Duckstation opengl vs vulkan. 2. Duckstation opengl vs vulkan

 
2Duckstation opengl vs vulkan i am using ryzon 5-6300 and RX6600 GPU, playing persona 4 golden on yuzu and the app set default by openGL

Please let me know in the comments! OpenGL is the most stable option, Vulkan the most efficient. Use OpenGL or Vulkan for Exclusive mode. Nvidia has solid OpenGL drivers. Gravitationsfeld • 5 yr. Not wanting to have to write this, and wanting to support as many people as possible without being constrained by early OpenGL semantics (due to people stuck on OSX) is the main. Via RetroArch menu: ┣ 📁 RetroArch Menu. 25. Dramatically more stable performance with Vulkan. so maybe it is worth using. With old hardware you use DirectX9 or OpenGL 3, or OpenGL ES 2. Then, in 2017 posts like this appear, claiming that. Because there is a lot of work to do to make a good reliable game engine. It really shows, NVIDIA has a lot of work to do when it comes to the newer low-level API's (DirectX 12 and Vulkan), but their support for the older and far more widely used DirectX 11 and OpenGL is damn near flawless, which explains your 750 Ti performing much higher on OpenGL. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen. 0GHz. 42K views 1 year ago. yabasanshiro. It also does not support . Plus it supports OpenGL DX11 and Vulkan! This could very well be my new favorite Play station 1 emulator and for good reason and it’s available for Android Windows and Linux! 1. It's a sad day for Playstation emulation. Duckstation has modern enhancements built-in like PGXP, upscaling, texture filtering, emulated CPU overclocking, hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering (both of which have true color (24-bit) support). be. You can see the results on YouTube. In Chrome. 需要对PGXP功能进行一些调整,并且关闭纹理校正。. Performance is one, some GPUs may perform better with either. 0 (or Vulkan 1. Performance comparison. xKynOx posted. However, one advantage of Vulkan was, higher performance. Keep in mind that Vulkan is a very complicated graphics API and is still considered WIP in Unity. Direct3D application development targets the Microsoft Windows platform. OpenGL is considered an ageing graphics API, with buggy and slow drivers, and performance bottlenecks. The github repository is now in read-only mode AKA closed, as you see here. If you do in vulkan, will run, but you will waste too much time learning it. After the upgrade, the OpenGL driver stopped working, and it displayed the error…Duckstation dont have 1+ second of audio delay like epsxe Turning down the audio latency to low will make it run less smoother. • 25 days ago. Mario Strikers: Battle League. However, extensions typically don't come with a deployment timeline or a guarantee of which devices will support them. If you're having difficulties with the emulator, you can just check the guide right below:At one time Vulkan was recommended for AMD cards and OpenGL was for Nvidia. 0) and above SDL or XInput compatible game controller (e. DuckStation is one of the better PlayStation emulators on Android. Sometimes referred to as "Beetle PSX. Performance and may vary on which. Duckstation is newer, allows for better graphics (PGXP geometry correction fixes the wobbly polygons on the PS1, and there are options for better colour, custom aspect ratios etc. If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. • 25 days ago. Recently, with the advent of the new low overhead APIs - whch is a major turning point for graphical programming - there are DirectX 12 for Windows and XBOX, Metal for iOS and Vulkan (the new. I can't stand touch controls. 8. A tag already exists with the provided branch name. And one thing ePSXe doesn't have is the Vulkan renderer, which really helps in case you're trying to play on a crappy. With The Talos Principle at 4K, the Direct3D 11 renderer remained faster than OpenGL and Vulkan. 0) and above. For the hardware renderers, a GPU capable of OpenGL 3. g. DuckStation is an simulator/emulator of the Sony PlayStation(TM) / PSX / PS1 console, focusing on playability, speed, and long-term maintainability. RetroArch is also able to stack these shaders to create a combined effect. 