flametongue dagger 5e. Windfury Weapon enchants your weapon, granting your melee abilities a 20% chance to activate two extra auto attacks with added attack power instantly. flametongue dagger 5e

 
Windfury Weapon enchants your weapon, granting your melee abilities a 20% chance to activate two extra auto attacks with added attack power instantlyflametongue dagger 5e  Each scimitar is a masterpiece, and as a result the

In addition, while you hold the sword, you have resistance to fire damage. Flame Tongue Advertisement Create a free account ↓ Attributes Flame Tongue Requires attunement You can use a bonus action to speak this magic sword's command word,. You can leave the Flame Tongue on, but the light it creates will completely destroy any attempts to move stealthily. Note that this is not the bonus from the ability being used but any bonus that might be available from a magic weapon for example. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Flame Tongue. 1. . Flametongue Weapon Totem doesn't see much use due to WF being so prominent and the overall better option. So ask your DM. Greatsword. Other than extreme cases, like Flametongue, the difference is small enough that making decisions based on this is questionable. Proficiency with a greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it. Strange that. Magic items that enhance dagger damage 5e. Weapon (scimitar), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. 8. or range 20 ft. Following that, a regular longsword shown on the equipments. Because while Flametongue is popular on Top 10 lists designed to garner attention, the +2 sword is practically assumed to be part of your kit. Greatsword and Maul are the best choices at level 1 and they will be for a long time. While grasping the hilt, you can use a bonus action to cause a blade of pure radiance to spring into existence, or make the blade disappear. On a success, they are immune to being frightened by this effect for the next 24 hours. $egingroup$ 20/20 hindsight I should have just asked this question directly about the flametongue sword $endgroup. Any weapon that's +1/2/3 doesn't require attunement, so I'd rule neither does the pact/bonded weapon. We’ve also ranked the best Fighter. Orange Situationally good, but a below-average option otherwise. Fighting styles are a great way to make your martial character a more skilled combatant. Giant Slayer. I wanted to include a lower-rarity weapon that would still feel just as powerful at its tier of play. The relevant line from the description of booming blade:. 2. The Flametongue sword deals normal weapon damage and an additional 2d6 fire damage. At level 13, this increases to two dice, and to three dice at level 17. The flames last until you use a bonus action to. One of the most powerful features of the built in 5e ruleset is effects. [Spoilers C1] Flametongue dagger . , one target. This would add a benefit for Elemental and Resto Shaman to be in caster groups. Flametounge, sun blade, vorpal (scimitar) frostbrand, defender, dancing, warning, wounding, scimitar of speed. I understand he can use an attack as. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Vicious Weapon - When you roll a 20 on your attack roll with this magic weapon. You get to roll critical damage. For example, you might say that impact and usage are the most important factors in determining the price of a magic item. It's not exactly a "Critfishing" weapon, it's a "20 Fishing" weapon. We would like to show you a description here but the site won’t allow us. The sunlight property is also not boring normal light, its actual sunlight and the power of that coming from the sword. Using the flametongue, applying GWM (without a source of advantage) actually loses damage because of the decrease in accuracy and the relative significance of getting that flametongue damage. While wearing this belt, the wearer gains the following benefits: The wearer's Constitution score increases by 2,. The difference is less than 1 between AC 10 to AC 23 (I didn't go above AC23 but at AC 23 the +2 still only does 0. From my understanding, double flametongue (with different ranks) is used at max level when having a spell power weapon and accessories. Automatic rifles -2d8 piercing, 8lbs. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Liam O'Brien's attack catchphrase for Vax'ildanDagger, dagger, dagger. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. Ammunition ( range 100/300), reload (30 shots), two-handed. Take it off your bars. A Flametongue sword would be better in the Fighter's hands. You can use a bonus action to cause the sword to shed bright light in a 10-foot radius and dim light for an additional 10 feet, or to extinguish the light. Boots of Elvenkind. Flametongue is an example of a specific>general rule. If you are flying when the duration expires, you descend. Change of Scenery Face to Face Thus All the Dodging Budding Emotions 1282 - In From the Cold RSS Feeds: OOTS. Vax: Keen Dagger: +2 dagger, critical hit range 19-20, requires attunement. Great Weapon Fighting works only with the damage dice of the qualifying weapon. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. On the other hand using flametongue weapon is more effective on armored classes since it doesnt get reduced by armor (its a magic effect). These flames shed bright light in a 40-foot. The Flame Tongue would give you that option for fire damage on Sneak Attack if you extrapolate this ruling on Hunters Mark to Sneak Attack. While attuned to the dagger, the wielder gains a +2 bonus to attack and damage rolls made with it. Magic items are cool, give them to your players. A dagger of life-stealing is a weapon which can steal some of the life force of those it wounds, and transfer that life force back to the wielder. You can also speak its command word (no action) to illuminate it as if targeted by the light spell. Hold Breath. It nullifies its enemies' defense to inflict immense damage, and it can attack over an impressive range of 1-3 tiles. When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you cut. The target's severed body members (fingers, legs, tails, and so on), if any, are restored after 2 minutes. Choose what you like more. anyway, he used it for nearly the entire campaign and compared to his assassination ability, it really didnt affect his damage output overall. While holding one of the swords, you always know the general direction and distance of. A driftglobe is a glass sphere six inches in diameter weighing one pound. Holy avenger can be any sword, which includes finesse-able swords, but. Martial Ranged. Type: Martial Melee Weapon Cost: 10 gp Weight: 6 lbs. Its head is graven with the. Horse-Cutter Cost: 200gp Damage: 2d6 slashing Weight: 8lb. -10. This is the new weapon more advise would still be appreciated. As an action, you can focus on the sword to unleash a concentrated electrical beam of lightning in a line 60 feet long and 5 feet wide. Cloak of Elvenkind. The obvious case is for GWM. Flame Tongue Dagger. Improved pact weapon says "In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. Weapon Finesse, Light, Range, Thrown(20/60) Very Rare (this item requires attunement) While you are holding using this dagger, you gain a +1 bonus to this weapons Attack & Damage Rolls. Even in cases where enemies have resistance to non-magical weapon damage you can often overcome those resistances with spells like Magic Weapon. You can change the stats depending on the sniper. Damage. Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The raid logs show that between total wf procs for the other enh shaman in my raid group who uses two slow weapons with wf/wf, the damage is roughly the same. Arielba-sulfuras. Flametongue Weapon Totem doesn't see much use due to WF being so prominent and the overall better option. 94) You evoke the spell and a blazing beam of red-hot fire springs forth from your hand, ready to be used as a weapon. Dagger. Its head is graven with the Dwarvish runes for "orc," but the. That one is pure DM territory. Each of your weapon attacks causes up to (2% of Attack Power) additional Fire damage. While flame tongue is pure damage with a very obvious utility in perception, being able to hide and a defensive ability are the opposite of it while also being a similar power level. It can be crafted with the Primary Principles recipe, or bought in Tomaj 's Sky Saloon shop for 2400 gil in Chapter 4. Improved Pact Weapon: In addition, the weapon gains a +1 bonus to its attack and damage rolls, unless it is a magic weapon that already has a bonus to those rolls. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. You get a critical hit with you attack that gets the extra d8. Dueling and Interception is great. The Keen Dagger is a magical dagger once owned by Vax'ildan, an adventurer of Vox Machina. That would give you a good filler spell to replace the lava lash. Slower weapons will benefit more from spell power. Once per day, the sword can blast forth a fiery ray at any target within 30 feet as a ranged touch attack. Vigilant Defender. ago. Yes you would. Rapier and dagger is better than two rapiers because the dagger gives you a way to threaten opponents who step in past your guard, two rapiers leaves you more or less equally vulnerable. Magic items are not purchasable without your DM's permission. Brazier of Commanding Fire Elementals. If you roll a 1 for damage, the special effect kicks in (which might just be a damage die, which can then also explode). If your DM allows it, the DMG (p. It is the 5etools platform of choice for VTT integrations. Have a chat with them out of game about it, don't be afraid to ask questions, especially as a new player to the edition. Sneak attack, however is only granted if Flametongue is a Finesse weapon. New Ability: Flametongue Weapon – Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal additional Fire damage. , Ammunition (range 80/240), burst fire, reload (30 shots), two handed. Cost. Description. ’s magic ends on the piece of ammunition when it hits or misses, and the spell ends when twelve pieces of ammunition have been drawn from the quiver. The 2d6 damage is multiplied on critical hits, too, and since barbarians score critical hits. The weapon ceases being your pact weapon if you die, if you perform the 1-hour ritual on a different weapon, or if you use a 1-hour ritual to break your bond to it. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. The game has many swords, daggers, and more with spectacular additional effects. Flametongue is the second Eikonic weapon you can craft,. A flame tongue sword is a magical weapon. There are several magic items in 5e that can enhance the damage dealt by daggers. It is also, judging by the number of forum posts, the area where most users find the learning curve steepest. This weapon requires two hands to use. Basic Rules, pg. Flame Tongue []. The target regains 4d8 + 15 hit points. TheGentlemanDM • 5 yr. Once hit you loose the effects till activated again. After acquiring the vestige Deathwalker's Ward, he stopped wielding. raising STR to 18) would likely lead to lower damage on average due to the 'wasted' base damage of each hit that could be lost. Signature spell: Shadow of Moil. Bonding=/=Attunement. Shortsword. 5e SRD:Flame Tongue. Now people are screaming to remove flametongue weapons, ok. 5e is a game where the rules try to homogenize a lot of roles. Flame Tongue Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword’s command word, causing flames to erupt from the blade. Bracers of Archery. Notes: Communication, Headwear. When such a creature is reduced the 0 hit points by the Bloodaxe, the wielder gains 10 temporary hit points. Bard 10. You can use this ability 3 times a day. The nature of the enchantment is irrelevant. Flametongue Weapon in the TCG. At Higher Levels. blade made little difference in its cutting. I think another biiiig reason is simply that hitting things a ton of times with a weapon is flat out the fighter's shtick in 5e. Flametongue DMG: Mathematically the +2 bonus to attack rolls from a +2 weapon will be a more consistent improvement to your damage output (especially with the damage bonus from Sneak Attack), but a Flametongue shortsword or rapier is still really fun. The Savage Attacker feat (PHB 169) says: Once per turn when you roll damage for a melee weapon attack, you can reroll the weapon’s damage dice and use either total. The weapon must have the Two-Handed or Versatile property for you to gain this benefit. Elven Accuracy, Lucky and 2 Levels of Divination Wizard is what you want if you could guarantee a Vorpal Sword. Of course if light created by magical items can pierce if not dispel magical darkness we would need to calculate their level based on rarity, which to my knowledge is not present. A ton of just really evocative elemental names. Weapon (any sword), rare (requires attunement). The Clasp is a guild of thieves, assassins, black merchants, and contract dealers built upon the ruins of the old Winksman Thieves Guild founded under the rule of Drassig in Tal'Dorei. Could be themed as sword-on-fire, but also includes frozen sword, bright sword, rotting sword, and others. Fighters are a great example of “opt-in complexity” in DnD 5e. Moon-Touched Sword. Flamberge is a French word, allegedly from the term , which means to flame, glisten, or shine. Weapons (PHB, page 146 (emphasis mine)). Name. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. 2d6 > 1d10, and poison is a terrible damage type, BUT the Fang doesnt require a bonus action to activate. dagger Dagger of Yysmoira : rare dagger: Daggermaster's Blade : very rare dagger: Daggers of Euphoria and Enticement : very rare dagger Damageshift Weapon : Rare Any Melee Weapon Dancer's Enchanted Swords : very rare scimitar: Dancing Blade : Rare Rapier Dancing Devils : rare scimitar, hook and chain: Dark Light Greatsword: Very Rare greatsword. None. not sure, but Liam Obriens character Vax in Critical Role campaign 1 had a flametongue dagger (presumably) before level 9 when the show went live. Shock Pulse Weapon (any sword) Rare (requires Attunement) So long as the sword is drawn, lighting crackles up and down the blade's surface,. Flame Tongue Longsword. Proficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it. The names on. Is flametongue a +1? The Flametongue is a level 1. The guard is unharmed by this fire, which lasts until the end of the guard’s next turn. A +X weapon will do more damage with GWM than a flametongue will do with GWM. A haft of fine wood supports a long, curving blade on either end. The elven name "Fenthras" has its roots in two ancient Elvish words meaning "protector" and "growth". I know 5e does not need to scale and such, but is a +0. You can use a bonus action to speak this magic sword's command word, causing the blade to become electrified. 