starsector diy planets. 95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor are. starsector diy planets

 
95a] DIY Planets - Terraforming and more! « Reply #212 on: July 09, 2021, 07:01:10 AM » Stellar Mirror and Distributor arestarsector diy planets  Advertisement Coins

I recommend using a mod manager like SMOL or MOSS. Planet. That will enable you to use the hypershunt tap to give colonies within 10LY an extra industry. It used to be called Starfarer. The world type for frozen planets is "frozen", not "ice". 2. Link (v1. 48K subscribers in the starsector community. Allows a planet to have a normal day/night cycle. e. So a planet with low hazard and 2 rich/very rich ore deposits is going to bring you a lot of money. . 9a. 51K subscribers in the starsector community. -Wildlife Exploitation replaced by Mesozoic Park industry. Cryosleeper was also nerfed in that they demand 10 organics, and if you can't meet this demand they have reduced efficiency. Gul_Akaron • Benevolent Overlord • 2 yr. 1. Re: [0. Plurpo • 1 yr. Check your production and you should have a mothership-looking ship worth 2m that lets you create a hypershunt around any star you choose. 95. Join. would always like to have someone above them and are not against anyone dominating them. It is intended to make otherwise marginal… Starpocalypse is basically a hardmode filter, makes the early game harder and boring tbh, if the jump/progression between civilian grade and military grade in vanilla was any good, it would be better. It really was. Check your modlist, or alternatively what version of the game are you running? This is as of 0. ago. But nexerelin is first place. 41 Unofficial New Game Plus 1. As other commenter pointed this out, there's a mod for that. I also changed my doctrine to reduce ship quality - it's still 98% chance of 0 dmods on the picture. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. Starsector Modding forums (Modding Tools. Reply Blacksilver1919. NullPointerException. The Starsector Wiki - a repository of useful information on vanilla content as well as home to many modding tutorials. Go to starsector r/starsector. If you're willing to colonize a few planets it's fine but I prefer having fewer ones with more resources. /data/config/". Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. pilot ships and travel through space to explore planets and gather resources to survive, or build with no limits in creative mode. Moasseman • 1 yr. That movie was the shit. 9. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. DIY Planets Fluff Ship Pack Grand Colonies Graphics Lib Hegemony Expeditionary Auxiliary Hazard Mining Inc Industrial Evolution Iron Shell Lazy Lib. -Survey data adds up. Visiting the bars of planets containing cryorevivals will allow you to recruit a sleeper officer (guaranteed 3-4 elite skills) every 180(or 730 if hired as a merc) days with their levels scaling on your colony size. IIRC volatiles are only for fuel production (you can import them if you go this route) and satisfying a specific structure's needs to obtain a small benefit in some cases. Profit. Can only be installed within 10 light years of the "coronal tap. Diy planets. However the problem comes with the second stage of construction since it requires 11 units of metal and 9 units of transplutonic to be shipped for a year which is impossible under current circumstances since even with the. 0. captains and officers), and 3,020 names for stellar objects (i. It's time for more Starsector, this time in the most difficult run I've done so far. 64%. 95a. For those that don't know, Industrial Evolution adds some derelict Industries that can be restored on certain planets, one of which is the Rift Generator. 95aDownloadDownload (0. Premium. . DIY Planets v-1. To such a degree that I personally would take a "average" stats planet of 125% Haz over a 175% "wow!" stats planet, personally. e. aCobOfCornWithStyle • 8 mo. The further out into space you go, you come across Flesh ships and assimilated planets, sort of a horror space mod. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanetsLastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. It adds pre-specified images. Re: [0. • 7 yr. DIY Planets Dynamic Tariffs Fast Engine Rendering Grand Colonies GraphicsLib. DIY is officially dead and hasn't received any updates in a while. 2. It used to be called Starfarer. 95a] DIY Planets - Terraforming and more! Today's update adds a new artifact: the Irradicator Core. ago. Veterans of Indutrial Evolution, what is this and what does it do? If you activate it through the main planet options, it teleports the planet to a different star. Mod, the choice for serious players seeking advanced features and customization options. Chicken's Tech Shop adds a character named Chicken to the game. 30 votes, 36 comments. Colonies are player-owned settlements on planets within the sector. Yeah, I haven't activate DIY planet. 