Ela video games boosts content material attain. And video games are far and away the most popular form of play for older children. Ela video games boosts content material attain

 
And video games are far and away the most popular form of play for older childrenEla video games boosts content material attain All content in this area was uploaded by Esther Wekesa on Sep 27, 2020

. While playing team video games, individuals increase their skill and share knowledge with teammates . Children were asked how many hours a day they spent on social media, watching videos or TV, and playing video. The. The selected video games claim to train the following specific cognitive domains: working memory (20% of the games), attention (30%), response inhibition (10%), task switching (20%) and speed of processing (20%). Imaginative Worlds. Perhaps games could be tailored for this purpose. Students begin the Planning phase by using content-area texts to identify a topic of study. The content is provided for information purposes only. In relation to improving mental health which then reduces stress, your body naturally improves as well. 20, 2019 — A new study has discovered that US students achieve better results in reading and mathematics tests when they stay in elementary school for grades 6 (age 11-12) and 7 (age 12-13. Source: Université de Genève. is a game-based. Video games represent a diverse, exciting and potent media form, and they offer fresh possibilities as digital learning tools. com Benefits of Video Games in K-12 Education is a 2021 report produced by the Entertainment Software Association and the Higher Education Video Game Alliance that details how K-12 educators are using video games in classrooms across the U. The amount of time spent playing video games has increased steadily, from 5. Parents and experts feel that some games are simply too violent and that they demand. Ignite your child's love of reading and build valuable early literacy skills with these educator-curated reading games. The new generation of e-learners is “networked most or all of their lives” and possesses “little patience for lectures, step-by-step logic, and ‘tell-test’ instruction. Play-Doh is a prime example of an innocuous looking item and play that seems to have little to do with literacy. By converting the information into fun and engaging songs, mnemonic devices, and games, your child is more likely to synthesize the information. Not surprisingly, the cognitive skills that games can improve are the ones that players end up. To succeed in content marketing, you need to make sure your content reaches the right audience at the right time. Playing video games– even for just 2 weeks– showed how it could promote a higher cognitive function and better memory recall in. Ready to play for free! Yet clearly, incorporating the excitement of games into learning boosts student engagement. E. Video Game Playing Causes No Harm to Young Children's Cognitive Abilities, Study Finds. It really is a good idea to begin with the objective, and then insert the elements the player will require to get to the purpose, and obstacles that will make it far more tough. In others, they can buy them with in-app currency. Athletes in. DOI: 10. Studies have shown that playing video games regularly may increase gray matter in the brain and boost brain connectivity. Good news and bad news for video gamers: new research shows game play boosts visual and cognitive skills, but that too much of the activity is linked to behavioral problems. Getting them to "do what you want" is a matter of experimentation and professional development, as are most powerful teaching tools. Aligned to US Common Core State Standards for Reading: Literature; Reading: Informational Text; and Vocabulary Acquisition and Use. In fact, top scholars in the field have declared, “One can no more say what the effects of video games are, than one can say what the effects of food are” (Bavelier et al. Retrieved November 5, 2023 from / releases / 2020 / 09 / 200922112253. Get started for FREE Continue. By November 03, 2023. The gray matter is connected with muscle control, memories, perception and spatial navigation which are very important in the normal human behavior control. Unit 3. Video games can stimulate a whole range of human emotions, and it would appear they also have residual benefits; in particular, helping to make the players more creative. game content with the goal of influencing youth behavior. The game covers serious topics like bullying, teen suicide, drug use, and adolescent friendships. stephanab/Representational Image. Creatively, video game users are also more likely to demonstrate higher levels of creative thinking in terms of flexibility. Retrieved November 22, 2023 from / releases / 2013 / 08 / 130804081115. This is a video from the 2021 Brain Awareness Video Contest. Video games can also improve memory and attention skills. *More than 214 million Americans play video games *64% of U. Summary: The human brain learns and adapts. The study, “Can E-gaming be Useful for Achieving Recommended Levels of Moderate to Vigorous-Intensity Physical Activity in Inner-City Children,” appeared January 9 in the online edition of the. Taylor noted past studies have demonstrated frequent participation in brutal games can lead to desensitization to violence and an increase in aggressive thoughts. Stress increases cortisol that causes ailments like hypertension, gastritis, and