It's stuck at a tech level behind Phased Disruptors, which in turn are stuck a tech level behind NL/KA and don't even come in L size. I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…Personally, I'm not to familiar with Stellaris MODS in general, but is there a mod that adds new Titan Weapons which are upscaled versions of pre-existing technologies, like [Giga Cannon], [Tachyon Lance] [Focused Arc Emitter] and maybe X-Types and Titan Types of [Neutron Launcher]? Because, if not, that would be a great addition. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. The aquisition and use rules are the same as for Psionic Shields and Psionic Jump Drives, you get them from either the Shroud or from Holy Guardian FE debris and you can only use them if you are a Transcendent empire. Armor if you don't know what you're up against or don't really care (generally stronger then shields), shields if you know it'll counter the enemy (Unbidden/Contingency). A small amount of Point Defense defends against Torpedoes and. 维护. And typically is available 5-10 years later, so it can be common to not even use the Arc Emitters and skip straight to FAEs. It's especially good if you're going to be using Focused Arc Emitter/Cloud Lightning Battleships, as they ignore shields (the normal weakness of energy-focus) and Cloud Lightning have good tracking (the normal weakness of artillery-focus). Similarly, unless you're running only Focused Arc Emitter the Battleship. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. When dealing with their roaming fleets, I started with a mixed fleet of artillery battleships, carrier battleships, and a mix of cruisers, destroyers and corvettes armed primarily with kinetics. Ishau Apr 8, 2019 @ 5:51pm. And this is presuming no Crystal Hull, which would tilt things ludicrously in favor of Neutron Launchers. Total cost was like 800 alloys for one battleship and only 5-6 energy upkeep instead of the normal 20+ Total damage was 30M from my fleets vs. Assuming a fleet cap of 200, I would build fleets of 20 battleships and 40 corvettes in each fleet. The only case I can make for lances would be against ships with no defenses or heavy focus on crystal plating, which isn't common at all, and still doesn't give a reason for using cannons. I think a similar logic should also apply in Stellaris, and the ship types seem to be almost aimed there, but it just does not. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to. Arc-Emitter battleships and lots of rail guns. Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. 5K views 1 month ago Stellaris: Focused Arc Emitter - The Best XL Weapon? In this video I. ; About Stellaris Wiki; Mobile viewArc Emitter [edit | edit source] A scaled-up version of the Cloud Lightning, itself a scaled-up version of the Disruptor, these weapons launch lightning arcs of. Mar 1, 2018. 6 update. I unfortunately do not have cloud lighting so the only real bypass weapon is the focused arc emitter. Well, Medium Gauss and Laser can be pushed far enough by 40% modifier (Gauss is 75 range, Laser is 60, Artillery AI stays at 80), but I'd still suggest Carrier over Hangar because 2 Medium guns can't match 1 Hangar bay in DPS while locking you to Artillery rather than Carrier AI. 对该项目的细节说明请添加至相关页面. (Your call on if you want a spinal or a third hangar on your carrier BBs. 418K subscribers in the Stellaris community. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. The only reason I might consider using FAE in this circumstance is if the crisis is ongoing during a War in Heaven, in which case Focused Arc Emitter + 4 Neutron Launchers is a good compromise. X weapons are best used against other battleships and are terrible against Corvettes and destroyers because of their low tracking. I know the arch emitter counters corvettes so I. Loadout is focused arc emitters + rest of the slots filled with whirlwind missiles + 1 hangar slot. These are designs widely known in the Chinese Stellaris Community, and I feel like sharing them, so I post this. 64, or if we consider that they only need to damage the hull a weighted output of 451. 5K subscribers Subscribe 1. I only really field the third variant of the enemy ships have low hull, otherwise I run a mix of the first two skewed towards whatever defense is weekestGo to Stellaris r/Stellaris. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Basically the meta BB with tachyon is your most versatile, but as always, adding a couple other designs to flesh out your fleet is still a good idea. In singleplayer you can just mass these, the AI will never counter them. In my fleets, I always put some battleships with focused arc emitter, carrier (for the point defense and AA guns), broadside (one plasma, one kinetic), in order to shoot down the corvettes and missiles. #12 < > Showing 1-12 of 12 comments . The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. The battleship fleets form a nice partial circle around the Unbidden fleet automatically (thanks to the battle change in 3. 