research fleet cap. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. You can build a module on your starbases that give +100 experience to any ship built there. It's pretty infuriating. 2. Anchorage starbases. how does this work? does it give ships built from the station that has the module those bonus's?Questions about Fleet Compositions and Ship Behaviors. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. 7. 200+ fleet cap (Max) = . In general the trait is meh, but everything that comes. In terms of singleplayer, a composition of 80% artillery battleship and 20% carrier battleship will usually do the trick just fine, optionally with a titan (in which case, keep your carrier battleships in a separate fleet). . 9. Clicking the button to reinforce the fleet sets a build order at the closest shipyard. Welcome to Odin Prime, Unemployment Aggregation Planet of the Empire of Sol. It would have Crew Quarters, Fleet Academy, Titan Assembly and Collossus Assembly in its building slots. 3 Army damage a day. that is how it works i think i only use my core worlds for spacetations gets to complicated if not and the fleet academy is one of my favorties wich means all my ships get that bonus I build a space station at every world I own. 3. It's because of the Fleet Academy. I checked my shipyards because I was transitioning and some bases still hadn't the Fleet Academy building. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. About the Fleets Template. A spaceport can build ships for different fleets and they automatically go to their own home systems. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. The only way I could see this happening is if your 1. hanuman. One of my fleets would get into a combat with one of their fleets, they would start to win, and then my fleet would retreat (1 time automatically, 1 time I manually did this). These interceptors will counter picket defenses very nicely. -a fleet should buff the invading army by bombarding enemy positions during the fight -occupied planets can have some guerrila fighters/resistance members rise up and kill/damage the buildings and the defensive troops, the closer the sistem is to a unoccupied sistems the more they will spawn. That's just a guideline. Expand Your Fleet. In early game weapons developement can be negelected a little. Engineering Bay: ORBIT MODIFIER: as above. Shipyard starbase (usually only need 1). (If not at that tech level then can use whatever other buildings are useful to empire at the moment). Add 2~8 T2 midrange spread out weapons. - These planets are focused into Energy/Mineral and only this. - This is mostly for Tall builds as the territory comes natural for a wide build. Make an "empty" ship design and upgrade the fleet to that. To reach this rank your ship would need to be in battle for 9900days, equal to 27. It allows players in a federation to build higher tech ships using some of their donated naval capacity, effectively making the entire federation stronger then otherwise possible. Now Effective Evasion is subtracted from the accuracy to get the Chance to Hit. This. 6 is if you retrofit a ship design with an upgraded type, reinforce your fleet with the new upgraded ships (where the current fleet still has the older models) and then choose to upgrade the fleet with a mix of old and new types. ) You can see a ship’s xp by opening. (The exact numbers I think got changed in a couple of patches so I don’t recall precisely but that’s the gist of it. You know you can just select the fleet you want a copy for its design of, then select "Transfer Ships" and transfer them all to a new fleet. 3 Badges. If their powers are different from each other afterwards then it works. . Shipyards: Inside Nebula systems (protected from sensors) build citadels with 6xShipyard Modules and buildings: Crew Quarters (-25% docked ship cost), Fleet Academy (+100 Ship starting experience), Colossus assembly yard, Titan Assembly yard. I'd like an option to set where a fleet reinforces from. Tell fleet B to travel to another system. Upgrade one at fleet academy spaceport, the other anywhere else. I don't even know why Stellaris bothers with armies and invasion mechanic. The goal is for your corvettes to evasion tank the enemy fleet while your BBs do the killing from a distance. Imo build citidels w 3 anchorages 1 shipyard naval logi and fleet academy the sum with shipyards 1 anchorage 3 gunns and a hangan and trade w farms on em w naval logi and crew quarters. Stellaris. General information about fleet in Stellaris. Adjust as necessary, adding more screen if you’re taking a lot of damage from missiles or strike craft and more. 3 first fleets include 6 titans each. A ship is a spaceborne vessel controlled by an empire. FortunaDraken. After a series of uprisings, a deal with the planet's crime lords has created a tenuous balance. 106300 (100 000 Hull Points 5400 Armor 900 Shield) or 1,913 Zeta Tons of TNT in resistance (the energy required to blow up this ship is almost 2x the energy to blow up Mars) Damage: 23,4-58,7. This starbase is not well suited to defending a system either since it will have no defence orientated modules or buildings. Verging into the trillions. 