other cardiovascular diseases. “Every sports team and video game uses immediate feedback. In our new study, we investigated how video games affect the minds of children, interviewing and testing more than 5,000 children aged ten to 12. Browse through our collection to find the right quiz for you. A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld. Play on Words game is an award winning game that combines Scrabble and Anagrams. physical reaction (e. , an educational game designed to enhance the executive function of switching between tasks, improved their focus-shifting skills compared with students who played a word search game. This process of in-game oral and written communication deserves greater scholarly attention, as many publications that examine video games and literacy examine how people write and talk. 3% year. In 2019, there were more than 2. The new distribution deal sees the integration of content from the iGaming provider to. Through their observations and interactions with others, individuals also learn about the appropriateness, usefulness,. " -Beavis (2014) Ready to use. inaccuracy or would like to send an edit request for the content on this page. "Video game practice optimizes executive control skills in dual-task and task-switching situations. Karolinska Institutet. Make ELA games a part of your kid’s routine and turn learning into a fun adventure! Visual arts education boosts students’ academic achievement. ScienceDaily . "— Ela Operator Video Elżbieta "Ela" Bosak is a Defending Operator featured in Tom Clancy's Rainbow Six Siege, introduced in the Operation Blood Orchid expansion alongside Ying. Online ELA educational resources include fun ELA reading resources and ELA writing resources for kids. 1. 3rd grade reading & vocabulary . Feb. Step 6: Plan Content Distribution. Games increases a person’s ability to switch between tasks and incept multiple ideas at the same time for problem solution. See below how owned, earned, and paid media can work together: ELA practice and instruction for 5th grade, covering reading comprehension and vocabulary. In other words, you have to be working on something that has. PBS Kids. 1. With numbers like that, you’re in good company if gaming is your choice of hobby. Source: Iowa State University. Electronic Arts (EA-0. Playing a video game is not an easy task. The results demonstrate improved reading abilities after just twelve hours of training. Check out our list below! 1. Playing video games can be good for your mental health, a study from Oxford University has suggested, following a breakthrough collaboration in which academics at the. And video games are far and away the most popular form of play for older children. Unfortunately, for our Digital Immigrant teachers, the people sitting in their classes grew up on the ‘twitch speed’ of video games and MTV” (Prensky, 2001, p. As much as there is a negative side to this, the positive aspect is that video games help kids learn about empathy. Just like hashtags, location tags are a free way to give Instagram vital information about your post. Video games increases our brains' gray matter. As long as we keep the purpose of the activities clear. Get More Features Free. Educational video games can boost motivation to learn. He reported, “When I was little I used to like to play. However. Retrieved November 20, 2023 from / releases / 2013 / 11. "Prior research by our group and. Summary: Video games that foster creative freedom can increase creativity under certain conditions, according to new research. 3% year to date at the time of writing. Aligned to Common. Benchmarks? (Play the Fourth Grade ELA FSA Test Prep Game for weeks or even a month or two) Watch the fourth grade reading test prep game trailer. Playing action video games can boost learning, new study reports November 10 2014. Games increases a person’s ability to switch between tasks and incept multiple ideas at the same time for problem solution. The game is simple, fun, creative, and silly. Walden Game. 7, 2023 — Despite old fears that bad effects follow excessive video game playing or questionable game. Since most of our video content contains short marketing tips, that’s to be expected. The idea of using games to engage students is not a new concept. Despite video game research being a recent phenomenon, it’s proven that video games do provide out-and-out brain gains—good news for those of us partial to a video game (or two, or three, or 400). D. Featured Resource: The Ultimate Video Marketing Starter Pack. Also, some a study German studies have. This is where the content distribution strategy comes into play. Use visuals and manipulatives such as flannel board pieces, props, puppets, and “realia. But a new study by researchers suggests that certain blood-pumping video games can boost. For the study, researchers tracked more than 3,000 children in 3rd, 4th, 7th, and 8th grades for 3 years. Tag your location. Mainly students are influenced by video games. Playing video games, including violent shooter games, may boost children's learning, health and social skills, according to a review of research in American Psychologist. The study confirms what many parents and teachers already suspected: young people who play a lot of interactive English computer games gain an advantage in terms of their English vocabulary. T. In the control group (2DVG, n=12), participants played the same video games but in “2D mode” for the same time course. For this purpose, digital games on EBA (Education Informatics Network) platform were used for enhancing vocabulary teaching in a public primary school in Turkey. The teacher turns on a five-minute video clip that shows. Explore MoreCastel A. The video games are quiet-pace, short (3–6 min), and were designed to be engaging. Clearly, there is evidence in the literature that video gaming correlates with diminished school performance. Sep. Retrieved November 22, 2023 from / releases / 2013 / 08 / 130804081115. Most of these studies have concentrated on visual attentional processing. 