-19; OUR. 287 4. Components V, S, M (see below) EFFECT. Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder. 145 of the Core Rulebook. Perform (Sing) may not require an instrument, but there's no reason a bard couldn't play an instrument (masterwork or not) while singing unless they've taken ranks in Perform (A Cappella). Source. It can hold up to 2 gallons of freshwater or saltwater, allowing it to house aquatic creatures such as fish or frogs. Go put on a 58 lb, well made camping backpack and try to run. Log In Sign Up. Masterwork weapons and armor are a well established point in Pathfinder gameplay. A play by post role-playing game set in the World of Greyhawk - D&D 3. This was flagged as an FAQ, and answered by James Jacobs, but. ; Aura moderate abjuration. A backpack states "holds about 2 cubic feet of material". A guy with 13 STR can have a 50 lb. The Bulk value is for the entire pack. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. The only thing that has Specific rules is removing armor that takes more time. Board & Card Games. The number in the Arcane Spell Failure Chance column on Table: Armor and Shields is the percentage chance that the spell fails and is ruined. Skeleton jellies are especially large jerks. Included in your class kit. I would say Yes to being able to buy the masterwork component. Description. School transmutation; Level bard 2, cleric/oracle 2, druid 2, sorcerer/wizard 2, witch 2; Subdomain greed 2; Elemental School void 2. While so mounted, the banner occupies your shoulders body slot. Wielding it provides a +1 enhancement bonus on attack rolls. MWK/Common backpack - 50gp/2gp, 4lbs/2lbs, holds 2 cubic ft. Armor Bonus +6; Max Dex Bonus +3; Armor Check Penalty -4. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for that type of armor or shield. So I'd like to hear from you guys that are tight with. Aura moderate conjuration; CL 9th; Slot —; Price 1,800 gp; Weight 2 lbs. m. . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. An improvised thrown weapon has a range increment of 10 feet. Chain (masterwork): Masterwork chain has hardness 11The Pathfinder Official Sheet can be found under either: Sheets by Roll20 → Pathfinder by Roll20 OR Pathfinder → Pathfinder by Roll20. Leaving the bedroll and rations at camp or on a mount reduces the weight by 12 pounds for Medium creatures and by 3 pounds for Small creatures. Weapons: Light crossbow with 10 bolts, quarterstaff. Wielding it provides a +1 enhancement bonus on attack rolls. backpack 2 gp 2 lbs* bedroll 1 sp 5 lbs* 1-pint flask 3 cp 1. A 2e weapon with a +1 potency time would be mechanically identical to a 1e masterwork weapon, except that it's a magic item (for good or ill) and the whole enchanting and transferring runes thing. MESSAGES. Hooks are included for attaching items. Just ask any scout/boy scout. Dropping an Item wrote: Dropping an item in your space or into an adjacent square is a free action. Or just straight up find or purchase magical items. CryptoTattoo Kit, Masterwork. Normal backpacks are simply containers. Armor Check Penalty. Cost 100 gp. Combat Gear: Alchemist’s fire (2), antitoxin, potion of keen senses. * Masterwork Backpack (artwork by Natali Kalishnikova) Item. Beginner Box ; Rulebooks . They weigh 2 pounds more than a regular backpack, but increase your effective STR score for carrying capacity by 1, which tends to be a net increase. Concealable Thieves’ Tools : Price 190 gp; Weight 1/2 lb. The full list of available adventuring gear is available on the Adventuring Gear page of the Pathfinder SRD. That list goes into great depth, but if you aren't aware already, each class has it's own kit that usually costs 10-30gp and includes all the essentials needed for a level 1 character of that class. There are a number of other ways to improve it, though, as mentioned - enlarge person and a masterwork backpack. Thus if Studded leather were used as an example, the normal cost is 25 gp, the barding cost for a medium sized creature would is 50 gp. A breastplate protects a wearer’s torso with a single piece of sculpted metal, similar to the core piece of a suit of full plate. Certain objects given their dimensions are an obvious no go. The masterwork quality adds 300 gp to the cost of a normal weapon (or 6 gp to the cost of a single unit of ammunition). Effect. A kit contains enough ink for 2 medium tattoos. Wrist Sheath. Search within r/Pathfinder_RPG. It grants a +2 circumstance bonus on a related skill check (if any). Hi everyone, I just wanted to share my new favorite combo. 75gp for a light horse works for most. Should count as a masterwork backpack. Backpack - Equipment - Archives of Nethys: Pathfinder 2nd Edition Database Character Creation + Backgrounds Classes Skills Equipment + All Equipment Adventuring Gear. and lastly a Masterwork Backpack. Angel-blooded aasimar (angelkin) bard (archaeologist) 6/pathfinder delver 6 (Pathfinder Player Companion: Blood of Angels 21, Pathfinder Campaign Setting: Seekers of Secrets, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 32) CG Medium outsider (native) Init +5; Senses darkvision 60 ft. Reply replyAn improvised weapon scores a critical threat on a natural roll of 20 and deals double damage on a critical hit. Bestiary 3 (First Edition), p. 1 - Improved Initiative. A Sage Counselor Monk gets Combat Expertise and feint feats free, and can feint as a swift action when using flurry. Adding the masterwork quality to a double weapon costs twice the normal increase (+600 gp). 