starsector save location. Step 1. starsector save location

 
 Step 1starsector save location  edit 2: u/i463 says hypershunts can spawn in systems with 3 non-blue stars so that might be why I couldn't find a blue star for one of the hypershunts in my current run

62K subscribers 16K views 1 year ago Let's go over some key changes you can make in the Starsector settings. 0 1071153 [Thread-13] INFO com. Unfortunately, there is not one complete answer. bak files in your save folder, i. For users it adds ingame mod configs, a mod version checker and a debug panel. Face new endgame enemies and acquire their technology, including new weapons and a unique capital-class ship. Depends some blueprints go for. yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. Depending on the type of mods yes and no. Put it in the new computer. Features: Mod installation from archives and existing mod folders. Autosave actually just sets reminders for you to manually save, but can be reconfigured. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. (If nothing comes up, we might have to look elsewhere, upload the full starsector. The object in question:Having wasted far too long on these [redacted] missions hunting for objects "in the outer reaches", I threw together a simple app that loads a save and plots a visualisation of the contents of its star systems - so you can just see where that damned derelict ship you just burned 30 minutes of your precious life on actually is. Basically all you need to do is search for the name of the system, look at the entities within the system, find the planet and the ID it's attached to, remove said planet and everything that references it by searching for it's ID, and that should be about it. Nanoelite001 • 2 yr. One of. (Has a good list of mods overall not sure if it is all but it is generally enough in my opinion. I can only “1. xml . 11, 1. subscribers . You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. Admiral Posts: 1362 Re: Changing save game location « Reply #1 on: February 07, 2013, 10:21:49 AM » In the Starsector install folder there's a file named vmparams. Best. save. Starsector is not exactly a game about risk-aversion, especially early. This is my final guide in my How to Starsector playlist. packages list you would have something kind of like (starsectorWrapper { dataHome = "$ {homeDirectory}/. The first four are. Its cheap and costs you almost nothing to do. 96a] System Marke. org. on November 20, 2023, 08:40:35 AM. Name. You should have four files in front of you. Reply. whatever mods you downloaded, extract the zip in the mods folder. You also cant repeat the stable location generation. Download. ago. An Ingame UI Solution for Mod Configurations. Reverted numerous weapon balance changes. After that, it collapses, making it single-use. You can drop 3 stations on a major planet. 1. 205. lazywizard. There is so much to learn in Starsector (not to even going start on mods), that you will get blindsided by any number of things. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. There are two methods to do this. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. With an alias, spawnstableloc will work as shorthand for the full command. TallGiraffe117 • 2 yr. Let trade ships or fast pickets weaken the nexus/surrounding fleets first, then go for the attack. Yes, it is possible, using the same manual-track-down-cryosleeper method. Explore the Galaxy - Adds a console command to filter for systems by criteria. Blog posts are the closest thing we have instead of a roadmap, the thing is Alex only tells us about things he already pretty much finished. The more commonly balance tweaked information is in the ship_data. _mortache • Ludd is Omega • 6 mo. -Survey data adds up. Further nerfed Hurricane MIRV cooldown from 10 to 15 seconds (vanilla is 5)An auto save option would help newer players though and those who haven’t gotten around to quick saving. The following commands are added: SpawnStableLocation: Spawns a stable location in the current star system. •. Story. player - tritachyon. done. Now all I have to do is figure out why I can't get them to spawn in. 4. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. Instal console command mod while looking at your moon colony press control+backspace type removedcondition highgravity. This will create a text file. The limit on how many you can add is two IIRC. Ok, go to the main starsector folder and open vmparams with notepad , them (depends on what amount of ram you currently have in your machine) edit the -Xms and -Xmx to for example -Xms4096m for 4 g of ram, you coud add more or less but try not to go beyond 10g, Java can go crazy. ”, then choose another program). 51K subscribers in the starsector community. If you haven't. Note that you shouldn't assign more than 8G otherwise the game engine will choke on trying to manage it and slow down. For the most part, they are found as ship graveyards; usually, combat-oriented ship derelicts can be found here. Annual_Cod_5896 • 1 yr. And not to mention you've got to manually write all the dialogue within confines of rules. 80. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. 7. Survey everything. • 2. save. zip in the starsector-core folder, as starfarer. 2. Been trying to figure out to glean the location of an object from my save, specifically the cyrosleepers. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. If the original save was in version 0. Drone tenders have salvage gantry, venture has surveying equipment and their combination drives. If not, you're out of luck! Step 2: In the vmparams file, replace the text " -Xms1536m -Xmx1536m " with the. Open the game, press the Steam button, then select Controller Settings, current layout, tab over to community layouts, and select Tai's Comprehensive Steamdeck Layout . close. de_kriskard • 8 mo. Choose the one you wish to edit and then go value. Simple in theory, but there’s enough people out there that you’d run into every possible scenario. Save compatable, HOWEVER some OP costs have changed so your ships may be over/under on existing saves v0. ago. 96a. CampaignGameManager - Saving progress: 1. Remember back in step 2, where I had you open up the anime portrait mod file location of. Little bit of commerse rading to start out and a few hours in I pick up a Scarab class Heavy Frigate affectionately known as TTS Geb. xml. Let's go over some key changes you can make in the Starsector settings. 1 API; 7 System requirements; 8. csv entry. ago. 1+Saving takes forever. They self-terminated during work on the Ziggurat project. ago. ago. player - hegemony. We cover the early, mid, and late game fleets using the knowledge that we've built up so far. Step 2: In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. There are also new setting. I have searched everywhere with grep -rnw '/etc' -e 'starsector' but. You want a system with all of the base materials, and you'll find a few if you keep looking. Profit. r/starsector. As an experienced player with probably close to 1000 hours, I only play on Ironman. The dev said it would be too annoying to have your game paused by an autosave every 10 minutes or so (saving takes time, especially with mods). the #1 mod for me is 'autosave'. 43. From personal experience, it tends to be near the core worlds. class is a compiled . 95a] Nexerelin v0. The location of these varies from mod to mod (and some mods don't include it), but it's often in a folder or . It tends to happen if you have a lot of save files, so try deleting the older files. csv and in addition. ago. Through. Use the search tool (CTRL+F by default) and type in "domain-era cryosleeper" without the quotation marks. Just a short video on modifying the vmparams and settings files for Starsector "altMouseMoveToMassTransfer": "playerMaxLevel": "maxShipsInFleet": "maxBattleS. It works as you'd expect. An in. Vigozann • 2 yr. Assuming you are using Windows (and I've never personally done this): 1. next navigate to this location: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredata and find the "config" file and open it with whatever text editor you use and then hit CTRL+F (to open up the "find" menu and input "aiInspectionFrequencyMult" once found, simply change the number to the right of it to 0. If you feel like things are unrecoverable, but don't want to start a new game, check out the Console Commands. After raiding Kanta's Den to extract Zel at the end of the Gates's quest, I decided to wait for Kanta's fleets to show up instead of using the Magec Gate as the quest asked. campaign. And not to mention you've got to manually write all the dialogue within confines of rules. It might actually be faster with that turned off, especially if you've got an SSD, since disk writes are cheap and compressing a large savefile is less so. You can also add alias spawnstableloc to the start of that command to make a permanent alias. How to cheat by scummy save editing. If you're running multiple mods, its highly recommended you allocate 6 gigs of RAM or higher. 2 save compatible with 0. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. api. json that the more experienced player can. The hullmod is available and unlocked from the start. 6. save. In the campaign, objectives are space structures found in star systems, which can only be built at stable locations. Report Save Follow. Basicaly just googling update starsector to jre8 will find you all the steps and the needed version. Dunno if it's possible. campaign. Hopefully this helps someone. 12+ OF PAGSM). Updated to be compatible with Starsector 0. – Terraforming in starless systems using the fusion lamp. Every calculation I ran confirmed it. 95 and doesn’t have Nexerelin, it will not work. For me, one of the big differences is that Starsector has a huge modding community with some fully featured overhauls. Defeat the station. on Today at 04:53:01 PM Modding Resources. when you first launch the game, before clicking launch, click the mods button at the bottom of the launcher and check em off. 96) Updated to Starsector 0. Some place only have 2 max stable location. The goal of the game is space combat, making money is only a way to get ships for it. Battle size, fleet size, number of officers (obviously, only if your computer can handle it) for epic battles. 1 Localizations; 6 Other information. Remnant Nexus and other stations are technically fleets, these require somewhat different and more code to spawn. mod_info. Go to your install directory, saves, then the directory that matches your save name and rename campaign. The autosave file is under your user profile folder, e. When I design ship loadouts I rather have access to everything for the design. Try flying into the center of a sun. 8Ghz(4. Download Adjusted Sector 0. Can be Opened in the campaign with F2 (Configurable) or from the main menu. Starsector From PCGamingWiki, the wiki about fixing PC games This product is unreleased but remains under active development - information may change frequently and could be outdated or irrelevant. Personally, I prefer notepad++. It is formatted as a comma delimited CSV file. csv is required for all fighter type ships. just star the new game and Spawn the ships/credit you has previously with console commands if needed. xml - open this folder with notepad. Features. Starsector > Mods > Modding >. It used to be called Starfarer. – Construction of coronal hypershunts. nah if its your first playthrough getting the feel of the game save scumming is fine. It's saved in your registry somewhere, I don't remember the exact location. You may have to. By default, the 64-bit version of the game allocates 1. drop that folder into the mods folder in the starsector directory. In my particular case, it happened when Ancyra went to size 6. Um, its part of vanilla actually. 