015 damage per day to a single army… practically speaking: nothing. Stellaris Real-time strategy Strategy video game Gaming. Stellaris - Starbase Building "Fleet Academy" doesnt work like the new "Naval Logistic Office" Thread starter Jack Cyber; Start date Sep 15, 2021; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Dunno if this'd be better in the mod forum or not, but since I don't know if it's a vanilla bug or not, going to ask here. . It's currently the year 2440 in my game, and nobody has attacked me yet. Juggernaut Shipyard/Mega Shipyard. Fleet 2: 200/200 (200 units) of 3 Small Plasma Cannon corvettes , precog computer, T4 engines/sensors, fleet academy. Add the Fleet Academy here to get the most value from that building on your new ships. Maybe the fleet you’re trying to combine with is max command limit, which is different than fleet capacity. Please mark my post as the answer for the thread so that all other players in the same situation as you are, wil quickly find answer. It happens automatically. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. Fleet Academy: SHIP MODIFIER: as above. ago. This is still an issue as of Herbert 3. Dev are not specified if you can make a colony yourself or not. The quicker you get their pops, the more alloys you can make, and the quicker you can kill the next ai. A place to share content, ask questions and/or talk about the 4X grand strategy…It goes from "You lose naval capacity, but the Federation gains" to "You lose naval capacity. In the case of non-organic ships, trying to match the weapons up to give a general engagement range might help (although the organic ships *can* be a problem there). Templates can be created directly without making a fleet first, and then reinforced to. Beginner's guide to best FLEET and SHIP design builds in Stel…A ship is a spaceborne vessel controlled by an empire. 03 (%) Devastation and . that is the most important way to deal with maintainance costs. 1 more reply. -Maethendias- Determined Exterminators • 5 yr. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. Watch as fleet A follows for the hyperlane jump then stops following. More systems, more planets. Fleet Templates keep track of not just ship sizes (such as corvette or cruiser) but. Assuming fire rate is calculated into the fleet power indicator. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. This page was last edited on 3 June 2018, at 14:56. bestbardcohen • 1 yr. The fed fleet and titan fleet use the MS system starbase as their homebase. #3. Showing 1 - 7 of 7 comments. All you need is to build gateway in the system where your trapped fleet is and another gateway in the system INSIDE your empire. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. Besides that, the only things worth counter building is just Fallen / Awakened Empires, and the end game Crisis. If you are near your naval capacity and have positive income, build anchorages. Leaving the fleet stranded in a 1 star gap between empires waaaay out there. Tier 3 Scholarium subjects can construct Arctrellis science ships, which penalize all enemy ships with AI combat computers in the same system with −25% to Accuracy, Fire Rate, and Ship Speed. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. Fleets and ships are the flashy part of Stellaris combat - what’s more important, IMO, is the research and economy that allows you to field those fleets. I have a fleet strength of 9. Ships. Rightclick on Star -> build Megastructure. Each extends by one additional jump. Then again stellaris is a strategy game on a massively difficult to comprehend scale. Is there a point in putting them in all stations, or do i only need one? An awakened empire is angry everyone has nice things and is claiming everyone's planets, and I need all the help I can get 😂. 25 Account of RCAF Bomber Command HoI4. Features: Play as a Planetless Nation. No mods changing the checksum so mods dont matter. New ships built in a starbase with a Fleet Academy while Fleet Supremacy edict is enacted do not start with the expected 200 experience (+100 from Fleet Academy, +100 from Fleet Supremacy), only starting with 100 experience. I always have my main shipyard in my capital full 6 shipyards, crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Command limit can be increased by some tech or ascension perks. Ship. MILITARY ACADEMY. Give your template a shiney name too like (corvette swarm) (artillery) etc. Fleet Academy Spaceport Module. You have a pool of available divisions based on what you have queued. I continue building up a large fleet aaaaand theirs arrives and it's 500 fleet-power like in 2210. This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. Apr 20, 2020; Add bookmark #2. However, when I tested 26 fleets of only a single corvette each, the fps went down to 26 from a constant 60. Members Online •. More information can be found below. crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. This Edict will prioritize them above lesser needs. This is by far the most cost-effective way to raise naval capacity, and you need lots of naval capacity to create a sufficiently big fleet. ) You can see a ship’s xp by opening the view panel for it. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the. There's also a return button on top of the fleet menu. It was going to be epic. 120. Is the bonus empire wide? Or is it only for Ships built at spaceports w/the attachment installed? If it is empire wide does it stack? The game gave no indication on how this works. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If you don't have positive income, build trading bases. Bozidar Radulovic. HFY Field Marshal. 