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 You canensnaring arrow  Mana Cost: 8

Pathfinder with evasion-tree and chill-mastery gives easy 24% chill on ensnaring arrow and void sphere as long as you deal any cold damage with those skills. Blink Arrow. . You. Ensnaring arrow currently only applies the snare to the last target hit. 21 - where we will be getting a ton of buffs. And this is where i realized it was going to be counter-synergistic with ensnaring arrow against boss because of. ago. Duration Mastery. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. ago. Tree Preview. You could increase that and get more value for money per click but I say there is nothing wrong with this process. Spoiled billionaire playboy Oliver Queen is missing and presumed dead when his yacht is lost at sea. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. 22. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. Void sphere. Snipe is a channelling bow attack skill. Level 20. You will need to buy this Gem from Lilly in your Hideout or from other Players. don't work well with it. Blink Arrow : (P) +3 uses. -Converts 50% of physical damage to. This will stop your arrows from firing in a cone, and instead make them fire in sequence. The Manaforged Arrows Support periodically triggers Frenzy and Ensnaring Arrow which are linked to Power Charge On Critical Support granting you Frenzy Charges, Power Charges, and additional. The enemy has less movement speed and takes increased damage from projectile hits and is always considered moving while ensnared. 0. Split Arrow/Puncture Bleed Bow Gladiator" is the one I'm referring to. An enemy can have up to three ropes attached to it, each applying a separate speed multiplier. Divergent Ensnaring Arrow is an Alternate Quality gem of Ensnaring Arrow. a Gracile ensnaring cells (false colored magenta) are present in the tentacle tips of both wild type (N = 5) and NvSox2 mutant (N = 4) animals; small piercing cells (blue) are only in wild types. Multiple Totems. A Mirage Archer spawning Caustic Grounds every second scales with duration too, maybe with Mark on Hit (-30% effect but lazy) . If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. in. Temporal Chains. Raine_Live. Chaos Inoculation. 1: Attack Speed: 100% of base: Attack Damagevoid sphere, ensnaring arrow Tota question. 5% more chance to Evade Melee Attacks. The downside is that Hexblast will now have a 1 second cast time. Can Store 1 Use (s) Requires Level 10 Fires an arrow at the target destination. If they try to move from the point, they're greatly slowed. And we also run Dash to increase our. You can. " gojirra • DM • 9 yr. The second bow removed the +1 gems but unveiled a suffix mod, which turned out to be trigger gems. However, there wasn't any offensive quiver usable for minions before Ahuana's Bite introduced, so I thought I want to make Reaper build with. 8 Update (20/01/2020):-POB updated with some slight tree changes. Ejército Nacional 216, Piso 8 Delegaci¢n Miguel Hidalgo Col. Grace 98%. When you are near a rare or unique enemy, the minion will occasionally grant you a buff giving significantly increased Damage, Attack Speed, and Movement Speed, reducing the Damage you take, and causing Bleeding Enemies that you Kill to Explode, dealing 10% of their maximum Life as. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. Ensnaring arrow and pierce mechanic problem. I am playing LA with a 6 link and 4 link manaforged set up. I'm blasting through all content at the moment on a manaforged + mirage + ensnaring setup, keeps everything tight for PF prolif and the perpendicular lines obliterates. 40% of the attack time is spent winding up, and the remaining 60% of the attack time is distributed equally between each fired projectile. Rupture is a debuff that is applied on any crit, hence why I have mirage archer on ensnaring. It could definitely use a rework or give us more options, how to achiev enemy moving. scaled by elementalist AOE and AOE gems for qol. Level 98 CI MoM Ensnaring Arrow Elementalist 3. Fires an arrow at the target destination. 