stellaris autocannon vs railgun. IguanaTabarnak • 2 yr. stellaris autocannon vs railgun

 
IguanaTabarnak • 2 yrstellaris autocannon vs railgun Starfield:Weapons

Autocannons are short optimal, long falloff, mid alpha, high fire rate weapons designed for brawling at close range. I'd personally. If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?If you had to choose, which would you put on the majoirty of your ships and defense stations?vladzio jaworowski d'attainvilleRailgun Sabot Rail gun ammunition comes as a multipart sabot with as metal jacketed depleted uranium core. Frigates are an advanced version. 58 5. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. Firstly, if you also have Vanilla Expanded Vikings, get the crypto rifle. So as long as you have enough of both types you won't have any problem getting. The best ballistic auto turret of all belongs to the Shinigami Jishaku series. ImperialForce9 Jan 15, 2022 @. 32, 5. There are 5 designs that are "optimal". Auto cannons are better against small LG ships, slower rate of fire but decent punch so you can take out the important bits like weapons and thrusters. Stellaris Ship Design Guide 2023 [3. Assume I am using the Tier V. Stellaris. Autocannon fleets don't even make it to the enemy =/ Granted, when they do that's when they actually do put out the damage they say they do, but until then it's counting your ships exploding. However, the damage modifiers used will be those from my Refined Weaponry mod and will differ a bit from the unmodded game. The coilgun has an accuracy of 75%. Plasma has -75% damage vs shields. So here we get a CtH of 75 - 8 = 67%. Being the largest faction, as well as one of the most developed, they produce large quantities of raw materials and industry, including owning a Pristine Nanoforge on. 9 Plasma Thrower (40 range, 40. Rail guns get through the shields faster and can help the missiles deal with the armour as well. Legacy Wikis. 79 Badges. 79 + 50% Armor Penetration vs 12. Missile Weapons: Deals an equal amount of damage to their hull and shield at the cost of being. This weapons is also good vs armor due to being a burst beam. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. The projectile normally does not contain explosives, instead relying on the. If you tech up missiles, throw an autocannon with em. I almost never use autocannons but I usually research them pretty quickly to get to flak. The design of fleets is a strategy whereby ships with specific properties are combined to achieve a prescribed result. I just returned to playing the massively changed game in 2. 75 vs. 03 10. Technology in Stellaris is divided into 3 research areas with each area corresponding with one of the research resources: Engineering, Physics and Society. The KB and the L-slot GC have the same Alloy and Motes costs (although more Power is needed for the KB) and end up netting. Hull DMG – how much damage it does to structures/hulls. The KE-49A Autocannon is a ship weapon that can be bought in Starfield. Which makes me wonder, what if all three have a place. 3 and was established from the information provided in this meta-tech tree:. because autocannons seem. Ditch the Tachyon lance unless you're going up against Prethoryn. There are many types of modules, each one improving a different aspect of your own ship. 41 5. Railgun is a universal turret. For kinetic weapons, you want a scientist with Propulsion expertise. But, for the late game, the energy torpedo and lacers absolutely outmatch the kinetic battery in performance. 06 Plasma vs Autocannon 11. Autocannons have a longer effective range and greater terminal performance than machine guns, due to the. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 16 Advanced Railgun 4 M 12. r/Stellaris. Hello all. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. Results were similar to the last round. The only exception is when you’re countering something specific. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Light Needler's competitor, Railgun, is simply too good. Shield DMG – how much damage it does to shields. I have a choice of either taking the Railgun or Autocannon tech branches. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. They are commonly found mounted in pairs, increasing their overall destructive potential. A detailed overview of Mauler 104L Autocannon - Ship Weapons - Ship Modules in Starfield featuring descriptions, locations, stats, lore & notable information. For each Defensive Pact Member: Set Defensive VassalsAssume I am using the Tier V. Cruisers lost hard. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). The only difference between the two, damage-wise, is how many levels of specialization you've trained. Gauss Cannons have longer range and can be small, medium or large. With so many different weapon modules to choose from, combined with. Their range ensures that they are constantly firing no matter how cluttered or bunched up the engagement is. Hull. Hello all. 50, vs Gamma lasers at 6. Though L slots can take either if youre making aggressive ships and don't want to dump. Gunner Best Build #4: Hurricane Generalist. Note that only Tech 2 autocannon can load Tech 2 ammunition. Per the wiki Flak only shoots at fighters and PD only shoots at missiles. Heavy Railgun: "Large diameter railgun with formidable stopping power. Stellaris Wiki Active Wikis. For example if your colony was within 4 direct jumps of your homeworld but you didn't control the direct route but a longer circuitous one when it was founded, would have it enter the frontier sector until you had owned all the systems of those 4 jumps then the core sector update would make it switch to the core. Species and leaders traits. Small/Medium/Large Autocannon -50% if has not Mass Drivers ② Ripper Cannons (Materials) : Small/Medium. ago. ago. Long ranger weapons sacrifice this for more distance (which does help hit faster targets too) We will look at short. The Carrier computer has two values: It details the ship holds position at 150. It does a mixture of explosive and kinetic damage, a little. This weapons is also good vs armor due to being a burst beam. After that, Neutron Launchers and stuff kick in and fry the shieldless enemy. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. Gauss do more DPH and have less penalty hitting armour. 1 giga cannon, 2 artillery, the rest some kind of laser. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 7132. Living Metal and Zro are kinda weird resources because they have very few uses. 33 4. r/Stellaris. M gives decent range boost so your railguns and autocannons are hitting at similar range. Plasma Auto. The telltale sound of an Autocannon firing gives even the most staunch soldier a reason to pause. Which of these tech is better in the long term?Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. mugshots ardmore, ok; sauce pizza and wine nutrition; henry marshall stephanie cole; pga tour priority ranking 2021 2022; can you have turkey bacon on optaviaSo the Cruisers could tank with small Plasma + Autocannon. Jump to latest Follow Reply. Stellaris. Like lasers, mass drivers are currently unwieldy and difficult to implement into our military. Neutons in large. ago. 0 unless otherwise noted. Gunship : Stern S size weaponry giving +1 Utility (perfect for +1 afterburner)The mauler 104L Autocannon is a good one, I installed on the Shielbreaker ship and it deals with pesky spacers fast. Hello all. The temptation to for bigger caliber weapons only magnified their penalties. Cheats. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. 1 czerwca 2020 o 0:36 Why do you have to use strike craft to use point defence? I don't get it, it would be so much better if you could just add a guardian or flak to any. 79 6. ago. 0 unless otherwise noted. You mix in picket corvette or 2 depending on your OCD levels for jump speed bonus and couple Carrier Battleships with strike craft to screen enemy corvettes boom done. to do significant damage a laser need a bit of time, and in the moment the "impact" is recorded the target just needs to shift its position to weaken the beams efficiency. Each believe theirs is one true weapon and other is obsolete. Ship Weapons are the main form of dealing damage with your ship, each type of damage affects a different part. They're strictly superior to railguns when used with torpedos. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Dangan PB RF Autocannon. (×1. But on a kinetic weapon that's obviously. Carrier battleship. 5. Hello all. Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. Their main. Try it out in the Ship Designer. 5 instead of 25. AC also have higher tracking and lower range. Silveressa Oct 21, 2020 @ 11:19am. The Best end all weapon combination is 50% Disruptor 3 and 50% Plasma3. So they'll do some damage to Corvettes and Frigates (size 1), but do more vs Destroyers (size 2), Cruisers (Size 4) and so on against bigger and bigger targets. 0) Number of years since game start is greater. [deleted] • 7 yr. So if your wars are with vettes & few destroyers - it will shine. You need a Class C reactor if you want to use Class C ship modules. That’s it. 0) Number of years since game start is greater than 10 (×2. You starting weapons should make up the backbone of your fleet throughout the entire game. I know that auto-cannon and railguns are better than the energy weapon counterparts or at least make sense. Its DPS is 4. Useless - Missiles: the only advantage missiles have over Torpedoes is higher evasion. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. There are many types of modules, each one improving a different aspect of your own ship. Its understandable since a single system craft is far far more than even ten of thousands titans. Honestly, I don't even bother with mass drivers at all. Plasma has -75% damage vs shields. Same for shields, engines, power, etc. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?Their strengths are stronger (even more damage to armor/hull), but their weaknesses are also increased (even less damage to shields). Stormfire autocanon in Large slot? Thread starter MarKr; Start date Jan 27, 2019; Jump to latest Follow Reply Menu. Autocannon rapid fire question. phase distruptors suck big time. that is a 325% difference in base DPS before adjusting for modifiers. Its DPS is 4. Barrage. 