g. Also would like some advise on Necro vs. Increased Duration. Unbound Ailments Support 20%. 9. We also take a bunch of +melee strike range nodes on the tree (+11, and Strike Skills which target additional enemies can do so from 30% farther away). but not sure if its worth over another normal support. Summon Raging Spirit. Anomalous Melee Splash is the go to if you don't have the Squire for mapping, and should be swapped out for Divergent Multistrike for most optimal damage on single targets. I self crafted a 11 passive cluster (magic at the moment, I clearly don't have the budget to imprint and try the life roll) I can now confirm that the divergent melee splash / hydrosphere work really well and carry my pinacle boss dps at the moment. Valheim; Genshin Impact; Minecraft; Pokimane; Halo Infinite; Call of Duty: Warzone; Path of Exile; Hollow Knight: Silksong; Escape from Tarkov;👻3. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). It also grants a buff that causes the next unsupported movement skill more attack and cast speed on the next use on hit. I. 0c Geomancer 3. 1. Supported Skills deal Splash Damage to surrounding targets. Awakened Elemental Damage with Attacks. 0. I use double strike with attack totem to level since act 1, early 4L setup is double strike + melee splash/ancestral call + melee physical damage/brutality/fortify + multistrike. If it's. Divergent/ awakened melee splash - more damage. My recent additions include (1) corrupted brass dome for +1 all res and % damage, (2) awakened minion damage, (3) awakened melee damage, (4) divergent. Wiki wiki. The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Supported Skills deal Splash Damage to surrounding targets - With divergent melee splash, putting a hydrosphere on a boss that your spiders are hitting will splash that % more damage hit from the sphere back onto the boss. This built-in splash will then hit the hydrosphere -> proc your divergent melee splash (99% of main hit damage) -> The melee splash gem hit will then hit you primary target again, effectively doubling your damage. Divergent melee splash gets more splash damage per quality and nets a 99% as splash, which would give you a 1. Divergent Melee Splash is a sleeper gem. 0c 2 6. Divergent/ or awakened Melee Splash - more damage for arakaali's. I'm currently running a Vaal Flicker Strike character (PoB here, ~6M DPS with no flasks, Berserk/Vaal totem unchecked), and I had an epiphany. Then, the projectile from your own lightning bolt also hits… thus double hitting. My character is level 92 and saving for aegis. Strike. 20. 3. There's lots of room for more damage if that's what you're after, mostly ghastly jewels need improving, better belt, corrupted boots, better shield (easy to craft with essence and harvest plus Aisling). It requires Level 18. However, you can equip AC and hit the sphere (with Molten Strike) for 2x balls against a single enemy. enemy takes both the damage from the strike. Chance to Poison. There are small delays between boneshatter's pulses, so when monsters die to splash damage before pulse, it just stops chaining. Voidforge wants flat phys and phys damage, and lots of it. - Divergent Melee Splash gets rid of the "deals #% less damage to surrounding enemies" (3% less without squire, 15% MORE with squire) The skill our spiders use, Viper strike, like all strikes, actually hits in a small area where it’s used. Divergent Melee Splash Support for 666. I am clearing more and more deathless sims now that I'm. 4. Strike skills with Melee splash will deal extra damage from the splash hit when Hydrosphere is also hit. but now after the support gem nerf it's totally viable to switch out your weakest support gem for Divergent Melee Splash and use the same mechanic on any strike skill. 3. Divergent Flame Dash has like 2% chance to ignite and 2% MORE burning damage per 1% quality. Gem upgrades. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Even if you have 0% on melee splash, as long as their are at least 2 enemies in Range of your skeleton (1 main target, 1 aoe target), it increases the damage your skeletons dish out and therefore increase. Main Skill Mode (5+ links) Normal 100%. 