This would make them roughly equal in PoB-DPS but still in a. Curse Mastery. Evasion Mastery. It is also worth noting that a part of the 14% lacking more multiplier is replaced with 30% shock effect -- with the 20% elementalist shock we applie thats a 6% more multiplier, which means the actual damage loss is only 10%. Supported Skills have (35–54)% increased Duration of Ailments on Enemies. 0d. Some quick tips, poison duration/ailment duration is a big dps increase. 5% increased Damage over Time. Cannot support skills used by totems, traps, mines or. Level: (1-20) Cost & Reservation Multiplier: 140% Requires Level 18 Supports any skill that hits enemies. Supported Skills deal (35-39)% more Elemental Damage. Void manipulation may outperform both if you already have significant amounts of increased poison duration elsewhere or care about the hit damage. Deadly Ailments--- Greater Multiple Projectiles--- Unbound Ailments--- Anomolous Kinetic Blast Anomolous KB is a must for clear. - Awakened Unbound Ailments is not really good in terms of raw DPS - Ignite Prolif is accessible on gloves (with worse spread but still OK and you sacrifice a dot multi implicit for it). The interaction being Unbound Ailments and Skitterbots has been up in the air for some time now due to conflicting reports from devs and Path of Exile genera. (20–30)% increased Effect of Ailments on Enemies. Shock is an Elemental Ailment. The poe ninja sheets you saw probably just had more than needed or didn't have ailment effect on amulet. Void Manipulation Support - More and increased Chaos Damage for linked Skills, but Elemental Damage is disabled. Now has a 140% Cost and Reservation Multiplier (previously 120%). Arcane Surge Support Arcane, Support, Spell, Duration Icon: N Level: (1-20) Cost & Reservation Multiplier: 130% Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Greater Multiple Projectiles (often referred to as GMP) is a support gem that causes any linked projectile skills to fire four more projectiles than they otherwise would. Alternate quality Deadly Ailments should only be used on single target setup, you still want some hit damage for leech purposes after all. Skill functions and interactions. Thanks for the thread, I'm starting to think these gloves and scaling a good amount of ailment effect is gonna be absolutely nutty for dmg and ehp. Per 1% Quality:1SuperiorSupported Skills deal 0. It does not grant a bonus to your character, but to skills in sockets connected to it. Ruthless Support Supports melee strike or slam skills. Can also created from harvest crafting recipe from Vivid Razorleg. Additional Effects From Quality:Lancing Steel - GMP - Deadly Ailments - Chain - Vicious Proj/Unbound Ailments - Vile Toxins Whether you use Vicious Proj or Unbound Ailments is a matter of preference. 5 to 10)% 敵人身上異常狀態時間. With the Shadowstitch body. 3%, and makes enemies then take the same amount of more damage. We don't really care about the ‘hit' portion of it, so we make sure to amplify the poison/ailment damage instead. Supported Skills have (55-58)% increased Effect of non-Damaging Ailments on Enemies. Unbound Ailments Support - If you can cause Poison use this Support Gem for more Poison Damage. Fire Mastery. 8 seconds of bleed at x dps shortened to 4 seconds I still get the full dps of 8. Awakened if possible. Get those and its probably double the damageIgnite Proliferation Support Fire, Support, AoE. Poison” of the three gems, but it turns out that stat is only useful for boss killing, not map clear. Ailments are in many ways. Momentum Support Supports attack skills that aren't triggered. Life Mastery. Burning Damage Support. For me this doesnt make any sense because the curse from your impending doom link will never really be active for poison based builds. 5% increased Shock Duration on. Last edited by askjosh on Jul 21, 2021, 12:02:51 AM. Awakened Burning Damage Support now has a Cost and Reservation Multiplier of 130% (previously 140%). Awakened Unbound Ailments Support. Icon: i. Kolo56 • 2 yr. 5% increased Damage over Time. Adjust it level. Chill, freeze, shock, scorch, brittle, and sap are collectively referred to as non-damaging ailments. Tree Preview. Steelskin. Cold Snap has higher default chill effect and gives frenzies, but Siphoning Trap can match and exceed it with quality + Unbound Ailments and give you sustain as well. Cost & Reservation Multiplier: 140% Requires Level 18 Supports any skill that hits enemies. 