206. Alternatively, Synthweaving, Armstech, and Armormech (Scavenging, Underworld Metals from Underworld Trading, and Slicing) can all make augment kits, which can be easily sold in bulk for a nice price. Its pretty hard to actually make any profit making augment kits and even then its a very long and tedious process with having to craft 10 belts first. 3 Class Changes. Augment Kits are made by different crafting skills, E. craft. 3 Class Changes;. Wrong. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. So I was able to get a MK-2 kit(one) and I have an Aug that requires a mk-2 kit, so i go to the mod station and , pick the itme i want to mod, in this case a companions vibrosword, open the slot. V. You can craft your first piece of armor at Synthweaving level 1, and your first chestpiece at Synthweaving level 30. mk01. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. So i was wondering which would be the b. e. 0 and crafting: a beginners guidePsa: crafting +crit amplifiers are negative : r/swtor Swtor skills crew crafting diagramSwtor: finding things. Edited July 5, 2012 by chimunga. These upgrade items can then be inserted into armor, weapons, and accessories to add a few more points of whatever statistics the augment (a separate item) have. Everything else goes into Critical. Next, craft items of the appropriate level for the augment kit mk that you want to make, then re items. And no, you can't remove the slot you added (MK-4) (1). A complete kit is what you would put into a piece of gear. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Synthweavers craft Augment Kits,. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Sci-fi. craft. Max Stack: 9999. The dedicated guide contains tips for all roles in both PvE and PvP. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. It takes 10 components to make an augment kit. The dedicated guide contains tips for all roles in both PvE and PvP. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. I'm sure the price will drop - happens with all new items) - and I add a augment slot to my piece of high level orange kit. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Now do the componts gathered have mk levels as wellor can we RE level 20 gear and then make a mk-6 augment slot?Swtor Best Way To Get Augmentation Slot Component Mk-100. Hi all I thought I would add augments to my number 1 comp via modification table I have the mk6 kits and it wont do it tried a few diffrent attempts any help would be appreciated - thanksAugmentation Kit MK-1. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. So after all the whining about augmentation kit prices i did some research and a bit of mathematics, based on the lowest possible price for raw materials on the GTN for Freedon Nadd, and this is what i got for my Synthweaver. Crew Skills; SWTOR. 0 gear. Yes you should augment for pvp. Play Now. View data for the Augmentation Kit MK-10 SWTOR Schematic. mat. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Thanks for any help! Crafting Trainers have the kit schematics. I just figured I needed to craft 178 barrels. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. x I used to RE stacks of the Assembly Components for the. = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. Find even better Augmentation Slot Component MK-1, x 10. " If the MK6 kits produce a slot that will accept any level augment and thos. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. 7) Player can create an item (something like augmentation kit or augment) that we can add to the stuff part to add the combat style name/color to help us to make difference between stuff in our personal/lecacy storage. We got a little news about crafting. It can be. Crew Skills. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. Hopefully to make more credits. Augmentation Kit MK-2 is a Premium-quality Augmentation Kit. These stations allow you to add and remove augments from your gear. 0 Guide: Everything You Need to Know - inb-co. . Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. The guide is up-to-date for Patch 7. Assembly items stack, and can be reverse engineered for MK parts in. Check Details. First Seen: 1. Slicers find the augment schematics. You dont have to crit on crafting an item to get an augment slot anymore. and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. You will need your Crew Skill to be 600 to learn the "Superior 46" Augment Schematics, as well as for the "Superior <something> assembly component" that goes in them (exact name varies by Crew Skill). To craft an Augmentation kit you will need 10 kit components which can be obtained from reverse engineering crafted items and other crafting materials. Who make. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. Well the thing is, an MK-6 augment kit is not a crafting mat. See moreThere are 14 gear slots in total where Augments can be placed. News. Which path do you think i should…10 votes, 12 comments. . Augmentation slot component mk 9 synthweaving, swtor augment kit mk-10. . " From the patch notes: "Increased chance for a companion to craft Exceptional gear". We got a little news about crafting. 9k. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. . There are 14 gear slots in total where Augments can be placed. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. . Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. They range from Mk-1 to Mk-6. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. 0 gear. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. Explore. Just craft level 54 green implants then RE, you'll have an ingredient for MK-9. mat. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Not all of the professions make augment kits, but all professions make some item that takes lvl 9 materials. This doesn't seem to be happening for other augmentation kits; just the Mk-8s. A hilt is, indeed, a modification, but Augmentation slots are for Augmentations, not modifications. I craft green implants on my raid character (biochem) between pulls. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. Just yesterday I got my average gear rating to 306 and was very happy until a friend of my said I don't use any augments so my stats are not the best… Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. ) However NEVER put the created grafts/components in your material inventory! Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. 3. . Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Synthweaving crafting g. Was allowing it a bug, or no longer getting augmentati. Augmentation Kit MK-1 Rating 46. I did add an augmentation slot but that doesn't seem do it. Open menu Open navigation Go to Reddit Home. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. I’ll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. I've augmented green 326 gear at the beginning of the evening only to get a blue upgrade (or, God forbid, a purple LOL) and needed to augment. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. This crafting material is used in the construction of Augmentation Kit MK-5. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). Ding 55, need to aug my gear. This crafting material is used in the construction of Augmentation Kit MK-1. Augmentation Kit MK-2 is a player-created item. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Badge of Renown; Bag of Artifact. I guess it's the heavy load from patch day, but the skinny on it is: The augment slots can only be made by synthweavers, armormechs and armstech i believe, the first schematic which is green is learned from trainers and one of the mats for crafting them are the ones you get from slicing mats, the level 6 slots thou. - Use 228 augments and mk-10 kits or 286 augments and mk-11 kits (the in-between ones cheat you out of a little tertiary. Individual Pieces. Category: Miscellaneous. Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. . First, get the kit schematics from the crew skill trainer. Suggestion Box. Get the most out of 6. Hey guys, quick question. First I didn't realize this bug. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. Any guidance here appreciated. . If you put an assembly component in your mat storage, take it out sometime later, then deconstruct. But that doesn't mean that just selling the mats is more profitable because it isn't. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. 6. mat. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Then you have to mount the Augment Kit to the gear item. Used to install Augmentation Slot MK-1 at an Item Modification Station. Thanks for any help given!To make higher "Grade" Augments, you will have to level up your crafting skill. More Fandoms Sci-fi Augmentation Slot Component MK-1 is a Premium-quality Augmentation Slot Component. Even with the implementation of crafting augments and augment kits for the 'less popular' crafters, we can still hardly compete with essential crafters such as Biochem or Cybertech. . So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. Right click on the station and drag the piece from my inventory to the station. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)as i know there are 9 level of mk augmentation from 1-9 what augmentation is appropriate for my level 35 merc bounty hunter, is there any limit say i can use mk-9 until level 55 and so on which one should i use to augment my gearArmormech Crafting at Level 75. Posted November 9, 2012. An augmentation kit creates an augmentation slot on a piece of gear. 0 Augments Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. Remember that there used to be a bug when reverse engineering stacks of crafted items. Augmentation Kit MK-1. You might already know that. 326 used to be a good goal because that was the max upgrade of non rakata gear, now. Augment kits have a clearly defined cost. Conductive Flux x2. The dedicated guide contains tips for all roles in both PvE and PvP. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. So an Augment Kit MK-1 couldn't 'hold' a Level 55 Augment. 0 releases! Which items to stockpile for 7. On 5/4/2023 at 9:43 AM, BryantWood said: Hey Community! In patch 7. I'm not seeing the history of Aug Kits here so let me put it in. Augment Kits require 10 Augment Slot Components of the appropriate MK-#. Most people focus on "the best", which is Grade 11. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. Creates: Augmentation Kit MK-11. It gives you a simple 1 to 1 ratio. By default your mod-able gear does not have an Augment slot available. Used to install Augmentation Slot MK-1 at an Item Modification Station. . You can do this even if you are not at a modification station. 0. Also a hint for when you plan to craft them. Armormech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 tank armoring, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. This. so a level 208 augment costs just a small bit of the. I know all three can make the augment kits, but each of the three make different augments. They can reverse engineer their crafted weapons and item. 3. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Share More sharing options. 0. I'm a Cybertech and I've been lucky, I guess, in having two pieces of Droid tech come up [Augmented]. Individual Pieces. All Rating 200 & 208 Augments now require Grade 9 Materials to craft. Make those and each time you RE one, you should get a MK-9 Slot Component. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. Used to install Augmentation Slot MK-11 at an Item Modification Station. I'll explain what Augmentation Kits and the process of creating Augment Slots in details further below in this guide. So, if you're only 200. His passion for video games as well as his love for all things Star Wars are reflected in his news and in-depth guides available here! Details on the conversions for the new patch tomorrow: what's disappearing, transforming, changing. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Swtor How To Get Augmentation Slot Component Mk11 MK11 Augments Guide and The Ten Best Augments GAMERS DECIDE Swtor How To Get Augmentation Slot Component Mk11 Web Augmentation Kits Are Item Modifications That Create Augmentation Slots On Gear When Used In Conjunction With An Item Modification. The Kit is just used to install a graded slot for an equivalent grade augment . The MK8 Augment Kit is now the highest Augment Kit. The dedicated guide contains tips for all roles in both PvE and PvP. Just curious do you need to buy all the augmentation slots and install before you can add the mods ? Ex. SWTOR. . . These can be purchased from the "planetary" commendation vendors for. Oh, and augment kits are created by Armormechs. If a piece of gear does not have an augment slot, then you have to install one using a Augmentation Slot Kit. You. augments are working a bit different, than the other gearing. Mod extraction costs have been reduced by 30%. Any crafts grade 11 component can be RE's to a MK11 aug slot component. I wanted to take some time to discuss these changes with you. Augmentation Slot Component MK-4 can be obtained by reverse engineering Tier 4 crafted gear; any crafted equipment item that is reverse engineered will yield one. - Use augments only on 306, set bonus gear. Web blue_ckaym • 5 mo. This. We are not raising Crew Skills,. 6. The augment itself adds the extra stats bonus. . The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. SWTOR. As a synthweaver you will be able to create both the augments kits to add another slot to your lightsaber (s) and also the strength augments to go into these slots; though you will need to get schematics from slicing missions, specifically critical results on sliced tech parts missions. Its a crafting schematic, its more similar to a biochem stim or a cybertech grenade, in other words, a single-use item. Used to install Augmentation Slot MK-1 at an Item Modification Station. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Followers 0. Play Now. Where can I buy CM 1337 swtor? First you must craft, have crafted for you, or buy the CM-1337, which can be crafted by all Cybertechs who have a crafting level of 700, the schematic comes directly from the trainer. Existing MK9 and MK11 Kits will turn into MK8 when Fallen Empire launches. The dedicated guide contains tips for all roles in both PvE and PvP. For example, the description for the Augmentation Slot Component MK-1 could be changed. . Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. You also have a 30k price to add the augment kit to the gear. Members. News. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. Schematic source The. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. Unless you are really rich in augment kits, it's ideal to reach a stopping point in your gearing process. So, any piece of armor, implant, earpiece, weapon, or offhand works. Augmentation Slot Component MK-10 Other languages: New Versatile Armorings (Mastery) are now exclusive to Synthweaving. So I expected to get 110 "Augmentation Slot Components MK-10". View data for the Augmentation Kit MK-1 SWTOR Schematic. Keep this in mind when you consider what to do about augments. SWTOR How to Augment Your Gear | SWTOR Basics Series - YouTube 0:00 / 5:05 • Intro SWTOR How to Augment Your Gear | SWTOR Basics Series Vulkk. Augmentation Slot Component MK-1 can be obtained by reverse engineering Tier 1 crafted gear; any crafted equipment item that is reverse engineered will yield one. Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. This will make it possible for people to add augment slots to their gear even if they do not have the necessary. The dedicated guide contains tips for all roles in both PvE and PvP. 5 Million, per character, to augment your gear, if have have your sights set on operations/raiding. Stations can be found on the fleet and kits can be crafted or purchased on the GTN. Then right-click the augment kit from your inventory. Items created by reverse-engineered. . And also what level do you need to be to craft them? do i need to be level 50 or is it just my synthweaving level that matters?Since the latest patch, I cannot search Augmentation Kit Mk-8s on the GTN. 3. However, I probably wont rely on them and I certainly wont be mass producing them. I do disagree with one minor part. Individual Pieces. Augmentation Kit MK-5 is a player-created item. I assume mean 'augments' and that you attached an augment kit. Swtor skills. View data for the Augmentation Kit MK-8 SWTOR Item. Absorb augments - Absorption Rating/Power Shield augments - Shield Rating/Power Versatile augments - Mastery/Endurance Accuracy augments - Accuracy Rating/Endurance Fortitude augments - Endurance/Power Overkill augments - Power/Endurance. The dedicated guide contains tips for all roles in both PvE and PvP. Then you have to mount the Augment Kit to the gear item. augmentation slot component MK-11. By Seront June 25, 2012 in Crew Skills. Make sure the augment slot mk-6 is in your inventory as well as your augment. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. Augmentation Kit MK-1: Augmentation Kit - 001 / 020 / 050 /060 x2: x10: Trainer Augmentation Kit MK-2: Augmentation Kit - 080 / 100 / 130 /140 x2: x2: x2: x10: Trainer Augmentation Kit MK-3: Augmentation Kit -. . Augment tables are intended to make it relatively simple to get any item to the same power cap, and lots of kit variation introduces the possibility that it would be hard to get some items to hit the same potential. 47+. (costs about 40,000 credits) Right click the augment you want to add from your inventory to add it to your gear. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Check the rest of your augment list, the mk-8 is not with the rest of the kits, it'll be close to the top with the other "high level" schematics. So i've got 2mil credits to start and train a crew skill. Once a kit is installed in a piece of gear you can then put an augment into it. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. The higher the tier, the better the augment slot you can add to the item. I've been running my crafting monkeys overtime to get lvl9 artifacts and crystals. Considering that level scaling renders 2/3s of the stats from these augs useless, I don't see much point beyond proving to yourself that you can. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). Posted March 24, 2014. ago. The grade of Kits just mean you can install a higher grade actual augment with better stats. Augmentation Slot Component Mk 11 Swtor. All existing items and missions fit into these grades and match the equivalent crafting grade. If a piece of gear does not have an augment slot, then you have to install one using a. During 5. EDIT: the only moddable green items you may see are companion weapons/gear. I. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". Double Deposit Promo Bonus. . In short, the augmentation kit has nothing to do with the normal modification process. 3. pages. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. - slicing provide the blue / purple materials. V. It takes 10 components to make 1 kit. Cybertech makes Armor and Mods. View data for the Augmentation Kit MK-11 SWTOR Schematic. My question is what precisely goes in that "new" slot? it wont accept more armor, mods, etc. Get the mk-10 augment kits. . Step 3 - Apply augments to your LEGACY SET. Bear in mind, there are MK-1 through 9 varieties of kits, capable of holding different levels of augments. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. 2) Prior to crafted augments, they did not have a substantial input into the item mod game and we want to open that up to more players. craft. Fire Emblem Heroes Fire Emblem Warriors Pocket Mortys Star Wars: The Old Republic You are not logged in. The dedicated guide contains tips for all roles in both PvE and PvP. In that case the level requirement to use the gear would be level 9. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. Used to install Augmentation Slot MK-1 at any Item Modification Station. 3) Paying a fee that depends on the level of the Augment kit/slot that you are adding to your gear. Christmas is a lovely holiday and a perfect time to decorate your house. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Augmentation Kit MK-1 Rating 46. Reverse engineering is a process by which players break down crafted and sometimes other items into their basic components, returning some of the materials used, and giving them a chance to learn the schematic for an improved version of the item. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for those not knowing. Crafting profits are really only going to come from Augments and Augmentation Kits/Kit components. Kotor online saber tuning slot. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. . An augment is an item modification and can be applied to an augment slot. Generally MK-10 kits and 228 augments are good enough for most content (all Solo PvE, SM and VM Flashpoints, SM Operations); MK-11 kits and 286 augments are useful for Dxun Operation (*). Reverse Engineer Category: None. Do NOT use crystals, armorings, mods, barrels, hilts, or enhancements. 0, I have schematics for Augment kits 1-7 but there is not schematic on the Synthweaving vendor for MK-8 kits. Sci-fi. New Cartel Market items in 7. net is a non-profit Star Wars fansite run by Jedipedia e. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) Biochem does create kits. . So you should augment the tier 1 shells or a set of orange shells you like. I want to make some level 10 augments and sockets but not sure the best method of getting the Augmentation Slot Components. 0 release, but they are a part of our 10-year celebration plans. In this video I show you how to add an augment slot so that you can pop in your au. The same three doing professoins can also make Kits – Armormech, Armstech and Synthweaving. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. The augmentation kits have six tiers, ranging from MK-1 (the lowest) to MK-6 (the highest). Augment kits can be applied to any piece of gear. Armstech at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable assault cannons, blaster pistols, blaster rifles, a sniper rifle, vibroknives and shotgun offhands, and at 680 allows you to craft augment kits, and the blue Alacrity and Absorb item-rating 276 augments. Forums. What's. Im not sure if i d. Next, craft items of the appropriate level for the augment kit Mk that you want to make, then RE items. Augmentation Slot Component MK-6 is a Premium-quality Augmentation Slot Component. Individual Pieces. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. And you will also need to make higher "Grade" kits to put them in. . Then, as I start running ops and p/u new. The profit margin for buying mats off the GTN and then making and selling augment kits isn't worth the time invested. To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. The dedicated guide contains tips for all roles in both PvE and PvP. Star Wars name: Augmentation Kit MK-2: Other languages: Aufwertungs-Kit MK-2 Kit d'amélioration Type 2: Other sites: TORCommunity:Hello, I have very noob questions, maybe someone knows how: a) - to make (or find) and augmentation and then WHAT to do with it - )really - like "CTRL + key" to ADD that augment into the saber? b). Part of Vulkk's "SWTOR Basics" series. Augmentation Kit MK-1. augment_kit. 206. The guide is up-to-date for Patch 7. Armstech, Armormech, Cybertech Components; Artifice, Synthweaving Attachments; and Biochem Cell Grafts, are the most efficient method of MK-9 Augmentation slot kit component acquisition. Yes its great to have more stats but it's so expensive. Put the augment kits on your gear. Grade 4: Level 32-40: 240-300. com. More Fandoms Sci-fi.