Directinput8create. The etwdump. Directinput8create

 
 The etwdumpDirectinput8create hinst gets it value from the hinstance of the program (Config

In the debug version of DirectInput, if a call is made to IDirectInputDevice8::GetDeviceData and the device has been unacquired, then random bytes will be sent to the device data buffer. I have downloaded the game like 3 times today, it was working fine yesterday, but now he just don't want to work anymore. PATCHED I had to fight against WaitForSingleObject called after the executable's LoadLibraryA procedure. I''m implementing an action map class for my combination DirectX wrapper/engine. I only use Menyoo and Character Swap to play as a female character during missions, they worked fine until the last update, I updated ScripthookV and ScripthookVdotnet. h. This is the asiloader. Hook_DirectInput8Create_Execute NVSE DLL DoPreLoadGameHook: quicksave. If so, goto speedsouls and learn how to downpatch your game to a version that works. We supply everything for game hack source codes, anti cheat bypasses, game. You can rate examples to help us improve the quality of examples. These are the top rated real world C++ (Cpp) examples of IDirectInputDevice8::SendDeviceData extracted from open source projects. For the following GUID values to be valid, your application must define INITGUID before all other preprocessor directives at the beginning of the source file, or link to Dxguid. fos Reading mod list from co-save Loading array variables Loading strings plugin has data in save file but no handler NVSE DLL DoLoadGameHook: quicksave. Link to the Dinput. Currently I can't get the variables correct on this call. cpp","path. You can rate examples to help us. wrote: DirectInput8Create(hInstance, //our window instance (we will select it when we will use initDInput()) DIRECTINPUT_VERSION, //use a compatible version IID_IDirectInput8, //This is the direct input interfance version (void**)&din, //The pointer to the interfance (for some reason we need to use it like a "void"SCRIPT HOOK V old v1. Ok so I'm attempting to do some hooking of DirectInput8create. unresolved external symbol "int __stdcall EnumDevicesCallback (struct DIDEVICEINSTANCEA const *,void *)". 0 cannot be obtained in this implementation. UnKnoWnCheaTs - Multiplayer Game Hacking and Cheats, leading the scene since 2000. Trying to load these scripts (Amongst others just to test) (None of those work either) -PremiumDeluxeMotorsport. gitignore","contentType":"file"},{"name":"COPYING. Plz help. 0. WRN: Assembly binding logging is turned OFF. I've also tried just running scripthookv with native. Another possibility, I read this happened once in this forum. The System file checker is an in-built Windows 10 utility that fixes any corrupted system file on your computer. It is a keylogger that uses DirectInput and IOCP's Overlapped I/O network model and minimizes the use of threads to show high speed. A standard computer mouse returns data at 400 dots per inch (DPI), whereas a high-definition mouse generates data at 800 DPI or greater. 50 posts. Log Added: Thread Created Log Added: GAME. You can rate examples to help us improve the quality of examples. This is what Im dealing with. So as you said a temporary pointer to a pointer to an (in this case and object). Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. Functions[D3DFN_DirectInput8Create]. Trying to load these scripts (Amongst others just to test) (None of those work either) -PremiumDeluxeMotorsport. API: "DllCanUnloadNow" => 00007FFE57AD93C0. Alsways re-do this step after a R* update. I've also tried just running scripthookv with native. 今回は、ゲーム制作では欠かせないキーボードによる入力をやって行きます。. That complete cleared that up. 1. It is configurable via an included INI file that must be edited by the user. LIBRARY "d3d9"EXPORTS Direct3DCreate9 = hookDirect3DCreate9 @1 DirectInput8Create = hookDirectInput8Create @2 But hookDirectInput8Create doesn't get called. If disabling the anti-virus doesn't work, try a verify integrity. 1. C++ (Cpp) DirectInput8Create - 30 examples found. 本文整理汇总了C++中DirectInput8Create函数的典型用法代码示例。