25 gp. So a +1 weapon would have it's +1 overridden by the Oils +3, but the Oil effect doesn't override the swords "flame" ability, because it doesn't explicitly say it does. The change was originally implemented to benefit enhance so that FT dmg will scale correctly with weapon speed. Sometimes dragons collect their cast-off scales and gift them to humanoids. ago. Stardurst Power. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10 additional poison damage and are. Flame Tongue Greatsword. Caster Level: 11; Prerequisites: Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Cost to Create: 9,315 + 720 XP. When the first button is pressed (DMG p196) the rod becomes a flame tongue as a fiery blade sprouts from the end opposite the rod's flanged head. When the wielder rolls a natural 20, the dagger deals an additional ten points of necrotic damage to the target. After acquiring the. You can transform one Magic Weapon into your pact weapon by performing a Special ritual while you hold the weapon. The name of the gun came from the inscriptions on five of the six barrels showing the names of people Percy sought vengeance against. Name. A Flametongue long sword specifically changes the weapon’s damage dice. While wearing this helm, you can use an action to cast the comprehend languages spell from it at will. You can use a. Magic items are technically an optional rule, and DnD 5e is (allegedly) balanced so that the game works without magic items. Type: Martial Melee Weapon Cost: 25 gp Weight: 2 lbs. WF (74dps overall. Make earning this weapon memorable. As far as I know, in 5e there is no official pricing of magic things, so it would be really up to your DM. This is only the most damaging based on the Rakshasa being vulnerable to magical piercing from good creatures and not having. Hexblade warlock 1. Weapon (rapier), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. 32. The biggest threat to game balance is the threat of breaking bounded accuracy if you start throwing around enchanted masterwork weapons. You should look into what "magic damage" actually means, because it doesn't really exist in 5e. It doesn't matter what kind of enchantment was there, it was enchanted, it is a magic weapon. Sneak attack lets you add extra damage to your weapon attack, and the flametongue lets you add extra fire damage to your attack. It does what a regular weapon does, but much more effectively. Feats Craft Magic Arms and Armor; Spells scorching ray and fireball, flame blade, or flame strike; Cost 10,515 gp. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. Quote Tweet. 5E doesn’t really explain how static modifiers work with attacks that deal multiple damage types. Flame Tongue. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. I could give out a +2 weapon but are wondering of something cooler is better. On 30 Duscar 810 PD,. You are summoning it from the extradimensional space it gets shunted to when you dismiss it. The Keen Dagger was one of Vax'ildan's primary weapons. The blade is similar in size and shape to a scimitar, and it lasts for the duration. Dagger of Venom: +1 dagger, deals additional poison damage on a failed constitution save. It operates on a relatively amoral code of honor and respect. You perform the ritual over the course of 1 hour, which can be done during a Short Rest. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. Flame Tongue ( any sword ) You can use a Bonus Action to speak this magic sword's Command Word, causing flames to erupt from the blade. A longsword generally does 1d8 or 1d10. And the remaining 5% comes from the item’s category. The spells Magic Weapon and Enlarge are both 2nd level. Boots of Striding and Springing. Steps of Extra Attack add an appropriate multiplier at 5th, 11th, and 20th level. Briefly surrounded by silvery mist, you teleport up to 30 feet to an unoccupied space that you can see. You can compare this to Dagger of Venom. , one target. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The wielder then gets ten. These flames shed bright light in. Any extra damage (such as by BB or GFB) will make GWM a worse option, and it would require a fair chunk of bonus damage per swing to make the +2 to-hit matter more than the +5 damage (over the +2 weapon) of the Flametongue. Following the discussion here, where a weapon's extra damage also counts as weapon damage dice, then. Create a Page. Weapon Sanity Category Combat Relevant Page Number 170 Price Range (per DMG) 501 - 5,000 gp Price (per Sane Prices) 5,020 gp. The hydra can hold its breath for 1 hour. Forged with techniques honed over centuries, these blades are strong, sharp, and remarkably light. The Trident Dagger is a small, hand-held weapon with a portion of the blade on each side springing outwards, three directions in total. Belt of Dwarvenkind is a highly well made thick leather belt with three straps across and a square runic carvings on the side. With improved pact weapon invocation, that can be a bow. Contribute. 