18 PoBs I'm running Melee Splash for both single target and clear. I've been on autopilot farming simulacrum with usually 2-4 deaths per run, but just cranked some upgrades and want to add more. You want chaos. This is a MUST have. Socketed Gems are supported by Level 16 Melee Splash (23–27) % increased Area Damage gem: sword_shaper 1000 axe_shaper 1000 mace_shaper 1000 claw_shaper. Continue reading "Bobby Wagner. SRS damage with melee phys = 788. One small thing you can do is get a white socket on your Covenant which will let you gem swap Melee Splash with Unbound Ailments instead of Multistrike. This is very effective. Every target hit will splash, hydrosphere can be hit and splashed off. Hi hai! The party welcomes! You need "withering touch" instead "minion damage" for the spider-supports and 15 withers add a lot jam and damage. I tested divergent melee splash and hydrosphere as well after seeing that thread, but having hydrosphere still doubled my ST damage I was also using +1 strike gloves, build was viper strike ReplyMultistrike Support Attack, Melee, Support Icon: 3 Level: (1-20) Cost & Reservation Multiplier: 150% Requires Level 38 Supports melee attack skills, making them repeat twice when used, targeting a random enemy each time. Chaos Orbs. and the melee splash off of hydrosphere, effectively making divergent melee splash a 100% more damage multiplier. . the best way to get this is 12 passive +atk speed, 35% inc effect minion clusters. Business, Economics, and Finance. Clarity. Divergent Multistrike Support 20%. Trust your mind and strengthen. Another is to grab a Squire and reformat the build to accommodate, but losing Aegis means losing a pretty substantial defensive tool. Whirling Blades can be created from the following recipes: AmountRuthless was replaced by Divergent Melee Splash. 19 Most Valuable Gems 3. PoEDB provides things come out each league, as well as items, uniques. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Explore economy and build overviews for the action role-playing game Path of Exile. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Requires a Melee Weapon. Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (4-38)% less Damage to surrounding targets [ Supported. Dvergent splash like doubles the mapping speed. squire will add in the remaining gems from (3) that you dont take, plus most likely a melee physical damage supportDivergent Melee Splash. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. This support gem restricts the skill to swords and axes . There are tacklers and then there are these guys. Cost & Reservation Multiplier: 130%. Supported Skills deal Splash Damage to surrounding targets raw minion damage and attack speed are your best bets. Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. CryptoSnipped a divergent melee splash from trade for way under market price so gave it ago. 👻3. Maybe a helm enchant for srs and work on crafting it. This is a Support Gem. I used it before and it was charging up when hit by shock or chill effects. Divergent Melee Splash Support. 18 PoBs I'm running Melee Splash for both single target and clear. Not the best mapper by any means, but decent enough. Melee Splash Support 83%. Note that you. He suggests using melee splash for multistrike when mapping or divergent melee splash to help make it faster. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. I really enjoyed it in expedition league but it's pretty pricey, you'll want some good cluster jewels. If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. With divergent melee splash, it is only 1%. I started to get more 6 orbed rewards, and less 4 orbed rewards. I've tried out different gem combos in the early maps and clear without splash felt pretty meh. About. Also your awakened melee splash is outclassed by divergent melee splash when it comes to clearing. Trust your mind and strengthen. Support, Melee, Attack, Strike, AoE. What you are saying is exactly what's happening: the unmodified attack is able to hit both the sphere and the boss, then both will have a splash area around them. - Ashes of the stars upgrade, 15%+ rmr any quality % - Awakened multistrike update, this is big for single target. I also use Hydrosphere + Divergent Melee Splash on spiders to basically double their damage because since legion all strikes have small aoe so when Hydro is right at top of boss spiders will hit both boss and hydro, splash from hydro and that hits boss again. ahh, yes, just get the alt gem. Per 1% Quality: 1 Superior 2 Anomalous 3. 6 Chaos Orbs Trade Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [. Trade . ) Bear in mind that I haven't had access to Scourge gear, but the build was still fine (up to Simulacrum 25ish - afterwards, the bosses become extremely tanky). Spiders use Viper Strike and all Strike skills hit in a very small area by default. The awakened melee splash is about 5-7c. Divergent : Take (0–20) Physical Damage per Trauma when you gain Trauma. Then, with Splash, the spider will splash off the hydrosphere and hit the boss, basically getting a 2nd hit on the boss. Since they dont deal any lightning or cold dmg, it doesn't even seem that the Hydrosphere is actually charging. From a quick search, we can find that a 23q divergent melee splash inverts the “less damage to surrounding enemies” value found on the base melee splash gem. Reply MayTheMemesGuideThee •. Divergent melee splash 20/23 has a more damage multiplier with no downside. Carry on my waypoint son, there'll be peace when maps are done. 1. PoEDB provides things come out each league, as well as items, uniques, skills and passives. This sounds more like an intended feature than a bug. Then, make it so Melee Splash affects the target you hit with its AoE at one third to one half effect, meaning with a normal Melee Splash you'd have likely 20-30% more dmg on single targets (divergent Melee Splash giving up to 33-50% more). Press J to jump to the feed. All that said, the damage is probably higher with the Hydrosphere method, but trying to avoid your own skill on the target. You need multistrike and melee splash support. 