23-14088 stops giving me a render output. OpenGL uses a single state-machine, which means that every host instruction is sequential, making it less feasible to run on multiple threads. Yuzu Support. That is why switching from OpenGL to Vulkan has less performance benefit (and some cases, even a performance drop). One of the key differences between OpenGL and Vulkan -and something that needs careful consideration when porting to Vulkan, is the coordinate system. By LM Kurniawan / April 26, 2023. OpenGL vs Vulkan. DX12/vulkan will not likely replace DX11/gl4. Duckstation is one of the best ps1 emulators out there. EmulationStation Desktop Edition (ES-DE) v2. “With BasemarkGPU we focus on the Windows 10 platform and see what that brings us in performance as we can measure OpenGL, DirectX 12 and Vulkan, which is a nice option to look into from an API comparing perspective. Menggunakan Vulkan dapat menghasilkan frekuensi gambar yang jauh lebih tinggi untuk banyak game, tetapi DirectX 12 cenderung memberikan pengalaman yang lebih stabil. How does Vulkan stack up to OpenGL ES 3. It is free, fully featured, and supports a multitude of settings. Super Smash Bros. RAM: 16GB. 2 Fork has significant modifications for enhancements as well as Vulkan renderer support. As kraut said, it's okay to switch to check to see if the other is better. Duckstation is the undisputed best PlayStation One (PS1) emulator across all platforms. OpenGL is mainly for really old PCs like over a decade. Anda harus menguji keduanya dan memilih salah satu yang paling cocok untuk game yang ingin Anda mainkan. Dio. I know Naughty Dog in particular loves to see people tinkering with graphics APIs. 1 RAM: 4 GB minimum, 8 GB or more recommended On top of this, you need to be mindful of your GPU configuration – Even though both Nvidia and AMD GPUs are almost entirely supported, you need to ensure that you have installed the latest driver versions ( See Method 3 )If you're looking for standalone emulators, duckstation covers PSX and simple64 covers N64. Activity is a relative number indicating how actively a project is being developed. I could be dead wrong, but this dude is an awesome developer. Yes use Vulkan if there is an option since AMD hasn't updated their OpenGL implementation in a while. DuckStation supports cue, iso, img, ecm, mds, chd, and unencrypted PBP game images. e. BIOS []. But when it works, Vulkan is the shit. Accessing to options. i am using ryzon 5-6300 and RX6600 GPU, playing persona 4 golden on yuzu and the app set default by openGL. Probably wait for somebody more experienced to respond but if I recall correctly this is a. These are the reasons a swap chain in Vulkan is treated as an extension: it provides render targets (buffers or images like FBOs in OpenGL) that integrates with OS specific code. The emulators are also available in the Flatpak store. Beetle PSX HW currently runs on Linux, OSX and Windows. Infinite Dreams showcases their “Sky Force Reloaded” game title in two different builds on Android: on the right hand-side you can see the version running OpenGL ES and on the left hand-side the version running Vulkan. Sadly that's the only answer I can give. Vulkan and DirectX might be a little more complex than OpenGL but build upon the same basic concepts. 0; The other option is to modify the perspective matrix to match up with Vulkan. It designed to support a wide variety of GPUs,. '90s APIs [] (Glide, DirectDraw 1-7, Direct3D 2-7, OpenGL 1. Vulkan should be faster on AMD cards. Recent commits have higher weight than older. AMD cards especially used to excel at. ago. 0 is quite old now, you should upgrade to development versions. Here is the problem that I am facing. optimistici generalization with a zillion parameters for something that can only be done with one single particular magic combination of parameter. 3): Jon LeechI updated the DuckStation emulator on my Retroid Pocket 3 Plus. yep, my game just closes itself when harvesting 3 fields. If you have a very low-end computer, it’s recommended to stick to D311 or OpenGL. And ran each game with OpenGL and Vulkan. It covers the basics like save and load states, a high level of compatibility for games, and. 6 to now almost 4. The emulators are also available in the Flatpak store. OpenGL is on life support, it's a fallback. 2208-windows-x86. close if old. Since Vulkan makes a distinction between the primary/secondary level of the command buffer and the queues where that CB can be sent, it is possible in Vulkan to have secondary command buffers that execute on compute or copy-only queues. Stars - the number of stars that a project has on GitHub. Visual C++ Redistributable Runtimes All-in-One (Windows 7-11) [MSVC++] [MSVC++ installer] dl, unzip, run . r/emulation. RPCS3. If your games are in other formats, you will need to convert or re-dump them. If there are any other emulators that would work better, please let me know. OpenGL has been borrowing stuff from Vulkan/Direct X12/Metal such as persistent memory mapping and minimal attribute layout control so it could have an edge here. (12-05-2018, 01:50 AM) extherian Wrote: I've been told before that OpenGL is slightly more accurate for certain edge cases than DirectX 11, but I'm stuck with DirectX 11 since I have an Nvidia GPU and want to use Ubershaders (presumably they're still broken on other backends). I am using