Domain Spells (Level 3): Magic Weapon and Spiritual Weapon; Domain Spells (Level 5): Spirit Guardians and Crusader’s Mantle; Channel Divinity Action (Level 6): War God’s Blessing – Endow a nearby ally with the glory of your god to grant them a +10 bonus to their Attack Roll. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. A melee Rogue using the Thief subclass has two bonus actions and one action. A bit weaker in BG3 since it has HP and can be killed, but is a great use of bonus action. Cleric Subclasses (Domains) There are seven subclasses for Clerics in Baldur’s Gate 3. The amount of times my spellcaster had to run up to enemies just to cast Fireball is stupid. But Spiritual Weapon needs 3 turns to land as much damage, 4 considering that it starts its turn later as a summon. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. You want at least 9 levels of Druid, 10 levels if you want Spreading Spores (and you do since it lands a Concentration free hazard). Following are some base attributes common to most halberds, although special or magical variants may be significantly different. 1d8+Spellcasting Ability Modifier Force. g. Duration: 10 turns. Rest of your levels go Fighter for Armor and Weapon Profs and AS. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. 1~8 Damage. I'm going to be making a non-lethal character, I haven't decided on class yet, and was looking at my ranged attack options, Thorn Whip cantrip is a melee spell attack with 30ft range. The Maul is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. This greatly reduces its usefulness when it. ranged weapon, use the spell’s range, not the weapon’s normal range increment, and switching targets still is a move action. When you cast the spell, you can make a. Ketheric’s Warhammer. Fireball - Changed area radius to 6m instead of 4m. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The Greataxe is Ethereal, Immune to Psychic and Poison damage, and Resistant to all. Description. 2. Action. Weapon Drawn all the time / Can't put away weapon [Bug report] BUG Hey all, reporting a bug, the bug thread said I should do a normal post with a "bug flair" so hope I. All weapons that aren’t light and can/have to be be wielded with two hands. Summon a floating, spectral Maul that attacks your enemies alongside you. As far as control does, it halves the enemy speed. This allows the monk to use that weapon with Dexterity instead of Strength. 65 = 6. Gather your party and venture forth!. Range: 18m. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Spiritual Weapon, Guardian of Faith (did not try Conjure Elemental and some others but I assume they work just the same) Spells it does not work with - Cone of Cold. Radiant damage. Here is a list of all three items that players can equip to obtain Force conduit in BG3: 1. See full list on baldursgate3. The spell specifies that the spiritual weapon can only make the attack when the caster chooses to spend thier bonus actuon to do so. Spiritual Weapon; B-tier:. They each take half the damage your weapon usually deals. druid with flame blade might be what you're looking for. On one hand, it hard carried me through levels 3-5ish between it not needing the characters' bonus action each turn and 20 HP eating a TON of enemy actions at those levels. A bonus Part 4 of an informal video series where I discuss every new thing confirmed for full release in Larian's Community Update #20. Spiritual Weapon’s initial cast is a leveled spell. Beacon of hope doesn't break sanctuary. Given the limited number of spells at low lvls not quite sure how she is to be used since she cannot hit much or cast much. At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad. Like it's a decent weapon with a neat 6th Level Spiritual Weapon, but it doesn't match my aesthetic so why even bother? However in my foolishness of equipping weapons until I found that this damnable rod was glued to my hands and it won't come off. and it can be replicated with a cast of Spiritual Weapon as well. Markoheshkir, Nyrulna. Another BG3 specific thing is that when you are using Ranged Weapons, you still benefit from the stats and effects of your melee gear. Why do not Clerics have Spiritual Weapon spell in BG3? Spiritual Weapon is example in Solasta that is DnD 5th edition rules more or less. A spiritual weapon (created by the spell of the same name) uses your bonus action for movement and attacking. Weapon Properties in BG3. Abyss Beckoners are Gloves in Baldur's Gate 3. Description. Best weapons, gear, and armor for Shadowheart in BG3 Weapon and armor stats are. Aug 7 @ 7:58pm. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. 10. If you spend a move action directing it to attack a target, it will continue attacking that. Sustained Damage: 1d8 + 5 (spiritual weapon) + 3d8 (spirit guardians) + 3d8 + 5 (sacred flame) edit: Also I don't know how deep you want to go into subclasses, but Circle of the Land Druid gets the Haste spell on level 5 if you take Grassland Spell Circle. Related Topics Baldur's Gate III Larian Studios. Increase Shadowheart's Wisdom and Constitution by one point each, to 16 and 18, respectively. Gather your party and venture forth!. 