wand of magic missiles. This wand has 7. wand of magic missiles

 
 This wand has 7wand of magic missiles  Crafted from bronzewood with brass bindings

The wand has an initiative modifier of +3, and each missile costs one charge. You can increase the spell slot level by one for each additional charge you expend. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. You can increase the spell slot level by one for each additional charge you expend. You can also use your spell storing item but it being ae to concentrate for you is nice. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. Vellynne wears bracers of defense and carries a wand of magic missiles (see “Actions” below). 57 of the adventure states: The wand has four charges. Magic Missile is one of the most popular low-level spells available in D&D. A thin rod of blackened wood containing charges of the Magic Missile spell. I still remember the Imp I had who flew around invisibly and used the wand, along with some beads of force he was the quite the little Imp to reckon with. . If you like to pick pockets, gloves of thievery may be the perfect magic item for you. That same character could make a +1 weapon (another uncommon item), no particular spell required. If you expend the wand's last charge, roll a d20. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1 rounds (or until. Wands. You can increase the spell slot level by one for each additional charge you expend. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. Wand of Magic Missile II. Each dart. Same big dumb hero vibes, more magic ability. You do whatever the GM feels like. Wand of Cloudkill Key. Magic Missile also upcasts really well with Bloodletting Focus, since not only do you get more missiles but the extra damage given to each missile increases as well. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. Would be helpful to have a dawn option to reset charges at dawn per the die roll or go. You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. 5 times per day, and despite being a 1 action spell that certainly doesn't do the most damage in the world, I'd have to argue that MM's guaranteed damage is a lot more powerful than a point or 2 of. A staff has 50 charges when created. Note that minion- and sentry-summoning weapons,. Errant Wand of Magic Missiles. Wand of Magic Missiles (uncommon) – This is a famous wand that allows you to cast the spell magic missile with the use of one charge. wand of Magic Missile) as her arcane focus? A: Yes. When regaining 4-5 charges daily, this wand can produce 12-15 missiles per day on average, with a maximum of twenty-one missiles. For example, when a wizard casts fireball or a cleric casts flame strike, the spell’s damage is rolled once for all. The Kobolds carry the usual stuff while Tartuccio drops a Restovic Inquisitor's Broken Crossbow (2/5), a Wand of Magic Missile and a Ring of Protection +1. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. For each charge you expend beyond 1, the spell’s level increases by 1. After you cast the spell, an additional missile or missiles are released from the wand. " I'd say that additional missiles fired as if you Cast a Spell from the spell list gained through the Psychic Spellcasting class feature would qualify as "using Psychic Spellcasting", therefore Unleash Psyche should work. Sorce. He starts with a unique Staff as their initial melee weapon, replacing the knuckleduster. Wand of Missiles Key is used to disarm an otherwise permanent trap in Irenicus's Dungeon 2nd Floor. A dart deals 1d4 + 1 force damage to its target. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. This will allow him to transform into a one-eyed. Even the most basic single 1d4+1 because it can be cast quickly, the projectile has high velocity and it never misses. Wand of Magic Missiles. Area: 1 creature. As long as total spell level doesn't exceed 4 it can be placed in a wand. Wand, uncommon. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. I found two magic missile wands, so I used some charges on one of them and then switch. You can increase the spell slot level by one for each additional charge you expend. At Higher Levels. (Of course, how many missiles are actually shot out by a one-action Magic Missile spell depends on what level it's been heightened to)With the wand in hand, its wielder can use an action to fire the magic missile spell from the wand-no components required-and expend 1 to 3 of the wand’s charges. A wand that runs out of charges is just a stick. You can increase the spell slot level by one for each additional charge you expend. Gun fires magic missile. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. Magic resistance negates. Notes. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. Wrath of the Righterous. the footnote covers extra cost for continuous items based on duration of the base effect, but they oddly did not mention instantaneous, so such effects seem to get off the hook. You can increases the spell slot level by one for each additional charge you expend. I think it turned out pretty good for my first time. 210) reads:That being said the best way to boost the damage is build around magic missile. You create three glowing darts of magical force. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. You create three glowing darts of magical force. Craft a Wand of Magic Missiles. If the gun dealt d6 or d8 it now deals d4 and never misses. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. One charge will cast the base (first level) version of the spell; every additional charge used for a casting increases the spell slot by one level. Dzaan creates three darts of magical force. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It requires that the user must have an Intelligence of at least 9 points. Your chance of getting a magic missile wand is 2% on that table, and you have 8 rolls. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. Note: this wand and the Wild Magic Sorcerer subclass's Wild Magic feature have some very similar results when triggering the magical effect. The atoms that weave it together are the needles you are stitching a new reality from. Cast a 1-action Magic Missile with it, and then it continuously shoots out a one-action Magic Missile for the next 10 rounds (1 minute) at the start of your turn. Sold by Woljif after completing Stolen Moon. If you pick up a Wand of Magic Missile, sure it'll have charges for the Magic Missile spell, but its also an item called a "wand" and if there's no specific rule in it's description that prevents it from being an arcane spellcasting focus, then the general rule from the Equipment section and other sections that list "wand" as an arcane. Orb of Dragonkind; Magic Items by RarityWand of Paralysis. Allow the caster to spread out the extra damage however he wants. While holding this wand, you can use an action to expend 1 or more of its charges to cast magic missile . Wand of Binding; Wand of Enemy Detection; Wand of Fear; Wand of Fireballs; Wand of Lightning Bolts; Wand of Magic Detection; Wand of Magic Missiles; Wand of Paralysis; Wand of Polymorph; Wand of Secrets; Wand of the War Mage, +1, +2, or +3; Wand of Web; Wand of Wonder; Artifacts. On average, a party will get (from level 1-20), 8 uncommon items. However, this would work for Necklace of Fireballs. Dzaan creates three darts of magical force. For example the Wand of Fireballs (DMG, p. An upgraded Wand of Magic Missile can be used to upgrade. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So, if you have any spells, even from a feat like. Wand of Magic Missiles: Magic Missile (1 missile)--Wand of Paralysation: 12 charges: Stun for 1 turn: Only usable by Bards and Mages: Host Tower assassins: Wand of the Heavens: Casts Flame Strike (17 charges) Only usable by Clerics and Druids: Frost Giant Caverns: Wand of Trap Detection: Casts Find Traps: Only usable by MagesMost groups I've played in wouldn't allow accumulating so many magic items so easily. You can use your reaction, and expend 1 charge, to speak its command word and cast the shield spell. Wand of Magic Missiles - Mage spell disruptor. The magic item is casting the spell NOT YOU. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. You create three glowing darts of magical force. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. Best mage in the party ever. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. Wand of Manifold Missile: 1 missile per action. This is a VERY good item for two reasons: Can’t miss and Force damage. For 1 charge, you cast the 1st-level version of the spell. For other magic items, a 5e tiny servant can even attune to (up to three) magic items. The Wand of Magic Missiles is a powerful magical item that can be a great asset to any party of adventurers. This wand has 7 charges. The Wand of Magic Missile is a wand. So we learn that a) you use an Action and b) you cast a spell. Anyone can press the button on an immovable rod, right? Why wouldn't anyone be able to just pick up a wand and cast without knowing what was going to happen. For 1 charge, you. If you expend the wand's last charge, roll a d20. As an example of when the item is the one doing the casting, look at certain sentient weapons. A wand of magic missiles is a wand that can cast the Magic Missile spell. Therefore Wand of Magic Missiles doesn't qualify for this feature unless used as a club. This applies to both the player and to any dungeon dwellers. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. No, a Sorcerer cannot Quicken a Wand. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. Just ask your DM if your spellcasting focus can be a mystical firearm and boom, you can cast all your spells with it. A dart deals 1d4 + 1 force damage to its target. If we look at the Wand of Enemy Detection, it requires attunement but doesn't specify that it needs to be by a spellcaster so it can be attuned and used by any one creature. If a DM wants to allow this I don't think it would be too broken. First of all, let's look at the wording for the Sorcerer's Quickened Spell metamagic:. This wand has 7 charges. 