Vulkan. Relatively high degree of compatibility; Has three hardware renderers: OpenGL, Vulkan,. We recommend that you update to the latest Intel Graphics driver to get full API support. You should use Vulkan in general, and OpenGL if you encounter issues. Jul 26, 2016 at 3:58. It's a marginal fps gain, if any. "BGFX abstracts rendering APIs, Vulkan and OpenGL are rendering APIs. DuckStation features a fully-featured frontend built using Qt (pictured), as well as a simplified frontend based on SDL and Dear ImGui. So, basically anything made in. I try to keep the first post as up to date as possible. . Once in Documents, click DuckStation . If you update your vulkan drivers but fail to restart it may cause an issue where vulkan fails to initialize normally. Switching to Vulkan fixes the problem but increasing resolution doesn't seem to do anything. No. It can be slightly ameliorated if the "CPU frequency scaling (overclock)" core option is increased to 150%. For beetle-psx vs duckstation, AFAIK beetle-psx's vulkan renderer is relatively comparable to duckstation, but beetle-psx's OpenGL renderer is significantly buggier. Please make sure that when your question is answered, change your. Not all emulators have Vulkan. TL;DR: Choose your tool based on your requirements. Xbox doesn’t support OpenGL or vulkan and I think Xenia (360 emulator) requires one of them. Digital image processing (such as upscaling, motion smoothing and edge smoothing etc. SwanStation is a hard fork and open-source Libretro core implementation of DuckStation, which is an emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The Vulkan approach (which is also used in directx) maps to floating point numbers better since floating point numbers have more. The new graphics libraries require a LOT more work to set up, and while they can offer more performance when well architected, for many solutions it is still more efficient to use the previous Gen API. An Android version has been started, but is not yet feature complete. The source code is published under the MIT License. ; Renderização de hardware (D3D11, D3D12, OpenGL, Vulkan, Metal) e renderização de. Vulkan itself runs on Windows, Linux, Android, Nintendo Switch and Google Stadia. You're not wrong, but PCSX rearmed is a fork of a fork. Most applications require a major redesign in order to see a speedup from Vulkan. This one is very easy to set up, like Duckstation. mupen64plus_next (on windows) boom3. . Cross platform, non-vendor-specific, supports many types of hardware from multi core CPU to GPU to FPGA. Resolution Scale: Bump this up! Multisampling Antialiasing: Bump this up too! Texture Filtering: I left this off, but you can try it. . This feature comes courtesy of Stenzek, known for their own emulator, Duckstation. Vulkan’s biggest merit is that it supports a variety of platforms. Nowdays all emulator devs begun incorporating vulkan api which is good since it is much lighter on the harware itself and. I can't stand touch controls. Duckstation's on-screen d-pad is oddly spaced out, I appreciate that I can now switch to a single analogue style but the ability to customise on-screen controls would be very welcome in future updates. My gameplay feels smooth!I realized I flinched playing the game expecting lag and FPS drops, which never came. “A lot of people were asking for a Vulkan renderer and courtesy of Stenzek it is finally here,” the PCSX2 devs say in a tweet. After launching a game, tap the three-dot pause button on the top-right, then select “EDIT CHEATS”; most games will have the ability to toggle ON widescreen hacks. imo , i would recreate the Vulkan part so the. September 28, 2022 11:05 PM. Open GL emulation is more precise even at framerates higher than 30fps. 5 or Vulkan 1. After months of demand, PCSX2 has gotten itself a Vulkan renderer. 超强PS模拟器 DuckStation 运行《格兰蒂亚》. OpenGL ES vs. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. the duckstation core that is actually called "duckstation-libretro" is old and deprecated. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. . 