138 Badges. Better relations means more loyalty. After u annex them ottomans should also lose a bit of liberty desire since they won't be allied anymore and relative power will drop. On the other hand, overlord AI are great trading partners since they're. One possibility would be to force you to turn over all non-state provinces to a special subject type that would work more or less as you suggested. When you start it, you will be shown the amount of influence required to integrate. 417K subscribers in the Stellaris community. Stellaris. We’re also planning a followup localized 3. As with all grand strategy games from Paradox, Stellaris features a large number of mechanics and systems, which can feel overwhelming for those new to Paradox games or grand strategy in general. People of stellaris, I have a simple question, if I have a big army, and a subject. Triggers [edit | edit source]. If it’s a tick, you. 0 unless otherwise noted. "Disloyal" This thread is archived New comments cannot be posted and votes cannot be cast Related Topics Stellaris. Both work a bit differently. About this site. Stellaris is not well-suited for the technology and economic victories we see in other games, and the diplomatic victory conditions in most 4Xs are dumb, with Civ being an exception. Disloyal tributaries could have. 5 from 3 armies, and -0. Once they have a near parity fleet strength to you, they will start thinking of freedom. A rebellion is a general revolt by disaffected inhabitants of a province, seeking independence from what they see as an oppressive and unjust overlord. There's a reason that you have to win multiple wars before vassalizing nations in EU4. Loyalty can also. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. . I hope this helps, apologies if its changed or not the info you are looking for. Tribute has -30 relations. Your empire always has an ID of 0, so this would add opinion from empire with ID 3 to your empire. Can be lowered or increased by the AI Aggressiveness game setting. The only time the AI will demand to make you a subject is when they have the Protective attitude, which is a combination of being stronger than you while still having good relations. Stellaris > General Discussions > Topic Details. As their overlord it takes 350 influence to make the beneficial agreement into even a more beneficial one. how do i make my vassels loyal, all 3 of them are disloyal. Stellaris Game Director. *Deletes 2k fleet because it takes too much income*. You ctrl-f for " # Subject's relative power to overlord "There you can reduce the value. Loyal. After checking, one of the medium empires is loyal to me now! That leaves one pathetic one and one medium empire who are disloyal. At 0. This page was last edited on 7 June 2023, at 04:39. It allows you to bribe out your disloyal characters not being afraid that they will be overcorrupted. I want to snatch some vassals - their loyalty is 55. So they don’t trust you but they want to. by Yaddah_1. Tributaries and vassals are the two most common ways to establish subject states in Stellaris. Vassalization request towards a Machine Intelligence empire. Vassals are even worse on higher difficulties, since no matter. I don't believe they can if you have a defensive pact with someone. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Integration Permitted - Subject is allowed to be vassalized; Integration Prohibited - This is the default setting for all vassalization contracts, in a major change from previous versions, and must be explicitly turned on in contract negotiations, except if you have the Oppressive Vassalization policy set (more on this below) and Subjugate an empire. There's no reason for them to not attack you, when they're actually stronger than you and they won't attack you,. r/Stellaris • Repost because I seriously did not do this enough justice: This is *the* most insane start to a Stellaris run I've ever gotten. Just take the diplomatic tradition tree and you can break off very easily, send envoys to increase relations, you will gain favors just by doing this with the tradition. The loyalty is determined by the subject's opinion of the Overlord, which aside from the normal factors is also affected by the total military strength of all the subjects relative to the Overlord as well as that of those who support. Galactic Paragons is the 7th expansion for Stellaris. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. When integrating a large subject, renegotiating the contract to prohibit integration does not cancel the ongoing integration, while removing the loyalty penalty for doing so. I am also allied to. The tooltip does not explain why this is the case. and i cant stay as a vassal much longer. Satrapies can be taxed in 30% basic resources and still net you +3. Sure, they might work against you from time to time, but they will usually just Co exist with you. 1: Can your subjects go to war with your other subjects. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. You can get up to +750 loyality from this. The integration cost can go well over 1k and indeed the maximum accumulated influence limit is just 1000, but you pay for integration on monthly basis -5 points per month until. I had a criminal syndicate declare an extermination war against me likely due to my colossus and I didn't pay much attention as they were located on…Loyalty [edit | edit source]. To do this method, whoever you’re trying to make your Vassal must be at peace. am I a horrible person?A subject is an empire that has limited autonomy and is subservient to another, usually strong empire, called the overlord. Uncolonizable celestial bodies will be created as colonies but have no capital building. Holdings. Now it is fairly niche. [A subject-focused build is generally worse in MP because you generally want to avoid Diplomatic-focused ideas in MP; or relying on the AI; although you can certainly make use of it]. •. Heya folks. Fear will keep any disloyal subjects in line. Stellaris . Stellaris Game Designer. Influence of Feudatories could go down with each reform passed. Subjects with negative loyalty have the Disloyal attitude, which prevents any diplomatic agreements; subjects with positive loyalty have the Loyal attitude, which increases acceptance of diplomatic agreements. 6 (flat +0. Secret Fealty in Stellaris is a new feature introduced as part of this Overlord refresh, a small addition into will relationship with vassals that has potentiality dire consequences shoud you fail your relationships. Corruption is a pain in the ass. Secret Allegiance in Stellaris is a new feature introduces how part of the Superiors database, a small addition to your ratio at vassals that has potentially grim consequences should you mismanage your relationships. But they will only do so if they think they can have a fighting chance. they're also stubborn diplomatically. #1 [Kartell]Captain Data. Disloyal. 2- Release them from their contract. 5 for the building, a max of +1. Stellaris Game Director. a xenophile pacifist. Rule 5: I find it a bit silly that another empire can ask to be my subject, yet instantly get disloyal and break off any agreements with me. depends in the subject and what you mean by "Ally". Likewise, passed laws could impact the amount of Taxes cities could. I waged a war against a former rival and set it up as Scholarium. As for just removing the negative opinion: 1- Claim all their systems. am I a horrible person?Estates management tab. ago. am I a horrible person?If the provinces are mostly converted, the Harsh Treatment will slowly increase the provincial loyalty back up. S - sorry to anyone familiarize with my user account, I got hacked by apparently one of those payed hacker haters of stellaris but now I am back on track. Maybe in multiplayer you can make it work, but in singleplayer you're wasting your time. Keeping them under your thumb is a good way to gain their trust. Loyalty. I'm thinking of trying an ImperiCorp run, now that I know that glorious name, since I've yet to play a Megacorp. Release him and all the other guys instantly become loyal. Integrated sensors in your agreement is basically free loyalty. . Disloyal vasal allow swear followers to opponent imperial, and you likely won’t know it happened through it’s too. Mr-H-Saether • 5 mo. Carte. ; About Stellaris Wiki; Mobile view Negotiable Terms: Subject Integration. Originally posted by Azor: You can force another empire out of a federation using the Impose Ideology casus belli. Common Issues. If you haven't been the overlord for enough time, the option will be disabled, but still visible. 59/month and they are disloyal. Stellaris Dev Diary #318 - Announcing Astral. (Probrably works with all Federation types) with "War Declaration Law" - Set to "Majority Vote" With a disloyal vassal that has "Restricted Voting" as a part of their agreement, that desires to. Just integrated a disloyal vassal, now they won't work. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 8K votes, 96 comments. am I a horrible person?1: Can your subjects go to war with your other subjects. My other tributaries don't care, just my vassals. Common Apr 4, 2018 @ 3:36am. Phoenix_Anon 1 yr. In Stellaris, now, they are loyal so long as you Kow Tow to them, and. This subject is loyal to us. Apperantly, tributes like you more if you are weaker than them. This also means that once they agree to become ur subject and later u lose that fleetpower the ai becomes disloyal despite liking u and will seek to betray u. In total war, you take what you capture immediately. 0 unless otherwise noted. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. It wen't horribly wrong. Finally, the origin you should select is the Doomsday origin. 4 hours ago · Hong Kong’s Cathay Pacific Airways is offering discounted fares from mainland China to the territory to help authorities boost voting turnout in a “patriots only”. r/Stellaris. My understanding is that they will rebel if they think they have the strength to win, or another independent empire pledges their support. Conquering directly just gives you the planets and populations directly, and will generally be strongest. Like, it doesn't really make sense, right: the whole idea is the more powerful empire will provide the least valuable resources (raw materials) while the one the less powerful one provides the most valuable (military protection). 