这些升级后的发射器装备了更优秀的聚焦透镜,这使得它们可以发射出更加强大的能量。. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. On a 5x crisis, Unbidden portal is guarded by a +1 million fleet, with initial few millions of fleet in stacks of 500 000. Arc Emitters: tech_arc_emitter_1. This design guide describes how to plan a drip and low-flow irrigation system tailored specifically for your garden and its watering needs. (But to be honest, with vanilla stellaris, once you have focused arc emitters you can easily take out any FE, and you get those around 2240 in a tech rush. What happens to the 25% damage of. If you go cloud lightning or arc emitter your entire fleet has to be 100% disruptor. go arc emitter + cloud lightning. Destroyers with KA + PD. 0. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. Against an enemy who fields both shields and armour though, as in the Contingency or an Awakened Empire, what you really wanna do is assembling a lot of battleships with Focused Arc Emitters. The giga has 50% armor pen, and an extra 33% shield damage. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. The alternative weapons are redundant and inferior in comparison as kinetic artillery and tachyon lances are both low in stats and bad against shields respectively. Apr 27, 2012 610 564. Even after it devolves into a melee, they'll usually end up attacking different targets. The two weapons are attacking different segments of their HP. Enemy with balanced defenses: Giga cannon + Neutron launchers. 91 Badges. 6. They only have a damage penalty of 1/3 compared to the other two, are 100% accurate, and bypass all defenses. 58 days against the same Battleship above; Giga Cannon takes 27. just lost a battle that I honestly think I should have won enemy had 9 battleships, with focused arch emitter and 4 large plasma modules I had 150 corvettes with full disruptors, 2 shield modules and 1 armor module I lost, but not only did I lose I didnt manage to destroy a single battleship. Arc Emitter damage is very unreliable, their possible damage range is huge, from almost no damage to decent, you don't know what you are going to get per shot. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. In the event they get close enough the disruptors would increase dps if the arc enitters and strike crafts haven't completed their jobs. However, they have…I personally have 3 variants, mega/giga cannon with kinetic battery/artillery, particle/tachyon lance with proton/neutron launchers, and arc/focused arc emitter with cloud lightning. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. against the prethoryn, I prefer using tachyon. If they have crystal infused plating and lots of hull points then I will use Giga Cannons, otherwise it is Arc Emitters all the way. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Focused Arc Emitters 24000: 4 Focused Arc Emitter Arc Emitters Base: 35 The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Nemesis Patch #2 Released! MrFreake_PDX. 38. Powerful weapons that launch a lightning arc of chaotic energy at targets, which in part can ignore armor and shields. With power booster on accessory slot. 75. Getting thorugh the shield to increase the damage dealt to the hull takes too long because only 50% hit the shields. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Armor:17, 789. . No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. Ignore all shields and armor That does sound appealing but after subtracting half base damage it generally isn't and against most opposition. Hit multiple targets. 92, which is lower than our. 14 daysI always use the focused arc emitters. Aside from that you want some destroyers/corvettes as fodder and longer range on your emitters. Example: I clear the Enigmatic Fortress chain and unlock the research. And trust me, tachyon lance is great, but having focused arc emitter on one third of your battleships makes your fleet even better. The front can vary, based on what tech you've unlocked, but start with carrier and hangar portions for the bow and core (total three fighter squadrons), upgrade the bow to a spinal mount with either tachyon lance or focused arc emitters when researched. I generally use artillery Titans with the nanobot cloud aura. The Cloud Lightning is a weak and situational weapon, its only real advantage is that it synergizes with Focused Arc Emitter and is really inexpensive. AKA: 1x Focused Arc Emitter, 4x L Cloud Lightning. 60sec cooldown | 100% Acc. Cloud lightning is an L-size weapon with range 70 and average damage 11. Probably artillery is better. Content is available under Attribution-ShareAlike 3. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Business, Economics, and Finance. View community ranking In the Top 1% of largest communities on Reddit. crisis from galactic community, which I don't know if is multiplicative or additive, expecting about 1. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. Shields V+Power V in the rest. It can be the best companion weapon for a Focused Arc Emitter simply because any damage it does won't be wasted on shields and armor, but it's only about 8% of the alpha damage of the FAE. How does hardening actually work? Certain utility components give hardening effects. In admiral 10x, and running fleets of disrupter destroyers, torpedo/missile cruisers and a few arc emitter carrier battleships, I was able to defeat unbidden doomstacks almost triple my own. Emitters deal 850 average hull damage, Lances deal an average of 2100 to hull, and Giga just barely do more at 2188 average damage. So what do you think about this composition against AI:386. In isolation, it's the strongest Spinal Mount weapon by far, but there's nothing good to put in the other weapon slots. Please note that I am rounding numbers, and ignoring carry over damage here. Two full 20+ battleship fleets with focused Arc Emitter + hangar section should be able deal with them. While the Tachyon Lance does have some nice damage. Focused Arc Emitter is undoubtedly the strongest one: it has a decent DPD, Superior range compared to most other weapons in the game, and its attacks always. Let's jump into the foundational design before I start explaining. I do have gigacannons, kinetic artillery, and neutron launchers available and present on my BS, I can probably reshape all my fleets to only. Jump to latest Follow Reply. g. one focused arc emitterI recommend running brawler torpedo cruisers (torpedos/disruptors or torpedos/autocannons) and a 50/50 mix of carrier battleships (Focused Arc Emitter, Marauder Missles, PD, Strikecraft and Whirlwind Missiles) and artillery battleships (Tachyon Lance, Kinetic Artillery). HP: 12,456. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles. Many people seem to think you. focused arc emitter would be awesome if there was a good armor ignoring L slot weapon but there isnt (cloud lightning has bad range and bad dps) Its worth it to go for arc emitters and leave the other slots empty as soon as your opponent has less than ~1/3 to 1/4 their defenses in form of hull, which is the case for fallen empires, contingency. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. Feb 7, 2019; Add bookmark #10. Embarrassingly, I'm still a hefty novice when it comes to ship design. dmg Tachyon Lances : 85-232 dmg | 8. FAE stands for Focused Arc Emitter. Stellaris Dev Diary #277 - The Hunt is On (Stellaris 3. You can always swap to Focused Arc Emitter if you're up against shield-heavy foes. Corvettes equipped with Torpedoes also do well against them. Plus given XL weapons have incredible range and that shields are the first layer of defense, using Giga cannons means you can get their shields down quicker so that by the time you've got. when in doubt: Cloud lightning, focused arc emitter and disruptors counter everything at close range. Arc Emitter + Strike Craft is surprisingly decent, by the way. A small amount of Point Defense defends against Torpedoes and. You should use a ton of shields yourself though because most of their weaponry is weak to shields. Arc-Emitter / Disruptor?Lance Stormcaller Battleship: 1x Focused Arc-Emitter 3x Cloud Lightning weapons, 2x Plasma Cannons - Artillery Computer . Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. Business, Economics, and Finance. FE ships are really evasive, and your shops will have a greater-than-usual chance to miss. Carrier computer will ensure they do this at a safe distance so you minimise attrition (unbidden ships are slow). Just spam arty CL and DD armed with missiles and whirlwind missiles in a roughly 2:3 or 4:3 ratio, with maybe a few focused arc emitter BBs with carrier modules Effectively, the idea is that your ships kinda kite the unbidden ships and bypass the shields89 votes, 87 comments. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 11 Darvin3 • 2 mo. 38. CL is there to supplement Focused Arc Emitters. It's not nearly as wasteful as it looks. Make sure you have high accuracy; aux fire control helps for this. This is a less efficient design in general, but saves a huge amount of research. It's very effective at stunning groups of Creatures biting the hull from inside of the sub, which makes them stop damaging the. Even corvette swarms will faulter against them, as the battleships have such a range advantage that the arc emitters bring down such a large portion of the swarm. It seems that arc emitters are slightly better. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. 花1分钟创建用户后就能进行编辑 :) 登录 注册. In singleplayer you can just mass these, the AI will never counter them. You need strong enough fleets to take down their starbases with no losses. I used battleships with focused arc emitter on spinal mount and cloud lightning on all large slots. XL mounts in general are not as good as 2 kinetic artilleries, if simply. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Cloud Lightning is tenable in conjunction with Focused Arc Emitter, but it's not very good. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!For instance, Spiritualists use the Avatar which has 3560 hullpoints, Focused Arc Emitter, Plasma, Whirlwind missiles, and 2 hangars. Stacking more shields over shield capacitor in accessory slot gives more shield value. Standard combo is giga cannon with neutron launchers. I go Giga Cannon unless I have Cloud Lightning tech, in which case I go Arc. Home; Guides;. There is no “If Stellaris was real…” since it’s. Spinal mount, focused arc emitter, 4x cloud lightning. The more you use, the less you lose. Unfortunately battleships can't equip torpedoes or you'd be perfect. And no, if you make more alloys than you have the naval cap for, its more effiicent to just go over cap and use. FAE stands for Focused Arc Emitter. You can generally take them with equal fleet power if you have focused arc emitters and cloud lightning, since FEs have tons of repeatable tech pumping their shields and armor, but low hull hp Also I like to piss one off especially if i have a bastion choke point between us, so i can fight there. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. It's not nearly as wasteful as it looks. - Fanatic Materialist / Authoritarian with Technocracy and Slaver Guilds. Using arc emitters and crystal platings, I'm able to build battleships for 400 or 450 alloys and costing much smaller upkeep, than it would be using pure kinetic weapons. Edit: Quick Thought on the. Optimize or mix defences as you desire. One thing I learned recently is that you only need 1 ship per fleet with. Baltim (Corvette size) Shield:10, 756. Arc emitter is still your best weapon vs FEs, but I have to imagine that there's another design that has better performance against a wide variety of endgame threats. Lastly, we have the Focused Arc Emitter which is weird. Cloud Lightning is underrated in 1. Go to Stellaris r/Stellaris. I feel that they are insignificant to the equation. I can't tell for sure, but the backbone of my 60-battleship main fleet is Focused Arc Emitter battleships set to aggressive. Economics is everything in stellaris if you have more ships you win. 64 dpd Means a combined damage output of 150. 1 Focused Arc Emitter;. 12 Battleships w/ all Armor, Focused Arc Emitter and Cloud Lightning 52 Destroyers w/ all Armor, Cloud Lightning and Flak or Point Defense. Use only battleships and titans (don't even bother with smaller ships). Always use Auxiliary Fire Control. Design B: Neutrons and Focused Arc Emitters. Example: I clear the Enigmatic Fortress chain and unlock the research. Against fallen empires the established wisdom is teching into torpedo corvettes and arc emitters to bypass all their repeatable shield and armour tech. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. The exact weapons you choose can vary; the Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, and Cloud Lightning are the best weapons and different loadouts have different pros and cons. Those kinetics have anti-synergy with bypass weapons, and cloud lightning is still not a good weapon to use in the L slot, so you’re best off just not using L slots. Definitely mix in Carrier Core Battleships with every fleet; they counter the small ships AI likes to mix in with their fleets. The combination of range, ignoring stacked FE defenses, and reasonable accuracy, combined with bypassing point defense, makes it a trivial choice. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. | 105. 200% efficiency against armor and shield while dodging all heavy. Starcomet. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I prefer gigacannon to focused arc emitter since it's more reliable in terms of damage. Against a Xenophobic FE, your best bet is a fleet of Battleships (don't build anything else) with the XLLLL design: first section is Spinal Mount featuring an X weapon using the Arc Emitter / Focused Arc Emitter (this is really important), second section should be Artillery and have 3x L weapon, and last should have a single L slot. This mod also adds two new technologies to the. The best counter to enemy strikecraft is your own strikecraft, as well as PD, which your hangar slots will provide. Mind you, carrier battleships still use a spinal mount bow and carry an X weapon, often a Focused Arc Emitter. Try for at least 2x their fleet power, more if you can afford it. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. The AI likes to use point defense and smaller ships, but if there's a problem just throw more bullets (swarmer missiles and strike craft) at it. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Tier 1 armor and shields unless I'm rolling in alloys. Focused arc emitters seem to be the notable exception, because their damage is not nerfed like disruptors and they have massive range. Hangars are the only traditional Battleship weapon that didn't get their damage output nerfed (they lose their point defense property instead), but the rest of the Carrier core got buffed immensely. Focused Arc Emitter + Cloud Lightning Battleship. Stellaris. Launchers will rarely do hull damage before Arc Emitters kill a ship, so they're largely wasted slots. Spinal Mount: Arc Emitter Carrier Core: Missile/Missile/PD/PD/H/H Artillery Stern: Kinetic Arty is still beating neutron cruisers, even a fleet of them worth 10k more than the BBs Edit: and these are the BB fleets I'm throwing together after taking your advice about the shield hardeners, the carriers still winning. I personally feel that Neutron Launchers make a better pairing with the Focused Arc Emitter precisely for this reason, since they punish hull-heavy ships that counter the Focused Arc Emitter. Focused Arc Emitter Carrier Battleship is my go-to vs unbidden, backed up by swarms of torpedo corvettes. Always use the Focused Arc Emitter. The question is, when do we reach equilibrium with fleets? Interestingly, this may be easier, considering the weapon of choice in post-lategame is the Focused Arc Emitter, since armour and shields grow, but Hull Points remain static, except on Defence Platforms. But I would just have them have a hull section with smaller weapons At that point, just don't bother with Battleships. Battleships: don’t field any until unlocking the spinal mount bow. Cloud Lightning in the L slots is not worth it unless you have a hell of a lot of repeatables, Neutron. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). The Focused Arc Emitter has equivalent range to a Tachyon Lance and its base damage output is 70% as high. Every single post lauding the capabilities of Arc Emitters will contain something about them being a "corvette-killer", but. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). Armor is 68% with 1260 shield points and 2 capacitors. Please note that I am rounding numbers, and ignoring carry over damage here. 例如:“异种. Focused Arc Emitters. The ultimate solution to corvette-swarms are what I like to call my "Stormcaller" Battleships. 57 days; Focused Arc Emitter takes 28. - Fixed Giga Cannon, Tachyon Lances and Focused Arc Emitters technologies having the draw weight and cost of tier 4 technologies despite being tier 5 technologies. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Focused Arc Emitters will bypass shields (mostly; Crisis does have some hardening) and this will be a strong alpha strike to reduce their numbers before they reach you. Put a fighter hangar and PD guns on 1/3. Yes, this kind of game needs rng, otherwise it gets boring. It is the best weapon, by far, against FEs, that the game has to offer, and your fleet is all battleships either way Use Line Computer for +Hit so your Kinetic Artillery / Neutron Launchers have an ok chance to hit. Immediately, one of the new enigmatic tech options shows up. Use Carrier computer. At very minimum this would upset the weapon balance, as some weapons are totally reliant on coordination while others don't really need. And 5x T5 large shields and 1 T5 armor. Since you want to be focusing on energy weapons repeatables for the Launchers, tachyon lance or arc emitter can share the same bonuses, which leaves gigacannon in the dust. Cannons rip the shields off, plasma tears through shields/hull at respectable rates. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. Cloud lightning is essential, and not finding it is a failed run. Late game: couple of mixed fleets but also: Artillery fleet: battleships armed with focused arc emitters + kinetic artillery. Meanwhile, a Devastator Torpedo Cruiser would have a better pairing with Carrier Battleships that just use Focused Arc Emitter, Strike Craft, and Missiles that go right through shields like the Torpedoes do. . You either go with 4 Neutron Launchers or 4 Cloud Lightning. Crystal plating perhaps but everything else is irrelevant. That way, you just research lasers and armor and you’ll have high ehp from research. This means that you get a lot of value by having a lot of very cheap Battleships that can bring lots of FAE's into play. Note that since the other weapons have no firing arc, the best setup right now are whirlwind missles and strike craft. The problem is they only have 60 range, while most other L-slot weapons have around 120-130 range. arc emitters work wonders against AI empire fleets, either destroying ships or forcing a premature jump--weakening the enemy fleets right before they get into brawling range. 