5 day, and deals only 25% damage vs armor so it deals only 3 damage per day to missiles as long as those has armor, and 6 to hull, so it needs 5 shots (3 days) to destroy regular missile, so its more than half effective as PD, but lets assume its half for easier calculations, so it CAN. 97 Lance vs Kinetic 16. Torpedoes fire slowly, and do extra damage based on how big the target is. Try it out in the Ship Designer. On battleships, late in the game. Armor bias is due to most high tracking weapons being either shield penerating or kinetic making armor more useful against anything that can bypass the 90% evasion. Pyrrhus_the_Epirote. The only drawback would be overkill, which is only an issue if you're facing a manhunting pack of ducks or something. The point of having railgun equipped corvettes is so they compliment the autocannon equiped corvettes in damage projection. For some reason, the nanite auto cannon, a Tier 4 component is worse than its Tier 1 counterpart, the great autocannon. -Corvette : stormfire autocannon/torpedo -Destroyer : 1 Kinetic arty/1 flak cannon/1 point defense laser -Cruiser : 2. If you had to choose, which would you put on the majoirty of your ships and defense stations?Nanite Autocannon and Flak. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for them to shoot at, the missiles have destroyed it all. When shields are gone torpedoes should have finished armour too. Kinetic Artillery is the best Large kinetic weapon period. • 3 yr. Honestly, I don't. phase distruptors suck big time. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. Even then, there's still an element of randomness, so it might take a few tries to get the tech you want. That said, for other enemy types, you should pack some smaller weapon systems (M or S size) to hit opposing corvettes. shield, -50% vs. All but one defense slot are dark matter shields, I have two shield hardeners and a reactor booster. I almost always. If you tech up missiles, throw an autocannon with em. KE-20A Autocannon A 24 Ballistic KE-31 Cannon A 46 Ballistic KE-31A Autocannon A 58 Ballistic Mauler 104L Autocannon A 08 Ballistic Mauler 104L Cannon A 04. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?As it says. KA + Plasma basically. The Kinetic Weapons variants include mega cannon, mass driver, autocannon, and kinetic launcher. Autocannon & Plasma Cannon series. Basics. Autocannon Corvettes also work, but only in small amounts to supplement Carriers (taking advantage of Strike Craft being such strong anti-armor). lasers are outgunned by plasmas. Each one is like a different place on a game board where you can use different weapons, like cannons, lasers, and missile. ; About Stellaris Wiki; Mobile view Laser vs Railgun 11. Best Ship Weapon for Shield Damage: Reza 300 PHz SX Pulse Laser Turret. Reply. Max Power – how many power slots from your reactor can be put into the weapon. At 40 repetitions you have increased the damage by 200%. If. The contingency weapon systems seem to prioritize large targets first anyway so you'll find your battleships/cruisers tanking for your destroyers/corvettes if anything. Turret • KE-42A Autocannon • KE-49 Cannon • KE-49A Autocannon • Marauder 114ANC Railgun • Marauder 114ANC Rapid Railgun • Marauder 115N Railgun • Marauder 115N Railgun. startledastarte • 7 mo. 2 and I'm wondering what the optimum fleet mix is and the best weapons. 1 torp, 1 disruptor corvette. Energy siphon is COMPLETELY better then starter railgun and T2 railgun. Energy weapons can be divided into 4 categories: Anti-Armor, Anti-Hull, Anti-Shield and Penetrating. 7. Original SC from the unmodded game has been converted into the laser SC from this mod. In Starfield, cannon vs autocannon is a debate. Requires an even greater energy supply to fire than a standard railgun. is it ideal, who knows, is it perfect, i doubt it but it works for me. EDIT: If I get the Enigmatic Decoder from the Enigmatic. List of resources. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. Which is better in general? Which is better depending on size of weapons? Should I use phase disrupters and go all out with them or go for a balanced laser/railgun combo? Any other tips regarding weapon usage?A detailed overview of Vanguard Hellfire Autocannon - Ship Weapons - Ship Modules in Starfield featuring descriptions, locations, stats, lore & notable information. Player is normally able to fit those only on Small slots. Mar 31, 2015 771 1. The resulting. I have a choice of either taking the Railgun or Autocannon tech branches. Run Tachyon Lance, 3. M = 1. Which of these tech is better in the long term?You cannot exceed 100% accuracy on your ships. EDIT: For the sake of anyone's curiosity, I increased their damage by 15% and gave them all large amounts of shield damage with small amounts of shield pen. It lacks the bonus to hull damage lasers have. As it says. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. Im new stellaris player, and as i somehow managed to know basic/mid mechanics of the game theres one thing that keeps me wondering - weapons. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. The starting default machine guns, the Autocannon is the weapon you start out. 1 giga cannon, 2 artillery, the rest some kind of laser. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Mar 14. Strike craft with [M] and. Decent - Autocannon: It's worth noting that this is the only really viable option for torpedo corvettes. kinetic are outgunned my kinetic artillery. He is also the dwarf you begin with in the tutorial. [M] and weapons only. Lasers are usefull to unlock Tachyon lancers. That's until the enemy has PD in any decent number. Laser is fine as starting weapon, but it makes it a little harder to get the good kinetic stuff fast. Hi am new Stellaris player, I been playing with Ai and currently am fighting against AI with all level 3 Railgun’s on all his ship destroyer and corvettes . 6 autocannons, firing at a DPS that DOUBLES the next best ballistic weapon and its only a B Class. . Nov 13, 2013. They can be on the outskirts firing while the autocannon corvettes take up the front lines. The temptation of "one shot, one kill" certainly led the Luftwaffe down a chimerical cul de sac of specialized heavy autocannon. Autocannons are basically kinetic's version of plasma weapons - even stronger against shields than railgun, and even gets bonus damage to hulls, but weaker against armor in exchange. Game start, 1PD, 2 lasers. If you had to choose, which would you put on the majoirty of your ships and defense stations?Autocannon Turret The Autocannon turret is a significant improvement over the gatling turret in raw stopping power. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. The AI and ship auto-generator even mix and match the new weapons with vanilla weapons on their own. The S slot on NL frigate also happens to be ideal for self. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. But they're highly specialized due to their short range, poor accuracy, and uselessness against armor. For example; if you have a Class B reactor you can also use Class A ship modules, but not vice versa. First Choice. Hello all. 5, and range of 120 instead of 250. For M, S and L slots separately. The M66 LRG is a powerful anti-armor weapon that fires 30mm high-density ferrous projectiles at ultra-high velocity. I mean, otherwise people would be doing that over games every time. ago. Any tips on what situation/role which weapon class wins out?As it says. It lacks the bonus to hull damage lasers have. M99 Stanchion. kinetic are outgunned my kinetic artillery. shields is probably simply due to them firing so fast and shields having no. Mono-cruiser fleets are totally viable. Against shields only and armor only. KA +. e: Mass Driver > Coilgun > Railgun > Energy Siphon > Null void beams > Advanced railgun > Gauss Cannon Energy Anti-ArmourL gauss cannon has more dps (but shorter range) than kinetic battery and both are tier 5 weapons. 5 fire rate, one of the highest of any weapon, they do 18 hull damage, and have a max power of 2 meaning you can have 6 of these little war crimes. It has zero weight and nothing increases it. 792. Assume I am using the Tier V. Costs 900 Engineering; Unlocks Autocannon; Railguns. As it says. If you know you're fighting things with few/no shields, plasma will be stronger than lasers. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Content is available under Attribution-ShareAlike 3. a ship poped out of its guts and I can see it has Stormfire autocannon on a Large slot. In. The most extreme example is the "flying telephone pole", the 50 mm BK 5 for the Me-262 and Me-410. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. The range is just awesome. Now Effective Evasion is subtracted from the accuracy to get the Chance to Hit. Railgun. Plasma - Laser - Gauss - Autocannon [ANALYSIS] alxgvr. . armor, and +330% vs. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to T4, and T3 to T5, but the autocannons win out every time with corvettes. Perception and Willpower are the attributes most important for training gunnery skills. " Heavy Autocannon: "Heavy multi-barrel autocannon. Lasers are a safer option for general all-purpose use or situations where you can't leverage plasma to its full extent. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Plasma or Lasers. An autocannon, automatic cannon or machine cannon is a fully automatic gun that is capable of rapid-firing large-caliber armour-piercing, explosive or incendiary shells, as opposed to the smaller-caliber kinetic projectiles fired by a machine gun. The design I'm currently leaning towards is Torpedo/Strike Craft/Autocannon Cruisers. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. DPS is through the roof, hence why the fleet power with them is so high. Which of these tech is better in the long term? Autocannon branch is purely anti-corvette and end quickly. ). UNRS Voyager has atomic torpedoes and multi-barreled autocannon, with the Space Marines armed with machine guns and (albeit nuclear-powered) flamethrowers. Stellaris Wiki Active Wikis. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. AC have a max range of 30 and can only be small. See Armor page for details of beam vs armor. 99. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. " Auxiliary Hardpoint Weapons: Auxiliary Light. I strongly suspect the autocannon is strictly superior, with more DPS, range, and better chance for outright single-shot kills. Any tips on what situation/role which weapon class wins out?The Railgun 16 is the strongest single-shot weapon in the entire game. Armor- 12. 