2. A level 3 Starbase with 6 anchorages and that naval starbase building gives 36 naval cap. Fleet Supremacy: 10 +100 Ship starting experience +10% Ship build speed +10% Diplomatic weight from fleet power +10% Ship upkeep Doctrine: Space Combat technology Our navy is the best means to project power. Before sending in your ground troops, most planets will need to be softened up with an orbital bombardment. 7k fleet is all corvettes with low-tracking weapons and the enemy fleet is a balanced mix of corvettes and destroyers with high-tracking weapons. FTL Inhibitors don't prevent you from moving into the systems they're in. Select the fleet and right-click the planet. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. The reason to have cruisers is to deal with destroyers and corvettes so you don't have to have them. now im off to spamming battleships. They need the effect of the naval academy/battle simulator in normal shipyard bases, at least the mega shipyard does and if they don't they shouldn't handle reinforcement requests. You can leave the ship auto builder on and t. Steps to reproduce the issue. I want the replacements for those lost. The Star Hold launches fighters, but they quickly get killed because they have barely any armor; The attacker destroys the platforms one by one. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). Brawlers should remain the same, though less emphasis on them. 5 Stellaris years. The number of armies that can be engaged in combat on either side is five plus one-fifth of the planet size. Ms. Edit: Added C2 loadout test in the linked album. Menu. To reach veteran your ships need to be in. It's a great mode for Stellaris. Ok, now scroll down a bit, look at this bit inside the modifier field. You have 8 command value of ships assigned to the template but currently in the fleet. CryptoFleet Power Here is the bit that got me interested bloating your fleet power for fun and profit. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. That what if the main fleet ever returns it will have a lot of ships already rebuilt and if it doesn't make it home (the fleet get destroyed) then you have a whole new fleet built or in the process of being built. Heh had a simmilar thing happen, my fleet went of chasing an amoeba, and travelled half way around the 1000 star galaxy before all these alien races started making contact. Per page: 15 30 50. Stellaris Ship Design Guide 2023 [3. Reply Caesitas • Technological Ascendancy • The first fleet composition we will discuss is a Corvette-based composition. You're absolutely right that you can't. Archived post. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. #####. As you progress through the Academy per the normal main quest of Divinity 2, you will find a locked door in the Teacher’s hall. 03 (%) Devastation and . "Vanilla" ship sets in formation 5. I’m looking for a definitive answer for: 1. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们. You wonder where is the fleet, you press Qs you would assume it will centre you on the fleet, nope. 3. 9 Meta Update] We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. Fortress spam is ideal in the late-game, but early-mid game you just don't have the building slots for it. This likely truly hampered my fleet's ability to fight with a truly challenging enemy. The24thDS Sep 23, 2022 @ 10:10am Amazing work! I'm impressed that someone took their time to come up with such a guide. . And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. The Fleet Academy will ensure those officers have up-to-date knowledge on the doctrines and practice of. Each fleet was created with just one ship initially, then had their maximum sizes set to 20, and were reinforced via the fleet manager. 2. The best quality advisor voice mod in all of Stellaris, each voice has hired the original CV to record specifically to begin the journey of Gunstar with the four shipgirls!During peacetime, the battle fleet needs to be based at an anchorage somewhere with reduced upkeep. I have Fleet Supremacy edict turned on already There is a corvette being built at Fiiris Station, this station has a Fleet Academy, expected result is that it should have. ago. IMO they are never something to be blanket built only purpose built. For Destroyers, Cruisers, and Battleships, the fleet always jumped to the opposite side of the system and engaged the contingency at max distance (Sample) Ship CompositionInfinite Legacy. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Ship, Fleet, and Army Templates. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. Fleet composition/support has changed. Yesterday, i bought 4 fleet academies in my core systems and started to loose minerals for no good reason. Early on in game, take a few of those ecconomy upgrades that give like 10%more credits or minerals. It is ampere yearn waited changes since the meta seemed to be amassing Battleships with Neutron Launcers and going through one game mindlessly. 3. Yea my 5. That’s. 5 Stellaris years. Content is available under Attribution-ShareAlike 3. No other mods are required to use the. I will have about 20 corvettes and 10 destroyers as my main fleet. This thread is archived. By purchasing a damage buff from a Curator Enclave, 50k. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. Thanks for the tip! the 'b' key is the quick hotkey to. The fed fleet and titan fleet use the MS system starbase as their homebase. It's because of the Fleet Academy. The 3 ship system would be extremely easy to implement. (just like a real navy) Anyway without Further ado, The Croma Directorate Grand Fleet The fleet academy building does not show up in the orbital stations. Some folks might want to check. I am attaching a save file below to save time. 2. Shipyard: Crew Quarters, Fleet Academy, Titan Assembly Yards, Colossus Assembly Yards For Anchorages and Trade Hubs special buildings (Art College, Think Tank, Black Hole Observatory, Nebula Refinery) take precedence over Deep Space Black Sites in non-inhabited systems and over Hydroponics Farms in inhabited ones. r/Stellaris • My fleet crosses paths with an enemy fleet in the Hyperlane. Stellaris doesn't require warships to be fully retired, scrapped, and replaced by something new every so often, so having an upkeep value also. You cant merge event ships. ago. To take the "inward perfection" civic, you have to take Xenophobe and Pacifist. But it some of the designs were less effective in combat. Which was different to both Stellaris and Sins again - though more similar to Stellaris. The Military Academy can add another +10% Army Damage Source species: Uplift. 3. what are you talking about, of course you can build titans at the mega ship yard. The process of developing planets is an essential one if you want to have a steadily growing economy. how does this work? does it give ships built from the station that has the module those bonus's?For those massive fleets, 6 repeatables on each is low. You need to always be prepared for war and constantly increase the limit of your fleet. Nearest shipyard (3 yard modules), at my home system (8 jumps away) only had 2 corvettes commissioned! Second nearest shipyard (2 yard modules) had none!Habitats are simple to manage because you can mostly just fire and forget with them. Then the rest of your fleets are battleships and titans with only your long range weaponry. Let's you play a Fleet Based Empire. Worthy note, there are spaceport modules that give reduced upkeep for ships built at that spaceport, and ships docked at that spaceport, respectively. Stellaris can't handle ships without fleets, so any newly made ship will form it's own fleet at first. but you have to look at. 2. In 1 collection by breloom1994. I then go to the fleet manager and build out the rest of the ships to be the escorts. Ground combat takes place between the world owner's armies and the invader's armies. 5k fight a fleet strength of 10k. . A 25k bastion requires 0 minerals per month. Paradox Forum. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. 337. #3. Subscribe. Strategic resources for the edict boosts. Crew Training Center +6 Manpower Upkeep 4 Credits and 1 Consumer Good; Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of manpower back. I started playing Stellaris after years of EU4. Open the Outliner Menu on Xbox or PlayStation. It wouldn't split the fleet, it would take it and act like the AI, with an auto-replenish to. 1. All starbase bonuses aren't being applied. This page was last edited on 3 June 2018, at 14:56. 300/210 HP, 22. The AI, in the early game, likes to run picket defense corvettes. Go to Stellaris r/Stellaris. Originally a maritime branch, it transitioned to purely space-based operations in the early decades of the Union, as part of a vast military restructuring program. Expand Your Fleet. Stellaris. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. Гриб Чайный Sep 13 @ 8:29am. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. The AI decision to stop building new fleets at fleet cap is more optimal; currently, upkeep is so minor that going over cap is one of the reasons why humans outplay AI at the end game. Though ground warfare is necessary to achieve ultimate victory, landing armies is safer once the fleet has eliminated the threat of enemy vessels intercepting and destroying vulnerable troop transports. . By late game, you'll probably just want battleships and titans. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. Shipyard starbase (usually only need 1). 56 votes, 18 comments. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. This trick is to avoid upkeep until the entirety of your fleet is completed. There is a chance to increase hull armor and shields of friendly ships at the start of a fleet space war. Apophis10. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. 1) You maintain a big fleet either by having a lot of planets. Okay, so, start a new game as slaver/hivemindy chaps, begin colonizing worlds near me, run into those "Erudite Explorer" jerks who INSTANTLY Rival me and decide to plot my demise. Paradox Forum. Not even counting end game crisis, making sure your ships, fleets and military power is at the peak is. Outposts just for claiming systems are 1 each. Check out my home page, smash t. So you need a : a planetary shield generator : to reduce the effects of bombardment. It will tend to use your juggernaut (which does not have a fleet academy) and will not use the mega-shipyard unless it's the only shipyard in your. - These planets are focused into Energy/Mineral and only this. r/Stellaris. Business, Economics, and Finance. 2; 2; 2; Reactions: Reply. 1) You maintain a big fleet either by having a lot of planets. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. The fleet academy thing was because of multiple build locations late game. 1 Corvette Bombing the world will deal 0. Other fleets get assigned to 7 other shipyard bases across, 1-2 per base. Army experience command. That single fleet is now your spear tip. I think the fleet power in diplomatic weight, intra-empire comparison is just the sum of the fleet power of your navy. If you want a single cohesive doom stack, grab every fleet you want attached, and order them to follow the slowest fleet division. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. The official. Yes, they do. But in same time it's buffing all other shipyards in your empire so it MORE then worth being built. . startledastarte • 7 mo. After some time, the Star Hold is finally destroyed. SHIP MODIFIER: applies to all ships build at this spaceport. Reasons will be clear below. There are exceptions to certain comps. This Mod Adds Military Faction to the Stellaris Game. The fleet comp is: 50% torpedo frigates (with afterburners) 40% brawler destroyers. 6 Update] As fix 3. I’d love to see a new type of ship in stellaris, we have corvettes, destroyers, cruisers, battleships, Titans, but I feel we could have something between corvettes. All starbase bonuses aren't being applied. I want the replacements for those lost. Black site on capital is a good idea too. I ended up winning it finally by taking 20 corvettes off and adding 10 battleships to both fleets, as well as adding the 33% fire rate war doctrine. So what the "Relative power" is consisted of? And what are its values? And most importantly, what the heck is the "Fleet Power"? - Technology level may be pretty straightforward, the more tech the other guy has, the higher it gets. Hi guys! I'm on a playthrough right now and all the sudden my reinforce fleet button vanished, and I also can't see the [fleet size/fleet capacity] stat anymore, I should have 4 x (120/120) and 1 x (72/120) fleets. It is listed as 11/150 (19). I had just unlocked battleships and was pretty excited. Personally, I would say that stacking multiple experience bonuses usually isn't worth it, since getting +100XP already gives you Experienced ships but getting them to Veteran requires 1000XP. Home system. ago. #stellaris #howto #tutorial #tips #guide I'm always on Discord: Join and help build the community. Fill it up with anchorages, to build your fleet capacity, plus the naval logistics office. Fleet Reinforcement in general follows a simple algo, always looking for the closest shipyard - however, not all shipyards have fleet academies, resulting in more micro, or the need to put a fleet academy even at remove stabases with 1 shipyard meant for repairs only - I would suggest that the fleet manager have the ability to select a shipyard. I am aware that Stellaris has done their own shipyard, but I am not going to remove that one since it's an old version from 1. A fleet of Battleships with that generic make up will be the best for basically every normal situation. to "I am one with the fleet!" Reply reply. . The fleets vanished. Dynamic Leaders Patch. - This is mostly for Tall builds as the territory comes natural for a wide build. A fleet surrounded confuses the AI creating a situation where ships in the surrounded fleet do not fire. Fleet academy for retired fleet admiral and the exp buff to your ships. Adding 2-3 AA-corvettes per 10 regular corvettes can effectively protect Corvette stacks from taking any missile damage against most starbases. It was a long-awaited change since the meta seemed to be amassing Battleships with Neutron. 411K subscribers in the Stellaris community. ) The best end-game fleet compositions and what weapons belong on them. Right, so, lets row the stats. #2. that lesson is that they suck. 9 weapons shooting with 20% more accuracy and 20% more damage is massively outclassed by adding a single ship with 3 more weapons to the fleet. Not lost cruiser, since it can't be put into a fleet. Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. how does this work? does it give ships built from the station that has the module those bonus's?Honestly stellaris has one of the WORST multitasking and micromanagement systems in any game I have ever played. 6. If you rely on the bastion for defense for the latter half of the. Fleet reinforcement taking ages. If you are near your naval capacity and have positive income, build anchorages. you just have 1-2 dedicated shipyard starbases and build one academy with maybe a titan module. The destroyers also didn't help at all. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. It is better to have multiple fleets than one death stack. The existing titans are sitting in a system (Sidyr) that has the mega shipyard, a regular shipyard, and a gateway. And you can't have several fleet academies on a single spaceport. Question. If you like this project, you can help us to improve it . This Mod Must always be located below ANY shipsets. Result: 19 dead. Lithoid is a natural bonus. The coilgun has an accuracy of 75%. Last edited on 3 June 2018, at 14:56. ago. You are a lifesaver. I was gonna say a leader cap of 230 seems excessive (what mine jumped to. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. Download. 1a) By having lots of territory with a ton of mineral/energy resources in them. We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. I just wish it was the other way around. You get refunded the alloys for the ship components removed, and can quickly restore them if need. For the crisis x25 games I go for 18 fleets plus fed. I never even reached the veteran rank as far as I know. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use.