stellaris tracking vs accuracy. While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actually. stellaris tracking vs accuracy

 
 While they have better damage and 100% accuracy, their tracking is much worse than the other weapon types (25% vs 50%) so chance-to-hit against other corvettes (which have 60% evasion by default) is actuallystellaris tracking vs accuracy Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks

The Carrier computer has two values: It details the ship holds position at 150. Hi guys, I need a bit of help. what gives accuracy and tracking in weapons ???I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 2% hit rate, absent other modifiers. Use the 1M stern on ships that aren't using the 2P stern, if I know that the enemy fleet is mostly low-evasion destroyers too. Content is available under Attribution-ShareAlike 3. . Marauder Missiles deal 14. VS 82% accuracy 15 range 50% arp on a high armor target w/ 82% accuracy 20 range +100% shield dmg. For reference they have 90% accuracy. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. If the Ancient Relics DLC is installed it also includes the Archaeostudies field. To make destroyers and cruisers more viable I suggest replace tracking characteristic of weapons with tracking coefficient (temporal name), so chance to hit formula would look like: chance to hit = accuracy - max( target evasion * tracking coefficient - tracking; 0 ) Where tracking is. Accuracy is capped at 100% Evasion is capped at 90% I don't know if tracking is capped, but it is capped in effectiveness at 90% Tracking negates evasion. I run my own consultancy, Stellaris Marketing Consulting, and we specialise in tech that is changing consumer. Engagement range is the range at which your ships initiate combat, this is decided by the ships weapons. Flexibility - Higher status means such Admiral is good at sublight and FTL. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. what gives accuracy and tracking in weapons ???Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Until the patch drops at least. So they always hit a stationary target, but evasive targets can avoid being hit. show anything that you're adding to your ship above 100 turning red at 101 and higher letting you know you've exceeded your capacity in the tool tip for accuracy. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. That simply doesn't make sense. So in come cases it might act as tracking instead of accuracy. The Sentinel Point Defense does 1-4 damage vs Flak Battery's 1-3, so I'm inclined to pick the energy PD over the kinetic PD. Evade subtracts directly from hit chance. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. InteractionFormal646 • 5 mo. Put + tracking pieces in the auxiliary slots. I want to theorycraft to see if it's worthwhile to put enigmatic…A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris doesn't work that way. So a weapon with 200% accuracy and 0% tracking would only. Read Space 3. I try to dig through my research, but actually you could collect insane +tracking, something like +50-60 for BB. Stellaris. For reference they have 90% accuracy. What are the different use cases for Bolts vs Beams? It seems bolts have about 20% more dps (half the cooldown), and beams have about 20% better tracking and range, and about 10% better accuracy. LETSHOUER S12 Pro. SirSmokeALot [GER] Nov 13, 2022 @ 12:32pm. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Accuracy: chance to hit Tracking: cancels out enemy evasion If you have two weapons with the same accuracy, tracking and dps, but one weapon does a lot of damage every 10 seconds, and the second weapon does fewer damage, but shoots every second, then the second weapon will be more effective against corvettes. How does accuracy really work? How does tracking really affect our weapons? What does the +X to hit chance modifier modifier do to our ships? I have run. Your actual hit rate is: accuracy - ( [evasion - tracking; this term inside the square brackets can't be more than 90 or less than 0]). 6. Plasma has -75% to shields and +100% armor and +50% hull. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Always use Artillery, I fundamentally misunderstood how the CPU and Weapon ranges work. Evasion is capped before tracking - there is no point in trying to boost evasion past 90%. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. For reference they have 90% accuracy. Tracking implants has 100% been added. Something like a 75% accuracy weapon with 5% total tracking on the ship put up against a 90% evasion fleet. Moving twice as fast puts your accuracy at 0%, and being stationary just rocks you - talking battleships instant killing corvettes. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. If there are loose resources, floating. 78mm 2-pin interface that ends in a 3. Accessories. For reference they have 90% accuracy. Consider the T1 torpedo vs PD techs: Torpedo has 20. For reference they have 90% accuracy. These measurements are quite accurate because they are very close to the correct value of 11. It works something like this: Evasion Factor = Target Ship Evasion - Attacking Weapon Tracking If Evasion Factor < 0, Evasion Factor = 0 Actual Accuracy = Chance to Hit - Evasion Factor If Random number from 0 - 100 <= Actual Accuracy, it's a hit. So 70% evasion. ago Chance to Hit = max (0, min (100, accuracy + "Chance to Hit") - max (0, evasion - tracking)) is the correct formula. Content is available under Attribution-ShareAlike 3. I'll see how balanced fleets do then. For reference they have 90% accuracy. With corvette spam, the tactic is to set up enclaves with defense platforms to attrit the opponent, fortresses to slow the enemy, and a battlewagon fleet that can start taking them on head-on. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. 31. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. This is an updated version of Extra Events by Bürgermeister (followed by neptunehs' unofficial fix) updated for Stellaris 3. Content is available under Attribution-ShareAlike 3. Discover buried treasures and galactic wonders as you spin a direction for your. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. If we are shooting at a battleship with effectively 0 evasion, the accuracy is all that is necessary here. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Small weapons will have high Tracking, medium weapons will have medium Tracking, and large weapons will have minimal Tracking. Best. And there's point defence, of course. 00%; While against destroyer, the best weapon should have 100 accuracy, 0 tracking. Chance to hit enemy = Accuracy - Max(Evasion - Tracking; 0). I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. If you were doing 10 corvettes : 1 battleship ratio, that would probably account for why you did so little damage. So increasing your chance to hit and increasing your tracking both have a fantastic effect on your. . Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. Megastructures are colossal constructions. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. All Discussions. Bonus chance to hit comes from computers and auxiliary fire control. Accuracy comes primarily from the weapon stats. First Contact. Content is available under Attribution-ShareAlike 3. The tracking. what gives accuracy and tracking in weapons ??? Accedi Negozio Pagina principale Elenco scoperte Lista dei desideri Negozio dei punti Notizie Statistichewhat gives accuracy and tracking in weapons ??? Увійти Крамниця Домівка Черга знахідок Бажане Крамниця жетонів Новини СтатистикаIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. 9%. So these tests will use fleets of 70 naval capacity. The big space sandbox has a lot to offer, but it's completely understandable if you've tried the game or watched. • 6 yr. For reference they have 90% accuracy. This page was last edited on 17 April 2021, at 08:22. ; About Stellaris Wiki; Mobile viewMostly stats -> PD has higher DPS but lower tracking (by a flat 40% at each level. 06 damage to hull. 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. Timbral accuracy is acceptable, as is the level of presence. 5 P-slots to take out one of the opponents M-slot. Laser - 30% Tracking. In Stellaris's case, the math isn't as clean. PD is slightly harder hitting, Flak can reach a higher Tracking. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. That’s it. For example, I don't remember it being explained anywhere in game how exactly missiles work (the wiki says they have 100% accuracy and tracking, but then gives tracking values for each type that are less than 100%?). Of course, it doesn't take accuracy. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. Paradox's strategy games are known for their endless replayability and emergent narratives, but also for their complexity. If you like the idea of tracking the accuracy of your watches, but Matěj‘s methodology scares you a bit, there is an easier solution. If a ship of a design is under construction or being upgraded, the design cannot be edited. What tracking does is that it reduces the evasion of a target. It's a continuation and a rewrite of their work to keep this mod alive. 5 day cooldown, 3 damage, +100% to armour, and bypass 25% of armour. The final "hit chance" is calculated from a combination of tracking Vs evasion (Chance a shot is evaded) and accuracy (Chance a shot just straight up misses). 3. Does accuracy cap at 100 percent. Gives it some range with one med weapon while the 4 small lasers engage anything in range with pinpoint accuracy. They have good tracking and the highest DPS of small slot weapons but low range. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. If your weapon has accuracy 70 but 0 tracking, and the enemy has 60% evasion (common for corvettes), that means only 10% of your shots are. Just small slots though, the medium lasers can't compete with plasma. what gives accuracy and tracking in weapons ??? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติAssuming same total HP, same total DPS, range and 100% accuracy, I would say the single ship would win. what gives accuracy and tracking in weapons ???What does the tracking stat of a weapon stand for ? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. But ever since then, I haven't enjoyed a. 8 is now in Open Beta on Steam, you just opt into the 3. 