1x Focused Arc Emitter 4x Cloud Lightning 2x Auxiliary Fire Control Line Computer This design has won me a lot of hard fought battles against FE, AE, and crisis. g. ' (' )是《 群星 》中一项可供研究的科技,本页面是一个分支页面,关于科技详情,请参考主干页面: 科技 。. This being an energy weapon also simplifies your repeatables trees as you can just focus on energy weapons. Jun 28, 2022. My typical loadout on battleship is Focused Arc Emitter, Kinetic Artillery and Neutron Launchers. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. It offers the best alpha strike) as many shields as you can fit one shield capacitor one reaction booster Yeah, for single player, focused arc emitter carrier battleships, with pd and missles, are a very good all rounder. 9, the best fleet layout against Contingency is currently pure battleship fleets armed with only Focused Arc Emitters and Cloud Lightning (or disruptors if you don't have that) AC/Torpedo corvettes only. Destroyers: evasion with neutron launchers and point defense to go with the battleships. Yeah it almost seems like an ideal "generalist" combination for a battleship would be a focused arc emitter on a spinal mount, three neutron launchers on artillery core to get through armer and hull, and then put a null void beam on artillery stern to kill enemy shields. There's even an argument for picking the lowest tier engines to save on alloys. On its own it's an unremarkable weapon, mostly useful for its relatively high tracking for an L-slot weapon (its tracking is on par with most M-slot weapons). Generally I fit my ships depending on the composition of enemy fleets. And then the rest never appear. It's still going to be a bloodbath as FEs have very very good tech. A good "catch-all" Battleship design that doesn't have this problem is Focused Arc Emitter, 2 Hangars, 2 Point Defense, 2 Whirlwind Missiles, and 3 Afterburners. The nomad ships are OP AF they have focused arc emitters on a Destroyer frame. ago. I think the meta is Giga Cannon with neutrons. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Or, if there's a convenient pulsar, go armor/plasma and bait them to fight on the pulsar. --------------. Stellaris Dev Diary #312 - 3. Everything I have researched has said Tachyon Lance over Focused Arc Emitter for battleship design. They have roughly 75% the DPS of the other X-L mounts and the same range, whereas med disruptors have roughly 1/3rd the DPS of t5 energy/kinetic weapons and shorter range. All you need for this massive size of fleets is: Enough energy and strongholds. Finally there's the (in)famous Focused Arc Emitter + 4 Cloud Lightning, which has very low DPS for an artillery battleship and pound-for-pound will lose against any other artillery battleship design. The advantage of the Arc Emitter is a 10% higher base accuracy. On the other hand, it's not like missiles and strike craft need a nerf. Nov 9, 2023Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. Jump to latest Follow Reply. )Vs Unbidden it's all Giga Cannon and Kinetic Artillery. Combine with artillery computer + juggernaut aura for alpha strike of pure damage followed by back to back salvos of KA. The ultimate BB build is Focused Arc Emitters + Cloud Lightning. Then there are the Battleship weapons: Kinetic Batteries, Giga Cannons, Neutron Launchers, Tachyon Lances, Focused Arc Emitters, and Cloud Lightning. Each of the next sections, except for the few last ones, are an overview. Only potential alternative are Arc Emitters and Cloud Lightning, but the damage output and range are awful. 12000. For most of the crises in general what I. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. An additional 20% of the current market, employing the more complex passivated emitter and rear cell (PERC) design, is similarly limited to PCEs of around. 1 Focused Arc Emitter: 105dpd 4 Cloud Lightning: 45. Then just rebuild the armies. Don't even research them. Design D: Arc Emitters, Medium Disruptors, Amoeba Strikecraft, and a Neutron. XL mounts in general are not as good as 2 kinetic artilleries, if simply because of the former's limited firing arc. Arc emitters and Cloud Lightning penetrate 100% of shields and armor, which means the only thing that matters is hull. Members Online. Focused Arc Emitter will usually 1-shot Corvettes, but honestly it will rarely hit them anyways due to its piss poor tracking. On paper Cloud Lightning looks good, but its damage output is pathetically low. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!. dmg Tachyon. 