5th Link: Vile Toxins adds a damage multiplier for poisons and increases our hit damage based on the number of poisons on the enemy up to a limit,. (64-68)% increased Duration of Ailments inflicted with Supported Skills. Supported Skills deal 0. Summon Skitterbots Unbound Ailments Support + Flesh And Stone Maim Support Two two-links in one of your 4. - Enlighten level 3 + Blasphemy + Despair + Temporal Chains - Whirling Blades + Faster Attacks - Plague Bearer level 21, Withering Step, Vaal Blight輔助的技能造成 (10 to 19)% 更多異常狀態傷害. 1 Application by damaging hits 2. Over time, Bleed deals damage based on the base damage of the hit that caused Ailments. Increases and Reductions to Projectile Speed also apply to Damage with Bows. Considering how difficult it is to actually achieve max poison stacks in any given encounter, i'm wondering if it's actually not a great support to take, and if something that doesn't look as good on paper but helps front-load. It gives us +2 pierce projectiles, which basically carries the clear. These builds are recommended to. I am not including the 25% more effect from shaper of storms, but all hits shock by at least 15% (which is then increased by 126%). Bow 6L: Burning Arrow - Greater Multiple Projectiles - Deadly Ailments - Unbound Ailments - Elemental Damage with Attacks - Burning Damage - Trade Greater Multiple Projectiles for Swift Affliction on boss Body 6L: Empower - Summon Ice Golem - Summon Chaos Golem - Summon Lightning Golem - Summon Flame Golem - Summon. This is because we would like to swap in and out unbound ailments with melee splash gem, we need unbound ailments for bosses and melee splash for clear purposes. Deadly Ailments: Now has a 150% Cost and Reservation Multiplier (previously 130%). 0. Requires Level 18. People have already been saying how burned out they are with the new atlas. Awakened Unbound Ailments Supports any skill that hits enemies. Awakened Added Chaos Damage. Controlled Destruction boosts critical damage, while Awakened Unbound Ailments enhance non-damaging ailment effects like shock. Considering the spiders have 100% chance to poison, and that their poisons will last 10 seconds without, 18 seconds with : is Unbound. 9 gem info announcement doesn't have that part added. The Anomalous quality makes cursed enemies take increased damage from Damage over Time effects. Act 3. Physical. 3. It does not grant a bonus to your character, but to skills in sockets. Deadly Ailments specifically increases ailment damage, Swift Affliction works with any type of damage over time. Vortex > Unbound Ailments > Lifetap Second, there is a Frostbolt setup with cast-when-damage-taken which will occasionally fire out projectiles for vortex to consume for increased vortex coverage. fandom. However, I've read that PoB calculates this damage on the full duration of the poison stacks. Additionally, the attack speed penalty from Vicious Proj is not as. 輔助的技能對敵人增加 (35 to 54)% 非傷害型異常狀態的效果. 需求等级 8. Skeletons and Agony Crawler primarily, but Animate Weapon can also get there. Corrupt them to Level 21 once they hit Level 20. Name ↕️ Secondary↕️ Level↕️ Mana Mult↕️; Added Chaos Damage Support: H: 31: 130%; Added Lightning Damage Support: L: 8: 130%; Arcane Surge Support: NWhile leveling with Armageddon Brand it seems cruelty support increases my ignite damage way more than something like unbound ailments. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. The best setup is skitterbots with unbound ailments and having a manual curse. 增加 (0. Intensify contributes a substantial damage increase with its four intensity levels. 3%. Deadly Ailments gives more damage for ailment builds since that's what it's made for, but there are plenty of DoT builds that don't use ailments, and Swift Affliction can be good with those. Unbound ailments gives 56%, 40% from the mastery, and another 30% on the tree from pathing nodes. Unbound Ailments Support is a support gem that grants increased duration, more damage, and increased effect to ailments. The hit with a Cruelty-supported skill grants you the Cruelty buff, which will be taken into account on calculating ailments resulting from a skill hit, because ailments have their own independent damage calculations and technically share only the base damage with the same skill's hit effects, even if the hit and ailment components would both. Elemental Penetration SupportSupportIcon: lLevel: (1-20)Cost & Reservation Multiplier: 140%Requires Level 31Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances. Awakened Version increases the Gem level of Spark which is very desirable. The same is true of Skitterbots and Ice Trap or any other combo. Supported Skills deal (20-22)% more Damage with Ailments. 