0 Recommended Gear Chart. 0 gear. 1. I've hear speculation that they will be. Plus the Level 77 (item rating 300) augs will be obsolete when 7. The current highest level augments are 236. Martok73 • 6 mo. SWTOR’s Game Design Director Chris Schmidt recently made a lengthy post on the forums to explain major backend changes to the Level Sync system we experience on planets. SWTOR Synthweaving Crafting Guide. Individual Pieces. 2? Trying to figure out in my head how augments play into the endgame PvE and PvP gear processAugments below the current MX-9 augments are rarely used by most becuase there is no significant advantage. I know others have mixed it up a bit more than that, but it depends on the stats you already have. Players without Augmented Operations gear will not be viable. Critical is what you dump points into after hitting your thresholds in the other two. Almost everyone should buy the blue 276 augments because they provide the greatest bang for the buck. Below are important stat thresholds to obtain that are very easily obtained at item rating 306 with basic enhancements and augments: 110% Accuracy — 1590 stat points; 7. Relics – Serendipitous Assault & Focused Retribution (I use Sha’tek); Stim – Advanced Kyrprax Versatile Stim; Augments include 4 Advanced Critical Augment 74’s and 10 Advanced Versatile Augment. 23. I have obtained 252 armor, lightsaber and focus; no relics, implants and earpeace, for now i use green quality items (236 lvl) . 2. 6. You want to have some character perks maxxed and maybe be in a guild with some crit bonus while you do it. 3: Old. . These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. View Mobile Site Follow on IG. Pre-mades will get bored no longer having seals to club. I use stim + 1 286 Augment + 3 Initiative Enhancements. Let Us Remove MK-11 Augment Kits from Gear. . All you rage jugg/mara out there do you stack power or strength in your augments? I've heard main stat doesn't have DR but stats like power do yet I still see people use the pwr augments. 2? I rarely see armour with augment slots. 4 will offer. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). Therefore, in order to reach the 110% threshold, you will need your two gear pieces, an optional ear piece, and fill the rest out with augments. Reputation vendors (mostly dyes) Command Crates (gear and item modifications) Reverse engineering (mostly only modifications pulled from purple gear found in command crates, not the modifications that drop by themselves)Here’s how to get the best solo gear in SWTOR as of 7. But they still. . 0, BioWare introduced extremely. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. ago. And, of course, if you are a tank you might want to add defensive augments. Just thought I'd share for Satele Shan server. That's beyond realistic for the mass majority of people. Continuing Bant's good work, I have taken on updating his spreadsheet. 0 launches!Updated November 19, 2023. Almost everyone should get this tier of. 0 BioWare is introducing a new term “Combat Styles”, which will replace the traditional class-specific disciplines. You will never find a more wretched hive of scum and villainy than here. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. The video game was. You can utilise three tiers of augments depending on your budget. And you will also need to make higher "Grade" kits to put them in. That's so insane. English. Followers 0. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 3 Mercenary Bodyguard Combat Style (Class) Guide. Right-click on the modification station and drop the piece of gear on the window that appears. Can someone please honest and straight forward provide below the detail. I tried RE these and I'm not getting any MK 11 slot components. 1. Individual Pieces. Any of those can craft the augment kits needed to add a slot. 2 - but that doesn't seem to be the case. Yamunun. So anyway, here's how it goes:Introduction to SWTOR 7. Almost everyone should get this tier of. Crafting Endgame Gear. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Posted April 26, 2013. 0 Legacy of the Sith BioWare renamed the Advanced Classes into Combat Styles. 9 augments require CMTs (as was hinted in the BadFeelingPodcast), what should we do now? For raid teams, getting CMTs is hard. An augment is an item modification and can be applied to an augment slot. You can learn more about Augments in SWTOR 7. First you need to craft CM-1337, that can crit and you will get two CMs from one set of mats. Bearing those things in mind: 1) +power or +willpower aug. The guide features an introduction to the class, gearing. Alacrity can lower the GCD if it reaches some certain breakpoints. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. 8k. Cause population is so low that they need to. Updated for 7. Share. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. 