3. Awakened Fire Penetration. Awakened Melee Splash Support has been added to the game. (Divergent) Close Combat (use to replace Melee Splash when you have the gloves) Fortify (Oro's Sacrifice corrupted implicit mod) The only real explanation any gem needs here is that Combustion, critically, increases your chance to ignite: as Oro's only has a built-in 20%, you will need it to get enough to regularly ignite on each use of Flicker. Supportable by either Ancestral Call Support in order to proc multiple secondary effects from the skill or Melee Splash Support to create overlapping nova's on each enemy hit by the original swing. Is the Divergent Melee Splash + Hydrosphere tech a thing on this build, and worth using if so? ign: aan_allein_daishan. Divergent Melee Splash Support, Melee Splash Support . 5 ex should not be an issue. ” Divergent Melee Splash support can be a 100% damage multiplier option for other strike skills. Divergent Pride: "Nearby Enemies have -5% to Physical Damage Reduction", which can translate in a damage multiplier. 1. Multistrike is a support gem. That being said, the increased crit dmg gem you lose for melee splash would have increased your golem dps by about 60% if they are in a 3% crit helmet. Divergent Melee Splash Support, Melee Splash Support. Melee Splash Support Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. It will effectively double your DPS. the awakened version only has 10% increased melee damage compared to the divergent one which is. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 9. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Fire Affinity grants 100% of Physical Damage. It feels kinda jank though and from what I've seen you need some. Get a divergent melee splash. I also noticed higher rewards in simulacrum. Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. Awakened unleash shaves off a few miliseconds on its charge and u gain 1 more stage at lvl 5 summoning 5 srs The Melee Splash support gem now works with Shield Charge . I'm at the point where I'm unsure it's worth the hassle as in. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. For clear i would use minion damage and not multistrike. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. 17. Every four seconds gain a new affinity cycling between Fire, Cold, Lightning, Physical and Chaos. Ruthless was replaced by Divergent Melee Splash. You'd need the support gem Melee Splash to get it (Divergent Melee Splash in order to avoid the damage penalty). 40k ehp in your current build will not be able to do simu30 comfortably. inquisitor? HP/ES hybrid with. Get Inspiritation instead, solves mana issues too. GLOVES The gloves are Triad Grip with 1 red and 3. And as poison needs to ramp up before it deals good damage, the more target it can hit at the same time will increase clear by a lot instead of restarting every time it kills on target and. Generosity. Another point to div melee splash, and use multistrike in sanctums too - it will help alot at your level of damage to kill the guards faster. 3. So clearly (hah) it's not necessary at top level. At bigger budget ashes etc. Divergent Melee Splash [CLEAR] / Divergent Brutality [BOSS] Clearing synergy: Frenzy has +2 melee range, Anomalous Melee Physical damage gives you +2 more, you get + 2 from skill tree and +1 on amulet. Raise Spiders - Arakaali's Fang Support Gems Divergent Melee Splash > Awakened Minion Damage > Divergent Multistrike Divergent Melee Splash so there won't be any damage penalties from Splash which will be beneficial for our Hydrosphere set up - check explanation on "Hydrosphere" below. Horadric Malus is used to complete Tools of the Trade quest. Divergent Melee Splash Support. Awakened Melee Splash Support. 0. Your journey from Level 1 to Level 40 will be. Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. The issue with melee isn't (and never has been) damage, it's damage projection. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130%. Awakened Melee Splash Support causes our SRS minions to deal splash damage, which greatly increases our clear speed. Melee splash is a different beast and multiplies your AoE damage several times in a multi target situation. Chaos Orbs. Divergent Melee splash is way better than awakened version. If op is is talking about buying a 30+ ex piece, then 1. Melee Splash also has a specific interaction with Hydrosphere. they use their own version of viper strike, which does a small aoe. Divergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . Life: 1. Been using the build to map with divergent melee splash and predator for bosses/invitations. I'm surprised at removing MoM, I found it added an extra layer, but that was purely subjective. divergent is by far better. Quality now grants Supported Skills have 0-10% increased Area of Effect (previously 0-20%). If you have enough Damage, you can add the Forbidden Flame / Flesh Mistress of Sacrifice Jewels for extra movement speed, but you’re gonna have to drop 2 Ghastly Eye Jewels from the build. The issue with melee isn't (and never has been) damage, it's damage projection. Supported Attacks have 25% chance to cause Bleeding. Awakened Minion Damage Support provides generic damage for minions. GLOVES The gloves are Triad Grip with 1 red and 3. Awakened Elemental Damage with Attacks. Your gloves aren't from this world. Supported Skills have +5 to Melee Strike Range Melee Splash Support Divergent Supported Skills deal -100% less Damage to surrounding targets Pulverise Support. Utility Minions Core Minions. Season 7: Return of Heroes features daring new quests, all-new heroic courts, and team-spirited NBA rewards. 8 seconds. With the HoA's tail attack in the pob-configuration, it's the used standard attack, you reach then 6. added phys as chaos from spirit offering is the best raw damage for bosses but flesh offering will give you the best mix of damage. When fighting Pinnacle bosses, swap Proliferation and Splash to Elemental Focus and Multistrike. I tested dot capped fang build with and without divergent melee splash in sim 30 with double explode, and got the same rewards for both. She can reset your Blood Crucible passives for 10 Orb. When the Redeemer retreats back into the storm, my minions follow her and end up taking storm damage until they're all dead. That way, less of your damage is tied up in long poison durations while mapping and is. Level: 1–5. That's also why divergent melee splash is better than awakened, the multiplier and interaction with hydrosphere basically doubles damage. . The build is very squishy and get his tankiness from minion taunt and the very good clearspeed through occultist explosions. Swap melee splash > Multistrike for Piety boss fight Unlinked:. Here’s the secret. Trust your mind and strengthen. Cost & Reservation Multiplier: 150%. I'm running divergent melee splash, multistrike, and withering touch 100% of the time in my build. Trade . Tribal Fury or Gloves. Withering Touch Support 12%. Supported Attacks deal (0-19)% more Damage with Bleeding. I will take them because I want to be as tanky as possible but you should be fine without them as well. Divergent Melee Splash Support. MLB: #54. Lastly, make additional targetsDivergent : Melee Strikes target (0–2) additional nearby Enemies: 20: Vigilant Strike: Phantasmal : Melee Hits Fortify for (0–2) seconds: 100: Support Gem /24 . 1 seconds (vs 3. If we raise this to 53 quality with diallas malefaction, we WILL see a 65% more damage mod. Divergent Melee Splash: For increased clearspeed during mapping or against content with alot of density swapping out Multistrike for Melee Splash makes huge difference. Wiki wiki. I really wish I would have swapped to divergent melee splash from regular melee splash so much earlier with mine. Upon. - Amanamu's gaze update. [PoE 3. Trade . 1. Also, as occultist, you want to get your hands on Witchfire Brew asap ideally :x . 20. 7s-ish cd. Quality. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second wind, convocation (HoA-AI), enlighten (mana), increased duration support, anomalous vaal skeletons/ absolution/ chaos-golem buffing. Supported Skills have 0. Divergent Melee Splash Support. A 20/23 in a disfavour does 65% more damage to surrounding mobs. Side note for Flicker enthusiasts, since we use Melee Splash. Oh and pob dps doesn't Include 100% more dmg multiplier from divergent melee splash and hydrosphere. a 20/20 divergent has only 1% less splash damage than your initial hit. Trade . Ruthless was replaced by Divergent Melee Splash. Level 16. 0. 0c fire dot aura cluser 3. But everything from kosis or omni does one shot you after wave 27 and the dmg is solid, but not that extreme good for 100ex+ investment. Frost Blades creates blades off the orb, so if you can position it to be between you and the boss, he'll be hit by both projectiles and the melee hit, can be a bit tricky with intimate bosses. Corrupted No. Monsters gain 10% increased Maximum Life each time they are Revived. Divergent Melee Splash is really expensive at 4 ex, but is like a 30-35% more modifier on bosses with hydrosphere. Holy Flame Totemu na Srs---- -- Melee Splash - /// - -na Multistrike---->>> <-----The gems are: Vaal Summon Skeletons, Awakened Minion Damage, Divergent Predator, Anomalous Elemental Proliferation, Divergent Melee Splash and Awakened Elemental Damage. Free skill-sockets. It is not the same as slam melee skill. 