2: claws could be the only weapon type that scales with this skill gem. If you go for a cold build, you can get 70% freeze duration on the tree + 70% chill effect Base freeze duation is 350ms, with this setup you get 165% duration and 120% chill effect. You already noted the unbound ailments change. 5 to 10)% 敵人身上異常狀態時間. 10% increased Movement Speed if you haven't taken Damage Recently. Trade . Every third time you use a supported attack, that use of the skill will be more powerful. Unbound Ailments Support now has a Cost and Reservation Multiplier of 120% (previously 140%). 3. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills with a reservation, or skills used by totems, traps, or mines. Awakened Unbound Ailments Support has been added to the game. Hello, i'm trying this viper strike build because i simply like how it plays, but i ran into a great urge for more phys sustain, and after a lot of thinking and trying stuff, i figured fortify would be great, i was gladly willing to drop Unbound Ailments for it. Quality now grants 0-10% increased Elemental Damage. Unbound Ailments. No longer has Damaging Ailments inflicted with Supported Skills deal Damage faster. Supported Skills deal no Elemental Damage This is a. Synonyms: disease, illness, sickness, condition, affliction, more. So the whole "you have a lot of minions hitting many times" aspect only supports poison. Path of Exile Wiki editing functions. 50% greater Your critical strikes' non-damaging ailments' effects. Awakened Unbound Ailments Support is the awakened variant of Unbound Ailments Support. The issue is, the entire endgame system (conquerors and Maven) requires running hundreds and hundreds of maps before they can even reach "true" endgame. Malevolence. Corrupted Blood cannot harm you. 4 Link 1: Enlighten-Blasphemy-Enfeeble-Temporal Chains 4 Link 2: Cast when damage taken-Arc-Ball Lightning or Shock Nova-Unbound Ailments (ball lightning can be extremely laggy for the party) 4 Link 3:The first problem with ailment minions is the ailments themselves. But even if you're Pathfinder, poisons usually last at least 5 seconds, which means it takes 5 seconds for your first attack to finish dealing its damage; that's a decently long time, any longer than that and the. Tree Preview. So why not implement a vendor recipe like say: Awakened Unbound Ailments + Unbound Ailments Alternate 2 = Awakened Unbound Ailments Alternate 2?It triggers "doom blast" which is a skill and you scale it with either crits or poison support gems, like void manipulation/added chaos/unbound ailments, or powercharge on crit/increased crit damage, usually linked with a curse and spell cascade as the other two. Cost & Reservation Multiplier: 120%. Greater Multiple Projectiles Support - Fire more Projectiles increasing your clear speed. 5% increased Effect of non. Divergent Inspiration reduces mana cost further. 每 1% 品质追加效果. Unbound Ailments Support - Increases Poison Duration and grants more Poison Damage. Not to mention astronomical amount of evasion transformed into armour, making you very tanky and able to facetank a lot of bosses. This is probably because unbound ailments gives the most “Total DPS inc. [UTILITY] Various Gems: Steelskin - Guard Spell to take less Hit Damage and stop Bleeding. 92 mana compared to 21. Players. Deadly Ailments Support - increases Damage Over Time but reduces Hit Damage: Burning Damage Support - boost our Ignite Damage significantly: Unbound Ailments Support - increases Duration and Damage of our Ignite, as well as increases Effect of Shock: Cruelty Support - hitting with Spells grants Cruelty Buff, which increases Damage over Time effects Link Blade Vortex to Unbound Ailments Support for Poison Duration and Damage, Unleash Support to greatly help with sustaining 10 blades, Deadly Ailments Support to greatly boost our damage and eliminate the risk of dying to Physical Reflect, Efficacy Support to make blades last longer as well as providing more damage and finally Void. Supported Skills now have 15-24% increased Duration (previously 10-16%). Level 89 (112 passives) Eldritch Battery. Awakened Unbound Ailments Support. Advanced Traps. Try to get your resists close to 75% Fire, Cold, and Lightning. 