1038/s41598. They emphasize active learning, creativity, high-level thinking and give real-world problems for learners to identify and. FULL STORY. THURSDAY, May 19, 2022 (HealthDay News) -- Folks often believe that video games rot a kid's mind, but a new study argues the opposite could be true. Source BrainFacts/SfN. "Playing video games can boost brain power. Even short periods of gaming can put the user in a more creative frame of mind and boost more imaginative and problem-solving skills. A team-building intervention might include one, multiple, or all these components in varying degrees. Download it once and read it on your Kindle device, PC, phones or tablets. This is a true thing with just one question, how does video games boost empathy in kids’?Yes, Minecraft is educational because it enhances creativity, problem-solving, self-direction, collaboration, and other life skills. Financing Offers. The more the learners engage with training content, the better they perform. Video gaming is known to have some benefits such as improving focus,. These interactive language arts games are designed to keep students engaged and learning by targeting reading and writing skills. "Action video game players form more detailed representation of. Common wisdom holds that the bulk of the cruelty on the Internet comes from a sliver of. 5. Homes. Play Family Feud. In one of two studies. com makes studying English language arts fun! Concise yet in-depth video lessons talk you through concepts easily. 14%), however, has been a standout among its video game peers. In fact, games such as this develop fine motor skills that will go on to be needed to grip pens and pencils. Ela, videogames e muito sobre nós (Portuguese Edition) - Kindle edition by Gabriel, Koda, Nunes, Arilton. Individuals with little video game experience were recruited, and as part of the experiment, they were asked to play video games for 50 hours over the course of nine weeks. The five core principles of ELA are reading, writing, communication, collaboration, and creativity. The evidence, appearing in the Cell Press journal Current Biology on February 28, follows from earlier work by the same team linking dyslexia to early. In one of two studies published this week, Brown University researchers found gaming not only improves visual skills but also may improve learning ability for those skills. This volume examines the claim that computer games can provide better literacy and learning environments than U. Source: Frontiers. (Gray matter is associated with muscle control, memories, perception, and spatial navigation. iGaming content material developer and supplier, ELA Video games, launched a brand new sport referred to as Slot Crab. Write vocabulary words on individual sheets of paper and place them in a box. This classic favorite is awesome for teaching and reminding kids (and adults!) grammar. Brain training - video games boost children' s and youth's learning, social, and healt h . 10. , 2011) to promote engagement and motivation in any context, whether it’s an educational setting or not. All participants played the same video games. Video games Shopping carts for children fitted with gaming computers. The action video game group trained by playing MarioExplore quick-paced action games for K-8 learners that can help them with grammar, spelling, reading, and other core subjects. Funbrain also has free ebooks easily accessible on the website. When students engage in visual arts education, they can experience achievement in other facets of their education that they may not have otherwise experienced. 05) level tha t isStudy. D. . According to their findings, published in the 2016 International Journal of Gaming and Computer-Mediated Simulations, motion-controlled video games, such as those found on the Nintendo Wii, allow people to simulate muscular actions which result in a boost in skills for real-life activity. 2. Formally expressed, task-attention theory predicts that (a) learning to play video games entails the buildup of task-related attentional sets, including mental models and. htmTo assess the long-lasting impact of action video game play on various domains of cognition, we first consider cross-sectional studies that inform us about the cognitive profile of habitual action. In 2016, the video game industry sold more than 24. Abstract. Each of these core principles is important in its own right,. Video games, which now feature extensive narrative structures, interactive play systems, and complex multimodal semiotics, offer one avenue through which ELA teachers can expand upon the texts and literacy practices included in language arts curricula. (2018) have found that. This puzzle-platform game features user-generated content, and it’s a sequel to the 2008 video game LittleBigPlanet. Literature Informational