1d8+Spellcasting Ability Modifier Force. Master of Short Rests: Bard 7/Warlock 5. Changed: No more PAK files. Everyone arguing about this, and there's like 35 ways in game to use misty step without needing a level in wizard. Caustic Band – Deal additional acid damage. For example, the cleric is surrounded by gnolls and he casts the spell. Also, side note but you can change the vertical height of the toolbar to help fit more spells/abilities. Maul Blow: Smash into a target with your mighty head. Duration: 10 turns. As such, it would not gain advantage on attacks rolls as normal from the caster being invisible. Either that or its bugged. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. Enchantment (+1, +2, +3) This weapon is magically enchanted. Silence: Lv 2: Illusion: Action Level 2 Spell Slot: Create a sound-proof sphere. You can still take damage from area spells. Sethan is an enchanted axe that allows the user to cast Spiritual Weapon and Reduce. It has to be used as a bonus action so it couldn't be a reaction. 4. Originally posted by Hex: This is 5e, magical weapons are non-existent. Feign Death - Changed duration to 600 turns (and added a dismiss spell) instead of 10 turns. Take away its Fly action or fix the obvious bug. The Abyss Beckoners' Demonspirit Aura is a tough trade for most summons, but I discovered through testing today that the cleric's 'Spiritual Weapon' gains the resistance bonus but is immune to the madness effect so failing the role doesn't matter. Flame Blade - Change duration to 100 turns instead of until long rest. These are things that no one here can know, so ultimately the answers. It's a special origin character thing, like how Ifan was the only one in DOS 2 who could summon a wolf. This Weapon receives its own turn in combat. Gather your party and venture forth! Spiritual Hammer is a 2nd level priest spell only usable by clerics and paladins. 4. Spiritual Weapon already gets resistance to everything and immunity to psychic and poison. 100 turns . Orphic Hammer. Hem-Lark. Spiritual weapon is a great spell. Gather your party and venture forth!. In Baldur’s Gate 3, the Cleric class represents divine spell casters who draw their power from a specific deity or a divine source. You have to keep in mind it's only a single bonus action and doesn't take concentration, so it doesn't have to be super powerful. BG3 is the third main game in the Baldur's Gate series. lsx file on this line for level 2 spells. You can see the default non-subclass spells, adding it to this line will add the spell as an option in the game. Description. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. The idea is to abuse the Spiritual Weapon Cleric Spell (hence Divine Soul Sorc) which allows you to summon a ghost weapon and as a bonus action, attack for (X/2)d8+cha (X is the spell level). A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. Spiritual Weapon. I played a light cleric for 14 levels through PotA and while Spiritual weapon saw more use for sure, Flaming sphere was nice for creating chokepoints and area denial in small areas. Cleave is a weapon action available to characters proficient in and wielding a battleaxe, greataxe, greatsword, or halberd in their main hand. Such builds must use strength and no two handed weapon is finesseable. Properties Cost: Action Damage: 1/2 Normal Weapon Damage Details. The latter, on the other hand, is great for Clerics that don’t want. Clerics primary ability is Wisdom, their Saving Throw Proficiencies are Wisdom and Charisma and they have a Hit Die of 1d8. The added damage and the ability to engage enemies from a distance provide both offense and tactical flexibility. Generally if you just need damage SW is better but FS might be more useful against high AC/low dex enemies. The summoned weapon can last ten turns. BG3 Full Helldusk Armor Set Guide. BG3 is the third main game in the Baldur's Gate series. Here, I have enlisted which spells, feats, and cantrips to choose at which level For Best Healer Build: Level 2: Sanctuary spell. Keep. It can be found throughout the game in various places. BG3 is the third main game in the Baldur's Gate series. One reason I wouldn't pick Spiritual Weapon at 10th level is that in higher level play, combats can become much more mobile than at lower levels. It does have health and can be targeted with attacks, which I assume Larian did to avoid abusing the AI with stealth. 175 damage per round Either way you choose to do it you gain 1 round of spirit guardians or 1 spiritual weapon attack extra. Description. It is the best spell. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. This means that the mace is doing the same average. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. 2. damage in a 6m/20ft blast centered on the target. The weapon is Ethereal , Immune to Psychic and Poison. There are niche situations like ranged enemies or when Banish is the answer but they are pretty niche given lackluster. It lasts for 10 turns and is quite a resistant weapon. Flight is effectively a more expensive jump or misty step with zero benefit. Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Ring of Regeneration – Heals you for 1d4 hit points each round. Here’s a list of all the Weapons with the Extra Reach property in Baldur’s Gate 3. BG3 is the third main game in the Baldur's Gate series. Description. Here’s what makes the Sword of Justice special in Baldur’s Gate 3: Weapon Type – Greatsword. I've had a theory for a while that the reason Larian hadn't implemented spells like Flaming Sphere or Spiritual Weapon is some sort of issue with restricting Creature A. • 6 days ago. BG3 is the third main game in the Baldur's Gate series. Re: Bg3 missing critical spells. You lose Concentration on a spell if you cast another spell that requires Concentration. 9(3(3. Characters need to master certain Proficiency before using a weapon, and sometimes. One of the big limitations on clerics in BG3 during EA is the lack of core spells like Spiritual Weapon. Bigby's Hand: Yes. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Halberds. Each weapon comes with appropriate weapon type skills, including the likes of Concussive Smash, Lacerate, and Piercing Strike. It’s all force damage, no matter the weapon, which is a plus cause almost. Doesn't provoke Opportunity Attacks. 4. My mental image of a barbarian is wielding an axe in each hand but in BG3 it’s probably best as a great-weapon class. It attacks again when sustained. Weapon Enchantment: +1. Her main method of dealing. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 9. If you're going to maintain concentration then spirit guardians is always better. 100 turns . For other tips, you can visit our BG3 guides hub. The spiritual hammer deals crushing damage and has a range of 1 ft. If you are leveling Shadowheart as a pure Trickery Cleric, she will gain access to a plethora of spells at each level. When you cast the spell, you can make a. e. I guess its nice for the damage soak and taking some hits but all in all im pretty. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Mace. Spiritual weapon deals: (1d8+5) * 0. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Description . BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. wiki. Duelling is particularly good if you are out of Spell. Jump. After the character creation in BG3, players will need to select specific spells to make the best Healer build in 2023. Spiritual Weapon: Spiritual Weapon is a powerful Spell that enables you to Summon a spectral weapon of your choice to an area you can see within range. The weapon is Ethereal , Immune to Psychic and Poison damage, and Resistant to all other Damage Types. The flight is okay; what bothers me more is that it can be attacked (in 5e a spiritual weapon is invulnerable) plus enemies get attacks of opportunity against it. On a hit, the target takes force damage equal to 1d8 + your Spellcasting Ability modifier. Spiritual Weapon: Lv 2: Evocation: Action Level 2 Spell Slot: Summons a floating, spectral weapon that attacks your enemies alongside you. If you aren't familiar with it, it's a level 4 Conjuration spell that essentially creates a stationary melee turret that deals radiant damage (Dex save for 1/2). Swing your weapon in a large arc to attack up to 3 enemies at once. One of the most helpful Cleric spells in Spiritual Weapon. 4: wall of force. There is a variant of this weapon with the same name that lacks the Githborn Psionic Weapon special ability and has a price of 85g instead of 130g. It can Fly using its Movement Speed. Spiritual Weapon is a fantastic spell that lets you conjure a weapon of divine energy to attack. BG3 is the third main game in the Baldur's Gate series. Read on to learn more about this spell, its effect, range, and duration, as well as the classes that can use this spell, and more! Spiritual Weapon is in the game! In Fextralife new video, there is a small snippet of Shadowheart summoning a spiritual weapon. Summons are stackable. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. always feels like a wasted 2nd lvl spell slot. 8 kg 3. There are tons of combinations with. true. You can parry a spiritual weapon because its description says it is a melee weapon attack and you can parry melee weapon attacks. Summon a floating, spectral weapon of your choice that attacks your enemies alongside you. BG3 also does not have a race that offers a free feat at level 1, meaning using feats to gain a Bonus Action is also much more expensive. Malaficus Shaikan Aug 14 @ 10:28pm. a reach weapon to make a melee attack beyond 5 feetThe weapon is considered Ethereal, and immune to Lures, Psychic Damage, Poison, and resistant to many others. BG3 Morninglord Radiance is a unique ability that can give your melee attacks extra radiant damage. The spell itself only needs a 2nd level spellslot and a Bonus Action to cast, but what puts it on A-tier is the fact that it doesn't require concentration. Thunderwave The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. When you cast the spell, you can make a melee spell Attack against a creature within 5 feet of the weapon. This ability allows them to channel positive energy into their weapon, adding their Charisma Modifier to their attack rolls. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. Share! Spiritual Weapon is a Level 2 Spell from the School of Evocation in Baldur's Gate 3 (BG3). SW is a great spell, absolutely. targets of any size. Sneak Attack Hide. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. In Baldur’s Gate 3, the Cleric class represents divine spell casters. Spiritual Weapon is a bonus action, and its subsequent movements and attacks are all bonus actions. Veil of the Wind: You gain a +3m/10ft bonus to movement speed and jump distance. 2018-10-08, 08:24 PM (ISO 8601) Spoilers. The typical range for melee weapons is 1. When you first meet her, you will be escaping the Nautiloid with Lae'zel. Sethan: Spiritual Greataxe: Summon a spiritual twin of Sethan in a point you can see, dealing 3d8 + spellcasting modifier Force damage on a hit (Long rest) Sethan: Reduce: Make a creature smaller. BG3 is the third main game in the Baldur's Gate series. Resistant to Force. Location: UK. Spiritual Weapon. Level 3 - Domain Spells (Magic Weapon, Spiritual Weapon) Level 5 - Domain Spells (Spirit Guardians, Crusader's Mantle) Level 6 - War God's Blessing (Subclass Feature) Level 7 - Domain Spells (Stoneskin, Freedom of Movement) Level 8 - Divine Strike: Weapon (Action) Level 9 - Domain Spells (Flame Strike, Hold Monster). Round 3: Spell, weapon attack, dodge, or cantrip. Add: Spiritual Weapon - Summon a floating weapon that you can control; deals 4-11 force damage. gameslantern. While the sacrifice of my reaction hurts, my Paladin typically fights side-by-side Karlach or a spiritual weapon, both of which can deliver an opportunity attack for him. Cleric have a lot of good damage spells (inflict wounds, guiding bolt, spiritual weapon etc), in addition to healing, buffing and decent proficiencies. As a bonus action spell, Spiritual Weapon earns its place in this list. Using the Dueling fighting style maximizes damage while using a one-handed weapon and a shield. It's the weapon you conjure as a bonus action that is restricted to melee without the special invocation. Spiritual weapons allows you to summon a t ranged a magical weapon that does spell melee attacks. Here are the best spells for Shadowheart in Baldur’s Gate 3:. Damage – 2d6. Spiritual Weapon; Spell Slot Level 3 [edit source] Animate Dead can be learned by a Wizard, Cleric, Circle of the Spores Druid, or Pact of the Tome Warlock. You will need a caster with the spell and 11 full caster levels, or 10 full and 2 half to get the 6th slot for this. The same is true of other AoE spells, and it's been an issue with Larian's game engine from before BG3. Spiritual Weapon or Fire Shield for Hexblade 1/Swords Bard 10 (or other magical secrets). Sacred Flame is a Cantrip from the Evocation School. Harper Sacredstriker – Allows you to use Spiritual Weapon at 6th level. break it. Unlockable Skills/Spells. r/BaldursGate3. It can Fly using its Movement Speed. Probably the most apparent difference between BG3 and Solasta. Its resources are a Bonus Action and 6 m / 20 ft of Movement Speed. The weapon you use isn't important other than the damage range. The weapon becomes magical, receiving a +1 bonus to Attack and. Turn your weapon into a. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. There is a big difference between flame blade and spiritual weapon. 14. Caster can't become Invisible while Concentrating on. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. They can be summoned to a spellcaster's aid with the spell Spiritual Weapon. The other option would be that the spiritual weapon itself should be unseen to get the advantage, but then, spirityalweapon has almost no way to be modified to become obscured or invisible (almost, because with darkness you kind of can make it attack to someone who can't see it). Spiritual Weapon Tips & Notes for BG3 Upcasting: For every 2 spell levels the weapon gains 8 Hit Points (20 HP base) and deals an additional +1d8 damage. Your best option would be a warlock or a cleric. Baldur's Gate 3. Level 3: R emove the Sanctuary spell and get Spiritual Weapon instead. You may try to move it closer to the wall. Game is fantastic, cleric is otherwise great, everyone is sexy, but spiritual weapon feels terrible. and there is no spiritual weapon in game yet. The super low movement speed is annoying but accurate. Further down below, you can find a list of all halberds in the game. If they attack from stealth with a melee dual wield build, they consume 1. They have a range of 1. Spiritual weapon makes no such mention, so it hangs around doing nothing while you are out. "You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Radiant damage. 4 Spiritual Weapon. Interact with the furnace to light the fire, and then use the blacksmith’s bellows beside it to stoke the fire. 5m / 8. 