如果您正苦于以下问题:C++ DirectInput8Create函数的具体用法?C++ DirectInput8Create怎么用?C++ DirectInput8Create使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮. lib" instead of "dinput8. Try temporarily disabling your antiviral software. Sep 25, 2019 @ 3:49am Start load logo create splash window set splash image win 10 pro 64bit, 32gb ram i9-9900k, GTX 1080 Last edited by Amino; Sep 25, 2019 @ 10:32pm #5. UWP game shaders are compiled ahead of time. You can write down your own script and then use it. *No scripthookvdotnet log file is appearing. I have a 32 bit console program which listens to external USB triggers (sensoriumembedded. -GamerAlan. NET 4. As of the current version, it has the following. . The main component is DirectInput-Hook. 0, this function fails, so sayeth MSDN: dwVersion. fos NVSE DLL DoPostLoadGameHook: quicksave. dll to dinput8. If the application is using action mapping, the data format is set instead by the call to IDirectInputDevice8. I've also Open IV linked with my game library with OpenIV. This parameter must be a valid top-level window handle that belongs to the process. What I have already tried to resolve this to see if anyone else had the same problem on different posts, but the issue wasn't resolved. You should use Windows messages instead . KOID is a external cheat working on most of the actual minecraft launchers, which have : -Reach ( 1. You should use Windows messages instead . Remarks. I can only make it work when declaring the functions calling convention to __cdecl, which results to an exported name of "fnTest", but since the Win32 calling. Log Added: Thread Created Log Added: GAME. Q&A for work. I've also tried just running scripthookv with native. It is necessary to set the data format only once. The MSDN documentation for IDirectInputDevice8::SetEventNotification() gives you relevant code snippets. cpp","path":"MinimalDInput8Hook/CustomHooks. I dont know the mod, but if it didnt receive and update after 18. 0. h and dinput. REFGUID rguid, LPDIRECTINPUTDEVICE * lplpDirectInputDevice,Click the big blue "Update Now" button from the below link to download the Update Assistant for Windows 10. wildweasel Posts: 21691 Joined: Wed Jul 16, 2003 1:33 am Preferred Pronouns: He/Him Operating System Version (Optional): A lot of them Graphics Processor: Not Listed. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible. DirectInput is an API for input devices including the mouse, keyboard, joystick, and other game controllers, as well as for force-feedback (input/output) devices. It is installed as an option with OpenIV and it is packaged in the bin folder of the ScriptHookV package. 10 / 1. It's not, it's the 2015 version. I am afraid that #define DIRECTINPUT_VERSION 0x0800 didn't work, it is also defined in the header file (dinput. Creates and initializes an instance of a device based on a given globally unique identifier (GUID), and obtains an IDirectInputDevice8 Interface interface. 0 for Managed Code. These are the top rated real world C++ (Cpp) examples of LPDIRECTINPUT8 extracted from open source projects. h> LPDIRECTINPUT8 directInputObject; LPDIRECTINPUTDEVICE8 keyboardDevice; HRESULT hr = DirectInput8Create(However, when I do this, SetCooperativeLevel returns an HRESULT that it isn't documented to return: E_NOTIMPL. HRESULT WINAPI DirectInput8Create( HINSTANCE hinst, DWORD dwVersion, REFIID riidltf, LPVOID* ppvOut, LPUNKNOWN punkOuter); Parameters hinst Instance handle to the application or DLL that is creating the DirectInput object. @Frisky Delete AdvancedHookV. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. When run, it doesn''t return any of the possible return values for DirectInput8Create(), instead DirectInput8Create() returns E_POINTER (An invalid pointer, usually NULL, was passed as a parameter). exe file I have installed generates a different hash to one shown above. You need to call CreateEvent() and provide the returned HANDLE as an argument to SetEventNotification(). Pastebin is a website where you can store text online for a set period of time. To listen, I initiate direct input with. We are Hooking DirectInput with C++. Another possibility, I read this happened once in this forum. DLL don't let me start the game. Improve this question. I can use DirectInput via C++/CLI. The device window determines the location and size of the back buffer on screen. #include <Windows. Version 3. 0) is showing. Crashes when the dotnet files are there, doesn't when they aren't. Note the '8' in the name. asiloader log: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. 扱っていくのはDirectInputを使って行きます。. h. From the ASI loader file: // GTA V ASI LOADER (build May 2 2015) // (C) Alexander Blade 2015. #include <vector>. Then, within the DirectInput8Create hook, do a Sleep(2000) and then return the call. dll" => 00007FF938FE0000 API: "DirectInput8Create" => 00007FF938FE2230 API: "DllCanUnloadNow" => 00007FF938FF5220 API:. Harassment is any behavior intended to disturb or upset a person or group of people. asi enabled. In the example you linked to, "DirectInput8Create" is called with it as an argument, so possibly that's what initializes it and you need to make sure that is called before you try to dereference it. First you create a Device object that represents the input device you wish to capture. 