Texts Reading Foundational Skills ELA Writing Speaking and. The sought-after slot studio, ELA Games has announced that it signed a partnership with Hub88, in order to integrate its ever-growing game portfolio into its renowned aggregation platform. Without a doubt, video games inherently. Action games place considerable demands on the spatial and temporal allocation of attentional processing, since players are. Match Big and Small B Game. Research found that shoot them up players had a boost in their ability to discern subtle changes in the brightness of the image, one of the first visual skills to diminish over time. ScienceDaily. Video games have become increasingly popular among all age groups and genders in recent years (Entertainment Software Association, 2015), and are often considered one of the central entertainment media of the future (cf. ELA Games Boosts Content Reach through EveryMatrix Partnership. Action games place considerable demands on the spatial and temporal allocation of attentional processing,. Playing a video game is not an easy task. Switch Roles with Your Child. Video games, which now feature extensive narrative structures, interactive play systems, and complex multimodal semiotics, offer one avenue through which ELA. Powered by TCPDF (3/3. 4 billion in 2014. . Retrieved November 20, 2023 from / releases / 2013 / 11. In many videos, Wyzant tutors will match sounds with mouth movements to reinforce vowel and consonant sounds. Making use of the “stories” feature on social media and adding hashtags and polls will boost engagement. The simple fact is, children learn best through play. This is probably more important than the language used, or the length or genre of the story. Action. In a meta-analysis, Bediou et al. ELA Games is a game studio that was built on a strong foundation of experience and a love for gaming, which is at the heart of every new release. The video games are quiet-pace, short (3–6 min), and were designed to be engaging. Video games were becoming increasingly popular even before the world undertook social distancing measures early last year. That fast-paced decision-making, it turns out, boosts the player's visual skills but comes at a cost, according to new research: reducing the person's ability to inhibit impulsive behavior. A 2016 study by the German Sports University in Cologne reported that eSports athletes experience high levels of physical strain during competitions just like traditional athletes. Credit: Lynn Fiellin, M. 1 Still, the onset of the coronavirus disease 2019. T. LittleBigPlanet 2 was published by SCE (Sony Computer Entertainment) and developed by Media Molecule. Playing video games could be good for your vision. ELA Games Boosts Content Reach through EveryMatrix Partnership action-based video games may boost players' ability to coordinate incoming visual information with their motor control, a skill critical to many real-world behaviors including driving, new. 3 units · 15 skills. 13-24. stephanab/Representational Image. Both middle school and elementary school students will have a blast playing this fun game of charades. 8 is far above significant l evel. Perfect for Zoom or Google Meet sessions with students, you'll find seven great options that will encourage your students to take an active role in your online sessions. Citation: Playing video games can boost brain power, another study says (2013, August 21. November 10, 2014 at 9:01 PM PST. Uma história pra sorrir bobo e desejar uma situação como aquela na sua vida. Inspire your students with videos, games, and activities aligned to state and national standards. Title:Good news and bad news for video gamers: new research shows game play boosts visual and cognitive skills, but that too much of the activity is linked to behavioral problems. ELA practice and instruction for 5th grade, covering reading comprehension and vocabulary. Aligned to Common Core State Standards for Reading: Literature; Reading: Informational Text; and Vocabulary Acquisition and Use. crossword puzzles. O. Assuming the results hold up in future research, it is also important to understand why playing action video games can boost visual working memory. However, video games have been shown to have non-stress inducing elements too. #NewsBeatVideogames prove to be an art form that can solely exist in the digital space and demonstrates a collision of art and science. Explore reading games, writing games, and lots. k. 85. English Language Arts (ELA) Standards can provide schools with a roadmap to guide testing and teaching the foundational knowledge and skills needed to become a fully literate adult. I am gaming boosts brain speed/reaction times, and other tactical processes. Minecraft has easily become one of the biggest video games of the century and shows no sign of slowing down anytime soon. Many people all over the world play video games, independent of gender and across a wide variety of ages. It demonstrates how fluency practice can. They directly help players climb levels and advance faster. For younger learners aged 5-8, PBS Kids has storytelling, vocabulary, and early literacy games with great graphics. 