10KB ; 225-- Autosave. Friendly-Hamster983. 164 votes. search for "fleetpoints". The starsector. Open the planets tab. 1. ago. Colonies are player-owned settlements on planets within the sector. Moasseman • 1 yr. edit the base value to whatever you want. 1a Release. Ex: 500 marines with support & skill (2000 strength) is 96% effectiveness, meaning you can raid with up to T10. Repeat until the list is whittled down to 1. I’ve been able to figure out quite a bit of quirks with it. Yes all sectors spawn two hypershunts. Right click and edit with notepad or word pad (“edit” or “open with. Update: v0. Fleet Action History - Provides overviews of your battles, incl by ship/officer. launch the game. Nope :/. "maxShipsInFleet":30, Increase the number. Alternate download links (please try the above first): Windows Mac Linux. Combat Chatter Mod. I am no longer the MC of my starsector save file. riesenarethebest • meatbag • 10 mo. Instructions. Voting closed. GreenGhost95 • 1 yr. 8a. edit the base value to whatever you want. Every mod must have a mod_info. Then 'Hk_prokect'. 60 votes, 18 comments. Patch Notes. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. Cargo Pods disappear before even a single day passes despite being stabilized. PSA: You can approach the star to add a stable location. A fix should be incoming in a few days from. m. Trick seems to be being able to withstand initial alpha of Tesseracts and being able to kill these annoying fighters as they appear. starfarer. You can replace "stable_location" with whatever you want to spawn if you know the ID of that entity. (Previously visited, supposed-to-be-deleted systems. json) and changing the value of maxColonySize. Possible money exploit. Step 2. Re: Looking for the file where the Autofit layouts are stored. This (along with many other settings) can be changed by running the Settings command. save. • 2 yr. I believe it's "survey /all" and everything is revealed. a small guide to adding items in savegames. 1 comment. In both cases you get 1500 supplies. Shoot, rotate 45 degrees, repeat ad infintum. The reason I know this is because I spent all day surveying all of the systems. Pick a commission with the faction that lays claim on those planets. The more commonly balance tweaked information is in the ship_data. Step 1. 2. I always seem to see them in the military market. Many thanks. e. When using the `Install from Archive` function, you can select more than one archive/zip - all of the archives you select will be installed. ) index. . hullmods. You can do this via console commands by typing in "list special", this will give you a list of all special items, most which will be blueprint packages. Open with Notepad. Step 2: Only actually move the folders towards the actual install location if the user told it to do so in the launcher. Thanks, you helped me figure out the setmarketowner command. 7. Drag and drop the folder from the “saves” folder in the starsector folder. The amount of supplies you save from hyperspace travel is tremendous, far more than efficiency overhaul. _. If you enter the command „devmode“ all industries currently being built on all of your colonies get built in one day. You'd have to use regedit to delete/replace it which is a hassle, so honestly i wouldn't really bother and just keep using whatever key you have and use the new one when you're on a new computer. json is a required file that informs the game engine how to set up and use a mod. Allocate more ram in vmparam. You can also go into the starsector mod folder for whichever faction you want, find the ship list Excel spreadsheet located in there, and find the ship ID (should be listed under column B. thx. right click your shortcut if you made one and click open file location. 11 hours ago · The Thanksgiving game didn’t go the way Detroit Lions fans wanted it to go but Fanatics has a special pick me up just in time for Black Friday. . There is 50% chance your patrols will use them too when generated. Each save_ folder corresponds to a save Afaik deleting a program or file doesn't actually remove it, it just removes the identifier that lets windows know where the file is located and that the space for the file is already occupied and unavailable. The hullmod cannot be installed together with Augmented Drive Field, and will occupy a Logistic slot on the ship it is installed on. and can optionally save automatically for you. Go to 'Local'. . storytellers have a chance to give the location of ships that you lost in combat. Copy the files over. 6. SetMarketOwner command (from Nex) requires specifying the market name/ID first, then the faction. Reasonable-Hyena-704. But if mod makes permanent changes (such as adding new ships, factions etc) then it will need to save this information and the moment this. Uploaded: 12 Dec 2018 . What I do is first search "hypershunt", and while looking at the scroll bar, I type in "blue " and look for the nearest result that is above the hypershunt you want to find. 2D RPG/Trade/Fleet Combat Game. Has a 100% hazard Terran Eccentric world with Rich farmland, common ore, and common organics about 29ly from the core, but between free port, a fullerene spool, a megaport, and waystation, the colony has about 150% accessibility. 