1L Gems. This is a major source of damage for bleed builds that don't use Crimson Dance. Is there a tech to overcome this issue? Ensnaring Arrow Utility Ensnaring Arrow + GMP + Bonechill + Mirage Archer Ensnaring Arrow to slow + apply inc damage taken, bonechill for further DPS, mirage archer for consistent ensnare application. Added bow damage applies to the arrow at 125% effectiveness and to the explosion at 200% effectiveness. I was hoping to up the damage with volley and barrage (not support), but it seems to not trigger. It is no. Mostly picking up Method to the Madness and some attack speed. Highlights. EQ Bleed Glad had the same issue. And we also hope to get the maximum cold defense, the highest line is 90%. Cause Ensnaring Arrow will tether to the last enemy it hits, after the projectile has finished all its chains, forks, and pierces. Each arrow. Lightning Arrow - you can use your Bow Attack as soon as you get 12 level. 1. Probably not worth running. There are also an abundance of life percent nodes in the Marauder tree which will significantly help with survival. Additional arrows on an enemy increases the hit damage, ignite damage, and area of. Effectiveness of Added Damage: 140–175%. Since wearing Replica Shroud of the Lightless takes up the only spot for a 6-linked item, I am using The. Level 97 (120 passives)Acquisition. Evasion Mastery. 8% increased Damage for each of your Aura or Herald Skills affecting you38%. Melee and specifically EQ builds use ensnaring arrow not because the skill is good but because Crimson Dance is bad, for slow hitting skills at least. . 22]. If no applicable skills are socketed, gaining at least one stage causes the skill to fire its own arrow. This is how I'd rule it, too. 2012. For starters, the Ensnaring Arrow itself causes enemies to take 3 times more Bleeding Damage. Solo rank 2000 final round (no units, items) - elementalist void sphere/ensnaring arrow + chill/temp chains r/PathOfExileBuilds • Made a budget trickster wander (can get started with < 5 divs) at 8m+ DPS and decent survivabilityDon't 5link it. Ideal base would be Blunt. 1 and 2k. Primal Arrow Quiver and Broadhead Arrow Quiver are also very good base types. 2. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Both using gorgon's gaze, void sphere, storm brand, ensnaring arrow ballistas. Bow, Support, Trigger. Level 69 (92 passives) Acrobatics. For each stage, one non-channelled bow skill socketed into Assailum is triggered on release. I would conclude the average hit number is about 4. Additional Accuracy. Ensnaring arrow slows enemies down. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Description: Your attack summons thorny vines that possibly Ensnare your. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. But that's generally not how GGG fix skills. I've been using focused ballista as one support. Ensnaring Arrow - a very useful Bow Attack that slows down enemies and increases Projectile Damage they take. Puncture works. Cooldown Time: 3. It has low Damage. . I use ensnaring, and its not great due to missing Resolute Technique. Requires Level 8. The clone is a minion that uses your bow and quiver. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Projectiles are entities which are produced by a Spell or ranged Attack which travel independently of their creator until they collide with an enemy or obstacle or reach their travel distance limit of 150 Units. According to the wiki, a 20/0 mirage does 27. Mana Mastery. Ensnaring Arrow : (D) Ensnared enemies take 35% inc spell dmg. Posted by wishdropperCurrently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Divergent Ensnaring Arrow. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Ensnaring Arrow makes them count as if they're moving, which is exceptionally useful on certain bosses who would never move much otherwise. Arrow Dancing. When they hit. Ensnared enemies always count as moving, and have. Ensnaring Strike is a Spell in Baldur's Gate 3. Arrow Nova SupportBow, Attack, Support, ProjectileIcon: GLevel: (1-20)Cost & Reservation Multiplier: 150%Requires Level 8Supports bow attack skills that fire arrows forwards as projectiles. Level: (1-20) Cost: (14-20) Mana. I figured totems couldn't be triggered, but I didn't know Barrage. 