0 and the extra power they bring compared to the 45 is not worth the trade off (power is capped when you're level scaled and there's plenty of it on gear anyway). It holds augments of varying grade, less than or equal to the grade of the augment slot. Reflex or Overkill augments? By Chazcon January 29, 2014 in Combat Styles. Updated July 1, 2023. Use the pull down window at the bottom and choose augment slot 6 and click apply. Get the mission from fleet and deconstruct the 336 item to complete the mission and unlock blue or purple mods (depending on the mission you picked up). Updated July 1, 2023. Armormech is the. Just keep Q'ing for those augment missions (highest possible) and remember you still have a chance to get a 340 epic. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. 9 added Ossus and 252/258 main gear, but no new augments. e. Higher rating Augments still have an advantage over these Augment slots. 227K subscribers in the swtor community. Kissakias said: 1. by Endonae. Go to topic listing. 3. 1 and there will be several people that will take on the lead roles in the dev team: Eric Musco, Lead Producer. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. If you're in a spec that has a surge bonus for some abilities, but no auto-crit, then you might be better off with main stat. 1. Back then I had the most powerful aguments possible, but now there are some even stronger ones (can't remember the item rating 236 i think?) But those superior ones don't exist for all the stats. More sharing options. Augments are mainly to fix holes in stats. Augments It’s recommend to augment your gear once you have reached the highest item-rating and quality you plan to get so you don’t waste augment kits while upgrading. Shield Tech Powertech is one of the three Tanking Disciplines in SWTOR, available to Powertechs level 10 and over. #darthvader #victoriaBC #. The components come from reverse engineering any item that can produce an augment slot on a crit. 5. Craft trainers. From this point on you begin the grind through the EndGame. The guide is up-to-date for Patch 7. Augmentation Kit MK-1 is a premium-quality augmentation kit. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Darth Vader playing "Corner to Corner" in Victoria, British Columbia. Accuracy augments are an augment item modification and focus primarily on the Accuracy attribute with a secondary focus on Endurance. General Discussion. Best method is just to RE the assembly components. If we divide 1 by 0. The recpies for augments come from Critical hits on missions, I think both slicing and underworld trading give them. To further break that down: Armstech crafts Overkill (power), Critical, Surge, Fortitude (endurance) and Accuracy augments. 4% alacrity (healers), 60% Absorption (tanks). How do augments actually work? Do I have to buy a kit for each piece of armor and then install the augment? Can I recover them like mods, armorings, etc? 2. You can reverse engineer the non-moddifiable armor to get. This guide will help you better understand the types of crew skills as well as how crafting works, what role your companions have, and which skills best go together. I've RE about 50 green 28 and I have not got the schematics for the blues yet. Augments Basics of Armormech Crafting You can start crafting after you’ve completed your first planet, at around level 10 or higher. there are two ways to get an Augment into an item: Crit or Kit. This alone means that the gaps between the two are miniscule at worst, and the crit is substantial in high amounts of mainstat. Anyway if you want get golden augments here some tips: - Get 5/6 chars lvl 80. The easier path to credits is gathering and selling mats. I listed these off the top of my head so I may have. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. 345. I can't find any authoritative info on it. EDIT: Removed a part that made people think this was a rant thread If 5. Individual Pieces. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. You can learn the schematics from crafting trainers once you max your crafting level (600). Store. 3. How do I acquire these?Swtor augmentation slot component mk-10Swtor augments guide everything need know vulkk stronghold augmenting prefer privacy gear while own place also if some. Drag your augment to the new slot and click apply. 45s are cheap to make and should serve you just fine until the mats for the new ones are more largely. If you can crit your gear, why not the option that when you crit you get a random augment as well. 1. Now you can gear up your main and alts to 336 with mods, just like before. Amormech, synth and armstech makes them. In previous expansions, you would collect a Set Bonus, a special type of gear that was specific to your Combat Style, and that bonus was attached to your armor pieces and you had to. Prior to Game Update 1. However, they have created serious issues with gear balancing. For level 70 content, 228 augments provide more tertiary stat points than the 276 blue augments and almost as much as the 286 purple augments. If you want all the schematics for your craft, it does take time. Use the augments to fill in holes created by your gear. Posted January 29, 2016. 