2 metres to Melee Strike Range. 6k. Awakened Minion Damage. Flammability. Usually with Jun mission as it helps XP quite a bit and then I can finish 99-100 with chayula rotas if i like. Splash is either worthless or not that great on Smite, Wild Strike, Pestilent Strike, Static Strike, Molten Strike or Frost Blades. For single target, you have to have The Tribal Fury allocated, summon Hydrosphere close to the boss and target the Hydrosphere with your boneshatter. AG + asenaths actually feels way better for clear than the Jugg Reaper setup. Downsides/notes: Gem swap Melee Splash for 40-60% more dps (Unbound / Awa Unbound ailments) Needs a Loreweave with a white socket to gem-swap (6W 78% res loreweave is relatively cheap in sc trade though) 3 buttons to press besides SRS to sustain damage; Divine Blessing. Occultist for spiders. PoE Most Valuable Gems 3. Changing from Divergent Melee Splash support to another good support gem will lose you somewhere around 30% of your total damage IF you have 100% uptime of Hydrosphere, which is not always the case for moving targets. Awakened gives 38% less but +1 level to strike skills. Well I already suspected this from personal testing but Hydrosphere+Divergent melee splash has NOT been a ~100% more damage boost for the past 2 leagues. Found The Squire and thought about spiders build my dps is really low and can't beat sirus A8, any tips?Damage to boss while hydrosphere is active on him means your splash damage from divergent melee splash (Supported Skills deal 1% less Damage to surrounding targets (20 quality effect)) reflects from boss to sphere and back again the boss which means you deal 99% more daamge to single target. The divergent is around 1. I personally prefer rocking Cyclone - CWC - Desecrate - Fortify - Infused Channel - Inspiration in my 6L . Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets [ Supported Skills deal 2% less Damage to surrounding targets ] Supported Skills have 57% more Melee Splash Area of Effect Price history Divergent Melee Splash Support Supported Skills deal Splash Damage to surrounding targets Supported Skills deal (4-38)% less Damage to surrounding targets [ Supported Skills have (18-54)% more Melee Splash Area of Effect ] Price history In order for it to feel smoother and not require namelocking enemies, every strike skill now hits in a very small area by default, without needing melee splash at all. Using hydrosphere method it's 62% more vs 99% more, with Awakened vs Divergent respectively. GLOVES The gloves are Triad Grip with 1 red and 3. Crypto Divergent Melee Splash: 59% more to surrounding targets Neat/Weird ones: Anomalous Mana Leech: It is just Indigon but without a cap Anomalous Close Combat: 100% increase effect of combat rush Divergent Controlled Destruction: 25% chance for Lucky Damage AoE Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around each target hit. - This build can do quite literally everything in the game as long as our spiders can inflict physical and chaos damage to a monster. Has anyone tried this? Posted by pipettebymouth on Mar 11, 2022, 12:57:11 PM. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Gooood. Corrupted Yes. All Melee Strikes have a built in splash that is very tiny around the primary target of your strike. Free skill-sockets. com Fantasy. Awakened Minion Damage. Awakened Minion. for. (Divergent melee splash + Hydrosphere) 6 Feb 2022 - Updated passive tree 3. For clear use divergent melee splash, this makes a big difference. maybe i should check again, can always use an extra point! We do not use MoM, it would leave you effectively with 0 mana pool against a strong opponent and that is undesirable. Your clear is going to be pretty terrible without melee splash for Simu, drop minion dmg for melee splash if its simulacrum specific your damage feels lacking for. sub-10ex setup : noticed divergent melee splash gone up to 5ex from 1,5 so you have to gem swap melee splash and multistrike for big bosses, melee splash is fine for any. Regular melee splash at lvl 20 deals 59% of your damage as splash, so running melee splash in this case would net you at 1. 5% increased Area of Effect Supported Skills deal 1% increased Melee Damage Supported Skills deal -2% less Damage to surrounding targets. Go to the Library and do Siosa's quest Get frostbombIt only makes sense if you are using melee splash, because it causes the splashes to overlap. So looking for a solution, I tossed Divergent Melee Splash into the golem links (replacing damage on full life) This move dropped my dps value to 89 million, but gave the golems LOTS more clear speed. I agree with your recommendation for the audience. 