00%; 30% accuracy, 70% tracking vs 80% evasion = (1- (80%-70%)) x 30% = 27. Note that "Precognative Line" has +15 chance to hit and +10 Tracking, though only +15% fire rate. Content is available under Attribution-ShareAlike 3. flak for tracking, and I fill all the small slots with null beams. While 2 Whirlwinds is worse than 1 Kinetic Artillery on this build, the extra utility slot tilts the scales in favor of broadside. In other words: trust in-game tooltips. So the formula for whether or not a weapon hits is: Base accuracy - MAX (0, (Target Evasion - Tracking)) + bonus chance to hit. Autocannons are also probably one of the best weapons at slaughtering corvettes with their high ROF and tracking. Ghost Signal: A Stellaris Game is, in a word, disappointing. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?The Stellaris dev team is on the verge of finding a good solution to stacked war gameplay (which is haunting the Paradox almost 2 decades now). What does the tracking stat of a weapon stand for ?If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติIf my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Увійти Крамниця. 7 DPS and have +25% vs hull for a total of 18. can't be understated. show. Why not just have it as: Chance to Hit = Accuracy (0-190) - Evasion (0-90)?what gives accuracy and tracking in weapons ??? Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини Статистикиwhat gives accuracy and tracking in weapons ??? Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesTracking implants, and Thought Enforcement each provide +1 Encryption. 0) Number of years since game start is greater than 15 (×2. Đăng nhập Cửa hàng Cộng đồng. Corvettes are, on the other hand, quite weak to missiles. 75%; 70% accuracy, 30% tracking vs 80% evasion = (1- (80%-30%)) x 70% = 35. So they always hit a stationary target, but evasive targets can avoid being hit. . For example, an 82% accuracy weapon shooting at a 40% evasion ship will have an (82 - 40) / 82 or 51. Also, vs armor it isnt bad at 1. L slot weapons do most damage, have same accuracy but worse tracking but great range. The only exception is Carrier-type computers, where Sapient is better. Every so often, I'll need to focus on shields and use Shield Capacitors or Reactor Boosters, but mostly it's either Fire Control or Hull Tissue. The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. Shield. ) So early game, flak has 50% tracking while corvettes have 60% evasion; meaning only 1 in 10 shots is lost to evasion. Yours will have a 60-75% chance to hit, depending on tracking and accuracy and ect. For reference they have 90% accuracy. Best. With energy weapons. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. what gives accuracy and tracking in weapons ??? Conectare Magazin Pagina principală Lista de descoperiri Listă de dorințe Magazinul cu puncte Știri StatisticiI've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. They cannot be built in orbit of a celestial body that has an. Stellaris Real-time strategy Strategy video game Gaming. It says to double engagement range. For reference they have 90% accuracy. Question When designing ships, is accuracy capped at 100%, or can it go above that? Say I had a ship with weapons that had 80% accuracy, and a ship computer that added +20%. Urban Worlds now get a trade bonus. So if you have a weapon with accuracy 90% and tracking 20%, shooting at a target with 70 evasion, your hit chance would be. Accuracy is the standard/max to-hit of a weapon. 2C Evasion. ago. The Chance to hit is calculated out of Evasion, Accuracy and. The cable is of typical quality for the price tag, not bad but nothing special to talk about. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. Tracking: How. Damage against the hull of 100%. Perform tens of millions of SNP assays per year with a cost-effective and flexible total endpoint PCR workflow. L slot weapons do most damage, have same accuracy but worse tracking but great range. 45% accuracy, 55% tracking vs 80% evasion = (1-(80%-55%)) x 45% = 33. 02 DPS to be fair. Can confirm that this was tested shortly after 2. 6 will mess that up. The strength of the fleet academy bonus is inversely proportional to the starting accuracy and tracking of a weapon. 0 inches. The opposing ship had 30% Evasion. Stay under admin cap always (build more admin jobs) Science ships. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Certain weapons are easier to aim than others. Rural, Farming, Mining, and Generator colony designation bonuses increased, as well as the bonuses from Five Year Plans. Laser - 5% Tracking, 80% accuracy Corvette - 60% Evasion -. Weapons in stellaris increase in cost, energy and damage output by 30% every tier. Twitch - Understanding these three basics of ship and weapons stats can allow you to understand the reasons your ships k. I'm not sure I fully comprehend how accuracy and tracking works. Thread starter Dragatus; Start date Jun 22, 2019; Jump to latest Follow Reply Menu We have updated our. I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?I read in the wiki that it cancels Evasion, but how does that work? If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy?Get app Get the Reddit app Log In Log in to Reddit. I've done a little searching and found conflicting evidence, and no recent tests so can someone help me out please? Chance to hit = Accuracy - ( Evasion - Tracking ) Now Evasion is capped at 90 but is that 90 total? Or 90 effective? Meaning if I have a base evasion of 105 do I negate 15 points of tracking? Or is that 15 points of wasted Evasion?. Accuracy is the percentage chance to hit a target with no evasion. I'll take 10 