All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 1 updated. If not 3 stuns with the first one activating. 3. ; About Stellaris Wiki; Mobile viewBack when 2. . 2. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). I researched cloud lightning conduits in my latest game. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. Each one has a deposit of 6 Society. Can fit into Extra-Large slots; 8. Finally, the focused arc emitter is very good, particularly because it never misses. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. . However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. Spiritualist FE fleets have even crazier 1/4 and up to 1/5 hull ratios. Crypto© Valve Corporation. If I recall correctly, they are more likely to spawn in Black Hole systems (at least, there are a couple prescripted Black Hole systems that have Void Cloud guardians). So, I'm usually pretty happy when I. This is because KA range is 120 and Cloud Lighntning is only 60. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. ago. 0 unless otherwise noted. Language: English&中文. 1 version, not the 2. Mixing in corvettes and destroyers isn't a good idea if your goal is to minimize casualties, as smaller ships take more incidental casualties than battleships do. so i had a 2. Activate LIGHTNING with just one click and. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Cordyceptic drones is amazing but. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. nor for any other slot for that matter. Currently playing on the 2. Advanced shields require Strategic Resource to make. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Jaa kuvia stellaris cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Damage in general scales much, much faster than defense does in Stellaris. So, Cheaper Alloys cost than armor. Except if you're running any tech that bypasses shield or armor. . 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Maybe up to 3. 0) Number of years since game start is lower than 5 (×2. Regular missiles shred them. 5 Stellaris Tech Id List – J to P. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. 1. It's bottom center next to the system name. They are supposed to be L sized weapons but they don't appear as an option for that slot. Exploration is one of the first priorities of any spacefaring empire. the. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Large. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. So you know how if you destroy the Hull you basically destroy the entire ship. 2 Beasts of Space. Business, Economics, and Finance. All rights reserved. They are supposed to be L sized weapons but they don't appear as an option for that slot. I went back to modify a design…天云闪电 Cloud Lightning. It applies to reanimated space fauna, not any weapon tech you put on your ships, and certain space fauna-based weapons, cloud lightning may be one of them. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I like playing with penetration weapons for thematic. Content is available under Attribution-ShareAlike 3. 1 patch. It's a lightning cloud, I think. 5K subscribers Join Subscribe 2. 1. In general you want something that penetrates both armor and shields here. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. Stellaris. The advantage to this is that it. The tool tip says it does between 1-27 damage. That is the reward, or one possible reward (it's not a very good reward, it simply makes it easier to find void clouds if you want to get the cloud lightning research done really early). Ah neat, still a bit cumbersome, but still much better than what I was doing. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. Void clouds are not organic. It can then be stunned up to x times totaly in any specific engagement. EulersApprentice • 1 yr. A scaled-up version of the Cloud Lightning, itself a scaled up version of the Disruptor, these weapons launch lightning arcs of chaotic and unstable energy at targets, ignoring armor and shields. the. . 维护费:0. A gimmick alternative is Arc Emitter + Cloud Lightning; very good against Fallen Empires, Contingency and anyone who relies on lots of Shields and Armor, but in general tasks loses against Artillery BShips. This page was last edited on 19 May 2016, at 18:07. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. If not 3 stuns with the first one activating. UU. The home system is rather nice as well. replace tech_automated_exploration with whatever tech you want. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. I've still got a few random turret…So when did they nerf this? I remember clearly being able to have an entire fleet of destroyers with the conduits equipped along side disrupters and just annihilating giant 150k baton fleets with a power of just 50k. 6. 6, but the bug occurred after the 2. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. Darvin3 • 3 yr. * Cloud lightning is a tech that can be acquired by killing void clouds and researching their debris. Finally we have the Focused Arc Emitter which bypasses both armor and shielding and hits hull directly. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. RazorX06 Kinetic • Additional comment actions. The fact that you can't change out the Titan's spinal weapon means that if you're running missiles or lightning builds, you'll effectively have this big, dumb laser that is the only thing eating through shields (or both shields and armor). Get a stronger fleet, but void clouds have a weapon which completely ignores shield and armour, attacking straight at the hull. I researched cloud lightning conduits in my latest game. And to make it harder the tech can need an upgrade to get to 3 total stund per ship. Stellaris mechanics are heavily stacked against anything larger than a BShip, as they have next to no evasion, next to no withdrawal. It’s not as good as it was and I suspect I’m missing something. Cloud Lightning is one of the worst weapons in the game and never worth using. . Stellaris Dev Diary #312 - 3. Access to cloud lightning is well worth going to war over border access if you're already set on arc emitters. Unique salvage: Cloud Lightning, L weapons that ignore both shields and armor; Tiyanki Space Whales Frequency Tuning tech Already: Migratory Always called Tiyana Vek, it contains 4 Gas Giants. The neutron launcher. Cerodil Jan 13 @ 8:08pm. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. Tier 1 armor and shields unless I'm rolling in alloys. But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of. However when I go in the ship designer they are not available as an option. However when I go in the ship designer they are not available as an option. Turtle up like I always do except actually build Corvettes instead of relying 100% on starbase. 9 ‘Caelum’ Patch Notes. Autocannon + Torpedos usually. nor for any other slot for that matter. Void clouds live to hang out there. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Unfortunately, after researching it for ten years. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. 7 Canis Minor has been announced and the Devs have given us a big hint as to what the that update may include, the next Stellaris DLC. nor for any other slot for that matter. Go to Stellaris r/Stellaris. the. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Itsalotus • Hive Mind • 1 yr. Awesome, thanks for the heads up. 1 I was playing the beta and it didn't work. But when you unlock strike craft, you should just make cruisers with the hangar until you unlock battleship. ago. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. Arc emitters (and on a degree, lightning cloud weaponry,) are quite effective against FE's (cause they dont use plating, but have t6 shields(or Psionic shield in spiritualist case) and t5 armor in balance, and not forget the amount of buffs on. This spell creates a powerful vortex of raging wind, hail, and lightning that moves through the air, along the ground, or over water at a speed of 90 feet during your turn. nor for any other slot for that matter. They don't exist in my designer. 1 day cooldown; 100% accuracy Using Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. The downside is this is considered late game, because you must research Gamma Lasers to unlock Disruptors, then research all disruptor tech to unlock Arc. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Have 2 science ships scour every black hole for the 4 void cloud cluster 2. I researched cloud lightning conduits in my latest game. Contents. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Missiles, and strikecrafts (especcialy in 2. 25 / ×2. Mining Drone Lasers: tech_mining_drone_weapon_1. so i had a 2. For 3. the. This mod adds Large-sized arc emitters to the game ("Miniaturized Arc Emitter" and "Miniaturized Focused Arc Emitter"). 天云闪电的升级版,与原版平衡。. Cloud Lightning is currently bugged and wont appera in ship designer. I’ll put one speedy cruiser in each fleet to take the opening beam shot and get destroyed, in case any of these fleets gets caught without a corvette swarm. They don't exist in my designer. One with 5 titans, and 5 with 3 titans. so no reverse engineering. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 1. If they AI kills all the Void Clouds, then Cloud Lightning is lost to the. - Find the /common/component_templates folder. nor for any other slot for that matter. If you like battleships, you can do Arc Emitters and Cloud Lightning. These IDs are usually used with the research_technology tech ID command. Large. Glitch with Cloud Lightning and Ameoba Ship. Cloud Lightning Conduits: tech_space_cloud_weapon_1. I like playing with penetration weapons for thematic. 1 (played yesterday) funnily enough i had much better. 2. nor for any other slot for that matter. My bad. Thread starter Silesian Burd; Start date Oct 19, 2022; Jump to latest Follow Reply Menu We have updated our Community Code of Conduct. Stellaris 50511 Bug Reports 31004 Suggestions 19176 Tech Support 2909 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports. y otros países. In a scenario where both empire are at lvl 20 repeatables on everything. 1 version, not the 2. The second set is all battleships, with arc generators and cloud lightning, complimented by an occasional fleet of picket corvettes (or picket destroyers) with pd and disruptors (or cloud lightning in the case of the destroyers). - Find the 00_weapons_critters_cloud text file. They have a balanced setup with lots of armor and shields, but little hull, so bypassing it is the best option. . Consumes power. View this video if you want to lea. I always heard that if you put disruptors, you should only put disruptors. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. Say 2 techs increasing the stuns one at a time. For the record, in stellaris 2. They ignore both shields and armor and deal base damage directly to the hull. For the record, in stellaris 2. 1 day cooldown; 100% accuracyUsing Focused Arc Emitters and Cloud Lightning completely bypasses shield strength and armor strength. x or so. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Then Disintegrator corvette swarms and Arc Emitter/Cloud Lightning battleships. R5: There's not normally cloudy lightningy stuff going on in any system but this stuff is everywhere. 3. Stellaris. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. Discounting the stuff from invaders in the late game there are only two types of weapons (Four Shards and Cloud Lightning, both of which are Energy-types), one type of fighter (Amoeba Flagella), and two types of non-weapon components (Two crystal armors and Regenerative Hull Tissue). Stellaris cheats and commands. Other weapons can obviously be better depending on targets. so i had a 2. Favorite. This would prevent me from being able to expand much as they would block me from the rest of the galaxy and this really frustrated. I like playing with penetration weapons for thematic. Not sure how this interacts with the fact that L-Gates now spawn in Black Hole systems: I don't think I've ever seen Space Monsters in an L-Gate System. They don't exist in my designer. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. This is for the backbone, not smaller point-defense vessels etc. The cloud lightning bug seems to exist only in the 2. Vulnerable to kinetic weapons. Tier 1 armor and shields unless I'm rolling in alloys. I researched cloud lightning conduits in my latest game. This leads to a rather humorous situation where your Plantoid ships have a ludicrous oversized gun in a completely different style on them Steps to reproduce the issue. Cloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together with a specialized conduit to emit powerful lightnings. the. 0. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. A destroyer with lightning cloud and two s disruptors is a good, solid build. 2. Go to Stellaris r/Stellaris. You’ll also want a few cheap and large corvette only fleets. They don't exist in my designer. My ships have lots of missiles and the void cloud has no armor, that should help right. This page was last edited on 19 May 2016, at 18:07. What jumps out is the very low damage of the CL. Missiles, and strikecrafts (especcialy in 2. I like playing with penetration weapons for thematic. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). nor for any other slot for that matter. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Stellaris. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. the. CryptoGo to Stellaris r/Stellaris. The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. May 17, 2022 @ 5:41am ye it's great tech, I wish you could get it otherwise or that void clouds were more common. I like playing with penetration weapons for thematic. First time using cloud lightning, didn't expect the fallen empire fleet to melt like thatEquipping Cloud Lightning on your ships does not use the Plantoid L gun model, but instead uses the default Mammalian L gun model. In exchange, you get 50% more range (40 vs 60). However, it is a 100% guaranteed discovery of cloud lightning tech, which can be incredibly useful against FE/AE & the Contingency. Steam Workshop::Focused Cloud Lightning. the. there is an XL slot (battleship spinal mount) weapon that is explicitly called "arc emitter". Whilst playing as part of a Federation (Galactic Union) the event "Flocks of Cloud" began. Focused Cloud Lightning. Autocannons are good on corvettes. Presuming all the highest level armor/shields/weapons have been unlocked but no repeatable techs, a typical battleship with 3 armor and 3 shield will have 2610 armor, 2610 shields, and 4600. The engagement range difference between. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. CryptoStellaris Wiki Active Wikis. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Todos los derechos reservados. 6 combat rebalance update. I believe the feature this post relates to was added in the 2. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I researched cloud lightning conduits in my latest game. A properly kitted equals size fleet (Kinetic artilley to start combat, and something like plasma for closer ranges), will output 4-5x more damage with all the extra modifiers. Depends on the enemy’s defenses. However when I go in the ship designer they are not available as an option. As the title says, I am looking for a mod that makes the Cloud Lightning weapon more readily accessible. 170. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. #2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Description Discussions 0 Comments 6 Change Notes . ago. but the CL can go through armor and shields. The Cloud Lightning was a solid contributor to overall DPS of the fleet. Cloud Lightning is underrated in 1. so i had a 2. Supposed to be good for hull attack (100% penetration both shield. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. But, I have no idea for larger ships. Reply More posts you may like. . Void clouds live to hang out there. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. It has some of the lowest range of any L weapon so you're pretty much giving up the entire advantage of L weapons in the first place, and its damage is pathetically low. 0 savegame and a brand. 1 version, so i've rolled my stellaris back and is gonna test this strategy. Stellaris 3. 3 Garden of. I researched cloud lightning conduits in my latest game. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. - Go to the Stellaris folder. Vulnerable to kinetic weapons. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. 25) Has Discovery Traditions Tradition (×0. 7. Cloud Lightning Analyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Roll the right. This gives you time to send your own armies to take the planet back. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. They are supposed to be L sized weapons but they don't appear as an option for that slot. If not 3 stuns with the first one activating. 3. - Delete the line that says hidden=yes. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. . nor for any other slot for that matter. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. They don't exist in my designer. It can be issue when you have 3-6 battleships. But, I have no idea for larger ships. . EulersApprentice • 1 yr. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. I play on console, and I think we’re on 2. As FE's have a very low number of very highly upgraded ships that have incredibly high amounts of shields and armor, but relatively small amounts of ship HP, using lightning weapons can devastate them. They are supposed to be L sized weapons but they don't appear as an option for that slot. If they loose that, then the total DPS they deal is significantly lower. At the bottom of the prompted message regarded The Dismembered Cloud, where it says "Fascinating. Missiles and strike craft would at least bypass shields but the amount of PD does render them useless. Arc emmiters, and cloud lightning. While on the topic, devs please, please, please make Cloud Lightning less rare to get. In addition, penetration weapons give up a significant amount of DPS to get their penetration stats. However, although I've now…so i had a 2. Legacy Wikis. Language: English&中文. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They are supposed to be L sized weapons but they don't appear as an option for that slot. The titan lance does seem to break through, simply because the damage from one hit destroys the shield and. If your shields and armor can take it, good. (But then again, so do flak cannons if you have something, like fighters. I researched cloud lightning conduits in my latest game. Hi all, In my most recent game, I had already researched and deployed Cloud Lightning to my ships for several years. Arc Emitters+Cloud Lightning are only "good" at high energy damage repeatables (80+). I'd love some alternative way thats maybe not as powerful but at least. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Business, Economics, and Finance.