45 votes, 18 comments. Also use some heavy cruisers built to kill screens too. 1; Reactions: Reply. Join my discord:. Light Cruiser Spam. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. One transport plane can support a weight of 2. Boost fascism in the USA. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). r/hoi4. "Forget all your naval options and spam submarines" - Sun Tzu. Members Online • [deleted] Are the destroyer useless? Discussion. What should be the best option is destroyer with depth charges and sonars, maybe light cruisers to offset some those deep ocean malusses. Fourth, use the Raiding Fleet designer if possible. Convert back to Template 1 once your production issues are resolved. The advice given seems to be the current standard. 1 piercing as well as slowing down the max speed. Don't waste time dispersing your armored forces to everyone and spam tank divisions to cover. and just spam subs and maybe destroyers to get naval superiority. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. increased number of convoys covered by each destroyer on escort from 10 to 12. May 28, 2010 15. For comparison, the BC1 costs 6853. M8oMyN8o. ; About Hearts of Iron 4 Wiki; Mobile view Sub spam is pretty broken against AI, but with a good Carrier and Destroyer fleet, sub 3 spam can easily be destroyed which is why it is not a good strategy to use in Multiplayer games. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. So! (2. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. Also, investing in naval aviation might be worth it for extra anti ship. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. These can also be used to make it much less likely that your light cruisers get targeted by enemy attacks. R5: I had a theory that if you destroy all airbases in the first week of the war, then their airforce will be crowded in ruined airfields, leaving them extremely inefficient. Destroyer with only torpedos. Heavily Entrenched Defense: Perhaps the most ignored type of Combined Arms. 4 Mp/HP, and ~3. A single Naval Yard outputs 2. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. However, if you run into carriers, they will wreck capitals no matter what. But if capitals aren't in the mix the torpedo cruisers go down hard every time. Hull count + speed is all you’re really looking for if you go roaches. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. With 1940s tech. Question about the Naval Meta . Where do you put tank destroyers? I don't think there is any reason to put them in your tank divisions if you can afford heavy tanks. 0 unless otherwise noted. Turn your 18 width infantry with shovels into 40 width 14-4s with R. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. New Player Tutorials. ago. The AI doesn't. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). A good offensive division is a balanced tank division focused on medium tanks (and/or even light tanks early on. All Hail Him, The Secret Master. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. This game takes the civ test I did for this video: and turns it. The way naval hit probabilities work in hoi4, it's a reasonable concept. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Jan 30, 2018; Add bookmark. 96 Badges. @EmhaN In the tank designer, look at the upper left side. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. r/hoi4. Improved vanilla technology icons. r/hoi4. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. Trips. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. Strat bombers and heavy tank divisions. After a few months of aerial bombing, send in your navy. An army in HOI4 is a single unit with it's own stats, so sending 1 tank along with 7 infantry can effectively put all 7 in the tank. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. Construction 1. Heavy tank destroyer variants will maximize these to stats in a single brigade. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. Go to hoi4 r/hoi4 • by. -Roach destroyer spam + steal someone's else's fleet. During battle, they can form the bulk of a screening line to protect. So the heavy cruisers kill the screens, and the destroyers kill the capital ships. This gives you ratios of ~45. My last heavy cost 16 production. I also play grand strategy games badly on Youtube. Heavy guns shoot at targets in the gun line first, then at screens. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. I have a feeling it will get crushed by a large stack or by naval bombers. The cruisers kill enemy screen ships. DD spam works, it just falls flat against 5-10 CLs. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. More speed and lower visibility is always good. Radar cruisers and aa capital ships are useful as well if you can afford them. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. It does not change anything else. Jun 20, 2020 @ 3:05am Originally. Have naval bombers over all air zones in the Mediterranean. A division counts as an artillery division (and thus the respective bonuses apply) when artillery accounts for >. Front 1. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. 42 Badges. 68 Badges. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Still, cheesing the AI dumbness and stealing their fleet on. In addition I have a better template that adds AA and logistics. 10mpg with 10 gallons is 100 miles. Got a pretty good result after fighting a much more massive Italian fleet, the only advantage was carriers, but those pilots did good work. The engine keeps them fast. Try to dominate Dutch trade. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. Apr 28, 2021. 6x. FrontierJustice- • 3 yr. Torpedo cruiser. Please remember this video is not the be all end all, a. 43. Go to hoi4 r/hoi4. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. Maybe AA to help vs bombers. If you are going to ship troops stack your subs and hope for the best. Invasion convoy interception has reverted to pre 1. 0 unless otherwise noted. Split into 3-4 task forces of submarines under an admiral, preferably one with Bold trait and then the Sea Wolf earned trait followed by the Spotter or Superior Tactician earned traits. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim,. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Barbarossa and No Step Back. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Swap two SPAA in for one tank out. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. Can certainly start off the campaign with less to get the ball rolling but spam. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. even the. 4. They win vs 80~ ship fleet with about 4 damaged ships. Go to hoi4 r/hoi4 • by. ago. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. Their sole job is to find enemies for your strike fleet, so keep your strike fleet. 3. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Bren Mk. But you can just spam light attack on light cruiser. Finally you add a heavy cruiser (CA) with the basic medium gun (which makes it a capital ship), a fire computer, no armour and as many light guns as possible. Light cruisers, especially with the. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. You can defeat all AI navies with only naval bombers. Edit to link to my cut/paste. dishhawkjones • 2 yr. Subscribe to downloadExpanded tank designer. Join my discord:. 1936 Destroyer Hull. If you are dealing with land-based planes, 12-15 anti-air attack is enough to survive, and 20-25 lets you all but ignore them. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Mar 24, 2006 22. simplify the amount of equipment you want to make. I don't know if it is current meta or not, but since no one else is answering: I still sub-spam to sink transports. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. 10 "Barbarossa" and the No Step Back expansion. Most of the MGs/Mortars/Infantry guns only need 1. Light Attack Destroyer Spam. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. Yes, adding super heavy TDs to infantry divisions is "best". Results may vary as Italy. DD and Naval Bomber spam. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. Air Superiority is especially crucial as Germany. If you're a major naval power, you can use carriers too, in. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. This is because ships that can't hit other ships will run. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Those will hunt down the submarine in no time. Go to hoi4 r/hoi4. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. Keep your subs out. Whenever you get air. At the start of the game, each country will have a. The navy gives you the agency to go and do anywhere, and not be locked to the limitations of a contiguous land passage. Created by The WarSimmer. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. Archangel85. This video gives a basic explanation of destroyers, their possible applications & relevant templates. #13. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. These go to your deathstack fleet Optional: A few light cruisers with nothing but radar and Floatplane Catapults. The "HOI4 Special" as it stands, is to spam subs with snorkels and naval bombers. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. BETA SGp - Save Game Parser - extracts statistics from SGc. Go to hoi4 r/hoi4 • by Mobius1424. 8x. You can never go wrong with torpedos and it always is a good idea to build screen with a. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. . A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. These things kill screens faster than convoys. the reason you build light cruisers as any naval power (uk. Overspending on a navy can hurt you overall. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. HoI4 DevDiary - Tank Designer. Atari774. First fleet had 3 carriers, second fleet had 2 carriers. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. A. Please remember this video is not the be all end all, a. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Wiki Beginner Guide. Having air superiority is super important for spotting and battle. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. Your 3 naval bases ain't worth the effort to build even a destroyer. Best Naval doctrine is spamming naval bombers. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. It's a game, after all. Turn your 18 width infantry with shovels into 40 width 14-4s with. but for making screens, use something with light attack. 375K subscribers in the hoi4 community. 5 are probably the widths you want to go for. Now, the same analysis but for 1943 tech:. I alternate between those two, recruiting. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. The carriers covered the Mariana's, PI Sea, Bismark Sea. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. 4x. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Go to hoi4 r/hoi4 • by. In this video I look over the potential new naval meta. Building a tank destroyer division is something that may work as well. Destroyer and Light Cruiser in the same fleet as capital ships will defend the fleet against subs, they won't hunt them down. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). Screen on Battle Fleets are cannon fooder, send them back to repair at half health. S. L. And of course the piercing. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. Your actual aircraft are the worst of three. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. Is composed of heavy tank destroyers and destroys heavy tanks. As you can see, the divisions cost the same. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. with entire Asia lands and slots, u can. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. 3. No one should ever make destroyers - they're absolutely worthless. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. Submarines can hit destroyers, it's just a really low chance. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. Design/update the best anti-sub destroyer you can. Unless your Battleships and Carriers are able to destroy the enemy super quickly, you are going to lose a lot of destroyers and this is pretty much their job. For naval doctrine, almost always use trade interdiction. Maybe go for breakthrough instead. They suck at attacking though, with a measly 100-200 breakthrough depending on your ratio. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Carlcarl1984 • 2 yr. , you can bump that number up to ~30. Depends on your viewpoint. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Battleship can do it better, but you might. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. 