pathfinder vampiric weapon. Actions Multiattack (Vampire Form Only): The vampire makes two attacks, only one of which can be a bite attack. pathfinder vampiric weapon

 
 Actions Multiattack (Vampire Form Only): The vampire makes two attacks, only one of which can be a bite attackpathfinder vampiric weapon  AL: Any evil

Help with melee Dhampir build for WotR. This special ability can be placed only on melee weapons. Vampires are blood-sucking creatures of the night who are usually created by a master vampire, Deity, ritual, or sometimes by freak accident. Gear for the best Vampiric Lich Shifter build. As a swift action, the wielder. Mace. Price +2 bonus; Aura moderate evocation; CL 7th; Weight —. Armor in Pathfinder Wrath of the Righteous features various pieces that provide defenses and additional bonuses to the player’s character, as well as Companions. . 5 Ruleset of Dungeons and Dragons. , thoughtsense; Perception +22. The offhand attack is a little odd to me. Creating a Vampire. Any undead creature struck in combat must succeed on a DC 14 Will save or be destroyed. So, that being said, Here are the parameters: Starting Level: 10 Starting Money: 62,000gp + Starting Class average GP. Many unarmed fighters wrap their hands in cloth to minimize injuries to their fists. Sun Strike (Su): At 5th level, a vampire hunter can infuse a single weapon she wields with the purifying light of the sun as a swift action for a number of rounds per day equal to her inquisitor level. A dagger has a blade that is about 1 foot in length. A vampiric weapon automatically converts the stolen energy into positive or negative energy, as appropriate for the wielder. So if you damage them for 12, 7, and 9 and you get attacked for 10 points damage three times in a row, then the first attack takes 10 from 12 so you are left with 2,7,9. DESCRIPTION. This special ability functions as the vampiric special ability, except that the daily limit of healing from greater vampiric weapons is 5 hit points per Hit Die of the owner. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Also keep in mind that any weapon with a +3 enhancement to it bypasses silver and cold iron DR so will do full damage to a vampire. Pathfinder is a tabletop RPG based off of the 3. Transfixing charge 3x bonus applied to the spellstrike. Emerging from the shadows of the Old World, the vampires came. Price +10,000 gp; Aura moderate transmutation; CL 10th; Weight —. As in Vampire Survivors, your attacks are automatic, big sweeping strikes or far-reaching projectiles that are determined by the weapons you pick when you level up. #8. Summary: Gain (2 x HD) of. An impervious weapon gains double the normal bonus to its hardness and hit points for. The electricity does not harm the wielder. A vampire can elect to create a vampire spawn instead of a full-fledged vampire when she uses her create spawn ability on a humanoid creature only. You can't gain more than the subject's current hit points + the subject's Constitution score. One of the items created by vampire-obsessed necromancer Lavonia DeCesare The Drinker is, in fact, a +1 Dagger of Wounding. ago. And yes for pure DPR popping transformation is the most effective option. If the attack misses, you are still holding the charge. A defending weapon allows the wielder to transfer some or all of the weapon’s enhancement bonus to his AC as a bonus that stacks with all others. Vampiric weapons are really awesome in Outward! They offer a really large amount of health regen just from attacking enemies. Nobody knew where they came from. The save DC of a poison applied to the weapon and delivered via an attack increases by 2. Currently the only things missing are the general traits. Maybe grab a few charm spells for thematics, you already will get vampiric touch by default, which plays very well with magus combat style. Source Mythic Adventures pg. Vampiric, Greater Source Horror Adventures pg. That said there are some really nice CC effects and supporting spells in the Magus spell list. Vampires are undead creatures that feed on the blood of the living. Proficiencies: Heavy armor, shields, and martial weapons. If these are separate things, the bonus attack only does about 9 damage 2, with 13 to hit. An automaton is proficient with its natural weapons, all simple weapons, and all weapons mentioned in its entry. Submerge it in running water for two rounds or expose it to sunlight for two rounds (if memory serves). A wounding weapon deals 1 point of bleed damage when it hits a creature. Multiple rings of protection operating on the same person, or in the same area, do not combine protection. This special ability can