2. Expect the quest to be completed in 0. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". I used the DIY Planets mod and like 99% of it. However DIY planets only seems to allow terraforming of volatiles, organics and farmlands. Advertisement Coins. As others have pointed out, play. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 2. He is a Tech contact that provides a special Submarket that exclusively sells special items, such as AI Cores, Colony Items and Blueprints. - Extras: - cryosleeper, coronal hypershunt, two. e. 0 coins. ) Save your game. - Vesta - large terran planet orbiting Calvera, suitable for farming. Industrial evolution, Grant colonies, DIY planets, Terraforming and Station Construction mods can fix that. Unknown Skies: This is the only mod I recommend that isn't a QOL change, it adds new planets and system types to the game making exploration more interesting. 1. Colonies were added in version 0. 0. what a lovely planet, thank to DIY PLANET and Terraforming and Station Construction mod, now you can get and build your own ridiculously good planet. it's either DIY Planets or Terraforming and Station Construction, he din't specify which mod he is using Reply reply more reply. This process is just incredible expensive, requires rare artefacts you have to find first, and takes a long time. 14, for Starsector 0. And don't forget to buy the game if you haven't already!the planets will have fitting names like osea, erusea, etc. Been playing Starsector for about a month now and enjoyed it very much. 2MB. For stuff like that (editing planets, adding planets, etc), you're usually just better off installing the command mod, and use the command prompt to add stuff through there, lol. 95a-RC12 (I had just updated to 0. Hello and welcome to What Da Math!In this video, we will talk about the history of our solar system and turn terrestrial planets into gas giants. DIY Planets 1. Since a lot of it is story content – think the “Red Planet” mission, but on a bigger scale with things tying together and building up – it’s not. 85%. r/starsector • Found a terran world neat, doesn't have a stable point, decivilized, and has zero stability. If that doesn't work, go to your saves folder. That’s a hypershunt, when under your control and fixed it allows a colony to have a extra industry slot if you install the hypershunt tab on said colony. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. You can remove any condition with the right items. v1. 95a] DIY Planets – Terraforming and more! Mod, the choice for serious players seeking advanced features and customization. 95a] Planetary Shield: Access. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful. DIY Planets 1. 54a Detailed Combat Results 5. And you want it to be near the core. ago. Capture Officers and Crew is a lightweight mod which allows the player to rescue a small number of enemy crew and officers from disabled vessels, then decide their fate. In the settings for the starsector core (same kind of file path as above), in notepad++ it is line 459,460,461, or about 38%~~ of the way down the text box. let's just say there was a controversy of the modder installing an iplogger in the mod, and i refuse to touch his mods ever since. Currently has support for DIY Planet Items as well. A mod that turns all planets into sandwiches? Sure! Today we're going to talk about the Starfield Community Patch Project which serves to collect and fix any bugs in the base game. There even is a way to build an entirely new planet in a system but I have yet to try it. you put the archived file directly into the mods folder. You can open it with any text editor. MrSpacePirate • 2 min. and then make the stellar mirrors orbiting your planet like eventide did. That might have changed though since I last played, Going off of Memory here. Go dark when you approach. I've tested out some mods that could sweeten up my colony game and tried some for compatibility. Allows you to easy hit one button to grab any loot instead of cntrl-clicking it all. 95a] DIY Planets - Terraforming and more!Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. I am using the newest version of Console Commands, running 0. For over 200 cycles, the survivors of the Collapse have been struggling over the remains. 0. A good planet can be making 130-300k depending on the population. 