22 due to Vengeant Cascade Nerf and Removal of Crucible Bows, no league start meta change, best scaling league starter build with endless upgrades, easy ranged playstyle, fastest map clearing league starter, great single target damage with Artillery Ballista. Brutus Royale returns Dec 22, 2021 and Dec 29, 2021 @ 3PM EST for 24HoursRoyale Clips Firstly, ensnaring arrow looks pretty good for a main attack skill, I believe it has the highest base/added damage effectiveness for any bow gem in the game. The tether breaks when the enemy moves out of its area of effect. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Weapon Configuration. Release to fire it, leaving spore pods in its wake. But without this, I’d like to see more damage when the target doesn’t move and the moving component stays the same. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. I won’t go back to ballista unless I decide to maybe do Ubers otherwise I melt everything else in a second. 朝最終目標後的地面發射一支箭矢,並栓住靠近的敵人。. Yeah looking at it more I think that getting chills on is hard. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Second Wind. Ensnaring Strike. " Pretty much makes the skill dead garbage since any decent bow build wants built in chain/fork/pierce from various sources, so you just straight up can't use ensnaring arrow unless you gimp the whole rest of your build. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. Matt Mercer allows Vex to cast Hail of Thorns and other concentration spells as a one-shot burst, with the understanding that if the shot is missed, the spell slot is just lost. Evasion Mastery. Ensnaring Arrow makes enemies get the ensnared debuff which. The most consistent way to have your bleeds proc for any bleed build in this case would be having ensnaring arrow. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Most of these effects scale with the monster's maximum life. I am starting to theorycraft my puncture bow build and i was thinking of going ascendant for the 25% bleed multiplier and +2 pierce and extra arrow. Hey guys, lightning arrow & storm rain deadeye build is here. I sat and pondered over manaforged arrow for like a solid hour and in the end I came up with there isn’t enough support for the attack based archangel style in. Just run it in lion eyes chest for free 7link. Introduction This is a CI Occultist build that uses the reworked Asenath's Chant helmet to achieve top tier map clear whilst still outputting a respectable single target DPS. Fires an arrow that converts 60% of physical damage to cold. The downside is that Hexblast will now have a 1 second cast time. For Arrow Quiver, we are running a Rearguard, which provides us with all. Medium Cluster – 4 passives with Pure Agony, again nothing else matters. 5% chance when you inflict Withered to inflict up to 15 Withered Debuffs instead25%. While the buff is active, hitting enemies will inflict stacks of Corrupting Blood on them that deal physical damage over time, up to a. 15% increased maximum Life if there are no Life Modifiers. 00 sec. Elementalists will usually take Unbound Ailments because they get guaranteed 15% minimum chill along with a 40% max chill effect (which is just 40% reduced action speed for enemies). Vendor Offer. Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Use a 5-link setup for additional projectiles: Lightning Arrow, Ensnaring Arrow, Manifold Arrows, Burning Arrow, and Inspiration. Hello, this video is only for demonstration purposes to show that even if void sphere is nerfed, nothing catastrophic will happen to this build. Enemies standing on the caustic ground. Flesh and Stone - Maim - Ensnaring Arrow - Greater Multiple Projectiles - Dash - Ballista Totem (No need for 6L) Other. Just level Precision until you get 100% hit chance. I was playing ensnaring arrow with mirage archer for a while. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding. Superior Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost, which is 14x3=42 mana. Ensnared enemies always count as moving, and have less movement speed while trying to break the snare. Enemies you Curse are Hindered, with 15% reduced Movement Speed. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Help. ago. Large Cluster – 8 passives with Renewal, don’t worry about anything else. 1. Leveling and League start:Ensnaring Arrow is a new bow utility skill that fires a single arrow. Path of Exile - Echoes of the Atlas 2021 - Ensnaring Arrow skill. Basic idea is adding Reaper to HoP builds. 