There's no luck involved in proccing it It doesn't have anything to do. Currently for mandatory spells we have 4 dots (sw:p, VT, DP, mindgames). For this reason it is suggested you take Mind Spike if you are looking for overall damage. Anyway, I was in BH yesterday and after the fight one of the other members was trashing my rotation even though I had done more dps than him and the other spriestMind Spike damage reduced by 6%. Hotfix (2016-09-26): Mind Spike damage increased by 28%. If you're looking to burn real fast, Mind Spike is helpful. Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. Every 4 casts of Devouring. I personally enjoy heavy buttons with big impact. Mind Spike and fully channeled Mind Flays grant 1 stacks of Mind Trauma and fully channeled Void Torrents grant 3 stacks of Mind Trauma. Mind Flay, Mind Spike, and Void Torrent have a chance to spawn a Void Tendril that channels Mind Flay or Void Lasher that channels Mind Sear at your target. The consequence of Shadow going FOTM was that it made it harder for Disc and Holy to get. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. Mind Spike: Insanity damage reduced by 11 percent and generates 6 Insanity (was 8). It always feels like I’m doing something wrong, mostly because with all the procs I feel like i just have too much to press. But again like I said on Tuesday shadows priest changes completely, mind spike actually replaces mind flay and you are more of a caster class than a channeler cast. Can be used while sitting. 313% of Spell power) Shadow damage over 15 sec and slowing their movement speed by 30%. Cast Mind Spike to reduce the cast time of your next Mind Blast. I think they should add new ending talents make mind spike deal 25% aoe spread so you don’t have to spam mind flay on aoe. (That can scale, and give me higher spell slots). Addons used: Weakauras: The entire center group is Weakauras and includes all the Spells, the Insanity bar and the Castbar and everything else you can think of. Mind Spike: Insanity damage increased by 20%. I have a hard time believing that Surge of Insanity is not thought about in the rotation. Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, Surge of Darkness, Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec. Point is to make it clear that Mind Spike is simply a tool for a specific type of situation that belongs outside the normal gameplay loop. We're throwing around a few different ideas:But they are nerfing PI, MD, Mind Flay: Insanity(and also Mind Spike: Insanity) and they nerfed their defensives this current patch. 5% dps increase is a real basket case mentality that heroic raiders seems to enforce upon themselves just because they see world first raiders doing it. WoW Classic Era and Hardcore Hotfixes -- Updated October 13. Some things I don’t so much like:So far it seems that blizzard doesn't want Mind Spike to be used in PvE. Mind Flay: Insanity Assaults the target's mind with Shadow energy, causing (285. Can accumulate up to 2 charges. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. Mind Flay damage increased by 20%. Allow Aura On Level Scale. Make Mindbender a permanent pet that cleaves like BM hunters pets. Mind Flay: Insanity has been renamed to Surge of Insanity. Mind Spike damage increased by 15%. god shadow feels awful to play after the patch. 0 (2023-05-02): Damage increased by 9% and now replaces [Mind Flay. Pretty sure they'll still use Mind Flay at least to refresh their SWP dot. SHAMAN In a future build, Mind Sear will tick every 0. Priests have enjoyed the unique experience of being sought after in Season 2 of Mythic+ due to. 1 Class Set 4pc: Devouring Plague damage increased by 15%. psychic scream, range increase etc. Canceling Mind Flay: Insanity means the proc is wasted, but Mind Spike: Insanity is not consumed until the cast is finished. If there is a movement where the above-explained stutter stepping does not cover it entirely, the second most ideal way to deal with movement is to use some ability while moving. Hellar21 • 9 mo. It can be a hindrance more than anything if you’re trying to time keys. You can insert any available ability here, the point being you are pressing something. use void form with if you want to play mindflay. You can also weave Silence, Psychic Horror, and Psychic Scream in where necessary to keep the enemy team controlled. Mind Spike damage increased by 15%. Developers’ notes: These changes are