6. h","contentType. To create a DirectX 7. If you delete dinput8. WRN: Assembly binding logging is turned OFF. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Hit it again nothing. In game some lights are stuck and binding and UI do not work/show. asi files and everything in my scripts folder, but the game will only launch if I delete dinput8. lib". dll" =>. C++ (Cpp) LPDIRECTINPUTDEVICE8::SetCooperativeLevel - 30 examples found. What version of DirectX SDK do you have installed? Thanks. Upgrade to Microsoft Edge to take advantage of the latest features, security updates, and technical support. I've searched around a bit and I've been unable to find more on how to implement this solution and I'm stumped. I ran into the error fatal error LNK1181: cannot open input file 'dinput. I get a valid value in the outPtr variable. This makes input from a high-definition mouse much more precise than that from a standard mouse. DirectInput8Create_Type OldFn = (DirectInput8Create_Type)D3DHook. This is loading a C++ dll I wrote (DInputPluginNative. H. 61; Steam: Build Label: 7671541 # Uniquely identifies each build Capturing device input using Microsoft DirectInput can be done in three simple steps. dll" => 00007FF962880000. 4 with sweetfx ~Fantasy~ v2. cpp","path":"src/skse/skse/Colors. dll in my GTAV folder, the game will not launch. GameDev. Here is the code for handling multiple keyboards with raw input. exe file to the game folder, but you'll be installing it for every title, so be prepared to see this screen frequently. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. my code is old and broke. Quick access. lib library instead of Dinput. #include <d3dx9. It compiles now, and I can finally code some Direct Sound. 您好,我是Jarl,一名独立顾问 (Independent Advisor) 和Windows 10的资深用户,很荣幸能为您提供技术支持。. h","path":"dinput8/DirectInputModuleManager. Microsoft suggests that existing code that uses the legacy APIs be rewritten to use the new APIs if possible. *No scripthookvdotnet log file is appearing. We offer a huge amount of information and content for game hacks and cheats through our game hacking forum, download database, game hacking tutorials, and wiki sections. , although it does it called when I change the LIBRARY to "dinput8" and changed the dll name from d3d9. -DoomsdayBusiness in SP. Hook_DirectInput8Create_Execute Unquoted argument 'GetIngestibleConsumeSound' will be treated as string by default. rpf file, but use that to extract (or export, maybe) any car models that you want to return to normal state from there. Action. The ASI loader comes from two sources. 0) This function is not supported as of Windows CE . lib. Follow edited Nov 5, 2014 at 13:06. dll" => 00007FFE57AC0000. As you can see, the external symbol the compiler can't find is. hinst gets it value from the hinstance of the program (Config. hinst = hinstance. \__MOProfileSave__\William - Save. // DirectInput8Create wrapper for dinput8. Keyboard #define DIRECTINPUT_VERSION 0x0800 #include <dinput. The build works fine on Windows 7, but on Windows 10 it fails to load the library. Yes No Replies (1) Hello, I have a 32 bit console program which listens to external USB triggers (sensoriumembedded. dll. Search for the potential blocked files which are related to GTA 5. 8 years 3 months ago - 8 years 3 months ago #1 by lethinh282 Crash The Witcher 3 was created by lethinh282. I have to hit it a LOT to make it save again. fos NVSE DLL DoPreLoadGameHook: Save 3 Nora Doc Mitchell s House 00 09 04. I get a valid value in the outPtr. Basically, since my DLL does TONS of stuff at runtime, it took about 4 seconds before trigger the DllMain' return. Made sure directx 11 is chosen. You can do this most easily by calling the DirectInput8Create function. GameDev. Calling this method causes DirectInput to update the device state, generate input events (if buffered data. It is configurable via an included INI file that must be edited by the user. What is it? This tool is designed to convert DirectInput controller commands or keyboard inputs to XInput counterparts. 