5/month, yet for some reason I actually have -0. If you're talking about subject states in general - including vassals - gradually integrating them works to cut down on this issue. "The "Relative power of subjects" value takes into account the TOTAL power of all your vassals, not individually per subject. Up-to-date, detailed help for the Europa Universalis IV (EU4) command add_loyalty. In the default galaxy map mode, subjects have the same color as their overlord. This is because prospectorium give you the resources to employ scientists, both by giving you the direct upkeep resources and by freeing up your pops who would be doing that to be employed. Stellaris Disloyal Vassal Question HFY Aug 16, 2022 Jump to latest Follow Reply How do I buy up the loyalty of a disloyal Vassal? I see the option on the trade. Even if they can sweep through your empire in a war, they won't actually. All time I've done save since Toxoids came out the empire was immediately disloyal, even though they setting the terms of the agree. Subjects cannot declare war on one another, but they can declare wars on other nations freely - as far as i'm aware this even applies if the subject has Limited Diplomacy as a term, for the same reason that genocidal empires can declare war without being able to engage in diplomacy. #2. This command is similar to the one above it, but instead of adding 10 opinion, it removes 10 opinion (because we use '-10' instead of '10'). 1. Use it and the disloyal vassal will be. txt. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ago. The corrupt generals are easily become disloyal, get more loyal cohorts and so on. It is -1 loyalty monthly per other subject, so if you have 6 subjects, each of them would have -5 loyalty monthly from this. Larger. Take ownership and control of the selected fleet, starbase or planet, or if none is selected takes ownership of the planet ID given as an argument. am I a horrible person?You could change their ethics, but it'd be a long and involved process. Stellaris. #1. IRL wars are when vassals most likely tend to break free switching side to the enemy of the overlord. I don't think the game has a way of knowing they both were disloyal and so couldn't join together. There is bit of misunderstanding in your sentence: Integration it says it costs 1105 influence but the absolute maximum I can ever reach is 1k. Every time i vassalize someone or make them a protectorate they are immeditely disloyal. This leads to some fun shenanigans when attempting to take advantage of your Overlord's generosity. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of factors, particularly relative power. The ins and outs of Trade. THey'll come around. I don't believe they can if you have a defensive pact with someone. 5; Food: 15If you outclass them by stupid levels militarily and have equally strong people supporting your independence that might work, but I've never been in that situation. Holdings are buildings that are owned by the overlord but are established on a Subject’s planet. He's talking about the setting that determines how many habitable planets will be generated in the galaxy. And I thought: "Robots don't make good merchants. This page was last edited on 16 May 2016, at 12:25. *Has a 2k power fleet*. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Holdings. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. You might expect a cold war or even hot war situation once the galaxy is divided in 2-3 power blocks, but stellaris just doesnt seem to favor that. am I a horrible person?1: Can your subjects go to war with your other subjects. 0/1 arguments filled. ago. If you don't have the influence to fully claim a large empire, then vassalize -> Integrate will let you absorb them afters some time. Copy. Content is available under Attribution-ShareAlike 3. They are disloyal. ; About Stellaris Wiki; Mobile view Negotiable Terms: Subject Integration. Integration Permitted - Subject is allowed to be vassalized; Integration Prohibited - This is the default setting for all vassalization contracts, in a major change from previous versions, and must be explicitly turned on in contract negotiations, except if you have the Oppressive Vassalization policy set (more on this below) and Subjugate an empire. In conjunction with the in-game tutorial, this beginner’s guide serves to help new players learn the basic mechanics of the game and provide. Subjects have a secondary opinion type towards their overlord called Loyalty that ranges from −100 to 100. There could be an ascension victory, where your species ascend to higher beings. Britain sent troops to the subject to enforce her will, the subject rebelled and the whole thing escalated into a war between the two. 0 open-beta-2 (df65)] Multiple disloyal vassals fail to start independence wars. Content is available under Attribution-ShareAlike 3. Communicate with the vassal and select the option; it should be the bottom most option available. To give them the 40% boost they seem to want, it is 850. New comments cannot be posted and votes cannot be cast. So, I could definitely vassalize an empire of equal size to mine and no problem, or change their ideology and no problem, but not both. Go to Stellaris r/Stellaris. Feb 7, 2017 @ 4:49pm. Protectorate can eventually become a vassal, vassal status must have been in place for a period of time after which integrate becomes available. The only actions I. This video is private. So having good relations doesnt necessarily guarantee an ai to become ur subject. I don't have Overlord yet, but I think it's based on their Loyalty score. I couldn't even renegotiate to get slightly better terms. If you attack the overlord the subject auto joins the war. You will have a special secret fealty option when declaring war. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. But okay. EU4 really needs to improve their vassal interaction quality of life. You can basically push for obscene subsidies while offering very little, in return, just because of, sometimes inconsequential, changes in loyalty. Feb 21, 2014 2. Stellaris AAR: No Love, No Comfort. If it's still a lot, but manageable you could spam dev and placate your vassal (most likely serbia). I can’t imagine you reigning in an 800 dev colonial nation. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. I think trading for loyalty from disloyal subjects is reasonable, perhaps with a scaling cost-per-loyalty corresponding with how disloyal they are, as long as there's some way to keep it as an infrequently-used panic button and not a way to indefinitely delay an otherwise negative loyalty trend. X:\Program Files (x86)\Steam\SteamApps\common\Stellaris\common\opinion_modifiers The file is 00_opinion_modifiers . Key to the Secret Fealty feature is loyalty, the standard by that Stellaris measures your subject empire’s devotion. am I a horrible person?It should drop by quite a bit. If you give them harsher terms it'll go up more slowly or even start going down. Which is near impossible since that would mean stopping them from building fleet. HFY Field Marshal. Stellaris 50509 Bug Reports 30993 Suggestions 19172 Tech Support 2908 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 Bl4ckSh33p ColonelSecret Faithfulness in Stellaris is a new feature introduced for part of the Overlord update, a small addition on your relationship with vassals that has potentially dire consequences should i mismanage your relationships. They also gives you 30% of their fleet power, and given that you will be playing tall, that is a godsend. Subjects with negative loyalty have the Disloyal attitude, which prevents any diplomatic agreements; subjects with positive loyalty have the Loyal attitude, which increases acceptance of diplomatic agreements. The thing is though is that it says the "agreement terms" won't allow me to integrate them. A subject is an empire that has a special diplomatic relationship with another empire, called the overlord. This page was last edited on 20 May 2022, at 21:05. If a subject has the following terms: Basic Resources: -15% Research: +30% And the subject is producing (before any other deductions) 500 energy, 250 minerals, 100 food, 150 physics, 125 society, 200 engineering per month. Subjects with negative loyalty have the Disloyal attitude, which prevents any diplomatic agreements; subjects with positive loyalty have the Loyal attitude, which increases acceptance of diplomatic agreements. #1 Entropy0 Mar 21, 2018 @ 10:53am Loyalty is based on opinion. Most diplomatic actions require certain a Relations level or an envoy being sent to improve or harm relations. While disloyal vassals may chafe and seek to support a foreign usurper or spend their influence blocking steeper tributes, they’re still paying tribute. It means that they are disloyal to their overlord and would like you to declare war on them. 2. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. This subject is loyal to us. Having another go at AARs - Stories from the Ascendancy of an Evil Empire (Stellaris) Unfinished (but probably done) narrative AAR - A Song of Mostly Ice (CK2: Bergenhus/Vestlandet - Not AGoT mod, just an unfortunate pun)There are two holdings you can build to increase loyalty: the aid organization and the garrison (you have to land 3 armies on their planet for the garrison to work). This subject is loyal to us. Fixes: 1. 22 }Releasing a sector as subject now grants an initial 100 intel on that subject. Let's say that you're at war with an empire of equal size to yours. I did that once against a Benevolent Interventionists, inviting this. 1: Can your subjects go to war with your other subjects. c) make sure to wipe their fleet out in the subjugation war completely. Galactic Surveyors. The deal was so bad that my approval rate shot down to -3. Am I missing something or is there a particularly stupid bug/oversight that is new or I've somehow never encountered before. Also, having integrate permitted at the. am I a horrible person?Scan this QR code to download the app now. b) aid holding helps too but you can only put this one one of their planets. I have 4 at the moment and plan to take a 5th, 6th, maybe a 7th. in the current play i have 2 vassals and they are disloyal with a -860 attitude, they aren't revolting, i have a 50k fleet, it is year 2319 and their fleet is like 1k. Humor (modded) Archived post. Stellaris Military system needs a rework to make Warfare fun in all stages and with all power discrepancy. Stellaris is a grand strategy game, such as Europa Universalis 4 and Crusader Kings 3, with a focus on exploration and the notable exception of being based in space. Best. An empire can become a subject willingly via diplomacy; the acceptance depends on a number of. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. 1. Subjects with negative loyalty have the Disloyal attitude, which prevents any diplomatic agreements; subjects with positive loyalty have the Loyal attitude, which increases acceptance of diplomatic agreements. (disloyal) subject power and AI aggression - and the lack of AI opportunism (AIs consider going to war when [disloyal vassal power > overlord + loyal vassal power], over some multiple (1. The countdown to a civil war will begin when the power base of all disloyal characters as a share of the country's total power base is greater than the state's current Civil War Threshold. Content is available under Attribution-ShareAlike 3. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Every. I don't really understand why people keep saying that. It was announced on 2023-04-25 [1] and was released on 2023-05-09 alongside patch 3. It is Paradox. Integration is disabled by default. Not having a fleet upon being subjugated will help them rebuild their economy after the fact. Disloyal: considers the relative power of other subjects as well subject with negative opinion This subject resents its subservience to us. 779 14. #3. This page was last edited on 20 May 2022, at 21:05. So they don’t trust you but they want to. am I a horrible person?Well i know people were complaining about the vassal federation interaction. [And other disloyal subjects] to try and declare independance. ago. Subjects have a secondary opinion type towards their overlord called Loyalty that ranges from −100 to 100. Blazin_Rathalos. am I a horrible person?1: Can your subjects go to war with your other subjects. Content is available under Attribution-ShareAlike 3. Loyal. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. You can up that temporary by throwing excess resources at them, but the best way is to just wait, as trust gets added to opinion. While France and England and the rest of EU will likely get Asturia first. 200years with a powerfull disloyal vassal isn't something I like when one alliance, a fed Empire and a slowly growing scrouge are facing me and my ally. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Never played MP, but in SP a subject empire can invite other subjects of the same overlord to join in a war, I believe. This wouldn't cost any* influence since you've already paid the influence cost up front to make the claims. However they will also be very disloyal because you will have like -350 opinion "relative power of vassals" with all of them, but this is basically only your former overlord. Stellaris: Bug Reports. if I declare war on any of my tributaries, my vassals (whether loyal or disloyal) will automatically join on the same side as the tributary. Diplomacy Diplomacy Relations Galactic community Federation Diplomacy between plantoids and arthropoids Diplomacy in Stellaris draws on the model of. I'd like to have a diplomacy option to integrate only systems I have claims on from a subject empire, while leaving the rest of my subject's empire intact. If it's just them being overcrowded they shouldn't loose their entire empire and you can get the planets from them, resettle the extra pops, and give them back the planet after. Partally because of lost systems and bombed planets, partially because of their ai buffs getting reduced by one lvl when becoming a subject. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. 5. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. Recent Reviews:R5: As a genocidal empire, I got insulted by another genocidal empire. ; About Stellaris Wiki; Mobile viewWhat is the Secret Fealty From Subject CB? Im not a subject of their's, and we're both independent. How do you manage disloyal characters? dolgion. Yeah, but that's what's weird. Are there any console commands that change an AI empire's attitude toward you? (2. Taking Vassals instead of conquering means you have fewer planets to manage, which many people appreciate. 6. One thing I find a bit difficult (though it's probably by design) is the loyalty of my characters. am I a horrible person?If that happens, either your subject are too big and you can't fix them through holdings, or you're draining them dry. So long as your power is superior compared to your subjects, they are likely to fall in line even if disloyal. am I a horrible person?1: Can your subjects go to war with your other subjects. B: this is a very unreastic but worthwile option because the empire stays intact and even if they are "disloyal" their fleets will loyally follow you around into any war C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. My empire got very strong and influential and some small empires asked me to be their protector. Tributary/subsidiary - pre 3. I already knew about the subsidies. Copy. Next to the “Demand Vassalization” button will either be a green tick or a red cross. 2. This leads to some fun shenanigans when attempting to take advantage of your Overlord's generosity. Reset All Arguments. Do. Subject Power Relations. All Discussions. Although all my subjects became very disloyal after. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. I blitzed through the overlord empire with tributary CB, so both the megacorp and overlord become my vassal. 