1. ES: 476Caustic Arrow Attack, Projectile, AoE, Duration, Chaos, Bow Level: (1-20) Cost: (6-10) Mana Attack Damage: (55-64)% of base Effectiveness of Added Damage: (55-64)% Projectile Speed: 3260 AoE Radius: 20 Fires an arrow which deals chaos damage in an area on impact, and spreads caustic ground. I've tried an elementalist and pathfinder. Knockback, Chill, Hinder help a lot too. 00% Effectiveness of Added Damage: 75% Requires Level 34 Creates a Void Sphere which Hinders enemies in an area around it, with the debuff being stronger. Ensnaring Arrow Toxic Rain Ballista Totem Greater Multiple Projectiles Using Ensnaring Arrow and Toxic Rain with Ballista Totem will give you 2 active totem skills for each skill. Next, let’s talk about equipment. Cooldown: 0 seconds Base Speed: 1. Class and Race Restrictions. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. Puncture - the same reason as always, it has good scaling with your Added Damage. Enemies standing on the caustic ground take chaos damage over time. Might sound weird because Fury Valve makes it impossible to use ensnaring on a single target but it does increase the clearspeed against packs with both skills. This was a test to see how the mechanics work. The quiver can be found really fast with some map tier 1 magic find (Manni has some good atlas trees for it). On the first bow I got minion life/damage and kept the +1 gems. Blink Arrow - Path of Exile. The enemy has less movement spe. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. The two bows had the following mods: The final recombinating step was extremely lucky. Ensnared enemies always count as. 9% base damage per second Toxic Rain with Crimson Dance is this: 74% base damage * 280% bleed per second * 300% more = 828. The skills for this build are simple, we’re just running some auras. 00% Effectiveness of Added Damage: 95% Requires Level 34 Create a Tornado that hinders and repeatedly damages enemies around it. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge. I was looking at ways to scale this, and thought of ignite and mirror arrow/blink arrow stuff. Purity of Elements. Blink Arrow Attack, Minion, Duration, Movement, Travel, Bow. Lightning Arrow (PHB, 255): The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into a bolt of lightning. Crimson dance only works with fast hitting attacks. Ensnaring Strike - upcastable spell that rellies on weapon attack rolls,works with any weapon. Your Ensnaring Arrow + Combustion tech doesnt really work imo. Explosive arrow works like a spell, in the sense that damage scales from gem level, hence, why they only thing you really need is to attack fast to get a lot of fuses and make big explosions. Fires an arrow that embeds itself in a target then explodes after 0. Secondly Ensnaring Arrow applies snares/vines which slows the enemy down. 10% more Skill Effect Duration. With its current function it doesn’t. Ensnaring Arrow makes targets always count as moving, which means we are always getting the full effect even on bosses that are stationary. Soon as I put on a drillneck, suddenly I can't hit a boss with ensnaring arrow. Auras from your Skills have 10% increased Effect on you. Ensnaring Arrow Blade Blast: Frenzy Cold Snap Blood Rage Righteous Fire Tempest Shield Arctic Armour Desecrate Herald of Ash Herald of Ice Herald of Thunder Herald of Agony Herald of Purity Seismic Cry Brand Recall Wave of Conviction Flesh and Stone Summon Skitterbots Ensnaring Arrow Arcane Cloak Blade Blast Ancestral Cry: Frenzy. The last 2 leagues i played Ek ignite and lightning arrow/Tornado shot so i farmed legion in a big open map like Dunes. CheapBunny Build Guides. Not only for bosses but on mapping too especially for tough rare monsters, just use it once and run with ur main skill, after few seconds repeat. I've been using split shot mostly because I have passive pen from the tree and it works pretty good with curses. I haven't started using ensnare yet, but it has the ensnaring arrow setup up that you mentioned included in the build. Bossing damage comes from a kill called Snipe which is a channeling skill provided by Assailum helmet and gives crazy amount of more damage per stage. I've got ensnaring arrow in a 5L and void sphere in a 4L. 1. If the target moves ideally, or if we get more of the effects of Ensnaring