aimed at improving Shadow’s single target DPS. SW:I does 2x mind flay damage ticking for 15k SW:I benifits from mastery. "Mind Flay (Smite)". You don't lose the insanity proc if you have to move vs. When interrupted while casting a single-school spell such as Mind Flay or Frostbolt, players will now be able to cast dual-school spells such as Mind Spike (Frost and Shadow schools) or Frostfire Bolt (Frost and Fire schools). It got like 7 buffs and boom many liked how it played. this fact leave Mind Flay as the only choice as a filler in normal DPS rotation when every other spell is on CD. Mind Spike damage increased by 9 percent and now replaces Mind Flay. It's also very useful on Deathwing. 5 seconds, which Haste reduces. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. [Mind Spike] x3,4 8. save your mana on all those expensive dots spells. Rank 2: Your Mind Flay and Mind Spike critical strikes reduce the cooldown of Shadowfiend by 6 sec or Mindbender by 2 sec. I don’t like this current iteration of the spec and I’m not asking for it to change for those of you that like it, I’m just asking for an alternative to it. Currently, Mind Sear requires 50 Insanity minimum to cast. In the current build, Dark Accession only help mind blast, which is extremely weak. e ) , tons of shadows flying out and everything kinda "resets" itself. If you want to do endgame content at a decent level, you HAVE to play the meta unless you. Crypto If the argument is having both Mind Flay and Mind Spike available at the same time creates a situation where sometimes you use one and sometimes you use the other… then that alone is reason enough to not have Mind Spike replace Mind Flay because you would use both as they both have unique enough reasons to use one over the other. How can you say mind flay is a parodical damage. Something to keep in mind if you are newish to spriest in DF. For each additional spell slot level, Scorching Ray fires an additional beam for an additional 2d6 damage and another chance to trigger Hex. Really cool talents, and now compare them to the current ones… Just makes me. 2 Priest Patch Notes + Tier Sets. I have a tough time believing it, though. Buckle up it’s going to be a wild ride. Mind Spike Mind Spike Mind Flay and Mind Blast deal 5% more damage Shadow (Level 10)Cast Mind Blast on cooldown. 1 patch you can reduce the cost of casting by 15% of it's already low cast, becoming extremely mana efficient as far as damage output goes. Always instant / Short cooldown Mind Blast & Mind Spike. In single target mind spike is your filler unless you get an empowered mind flay, in aoe, you. Love that build. Shadow is wonderful, easy damage. Mental Decay - Spell - 10. The only talent that affects Mind Spike but not Mind Flay is the talent immediately after Mind Spike, Mind Melt. For fights such as the Spine of Deathwing in Dragon Soul, Vampric Embrace helps relieve your party members of the healing debuff faster. Generic build, can be used for any key/affix. I might be wrong, but I think the intent is that you don't use Mind Flay unless you get an Insanity proc in a Mind Spike build. The damage is quite weak and the forced concentration really nerfs it, but as I said- it gives me a spell slot back so its basically a level 1 spell that does 3d8* damage. Can accumulate up to 2 charges. EDIT: Actually don't think that what I said above is the case. Only 10% haste can be stolen per target, up to 20% haste total. The buff lasts for 10 seconds, so don't use it right away if you're capped on MB. Related. That cannot change till they remowe it from the tree. casting in general regardless of the form is not optimal in pvp. Either option performs well. (4) Set Bonus: Smite has a 100% chance to cast an additional time during Shadow Covenant, dealing Shadow. ago. 1 reworks the class, removing its clunky AoE spender in favor of focusing most of its AoE into (Spell #199484), among other changes. use void form with if you want to play mindflay. +7 to hit, reach 5 ft. 9. Mind Spike also now replaces Mind Flay when taken, reducing the number of filler spells Shadow has and greatly simplifying its Single Target rotation. Shadow is wonderful, easy damage. While. You hard cast mind spike as your filler if you have it selected in prepatch, and you will probably do the same at level 70 as well if nothing changes. . Mind blast and mind spike were always small animations on the target. This ability will trigger randomly and likely without you even noticing it - except that with the proper talents your Mind Blast and Mind Spikes will probably proc faster or twice at once (If the Shadowy Recall was from Vampiric Touch or SW:P). The two biggest differences are the addition of Mind Spike as an optional Single Target filler spell to replace Mind Flay, as well as the removal of as an AoE spender. And ofc the old mind flay talent was soo good back when we had shadow orbs. However, being interrupted while casting a dual-school spell will still interrupt all respective schools as intended. those DoTs are so strong on DPS that Priest can NOT afford to lose them. I think that changes depending on build though. It feels so lack luster. Nameplate Personal Buffs/Debuffs. The other talent this is. But ive noticed during void eruption that without instant mind spike procs you are wasting void bolts, mind blasts, and empowered mind spikes. In the Priest Talents category. {"payload":{"allShortcutsEnabled":false,"fileTree":{"profiles/Tier29":{"items":[{"name":"T29_Death_Knight_Blood. Endless micro CC (eg. Here is a sumary of what made the. Void Torrent damage increased by 15%. 1. Options with this build: Mind Flay version: Drop Mind Spike and Mind Melt . The Talent Clarity of Power lets you play with a rotation without dots. But you better get used to using Mind Spike properly. Does not require shapeshift. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. Mind Flay has a base channel time of 4. I really don't know how good it is right now. It’s always been part of our core toolkit and I think it serves a great purpose as it frees up those “moments” during its use for us to look around for opportunities to use our other toolkit utility abilities like Mind Control, Shackle, Psychic Scream, Vampiric. If enemies are dying quicker, you should prioritize direct damage spells like Mind Flay, Mind Spike, and Mind Blast. READ MORE. Mind Spike replacing Mind Flay. Use misery talent, keep dots up, fill in with mind blast/mind flay/ dispel magic. Be sure to make use of the 'Copy Export String' button to import the build directly into your game! 5. Cast Mind Flay to generate Insanity as your filler spell. Also look at the talents which mean that mind flay increases your dot damage. Think about it, mind flay was shadows character for literal expansions, and now that talent is completely obselete numbers wise. This means that if you get interrupted casting a pure shadow spell (Mind Flay, Vampiric Touch etc), you are still able to cast Mind Spike. It feels good to have insanity. Numerically, Mind Sear is stronger than Psychic Link on 3+ targets. Mind Sear should be further down the left part of the tree for a dot-oriented playstyle. Cast Mind Flay and Mind Spike as filler spells; Shadow Priest PvP Burst Rotation Shadow's burst rotation is almost entirely instant except for Mindgames. It will affect ALL periodic damaging spells, including Mind Sear, Mind Flay, etc. You can't get a surge proc. Mind Spike's damage only. Patch 7. Mind flay build actually seems kinda ok, wish the tentacles spawned more though. Next best are Holy Fire and Smite (spell damage depending), finally Mind Flay for both dps and DPM (This changes with talents and rotation. " Adding a secondary effect to Heroic Leap, like a Thunder Clap or letting you get out of roots might be a good role for a glyph. This article outlines the PvE and PvP balance changes to all classes in WoW Dragonflight, focusing on some rather severe buffs and nerfs across the board, so let's get started. Cast Mind Flay instead of Mind Spike while DP is on the enemy target so that MS does not remove it. Can accumulate up to 2 charges. This ability will trigger randomly and likely without you even noticing it - except that with the proper talents your Mind Blast and Mind Spikes will probably proc faster or twice at once (If the Shadowy Recall was from Vampiric Touch or SW:P). Mind Spike vs Mind Flay. Mind Spike seems to be a much better alternative than both Mind Flay and Mind Blast. Dejaro December 12, 2022, 2:19pm 1. Hit: 58 (10d10 + 3) piercing damage. Can be used while sitting. 557%. dark ascension is great for a mindspike build. 