7 years ago @Frisky. Download and install the latest Script Hook V. Hey, I've attempted to try and fix script hook dot net but it seems to not load, I have other script mods such as custom peds open interiors which I'm pretty sure dont need . ULONG oldCreateDevice; HRESULT WINAPI xCreateDevice (DWORD d1, DWORD d2, DWORD d3, DWORD d4) { HRESULT hr = (. The GUID is retrieved through the IDirectInput8::EnumDevices method, or it can be one of the predefined GUIDs listed below. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src":{"items":[{"name":"external","path":"src/external","contentType":"directory"},{"name":"dllmain. Log Added: Found DirectInput8Create: 623ec5d0 ! Log Added: GetDevicestate is here (DirectInput8Create - 7670): 623e4f60 Log Added: Hooking. Works like a charm, I was using FOMM, so I thought that it automatically updated NVSE. 1. This section contains documentation for older versions of the Windows Desktop guides. I've searched around a bit and I've been unable to find more on how to implement this solution and I'm stumped. net is your resource for game development with forums, tutorials, blogs, projects, portfolios, news, and more. After that check to see what came out, make sure 2 . Window handle to be associated with the device. Guys, I can't figure this out for the life of me. DirectInputを使用する場合、最初にIDirectInput8を作成します。 IDirectInput8はDirectX9におけるDirectInputの大元になりますが この後に作成するIDirectInputDevice8を作成した後はほとんど使用しません。 作成にはIDirectInput8を生成する「DirectInput8Create関数」を使. This would require additional dll in my solution only for solving this simple task. Unless he was using a super old version of OpenIV and a new version of SH. Here is the the only code i use with dinput, I´ve copied from the SDK tutrial DirectInput8Create(hInstance, DIRECTINPUT_VERSION, IID_IDirectInput8, (void**)&DInputDevice, NULL); I use VC. Trainer, and apparently scripthook, failed to load. The window associated with the device must not be destroyed while it is still active in a DirectInput device. I have DirectInput8Create hooked to get the LPDIRECTINPUT8 pointer to the input being created. Install Microsoft . Trying to load these scripts (Amongst others just to test) (None of those work either) -PremiumDeluxeMotorsport. 2 (or higher, so skip this step on Windows 10) AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). Some articles cover deprecated or superseded technologies, and some cover niche subject areas that you may still find interesting. lib files are in my "C:Program FilesMicrosoft DirectX 9. *No scripthookvdotnet log file is appearing. DirectInput8Create: 0000000000000000 <DirectInput8Create>: 0: ff 24 25 00 00 00 00 jmpq *0x0 7: 0f 0b ud2 however, I think this instruction sequence won't work as expected, as the instruction can only encode 32 bit address, but a dll is (almost?) always. The GUID is retrieved through the IDirectInput8::EnumDevices method, or it can be one of the predefined GUIDs listed below. Maybe someone else will jump it. dll with its DirectInput8Create function return Muhammad's MyDirectInput8. Compiled, checked that the application was 64bit, and it executes cleanly without generating an invalid parameter message. txt. I'm trying to hook some Direct Input functions. cpp","path":"src/skse/skse/Colors. fos The only issue in this code is when I attempt to send input, it doesn't go through. Learn more about TeamsHello, how can I create GUID of IID_IDirectInput8 constant ? I get the value is : IID_IDirectInput8 = { 0xBF798031,0x483A,0x4DA2,0xAA,0x99,0x5D,0x64,0xED,0x36,0x97,0x00 }; But I am not able to convert it to standard GUID. Your screenshot shows a loading notice that a "new caliber of 7. 0, as I have personally tested it. fos NVSE DLL DoPostLoadGameHook: quicksave. Additional resources. 2 (or higher, so skip this step on Windows 10); AND Microsoft Visual C++ Redistributable Package for Visual Studio 2013 (x64). Im getting this error: unresolved external symbol _IID_IDirectInput8A when trying to use DirectInput8Create function. hinst = hinstance. API: "DirectInput8Create" => 00007FF962889C70. Learn more about Teams Creates a DirectInput object and returns an IDirectInput8 Interface or later interface. That means the mod having trouble is either "CaliberX" (or equivalent) or later in the load order. DirectInput8Create. dll, but the DirectInput hook's not working, which is why I'm here. To create a DirectX 7. None yet. o: file format elf64-x86-64 Disassembly of section . fos saving to . This feels like something very basic. AA ingame is disabled, and the dsfix is not configurated. To enable assembly bind failure logging, set the registry value [HKLMSoftwareMicrosoftFusion!EnableLog] (DWORD) to 1. The DirectInput object created by DirectInput8Create function is implemented in Dinput8. When you open the page, go to the "Help with games" section in order to find the right path to look for help. GameDev. For the following GUID values to be valid, your application must define INITGUID before all other preprocessor directives at the beginning of the source file, or link to Dxguid. IDirectInput8::ConfigureDevices. I honestly don't know anything about DirectX so I may be way off. So you need to either link with dinput8. 