597 4. " Finally, he says: "Arcane Firearm doesn't prohibit or require using a magic item. Heck, Witch can rock 3 summons and have 3 blasting awayWe're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. Since this has 7 charges, you could potentially drop a 7th level magic missile on someone as a 5th level character!Magic Wand Item 3+. 128A +1 sword and a wand of Magic Missile is only different in that the wand does spell casting action to activate instead of an attack action. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. The darts all strike simultaneously, and you can direct them to hit one creature or several. Learn about its. Strong evocation; CL 13th; Craft Staff, chain lightning, fireball, ice storm, magic missile, shatter, wall of force; Price 65,000 gp. The technical formula was 3 (1d4+1). Learn about its history, value, appearance, and notable owners. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. You could also just give the gun charges and make it a reskined wand of magic missile, but that won’t make use of extra attack and is also a very. As can be seen, the Domain entries are separate to the Cleric entries. Magic weapons come in two primary types: staves and wands. One charge is used every time you use the wand (unless the item description says that it uses more charges). The Wand of Magic Missiles in the DMG for 5th Edition is the same as that except no restriction on how many charges can be expended at the same time. Wand of Magic Missiles 5e. A maximum of. "You cast Magic Missile with this wand as an Action". —Crafting a Magic Item, Dungeon Master's Guide, pg. r/DnD A chip A close button A chip A close buttonTime for another Dungeons and Dragons magic item tip: the amazing Wand of Magic Missile. Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] So if we look at the Wand of Magic Missiles, it doesn't require attunement at all so it can be picked up and used by anyone at any time (so long as it still has charges left). Dragonguard: +1 Breastplate (Medium Armor) that grants Advantage on saving throws against Breath. If no class is listed assume any class may use the item. Each wand holds a spell of a certain level, determined when the wand is created. Paying a little more than two and a half wands worth to eliminate all of those drawbacks is not a good price point, IMO. Wand of Magic Missile II. You can increase the spell slot level by one for each additional charge you expend. This seems really strong. Wand of Magic Missiles Rarity Uncommon Type Wand Sanity Category Combat Relevant Page Number 211 Price Range (per DMG) 101 - 500 gp Price (per Sane Prices) 8,000. Location: Found in the Trap Room at 7 on Level 2 of Irenicus' Dungeon if you disarm the right trap. Hoard them. 5e Spell) SRD:Magic Missile;With a little help from my creativity, we have Arcane Ember, a twisted, black iron wand of magic missiles that fires glowing red and orange bolts that look like balls of flame; each one is shaped like a demonic skull as it arcs through the air and slams into the target. It is said that this wand was created by a powerful wizard who wanted to create a weapon that would be able to destroy his enemies. Wands of Magic Missiles are wands that produce a similar effect to the spell in the wizard spellbook. To explain this quickly and succinctly. If you remained neutral, you will meet Bdaah and Sootscale at the entrance to the hall. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. 150). Other possible items that are fun for familiars are Necklace of Fireballs, Eversmoking Bottle, or my favorite, Apparatus of. While holding it, you can use an action to expend 1 or more of its Charges to cast the Magic Missile spell from it. You are not using any verbal, somatic, or material components when you use a magic item. As for Tarnesh - Minor Lalroch's Drain + Wand of Magic Missiles + arrows. Dec 9, 2020. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. In those cases, the spell is prepared but not yet cast. He adds: "The rods, staffs, and wands in D&D can be magical or nonmagical. You could. Even though it says it recharges every day, the wand actually recovers 1 charge every 4 seconds making this wand have effectively infinite charges. But not ones with requirements like being a spellcaster that it does not fulfill (for example, the wand of fireballs). As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. The Magic Circle, by John William Waterhouse (1886), portrays a woman using a wand to create a ritual space. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Therefore, it is able to use any general magic items, including a wand of magic missiles. You've more than doubled the Sorcerer's daily spell slots giving them a Wand of Magic Missile. Her spellcasting. Second, kobolds are always on the lookout for magic that might help. Also, it is assumed that wands are always created using the lowest caster level possible to cast the spell, unless it is specified otherwise. It fires an exploding projectile that can be controlled by holding the ⚒ Use / Attack button and moving the cursor. View Profile View Forum Posts Firbolg in the Playground Join Date Aug 2018 Location Between SEA and PDX. So, if your DM treats Magic Missile as 3 individual bolts which applies three instances of damage (and in my experience, most do) then your Magic Missiles at 1st level are slapping for an additional 9. The wand regains 1d6 + 1 expended charges daily at dawn. They are 2 distinct and different actions. The wand of magic missile is a wand that appears in NetHack . For the nonmagical kind, take a look at the Adventuring Gear table in the Player's Handbook (p. so odds are you probably won't be getting one. You can increase the spell slot level by one for each additional charge you expend. If the gun dealt d6 or d8 it now deals d4 and never misses. On a 1, the wand crumbles into ashes and is destroyed. What spells would be useful/thematic on this kind of item? For reference, this is a slightly modified gritty realism campaign (8-hour short rests, 3 day. Mage is the class focused around arcane magic and wands, unlocked by using 2 scrolls of upgrade in a single run. spell. The wand regains 1d3 expended charges daily at dawn. Magic Missile. 10. 151; emphasis mine):An arcane focus is a special item — an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar. You'd need to do some work to track down a seller of the wand or a key component for crafting. All you need to do is be attuned to it, if it requires attunement. Make a ranged spell attack for each missile. The magic item is casting the spell NOT YOU. I. Spoilers. Source Core Rulebook pg. Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. Helping him will give you a chance at a random magic item, attacking him will net you Treasure if you help him: 1 random magic item Encounter: Hobgoblin x 25, Orc x 8, Orc Leader x 2, Level 3 MU Treasure: Wand of Magic Missiles; Stable w/hidden treasure. The darts all strike simultaneously and you can direct them to hit one creature or several. So you Also get your arcane die. Gauntlets of Ogre Power has some non-combat applications like arm wrestling, climbing, and temporarily loaning them to kobolds participating in Kobold Fight Club for a laugh. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. The assistant must succeed in an Arcana check versus 10. In BG2 they face high saves and HP so they are. Recently started playing and my DM gave me a wand of magic missiles. Same as the spell of Fireball. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. . Wands are usually made with the spell being made at the spells caster level. Concerning the Wadn of Fireball - While Fireball is on the Artillerist's. It can be utilized by members of all classes except the Wizard Slayer, provided they have at least 9 Intelligence. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. Magic Missile is one of the most popular low-level spells available in D&D. Does not apply to PvP targets. The old version got all that and more: Item bonus from Staff of Ruin/Bracers of the perfect shot/Goblin Totem weapon. The potion is giving the spell effect, NOT YOU. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. The missile causes 1d4+1 points of damage. Without one or the other, only VS spells would be. at level 5 you'd have 12 or 13 non-cantrip spells. The wand of magic missiles demands that you forego an action in combat to use it, a hefty price that even low level characters struggle to justify for a spell. A Wizard may receive a wand of magic missile as part of their starting inventory. View User Profile View Posts Send Message Moderator. Spellcasting. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. items. He also can no longer equip wands as melee weapons, and his innate recharging perk has been converted to a tier 2 talent. When you cast this spell using a spell slot of 2nd. g. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. !power { { --name|Wand of Magic Missile --leftsub|Contains maximum 7 charges --inlinereplace|ChargesOnCharacterSheet|@. A wand of magic missile will do 2d6 damage to monsters when zapped. For 1 charge, you cast the 1st-level version of the spell. Craft a Wand of Magic Missiles. Ta-da! A magical gun is made that is also useless to anyone else. This is why an arcane focus should mean something to your character. Go down into the cellar and a wizard will create some illusion bad guys and an. a wand of illumination (24 charges), and a wand of fear (10 charges). The thing about magic missile wands is that you can use them on any one (if they have 9 INT). Fantasy Weapons. Sorce. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. One enemy creature within medium range. A wand of magic missiles can hold up to seven charges. Wands cannot be dual-wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon. Keep using them until you get more spells per day than combat rounds per day (e. Dec 23, 2020 @ 11:13am Thanks for the reply, he is a Wizard shock arcanist, Sorry I can use the wand of magic missile its. It automatically hits and deals 1d4+1 force damage. She can increase the spell slot level by one for each additional charge she expends. Wand of Magic Missiles. For 1 charge, you cast the 1st-level version of the spell. Decide the fate of the relics. (be an artificer) Take the feat that lets you apply metamagic to wands, twinspell them all. You would need to roll Use Magic Device to do that, which is forbidden when raging because it's Charisma-based. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. #20. Whatever it is, it is personal and the font of all your power. This wand has 7 charges. Thats the must, then build for. 0. Yes they can. only 200. Pretty much the same as the spell Invisibility in a 10' radius, can be used on anyone within 1 square of the user, and can affect 4 characters. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Magic Missile (1st-Level Spell; Requires a Spell Slot). Its class name in the save files is "com. An arcane focus is made specifically to be an arcane focus. Wand of Fear: No, even though the effect is basically a spell. A few wands don't require spellcasting ability. For every 2 caster levels beyond first level you gain an additional missile up to a maximum of five missiles. That said, if he can find a wand of fireballs or magic missile or really any spell that doesn't require an attack roll, he can just hand it to his familiar and let it go crazy without having to forego one of his attacks at all. Wand of Manifold Missiles Item 5+. While the Wand of Magic Missiles requires neither attunement nor a spellcaster user: If a magic wand states that a “prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. g. Wand, uncommon. While holding it, you can use an action to expend 1 or more of its Charges to cast Jim’s Magic Missile spell. Most wands are wood, but some are bone. Wand of magic missiles usability. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. The question is, who rolls the d6 - the player or the DM? Wand of magic missiles: 1 3s Fires a bouncing energy ray in a chosen direction that damages monsters and the PC. Wand, uncommon. A default Wand of Magic Missiles has seven charges. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. It also allows casting of Magic Missile spell. Fire 9 missiles per turn until you're out of wands. It always hits its target when the wand is wielded by a wizard, otherwise an attack roll is required. You can increase the spell slot level by one for each additional charge you expend. An eternal wand of Magic Missile is cute and all, but its only got two shots. For example, the Wand of Magic Missiles has 7 charges and each time you cast magic missile (level 1 spell) it costs 1 charge. Sorce. For example, I know where most of the scrolls are found, along with the +1 weapons and the Wand of Magic Missiles and the Spider Staff, but I can't find where the Gauntlets of Ogre Power is. The wand regains 1d6 + 1 expended. Fire. Each dart unerringly strikes one creature Dzaan can see within 120 feet of it, dealing. Major tier. One charge is used every time you use the wand (unless the item description says that it uses more charges). There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. it's like saying red items shouldn't be usable, so the wand of magic missiles shouldn't be usable by anyone because of its color. Under most circumstances, the Magic Missile spell has a range of 120'. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. For 1 charge, you. Wand, uncommon. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. This wand has 7 Charges. 5 damage. The wand regains 1d6 + 1. Specific parts of a creature can’t be singled out. This is also not the case for spell-completion items, such as scrolls. Man_Over_Game. For 1 charge, you cast the 1st-level version of the spell. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. But in general unless otherwise specified, any creature can use a magic item. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. This does a lot of damage and auto-hits. . This wand has 7 charges. Beginner Box ; Rulebooks . Int bonus. However, this wand's tip is twisting, whistling, hypoallergenic and gluten-free, likely due to wild magic exposure. According to Sage Advice, the damage is calculated only once, meaning this would apply to each missile. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. Long versions of wands are often styled in forms of staves or sceptres, which. hi guys, I added a wand of magic missiles to one of my characters but in the item description the spell magic missile is in bold but is not linked to the spell description. A magic item’s description explains how the item works. Some different sized washers, some hot glue, and I cut a water bottle and used a blue wash and nail polish on it for the flourish. You'll have to face him again at #14 to officially kill him. The Thief rogue's Use Magic Device feature says: By 13th level, you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. For. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. Materials cost is 25% of the item value. Level 2 - Irenicus' Bedroom. For 1 charge, you cast the 3rd-level version of the spell. The action of using a magic item is not the same action as casting a spell. Even with beast spells, you wouldn't be able to cast magic missile from a wand, because you aren't providing the components of one of your druid spells when you cast magic missile from a wand. You can increase the spell slot level by one for each additional charge you expend.