0. If you get a new piece of gear that’s modifiable, you could just pull our the parts you want, in this case the enhancement, by CTRL+Right Clicking the new piece of gear, then Right-clicking the modification you want to remove and re-use, and placing it in to your old piece to upgrade it. Most classes tend to not stack super high alacrity, but it is common for healers to aim for the super high 3208 alacrity target for a 1. The MK8 Augment Kit is now the highest. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Crew skills dont make endgame gear but they do make augments. Grade 4: Level 32-40: 240-300. The dedicated guide contains tips for all roles in both PvE and PvP. by Vulkk. 199k. 5 seconds. 1k dps with new augments, bc it's not the gear. Augments still make great money and are pretty easily craftable up to 286, and deconstructing up to the 286 recipes isn't that hard expensive. If you’re a level 80 players in Star Wars: The Old republic, you’ll want to look in to gearing up your character. The dedicated guide contains tips for all roles in both PvE and PvP. e. Individual Pieces. ago. less than 8 ppl again. Dark Matter Catalyst Still don't appear on the GTN, I've put them for sale myself, they're on my sell list, but they're not the GTN list. It's strange that the developers see low numbers of ranked pvp players and think to themselves "there must not be enough incentives!" When in reality it's because the game is horribly unbalanced and unfun in that context. If you've learned the next grade of. Most players already have their gear augmented, but yeah some don’t I guess. As the Republic scrambles to defend this key territory at the edge of. 0 coins. "Advanced Shield Augment", a lot of items appear, yet the ones with the "40" rating are invisible. 0 gear. SWTOR Cybertech Crafting Guide. Anyway, I hope that. 9 Augments (+108 each) (If Accuracy Enhancement was taken) 13 Augments ( +108 each) (If Accuracy Enhancement was not taken) Gear in 306 rating + Advanced Augments 45 Accuracy +650 – It gives slightly above 105 % Accuracy . To view the exact numbers for your class, search online for “swtor optimal stats 5. BioHazard869 • 6 mo. Tanking for pve. You will find everything you need in the new guide. 1. a source of additional stats over and above un-modified weapons). 1. Your goal is to obtain the best possible gear for your needs. 0) will be reintroducing the vertical progression path for gearing. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Combat is a spec focused around single-target burst. - armortech makes the aim, cunning, absorb, shield augments. Is one better than the other or is it just personal choice?Find the station to use. No idea what the yields will be from the missions, or even how common the missions will be. I should have known better but I forgot to remove a gold augment from a tactical prior to an upgrade on Tuesday. Almost everyone should get this tier of. Augment slots are a special, extra slot on equip able gear. . • 6 yr. The 300 augments it gives you the recipes but the mats are hard to come by. Edited November 5, 2015 by Jinre_the_Jedi. You buy the schematic for Absorb Augment 40, craft it and then reverse engineer. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. Shabir Dhillon, one of BioWare’s SWTOR gameplay designers, announced some excellent combat style balance chances coming along with Game Update 7. - datacrons. In that case the level requirement to use the gear would be level 9. It gives you a simple 1 to 1 ratio. We have made a few changes to help streamline your experience with Crew Skills from 1-65, including some quality of life changes:. Knowing which crafting skills to take for endgame requires you to be familiar with what pieces of endgame gear each crew skill can craft, and which types of stats your specific type of character needs. Put the augments into the augment slots. Each point of strength gives . Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. When you move augments you lose the cost of the kit and the cost of installing the kit in the gear, which is significant over 14 pieces. But only certain Crew skills can use them, synthweaving can use the strength, alarcity, willpower and defence/power I think. Be sure to pull out your augments before upgrading to avoid losing them. Step 3 – Purchase a basic set of green 324 Conquest Gear with your Conquest Commendations. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. The number of bits refers to the number of 1’s and 0’s that can be strung together (easily) to encode information and data. - For solo stuff, probably. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. Even the "green" quality gear created by Armormech tends to be better than most quest rewards of the same level requirement, while the "blue" quality craftables are by far superior. 13-15% Alacrity is fine for all Dps classes in PvE. As you can see some augments would go to mastery. Assuming 703 alacrity (and 737 accuracy) that gives a minimum crit of 1320 and a max of 2706; and mastery min is 7138 and a max of 8524. Within a game update, a player can regularly work toward getting stronger and know that more power is on the horizon. 