tf2 afterburn damage. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. tf2 afterburn damage

 
 Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etctf2 afterburn damage  The Flare Gun can cover long range, but the pyro is still a close range class

The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. This is because there are now so many ways to get rid of and/or mitigate afterburn damage that 'ignite and run' play is no longer all that effective. A Burning Spy. You hit someone with a flare they take 4/tick, then puff them with the degreaser, now they take the full duration of the afterburn at 1/tick. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. In addition, targets are now considered wet when doused. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. eu]. Open menu Open navigation Go to Reddit Home. After all, not every merc’s attire is lined with asbestos. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. After all, not every merc’s attire is lined with asbestos. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. A 20% healing and resistance reduction is applied by afterburn. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Afterburn was mostly used to expose spies. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. The Degreaser's fire does 2 damage every tick, resulting in 40 damage over 10 seconds. An example is the Degreaser's sound, which sounds "lighter" no pun intended than the Stock Flamethrower's. Participation in the event required a Jungle Inferno Campaign Pass. If you are fighting an enemy Pyro whilst using the Degreaser, you can exploit the short weapon switch speed and short time the Pyro is on fire to gain a guaranteed. However, if a direct hit is scored, the pellet will hit the ground (usually. F. Fastest way to kill 125HP Classes in the game, excluding one-shots and Degreaser Combos. The following tables describe the possible attributes of weapons and items as contained in the items_game. still has a faster fire rate than the shortstop, lets you shove and shoot at the same time, and reloads quicker. See moreAfterburn. But still, you're trading a damage for an. 16 seconds to empty the clip. A. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Rockets travel at 1100 HU/S while flares travel. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. The Big advantages are. Pyro Mask Level 10 Hat. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. In Team Fortress 2, the Jarate is a throwable secondary weapon available exclusively to the Sniper class. not something that should've been added. 5 seconds from 3 per tick for 10 seconds. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Allow heavy to better keep up with enemies and avoid projectiles. second would be the tude turner for the instant refill, and the last one would be the splendid screen because its shield bash. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. 283 becomes 5, and 5. The switch from speed bonus is nice but the switch to speed allows for clutch reflects. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. The scorch shot theoretically can deal over 100 damage in single flare. After nine years in development. Also make sure it is set to the "allow" setting. T. this deals more then the detonator even at much damage. T. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage vulnerability on wearer. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. new players see burn damage as "flamethrower damage". Same with crits, too, albeit at half the price. #2. Might as well use your Flamethrower at that point. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. Bonk! Atomic Punch Level 5 Lunch Box. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. ago. Going by this rule we can assume power canteens arent available, same with money, this means scout spy and soldier are the least powerful but scout and soldier are still viable due to milk and banners. Lets start with the most simple of its stats and the only direct downside, the damage penalty. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. Flareguns already don't deal the highest level afterburn. The plugin/server mod was created by UltiMario and Mr. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. In the context of a team game, the afterburn mechanic makes more sense. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. 5 seconds from 3 per tick for 10 seconds. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. Good news: shield disruption works as intended. — The Pyro on sinister weapons. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. "The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. Scorch shot should lose afterburn application on splash, detonator should probably cut afterburn duration to 5. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. But due to the . txt file. True, Afterburn is the same damage but dealt out faster. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. The Axtinguisher will be the finisher, dealing 86 - 167 mini-crit damge to burning targets. Blue, with additional coding by Isatis and InvisGhost. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. res. You can't make a class's defining mechanic be so weak and irrelevant to the class's actual gameplay; it goes contrary to what TF2 is all about, having 9 unique classes with unique playstyles. And if that don't work. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. is basically a good version of this weapon. After all, not every merc’s attire is lined with asbestos. This can be used to chain multiple flamed enemies together in order to hit them. Flare Gun + reskins. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. If I kill the current threat, why should I die 5 seconds later on a health pack?Shots a glob of dangerous chemicals at the enemy. Removed: +50% damage to self Added:-25% afterburn damage penalty 100% mini-crits vs burning players -25% damage penalty -25% afterburn damage penalty Alt-Fire: Detonate flare. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. For the base. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. The Scorch Shot is a community-created secondary weapon for the Pyro. . Fire has its own damage type, and some other weapons that aren't Pyro primary weapons also have fire-like properties. That's a good point, it is pretty defining for him. This is either through direct damage (W + M1) or the afterburn. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Degreaser: No more all-around switch, increased airblast cost, afterburn penalty increased from 25% to 75%. SelphyLove 14 years ago #4. The Big advantages are. Tell me which one you would prefer. Now, it makes sense to have afterburn in the game. The latter is kinda crazy, because the flare guns REALLY should use their own afterburn counter, instead of using the same one as the flamethrower. The Axtinguisher basically takes all your leftover afterburn damage (based on remaining afterburn duration) and stacks it on the hit. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Being hit by a barrage from Pyro's flamethrower is fair, but having one tickle your toe does the same amount of afterburn damage which feels unfair. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. 207. TF2 x10, also known as Team Fortress 20, is a SourceMod plugin and server modification for Team Fortress 2. Airblasting gives reduced footing and air control for a short time. But I have two horrible suggestions to "fix" it. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. 0001 becomes 6. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Tradable or Marketable ) The Splendid Screen Level 10 Shield +70% increase in charge impact damage +50% increase in charge recharge rate +20% fire damage resistance on wearer +20% explosive damage. It is a blast of cone-shaped gas emitting from the end of the weapon. Question about. +%s1% cloak on kill. 25s if Pyro or afterburn immune). 5 seconds of afterburn (down from 10 seconds). So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. The 25% reduction of healing and resistance on direct damage was removed. ”. res and the second one is tf esourceClientScheme. Fire damage is caused by both flaming weaponry and the afterburn they induce. However, the mechanic itself is broken and makes. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. It is pretty weak compared to the degreaser in a lot of situations. . I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. (+) Take -67% damage from afterburn while holding. Every flare is exetremely overpowered, the initial ability to get full after burn + abt 30 damage initially for hitting a projectile faster than the ♥♥♥♥♥♥♥ direct hit is stupid. The Vintage Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Vintage Eyelander Level 5 Sword is_a_sword (72) No random critical hits -25 max health on wearerDarwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Tell me which one you would prefer. direct flames do the normal amount if damage. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. Degreaser with New Axtinguisher? Use it with one of the flaregun to get more afterburn damage bonus since they always light up an enemy for 7. flare afterburn is limited by distance. This issue occurs with DirectX level 100. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. _TheNumber7_ • 8 mo. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. Can someone post a few emails of valve/TF2 employees, to whom I can report this bug? I would like to get it fixed. A D. Fire particles will penetrate players and buildings. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. A D. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Team Fortress 2 does not have any method of dealing damage in decimals. I think it deserves that respect. 25x) 75% bullet resistance: took 7 damage (0. 5 (the number of particles per second) and add afterburn. Was thinking about whether or not having an afterburn indicator showing the remaining afterburn time/damage per second could allow a player to make smarter decisions when attacked by a Pyro, i. (not sure on this one yet) All flamethrowers range is increased by 20% including dragons fury. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. Afterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Fixed showing only a few weapons instead of the full set when redeeming a War Paint. Flare Gun + reskins. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer ( Not Usable in Crafting )The Widowmaker Level 5 Shotgun 10% increased damage to your sentry's target No reload necessary On Hit: damage dealt is returned as ammo Per Shot: -30 ammo. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. A D. Heangry. tf. It is an antique, blood-stained wooden shield with a painted yellow cross and reinforced by an iron rim with bolts and a deadly center spike. Before the advent of Team Fortress 2, many of you know of its direct predecessor, Team Fortress Classic or “TFC” for short. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. I don't think either det or scorch are particularly good at killing things because the bulk of the damage dealt is in afterburn, but they do have some serious damage potential at ranges where most weapons don't. Bleed and Afterburn both are damage over time, but Afterburn is unique in that it halves healing speed (24 HP/s -> 12 HP/s). But I have two horrible suggestions to "fix" it. AshSystem • 8 mo. His flames can cause panic and confusion if caught by surprise with it. aiming no flinch. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 2. The update will be applied automatically when you restart Team Fortress 2. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. 3. All damage is rounded up to the nearest whole number. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. 3. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. It travels at a speed of 2000 Hammer Units. Let's say that you started with the Escape plan after you were a quarter of the way through the afterburn, you'll still have 60 damage to take with the mini-crits enabled. #12. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. Here are my separate ideas- Increase damage Increase time it lasts Make medkits unusable while on fire/not extinguish fire What are yours?We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Feeling the rage here too. Reply More posts you may like. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. The existence of this weapon was first discovered in the form of a VTF filename string found in. N. Ability to be spammed. Weapons are varying items that are used in combat, executing special taunts, or are reskins for the player to admire. 80-106 is only 1 flare at essentially any range, it can also effect multiple. ago. afterburn immunity. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Set to 10 by default: Server operator only tf2c_airblast <0/1> Disables or enables airblast. CryptoHell-met Jan 8, 2018 @ 9:54pm. Click to listen. 25*0. Changed: Now deals up to 100% higher base damage as the user becomes injured. Passive reload. . After nine years in development, hopefully it was worth the wait. He can also inflict afterburn, which will weaken and kill enemies that manage to escape. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Finally if the enemy team has an annoying heavy or scout, you want to run the Backburner. Heangry. that is, it depends on how many ticks of afterburn have passed. However, the mechanic itself is broken and makes. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Manmelter Added: +33% damage bonus Changed: Health gained from extinguishing teammates increased from. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. The F. This results in an 1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 6. Getting full Damage relies on you and not the bugged Heat Density. We all know that the original intent of fire in TF2 was to create chaos. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). It has been nerfed already but it's still annoying, not op. Sorted by: 6. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. 5 seconds of afterburn damage. It if takes more time for them to die, it won't be count. It makes dealing with pyros extremely annoying, especially as soldier or spy. 5 seconds, just barely enough to combo on those two with. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoying Yes it does, what makes it overpowered is that it just does too much. However, the mechanic itself is broken and makes. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. 08 damage spread. This bug is in the code of the game, not in the textures, sounds, or other resources. Ih. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. If you survive long enough and kill people, you'll eventually get there. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. The Pyro is a hireable character in the game Evil Genius 2: World Domination, as part of the Evil Genius 2: Team Fortress 2 - Pyro Pack DLC. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. It's not immune to fire. Only afterburn of flamethrower-based weapons applies the healing debuff. After all, not every merc’s attire is lined with asbestos. "damage bonus" in a TF2Items_OnGiveNamedItem hook or post_inventory_application event. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. A lot of shooters do not have a damage fall off system as pronounced as TF2, and the damage relative to health in TF2 is lower than most games. its only immune to afterburn. A D. Well if you run away at the tip/end of pyro's fire then you take multiple damage becouse the partices stop and go up and you take more damage. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. Although Pyros and Demomen using the Chargin' Targe are resistant to afterburn, they can be crit by the Axtinguisher if the hit connects before resistance takes effect. The Scorch Shot needs a nerf! While this weapon was merely annoying before JI, it is now too effective for the low amount of skill it requires. Ellis' Cap Level 10 Hat. However, using the compression blast costs 25 ammo. Deja Vu. Even if you're confident in landing the melee hit (can't ever be super confident with tf2 hitreg), it's still worse damage than just meatshotting with the scattergun - and you may as well use the wrap assassin anyway so you can open up with the bleed from range. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. If you have very little afterburn time left, it'll only deal 87 ish damage, but if you manage to max out the afterburn time to. res you will see a variable "NegativeColor". It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. Harvester promotional blurb. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. Can compensate for the -25% burn damage of degreaser. Anti-Pyro strategy. Heavy Mask Level 10 Hat. Eye Jan 9, 2018 @ 12:29am. 25x) Both: took 2 damage (resisted twice, [0. This is best seen with using the Incendiary Cannon. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. All flare guns are overpowered. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. . For one thing, the Chargin' Targe gave great resistance to fire already. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. 07-19-2013 , 14:30 Re: [TF2] Boosting fire damage; SDKHooks documentation # 4 Incidentally, when TF2Attributes or TF2Items are working again, you can change the amount of damage a weapon does using those with attributes 1. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. If I kill the current threat, why should I die 5 seconds later on a health pack?The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn ( Not Tradable or Marketable ) The Razorback Level 10 Shield Blocks a single backstab attempt -100% maximum overheal on wearer ( Not Usable in Crafting )We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. use more gun. . 7. People would write off afterburn like nothing. Now, it makes sense to have afterburn in the game. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. 2 less airblasts. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. However, when I look at afterburn, I don't see something that's supposed to be lethal. First you need a filter_damage_type set to crit damage. So according to the Wiki, it does 20 base damage, and then inflicts 8 x 7. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. I just loaded up walkway to get some numbers on the new state of pyro, and the maximum damage of the flamethrower was between 98-110 dps. . Level 8 Vaccinator. #3. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. You may feel as though you're doing work by spamming the gun at a long range, but good players will. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. A Spy disguised as a Pyro still receives afterburn. Similar to Botkiller weapons, they are unique reskins of specific weapons and only appear in Strange quality. add onhit addammo. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. -33% ÜberCharge rate on Overhealed patients. The Degreaser Level 10 Flame Thrower flame_spread_degree (2. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. 11 ref, I own 10. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. HalfwrongWasTaken • 6 mo. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. bad tf2 hats with good cosmetic loadouts pt. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Bumped 24 minutes ago by 🔴 Cash 4 TF2 Bot #2 🔴. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. This page was last edited on 11 July 2021, at 19:34. Basic after burn does 3 damage per half-second and lasts 10 seconds, making it 60 in total. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. This displays the reduced afterburn damage and the faster switch speed of the Degreaser. lst file in the PatchVersion 1. At least not in my case. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage.