ftl halberd beam. I love the Halberd Beam. ftl halberd beam

 
I love the Halberd Beamftl halberd beam You are right though: at least the starting weapons can get you through the first two sectors without any problems

To see the stats of the unique crew Sylvan, click here. onslaught deletes hull and spawns tons of breaches. 40. 73K subscribers in the ftlgame community. Sure, they do a lot of damage, but you have to get the shields down first. What you're looking for as the Kestrel is: the Burst Lasers II, the Chain Burst, the Heavy Laser II, and the Laser Charger (S/L); the Ion Blast II, the Ion Charger; the Halberd Beam; and Flak Gun (I/II). Picked up a laser in time for stronger enemy defenses, and then in Sector 6 a store had a Flak 2. Image credit: FTL Wiki. BL3 is one of the worst weapons in the game. 16 votes, 10 comments. Beams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. The Leto is a weaker. In general the Halberd is better. . ) This is the great advantage of hacking Piloting. The Glaive beam will in do 2 damage per room if 1 shield bar is up. So, here are the tips I can think of. Other combinations just seem so subpar and not worth it. A Halberd Beam with hacking is more or less enough to win the game with. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Adding to the chorus, the Hull Beam is also very powerful against the flagship's first two phases, as it can easily hit for 8 damage because there's so many empty rooms (and on phase 3 it can still do 6 damage, or 7 on Hard). < 1 2 >. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. 21 votes, 15 comments. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Reply. 3/4 Shield power. It mostly doesn't matter on what combination of the two I use. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. not really that great. For the system, see Weapon Control. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I'm wondering how to make these work. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams some ability to pierce shields. Hull Laser hits systemless rooms for 2 damage per shot. Halberd beam can penetrate trough one layer shield so in sectors 1 and 2 you'll be OK. 2 BL2 and Halb seemed the way to go. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. Put it with 2 Flak Is (or better yet 2 Burst Laser IIs), throw in a Dual Laser for the spare one weapons power, and you have a devastating layout. #9. That's one tricky situation you are in right now. I've been playing this game since 2014. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. FTL: Faster Than Light. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I or II; A lot of. Yes Last Stand Shop pun intended. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. It can be Halberd + Flak I or II, or flak with Pikes. Move your finger in the direction you want the beam to go. Excellent weapon, as long as you can tear down shields. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. So, here are the tips I can think of. Also if you like Pike Beam you should try Hull Beam, the 2 sec lower fire rate is really nice and the shorter beam is often compensated by the extra damage on systemless room. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. A glaive beam can do 15 for the same power and recharge time, just about. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. This beam weapon is quite powerful by beam weapon standards. It doesn't. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. Lasers are general-purpose energy weapons. Burst Laser 1, Ion Charger, and Halberd beam by sector 6 -- could be better, but they're solid weapons for when boarding isn't an option and they'd be enough to take down the. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. 24. 58 votes, 20 comments. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Givin' her all she's got, Captain! - Have 29 power in systems at the same time on the. You…not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I'm fine with a combined 5 attacks and a halberd, (flak I - Burst laser I- halberd) (hull laser I- hull laser-2-halberd) Or an Ion and two lasers. Shout out to the vanilla burst laser 2 x4. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Love this game. Beams have 0 dps without shield droppers. 69K subscribers in the ftlgame community. Category:Filler Events. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. DPS is never an absolute figure per weapon in FTL. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Upgraded cloaking makes this easier. I'm wondering how to make these work. View source. FTL: Faster Than Light. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. 6 power runs are pretty situational but it still happens. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. png. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. If you let go, you'll have to click on the beam again in order to re-locate it. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Ensign;. It's worth doing this a bunch of times if you want a good shot. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Charge Laser, Chain Laser, Hull Laser: they all work just fine. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. 70K subscribers in the ftlgame community. Halberd Beam is powerful enough to handle ships alone, but you would need reliable shield stripping for that - better stack ions. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. Halberd Beam "Slow but reliably powerful standard beam weapon. Hull is not as powerful, but can fit right in with your current setup. 74K subscribers in the ftlgame community. Halberd Beam+Leto. doubled halberd beams aren't effective, they do no damage for meIt needs to hit the tile that the crew member is on. Press your finger on a room and hold. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. I almost never buy the glaive, and I don't like the pike much either. Suppose you've been on a playthrough with the stealth ship with the glaive beam. You can genetically modify Zoltan to give double power and there are some rare elite Zoltan that give 2 power as a base, so protecting 3-4 shields using Zoltan power is actually viable. There are a total of 40 weapons ranked in this tier list. Since the Crystal B and Lanius B are essentially designed to be secret ships, you can think of these as the best of the "normal" ships in FTL. glaive. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. (at least)Level 5 engines. the DSR 1 sniper rifle, which fires 12,7mm (0. = 8 Energie of course i dont always get this combo, its luck what you get as weapons, but this combo was really nice. Halberd is great, but early on in sectors say 1-3 if you don't have a bunch of scrap, you might wanna pass on halberd and hope for another beam later. Charge Ion. Halberd beam, dual laser, breach 2 bomb. Having it from the start means you just need to pick up practically any laser or flak weapons and you can cheaply and reliably take down almost any ship. 100 scrap in sector 2 is a big deal. payload removes systems with good breach chance, very good and fun. Finally with 3 or more shields active, it will do no damage because 3-3=0. 2 Burst Lasers II (2+2 Energie = 4) 3 Shots / weapon = 6 shots is also nice. there is two weapons and a giant asteroid coming toward you. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. The player controls a spacecraft with crew that intercepts. On lower difficulties, he. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Purchase price: 65 (Store rarity: 2) 2. 11 votes, 17 comments. E. Glaive is slow as shit but it's horrifically powerful when it hits. "Friendly" objects cannot collide; for example, you cannot. BL3 is one of the worst weapons in the game. Beam weapons that deal 1 damage require ALL shields be down. The mini beam is a single power(!) weapon capable of dealing up to 4 hull damage in one sweep, as it can hit up to 4 rooms on many ships if aimed correctly. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Lasers are general-purpose energy weapons. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. That's one tricky situation you are in right now. For more information, see Beam weapons. If the room is. 12 comments Best Top New Controversial Q&A. The Hull Beam is a weak weapon typically. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. (at least)Level 1 Cloaking. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Knowledge like this is all part of FTL's learning curve, any semi intelligent person will work this stuff out from experience. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). Requires 3 power and takes 17 seconds to cool down. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). They can only be found or bought in the Hidden Crystal Worlds, besides being. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Keep your eye out for blue options which often lead to more favorable. I've got a pretty strong build on my stealth A cruiser. You power up your weapons, which quickly gets the attention of the ship. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. CryptoLasers are general-purpose energy weapons. All others will be defeated by a single layer of shields. Ion mk2, anti-bio beam, fire beam, fire bomb. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. 50 votes, 16 comments. They are good but the Halberd is king. just don't buy those things unless you really need a 2nd weapon and there' snothing better. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This page relates to the Traveling Merchant. Posts: 18. There have been lots of threads recently talking about tips. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. just got a second Halberd beam first move in sector 2. However, the pike beam can deal much more damage per charge than the burst mk II. The Halberd beam can remain a mainstay for the rest of the game. If the boss has 4 shields and you flak down 3 bubbles, glaive still does 2 and halberd still. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. Also could allow the enemy a second chance to Cloak. View source. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. View Mobile Site Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Unless it coincidentally had a killer weapon setup, you probably shouldn't have died to the first two-shielded ship. If you scare off the Lanius you could probably make use of it. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. FTL: Faster Than Light. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. The best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. piloting, shields, and missile artillery) Captain_Lord_Avalon • 7 yr. Amazing: Ion Blast MK II Burst Laser MK II Heavy Laser I Pike Beam Flak I Good: Flak II Charge laser (4 shots) Heavy Laser MK II Hermes missile Small Bomb Halberd beam Chain Laser Ion Charger Decent: Pegasus missile Ion Bomb Glaive Beam* Hull laser I Ion blast Burst Laser MK I Swarm Charge laser (2 shots) Mediocre: Burst Laser MK III Bio-beam Breach bomb Hull beam Hull laser II Heavy ion. No other weapon in the game does that. That's a myth. Therefore, to make use of it, you have to take down shields. The Pike clearly has advantages though. e. Damage: 2 damage per room hit 6. In fact, my first Hard win a couple days ago was with two Burst IIs and a Halberd Beam. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to. The Halberd Beam is a good Weapon, but slow in the beginning and screwed against Lv 2 shields. You then get a flak gun. Double beams in general is bad idea, unless you have something crazy as secondaries. . Small/Ion Bombs and 2 lasers are fine too. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. Love this game. Sure, they do a lot of damage, but you have to get the shields down first. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. HalbERd Beam. [Choose an augmentation] Use your augmentation to try to get both of them. Discussions Rules and GuidelinesFlak 1 & BL2 are guaranteed buys. Press question mark to learn the rest of the keyboard shortcuts. That's a myth. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. This is a list of useful guides regarding FTL. " Costs 65 ; Damages each room hit for 2 damage. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. The DPS of any weapon depends on the rest of the loadout. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. FTL on Steam: came from my stream on July 20th, 2021. Anti-Ship drones can. RNG in this game is little too much to bear. Press question mark to learn the rest of the keyboard shortcuts. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Ode to the humble Hull Laser II, a silent workhorse and saviour of shitty runs. Sure, it draws three power, but it has decent length and a level of shield piercing, so you don’t even have to get through all of an enemy’s shields. png. A halberd beam can hold down 2-3 adjacent systems even while the AI is repairing them. You could have 3 pike beams for the cost of 2 halberd beams. This means that cloak needs to be ended as soon as possible to be ready for the next charge. Halberd Beam [] Datei:Halberd Beam. doubled halberd beams aren't effective, they do no damage for me Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenOne of my favorite pre-ignited is twin Halberd Beams, BL II, and max hacking. 0 3. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. CryptoZoltan A is a decent ship, but the starting Weapons are a problem. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Cost. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. 109 votes, 13 comments. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). The main problem with the heavy lasers is that they have to compete with beam weapons for that 3rd/4th weapon slot. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. OK, time for another FTL report! This time I would be using the Zoltan B, a ship that I've often seen ranked among the strongest in the game. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. 후반의 무인기와 기함을 제외하고 대체로 적 함선의 최대 실드 수가 3장을 넘지. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary. FTL: Faster Than Light Wiki is a FANDOM Games Community. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. 충전 시간. The disadvantage is the weakness against shields, of course. r/ftlgame A Halberd Beam from nowhere, instantly injecting new life into this run. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. 3. 74K subscribers in the ftlgame community. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. And the Halberd actually kills faster than its bigger brother Glaive. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. The other went to cloaking. It starts with a functional shield (unlike type B), saving precious scrap early game. Ah, now I see the cause for confusion. There are also distress signals that may come from different systems. It has a fast charge time, requires only 2 energy and does 1 damage. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. #15. The burst is basically the baseline for weapons, the good all-rounder. The Zoltan Cruiser A design is one of the more terrible ships in the game. Best build is probably 2 * Flak 1 and 2 * BL2; though my personal favourite is 2 * Flak 1, 1 * BL2, and 1 *. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. doubled halberd beams aren't effective, they do no damage for me Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини Статистикаdoubled halberd beams aren't effective, they do no damage for meThe fire beam with no backup boarders can be very effective for a crew-kill victory, but bear in mind that whenever a system is fully damaged (red) the ship takes 1 hull damage. This event can occur only once per sector. Makes beams in general a lot stronger on hard mode - Zoltan A is a great ship for your first hard mode run, and the halberd beam is as least as useful as the Zoltan shield. However it cost 15 more scrap in store. 26. GOALS All weapons in the game have to be viable;. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Glaive Beam still hits for 3. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Hull Beam. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. The Burst Laser III is one of the reasons for the " (nearly)" disclaimer. Ye sure, 5 projectiles, that you couldn't even shoot cause missiles hit your weapons. Sectors are determined randomly, but there is a 48% chance for a sector to be. halberd beam is good, aim it right and you can do some great damage. The go-to missile for beating defense drones and/or locking down a room with rapid fire. Well, do you even need the missiles anymore? The glaive beam works wonders on anything you've. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. 3/4 Shield power. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. just got a second Halberd beam first move in sector 2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Always keep at least 65 scrap in storage to buy flak I or other cheap weapon capable of taking down shields. There are balance changes, new weapons, and a simple upgrade system. Bird of Prey is a Ship Achievement for the Stealth Cruiser. It has a fast charge time, requires only 2 energy and does 1 damage. Thanks to Alcom Isst for compiling the list. r/ftlgameA Halberd Beam from nowhere, instantly injecting new life into this run. The best way to do this is with hacking. E. Beams and ASB shots do not collide with anything. I'm wondering how to make these work. Halberd beams are humongously strong if you get a ships shields down. Sectors are zones in FTL: Faster Than Light, each containing between 19 and 24 beacons. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. To do:. Damage per room: 2 Power Consumption: 3 Cooldown: 17s The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Besides the zoltan shield, Zoltan A is god tier for coming with the best weapon in the game. 100 scrap in sector 2 is a big deal. But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. For more information, see Laser weapons. Halberd Beam. A Defense drone Mk. Chain Laser. Excellent weapon, as long as you can tear down shields. Boards. Artemis, Breach II, Ion Honorable mention: Hermes. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. A Halberd Beam with hacking is more or less enough to win the game with. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. havokizer is basically a mining beam sidegrade, removes one hull damage in exchange for much greater effect chances. Virtually no ship ever recovers from that beating, and. That means you generally want the more powerful, slower-charging weapons (in this case the Halberd) on the left, so that if the weapons take a hit the faster-charging. 73K subscribers in the ftlgame community. Beam length: 80 (1. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. - Ion Charger / Heavy Ion (2 Energie) -> keep enemies weapons down. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. imgur.