2. The 2d6 damage is multiplied on critical hits, too, so assassin rogues might find it appealing. If you are proficient with shortswords or longswords, you are proficient with the sun blade. 3e ended up with a system where wealth wasn’t an economic resource that interfaces with the setting. (4d6+15)×40%=11. A +3 weapon is the boring baseline for tier 3-4. Weapon (any sword), common. Magic Weapon. Whisper is a legendary dagger and one of the Vestiges of Divergence. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. While wreathed in flame, the weapon deals an extra 3 (1d6) fire damage on a hit. The animated flame tongue makes three longsword attacks against a single target. Critical hits (PHB 196): When you score a critical hit, you get to roll extra dice for the attack’s damage against the target. Frost brand is a wpn. Source: Xanathar's Guide to Everything. Weapon (any sword), rare (requires attunement) This split metal sword arcs with electricity between its two halves. We would like to show you a description here but the site won’t allow us. Make it a quest to just earn the right to look at it, let alone purchase it. Fire is a commonly resisted damage, but the +2d6 still makes it count as Rare. But no, there is no innate weapon scaling in 5e. Javelin. “Vax's daggers. Class: of course Hexblade Warlock, Pact of the Blade. Every weapon is classified as either melee or ranged. You can use a bonus action to speak this magic dagger's command word, causing flames to erupt from the blade. These flames shed bright light. You can cast fireball as a 5th level spell with a spell save DC of 16, using your pan to hit the ball of fire in the direction you want. DMG Value: 501 gp - 5,000 gp. 143. Weapon (glaive), rare (requires attunement by a cleric or paladin) This magic glaive acts as a +1 weapon, granting a +1 bonus to attack rolls and damage rolls you make with it. Properties. Re: How to Make Magic Weapons in 5e from other editions. When the wielder rolls a 19 or 20 on their attack roll, they score a critical hit. There are several classes in 5e that can be effective at dealing damage with daggers. Attack/Save. Damage. What is Polearm master in 5e DnD? The Polearm Master is a feat that helps you keep enemies away from you with long-reach weapons. Different game features can affect a target at the same time. After the Year of Shadows, 1358 DR, these were treated as plain +1 swords. Also Attunement, duh. While the sword is ablaze, it deals an extra 2d6 fire damage to any target it hits. Weight. Weapon (longsword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from. You can choose the form that this melee weapon takes each time you create it (see chapter 5 for weapon options). 99. A halberd or a glaive. The flames last until you use a bonus action to. Rogue may be tempted to Hide/Disengage/Dash. After asking this question about the Sword of Sharpness, I was presented with this answer which distinguishes between the two main features of the Sword of Sharpness:. Well, I think there's a plausible reading that prevents it. So it could be a shortword or rapier with finesse. You can additionally draw or stow a dagger when you would normally be able to draw or stow any one-handed weapon. For the purpose of this weapon, "giant" refers to any creature with the. While the sword is electrified, it deals an extra 2d6 (3d6) lightning damage to any target it hits (and the creature makes a DC x constitution saving through if false it. Flame Tongue Dagger. In combat, you get a special reaction that you can take once on every creature's turn, except your turn. You have disadvantage when you use a lance to attack a target within 5 feet of you. Glaive. Never ever play with dagger. Frost Brand. You can use two-weapon fighting even when the one-handed melee weapon you attack with is not light, so long as the bonus action attack is made with a dagger. This material is published under the OGL 1. 6. A flame tongue was a rare type of magical sword with a burning blade. These flames shed bright light in a 40‑foot radius and dim light for an additional 40 feet. The List was Percival de Rolo's original pepperbox pistol, and the first gun he ever created under the influence of Orthax. 