1st round of terraforming transformed the planet into a terran world and the planet gained farmland. NOT fully explored yet. Reply. it conflicts a bit with "terraforming and station construction" but it's an easy fix. Star Sector | Review - Nuke Them From Orbit. stars, planets, and moons) If you want to see more variety in your star-faring adventures, then this mod is for you!33 votes, 33 comments. DIY Planets Grand Colonies Stellar Networks Terraforming & Station Construction Unknown Skies Fleet Action History Combat Chatter Ship Pack: Stardust Ventures (Which is my mod) Factions: (Not necessarily what I have on right now, but the ones I generally like) Dassault-Mikoyan Engineering Diable Avionics Hazard Mining. Agriculture is a trade and technology as old as civilization itself; for thousands of cycles Humanity has harnessed the power of natural, modified, and artificial biological machines for sustenance. Or stellar reflector arrays. The Terraforming and Station Construction mod is a popular alternative for terraforming planets and it also allows the construction of standalone stations. The product of multiple mentions. I have a bunch of seeds like that but they're all vanilla. And it is time to make a colony guide. - Minerva - small frozen planet orbiting Vesta, suitable for industry. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. 3. It was 4-6 turns of ground combat. true. Its good to have your own food on the planet so hostile forces cant disrupt shipments and so you dont have to spend money on imports. Most of these are copy-pasted from Wisp's post on the Starsector Discord, with links and some additional ones from me. . 3 fuel siphoning 1. ticktockbent • 1 yr. this IS a bad naming convention. Which means no additional random tundra, desert, water etc planets. 64 Apex Design Collective 1. 10 votes, 19 comments. It used to be called Starfarer. I didn’t mention nex since you mentioned getting it already. With all that said a few question: 1. "DIY planets" mod has tereforming options to remove or add atmosphere even on gas giants (it takes a lot of time and need special modded items to work). xml search "<playerOwned>true</playerOwned>" find the planet in question,you can see population number and things like if it has a nanoforge there may be a few things you need to. Reply yordlebrothel •. Bit of a shame tbh, its terraforming items. Colonies are player-owned settlements on planets within the sector. . 95a] DIY Planets - Terraforming and more! « Reply #335 on: November 23, 2022, 10:28:22 PM » If anyone is experiencing a null pointer exception crash when scrolling through their colonies in the command screen, use the console to remove the "hydrated" condition from the offending planet and shut down any water related infrastructures so. 96a] Portrait Changer by Lukas04 and Ryxsen1421 [0. The greatest thing about cryo planet is that since it is not habitable you can put nanoforge on it without incuring the penalty. Now, let's be honest, each system is a paradise system with Boggled's TaSC and DYI Terraforming and more. Go to starsector r/starsector. It adds the Calvera system to the coreworlds, containing a set of fantastic planets and features. ticktockbent • 1 yr. 6a Deluxe Player Flags Diable Avionics 2. 5LY of Duzahk. NullPointerException. To make changes to the planets, simply edit the file MODSystem_modPlugin. DIY Planets and TaSC and terrforming structures, but both have their structures work in diferent ways, even if they do the same thing. If there's something good, that's where you'll find it. 1. For options like the officer limit, how much can be idle in your fleet screen. Download, changelog, compatibility, and feedback from the forum community. After that, select the industry you want to build. If you're new to t. I'm serious. Unique DLs. It's because you're passing in the wrong planet type ID. 0 SpeedUp 0. 0: One set-up plan allows a maximum of five planets, which is the maximum players can get WITHOUT alpha coresThis page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. I was gonna try and use a mod or two but they're both for version 0. 1a)DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign layer artillery. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Survey everything. Diy planets: kind of like an extension to teraforming and station construction; adds more teraforming options Detailed combat results: maybe not the most useful in terms of gameplay, but it's cool to see how ships perform I'm combat in a spreadsheet like format. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture,. 10. ago. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I. It has two modes: Scrolling (default) and Pages (legacy). Yes, it’s Vanilla, you simply go to “Command” then click the colony you want to build on, go to “Colony Info“ (where you can see habitability, buildings, etc) then, click “Add industry”. It is a cemetery for the satellites and space stations. ago. DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Starsector Mod - DIY Planets - Terraforming and more! - FluffyRabb/StarSectorDIYPlanets Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. It removes crew and what not from your inventory ( so watch out for crew understrength if you dip too much. Elevate your Starsector gameplay with the [0. You don't colonize system with only one planet. If you're smart, make a backup of this folder before editing. Adds 69 system backgrounds, 40 planet types and 14 uncommon or unique planetary conditions that can make or break a colonization candidate, as well as a few new