0: Now has a 140% Cost and Reservation Multiplier (previously 110%). Impending Doom. This is how your Gem setup should look like before entering Maps: *Armour: Seismic Trap - Awakened Unbound Ailments Support - Advanced Traps Support - Trap and Mine Damage Support - Awakened Deadly Ailments Support - Empower Support. e. 530K subscribers in the pathofexile community. ago. Increasing the effect reduces the damage you need to achieve this. Currently with 120% effect I get a 22% shock, but if I add unbound ailments (+54% effect), PoB shows 174% shock effect, but current shock remains at 22%. Modifiers [| ]. Just to get that huge shock effect for my other skill. Unbound Ailments 140% (previously 110%) for Unbound Ailments it's worth noting that damaging Ailments got nerfed while non damaging ailments got a pretty decent buff. It is being reduced in power, seemingly to accommodate the ongoing balance/design of the DoT changes. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion. According to mighty_gypsy the answer is yes, the Brittle effect will be increased to 7%. tl;dr i think unbound ailments has some draw backs because shock isnt always a gaurentee on mobs that might be immune or have reduced affects, and the gem vs deadly ailments OR things like ele dmaage with attks etc is well past 14-25% more damage at base, and any shock we do have is still preaty solid in its existence~ Orb of storms, overcharge, unbound ailments. (I. Awakened Unleash Support now has a Cost and Reservation Multiplier of 150% (previously 160%). Supported Skills deal 0. There is a way to use Ensnaring Arrow to force the target to count as movement. Quote this Post. Unbound ailments increases that effect value. Tnx! Last bumped on Sep 12, 2021, 1:21:56 PM. Boosts. Bonechill increases chill effect from 11. Unbound Ailments Support - Poison deals more Damage and lasts much longer, which is good since it stacks. Unbound Ailments Support is a Support gem that grants increased duration, more damage, and increased effect to ailments. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills have 1% increased Chill Duration on Enemies Supported Skills deal 0. Awakened Deadly Ailments SupportSupportIcon: iLevel: (1-5)Cost & Reservation Multiplier: 130%Requires Level 72Supports any skill that hits enemies. There is a way to use Ensnaring Arrow to force the target to count as movement. Based on an already known bug, which causes Lethe Shade to have no impact on self-inflicted ailments, I speculate that currently all duration modifiers to self-inflicted ailments are broken, with the exception of those coming from duration modifiers to the source hit itself, such as unbound ailments, increased skill effect duration passives. Ice Trap has a significant area of effect and can be tossed into large groups, making it perfect for crowd control and progress. You get back a ring slot, and gain more damage. Otherwise, if this is a bug, this. Additional Effects From. 25 Weapon Range: 1. Because this flask gives Onslaught, you can finally replace Onslaught Support with Unbound Ailments Support. Elemental Penetration Support is a recipe-only gem. Supported Skills deal 0. It now grants “Supported Skills have 0-10% increased Area of Effect” (previously 0-5%). Supported Skills now deal 10-19% more Damage with Ailments (previously 25-34%). Deadly Ailments Support. Ailments are in many ways similar to debuffs. Physical. Awakened Unbound Ailments Support is the awakened variant of Unbound Ailments Support. Unbound Ailments Support - more Damage and Duration for Ignite, and increased Shock Effect [UTILITY] Animate Guardian and Raise Spectre setup: Animate Guardian - Creates a Minion that uses Items. Cannot support skills used by totems, traps, or mines. conclusion: 1: make this skill gem also usable while weapons are equipped. 4-2) metres. I would strongly suggest you try Multistrike with Ruthless over Deadly and Unbound Ailments. 