Arrow, the damage can be substantial. And while the expedition mobs have that front facing proximity bubble, I meant that they can also have the remnant that gives them 75% block on top of that. Duration Mastery. I trigger them with ensnaring arrow which then triggers frenzy via manaforged link. Keep in mind the footage you are seeing is from a fresh start level 70 character, and also pre 3. Divergent Knockback. Unbound Ailments. Trigger skill gems now cost mana. Mirage Archer Support - Creates a copy of you that also fires Ensnaring Arrows at the enemies. When we cast and Ensnaring Arrow, we run Second Wind Support and increase the helmet’s duration to support Gorgon’s Gaze’s Petrification Statue ability, making it last as long as possible and giving it a second charge. g. This way we can maximize our dodge chances to a cap of 95%. One way is by using it manually on a bow, or alternatively using Maloney's Mechanism or Replica Maloney's Mechanism to trigger the Ensnaring Arrow. 12% increased Mana Reservation Efficiency of Skills44%. Added a new Dexterity Skill Gem – Ensnaring Arrow: Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. 12% increased Mana Reservation Efficiency of Skills. Hence, ensnaring arrow is used for bow bleed builds*. Gloves:Putting a clear skill like split arrow on the trigger and having it auto aim towards anything I missed feels real smooth. For Arrow Quiver, we are running a Rearguard, which provides us with all. Normal. -. Burning arrow provides large amount of flat damage, ignite does not care so much about critical strike chance and both ignite & snipe makes attack speed less relevant in dealing damage. The arrows degrade in-flight as the lightning dissipates, soon. Ensnaring Arrow slows enemies down substantially, making them less dangerous. Ensnaring strike uses wisdom for its saving throw, which for a ranger might be the primary, secondary, or tertiary ability stat, depending on your character and some optional rules. Speed and duration. Increased damage taken instead acts as a more multiplier (does stack with shock and some other sources though). 21 League Starter. Each spore pod blooms, firing thorn arrows, which travel for a short time. Personally, I think it's cool that CC builds work for this content, but I dislike that most of the normal stats you care about in the rest of the game (e. 1 life 0 ES, undefeated in trials since level 69 - CI Deadeye w/ Ensnaring Arrow totem. Ensnaring Arrow Ensnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Puncture snipe with assailium and ensuring arrow. 5. 傷害效用 : (140 to 175)%. You want accuracy rating (if missing from gloves - cheaper to get on gloves), additional arrow, life, phys to attacks and projectile speed. Mainly, it has a stat "Ensnared enemies take 20% increased projectile attacks with attack skills". Corrupting Fever is a spell that grants a similarly-named buff. 50 sec Requires Level 4 Curses a single enemy, increasing the damage they take from projectiles, and making projectiles split when hitting them, to hit other targets around them. Ensnaring Arrow is pretty much intended to be a supporting skill for your main skill. Craft +2 support gems on both bows and recombinate. Last bumped on Apr 5, 2023, 5:15:52 AM. Test 2: - 18 cost skill triggered immediately by 43 cost active skill + 14 cost triggered skill - no. Vaal Lightning Arrow Attack, AoE, Projectile, Lightning, Vaal, Bow Level: (1-20) Souls Per Use: 20 Can Store 2 Use(s) Soul Gain Prevention: 8 sec Attack Damage: (62-78)% of base Effectiveness of Added Damage: (62-78)% Requires Level 12 Fires charged arrows, which repeatedly travel for a short time before changing direction. The second bow removed the +1 gems but unveiled a suffix mod, which turned out to be trigger gems. 19. By shooting with our bow we proc a Soulrend that is linked in our. This Skill has to be cast once in a while and it will be then triggered automatically by your Mirage Archer. Arrow of Piercing is ideal for hitting. inskilledprogrammer • 3 yr. Ghost Dance. 240% increased movement speed. 20% increased Area of Effect while wielding a Bow26%. lastly ensnaring arrow provides 75% less movement speed making mob movement extremely slow. Level 69 (92 passives) Acrobatics. Ideal base would be Blunt. It's an additional CC debuff. Ensnared enemies always count as moving, and have less movement. 