8k members in the starsector community. My modded game of Starsector keeps popping up and saying memory leak detected. Vanilla infinite ammo missles suck, and some limited ammo missles are extremely feast-or-famine, which I don't super love. Exit the console, press ctrl+z. VIC 1. edit: Did a little more testing with my cheaty strategy, out of the two save files i've tried to find hypershunts in, i've found 3/4. I get questions all the time across multip. Starsector is a single-player sandbox style space role-playing game with strategic elements. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. Someone else feel free to chime in if I'm mistaken. The first four are. Logged. 2Ghz auto-boost under load, MSI board feature) Samsung 860 Evo ssdAn entry in wing_data. Colonize, get a super early jump start on colonies, get population bonus from friendly planets in-system, get free defenses from pirates. It's a utility mod and can be added or removed. json file to improve your game experience. Some do, some don't, it's personal preference. It doesn’t consume it. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. - Allow the Remnant Station to support artillery stations from Industrial Evolution. And try to avoid storms. High HZ slightly reduces population growth and increases maintenance. If you're using an NVIDIA GPU, I'd be willing to be that's the issue. Reverted ship changes. Due to the skill system changes, skill points and story points invested into any elite skills will be. instead of manually adding save files yourself, i recommend using the Console Commands mod (and LazyLib, which is required for that to work). Note on using Save Transfer (and other console commands) You may want to use the ResetRelationships command to start with fresh faction relationships (particularly if some factions died in the last run). 95a. It's fine to reload saves when you are learning, considering how many ways you can get blindsided. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. But I could commit tax fraud, and in the process, save money. 18. Weapons: - Vodyanoy Plasma. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. xml is like 277mb. Pushover242 • 8 yr. I have learned something new. The elites don't want you to know this but the Pristine Nanoforges on faction military capitals are free you can take them home I have 5 Pristine Nanoforges. Or add Tera forming mod, it allow you to make terran world in any location in any type planet in the system. 48838 Posts 3447 Topics Last post by rawkhawklives in Re: [0. A colony can serve many purposes: they can produce goods for the player to take at just-under open market price, they act as useful storage areas or markets away from the Core Worlds, or they can simply produce lots and lots of credits. 0x versions-- Fixed a possible crash when blacksite fleets couldn't find a random market Version 0. No more scrolling around, squinting at the small grey text on the dark background and muttering ABCs under your breath, no more! Why this isn't in the base game is something I'll never understand. You can set forced autosaves to happen. Mods must be compatible with the current version of Starsector to make it on this list, and they may be removed if they fall significantly behind (current cutoff is 0. Never used a Scarab before, and I I had just picked up wolfpack tactics, so through a officer. Start a new game and choose the quick start option with the "dev" label so you get in fast. Yes, it is possible, using the same manual-track-down-cryosleeper method. json file that you can find in Adjusted Sector\data\config. Raiding 1x at 10 strength means you loose 9x1->9 marines. 4X game features in Starsector. And finally, after re-enabling the mod again, everything started and did not crash :PFormerly known as Starsector Mod Manager. My working theory is that Omega (whatever it is) is responsible for the Collapse. Focus on systems with a remnant presence, especially ones with a medium or high warning level. Prerelease 13. There are 2 layers of colony defense: fleets and planetary defense. There is more variety in ship and weapon performance in Starsector, I think. Set value to 0. Low hazard rating = lower upkeep + faster growth. Go to Starsectorstarsector-coredataconfigsettings. The Octaslaught. If you're willing to cheat to find hypershunts: It's possible to find hypershunts by opening your save file though Starsector/saves/[your save file]/campaign and using find-and-replace to find stuff. settings. Bitbucket. ship files, corresponding entries in ship_data. json. A . Someone else feel free to chime in if I'm mistaken. Better Colonies is a mod for those who enjoy a better lightweight colony experience. 5. After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. And you'll need to reload, a lot. 2D RPG/Trade/Fleet Combat Game. Can it be used with an existing save? I can't see a reason why anyone would have a problem adding or removing this mod midplay. Let's go over the basics of how to install mods in Starsector. Step 1: Verify that you are on a 64-bit operating system. 95a with new ships. Request a Fleet -> pay someone to invade for you. fs. Now remember the character's first and last name from step 1. fs. Updated to be compatible with Starsector 0. If nothing helps, make a post on the Bug Reports & Support. r/starsector • Do you use save scumming? votes Yes, all the time. so i got the new 0. It requires manual setup to get autosaves working.