21. Damage-Unbound. Efficacy. Supports any skill that hits enemies. Innervate is a support gem that grants supported skills added lightning damage a chance to shock their targets, and applies the Innervation buff on the player when killing a shocked enemy, granting additional lightning damage. 5% increased Burning Damage This is a Support Gem. Awakened Minion Damage Support provides generic damage for minions. Deadly Ailments lowers hit damage but gives a huge damage multiplier for damaging ailments. Linking Summon Skitterbots to Unbound Ailments Support or its awakened variant Awakened Unbound Ailments Support will increase the effect of the shock and chill placed on nearby. I would strongly suggest you try Multistrike with Ruthless over Deadly and Unbound Ailments. Skill functions and interactions. Damaging Ailments inflicted with Supported Skills deal damage (10-12)% faster This is a Support Gem. Unbound Ailments Support - more Damage and Duration for Ignite, and increased Shock Effect [UTILITY] Animate Guardian and Raise Spectre setup Animate Guardian - Creates a Minion that requires you to equip it with some expensive items such as Mask of the Stitched Demon and Kingmaker . Supported Skills deal (10-19)% more Damage with Ailments. 3. minion damage , withering touch , minion speed , multistrike , melee physical. 60. Swift affliction might be better than unbound ailments because of this, this does however halve poison duration and makes frequent casting more important (less total damage per poison) POB has a bug with Impending Doom and gem levels, most increases like Empower or the Curse Mastery do not work in game since Impending Doom is a support gem (see. Gloves. ago. 5% increased Damage over Time Supported Skills have 0. Just missing an awakened ignite proliferation support for maximum power. Shock itself stacks additively with Wither. Awakened Unbound Ailments Support. Per 1% Quality: 1 Superior 2 3 Supported Skills deal 0. Essence Drain is a chaos spell that fires a projectile that hits for a small amount of chaos damage and applies a heavy chaos damage over time effect. 3. You can get up to a 23-24% chill this way, more with the right gear equipped. 3. The spell also causes the player to regenerate a portion of the damage over time as life. Supported Skills have (50-69)% chance to gain a Frenzy Charge on Killing a. Supports any skill that hits enemies or inflicts ailments. A subreddit dedicated to Path of Exile, an ARPG made by Grinding Gear Games…Bow 6L: Anomalous Void Sphere - Awakened Void Manipulation - Enhance - Awakened Unbound Ailments - Cruelty - Empower (don't use Deadly Ailments, it will fuck up Cruelty and Leech) Body 5L: Divergent Wither - Anomalous Cast While Channeling - Temporal Chains - Despair - Infused Channeling Body 1L: Plague Bearer Helmet 2L:. Added Chaos Damage is a support gem that adds chaos damage to hits made with the linked skill. Additional Effects From Quality. I've done the following on the build: Uber maven. I really like this belt's concept but it just seems so hard to make it work. Ailments are exclusively Poison, Bleed, Ignite, Shock, Chill, Freeze, Scorch, Brittle, and Sapped. Supported Skills deal (20-22)% more Damage with Ailments. . Impending Doom Support now has a Cost and Reservation Multiplier of 130% (previously 140%). It Hits enemies dealing low damage. Awakened Unbound Ailments Support greatly increases damage and duration of Poisons on the enemy. 9% to 16. By itself, Maim does not apply any damage effects; however, the. Additional Effects per 1% Quality:Ethereal Knives-Awakened Unbound Ailments will self-chill for 15%. This gem was added as part of the Damage-over-time pass, and seems to be being balanced around that pass. Ignite deals x amount of damage per second. 