1 patch you can reduce the cost of casting by 15% of it's already low cast, becoming extremely mana efficient as far as damage output goes. Making you have 3 orbs for each Mind Spike and Mind Blast. This is honestly convoluted as hell. Spending insanity is higher prio than using your insanity flay procs i believe. ) Check out the rotation page on wowhead or icyveins for more info. At quick glance, besides being less appealing aesthetically, Mind Spike is a slightly more empowered filler spell. cancelling a mind flay insanity cast early. Here, they cannibalize one another and are further culled by the Elder Brain itself. We have moved to Warcraft Wiki. The change to Mind Sear* (edit) making it purely a spender instead of a filler spell can feel clunky at times, but they did massively buff the damage it does to compensate. A blue post stated they don't want Spriests using Mind Spike as a part of their normal DPS rotation, so if that starts to happen it'll probably get nerfed. (Maybe I’m wrong?) Now, it is possible that, with perfect gear, the spec plays very differently and you naturally do not overcap because all the other spells go on. e. All of these nerfs on top of being one of the only casters that has to cast(and basically 1 school, while sure you have mind spike its being made worse with the surge of insanity nerfs) this makes me feel like. Current SIMC is holding 1 charge of mind blast and using the Mind Spike Insanity and then using Mind Blast to stop it from capping. god shadow feels awful to play after the patch. If not, don't forget to show support by upvoting! As far as pvp, you almost have to take it, as being mobile and casting instant cast mindspikes are essential to survival in pvp vs channeling mindflay where you are a sitting duck even more than the wheelchair you already are. Mind Flay and Mind Flay: Insanity damage is now increased by 30% in PvP combat. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. /use [nochanneling:Mind Flay] Mind Flay Wand (Spammable) - Allows you to spam the wand button without it cancelling. The Mind Flay bug—for those who know what it is and thus care about this post—was a deep-woven bug in the game programming that took the devs some time to fix. patch notes: Button bloat: Shadow has more rotational abilities than most other specializations. Learn how to use this in our class guide. We don’t have plans to make major changes to either spell for Dragonflight launch, but they will be on our radar for the future. Allow Entering Arena. Cast Mind Spike or Mind Flay if you have a Surge of Insanity buff up. This means you should cast it always when the talent procs. Considering Mind Spike's anti-DoT effect and Mind Flay's useful snare, the only situation I can therefore see Mind Spike being useful for (besides From Darkness Comes Light procs) is nuking totems, and when Shadow is locked, due to Mind Spike's Shadowfrost school. Is this a common. I don’t want to build and slow burn, it doesn’t work. Mind spike feels very awkward to use right now, even considering the bug. well you were wrong. we’ve lost so many things that made the spec flow. Haven't had the chance to experience the practical application of. Alternatively, use it when shadow locked. BrilliantMachine2726. I haven’t had a chance to get on my priest but the patch notes say mind spike has replaced mind flay. Cast Mind Flay: Insanity. "Deals Shadowfrost damage and puts a debuff on the target that improves subsequent Mind Spike damage. We all have different ideas about how specific the knowledge of the target's location should be. Even better once you get 4 set Dragon Soul as your Shadow Fiend will grant you 3 orbs each time it hits. 精通:疯狂 物理 77486 1. The second major point is around mind spike. There's so many combinations available which never existed back then, which is exciting, and. But all of the builds I tested did quite similar damage, which is great as well. New macro still uses damnation/Mind Flay: Insanity to keep dots up but uses Mind Spike/Mind Blast to build up Insanity/ also allow for crazy AOE crits via Mind Melt/Surge of Darkness talents with Psychic Link. Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. It's also very useful on Deathwing. Shadow Priest Needs Another Rework Background Regardless of what you want to call it, rework or not, Shadow Priest has design issues that are causing friction with playing the spec and keeps going through waves of harmful balancing changes. Mind Blast only better for them if clip second tick away only do 3rd damage. I also think that the mind flay talents being recommended by sims are overrated in practice. mind flay and void torrent are counted as dots. Mind Spike and Mind Spike: Insanity damage is now increased by 30% in PvP combat (was 25%). Long explaination: I used mind_spike,if=pet. . Mind Spike now replaces Mind Flay. Here is a shadow priest guide for the actual game version with more informations. However, an interrupted Mind Spike is going to lock all your shadow spells. is it part of the rotation or not?Psychic Link and improvements to rot build/flay feels fantastic (though from a pvp perspective still much weaker than Deathspeaker). It actually adds a LOT of situational complexity that people are going to get wrong, and fillers are the first thing to suffer in high movement. then mind spike/mind blast it down. I think that changes depending on build though. Bro, the best range with the most damage and survivability in game right now is the Mage. With Mind Spike replacing Mind Flay, we don’t have that. and it doesn't even have instant cast now when it. Spending insanity is higher prio than using your insanity flay procs i believe. It’s fairly common for me to go Void bolt -> mind blast -> mind flay or something similar, which is usually just enough to. I am moderately geared at an ilvl of 349 and I am specced and glyped in a way that supports the Mind Spike rotation. IN PVE - Trash is pointless, and now that our dots scale with crit and haste, casting a few dots on adds during a fight like Death Whisper, and then mind blasting, flaying, and deathing them is often enough. Making you have 3 orbs for each Mind Spike and Mind Blast. I was critical striking with Mind Blast for over 100k when most non tank Hp pools were hovering around 150k. Would be great if mind spike was acctually an enjoyable button to press but it’s caca-doodoo. Then, after building up to 4 shadow orbs, you hold down the ctrl key. IDGAF about balance, if Mind Spike is available and it isn’t optimal to channeling mind flay, I’d still use Mind Spike. Unfurling Darkness and Mental Decay have swapped positions on the talent tree. 1 Like. Allow Entering Arena. ago. So the clock is ticking, and raid testing has begun. These options are extremely close together. Cast Mind Blast whenever available to generate Insanity. Balanced-boulderfist. (2) Set Bonus: Smite and Penance damage increased by 20% and Smite extends the duration of an active Atonement by 2 seconds. I agree to bring back Mind Spike as a burst tool. So the clock is ticking, and raid testing has begun. I also hear there is heavy pvp happening in the Beta as well. 18Cast Void Torrent. But it does seem to have less casts of Mind Spike Isanity. This prefers targets without. Being essentially forced into taking, as you say, the higher damage Mind Spike probably does not sit right with many old school SP. I recommend dotting up your target, then using Mind Flay for maximum damage. Mind Flay version: Drop Mind Spike, Mind Melt, and one point of Mind Devourer. The number of spells/rotation spriest has is intimidating at first glance. As you may be able to tell, the duration of Mind Flay is triple that of the global cooldown. Mind Flay: Insanity deals 120% more. 2k averaged. With T2, 50% pvp power and 65% res targets my mind flay ticks for 7. Ilyon-silvermoon October 31, 2022, 9:14pm #1. That's ok for me, Shadow Priests dps is quite fine. Bro, the best range with the most damage and survivability in game right now is the Mage. Mind Spike is primarily for enemies which will die soon so that dots will not tick longer. And man is it kinda weird to play. Priests have enjoyed the unique experience of being sought after in Season 2 of Mythic+ due to the dependence on utility spells like Mass Dispel and Mind. You are always rolling dots. Mind Sear was the “fun button”, and now it’s gone. Before Mind Spike appeared to be the default AoE filler interacting with Psychic Link, which was fine by me. 87% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. god shadow feels awful to play after the patch. In the Priest Talents category. 1. If this damage reduces the target to 0 hit. AOE is actually not that bad if you prioritize MB for the cleave. run @250 ms SHIFT: Mind sear ALT: Mind Spike for proc Ctrl: Shadow Crash @cursor. I don’t think anyone has actually tested that. 23Cast Vampiric Touch to consume Unfurling Darkness. . Mind Spike should also replace Mind Flay per your suggestion for sure. You should fully channel this. Post 4. Mind Spike damage increased by 9 percent and now replaces Mind Flay. They spent how long “redesigning” the class just to remove cd’s so you can mash more buttons. 