only be placed on melee weapons. If you want to mimic a Monk, the Ascetic Mystery has several options for that. There is a Lich Talent for bonus unholy damage. So, just like casting a touch spell, a magus could use spellstrike to. The acid does not harm the wielder. This weapon crackles with black energy. The closest thing is the Lifesurge enchantment, which does heal you - but only on a confirmed critical hit. 68. nor is it negative energy or energy drain. Those who do often abandon their monstrous children. A transformative weapon alters its shape at its wielder’s command, becoming any other melee weapon of the same general shape and handedness; the weapon’s categorization as simple, martial, or exotic is. Whenever the weapon’s attack is a critical threat, the wielder gains a +4 bonus on the confirmation roll if she has 5 or more ranks in a. Business, Economics, and Finance. Magus almost invariably builds around combining Spellstrike and Spell Combat to crit fish with touch spells while full attacking. Currently theorycrafting a build by using film and book abilities of vampires with similar feats in Pathfinder. Chain. I think extra damage would probably be appropriate, if the weapon is supposed to drain the life of the opponent (because if it drains, there's less left). A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Upon command, a corrosive weapon becomes slick with acid that deals an extra 1d6 points of acid damage on a successful hit. Please feel free to leave thoughts on it. Magus almost invariably builds around combining Spellstrike and Spell Combat to crit fish with touch spells while full attacking. If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster. Pathfinder: CRPG - Kingmaker & WotR. 3 Projectile weapons with this ability bestow this power upon their ammunition. Environment temperate or warm swamps or underground. Price +2 bonus Aura moderate necromancy; CL 8th. daggers. (Last Version:2. Vampire is an acquired template that can be added to any living, corporeal humanoid, fey, or monstrous humanoid (hereafter referred to as the base creature). None can say how many vampires the hunter has killed, or why he pursues Nobles with a dedication beyond greed or a single act of revenge. This special ability can be placed only on a light or one-handed melee weapon. Price +1 bonus; Aura faint necromancy; CL 5th; Weight —. Gain bite attack for 1d8 damage. Pathfinder is a tabletop RPG based off of the 3. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). to 5:00 p. It can be a bit of a process to. 00 for just $39. 5. CONSTRUCTION REQUIREMENTS. You can turn an existing living creature into a vampire using the following steps. 2. The Build. In addition, each time such a weapon strikes a target, there is a 25% chance that the poison dose is not expended in. This site is an SRD (System Reference Document) for the Paizo Pathfinder Roleplaying Game. Vampiric Empathy; Gain permanent Speak With Animals, only for Bats, Rats, & Wolves and +2 on Diplomacy checks with them. Children of the Night (Su): Once per day, a vampire can call forth 1d6+1 rat swarms, 1d4+1 bat swarms, or 2d6 wolves as a standard action. Appendix: other drain-y effects worth looking at getting, either via the Custom Magic Item Creation rules or other methods (e. The acid does not harm the wielder. Cost 2 gp Weight 1 lb. To determine the value of a protection ring, use the following table: D100. A creature is immune to its own breath weapon unless otherwise. It is made with a masterwork dagger so the damage is just 1/2 strength + dagger damage = 1d4+1. Source Core Rulebook pg. The vampire template adds DR/magic & silver, and the mythic monster subtype adds DR/epic. You add your Constitution modifier to the attack and damage rolls when you attack with your. 5x strength on first attack, eventually bite with Feral Combat Training)Hey guys! I'm looking to make a vampire style character and I was hoping that someone could point me in the right direction on my build path. Gain bonus equal to Inquisitor level to identify vampires. This expanded threat range doesn’t stack with other effects or abilities that increase the threat range. Once per day as a free action, the wielder of a sneaky weapon can designate a single foe within his melee reach as his prey. I'm looking to basically make a hp drain weapon enchant. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. Blood magic items allowing the determination of lineage, the storing of blood, or a warlock. 5 – Traditional Monk: Natural Spell, Crane Style. 