5E monster hit point totals are just not designed to handle it. Item Tags: Communication Headwear. Flametongue is the fourth weapon available to Vaan, and provides +40 Attack, +20 Magick Attack, and +60 Speed. Flametongue gives you +2d6 fire damage and sheds 40/80 feet of light, Maces of Dispruption deal extra 2d6 damage to undead and any with less than 25HP must wis save or cease to exist. "Original", UA version of Improved Pact Weapon states: Any weapon you create using your Pact of the Blade feature is a +1 weapon. Description. Bond with it, take it out occassionally, send out the invitations, marry your bonded weapon and grow old with your weapon of choice while still having the three Attunement for a little fun on the side. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. If a targeted creature fails a DC 15 Constitution saving throw, they suffer 2d10. Flame Tongue. At level 3, the Kensei gets 4 distinct bonuses. Hunting Rifle - 2d10 piercing, 8lbs. It simply needs to be permanently enchanted in some way (note: some spells with shorter durations make a weapon magical too, but only if it says so in the description). Change Flametongue Totem to add bonus spell power instead of current fire damage. You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. The Bloodaxe is made from a dark, rust-colored metal. May 3, 2017. A monk's unarmed strike is considered a weapon, and. As such, Polearm Mastery granting a bonus action attack and a reaction attack is the best thing we can do here. Yes, you can change your +1 Greatsword into a +1 Maul. If I understand correctly, that effect will apply to any weapon the bearer uses, not just the flametongue. Magic items in 5e about more about flavor than the outright benefits they give. A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. I've no idea if this is correct or not, but that's how I interpreted it. Name. The Flametongue Weapon for example. These flames shed bright light in a 40-foot radius and dim light for an additional 40. $egingroup$ I'm not aware of anything in 5e-as-written that deals damage with more than one type (such as "fire and slashing"). 8. For Mundane weapons, this is the standard die shown on the Weapons table on PHB p. Imbue your weapon with the element of Fire for 1 hour, causing each of your attacks to deal [max((0. You can see and hear through the sensor as if you were there. This D&D weapon requires two hands. EulerIdentity. Continual flame is a spell that makes an object permanently on fire. It has three other properties as well, detailed below. As an action, the wielder can activate the blade and coat the edge with a poison that lasts for one minute or until it hits a creature. When you. These flames shed bright light in a 40-foot radius and dim light for an additional 40 feet. This cost represents not only the price of the silver, but the time and expertise needed to add silver to the weapon without making it less effective. 146 or here in the basic rules (thanks FenrirG!): The Weapons table shows the most common weapons used in the worlds of d&d, their price and weight, the damage they deal when they hit, and any special properties. I'm just a curious if anyone is aware of the reason the Flame Tongue item only lists swords as being able to carry it and not something like a battle axe. 1. $egingroup$ The link you give to Crawford's answer on Twitter contains a followup by him that answers this question fairly unambiguously: "A magic item like the flame tongue and the frost brand deal extra damage of a particular type when they hit. Name. It only provides the effect of turning critical hits into normal hits. In the resulting damage averages $$ ext{Two-weapon} = 3d8 + 3S = 13. Last updated on: October 16, 2023 10:48 PM. Because you met the sneak attack requirements, you deal an extra Xd6 The flametongue deals an extra 2d6 fire damage. Dec 4, 2021 - Explore Don Monheim's board "D&D Magic Longsword Weapon" on Pinterest. The ray deals 4d6 points of fire damage on a successful hit. Weapon (greataxe), legendary (requires attunement by a dwarf, fighter, or paladin of good alignment). Weapon (any sword), rare (requires attunement) You can use a bonus action to speak this magic sword's command word, causing flames to erupt from the blade. Savage Attacker is a great way to boost damage. Weapon (dagger), uncommon This dagger has a wide, flat blade. Starting at 18th level, you respond to danger with extraordinary vigilance. DMG Value: 501 gp - 5,000 gp. It's a baseline assumption about the game at high levels, that magic weapons are. That's the weapon many DMs used for decades as a reference, but funnily enough, neither had any particular damage bonus vs. Additional Justification. Weapon (any sword), very rare (requires attunement) When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Unless the ability that sets the items on fire says how it changes the damage of effected weapons, I'd expect the baseline might be for it not to change anything at all. Simple Weapons. " I think you could fairly read that to be a "bonus" to the. If the object would strike a creature, that creature must make a Dexterity saving throw. You can also speak its command word (no action) to illuminate it as if targeted by the light spell.