780k alloy for 1250 battleships (maybe don't need this many. If thats Contingency, just use disruptors instead. Repeatables for Focused Arc Emitters and Cloud Lightning . While the Tachyon Lance does have some nice damage multipliers against hull and armor, the FAE is very competitive for base damage which is why it can be so good. Most people try out anti- hull weapons but are unimpressed because their kinetic/energy mixes have much higher dps and work against default empires whose points are mostly hull (look at star bases), the focused arc emitter is an X spinal mount weapon, only the Juggernaut has room for 2. You wanna destroy them before they can even close in. It further continues to spawn 350k fleets quite fast. Arc Emitters are extremely strong and well under estimated, especially as the enemy gets T5 sheild and armour. Plasma Accelerators:Having a huge fleet is awesome but is that enough? Say i have 500 naval capacity should i just fill everyhing with cruiser and battleship or i need to have all for types of ship to make an efficient fleet and should i mix. Even after it devolves into a melee, they'll usually end up attacking different targets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Arc Emitters and Focused Arc Emitters, I believe, are the strongest bow weapon for battleships, alongside a full array of Kinetic Artillery. If you don't have cloud lightnings you might want to switch to a giga cannon + 2 artillery + 2 neutron launchers or 3 artillery +1 neutron launcher. Basically anything hit by them dies. XL Focused Arc Emitter + 4 M Disruptors + H (t3 strike craft) + Cloud Lightning is a solid generalist which can handle end-game threats If you don't have XL weapons yet, then the generalist would be 2 L + H/4M + 1 more L -- not a bad mix, especially if you can do 3 Neutron Launcher (L) + 4 Null Void Beam (M) or something. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a general-purpose long-ranged weapon to complement everything else. I personally go with neutron / gigacannon, but others use arc emitter / cloud lightning. I have. you can rip to shreds the AI even if they have an objective fleet power 3-5x yours if you hit them from a distance (set ship computers properly) Fleet. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). And so far they dealt with corvette swarms of AI beautifully. This page was last edited on 14 October 2017, at 11:50. If you have the Enigmatic Decoder then use that (it's just a better Auxiliary Fire Control), and otherwise the only reason not to use Auxiliary Fire Control is if all your weapons are already at 100% accuracy, in which. You can also try with Neutron. Irrigation Design Guide. I just like the lightning. The Arc emitter splits its damage up too much. If you can’t find any CL simply go with Kinetic Artillery. Logical-Table-3530 • 2 mo. Did find something else out:Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. research_technology tech_antimatter_power Amoeba Breeding. 394K subscribers in the Stellaris community. NK_2024 Collective Consciousness • 3 yr. ago. Probably artillery is better. Design E: Arc Emitter, Flak Cannons. 40 corvettes in one fleet is plenty. 1 Titan Lance; 4 Advanced Strike Craft; 8 Cloud Lightning; 4 Medium Phase Disruptors; Spoiler: Governor-class Battlecruiser. If all of your battleships L-slots can't bypass shields you are losing way too much damage overall. i also have 20 crusiers in the same fleets 10 with disrupters+ plasma and 10 with normla alsers and gaus guns as gunships for smaller shipsEdit: btw having battleships with focused arc emitters and phase disruptors can also make fighting fallen empires REALLY ez. Helican Jul 19, 2016 @ 9:11am. 2) Focused arc emitter/carrier/medium disruptor battleship (with afterburners) 3) Disruptor menacing corvettes (with afterburners, requires Become the Crisis). Tbh, what you really wanna do against literally everything is assembling a lot of battleships with Focused Arc Emitters. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). In a pinch the Null Void Beam can be. Auto-best is not good, it frequently makes completely nonsensical design decisions. Consider a situation in which a ship with that component is attacked with a focused arc emitter that bypasses shields and armor while doing direct damage to hull. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. Enemy with tons of shield and armor, super low hull: Focused Arc Emitter + Cloud Lightning. My fleet of 800 BBs with 250% arc emitter damage and speed kills about 15 of those BBs in 2 weeks. This is a powerful combination of long-ranged weapons that synergize and give strong performance against any kind of enemy fleet composition. 2. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft clean up smaller ships easily, while Marauders and Whirlwind missiles provide a. Main battle fleet is a BB deathball, with a lot of corvettes in a separate fleet to screen and distract. Arc Emitters are only good against the Contingency. With their buffs, this WILL ONE-SHOT corvettes with flawless precision, regardless of evasion. If u have a null void beam (it will totally melt enemy shields) use that (you get it through a pop up scenario), focused arc emitter, neutron launcher those weapons are great. The have two fleets, one with 94K and the other with 96K. Unfortunately, you picked the second worst AP in the game.