5 vampiric weapon bonus in pathfinder. Creating a Vampire. You're right on the money with Death Cleric, Channel Divinity allows you to add an extra 5 + 2x Level to the damage of a single use of. Vampires also recoil from garlic, holy symbols, and mirrors. Parallaxe. The creature can speak in a hissing voice. Scroll of Vampiric Shadow Shield Information. My build uses a Scythe which is a simple weapon. In addition to the extra acid damage from the corrosive special ability, a corrosive burst weapon deals an extra 1d10. Vampiric Infusion (Su): Healing in combat without cutting into your action economy is really nice. A vampire uses the base creature's stats and abilities except as noted here. A cyclonic weapon or piece of ammunition feels as though it were surrounded by gentle winds pulling it in all directions. You gain temporary hit points equal to the damage you deal. This special ability can be placed only on slashing or piercing melee weapons. DESCRIPTION. Misty Escape. DESCRIPTION. Cost 2 gp Weight 1 lb. My current idea is to do a dhampir who becomes more and more vampire like as he levels without actually ever becoming a vampire. Full caster level progression. The Magic Item Compendium (3. Hopefully you find this guide helpful. At 8th level, his movement rate are increments by 10 feet and he gains evasion, as the rogue class feature. At 16th level, the vampire hunter gains improved avoids, as the rogue advanced talent. Azlanti ruins may attract Azlanti vampires who tend shrines to Zura there. Feat Name Category/Type Prerequisites Benefit Source; Ranged Disarm: Combat: Dex 13, Deadly Aim, BAB +1: As a full-round action, you can attempt a disarm combat maneuver with any ranged weapon at a –2 penalty. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. old one. You harness an eldritch power and project it into a cloud of blood red, hazy vampiric mist. Pathfinder Rulebook Subscriber . However, I can't find the technique feats list online anywhere. Requirement: This special ability can be placed only on melee weapons usable with Weapon Finesse. This special ability can be placed only on a melee weapon. Vampiric Shadow Shield. You don’t need to breath or use light or walk on floors (or even walls, once you reach level 3). The circumstances of a dhampir’s conception are often called into question but scarcely understood, as few mortal mothers survive the childbirth. 111. Wounding. This special ability can only be placed on ranged weapons or ammunition. A bane weapon excels against certain foes. Vampiric Bite. Re: 3. Concealed. Traits: Resist Level Drain; Immune to penalty, but not death, from Negative Levels. This ability has a maximum range of 100 feet, and effects that block teleportation prevent the. DESCRIPTION. Price +4 bonus; Aura strong transmutation; CL 16th; Weight —. The Burn cost is really high, so be sure to use Gather Power to reduce it. For example, suppose a character has a weapon. Infiltrator's Armor is a Light Armor equipment in Pathfinder: Wrath of the Righteous. ago. Chess Pwn. Poison doses are typically kept in a vial or some other type of safe and secure container. An automaton’s natural weapons, as well as any weapons it wields, are treated as lawful and magic for the purpose of overcoming damage reduction. CONSTRUCTION. Restriction: This special ability can be placed only on piercing or slashing melee weapons. You can't gain more than the subject's current hit points + the subject's Constitution score. undead. Defending. This effect stacks. Death Necromancy Negative. but different weapons in Pathfinder have different base damage (e. An anarchic weapon is infused with the power of chaos. 2: You cast vampiric touch 3 times on the target and the effects don't stack, but they do overlap. This energy deals an extra 2d6 points of damage to the opponent and. Mythic Spells have the same use as regular Spells, but are classified as the more powerful set of spells and can turn the tide of a battle. You have a +2 bonus to attack and damage rolls with this magic. Vampiric trait is a weapon trait in Pathfinder: Kingmaker. Armor and shield bonuses to AC (including any. Damage 1d3 (small), 1d4 (medium) Critical 19-20/x2 Type piercing or slashing Range Increment 10 ft. This special ability can only be placed on melee weapons. A Large version costs twice the listed price. See full list on d20pfsrd. Vampires burn to ash in the light of the sun, a weakness that condemns them to feed and work at night. Reduce HP by the amount listed on the table. And yes for pure DPR popping transformation is the most effective option. Because they have two-weapon fighting in their "Feats" section, they only take a −2 on attacks with light weapons, giving the +8 on the main hand and the damage stays the same. Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using. I'm pretty new to the Pathfinder games (only played a little bit of Kingmaker, started a play through of WotR with Magus until lvl 10, now restarted) and I'm super confused about something: Wanted to play a Kitsune natural Attack build without shapeshifting and landed on the Warpriest - Feral Champion for the Claws and stuff. Innate resistances can't be bypassed by a magical weapon. A straightforward list of recommended weapons for each fighting style, for the hero in a hurry. And it also proccs the Lich talent wich I suppose is a bug. These temporary hit points last for 10 minutes. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Pathfinder 1e is this interesting point in D&D history after "Let's create stats to accommodate a lot of the edge case characters people have been asking about" but. The cost includes miscellaneous gear that goes with the weapon, such as a scabbard or quiver. Any damage from an effect with the Magical, Arcane, Divine, Occult or Primal trait is magical. PacificPrice +1 bonus; Aura moderate evocation; CL 10th; Weight —. You gain the dhampir trait, in addition to the traits from your ancestry. A vampiric mist cannot enter water or other fluids. Magus. This is a 10 ft. It deals an extra 2d6 points of damage against psionic opponents. A vampire uses the base creature’s stats and abilities, except as noted below. Gain +10 ft. You can turn an existing living creature into a vampire using the following steps. You can make rapier work, it's just a matter of waiting until you can afford a +1 Agile Rapier. Hey all, super excited (and completely lost) about building a melee dps dhampir. com 11/day —grave touch Sorcerer Spells Known (CL 8th, +8 ranged touch) 4th (5/day) — greater invisibility 3rd (5/day) — dispel magic, fireball (DC 21), vampiric touch 2nd (8/day) — false life, invisibility, scorching ray, web (DC 20) 1st (8/day) — burning hands (DC 19), chill touch (DC 19), disguise self, expeditious retreat, mage armor, magic missile Re: vampiric item enchantment pathfinder. 318. There actually is a player companion book called 'Blood of the Night'. A wielder can be attuned to only one vampiric or greater vampiric weapon at a time. The rules are a little unclear what exactly constitutes a. When used against such creatures, its effective enhancement bonus is 2 higher than its actual enhancement bonus. Its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Allies gain a +4 morale bonus on melee attack rolls and a +6 morale bonus on melee damage rolls against the designated target for 1 round. I feel most special abilities aren't worth the loss of increasing the to hit and damage. Vampire. The shaft is made of ebony wood with a sickly shine to it, much like the shine of infected wounds and contaminated water. A vampiric mist cannot enter water or other fluids. You add your Constitution modifier to the attack and damage rolls when you attack with your bite. you could play a wildshape druid who turns into "vampiric animals" such as wolves early on but bats later. Drain Psychic Energy (Su) A creature hit by a psychic vampire’s slam attack (or other natural weapon) takes 1d4 points of ability drain to the highest of its mental ability scores (Intelligence, Wisdom, or Charisma), and the psychic vampire gains a like number of temporary points of psychic energy (PE). Vampiric weapons are really awesome in Outward! They offer a really large amount of health regen just from attacking enemies. Cyclonic. Vampiric Agility: All of the vampire hunter’s move operating are increased by 5 feet. I took a break from writing this guide for a while until recently, and while I still need to work on the equipment section at the time of writing this, it is complete enough that I feel it is worth sharing. Vampiric, Greater. A gaping maw with elongated incisors adorns. All News Dungeons & Dragons Level Up: Advanced 5th Edition Pathfinder Starfinder Warhammer 2d20 System Year Zero Engine Industry News Reviews Dragon Reflections. 5 or Pathfinder. You gain temporary hit points equal to the extra damage dealt. Vampiric Weapon (5e Equipment) Weapon (any), rare (requires attunement) When you hit a creature with this magic weapon you deal an additional 1d8 necrotic damage. This special ability can only be placed on melee weapons. Moroi: The standard vampire template (Pathfinder RPG Bestiary 270) creates. Necromancy Spells in Pathfinder Wrath of the Righteous is one of the school classes of magical spells that are featured in the game. But recently, one of my friends decided hed like ro run his own game on a different night, and…Fangs: A decent melee weapon for Strength-based builds. maybe even skill focus. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. DESCRIPTION. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the. Official Pathfinder: Wrath of the Righteous Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. Vicious. Long story short, I'm running a 1-shot. And both don't want to use Vampiric Touch because it stops them from using their Attack Action for max damage and stops them from using their Concentration on. Voice of the Night: Situational. Weapon (any sword), rare (requires attunement) When you attack a creature with this magic weapon and roll a 20 on the attack roll, that target takes an extra 3d6 necrotic damage, provided that the target isn’t a construct or an undead. Lowering yourself to a one hander on giant instinct still has you hitting like a truck. The wielder of the weapon may, as an immediate action, draw this life force from the target and into himself, healing the wielder an amount of damage equal to the negative energy damage taken by the. The Magus is everything that the Eldritch Knight wants to be; a potent combination of the Wizard’s offensive magic and the Fighter’s martial prowess. Beginner Box ; Rulebooks . Kiss of Vampire is a Simple Weapon and a Longspear in Pathfinder: Wrath of the Righteous. Introduction. (If the base creature is not terrestrial, this power might summon other creatures of similar power. A kinslayer weapon is enhanced with enmity against all those born into the wielder’s familial line. . Generally feared and misunderstood, the witch draws her magic from a pact made with an otherworldly power. Base Weapon Scythe. I still feel like I'll pick up everything I want. However, in emulation of the vampire’s Blood Drain ability, whenever The Drinker inflicts Constitution damage on an opponent its wielder gains 5 temporary hit points. Price +1 bonus; Aura faint enchantment; CL 3rd; Weight —. It deals an extra 2d6 points of damage against all creatures of good alignment. Welcome to the Frontier. They Life Drain, again and again, until they’re defeated. Any hit points above the wielder's maximum are treated as temporary hit. Smiting: At 6th level, the vampire hunter’s weapons count as silver instead of an alignment type. Price +1 bonus; Aura moderate necromancy; CL 7th; Weight —. , low-light vision; Perception +35 Defense AC 28, touch 14, flat-footed 25 (+7 armor, +1 deflection, +2 Dex, +1 dodge, +7. Undead Resistance; Gain +2 v Mind-Affecting Effects & Disease. The first time each round that the wielder hits a living target with a vampiric weapon, the weapon restores an amount of hit points to the wielder equal to 1/2 the damage dealt to the target, to a maximum equal to the wielder’s number of Hit Dice. The Drinker. DESCRIPTION. A creature that attacks the wearer of this +3 full plate with a melee weapon, an unarmed strike, or a natural weapon takes 1d4+1 slashing damage. Archmage Variel's Guide to the Vampire Hunter. A level 20 skald can hand out +9 to attack and +6 to ac to meleers, and greater heroism adds another +4 to attack. Weapons with the toxic special ability reinforce the effects of applied poisons. But it's also treated like a natural attack i. The wielder of a leveraging weapon gains a bonus equal to the weapon’s enhancement bonus to her Combat Maneuver Defense against bull rush, drag, reposition, and trip combat maneuvers. DESCRIPTION. Any creature that strikes you with its body or a handheld weapon deals normal damage, but at the same time the attacker takes 1d6 points of negative energy damage + 1 point per caster level. 1 Answer. Fangs; Gain a bite-attack (1d3) and may bite as part of a Grapple combat. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn. If I remember this right the only rules on making magic weapons were for a Brujah only Potence power at level 6 or. Vampiric Shadow Shield Source Advanced Class Guide pg. 2 3 In the benighted depths of Sekamina, Zura is worshiped by the drow of. While they're waiting for him to regain that one hit point, they'll need to drag/carry the coffin to the ledge overlooking the mud pool from the last room. Cast [two-actions] somatic, verbal. Infusion wild talents change the way kineticists use their kinetic blasts. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Help with melee Dhampir build for WotR. If we put tender touch rapier (d8 vampiric touch) in off hand and using spellstrike, the vampiric touch is upgraded to d8 but the crit mult using the main hand base crit mult. Price +5,000 gp; Slot none; CL 7th; Weight —; Aura moderate necromancy. Vampiric Maiden H: A ghostly iron maiden harms a creature and transfers its vitality to you. If the wearer confirms a critical hit while under the effects of a raging song, she gains 1d10 temporary hit. DESCRIPTION. View Cart; Help; Pathfinder . Price +1 bonus; Aura strong abjuration; CL 10th; Weight —. Bane & Axiomatic Weapon Buffs (Lich Power Weapon of Death, Magus Arcana, Unique Weapons) A carry-over game bug from Kingmaker is that Bane and Axiomatic weapons can trigger multiple times on a single hit, if the damage roll is separated out into 2 instances (e. AL: Any evil. This spell wreathes you in shadowy energy and damages those that make melee attacks against you. Pyroteknik • 9 yr. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. It bestows one negative level on any psionic creature attempting to wield it. Unarmed Strike (Vampire Form Only): Melee Weapon Attack: +9 to hit, reach 5 ft. A psibane weapon is crafted to oppose psionic beings. This is why it is. Most builds I've read involve caster classes such as cleric, sorcerer or the cruromancer. DESCRIPTION. 4 Firearms cannot have this special ability. Mechanically tbh the only advantage I've seen is that I don't get affected by negative energy in the front line. Black smoke constantly wafts from the firing mechanism of a shadowshooting weapon. Dhampir Avenger Vigilante 2/ Scaled Fist Unchained monk X. DESCRIPTION. Damien seeks nothing less than the eradication of all vampirekind. Again, rain won't do it, nor the bucket of water (if a vampire could be killed by any 1st level cleric with create water, they wouldn't be nearly so feared). Vampiric King's Greatblade (5e Equipment) Weapon ( greatsword ), legendary (requires attunement by a vampire or a creature with vampire blood (vampire spawn, dhampir, ect. 00 for just $39. A. Craft Magic Arms and Armor; Spells call lightning or lightning bolt; Cost +1 bonus. It protects against harm and inflict, but Vampiric Touch is like a undefined type. Benefit: You get a +2 bonus on Sleight of Hand skill checks made to conceal a dagger on your body. Roll Level of Protection. "2H" (two-handed weapons) preclude the use of a shield but multiply the Strength bonus by 1. While in sunlight, it has disadvantage on attack rolls and ability checks. Weapons whose size is "L" (light) may be used in the offhand without an additional penalty for two-weapon fighting. . Every damage from an effect that says it's magic is magic (such as the fist of a monk with Mystic Strikes). DESCRIPTION. to 5:00 p. So, I usually run a spellcaster of sorts in any game I play. Flames explode. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Blade Rush. Vampire, Vampire Lord Vampire Lord CR 15 Source Monster Codex pg. 6 Only thrown ranged weapons can have this special ability. Vampiric, Greater. the old (pre nerf) souldrinker prestige class gave a draining touch attack at 2nd level (and the negative levels gave 5 temp hp and soul pool points which could have been used for stuff). You draw in the blood and life force of other creatures through your outstretched arms. While there are several similar questions they all seem to deal with 3. Vampiric Shadow Shield. Bleeding creatures take the bleed damage at the start of their turns. Such weapons only score a critical hit on a natural 20 and only deal ×2 damage on a confirmed critical hit. And if you activate "Ranged Spellstrike" your ranged spell will be delivered with the arrow. . While in bright light, it functions as a +1 shortsword and doesn’t appear to radiate a magic aura to detect magic or similar spells unless the spells are 4th level or higher. In other words, it should be perfectly fine to choose "Weapon Focus (touch)". Archmage Variel. The spell’s damage increases to 1d8 points of damage per 2 caster levels (maximum 10d8). Against creatures related to the wielder, this weapon’s enhancement bonus is +2 better than its actual bonus. If the wearer uses vampiric touch and holds the charge, the charge dissipates if the gloves are removed. Multiple hits from a wounding weapon increase the bleed damage. This special ability can only be placed on melee weapons. If you spend a lot of times in cities, rats will be helpful. Neither the spell damage nor precision damage receives the x3 modifier, just the Lance. mrtheshed • Evil Leaf Leshy • 8 yr. That is the best way, but holding the vampire under flowing water, or exposing it to direct natural sunlight might also kill it. If soaked into clothing or armor, holy water can. Vampire Spawn. Arrows mistakenly shot into an. Amulet of Mighty Fists raises attack and damage. 2 Only bows can have this ability (composite only for adaptive ). Chance to cast Vampiric Touch on critical hit. You gain that many blood points until the next dawn.