2. Most likely is that you just enabled every enhancement feature without reading it. The color changes depending on the on-screen content. As well, it meets modern multi threading needs, which OpenGL wasn’t designed for back in 1997 when CPUs were all single threaded (mostly). OpenGL is primarily focused on software, and C code runs on most modern platforms that are compatible with it. Vulkan and DirectX 12 reduce that overhead, which means more objects, textures and effects can be drawn to the screen. If your phone. Key Takeaways. OpenGL implementations exist for a wide variety of platforms. With an Intel GPU, DirectX 11 runs around 25 percent. You can easily upscale to 4K and beyond “Almost 8K at 16x resolution”! Plus it supports OpenGL DX11 and Vulkan! >This could very well be my new favorite Play station 1 emulator and for good reason and it’s available for Android Windows and Linux! high degree of compatibility2. It's really going to depend on the emulator and whether or not they optimized their code for vulkan. g. For example, Dolphin is consistently faster on DX11 on my Laptop with a GTX 960M compared to Vulkan. Whenever I switch to Vulkan the recompilation of all shaders, even on a barebones scene, takes too long compared to DX. This is developed and maintained primarily by stenzek, the same developer of the iconic PlayStation 2 emulator, PCSX2. Vulkan is a new clean-sheet graphics API -- in the same way that OpenGL, Apple's Metal, and Microsoft's DirectX/Direct3D are graphics APIs. chd files which is a heck of a lot nicer that multisession bin/cue files. I hope someone as capable as Stenzek take over the project and keep improving it. At the top right, click More . Software rendering is usually used as a fallback when there is no (suitable) GPU available. Vulkan can also run on MacOS and iOS when using MoltenVK as abstraction layer. try both, see which one works best for you on a game-per-game basis. 1/OpenGL ES 3. The minimum is averaging from 1 second. OpenCL for GPGPU. And ran each game with OpenGL and Vulkan. It is also less prone to have some weird glitches on textures and geometry. Difference Between OpenGL vs Vulkan. So Vulkan via MoltenVK seems the way to go. For general information on Vulkan®, and the comparative merits of Vulkan® and OpenGL®, see the official Khronos Vulkan® Web site and Vulkan® vs. If you are using older NVIDIA GPUs, expect much lower performance when playing DX12 or Vulkan games in Linux. Once the frame has been processed,. The PlayStation 2 emulator primarily used OpenGL in the past, but the addition of this new renderer allows for a performance boost in some notoriously difficult-to-emulate games. The chad Vulkan vs the virgin OpenGL. Fast PlayStation 1 emulator for x86-64/AArch32/AArch64. I'm including two logs, different systems but both GPU's run the same Kepler architecture. Vulkan: It is a low-overhead, cross-platform 3D graphics and computes API that provides high-efficiency, predictable performance. Download DuckStation. Yeah, I don’t have the DuckStation option on the drop down list for some reason. A lot of people were asking for a Vulkan renderer and courtesy of Stenzek (Duckstation) it is finally here! It performs better than OpenGL in a lot of cases on similar blending levels so it should make a couple of harder to run games much easier to play!I highly recommend using OpenGL instead of Vulkan since Vulkan API have some slowdowns in DuckStation while OpenGL does not. There are surely a lot more differences when comparing these APIs further, so here’s my list of. Right now there is a huge gap, commonly attributed to the unoptimized OpenGL drivers on the AMD side, meaning that even a 5700XT won't reach 30FPS in places where a GTX1080 was chugging along at 45-50 with the same settings, even though the 5700XT is normally (i. The OpenGL R Graphics System: A Specification (Version 3. Place the bios in the bios folder. ago. OpenGL has been borrowing stuff from Vulkan/Direct X12/Metal such as persistent memory mapping and minimal attribute layout control so it could have an edge here. github/ISSUE_TEMPLATE":{"items":[{"name":"bug_report. It’s something that core Vulkan (which is platform independent) can’t do. Gender: Male. 3. He did provided vulkan renderer mode for latest builds and he wanted to include DirectX12 renderer in future. Hey guys I didn't know that Aethersx2 could do this, Backwards compatibility is real. 80 GHz 7nmGPU: NVIDIA GeForce RTX 3060 Ti 8GB 8nmMBO: ASRock B550M Steel Legend (AM4)RAM: G. Join. I was hoping to run games at that resolution since its 720p screen but do I need to drop them to a 2x? Also I use fast forward alot for my RPGs, not sure if that impacts the resolution scaling. 1, presentada a finales de 2018 añade mejoras importantes como el soporte de HLSL, que es la alternativa de DirectX 12 a la gestión de operaciones de shaders sin necesidad de precompilación, mejor compatibilidad con DirectX 12 (a sus muchas subrutinas a parte de los gráficos), soporte explicito para sistemas. The majority. I’ve found much greater success using dx11, but you could try both and see. 3. Duckstation core is great if you want good graphics but something simpler to configure. Allows you to internally upscale the resolution 4. DuckStation features a fully-featured frontend built using Qt, as well as a fullscreen/TV UI based on Dear ImGui. So I'm using retroarch on my windows laptop (i3-8th gen with 8gb of ram) and I'm trying to set up the ps1 emulation. 1 in graphics and performance? In this article we run multiple tests to determine a winner. Duckstation is a complete PSX emulator that uses a myriad of features to compete with other top emulation programs. I've decided that Swanstation is the only PSX emulator people need in retroarch unless they are running on ARM or something. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. Vulkan is more to make dev's lives easier than for the players. in OpenGL a texture is a texture is a texture, but in Vulkan you need to specify whether it's going to be used by a fragment shader or a compute shader and so on. Compared to OpenGL and. You’ll especially notice this on games with lots of shaders – such as. Where you are given the option to choose, DirectX, particularly the newest versions, is likely to provide a better overall gaming experience than OpenGL. Beetle PSX HW is a port/fork of Mednafen's PSX module to the libretro API. Illustrious_Patient6 • 1 yr. The emulators are also available in the Flatpak store. I know there are already some older posts with this problem, but there are no solutions for this, so I'm asking this now. Inside DuckStation's folder, you'll find a folder called “ bios ”. This makes it a potentially better option than DirectX 12 on lower-spec computers. The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives. Open gl es is a graphics api. 0 in almost just a day. OpenGL and Vulkan are both APIs (Application Programming Interfaces) used to develop and render 2D and 3D graphics applications. I have only tried ePSXe on a x86 PC but I think that Duckstation is superior, the interface is better, the features are better, the save system, the cheats system, etc. DX12 is mainly for the Xbox one build of Duckstation but again afaik there's no benefit to using it over DX11. That said I recall ePSXe was also plugin hell, and there was an entire app built around saving custom plugin configuration profiles for different games to maximize compatibility. ago. More recently, I have tried writing this same. Today, The Khronos Group, an open consortium of industry-leading companies creating advanced interoperability standards, announced the latest updates to Vulkan, the cross-platform 3D graphics API and its ecosystem. Due to its lack of support for Vulkan, the only option on this laptop for hardware-based rendering on Windows in the past was Beetle PSX HW with OpenGL driver. 1 or OpenGL 4. Lebih. . OpenGL is a little more restrictive and only allows developers to program with it in C. Depending on the Android version, you might have issues with Vulkan sadly. Software renderer internal resolution upscaling, implemented by simias;The first option shows the Renderer you can use on Duckstation. Things have changed. CITRA | Vulkan is Finally HERE | OpenGL vs Vulkan - Test in 13 Games. 0/Direct3D 11 Feature Level 10. Below are the top 6 differences between OpenGL vs Vulkan: ADVERTISEMENT Popular Course in this category OpenGL - 4 Courses in 1 Key Difference Between OpenGL vs. Vulkan is essentially a new and improved OPENGL. (VRAM) If you want to take advantage of 2K resolution or higher you will need at least 4GB of VRAM. if you want to use OpenGL with internal resolution scaling for 3D games it's better to use Desmume. Has three hardware renderers: OpenGL, Vulkan, and Direct3D113. Ultimate. Mario Strikers: Battle League. Inside this bios folder is where you need to place inside “. Last. Graphics developers with a history of using DirectX and OpenGL may feel familiar with many aspects of low-level GPU APIs such as Vulkan. txt","path":"src/frontend-common/CMakeLists. 2. But that was also a long time ago. I also like that it can detect which controller should be dualshock and which should be analog and set that for me. Vulkan targets high-performance realtime 3D graphics applications such as video games. Vulkan is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. For me (NVidia GTX970M), Direct 3D 11 is below both Vulkan and OpenGL with Hybrid Ubershaders. The Duckstation core runs great. Even then, the audio delay is not completely gone, it's just reduced. Vulkan offers the following advantages over. Hey all, I recently "bought" Metal Gear Solid for PS1. This leads to our. This is the lag caused by the modern displays/televisions/monitors (due to the nature of the digital technology). Activity is a relative number indicating how actively a project is being developed. It came out in February, 2016. Vulkan vs DX12 vs Opengl. Learn how to change more cookie settings in Chrome. {"payload":{"allShortcutsEnabled":false,"fileTree":{"src/frontend-common":{"items":[{"name":"CMakeLists. . It is designed to take advantage of multiple CPU cores by allowing for multi-threaded command buffer generation and execution. Find Out More. Performance comparison. Just got my RP3+ in the mail! I immediately jumped into some Playstation but noticed some frame dips at 3x resolution. Kirby and the Forgotten Land. Direct3D is only interesting for Intel users. 25. Only RPCS3 with anything newer than build 0. 16 there was no vulkan, so the majority of tweaking was made on opengl, not that it means it's better. It is. Vulkan is the primary low-level graphics API on Android, replacing OpenGL ES. OGL works great on Nvidia, but it's old. Graphics: Nvidia GeForce GTX 1060 G6B. This is a showcase of the brand new Vulkan renderer going against OpenGL for pcsx2-v1. According to Khronos, they are "complementary". Knowing your GPU, performance is not really an issue for you. Vulkan is much more clearly laid out and the documentation is worlds better. You need to use. The 3DMark API Overhead feature test measures API performance by making a steadily increasing number of. A case study of the performance and power benefits of Vulkan will be presented. 2. 1): Chris Frazier Editor (versions 1. 8GHz. During the 90s, many PC game developers chose to use 3Dfx's Glide API for their Voodoo graphics cards. Super Smash Bros. 0 4GB GDDR5. github/ISSUE_TEMPLATE/bug_report. I went from 30 fps in hideout to a stable 60. Other features include: CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64) Hardware (D3D11, OpenGL, Vulkan) and software renderingIt performs better than OpenGL in a lot of cases on similar blending levels so it should make a couple of harder to run games much easier to play! Thanks Sten!". Vulkan is better, when supported. I have been wondering, though, if Vulkan's accuracy is closer to. Price: Free / $5. The opposite is software rendering where the CPU is used. OpenGL is similar to DirectX up to version 11, but controlled by an open. Use OpenGL for Hybrid mode. Join. D3D11: 65-117 fps on title screen, 46-83 in-game. It performs better than OpenGL in a lot of cases on similar blending levels so it should make a couple of harder to run games much easier to play! Thanks Sten!". Since you're using Launchbox, you can use the --appendconfig CLI switch to add a config. 또한 PCSX2에서 가장 난해한 벽중 하나였던 Vulkan과 DirectX 12를 지원하게 됐다. DuckStation is an simulator/emulator of the Sony PlayStation (TM) console, focusing on playability, speed, and long-term maintainability. OpenGL the GPU runs at 35% and Vulkan at 7% utilization, my CPU is the same at 26%. This is a fork of Duckstation targeting the libretro API - GitHub - piepacker/swanstation: This is a fork of Duckstation targeting the libretro API. • 2 mo. , GL can't interact with D3D11). However since the GPU is orders of magnitude faster software renders are. Set the Rendering Resolution to 2x or 3x. CPU EXECUTION MODE psx. by Hilbert Hagedoorn on Nov 18, 2020. With The Talos Principle at 4K, the Direct3D 11 renderer remained faster than OpenGL and Vulkan. I have two friends with the issue on both Vulkan and OpenGL. Mario Galaxy 2. VulkanSceneGraph. i wonder why the devolepers are so focussed on the OpenGL part , even tho multiple big (ger) emulators ( dolphin , RPCS3 PCSX2 ,already showed that Vulkan even benefits Nvidia cards way better than OpenGL. Duckstation outperforms ePSXe in terms of speed and performance, providing smoother gameplay with higher frame rates. They tend to support the common features across APIs but it gets weird if you move past that. As you may know as a POE player, there's a lot of shit that happens in a single second. The same with pppspp god of war Sparta Vulkan 6-7X full speed 55-60fps with standard drops. and the screen. I haven't tried duckstation on any other device. It's available for windows, linux, macOS, android and, surprisingly, the Xbox one. OpenGL is also more supported on Linux iirc. Black the same setting's runs perfectly . This article compares OpenGL ES and Vulkan, and outlines what developers should (and should not) expect when targeting Vulkan. ago. • 25 days ago. GL is the most compatible. With the new Doom64 port in Kex3, things are divided up into RHIs (Rendering Hardware Interface), to which there's actually 4; DirectX11 (with 10. I’ve found that DX11 tends to be more consistent, but gets noticeably lower frames, where Vulkan gets much higher frames, but it’s FAR buggier. Vulkan vs DX12 vs Opengl. i experienced a lot of screen frozen, not the game is frozen. , GL can't interact with D3D11). This is possible thanks to the PGXP feature that improves geometry and texture accuracy. Activity is a relative number indicating how actively a project is being developed. DuckStation has a lot more options including support for Software Renderer, Open GL/D3D/Vulkan, PGXP, a better interface, and of course the fact that it's actively developed is an additional plus.