0 SDK without using CoCreateInstance : Set "#define DIRECTINPUT_VERSION 0x0700" before the include statement for dinput. . Follow these 4 steps. You signed in with another tab or window. DI2XInput - A DirectInput to XInput converter. Instead of hooking into the game you could use GlovePIE, which is a kernel-level input emulator. net and menyoo at last, and as they should, they worked. 5 years ago. Alsways re-do this step after a R* update. LIB: "C:WINDOWSsystem32dinput8. Pastebin. Am I loo. Because it's exactly the same file. . Harassment is any behavior intended to disturb or upset a person or group of people. 手机玩起来太烫了,三桑直接给我强制退出了. Now, type sfc /scannow and press Enter. I''ve tried passing 8A and 8W, neither of those works either. If the device does not require polling, calling this method has no effect. hinst gets it value from the hinstance of the program (Config. Nothing found. These files contain plenty of code that could be falsely interpreted as malware. dll. I've also tried just running scripthookv with. In order to Send Keys with DirectInput window needs focus. Same result. 与使用 DirectInput 相比,使用 XInput 有几个优点:. 2. A google search shows that these errors are caused by a missing file namely dinput8. lib file, or define this variable on your own (which is not such a bad thing if you don't want to depend on dinput8. Well i guess its up to the user in the end. fos NVSE DLL DoSaveGameHook: William - Save 11. @ReNNie said in Trainer menu does not open: My guess is the mod support files scripthookV and scripthookV . GetAsyncKeyState()& 0x8000f (3) 2. The data format cannot be changed while the device is acquired. Either change your project settings to use ANSI encoding instead of Unicode or change the relevant parts of your code accordingly. {"payload":{"allShortcutsEnabled":false,"fileTree":{"skse64":{"items":[{"name":"cmake","path":"skse64/cmake","contentType":"directory"},{"name":"BSModelDB. You can rate examples to help us improve the quality of examples. 1 I'm just beginning with directx/directinput development and I'm running some tests with some code samples I've found online. HRESULT DirectXInput::GetDeviceStateKB() { ZeroMemory (&buffer, 256 ); // Zero the buffer hr = glpDIDevice->GetDeviceState (sizeof (buffer), (LPVOID)&buffer); return hr;} The if statements to check what key are pressed seem to be always true. No messages. ) – feal87. Feb 5, 2010 at 19:54. asi and ELS. Note: There is some performance penalty associated with assembly bind failure logging. I followed the address and it showed "30 80 79 BF 3A 48 A2 4D AA 99 5D 64 ED 36 97 00" which indicates IID_IDirectInput8A I created dll project as Multi-Byte Character Set and injected example code but nothing. When run, it doesn''t return any of the possible return values for DirectInput8Create (), instead DirectInput8Create () returns E_POINTER (An invalid pointer, usually NULL, was passed as a parameter). Since then my ScriptHookV. However inside my function I again alter the vtable back to its original value to call. As for your problem It might be your hInstance parameter or the versDirectInput8Create(hinst, DIRECTINPUT_VERSION, ID_IDirectInput8, void**)&mainObject, NULL); where mainObject is of type IDirectInput8* "Now go away or I shall taunt you a second time" - Monty Python and the. GameDev. Welcome to GTA5-Mods. Thanks for contributing an answer to Stack Overflow! Please be sure to answer the question. If a device that requires polling is not polled periodically, no new data is received from the device. lib". To listen, I initiate direct input with DirectInput8Create (). Teams. It is installed as an option with OpenIV and it is packaged in the bin folder of the ScriptHookV package. To fix this issue, I suggest you try the following steps: 1->Link to the Dinput8. Media Casting have been optimized for Windows 10 and Windows 11. p_Config. Q&A for work. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/skse/skse":{"items":[{"name":"Colors. GameDev. Reload to refresh your session. It'll look like this. h&gt; DiQuite a few suspension errors, but I didn't properly set it up yet anyways (I changed the suspension geometry, but the spring and dampening values are still from the Formula K). I even looked at the content of the dinput. 1. NET Framework 4. h> instead of. h&gt; Di1 Answer. {"payload":{"allShortcutsEnabled":false,"fileTree":{"DirectInput/Joystick":{"items":[{"name":"Joystick_2019. Call DirectInputCreateEx instead of DirectInput8Create. I've gotten some help and narrowed down a solution to this, which was: " Try GetDeviceState hk just memset (buffer, 0, size) or SendDeviceData ". And then you are defining it in your code. I can load into my game with the dlclist edited but it acts like there are no addons present in my game. HRESULT CreateDevice (. 5. Anyway, I want to hook an application. The ASI loader is actually dinput8. In order to Send Keys with DirectInput window needs focus. Additional details about dinput8. Tor is an encrypted anonymising network that makes it harder to intercept internet communications, or see where communications are coming from or going to. Thanks, that seems to have taken care of the issue. The article's example of how to do this is as follows:. For the sake of brevity, I am only posting a few functions. The D3DX utility library (D3DX 9, D3DX 10, and D3DX 11), including Effects, is deprecated for UWP. Meaning it contains some static library code (to define c_XYZ variables) and to provide DirectInput8Create export for dll file. PATCHED I had to fight against WaitForSingleObject called after the executable's LoadLibraryA procedure. I think it can be that , See my asiloader log, it don't load here. This is loading a C++ dll I wrote (DInputPluginNative. lethinh282. I've played around with the UNICODE settings to see if it matters. Right click a model, select export/extract, I'm certain it's one of those two. I'm using a fully updated Social Club copy of GTA V and every mod I have (mostly cars) are up to date, including Scripthook V and Community Scripthook Dot Net (up to date as far as I know. For some bizarre reason, DirectInput8Create repeatedly fails and returns "E_POINTER" - which would seem to indicate an invalid pointer, however, having found no information on the web about a method to pre-create LPDIRECTINPUT8, I don't know why I'd be getting this problem. Looking at both Steam and GOG pages the game seems to be positively received and despite being nearly 20 years old, it doesn’t seem to have any major incompatibilities with modern systems – with one. 5. 1868. asi , i removed openinteriors and my trainerv, but for some reason im having. If you have another a copy in any another directory you need to change the game folder directory in openIV from Tools->options->Game->GTA V Directory there you can see change directory option. Hello, I have a little problem. That. I ran a scan for malware / spyware. dll" => 00007FFA902E0000 API: "DirectInput8Create. When i run GTA with any asi it crashes. C++ (Cpp) LPDIRECTINPUT8 - 30 examples found. The focus window alerts Direct3D when an application switches from foreground mode to background mode (via Alt-Tab, a mouse click, or some other method). dll, but for some reason it crashes even if I'm essentially just calling the original function. lib. So, I removed everything except openiv and the two openiv mods, wov and improvements in gore 3, they load and work just fine, also its a little odd i used to need the packfile limit adjuster and heaplimit adjuster but now i don't, but the asi loader still will only load openiv. hpp","path. dll, but the DirectInput hook's not working, which is why. The ASI loader comes from two sources. com. To fix this issue, I suggest you try the following steps:1->Link to the Dinput8. I have the latest version of both ScripthookV and GTAV on steam. h> and then it said the same for DIRECTINPUT_VERSION and other identifiers found in dinput. Aug 2001. Posts made by Empuries2020. ) I can play the game just fine, for the. x or DirectX 9. {"payload":{"allShortcutsEnabled":false,"fileTree":{"MinimalDInput8Hook":{"items":[{"name":"CustomHooks. I started to install ELS and it worked once, in the first time. You just cannot mix char with wchar_t. cpp at master · serpentiem/ddmkI have been trying to figure out the purpose of one argument in a DirectInput8 hooking project. See MSDN doc on DirectInput8Create(): hinst Instance handle to the application or dynamic-link library (DLL) that is creating the DirectInput object. Posts.