輔助的技能對敵人增加 (35 to 54)% 非傷害型異常狀態的效果. Step 5: Level 27. Unbound Ailments Support 1 link - Power Siphon 1 link - Smoke Mine 1 link - Enduring Cry 1 link - Withering Step Level 24 6 link - Blade Blast Spellslinger (Act 3 - Lost in Love - Clarissa) Lesser Poison Support Deadly Ailments Support Unbound Ailments Support Void Manipulation Support An ailment is a detrimental effect associated with one or more damage types. Anywhere they fit. This is not recommended for the average player, as what haste provides is massive Quality of Life and almost the. Awakened Unbound Ailments Supports any skill that hits enemies. In this case you don't need unbound ailments. The effect is "increased damage taken", which scales from 1% all the way to 50%, and it's magnitude is based on the size of your HIT, and any "increased effect of non-damaging ailments" you may have (we get some from Divergent Hexblast and Unbound Ailments). · Ignite: Ignite is a damaging effect (ailment) that scales with the amount of base fire damage of the hit, burning enemies for 4 seconds. Unbound Ailments Support - makes your Ignite last much longer and deal more Damage. 8 seconds of bleed at x dps shortened to 4 seconds I still get the full dps of 8 seconds condensed into the 4 seconds. Running bleedstorm with crimson dance and using awakened unbound ailments in game I've noticed a big uptick in damage with it, I think increasing the duration increases the number of ticks paired with swift affliction forcing the increased number of ticks into a shorter time. I'd expect Unbound Ailments to increase the shock percent. Intelligence based Support gem. If you don't have a 6 link and a white socket you may use 1 green and 1 red and swap out and in multistrike with melee splash. Small side rant, but the Awakened Support gems for Non-Ailment Damage over Time builds are pretty terrible in comparison to any other skill grouping. If you have a 5 link you may remove the unbound ailments gem. Each time it hits enemies, it also hits player and does some damage. Unbound Ailments Support will replace Onslaught Support, as at this point you should have the passive point Graceful Assault. 75 sec Critical Strike Chance: 6. As pure phys you have no way to shock or chill enemies with profane proxy, but you can manually curse with vuln. 20/20 Skitterbots + 20/20 Unbound Ailments = 25. Supported Skills deal (30-44)% more Damage with Ailments. This. Enfeeble - Curses enemies in an. Remove: Swift Assembly Support, Charged Traps Support,. Convinced this assignment is. Awakened Unbound Ailments - Awakened Burning Damage - Ignite. And then reliable damage supports (crit supports might not be great, as they can be unreliable) Dream scenario would be on a dedicated shock support character with Voltaxic Rift and a 6-link ability to shock big bosses with. Unbound Ailments Support Supports any skill that hits enemies or inflicts ailments: Brutality Support Supports any skill that deals damage. Chain should be kept at Level 1 for lower Dexterity requirements!Unbound Ailments Support - increases the damage you deal with Ailments: Deadly Ailments Support - same as above : Swift Affliction Support - increases your Damage over Time: Maim Support - increases Physical Damage dealt and Maims enemies slowing them down [DPS] Ancestral Protector and Vaal Double Strike:Awakened Unbound Ailments 6/20 - 60% Divergent Bonechill 21/20 - 55% Helm w "of Shaping" - 12% Jewel w non-damaging ailments effect corruption - 5% Abyss jewel w effect of cold ailments - 15% Look like any gear don't change actual number, only gems (I tried on/off Skitterbots between each tests, tried change instance - do nothing,. #3 : Unbound & Deadly. 5% increased Elemental DamageSupported Skills have 0. Cost & Reservation Multiplier: 150% Requires Level 38 Supports spell skills, making their effect reoccur when cast. Furthermore, Malevolence will scale with % increased effect of non-curse Ailments. Unbound Ailments gives a damage multiplier for ailments and increases their duration. Sniper's Mark. Aug 27 Sep 03. 1% of Life per second Minions from Supported Skills deal 1%. 0. 15. Config: Pinnacle, Frenzy, 15x Wither. Supported Skills now deal 35-39% more. Felipecurlysallum • 3 yr. Anomalous Unbound Ailments Support. It will still last. Quality no longer grants Supported Skills have +0-10% to Fire Damage over Time Multiplier. Even bought a 20/20 fortify gem for 30c only to discover it actually doesn't. Flask: Starlight ChaliceDivergent Hexblast, Awakened Burning DMG Support, Awakened Unbound Ailments Support, Awakened Swift Affliction Support, Cruelty Support, Ignite Proliferation Support. If you're killing everything quickly enough that Unbound Ailments does nothing for you, it doesn't matter what you're using and you might as. Name. clear up - complaint - disabling health condition - health problem - local disease - malady. Level 30 simulacrum. Toxins-Melee. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent. Awakened Unbound Ailments Support (72) Support. Toxins-Melee. Anomalous Awakened Unbound Ailments Support - Grants more damage with Ailments and a large amount of Poison duration. 0. . Blood Rage is interesting, you could link it with Enhance to boost. Void Manipulation Support. ) on my Poison BV build, PoB shows unbound ailments adding a whopping 50% more DPS. Awakaned Unbound Ailments and Deadly Ailments are better than alternate qualities from pure damage / utility perspective. Unbound Ailments Support: Divergent : Supported Skills deal (0–30) % increased Damage while you are affected by an Ailment: 100: Meat Shield Support: Anomalous : Minions from Supported Skills deal (0–5) % more Damage with Hits and Ailments to Enemies that are Near you: 100: Awakened Unbound Ailments Support: Superior Unbound Ailments Support (30–49)% increased Duration of Ailments on Enemies. I'd expect Unbound Ailments to increase the shock percent. Version history. Divergent Herald of Agony. Unbound Ailments Support is a support gem that grants increased duration, more damage, and increased effect to ailments. You can see that without unbound you have enough ailment effect to hit 65% with shaper of storms. Nov 13 Nov 14. 5% increased Skill Effect Duration Supported Skills have 0. Supported Skills deal 0. Blade Vortex - Lesser poison - Void Manipulation - Unbound Ailments - Increased Crit Strikes 16 Herald of Agony 18 Deadly Ailments Faster Attacks for your Whirling Blades 24 Malevolence 31 Replace Lesser poison with Poison (Poison gem no longer needed after getting Noxious Strikes Ascendancy - replace with another damage. Rapid Decay Support has been renamed Swift Affliction Support. You can also use Frost Bomb as relying only on Frotblink alone may not suit you. 33 votes, 37 comments. You get back a ring slot, and gain more damage. Efficacy Support now has a Cost and Reservation Multiplier of 130% (previously 140%). As pure phys you have no way to shock or chill enemies with profane proxy, but you can manually curse with vuln. 5L Blade Flurry: Blade Flurry-Deadly. damaging ailments cannot have their effect increased. Yes, the shock effect is increased. 25% additional Physical Damage Reduction This is. Awakened Void Manipulation Support. Quality on the Anomalous Void Manipulation Support no longer grants “Supported Skills have 0-5% increased Attack and Cast Speed”. Unbound Ailments alone is like, another 50% increased duration at least which will make it last a decent amount of time. Here is a thought though. Awakened if possible. (Footage is from 3. Also you probably could save on Unbound Ailments because you don't need the full shock to kill mobs, unless you are shocking so many things that the shock is timing out before you can get to them. Unbound Ailments I know there is 'freezes you inflict' wording but ele prolif support works well with this so I was thinking maybe Blast Freeze will also works here? For even more spreading. Doom Blast now deals 39 to 58 chaos damage at gem level 1 (from 25 to 37), up to 430 to 645 chaos damage at gem level 20 (from 216 to 325). The Anomalous quality makes cursed enemies take increased damage from Damage over Time effects. Per 1% Quality: 1 Superior Supported Skills deal 1% increased Chaos Damage Supported Skills deal (40-44)% more Chaos Damage Supported Skills deal 25% reduced Elemental. You already noted the unbound ailments change. In return, it grants more Elemental Damage. So far there are a few paths, tornado shot is a clear winner for mapping, and barrage for single target For your chest which will be dendrobate you want Tornado Shot/Barrage and Added Chaos with Ranged Attack Totem + GMP + Unbound Ailments In your quillrain or any 4-link you will want Tornado Shot/Barrage with GMP, Added Chaos,. Unbound ailment (40% inc effect of non damaging ailment) increase it to 7% Prove me wrong ppl. Link setup here is a balance between dot, poison and pod explosions! Toxic Rain 5L: Toxic Rain-Deadly. #pathofexile #patch #notesThere's a significant bug that has been in the game since 3. 15% increased Duration of Ailments on Enemies. Unbound Ailments, Lightning Pen and Overcharge. Ignite, chill, freeze, shock, scorch, brittle, and sap are collectively referred to as elemental ailments.