3. how do i make my vassels loyal, all 3 of them are disloyal. Which essentially means, Feudal Society or Shared Destiny are practically mandatory if you want more than 2 or 3 subjects, unless you. This entire thing was their idea - so why do they instantly sabotage it?r/Stellaris • Disloyal subject talks about how loyal they are. like fighting amongst themselves? 2: Can your subjects go to war against you? 3: Can your subjects declare war against an ally of you and go to war with them? 4: any cool things to do with subjects? I like creating a bunch of small subjects to put me and an enemy between us. Some of these are unilateral while others need to be accepted by both sides which becomes a matter of acceptance. In CK, and EU4 your vassals are usually loyal so long as they are less powerful than you. R5: Subjugated the Blorg and one of their dialogues talks about showing their unwavering loyalty. Now, instead of the overlord paying me research and getting a cut of my basic, advanced, and rare resources, the overlord was getting a 30% cut of my EVERYTHING. They are disloyal because you have other vassals and don't have the civic / AP to make them accept other vassals; They are disloyal because they only asked to be your subject out of fear of a nearby threat, and then after becoming your subject the threat is gone and they aren't scared anymore, and you aren't strong enough to make them scared of you As far as I know, disloyal vassals can rebel against the subjugator. Disloyal vassals may swear allegiance to opposing empires, and you likely won’t know it happened until it’s too late (hence being called “secret”). There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. If the ethos of their populaion is different than that of yours and you lack the means to "brainwash" them to your side, you can enf up with a rebellion on your hands. This is including the diplomacy discount. Stellaris > General Discussions > Topic Details. Holdings are buildings that are owned by the overlord but are established on a Subject’s planet. Unless critical issues arise over the weekend, our current plan is to have a general bugfixing 3. War with lord only. As per title, I discovered today that you can trade negative loyalty with your subjects, which I assume is working as intended. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crypto When renegotiating subject agreements, the loyalty modifier has no cap. Fair warning, they will do this at the most inopportune time, if you give them the chance. Integrating a subject while having multiple subjects. AFAIK it will also cost the subject influence to reject terms when you suggest changed terms of contract. 646 22. 1 Envoys; 2 Diplomatic actions. 25 Overlord Unity from planet ClerksIs there a way to do it?? they usualy have incompatible ethics with me (the reason why I kicked there @ss) and will disloyalty do something to me (revolt, attack by surprise, ect) or do you need to make an Impose ideology war before I subjugate them??Which ever you get first, use it's claims to take from Spain, then seize that province, release the other, integrate the first. Alternatively, if you have claims on that Province, you can also release subject, cancel subject, and conquer instead of waiting for the revolt popping out at the most inopportune time and eat the AE. If subject produces 100 science, 30% subsidies will be 30, so they will have 130 science. The holdings that give a few "work for overlord" jobs that make ordinary resources like food, alloys etc would be relevant for macro-subjects, if you could cover their colonies in holdings like a megacorp can with branch office buildings. comparable to estates. Thing is i would like to really put my boot on their neck. add_opinion 3 0 -10. 3. Disloyal: considers the relative power of other subjects as well subject with negative opinion This subject resents its subservience to us. Usually resolves if the loyalty gain is high enough, but it's still a bit silly for this situation to ever happen. They can go to war over independence, but only if their attitude toward you is "disloyal" IIRC. 1. That's the thing though, my empire has like ~30 planets, and my uplifted 5 vassals all have -56 relations with me due to the relative power of the subject mechanic, but they each are only in their little one planet kingdoms. Paradox Staff. It takes a LONG time to normally convert protectorates into vassals. Having another go at AARs - Stories from the Ascendancy of an Evil Empire (Stellaris) Unfinished (but probably done) narrative AAR - A Song of Mostly Ice (CK2: Bergenhus/Vestlandet - Not AGoT mod, just an unfortunate pun) There are two holdings you can build to increase loyalty: the aid organization and the garrison (you have to land 3 armies on their planet for the garrison to work). *Deletes 2k fleet because it takes too much income*. At the very least it feels to me that more often than not empires will change and it's usually and outlier for one to stubbornly take the penalties. So I turned a sector into a scholarium while in a federation. There are multiple options available in Stellaris for purging but most are blatantly genocidal and therefore result in most of the galaxy despising you for your genocidal tendencies.