3. Research on competitive video games has centered primarily on aggressive tendencies and negative consequences of gaming (Dowsett & Jackson, 2019). Most of these studies have concentrated on visual attentional processing. Emma Simpson Professor Fisher English 15- 051 March 22 2020 Cover Letter Summary: The primary purpose of this. The method: serious test prep. Move over trust falls and ropes courses, turns out playing video games with coworkers is the real path to better performance at the office. In our recent eBook release, Dave shared how he uses games in the classroom to help students understand complex material and apply that learning in meaningful ways. Importantly, Minecraft also teaches business principles, STEM knowledge, and global perspective. 4%) saying they read materials related to gaming once a month. They’re working on a unit on weather,. More than 80% of school-aged children are video gamers in the United States (13–17 years; Pew Research Center, 2018), and 15- to 19-year-olds play video games more than an hour each day on average (Bureau of Labor Statistics, 2019). to modernize learning opportunities and help students develop essential 21st century success skills. No matter how old we are, getting good grades is a goal for many of us. Pay to play. Action video games boost reading skills, study of children with dyslexia suggests. 3. Teacher Favorite. Video games in real life can be as effective as physical exercise when it comes to beating stress and anxiety. This new research focused particularly on the cognitive. A video game is a computer-controlled game in which a video display, such as a monitor or television set, is the primary feedback device. Researchers at the University of York have discovered a link between young people's ability to perform well at two popular video games and high levels of intelligence. Playing video games regularly eases a lot of stress which manifests positively in your physical health. The up-and-coming slot studio revealed on Friday that it joined forces with EveryMatrix, a globally-recognized business-to-business technology. The selected video games claim to train the following specific cognitive. The growing body of literature on attention and gaming suggests a connection between action game playing and improved visual attentional performance, particularly on aspects that involve top-down control of attention. Todo mundo precisa de um clichê pra se sentir representado. And you can still become more physically active even if you don’t use these types of games. Online ELA resources for students help children comprehend, process and respond to various types of. Act out the story as you read, and ask students to act along with you. Video games make people happy and relieve stress. The Video Game Project - An ELA Project for Big Kids is just what you need! It is simple to differentiate and virtually print-and-go! Additionally, this resource includes a digital workbook, making it the perfect project for virtual or hybrid classrooms. Game designer Yoko Taro's NieR franchise rose to great prominence thanks to the success of his and PlatinumGames' NieR:Automata. The EGEH believes that tackling the problem is of utmost significance since a current UKGC examine demonstrated {that a} regarding 0. Study Adds Fire to Debate. ELA standards: a roadmap for teaching and assessment. The answer is yes, according to new research by UMD. English Games for Kids Online. Each video covers different topics, ranging from reading and writing to punctuation and grammar. For similarly named pages, see Ela (Disambig). Read on to learn how to succeed in your. Researchers found that, over time, playing violent video games caused kids to think more aggressively and behave more aggressively. The average view time for an Instapage video is around 6 seconds. Because they are engaging and moldable, video games provide a unique window into brain plasticity and how we learn highly complex. Reading is the foundation of all learning. Nevertheless, as time has gone by, many learning game developers have risen to the challenge and created ELA games across a variety of subject areas and intended age groups. Reading is the foundation of all learning. They’re working on a unit on weather, learning the words hurricane and tornado. English language arts (ELA) teachers and literacy researchers are increasingly attending to the ways that digital technologies may be integrated into the curriculum. “When they began the perceptual learning task, action video gamers were indistinguishable from non-action gamers; they didn’t come to the task with a better. Educational video games can boost motivation to learn. A new study shows for the first time that playing action video games improves not just the skills taught in the game, but learning capabilities more generally. For similarly named pages, see Ela (Disambig). 5. Playing. , heart rate, sweating) to the sight of real violence. S. This list is not exhaustive, and I’m sure you can add to it! The point is, there is no reason not to use storytelling. the experience they have. Letter Quest EDU. Pets. Balderdash is another interactive ELA activity for middle school. To help reinforce what your child is learning, flip the classroom. In fact, 70% of children under the age of 18 in the US regularly play video games. TPACK: Instructional Model. Getting them to "do what you want" is a matter of experimentation and professional development, as are most powerful teaching tools. By Caren Chesler. Video Game Playing Causes No Harm to Young Children's Cognitive Abilities, Study Finds. Kahoot! offers hundreds of quizzes for every occasion. The playing of violent video games is often cited as a factor in motivating shockingly violent youth crimes such as. You may choose to share your video content on social media platforms, landing pages, or on a co-marketer's website. According to Fallon, “Students are living, shaping and immersed within a modular. Wendi Pillars, a national-board-certified teacher, has used art in many forms in multiple content areas for more than two decades. S. Depending on the types of video games you play and time you spend playing, your brain may be changing in a variety of ways. With a lot data on the web nowadays, it’s not sufficient to only produce. 