4 CVs + 2~4 BBs + Screen for each Battle Fleet. Set the fleet to convoy raid mission with: split. Sub detection +9. If you want to hunt surface fleets, you ll need at least 30 subs i would say. Swiftly find equipment tags to use with console commands such as add_equipment in Hearts of Iron IV. Electronic Mechanic Engineering. The CLs should be well-rounded with radar and even more than one catapult. You are not detecting subs better with tactical bombers. Stack at least 8 divisions per tile. Constructing a HoI4 Germany Guide. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Double line at in Divisions, move them around to counter armour. Last time I played I used the battlegroup of 12 BB, 12 CL, and 36 DD. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. The remaining battleships and CA's I split into 3 equal task forces, with 3 scout task forces. I would say subs are the most OP. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. Meaning it would tear through infantry, but would probably have difficulty with tank divisions. While waiting for the destroyer to produce, use your PP to increase Civil Support (or get stability under 50% any other way you want) and then improve relations with the USSR then if you have PP left over. The tank destroyer board seems like it would be great for mixing heavy tank destroyers in with infantry, but so would the heavy tank designer. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. ) Once built, the AI can't distinguish between two ships of the same type. Win. Whereas, if you don’t need many torp destroyers. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. we will not be talking about anti submarine warfare in this guide. The Super Heavy battleships take far too long as well. Finally, use destroyers for your torpedo attackers. It will generally do all three better than light cruisers. Fire Control 0. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. Originally posted by Random: going to research, or are currently in the process of researching. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. Jump to latest Follow Reply. BETA SGp - Save Game Parser - extracts statistics from SGc. Anti-Air II. For the record, my play style is usually just spamming naval mines because that's all I understand. 2 minelaying power per sub, to make it about 225 IC per minelaying power, at the same time that you would get aerial minelaying, with less tech required. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). The development of the torpedo gave rise to the Jeune École doctrine, which held. Never miss a thing. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. r/hoi4 • Need help Knocking out the china. Heavy TDs are best, but IC intensive. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. or spam naval bombers and kill the entire british fleet after a while. Paradox needs to really study themselves some actual military history. Spam submarines hard and do most of the fighting on ground and air. Ardent scored one hit with her 4. Radar cruisers and aa capital ships are useful as well if you can afford them. ago. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Used for balance. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. Ship Design. For the record, my play style is usually just spamming naval mines because that's all I understand. ago. You also really want to over screen your capitals in the main death stack, if you leave them at exactly their on-paper screening, the instant you take a positioning penalty or lose a single destroyer you'll start to lose screening efficiency. Light cruisers can still work on their own w/o MTG, but they cost a lot compared to destroyers and you can't use the designer to make them cheaper. Also use some heavy cruisers built to kill screens too. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Archived post. Each hull type contains a number of module slots. Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. g. Secret Master Covert Mastermind. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). I'd say they are just fine. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. Go to hoi4 r/hoi4 • by KLord878. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Yesterday, I tested a few things. Destroyer are great against sub, but terrible at surface warfare. You then add a design company to your roster, and now your 1940 light cruiser will gain whatever buffs your company provides, however the 1940. No, torpedoes are still useless, and dumb. The panzerschiffe is also stuck at 80% reliability, dropped 20% by. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. . Hello Gentlemen, I have returned to hoi4 recently, (last played before la resistance update) and I found out that my knowledge of this game is obsolete. - Each naval region has a certain amount of superiority depending on the strength of each fleet. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. Destroyers: Best Engine, Any Torpedo, Radar. Light cruisers can fill the role of destroyers or that of heavy cruisers. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. Air Superiority is especially crucial as Germany. Add this ship to your fleet to get insane kill ratio against the AI. Contents. could be. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. 3 BCs are the minimum to reliably take on the outer defense fleets and then slowly work your way in to closer to larger enemy formations. The attention this task entails obviously depends on which country the player is controlling. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. Zone Spam, that is, just clicking every bloody zone for control, will typically only be effective if you have enough groups in your fleet to cover the specified areas. Given this purpouse it shouldn't have engineers, recon or military. any tactic will defeat AI. 4. If your subs intercept all convoys in and out of enemy territory, they can't get any resources besides those that are present in the territory directly connected. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Hull Types: Battleship Hull: 2. Puppet and annex to get the fleet. I’ve seen Das Boot and it doesn’t take much to take them out of commission. That said basically every part of this game is better in MP. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. Go to hoi4 r/hoi4. There is no point in adding more than three main batteries.