0. . Supports melee attack skills, making them repeat three times when used, targeting a random enemy each time. Spoiler. Best is the block-mastery mana on block, or mystic. Melee splash can stay always socketed and divergent quality makes it a huge multiplier. 0. If not . they way i solved the issue with carrion when mapping was using anomalous multistrike+awakened melee splash while using torrent's reclamation and have regular Convocation linked to a +5 enhanced along with divergent vitality and clarity slotted to vertex; it makes convocation on a 1. Supported Skills deal Splash Damage to surrounding targets. When you have fullgeared free sockets, you can use a second movementskill, void sphere (interruptions & virulences) - second. 15. Profane Bloom is pretty unnecessary in my opinion. Putting hydrosphere on the boss means that when the spiders use viper strike on it, they’ll also. Boneshatter does damage to yourself so it spawns the Hydrosphere on top of yourself making targeting it much easier than if it spawned on the boss. As a result, we noticed a huge increase in clear speed and slightly more damage on a single target overall. ) with 20% quality. Supported Skills have 0. 5% increased Melee Physical Damage Supported Skills have +0. (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) Warrior Training. Decent mapper, especially with divergent Melee Splash. swap multistrike to kill bosses if u need or if u are doing sanctum. Unleash. Supported Skills deal Splash Damage to surrounding targetsThose Flicker links to start of. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent 4. Just 2 plain spiders and only divergent melee splash as a skillgem. Name;. Disclaimer: In my 3. - Start buying alt quality gems, like divergent srs, divergent melee splash, divergent multistrike etc. Is it. The other and probally more major change is how you are moving, what I mean is your movement skill. 95. Tribal Fury or Gloves. If you use Divergent Melee Splash that results basically in double 5-link damage (because Melee Splash does not increase. 6. Strike skills are melee skills which hit a single target or all enemies with a melee's swing radius. divergent melee splash -- this is a 99% more multiplier with hydrosphere multistrike/minion damage/damage on full life those are your main 3-links for poison-based spiders. Dominating Blow Attack, Minion, Duration, Melee, Strike Level: (1-20) Cost: 8 Mana Attack Damage: (165-238)% of base Effectiveness of Added Damage: (165-238)% Requires Level 28 Attacks enemies with a melee strike, applying a debuff for a short duration. Use anomalous vile toxin instead of withering touch if you run a self wither setup. for. Double Strike has huge DPS potential but is hampered by needing both additional strikes and melee splash to properly clear. I don't know if this is the best Arakaali build, but I clear a lot of sims with just one death and they're mostly my fault. 1 Summoned Raging Spirits: 50: Phantasmal: Minions can't be Damaged for 0. No, it's not a targetable entity unfortunately, so no attaching of Brands and such either. Empowered Elements. divergent melee splash and slayer ascendancy covers the aoe aspect. and still has some leveling to go but I solved my T16 super juiced problem for the most part by running awakened melee splash (lvl 1, 8c) rather than multistrike. strike skills have a small aoe. Although we lose the default Area of Effect. Melee Splash Support Melee Splash Support Support, Melee, Attack, Strike, AoE Icon: S Level: (1-20) Cost & Reservation Multiplier: 130% Radius: 14 Requires Level 8 Supports melee strike skills, causing their melee strike to deal splash damage around. Awakened Melee Physical Damage. Currently I'm using Divergent Storm Burst, cast on channeling, Blazing salvo BUT with lifetap, that will be no a option after change to CI Hi riojanoO! In the spoiler "Attributes Requirements", "Tipps for beginning, levelling and gearing " and in "manamanager" are the Ttipps. Its also the single best single target damage link if you can slot hydrosphere. Monsters gain 10% increased Attack and. If it's near the boss, the two splash damage will overlap effectively giving out double the damage. More posts you may like. Most awakened gems are ~40% more damage mulitpliers. Name;. 75 attacks per second, so their average damage is 529. for. Summon Raging Spirit. Press question mark to learn the rest of the keyboard shortcutsI managed to increase the dps of this build using the Melee Splash+Hydrosphere trick that someone here suggested. Around every corner, opportunity awaits, and it’s calling to you. If dual wielding, will strike with both. Melee splash gives a more multi instead of a less multi ReplyDivergent Melee splash makes your clear very fast with the speed from Flesh Offering. Wiki wiki. MuskieGo • 7 mo. Supported Skills have (0-57)% more Melee Splash Area of Effect.