75. AHostOfIssues • 4 yr. This page was last edited on 15 June 2018, at 07:01. #1. Living Metal and Zro are kinda weird resources because they have very few uses. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. No you can't. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Small plasma cannon- 6. I have a choice of either taking the Railgun or Autocannon tech branches. The KB and the L-slot GC have the same Alloy and Motes costs (although more Power is needed for the KB) and end up netting out at. I see the stats and sometimes I think railgun is better than autocannon or that basic laser is better than plasma launchers. Business, Economics, and Finance. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. Stellaris. [1] [4] [5] The M66 has a power draw of 8 megajoules. 81 5. 18 3. Costs 900 Engineering; Unlocks Autocannon; Railguns. 50% PDD+Autocannon+Plasma and 50% Autocannon+Torpedo for majority of game (you need Torps to kill Starbases and Cruiser+) And then Focussed Arc Emitter + 5x L Void Cloud + Admiral that gives +20% weapon range. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Assume I am using the Tier V. 75% of ships Missileboat: 1 Maruader Missile, 1 Autocannon. As part of a synergistic design, Autocannons are a great weapon. I did some research , and decided to design my own ships , I when with missal corvette and destroyer with Red laser, as AI put a lot of amor in his ships and ignore shields. armor of +75% instead of +50%, cooldown (technically, average windup + cooldown) of 14. Since the missiles slip through the shields, but the time the lasers have made it through the shields there’s no armour for. Any tips on what situation/role which weapon class wins out?Synchro Pulse, Autocannon, Corrosive Injector with Visions of Decay legendary sensor is the gear I'm using on most ships who want to fight up close. Noble. Autocannon Ammunition Autocannon ammunition comes in easily transported magazines. Hello everyone, I recently wondered about the usefulness of Mass Driver compared to Autocannons which I find much more interesting on paper, the high tracking of autocannons and their high DPS make them really interesting, their only disadvantage being their short range and their very low damage against armor but I've. That said, the autocannon seems like the best non-penetrator for small slot. If so Why don't autocannon (Stormfire pretty quickly) shoot at. Each of these variants has some specific strong points, but all of these Kinetic Weapon types are good against armors. " Heavy Autocannon: "Heavy multi-barrel autocannon. Their main advantage is their extremely high damage output, but they are limited by high power usage, low range, and low damage against armor. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. 11 + 100% Armor Penetration vs 15. AC also have higher tracking and lower range. Mega Cannon is the go to choice because it reaches the enemy before other weapons due to X-weapons larger range and kinetic is good against the shields. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Just swap the artillery core for the carrier core and leave everything else the same. Original SC from the unmodded game has been converted into the laser SC. Mass Driver/Coil Gun/Rail Gun and two slots of Mass Driver/Coil Gun/Rail Gun or Autocannon* CC::Command Cruiser Class. I use corvettes until battleships are available. “R” key once you get a lock-on. Best Particle Beam Ship Weapon: Exterminator 95MeV Auto Helion Beam or PBO-175 Auto Helion Beam. As it says. 6 Fleet Meta Prediction. When used en masse it can completely overwhelm defenses of most ships in the. 15 4. I'm suggesting that based on the numbers instead of "PD for missiles and Flak for strike craft" it should be "PD for missiles and Autocannons for strike craft". 78 4. KE-20A Autocannon is a Weapon. New Scenario: Asteroid Armory custom startlevel 1. M57 Pilum. 8. galahad2 said: Whenever realistic space combat is brought up missiles,lasers and railguns have their own passionate fanatical camps. ) then you can check a box that says "Auto Upgrade". 35*shields + 1. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. ; About Stellaris Wiki; Mobile viewAutocannon. You may actually lose Evasion by slotting Afterburners because surplus energy gives it a tiny bonus (something like 2% per 40E or thereabouts). As a fleet 3. 7, but I hope the developers will listen to this and do something about it in 3. Advanced energy weapons require Rare Crystals and Exotic Gases to build and operate. Efficiency. having multiple tiers of components (rather than just one railgun, just one laser, just one armor. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron Launcers and going through the game mindlessly. Noble. I just don't use a rail gun cos having fun with auto turrets n about to build that ship. It is a balance problem or I missed something? The first choice you make in the for weapons in the game are the ones your starting with, And this decision should determine your play style to a higher degree then any other factor. So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in. 06 Plasma vs Autocannon 11.