stellaris armour hardening. Not on corvettes though. stellaris armour hardening

 
 Not on corvettes thoughstellaris armour hardening  I do not see a single reason why

r/Stellaris. As such, the #1 strategy is to spy on enemies until you can see their fleet designs, and then build (and/or upgrade your ships) into an effective counter. From wiki. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. If you think you can destroy an smaller fleet that got split from the main doomstack with your cloaked ships do it and then retreat for 120 days until you can cloak again. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would. while the Living Reactive Armor provides ships with a 25% armor hardening bonus, countering weapons that bypass specific defenses. Reply reply RisingShieldEro • I'll have run pure fighter starbases tho naked ones, they drop fasr. But that is only even taking into account the enemy damage types. Fairly sure this was handled via just slapping a static modifier on a ship via the on_ship_built on_action. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Armor hardening is utterly useless if you don't even try to bypass them, and there are plenty of weapons with excellent bonuses to melting armor. Idiot's Guide to 3. Yes it's worth it. Attacking Armor a in the presence of armor penetration p reduces hull damage by a percentage {a}/{a + 60} * ( 100% - p% ) I. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Stellaris. Now technically the Archaeo strike craft would work great against the Scourge (suck against shields, but do massive armor damage), but 20 MAs/carrier is a lot. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). I play with 60+ mods, and I've spent a few hours disabling groups of those, then restarting to see if Armor got fixed and no luck. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. 34. Unfortunately with the new 3. 6 is now available on PC. This is separate from your Naval Capacity (shown at the top of the screen). Stellaris is a sci-fi grand strategy game set 200 years into the future. It just misses an icon. Stellaris has now only Armor and Missiles. Ways to Obtain Living Metal. Cheaper Alloys cost than armor. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Shields are very difficult to bring down when you don't have a steady amount of damage done to them. I think the drake was +10 happiness to all planets. It will literally make it so your Neutron launchers are INCAPABLE of missing a target. ) This trait gives +10% fire rate, +10% armor hardening. 2x Shield III - 430 HP or 473 HP with 1x shield capacitor. ) The Protodermis Theory: Living Metal is some kind of bizarre miracle material that can adopt the physical and chemical properties of dozens of other chemicals under certain conditions. Its DPS is 4. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. And by year 40-50, because higher level leaders cost more unity, flat resource generation traits are actively costing you resources. Pretty much everything new in the beta is missing it's icon, the only things I've seen that actually have artwork is the backgrounds of the new traditions that. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. Also adds passive repairs and minor amounts of armour hardening. Thanks!Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Apr 4, 2019 683 24. Although, in 1. It's good against the prethoryn, who wreck your shields and have partial penetration against armor. armor hardening also better in countering disruptors ReplyGo to and use code POGHF92842 for my special HelloFresh discount and to support my channel! #adStellaris: First conta. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. r/Stellaris • 6 mo. Shield hardeners are a new defensive technology in the upcoming 3. --Strikecraft are not too far off from their base version, mainly gaining speed, regen, firing rate, and range. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. 5. There is no better - you need to figure out what your enemy uses and try to counter it. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. -Completely rewritten and updated for Stellaris 3. E. There's a reason conventional bypass weapons do an order of magnitude less damage than the others. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. Kranchan. ; About Stellaris Wiki; Mobile viewArmor hardening though seems. Armor also is notably more expensive than shields, and being able to equip a cheaper reactor doesn't come close to making up for the increased costs. Wooden-Many-8509 • 22 min. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Ignored by far more weapon types. Armor penetration isnt available early on, and once it is the AI is still not going to use it untill X slots. And it gets better: With Archaeo-Engineers AP, all archaeotech weapons does +33% more damage, promoting the Ancient Cavitation Collapser to Gamma Ray Laser levels of. 01 to shields Armor/shield hardening is a counter for weapons that bypass that defense. csv Looks like they have potentially powerful shots but no. Current Stellaris Ship Meta (for v3. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. View this video if you w. This means it now has 90/2=45 % reduction as the penetration ignores armor value only looking at percentage. Armor Hardening 6000: 2 Reactive Armor Ceramo-Metal Alloys Rare Crystal Manufacturing; Base: 70It looks like tier 5 armour is better than crystal, maybe even tier 4. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Between armor hardening (which only helps vs Disruptor) or Shield Hardeners, shield hardener is obviously. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. TTundri. The engagement range of the entire fleet is based on the longest range weapon in that fleet, as you say. Over time they became the only remaining force that mattered with well over 100K fleet power. Observe the full damage going through shield. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 6 "Orion" open beta. Also, shield/armor hardening could make a disruptor-based. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. It felt really bad that it was almost always better to pick armour late game because only scourge strikecraft have 66% armour bypass. Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Living metal can be used in a ship component that provides a lot of armor hardening, or in a certain powerful edict, Nanites can be changed into rare resources with a building or used for a research buff, think there was also a ship component but I never used that one. that means, if the shield hardening stacks, you need 7 of those for 100% shield hardening. 25 days. Reactive Armor: 10 1: 15 +15% Armor Hardening: Incorporating a crystal lattice in our ship's defenses provides some resistance to weapons that normally cut through armor. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). Losing 100 Ar or 125 Sh to get 65 Hull. 0, they are abjectly worse than armor, however because of how slow everything is, being able to avoid going back to base is quite the boon. Also, shield/armor hardening could make a disruptor. 7% shields/day, or 250 out of 35834. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). Is this a good strategy for winning battles right now?The main idea is to try to break up the Unbidden fleets and take on each stack one at a time. (Mind, I'm not actually sure if this would preserve the clone army trait. Small. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. ago. I’ve only fought against normal empires so far in 3. Now countered by armour, or by shield hardening, so best used paired with Plasma. and a fair amount of sheild and armour hardening. Sohei May 14, 2016 @ 7:44pm. So in a stat point of view the ascension perk is kind meh, but if you are doing a "role play" sort of game it aint bad. Do generally aim for a 50/50 blend of Shield and Armour slots * On your Corvettes, try Flack + Lasers => Flack + Auto-cannon (once you have the tech) + Laser, with Afterburners and Swarm. Shield hardeners are a new defensive technology in the upcoming 3. 60 armor will reduce hull damage by 50% against 0% armor penetration, or 25% against 50% armor penetration. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. This also means using Armour Hardening to lessen the impact of penetration weapons is useful due to the larger armour hp pool. I really hope they change hull regen to be daily in 1. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. A lot of good weapons bypass shields where as only a few bypass armour. -Hives now have 20k hull and armor, full armor hardening, and very small hull and armor regen. Armor does not reduce damage to shields. Perhaps if Stellaris introduced manpower, it could make things work better. I feel like ship designs are more important in the very early game, when your fleets are more or less evenly matched. . They can kill most enemies if they uncloak right on top of the enemy. But it also penetrates armor by 50%. • 5 mo. 6x Crystal plating - 1650 HP. I personally play cooperative multiplayer and that’s the most of it. 5% There is titan aura which can remove 20% of enemy shields for the whole fleet. Think about it, your have more than enough shield and armor slots to reach 100% hardening on the shields and reach 60% hardening on the armor thanks to having four utility slots. You can get some hardening on day 1 from Admiral traits. That’s how badly hardening gimps penetration weapons. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. " Even at 100% armour pen it still reduces damage. So if my ship has 100 shields and 15% shield hardening, then, entering into neutron star system, they will still have 15 sields (hardened shield so still. during the late game, the ai spam hyper relays so its literally less than 80 days to fully recover a fleet, while it takes 100+ days to recover half of a fleet's armor and 1/4 hull. 6 update. 8 FogeltheVogel • 7 mo. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research Speed BoydofZINJ May 14, 2016 @ 7:43pm. Stellaris. 1x shield capacitor. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Ironically, there is an advanced armor option known as Dragonscale Armor. We’ll just have to seen Thursday An interesting note is that armor values and damage reduction are 1:1 at 38, 39,and 40 armor. In PvE you don't need to worry about timing - the AI tends not to use hardening components, so disruptor corvettes never stop being good. Side bonus of 80% shield hardening and 400 extra armor and shields. Stellaris has always had an interest dynamic between the Tall vs Wide approach. is it worth it do you think?and a huge stack of armour. Stellaris. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. . At which point it still doesnt offer enough to be valueable. It's logical given how common armor penetration is toady, and that armor must absorb the energy rather than deflect it as shields do, while armor absorbs the energy some will inevitably pass through. Battle ships are your heavy carriers and artillery weapons. I think I will hold off on Stellaris for a week and see if the various mod updates for Orion include a fix for the armor issue. Since with behavior rework, they will just kite enemy fleets while they pummel them with missiles. Torpedos now deal more damage the bigger the target. Archeotech Makes Juggernauts Waaaaaaay More Tanky. But if some torpedoes do get by, I wonder what is the best defense on my large ships? The. bonus kinetic damage or armor plating if built at a starbase with a netronium building. 6 “Orion” update includes many changes to combat. Depends on who you're fighting. 1 ironsasquash • 7 mo. ; About Stellaris Wiki; Mobile viewAdded Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Now say, 30% shield hardening cuts Disruptor damage by a third. Of course you have to actually build the platforms for that to matter. Way more! And if you get some unique components, you can get armor regen up to 10%! Shields will always have regen around 0. WolfsunEvasion: chance to negate any damage in combat. View this video if you want to see. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris/commonfederation_perks. You can also use it against enemies who use only disruptors: one reactive armor and one shield hardening should divide their damage effectively against multiple sources. Generally this is what you need to do to get 100%, Four would get you 80% + 25% from living Reactive armor (15% for the Reactive armor) netting you the. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. Man creates worst battleship in stellaris. And if they have, armor is better than hull against kinetic batteries. Just what it say on the tin. 25 and armor takes. Armor Hardening Adaptive Armor Hardening; weight_modifier and ai_weight check if the physics research leader has Expertise: Materials, instead of the engineering research leader. +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. i. You basically end up trading off shields and armor for hardening, that is IF you can meet the power requirements. . They are capable of passing through shields and armor to wreak havoc directly on enemy hull and crew. Also you can use them to just nuke the grey tempest main base as grey tempest doenst have cloak detection (yet). But competitive Stellaris, is complete toss. The amout of armour one can put on a ship is determined by the armour rating and the percentage. 9 ‘Caelum’ Patch. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. *) Fix the modifier issue after the 2. It makes no immersive sense. 5. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. Added new aux components that use Exotic Gases, Rare. is it worth it do you think?In endgame between your other bonuses, gateways, and tech, they become less and less useful and +10% shields (especially if you have the psionic shields tech and are facing an Overwhelming Unbidden invasion) or hull/armor regen (useful against the Scourge or for protracted campaigns in massive enemy territories, don't invade Russia in. Meaning you can get 100% hardening on a large ship, pretty easily. If you're using disruptors they also bypass armor (basically direct hull damage). Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. I really don’t remember. 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it a try. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Living Metal and Zro are kinda weird resources because they have very few uses. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. 5 days. The new shields and weapons etc in the coming DLC are really cool, but hinge completely on the AI actually being able to use them. And reactors are giving extra boost on dmg, speed and evasion, plus it's cheaper too. Community Hub. With proper combination archeotech weapons and modules in ship are really good, especially pulse Armor and giga canon version of archeotech. There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. and a huge stack of armour. It looks like tier 5 armour is better than crystal, maybe even tier 4. The Stellaris 3. But if some torpedoes do get by, I. Stellaris. Hardening doesn't add a negative but it removes the entire reason to use penetrating weapons. In order to do this, and for the sake of fluidity in the representation, specially while playing at low speeds, each day (turn) is split in equally long sections or "ticks". Dragonscale Armor Ether Drake or Sky Dragon outcome The Ether Drake's scales are made up of multiple layers of unique mineral nanostructures. Some weapons do bonus damage against armor and have armor penatration. Below is an example of what I found out while testing ship combat. #15. A weapons intrinsic hull/armor/shield damage/bypass applies to the base damage first, before any other modifiers. Either don't use shields at all and go just armor, or use positioning and long range to make sure you regain shields before the enemy hits back. About this site. Contengency got even scarier with this update as it is the only crisis you must brute force, while also being the. 1. As a rare tech, Basic Cloaking Fields has a small chance of appearing. Some weapons do bonus damage against shields. Paradox recently added Armor Hardening and Shield Hardening components that utilize them, but it's still pretty common you won't have much to use these on. 0 unless otherwise noted. 3 can be fit at maximum onto each Carrier Battleship, along with. Invest in tracking bonuses on top of that and you could have the closest thing that should exist to an Artillery-range anti-Destroyer weapon as well as a gun that doesn't really get penalized by Armor's raw potency and is rather countered by hull regen and/or armor hardening, two stats that compete with afterburners for aux slots. E. If you are facing, say, cruiser-carrier missile boats, they'll be kiting at 75+ range while putting out 24 from fighters 20 M slot missiles 16 S slot missiles (60) of DPD per Cruiser. Go to Stellaris r/Stellaris. 100% is ideal value - as it would protect you from penalties from hull damage. Is crystal armour no longer good? Is it just an advantage for early game? เข้าสู่ระบบ ร้านค้า. 2% armour/day, or 122-123 out of 6444, and 1% without Titan. And balance of anti shield and anti armour weapons set up as well. 2. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. Armor hardening is mostly a waste, it's only use is against disruptors but the AI doesn't spam those. Negated and weakened outright by Pulsars and basically every enemy system with a starbase as AI loves to build the anti shield module. Refitting used to do weird things to this, too, letting you take ships from other places and refit them at a neutron forge station to get those. Try it out, it'll bypass shields. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. Just had a random thought here. Lets use small weapons as an example. Replaced Bulwark defence platform cost and upkeep reductions with inherent shield and armor hardening as they level up. Unorthodox manufacturing techniques allow us to closely emulate these self-repairing structures. Disruptors do 4. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. Large. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Field Manipulation - Tier 5. Logical-Table-3530 • 2 mo. 6. This means strike craft are hardcountered by attacking with 2 fleets from different angles as they will just fly back and forth in the space in between instead. 0. It looks like tier 5 armour is better than crystal, maybe even tier 4. 67. 10. . " Stellaris Mods Used: Extra Ship Components 3. Do not leave feedback in this thread. 2x regenerative hull tissue. • 3 mo. The most powerful defense is a strong gateway network, with all your ready fleets stationed orbiting a gateway in your staging system. 1 comment. Guaranteed Ascension Tech 3. Are extremely powerful vs AI. Later on the AI has a fascination with Autocannons, so Armor is undoubtedly the way to. ; About Stellaris Wiki; Mobile view Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And shields are better since you don't have to go back after every fight. Carrier ai can increase that and thus can increase engagement range. Shields are generally better for long campaigns while armor is better for that big battle. Hardening, instead of subtracting from penetration, can scale it down; a ship with 20% shield hardening reduces 100% penetration to 80%, and 10% penetration to 8%. Do not forget about armor hardening! Warscore: Lot of things work against Hive Minds. For Synthetic, your admirals would gain the Synth trait instead. 10. Related Topics. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. 100% agree with the OP! Supremacy should be a choice, like the other Tradition trees, not a main pick for everyone. Total HP = 2853 with 5. 6 has a component that requires Living Metal: advanced armour hardening (reduces the efficiency of weapons that otherwise ignore armour. Then I'm still waiting for mine lol. Yes they stack. except corvettes since they only have 3 slots, they use 2 armor 1 shield. *Archeoengineering should allow the acquisition of null-void beams. #15. 50% shield hardening means 50% of the damage received goes to your hull or armor, 50% goes to the shield. Legacy Wikis. Guns are still damaging to armor, just weak against it. Go to Stellaris r/Stellaris. However, they will regenerate these very slowly under normal circumstances, only significantly healing when eating a planet, at a flat or percentage based amout per size consumed. About this site. 85 and they have 100 range, they're basically long range disruptors. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Small ships can't do it. Been kinda curious but theres nothing that actually shows the effect when equipped in ship designer and the wiki isnt any help on this either - increase resistance could be anything. Losing 100 Ar or 125 Sh to get 65 Hull. I'll do that then ~ and thanks; the. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. The downside if that they use power and missiles/torpedo bypass them entirely. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Q2. g, 100% penetration vs 75%. So having two grants you 30% hardening. An edict to specialize in a branch of research sounds fantastic. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. And ancient pulse armour should offer shield armour hardening equal to shield hardening as proposed in this post. I do however have now tier 6 dragon scale armour, contingency armour hardening, fallen empires drivers and power supplies, enigmatic fortress tracking devices and even prythorn’s scourge fighters and missiles. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. TTundri. Strike craft know they are good against armor and will anoyingly retarget to other ships once the armor of a ship has been stripped even if the ship is on the other side of the system. For both builds, have a balance of shields and armor, and 2 hardeners (for cruisers and battleships) + AB (for all ships) in the utilities. Every single competitive multiplayer game I’ve seen videos on is essentially a couple empire types outright banned, and then the rest of the players essentially are all the same exact thing with small variations. It doesn't increase the firepower of the starbase itself at all, but it increases the defenses more than other combat modules (and, with the AP, provides the only way to reliably protect starbases from armor. +10% Armor Hardening from Ancient Rampart starbase modules +33% Effects from Starbase buildings unlocked by Archaeostudies Archaeostudies technology 4. Below is an example of what I found out while testing ship combat. No. Shields are already treated worse than armor, why this hardening could not just work a little better? Like shiled points equal to % of hardening will be not nullified because of weather. E. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. It is now possible to get 100% of both shield and armor hardening using councillors only. • 1 yr. The weapons all appear to tend towards major penetration of a defensive layer, like shields or armor. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. gautam_jat • 6 mo. Darvin3. i would rather the auxiliary slots to be used for accuracy for artillery ships and speed boosters for screen ships, or. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Like this: Unbidden have 75% shield hardening, Prethoryn have 75% armor hardening, and Contigency have 50% shield and armor hardening. I'm putting them together with PD destroyers, pure missile cruisers and some battleship-hull carriers. Guaranteed Ascension Tech 3. Though these ship parts are too expensive to equip your entire navy with. ago. If you become the crisis swarming becomes possible. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Stellaris ship design is a slightly more complicated version of Galactic Civilization ship design in the end it's still more or less rock-paper-scissors. NagolRiverstar • 1 mo. The developers are meticulous with commenting their code and the Wiki pages are good references. . There are like 4 Leader traits that give the various hardening bonuses, Suspension Fields give free hardening while being as protective as Hypershields (with an ascension perk), plus you don't specifically need. 3. TLDR; Armor is better than shields the vast majority of the time. 01 base, 12. g, 100% penetration vs 75% hardening means 25% of the damage goes through. 50, vs Gamma lasers at 6. Is crystal armour no longer good? Is it just an advantage for early game?It looks like tier 5 armour is better than crystal, maybe even tier 4. ago. #1 corisai Jun 16 @ 4:54am Originally posted by Bumc: Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs. Since the archeo armor gives you both armor and shield points, you can fill most of the shield/armor slots with. The other version is "%chance to reduce any damage from penetrating at all". #1. It looks like tier 5 armour is better than crystal, maybe even tier 4. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. • 3 mo. Ancient Pulse Armor (and other ancient armaments) are impractical. Tactics Forever, before the dev put it on Steam and then gave up on it. Sprinkle in 10 or so swarmer dds if possible to help overwhelm PD and pick off smaller ships. 32 to armor, 9. There's not really that much you need in terms of utility components. I do not see a single reason why. The +10 adaptive trait is better if you combine with happiness to get 90 on your same biomes as homeworld. All three can beat pretty much anything the singleplayer game will throw at you, although I'd recommend (2) for fighting 25x or stronger crises. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If your post has been moved here from another thread, please re-read the thread rules and feel. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. disruptors late game might be worse now. . 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. Add a Comment. Artillery/Carrier remains a powerful fleet design in 3. Armor is definitely the way to go. Weapon will bypass shields entirely and damage the hull directly (mitigation from armor will still apply). Not on corvettes though. ##### ##### VERSION 3. Like missiles, you should only use disruptors if you're not using other weapons in the fleet - there's no point using other weapons to damage shields and armor if the enemy dies before they can. E. Lasers do 6. majdavlk • 2 min. Psychics and Synthetics have 10% shield/armor hardening respectively. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft Research SpeedIt looks like tier 5 armour is better than crystal, maybe even tier 4. 8 Fleets. 7 Jobs List (WIP) Original code by bipedalshark Parser code : Github Website code :. Both are late game anyway so doesn't matter. Stellaris does neither of these which results in the. E. PvP is where the fleet composition you use matters a lot more I think. At which point it still doesnt offer enough to be valueable.