1: Fixed a bug where arrow pierce would not apply to Tornado Shot. Explode effects causes a monster or corpse, when killed or detonated, to release an area of effect explosion, dealing damage to nearby enemies. Ensnaring Strike is a Spell in Baldur's Gate 3. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. The clone is a minion that uses your bow and quiver. I think if you shoot two or more arrows the skills does not work properly. Ensnaring Arrow is automated with Mirage Archer Support for a more comfortable playstyle. Ensnaring Arrow slows enemies down substantially, making them less dangerous. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages a number of surrounding enemies. Posted by cheapbunny on Sep 5, 2022, 7:40:53 AM. 基本伤害随等级变动. often the best solution is to run a quill rain bow/quiver in offhand, swap to it and use ensnaring arrow. 每次诱捕对普通或魔法敌人套用 40% 更少移动速度. Have 6 link ensnaring, 6 link void. Hi, I use ensnaring arrow. I used it with puncture and ensnaring arrow. The lab enchant that has the projectiles fall in + sign (perpendicular lines) helps with this - but as the person you responded to mentioned, the real star is ensnaring arrow. Phase Run 85%. Crucible passive node not working. Therefore, the standard rotation for this build is -> Earthquake, weapon swap (bound to X by default), Ensnaring Arrow (only have to shoot it once) and then more Earthquake s to keep leeching and maybe inflict a bleed with higher dps (because inflicting a higher dps bleed on a target replaces lower dps bleeds). Superior Manaforged Arrows will trigger at 300% of Ensnaring Arrow cost, which is 14x3=42 mana. Last edited by cheapbunny on Oct 1, 2023, 4:36:16 AM. Ensnaring Arrow is a Hunter power: the 1st of the Scouting discipline. it'll follow the same rules as most everything else that triggers. Ensnaring Arrow is linked to Manaforged Arrows and costs 14 mana. Evasion Mastery. Any additional arrows stuck to the enemy after the first one will add its damage to the explosion. Reply replyEnsnaring Arrow is a bow attack skill which fires an arrow that tethers to the ground behind the enemy it hits, ensnaring it. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Requires Level 16. Useful only for specific enemies/bosses. 10% more Skill Effect Duration. Each spore pod. Ensnaring Arrow is broken. 1. Ensnaring Arrow cant ignite with your EO setup since you dont really deal fire damage. Each arrow deals damage in an area. Shaman's Dominion - Anointment is pretty straightforward for this build in my opinion, as Shaman's Dominion represents too much damage for the modest oil cost of Clear, Azure, Silver. Currently deals 70% of base damage every second for 5 seconds, increasing to 210% of base damage. Lightning Arrow Attack, AoE, Projectile, Lightning, Bow Level: (1-20) Cost: (7-11) Mana Attack Damage: (130-154)% of base Effectiveness of Added Damage: (130-154)% Projectile Speed: 3260 Requires Level 12 Fires a charged arrow at the target, causing them to be struck by a bolt of lightning which damages nearby enemies. Hard to beat that with a bleed build. This setup give me extremely large shocks on the boss resulting in lots of. V 1. Ensnaring Arrow Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Metadata Item class: Cosmetic Item Metadata ID: Metadata/Items. Even if you don't high roll the elder bleed mod + crit + ryslathas, its still bleeds most bossed to death "Bow users PSA: Manaforged Arrows + Ensnaring Arrow + Frenzy + Power Charge on Critical Support. Due to the slow attack rate of these types of builds crimson dance would be worse for damage. 53k-ish eHP with armor, evasion, capped suppression and a big ES layer. Life: 1ㆍ. damage, defenses other than block, dodge, and evasion) become completely irrelevant in this content at high enough ranks. 00 sec. 每次誘捕對稀有敵人套用. Very decent defenses via scaling debuffs from Toxic Rain and Ensnaring arrow, which are triggered on every mine throw via Manaforged Arrows. As written Ensnaring Strike is, "The next time you hit a creature with a weapon attack before this spell ends, [effect]. 20 Hexblast will have slightly higher base damage and a 100% more multiplier against cursed enemies. I know it's not good with pierce / fork / chain.