ambiance sounds for different terrain types. Can build planets. Industrial Evolution : MORE BUILDINGS! Grand Sector : MORE PLANETS! Combat Analytics and detailed combat results : MORE INFO! SpeedUP : MORE SPEED! (this is one I find is a particularly indispensable mod as it lets you speed up time in the middle of combat which makes chasing down the last dregs of. 95a] DIY Planets - Terraforming and more! « Reply #357 on: May 19, 2023, 10:50:07 PM » Any change that will make the planet logically uninhabitable will remove the "inhabitable" condition. r/starsector. Also look into expanding the Ram usage of Starsector or making it run on Java 8, there's some YouTube tutorials and on this subreddit + Starsector forum. Candelestine • If you've got console commands, you can use them to create and customize your own planets. 0 LazyLib 2. The other terraforming mod. On my other planets it's over 100% chance of 0 dmods. removecondition volatiles_trace. This bonus XP is also gained of a ship with s-mods you've built in is lost and not recovered. « Last Edit: October 13, 2022, 04:02:29 PM. There is this one mod that is a total. Change planet and colony descriptions with an in-game interface. •. Its an amazing system regardless, you can make it work even if you re. It also includes endgame methods for transforming asteroid fields into planets and gas giants. Posted by u/Antzandros - 11 votes and 6 commentsYou could also use the console command mod or use DIY planets mod to change planets too. can run either or both, just go in and disable the conflicting features in either's config. 188 votes, 22 comments. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. i would suggest using DIY planets instead, while it requires special items to fully terraform, its a lot more powerfull at what it. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. It used to be called Starfarer. You should try Industrial evolution and DIY planets mods. Lucifron is printing me money (though, that is partially terraforming related via DIY Planets) and with the combination of special structures, arty station, star fortress, heavy defenses and a permanent defense task force in orbit plus a planetary shield, the defense value is currently sitting about about 76,000 give or take a few thousand points. TASC adds use for ruins past first few tech mining months with Domain Era Artefacts. What are the descriptions for these items? Re: [0. 95a that adds colony structures and special items to manipulate planetary conditions and create planets, brown dwarfs, and hypershunts. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran. There is still a guaranteed desert planet (Ithaca) in Penelope's Star. 73. Advertisement Coins. • 2 yr. 95. 2D RPG/Trade/Fleet Combat Game. Nexerelin, Industrial Evolution, Terraforming and Station Construction, DIY planets, and a bunch of ship/faction mods to your liking. r/science. 96a]. Yes the mod does allow the player to construct coronal hypershunt. Terraforming and Station construction. . 1. Then position them on all the different industries. This mod contains around 550 AI-generated illustrations for colonies that have been sorted and edited. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. [deleted] • 2 yr. It also useful for exploration because in future missions you sometimes get clues like, "Find the criminal in a red star system, near a rock planet". Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. ). It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. ago. Terraforming and Staion Consteuction is the better terraforming mod between it and DIY Planets, A New Level really helps the endgame along, Flux Reticle and Leading Pip should be vanilla with how good they are, WhichMod really. I'm surprised how clean and bug free this mod is for all that it can do, pretty amazing. I got into Starsector a few weeks ago and played 20+ hour already. It used to be called Starfarer. If the demand is not met, the reactor suffers from potentially hazardous instability, which may lead to an uncontrolled surge in output. Over 263 satellites including MIR, 142-ton Russian Space Station have been crashed here. They did use a couple planet killers though! 64. 2D RPG/Trade/Fleet Combat Game. 1 forge production 1. If you have DIY planets installed, after you beat the hypershunt you’ll unlock a blueprint to craft a tap. The second war was a mostly conventional conflict fought without major use of AI weapons systems between TT and Hege. good way to turn terrible planets good if you had the patience Disassemble reassemble ED shipyard so many good ships lost Interstellar imperuim. When you have one in your fleet and go to an asteroid there's an option to create a planet from all the asteroids in that asteroid field/ring. It was yesterday when I created my first planet from an asteroid field, it's probably unintentional, but even though the asteroid field wasn't visible anymore (since it's supposed to be removed), my fleet still gets impacts on their drive bubble when flying around the planet. Evolution by SirHartley [ 0. juice-stain. It used to be called Starfarer. Does it clash with Boggled's terraforming mod? 2. 