0 launches this 'holiday season'. Crit wise, it's ~1. - With Conquest rewards plus guild reward more. For example if you have 109,8% accuracy but you don't want to change one of your power/critical or powe/alacrity enhancements to power/accuracy then just add one accuracy augment to get over accuracy cap. Posted April 17, 2013. a source of additional stats over and above un-modified weapons). Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. . These are overall best-in-slot (BiS) and will provide a noticeable DPS increase, but they are obscenely expensive. 8k. 1, including a detailed breakdown of the new tiers of gear, and how and where to get them! Please visit the new Complete Guide to Endgame Gearing in SWTOR. 0 introduced 242 main gear and 228 augments, then with the Umbara FP we got 236 and 240 augments and somewhere around that time we got 248 main gear. BioWare has announced additional EndGame Gearing changes for SWTOR 7. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. ) Edited June 16, 2020 by. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. and people who are just doing 15k dps with 336s and purple augs wouldn't. I wouldnt say that the augments are useless. If you want to make augments you really need some slicing alts to get the tech components. 0 from the dedicated guide. Members. ShareWhat has changed is that when you go to insert such an item into a piece of gear it goes in without prompting you to confirm. Conquest. 4. 0, suitable for players who seek to improve their performance! It describes both PvE and PvP elements of the gameplay for this discipline with a slightly heavier leaning towards PvE. April 6, 2022. Almost everyone should get this tier of. Main hands will have critical. It contains loadouts along with a more complete version of the character creator that we showed you last month. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. It would be nice if new augments are true, but the way Bioware is going, they will probably be huge grinds and, of course, Nightmare operations only. The gear's level requirement is determined by the level requirement of the modifications and augments in it. This patch does not bring new story content. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price. Use these 14 augments to get the rest of the way there, and you should have 3 or 4 augments left that you can use for crit augments. - That way the crits should bless you with an additional augment. Augment : Advanced Accuracy Augment 25: 58: 50: Modification: Augment : Advanced Alacrity Augment 25: 58: 50: Modification: Augment : Advanced Command Augment. It gives you a simple 1 to 1 ratio. Posted April 17, 2013. The dedicated guide contains tips for all roles in both PvE and PvP. Augments can be crafted by the Armormech, Armstech, and Synthweaving Crew Skills. OK, finally having gotten my crew skills all maxed, I am ready to start crafting Augment Kits. I know all three can make the augment kits, but each of the three make different augments. 1. 1. Now that you are at the EndGame, it is time to expand your knowledge about the many approaches and methods at your disposal while you gear up your first (and any others) character at level 75. Ossus Vendors. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. - Kits are made by Synthweavers, Armstech or Armormech. New Superior 77 Augments in SWTOR Guide A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars:. They do still require the MK-11 kits, but it’s really hard to justify using the 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. In this expansion, there. 3. Augment schematics come from Slicing missions. 0 release, but they are a part of our 10-year celebration plans. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. And as always we look forward to hearing your feedback on these changes. 1k dps with new augments, bc it's not the gear. 2500 2418 7426 0. You have finished your leveling and your character is at level 80 now. Shouldn't of "fixed" something that wasn't broken, and was perfectly fine. Suggestion Box. 1. Rank 6 augments require level 17 and a MK-2 slot. Just go for the Level 74 (item rating 286) ones and you will be more than powerful. Total being 6,608, that's a lot of stats overall. This guide is an extension to the Ultimate SWTOR Beginners Guide for new players. Spurred on in secret by covert Imperial forces, the Nova Blade pirates have staged an all-out attack on the pastoral Republic world. Shield Tech Powertechs offer great passive mitigation through our Shield and Absorb Stats and procs, as well as the best out of combat Damage Reduction against Kinetic/Energy Damage. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. The price of MK-11's and Augments will sky rocket. Scroll down to the item level you have or are trying to obtain, then click the spoiler button under the “Mastery Stim” title. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. SWTOR 6. 2. Armstech-For barrels (for guns/blasters etc) For Augment Kits: Synthweaving, Armormech and Armstech. 6k. 0. Individual Pieces. I finished the JC storyline as a shadow. I mainline Madness (Balance) and may end up switching to the Darkness/Madness Hybrid for Rateds if I judge it necessary. Artiface- Makes the enchancments. I understand that there is a chance to get multiple cm-1337 (1,9 bil material) and then multiple augments but i still don’t understand how people making profit selling augments for 1-1. 0 Sorcerer Changes Preview and Analysis (October PTS) SWTOR 7. Changes to Augment Slots in Patch 1. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Stats & Min-Maxing. 0. Augments and Augmentation Kits are still craftable, and able to be used on all 7. If a piece of gear does not have an augment slot, then you have to install one using a. Almost everyone should get this tier of. Honestly even if you’re pretty casual the blue augments which don’t cost much to make are way better than none. Expansion Combat Styles FAQ. Have gear that has a aug slot. there are two ways to get an Augment into an item: Crit or Kit. 1. It’s really hard to justify using the purple 286 augments unless you or your group really needs that small stat increase to slightly boost your numbers. What is going on here?I have gotten augments off slicing missions (epic). The system of adding augment slots to gear in SWTOR underwent a radical transformation in patch 1. for 11th level slot comp. Advanced Overkill Augment 40. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)A while back I wrote a comprehensive Gearing Guide to help players understand how gearing works in SWTOR at endgame to optimize their. 1. Woohoo!!!Star Wars: The Old Republic is moving from Bioware to Broadsword!. |. Cybertechs can craft mods and armorings, and Armstechs can create barrels. 0+ in order to streamline the process. The use of breast implants to address these concerns is one of the most commonly-performed cosmetic surgical procedures in the world. Forums. they aren't exactly cool looking lolIn 7. x500 Tech Fragments Solo + 300-500 Tech Fragments Guild. So i was wondering which would be the b. Unless you are running PVP, Dxun or parsing, then you are paying a lot more in credits and/or materials for only an extra 12 points of tertiary stat per augment or 168 total points. 0 EndGame. 0”. Step 2 – Complete a Conquest at Level 80 to earn the Conquest Commendations currency. SorinMarkov_ Posted June 26, 2012. Bonus Healing = Presence * 0. What are Augments and who/how are they used? Link to comment Share on other sites. This. Unforuntely they are also ridiculously expensive and difficult to craft. 23 per point and bonus healing by 0. Individual Pieces. It holds augments of varying grade, less than or equal to the grade of the augment slot. He is a dps sin and plans to stay that way, alth. It seems there is this sweeping plague of (maybe?) complete misinformation that augmenting alacrity is *ever* a good idea. If you're missing the 1. 3. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)If/ whenever you plan to upgrade, craft what you need with a rank 50 companion. This guide gets updated when BioWare introduces any changes that affect. Exchange. The days of 80-100k for the top tier augments are long gone (thanks BW for the unecessary extra augment tier with overly convoluted crafting system and materials to craft those augments. Two Legendary Implants, which costs Tech Fragments. If you are looking for mods for your adaptive gear then: Cybertech- makes the armoring and modficiations. Over a full set of gear's worth of augments, main stat will get you 50. - Get 1/2 crafters chars. Star Wars: The Old Republic, often abbreviated as SWTOR, is a massively multiplayer online role-playing game (MMORPG) based in the Star Wars universe. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). Star Wars RPG. Updated January 18, 2023. base is the base damage of the attack (typically a range). . Last I saw, gold Augs were around 2b per Aug on SF. Game Update 7. Where surge is the surge bonus to an ability. 3 GCD. News. Posted February 26, 2021. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK- X , (1) and find a modification station. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armstech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. 3 PvP Sorcerer Corruption Class Guide; 7. Jrod117. PvP Seasons 4 Guide and Rewards. Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) provide about 88% of the benefit for about 6% of the cost of the purple 286 augments. Legacy of the Sith 7. I'm about to invest time for heavy Grind this Tech Fragment to craft the Augment, but still I'm worried there will be new Augme t in the coming 3-4. Grophets Guides recommends using Superior Accuracy Augment 77 (Gold Augs) or Advanced Accuracy Augment 74 (Purple Augs). Armormech is one of six Crafting Skills with the ability to work with hard metals and electronic shielding to construct all types of personal armor.