25 base +2 muscle of the society trait +1 masterwork backpack +8 muleback cords (1k) +2 cut your losses feat +4 heavy gravity acclimation feat +1 stout, voyageur class feature +1 efficient packer, pack mule. ) Weight. Given I can only carry 12lbs of non-clothes stuff, though, I probably won't need more than pockets. Her name was Isabella "Inkskin" Locke from Skull and Shackles and her build was pretty cool. 3. This large, bulky contrivance gives the time accurate to within half an hour per day since it was. Take a look at the masterwork backpack as well as, for later, extradimensional storage (handy haversack, portable hole and the other ones). The cost of masterwork manacles would go to 65 gp. The cost of magic weapons can be calculated with the formula. 1 gp 1 gp 1 gp. Why does “masterwork” exist? Basically what the body says. ; This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks. For everything related to the Pathfinder RPG! Advertisement Coins. Two-Handed: Two hands are required to use a two-handed melee weapon effectively. Fun, and a great intro to pathfinder for the kids, but oh boy was I glad I brought a generalist to the table. This clear, 1-inch-thick glass orb is the size of a large melon and hangs from a thick chain. It's my do-everything travel, gym, ski, hike, camp etc day pack. Chalk (1cp/piece) or Flour (2cp/1lb): The fightingman's glitterdust. numerous pockets for. Pathfinder First Edition. This kit consists of a backpack, a belt pouch, a flint and steel, manacles, 50 feet of rope, a signal whistle, soap, and 5 torches. A masterwork backpack doesn't give you a +1 armor bonus, for example, it improves the amount of stuff you can carry with it. Yeah, Masterwork Backpack's carrying capacity is actually only to neutralize it's own wait. I see a masterwork backpack lets me count my strength as one point higher: 11 STR = 38 pounds. Water Clock. The Masterwork tool entry is changed to a +50gp cost. Fatespinner RPG Superstar 2013 Top 32. Masterwork Backpack: This backpack has numerous pockets for storing items that might be needed while adventuring. Pacific (425) 250-0800. Then my Fortuitous weapon triggers. Skinning animals, unsealing letters, carving marks into trees and wood, whittling, cutting rope and items, etc. Rapier 20gp . If the PC can cast spells, add a spell component pouch and holly and mistletoe. This leather knapsack has one large pocket that closes with a buckled strap and holds about 2 cubic feet of material. This item is the starter kit for an adventurer, containing the essential items for exploration and survival. Undead Slayer's Kit** 402gp **wooden holy symbol, a necklace of garlic bulbs, a hammer, a wooden stake, 2 flasks of holy water, one sunrod, a potion of lesser restoration, and a potion of protection from evil. Tattoo Kit, masterwork: The golden needles in this kit make the application of ink to skin much easier, adding a +2 bonus to the artist’s skill check. A masterwork muscial instrument would only be 55 gp (more expensive ones. General stores for adventurers might have a little bit of everything, but it doesn't mean that they will have anything other than healing potions, and you might have to go to the potion shop for anything else, and so on. • 8 yr. You convert a non-masterwork item into its masterwork equivalent. This seems counter to this chart on Nethys, which indicates 2 actions, 1 to take off the backpack, and 1 to retrieve the item. This tool is perfect for its intended job. RPGs. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Masterwork Armor. Thus, a masterwork longsword has a time unit of 6 days. of contents full". in case there's no fighter with an axe), several small bells (combine with string for night alarms, or just. Regarding armour: Table 6-8, on pg. 20 gp. Jabbing Style +1d6 if you hit target with unarmed strike previously this round. 143 While antitoxin, as presented in the Pathfinder RPG Core Rulebook, presents a generalized tool for protecting oneself from poison, more specialized antivenoms can provide even greater protection against specific poisons. Just as with weapons, you can purchase or craft masterwork versions of armor or shields. com Price 2,500 gp; Type exotic ranged weapon; Weight 24 lbs. Buying and Selling Items. The same in the D20 SRD! Move Action Attack of Opportunity. Or just straight up find or purchase magical items. Target one weapon, suit of armor, shield, tool, or skill kit touched. Most of the common gear carried by adventurers is summarized on Table: Goods and Services. With a bit of optimization the Gunslinger is easy to play and produces a reliable stream of damage against nearly any enemy. This equipment package can also work for a magus if the 1st-level scrolls and wand are replaced with a masterwork melee weapon. Price 1 sp. Re: PHB Backpack « Reply #1 on: November 25, 2012, 08:12:21 PM » The rules don't cover that, as far as I've been able to find, but a quick google check has revealed that heavyweight backpacks (what I'd expect for D&D adventurers to use) is about 5500 to 7000 cu. Some may have one or more smaller pockets on the sides. You can't add the masterwork quality to a weapon after it is created; it must be crafted as a masterwork weapon (see the Craft skill). Masterwork Armor. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set. This does not stack with the masterwork enhancement bonus: it's only +1, not +2. WrenchDaddy • 6 yr. Oct 10, 2011, 12:48 am Ravingdork wrote: In a game Saturday night, I lost a very important combat round because I had to stop and pull a weapon out of my backpack. The dragon pistol fires in a 15-foot cone when firing pellets, and has a 10-foot range increment when firing a bullet. Containers for Small characters also carry one-quarter the normal amount. of items". Cost 25 gp. Alchemist's Lab, Artisan's Tools, Disguise Kit, Healer's Kit (with Surgeon's Tools), Masterwork Instruments, Masterwork Thieves Tools, Mapmaker's kit, Climber's Kit, etc. Sign In; Cart . Several common items already count as masterwork tools for particular skills. Warm clothes, modern stuff is impossibly good. Tonight I start my first Pathfinder game of my life and I don’t think I’m ready. Bonuses provided by multiple masterwork items used toward the same skill check do not stack. Such as a backpack. Rules | GM Screen - Return to All Rules (Group by Source) - Return to Expanded Skill Uses All Rules in Expanded Skill Uses. Paizo Publishing, LLC. This won't start the quest, but unlock the dialogue. An adventurer's backpack isn't something his neighbor threw together with rough canvas. The craft DC of a crossbow is 15. Armor : Masterwork chain shirt. Thieves' Tools, Masterwork: This kit contains extra tools and tools of better make, which grant a +2 circumstance bonus on Disable Device checks. In fact, each is like a bag of holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. or 60 lbs. Does the +1 enhancement bonus* from being masterwork apply? Example Calculation: +1 Benevolent Rapier. The following special gear supplements that listed in the Pathfinder RPG Core Rulebook. Any leads to your favorite d20 or OGL equipment book would be appreciated. 19 Price 5 sp; Weight 1/2 lb. Once I had a PC Halfling brewmasterish type who insisted he'd carry around a big barrel of his own brew as a backpack. Cat burglar's kit Source Heroes of the Streets pg. One that is. Is a pathfinder backpack able to take 40 lbs then starts tearing or can it take 40 lbs in the central section but still have some things strapped on outside as it puts the weight and pressure on different parts than the base of the pack. A masterwork suit of armor or shield costs an extra 150 gp over and above the normal cost for. They're non-typed bonuses from different sources - they stack. 154. bonus squared X 2. Blunt Arrows (2gp/20): Skeletons and jellies are jerks. (making a duplicate that looks exactly like the original requires a skilled Backpack, Masterwork: This backpack has smith, a DC 25 Craft check, and one day). 5lb not counting the backpack. (The Masterwork Backpack also treats your strength as +1 higher when determining carrying capacity). 154. Adventurers are always looking for equipment that gives them an advantage—their very survival depends on it. Retrieving a scroll from a held scroll box is a move action. One of my favorite NPCs from an AP was a tattooed sorcerer. Backpack, Straw. My thinking was to get a Masterwork Chain Shirt, Masterwork Longbow +1, Masterwork Light Steel Shield (quickdraw), Masterwork Rapier, Hand axe (more of a lore purchase), 60 arrows, ranger kit for the useful items in it, Masterwork Backpack, Canteen, and a Skeleton Key. The cap near the top of the ball can be unscrewed for access. Masterwork Backpack Compass. or a packmule. Plus Masterwork: 300gp. it is effectively a masterwork sack. *backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin. Backpack: 1 cubic foot/30 pounds of gear. Magic items: Muleback Cords, Burdenless armor (pretty strong multiplier) Archetypes: Pack Mule (Fighter) Prestige Classes: Pathfinder Chronicler. It can hold 4 bulk. Without such a kit, the tattoo artist must use improvised tools (-2 penalty to Craft checks). Pathfinder ability scores are a catchall descriptor, they are not the be all or end all of what people can or can not do in life. Most masterwork weapons are designed to look more impressive, but it could be anything, if you really wanted it. Arrow, Bolt, or Bullet, Masterwork: A masterwork projectile functions like a normal projectile of the same type except that it is so aerodynamically sound you get a +1 bonus on attack rolls when you use. Wakefulness: You remain awake for 2 hours without feeling sleepy, and without side effects such as jitteriness. Pathfinder Adventure, Adventure Path, Lost Omens, Pathfinder. Armor : Masterwork chain shirt. 5 gp 7 lbs* Total Cost: 5. Go put on a 58 lb, well made camping backpack and try to run. Here are some important items which many adventurers will want to carry: Backpack: You need to keep your other gear in something, and a backpack is a good choice. of space and up to 5 (maybe 10) lbs. For instance, type in +8 for a Muleback cords or +1 for a Masterwork Backpack; A number entered in the Multiplier (*) field will be used to multiply the base score and calculate the final carrying. with an enhancement bonus to attacks (barring that granted by the bashing property) published by 3. Source Core Rulebook pg.