95. Editing the save file directly is highly discouraged. Otherwise, I recommend a terraforming mod (I use DIY Planets). DIY Planets just had a more vanilla feeling terraforming process for me. Participants control telescopes in the CfA’s MicroObservatory Robotic. This tutorial explains the very basics of adding and modifying planets in Starsector. I currently have. I'm certain I saw a bootleg version of DIY Planets for Starsector 0. It's recommended to field at least ~45% worth of salvage bonuses to increase the amount of Fuel and Supplies you salvage while exploring. Usually theres debris around a station. Just press "No thanks, continue to download" on the bottom of the pop up after pressing the "Download" button. NexusMod mirror. A habitable world with farms and organics, or a barren world with no atmosphere, ores, and rare ores, would both qualify. Simply use this ability icon () to access the captives menu. Starsector > Mods > [0. Go to the local bar at each planet, and talk to the "scarred spacer". 1 rock is enough to use the genesis, you dont need a asteroid belt. It adds the ability to build Astropolis stations around planets, in addition to a bunch of other neat features, and a config that lets you toggle everything. This tutorial explains the very basics of adding and modifying planets in Starsector. 0 Experimental Ship Pack (EXPSP) 0. 2D RPG/Trade/Fleet Combat Game. 3. Yes, they canAlpha AI cores just makes my day better, Bountiful farmland, Abudant rare ore/ ore, used DIY planets mod to eliminate some threats. haven't heard of any major bugs with these, but do keep a backup of your save just in case something goes awry. /data/scripts/world/". You should also use "hazard pay" on your mining planet to make it grow. Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. [ 0. It is intended to make otherwise marginal colony sites viable, encourage exploration, and serve as a late-game credit sink. It used to be called Starfarer. DIY Planets - Community Edition by Kentington & FluffyRabbit [0. ago. 73%. json defines how planets & stars are displayed in the campaign layer map each element is defined under what label of entity it is, such as planet, sun, nebula. ago. 10. Wait for a change in patrols. ticktockbent • 1 yr. r/starsector. The author says the terraforming function in TASC should be turning off if also want to use DIY planet. Don't think you can change tundra to frozen even in DIY planets. The fastest way to get answers is through the discord too. now I don't know which one is best. Terraforming and Station Construction is the mod you’re looking for. you can sort the planets tab by class and filter it down to just unclaimed planets which lets you brows a list of all the good ones you've found. Then it repeat itself for a 2nd cycle and the planet gained the "hydrated" modifier, despite being terran and. Unfortunately the way DIY is coded means that all of its terraforming items are placed into the same drop pool as blueprints and other colony items. DIY planets also floods the lootpool with terraforming items and makes getting colony upgrade items very difficult. 2 First Persean Empire 1. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI, SectorEntit. 2D RPG/Trade/Fleet Combat Game. Arranging holidays in an embrace with the Starsector is priceless. Just wrote this for someone in the unnoficial discord & they pointed out that it'd be helpful for this thread -. But using more than just 1 mod at once runs into the problem of only being able to have 12 buildings on a planet, not correctable with modding. It's based on prompts from interraction with remnants on wiki and from nexerelin. DIY Planets - Terraforming items are available for purchase at the Tech Market; Nexerelin - Uses Prisim Starport as main location (if available), otherwise, should. 9. 13. You can basically do the same with DIY planets but it’s not the same. 50K subscribers in the starsector community. Hiver Swarm - Late game enemy boss faction mod. Don't think you can change tundra to frozen even in DIY planets. Alot of the new items have to do with terraforming planets in order to add or remove planetary conditions like altered gravity or atmosphere. Any mainstream mod will be good. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. It also includes endgame methods for. There are no libraries or dependencies for this mod, but if the mod version and Starsector version are not compatible that could cause a crash on startup. Could this be a residual item, or came from TaSC/Industrial. Jungle = nova amazona etc etc. Zubu_Ano • 7 mo. Every system usually has at least 1 stable point, and if you need another, you can create it. Can you be a little more descriptive? 3. 5). first time I've seen someone bring it up.