5) + 2(4)) + 0. It's a must-take for melee combat clerics. I mean we have Spiritual Weapon which fills a similar (albeit more flexible) niche, so it would be a sensible change, even if it. - Top - End - #6. False Life - Changed duration to 600 turns instead of until long rest. Your progression is all about your character's. Best BG3 Cleric Race: Duergar. Spirit Guardian and Spiritual weapon is just Soo good. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier. I’d quite like to use spiritual weapon again but just wondering if anyone has tried patch 3 on PS5 split screen and can let me. so long as it doesn't have concentration it's good, otherwise ruined. This Weapon receives its own turn in combat. The Greatsword is Ethereal, Immune to Psychic and Poison damage, and Resistant. Turn your weapon into a. Spiritual Weapon. You may try to move it closer to the wall. Himself, 11. I may have to add it to my list and see if it is just bugged or not. Exclusive to only clerics, the Spiritual Weapon spell is a must for those who have a cleric in their party. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. clerics have nothing left to contribute. 5m / 5ft. Your best option would be a warlock or a cleric. Get level 5. Spells are regulated forms of magic energy that can be used for dealing damage to Enemies, inflicting Status Effects, buffing Characters, or interacting with the environment. It got the last initiative. gmanlee95 • 4 yr. BG3 is the third main game in the Baldur's Gate series. There has been many times that I’ve been able to keep a squad of enemies from hitting my characters just by slapping down a spiritual weapon in the middle of them. Summon a floating, spectral weapon that attacks your enemies alongside you. Here are the best weapons you can find in Act 1. It adds Paladin’s charisma modifier to attack rolls on top of strength (or dex). 1K. create/animate undead, flaming sphere, spiritual weapon and planar ally. ) to any attack and damage rolls made with this weapon. Attacking or casting spells ends the status. The Halberd is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Here are the best spells for Shadowheart in Baldur’s Gate 3:. It's description does not say it is an object; it can't be grabbed and can't be stepped on. I am not sure which one you are! In any case, this list should be useful for you. Also you read that right, BG3 elemental weapon damage is +1 (weapon damage type) +1d4 (elemental), for 2-5 damage. This spell summons a spectral weapon that can attack each turn without expending a precious action. There’s a mod for changing the eldritch blast color. The weapon lasts 10 rounds, has decent durability, does a reasonable amount of damage, and has a non-negligible chance to hit. In BG3 it's a little different, unfortunately. Spells to consider are Aid, Hold Person, Silence, and Spiritual Weapon. bg3. Spiritual Weapon. I don't car, but I can't end the turn. There are no "general rules" to spells. 7 Crusader's Mantle. Character Build. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The interactions with Concentration are straightforward -- you can't concentrate on two spells, so two spells that summon creatures and require concentration can never exist simultaneously (at least. Other worldly summon 9. (p. As the title says - if SH summons spiritual weapon (in my case, greataxe), I can't end her and weapon's turns. Spiritual Weapon (Lvl 6) Reduce Weapon Enchantment +2 Cleave Lacerate Prepare: The Undead Bane: 1d12+1 Slashing: Uncommon: 1. Range: 18m. A pity. The Pain Maiden's Blessing: After a successful attack with this dager, the wielder receives a +1d4 bonus to Attack Rolls and Saving Throws unil the end of their next turn. This will cause the drows to join you as an ally, making it much easier for. 2nd: Silence, Spiritual Weapon, Warding Bond, Aid*, Lesser Restoration* 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope*. Sacred Weapon is a Action in Baldur's Gate 3. My understanding is that on the turn you actually cast the Spiritual Weapon Spell, casting it is the bonus action and making a melee attack with the spiritual weapon would be your action. Summon a floating, spectral Trident that attacks your enemies alongside you. That doesn't work in 5e if the pikeman can still hit the goblin. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Mar 2, 2023, 11:13 am. Range: 18m. Duration: 10 turns. Till long rest8 Standalone add-ons for increased movement speed (A) and HP (B). BG3 Full Helldusk Armor. Finesse. For the most common, nonmagical kind of this weapon, see Sickle. Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. ago. Spirit Guardians: No, assuming you cast it before Sanctuary. Ideally though you don't want more then 2 for the most part. On a successful Save, targets still take half damage. Ranger is very good in this game as well. •. targets of any size. Location: UK. The point of the above illustration is to show how the spiritual weapon, once created with a Bonus action, can be used with a Bonus action to attack on subsequent turns in combination with a variety of other Actions.