10. The study recruited 37 third-grade. This connection or understanding between the students and teacher not only helps the students academically, but, personally, socially, emotionally and spiritually as well. Free Rice is a non-profit gaming organization with the dual purpose of educating students about key content areas, including English Language Arts, and. Each of these core principles is important in its own right, but when they are combined, they create a powerful tool for learning. Thus, rather than define video games according to a convenient generality,11. Thirty-two volunteers were recruited through an advertisement in the local newspaper and randomly assigned to either of two game groups (Brain Age,. Published 2018. Violent video game content, which is characteristic of massive multiplayer online role-playing games (Oggins & Sammis, 2012;. 2. Summary: Scientists have collected and summarized studies looking at how video games can shape our brains and behavior. 1. Taylor also said the contrarian. The promise of motivation through gamification. 02:07 - Source: CNN. Video game boosts sex health IQ and attitudes in minority teens Created Date: 10/31/2023 5:19:18 PM. Make an Appointment. 6. A new study exploring the link between video games and cognition finds that playing video games as a child can improve a person’s working memory years later on specific tasks. GROUP CHALLENGES. The positive aspects of video games with competitive factors do not have as much attention. In fact, 12 hours of video game play did more for reading skills than is normally achieved with a year of spontaneous reading development or demanding traditional reading treatments. R. Source: Université de Genève. But in the ELA classroom, video games not only have a role, but also demand a seat. “When we study the effects of gaming, a lot. Some research shows that playing video games boost empathy in kids. ELA practice exercises (beta) for 2nd to 9th grade, covering reading comprehension and vocabulary. 7. Nevertheless, as time has gone by, many learning game developers have risen to the challenge and created ELA games across a variety of subject areas and intended age groups. By aligning game content with specific subjects, students can develop subject-specific knowledge and skills in an engaging and interactive manner. More than 150 million Americans play video games. A 15-year-old young man noted that “I get to build things as big as I want such as churches, roller coasters. 5 to 3. FULL STORY. Game Fire 6. The relationship built between student and teacher is critical. UCI News - Playing 3-D video games can boost memory formation, UCI study finds . Serious games often contains points, badges, and leaderboards driving learners to attain best ASAP for accomplishing levels that are key lessons or topics. Compared to other genres, action video games have been the principal focus of recent research on their possible impact on cognition. That fast-paced decision-making, it turns out, boosts the player's visual skills but comes at a cost, according to new research: reducing the person's ability to inhibit impulsive behavior. The study recruited 37 third-grade. Players don’t take turns, but draw cards quickly trying to find correct meanings to words. Stress increases cortisol that causes ailments like hypertension, gastritis, and other cardiovascular diseases. Comparing action video game players and non- gamers on tasks demanding particular visual attentional processing has been used to study the relation between action video game experience and attentional capabili-ties. ) 3. Playing video games regularly eases a lot of stress which manifests positively in your physical health. Our review revealed that entertainment video games can be an effective educational tool and are beneficial in almost all academic disciplines, particularly in. Razer Cortex: Game Booster (A Globally Renowned Game Optimizer For Windows) 5. These include: 1. 2 billion in 2015, and 21. Little Big Planet 2. Make storytelling effective. 3%) of the children gamers said they believe video games make them better readers -- with the vast majority (79. Powered by TCPDF (4/4. Players of the competitive esports video game League of Legends showed no change in testosterone during game play, UNLV researchers have found. “Alternate reality games (ARGs) can be used as an immersive learning system. *More than 214 million Americans play video games *64% of U. Video games can boost children's intelligence: study. Video games can have positive, therapeutic effects on players of all ages, especially those with mental or emotional problems. Playing occasional video games can help to boost students’ performance in maths and other test results, according to an international study published Thursday. The procedure is organized into three phases: Planning, Interacting, Integrating and Evaluating.