10. Generate Insanity with Mind Blast, Void Bolt, Mind Spike, Mind Flay; Spend Insanity with Devouring Plague for Single-Target or Mind Sear for more than 3 targets. Playing the burst style entails pumping as much damage into your Vampiric Embrace as possible. Was dreading the idea of mind spike deleting any reason to use flay. Generates 12 Insanity over the duration. It could also only let you move at 50% speed or something. Generates 15. If you cancel flay half way through, you get half its damage. • • Edited. Shadow has been FOTM since the MDI. Deathspeaker increases the damage of Shadow Word: Death by 10% in. Mind Spike damage increased by 9 percent and now replaces Mind Flay. you should never be pressing mind flay. . Valdivion-malganis. From Darkness Comes Light is good for it tho, especially in terms of pvp and mobility (which. Mind Flay: Insanity damage increased by 30%. You can only gain 3 stacks of Mind Trauma from a single enemy. You know its going to happenIn some quick testing, I found my best damage on single target came from a build which was juggling both Mind Flay and Mind Spike casts, which is perfect, in my opinion. Mind Spike should also replace Mind Flay per your suggestion for sure. also remove mind sear and focus around. can't open the talents on the phone). That’s cool it’s still here. 1. This will tell the creator that they have to use "Smite" to get Mind Flay to work. I only use it on instant for burst to build into instant mindblast. Also a travel time for spells is kind of a disadvantage. It could also only let you move at 50% speed or something. Dispel Magic enemy buffs. In dungeons, you don’t take mind spike at all so don’t need to worry. This build is the default single target build for Shadow, with an option to use either Mind Spike or Mind Flay depending on your preference. Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, Surge of Darkness, Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec. If the target's Mind Trauma debuff is removed by any source (dispels, duration ending), the Priest loses that amount of stolen haste. I also hear there is heavy pvp happening in the Beta as well. I really don't. Instantly restores 5% of your total mana and increases the damage done by your Mind Flay, Mind Spike, Mind Blast and Shadow Word: Death by 4% for each stack. WoWNoob Discord - Same community, different platform. New Talents. Either right side tree with Mind Spike as your filler and you ignore Mind Flay, or you go left side of the tree and don't talent Mind Spike. My group has been debating about the description of Mind Spike for a couple of sessions now. Cast Mindgames. Would be great if mind spike was acctually an enjoyable button to press but it’s caca-doodoo. 5 sec. Chillproof-moon-guard February 3, 2023, 5:44pm 8 1 2 Our Shadow Priest Class Guide is updated for the latest rework. Just have mind blast on a different button and make a macro for each each ability in your rotation: Code: #showtooltip /use [nochanneling:Mind Flay]Ability Name. Dark Evangelism can now also be triggered by Mind Spike. Generates 16 Insanity over its duration (was 12). If you don’t have a mind blast or DP available, then you cast mind spike as a filler. 848% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%. DP makes Mind Flay deal 80% more damage for 5 seconds, which means the "mind flay feels forced" thing is still going to be prevalent. Mind Flay and Mind Sear from Idol of C’Thun, Echoing Void from Idol of N’Zoth, and Void Torrent now have 5 percent damage variance. AOE MOD is CTRL and have your cursor where you want your. Developers’ note: The rotation has a lot going on and much of that is due to the frequency that Mind Flay: Insanity and Mind Spike: Insanity are available, so we’re adjusting the frequency of the effect. The math was kindly provided by Linelo. This ability will trigger randomly and likely without you even noticing it - except that with the proper talents your Mind Blast and Mind Spikes will probably proc faster or twice at once (If the Shadowy Recall was from Vampiric Touch or SW:P). first priority is keeping all dots out. so you are supposed to use this in place of mind flay, which is your spammable/filler, but only in certain situations. So has anyone figured out when it's a good time to use Mind Spike? Since now it clears dots, I won't be using it in PVP or PVE, since I want to keep pressure on my enemy in PVP, and in PVE it hurts to break the flow of Mind Flay. Crits from Mind Spike and Mind Flay reduce Shadow fiend , Mind blast and Mind Spike reduce mind games cooldown , Mind Blast can proc a free Devouring Plague , i find it really fun to play. Mists of Pandaria spriest was top tier to me. I must have misunderstood the patch notes and was feeling pretty bummed since I thought they’d removed one of the spec’s most iconic spells lol. Shadow Priest UI. Mind Flay deals four ticks of damage over its duration, each tick occuring every 0. Cool, thank you. Mind Flay damage increased by 10%. shadow_fiend. For the time being, this seems to spell the demise of Mind Spike for burst damage. The Talent Surge of Darkness lets you cast Mind Spike withour removing dots from the target when it procs. It is not clear when to cast Mind Spike vs. In PVP - I will almost. There's so many combinations available which never existed back then, which is exciting, and the spec. LIVE STREAM: COMMUNITY: That’s cool it’s still here. Mind Flay: Insanity deals 80% more damage than Mind Flay. Mind Flay 300 more DPS if clip right on tick second and same if tick all three. You typically want to start thinking about recasting Mind Flay about halfway through the channel. Mind’s Eye vs Distortion Reality The purpose of Distortion Reality is to prolong the Devouring Plague debuff thus increases the damage via Mastery: Shadow Weaving, Insidious Ire and Phantasmal Pathogen. Point is to make it clear that Mind Spike is simply a tool for a specific type of situation that belongs outside the normal gameplay loop. Mind Flay: Insanity Devouring Plague transforms your next Mind Flay or Mind Spike into a more powerful spell. Feels like a button mashing simulator to do mediocre damage. Mind Spike and Mind Flay coexisting is something we’re going to try but are wary of. In dungeons, you don’t take mind spike at all so don’t need to worry. Cast Shadow Word: Death while Mindbender is active and the target has equal to or less than 20% health. They went from being a rare occurrence to being in almost 70% of the groups for high keys. I’m truly baffled and curious how “vampiric touch spam simulator 2023” will ever go down as a rework worth mentioning I will reroll for this next raid tier for sure, and I can’t wait to see you “rework” shadow again 2 tiers from now when you realize you killed the spec and. Im getting a little concerned with the number of active abilities shadow priests are getting in dragonflight. Maybe all rng with procs of other things like Mind. We don't like to glyph new high level. 0. 75 seconds for 3 seconds, consuming 25 Insanity per tick and will not be castable with less than 50 Insanity. Many talents that saw little play or had very low gameplay impact, such as and Coalescing Shadows have also been removed, with new options such as Voidtouched and Mind's Eye taking their place. Felt really hectic and engaging. Old: Mind Flay and Mind Spike has a 100% chance and Mind Sear has a 25% chance to apply Shadow Word: Pain to the target. Mind Spike now replaces Mind Flay. Mind Spike damage increased by 15%. I think it should be a great idea to let mind flay to be cast when running , since shadow priests are very weak when a meele is hunting them , Devouring plague is the only spell we have then , And it sux , atleast i think mind flay would be great if it could be cast when running What do you think?If you have that mindset, it feels pretty damn smooth to just hit mind spike when you get a proc and mind flay when it doesn’t. Shadow Priest Talent Trees in Dragonflight Season 3 Dragonflight brought with it huge changes to talents, bringing new talent trees to life and allowing vast customization with them. Patch changes [] Hotfix (2023-07-24): Damage increased by 12%. Isuckatdots-kurinnaxx 6 August 2020 16:25 #19. I noticed we have another filler spell now called Mind Spike and that it buffs our next Mind Blast… But when do I use it? We also have Mind Flay which I love using, but I can’t help feeling that it’s a bit obsolete with us having Mind. Unfurling Darkness and Mental Decay have swapped positions on the talent tree. Dark Ascension, Voidform with something emulating the extension mechanic, Mind Spike, , Shadowy Insight, Mind Flay: Insanity, even a version of Shadow's Cataclysm mastery Shadow Orbs appears in this new version of the spec.