tracking over 5% weapons range and fire rate on artillery computers every day of the week. This allows you to bring up cheats like max_resources, instant_build, research_all_technologies. Plasma also has lower accuracy and I think a slightly longer cooldown per shot. Remember, all these stats are additive, and 5% extra fire rate is not. For example, precog line computer gives 15 accuracy, resulting in 105%. Medium gauss cannons and medium lasers have a tracking of 30, so you get a total of 85 tracking. BumderFromDownUnder • 2 yr. The Flak Cannons cost 10 alloys, have. Whichever is worse for the attacker is the number that's used. mcsproot May 12, 2016 @ 3:11am. Fleet power is a rough example of how strong a fleet is. Same reason as above. Point Defense does more damage per shot - its better at actually destroying incoming attackers because it kills them in less hits, giving them less of an opportunity to damage your fleet - if it hits, which is the critical distinction. For reference they have 90% accuracy. Redirect page. Autocannons are extremely short range. 64 Destroyers vs 132 Corvettes. Throw in Point Defense and Flak for an extra burn as you watch your firepower go from 100% to 0, whereas kinectics and lasers will have damage reduction (lasers vs shields, kinectics vs evasion). 7 - well known mod, creates more variety of solar systems and enhances stars and nebulas. . The tracking bonus of Lasers. For reference they have 90% accuracy. Short answer: Disruptors and missiles have the highest accuracy (100%). 0) Number of years since game start is greater than 10 (×2. This page was last edited on 21 April 2017, at 08:46. While on paper more influence sounds nice, you only get. However, the accuracy/tracking/evasion formula currently looks something like X= accuracy-(min0, evasion(max90)-tracking), which results large guns still having significant chances to hit a corvette at max evasion, enough for the large gun’s increased damage and range to result in equivalent or better damage to small hulls then a smaller gun. THEN you go to destroying entire SOLAR SYSTEMS in one shot with Star-Eaters (this is when the galaxy unites. Description. Nov 4, 2018 @ 7:27am. The standard and generally most powerful battleship build, which does well in every single scenario in a single player game of stellaris, is giga cannon + 4 proton launchers. Montu made some tests and came up with the best build as Giga Cannon + 3 neutron launchers + 1 kinnetic battery. Just swap the artillery core for the carrier core and leave everything else the same. Torpedoes have 17. Mids: The midrange of the Stellaris is as good as any and at times seemed slightly more textured than Dioko. If my wep has 40% tracking and enemie has 40% evasion, that cancels it and I will always hit it? no matter my acuaracy? Đăng nhập Cửa hàng Trang chủ Hàng khám phá Danh sách ước Cửa hàng điểm Tin tức Thống kêBeautiful Universe. can compete with them since their damage was buffed + armor also being buffed to have more hit points + their perfect accuracy and. I've been looking for the exact stats on the Titan laser and I can't find them. Yeah, it was quite a shock to come back to regular stellaris in the middle of my run, when they fixed tracking. Created by SethSteiner. With energy weapons. EleventhStar. armor (875 HP) due to dark matter deflectors. There need to be hard counter to missiles as they are a hard counter to shields plus have high accuracy and good tracking. Edit: in your example chance to hit is 80. 4 comments. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. So accuracy is base chance to hit, Evasion is reducing it, and Tracking is countering Evasion (only counter, it will never increase your chance to hit if Tracking >> enemy Evasion). Cautious is the optimal policy. 75. For reference they have 90% accuracy. Accuracy comes primarily from the weapon stats. Accuracy: The base chance of the weapon hitting a target, assuming the target has 0% evasion. Ship design isn't exactly my biggest. Similar to Point Defence weapons, there are three Flak Gun weapons which include Flak Battery, Flak Cannons, and Flak Artillery. Corvette Spam. "Line Cruiser" are better at accuracy vs foes with 44% evasion, while "Picket Cruiser" will have better accuracy vs foes with 46% evasion. There is very little benefit to aggressive policy and it's not worth attempting to capture an enemy science ship, but the AI loves to do it so you'd better take the protection offered by Cautious stance. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Interceptor vs Gunship Destroyer: 0:3 Destroyer victory. So increasing your chance to hit and increasing your tracking both have a fantastic effect on your. Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. But in most scenarios, the fleet will have higher total health and DPS, while the ship higher range and accuracy. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. Kimmaz. true. Best. On battleships, late in the game. Use one of the combat computers that grants accuracy and/or tracking. The Stellaris has an uneven treble response. According to the Ship Designer tooltip, average damage would increase by 50% if I switched. Missiles are kinda bad all around currently. Space warfare#Accuracy, Tracking, Evasion. My apology if this has been answered before. Giga: For every 10 shots, one is a miss. What does the tracking stat of a weapon stand for ?Is there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. I think it's kinda lame, but that's how they coded it. Torpedoes have 17. They always have 100% accuracy. Essentially any accuracy over 100 became tracking in their tests. Another thing that bothers me in [perceived] Stellaris gun logic: small guns with higher hit rate vs huge ships with only slightly less hit rate. 99) *Deals are selected by our commerce team. Chance to hit = Accuracy (0-100) - max {0, Evasion (0-90)-Tracking} + Bonus Chance to Hit. That simply doesn't make sense. Due to the nature of Plasma weapons you might as well skip the armor and add shields. Get ready to explore, discover and interact with a multitude of species as you journey among the stars. Stellaris Real-time strategy Strategy video game Gaming. Stellaris is an explore, expand, exploit, exterminate grand strategy video game developed by Paradox Development Studio and published by Paradox Interactive. Marauder Missiles deal 14. . The actual results of combat are determined by weapon range, damage, accuracy, tracking, evasion, shields, armor, hull, etc. They’ll have an average 75% chance to hit, minus (evasion - tracking), to a minimum of 0, so tracking can’t grant extra accuracy. Stellaris vs Dioko: Bass: Owing to the much more detailed bass performance of the Dioko, it gets the preference as the as the Stellaris bass is quite lean. . On battleships, late in the game. a. Even a max evasion corvette only reduces your accuracy by only 5%. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. For reference they have 90% accuracy. The current formula is closer to how EVE does it, where accuracy is listed as "tracking" - it measures the degrees of a circle that the gun can trace in a unit of time. Espionage is a fairly complex system, but that doesn’t mean it’s hard to master. The lasers have 20 more tracking and 10% worse accuracy, but since your small weapons are ideally firing on smaller ships anyways this can be useful (if my. 0 unless otherwise noted. Then you go to destroying worlds with your Colossus in one shot. Once a battle is initiated, both fleets are committed to the encounter until one side retreats or is destroyed. Tracking. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. Their range is better (120 vs 80) and cooldown is 5 sec instead of 17,1, but tracking is 5% instead of 10 and damage is 135-175 instead of 275-445. Combat begins in Stellaris whenever a fleet comes within weapons range of hostile vessels. Can’t vouch for the other one though. what gives accuracy and tracking in weapons ??? Iniciar sessão Loja Início Fila de Descoberta Lista de Desejos Loja de Pontos Notícias EstatísticasIs there a point to using Proton Torpedos? I'm not sure how the game calculates evasion chance but having 0% tracking sounds exceptionally terrible. Tracking: How much of the target's evasion the weapon will ignore when firing at its target. They're still the counter for high-evasion for corvettes and destroyers, you just want those screened with an escort fleet. 3 comments. Why no just uncap accuracy and allow values over 100%? It seems odd to just have tertiary and quaternary factors of tracking and Bonus Chance to Hit. Make SURE you have as much Tracking as you can manage and you might want to include a horde of small, cheap Corvettes with anti-shield weapons. The two modes it will add in: Cooperative PvE can be initiated from the main menu - all players that hotjoin the hosted game will join the primary player’s empire. Tracking reduces the enemy Evasion. Was doing some achievement clean-up (so, ironman, no mods), and decided to buy a PoI from the curators. At the end game, flak is nearly useless because the tracking enhancement from the computer alone pushes the 'autocannons' high enough to remain effective against even the most nimble strike craft, and you want them to target missiles first anyway. I reloaded an old save and replayed a 500k vs 500k battle, and won with 300k left. 4. They're great on corvettes, or anti Corvette destroyers. Depending on how many players were playing with we usually run it like one is the leader and the others govern their own sectors and ask for allocation of resources in order to build sector fleets and or build up their planets. The lance has 85% accuracy and 0 tracking. Best. For reference they have 90% accuracy. An S-slot weapon does have a higher Tracking value than an L-slot weapon, but its effective value (the net penalty to Accuracy based on Evasion minus Tracking,. Stellaris can't just copy-paste mechanics from a simpler game with only one species. Actually, it’s a genuinely simple, effective, and pretty amusing solution. Make sure you equip them with small weapons that are high on tracking so that you can lock on and hit them. Ascension Perks: Technological Ascendancy: +10 % research speed. Average losses: 33:45. SC are the best pd but can be tricked a little bit to not shoot at missiles if there are enough enemy strike craft to distract your own. Nobody has been able to solve this so far. This makes lasers and kinetics insanely strong against those ships, since accuracy isn't really an issue anymore. So, 95% evasion vs 5% tracking isn't 90% evasion, it's 85% since you lose the extra evasion before tracking gets counted. Subtract the effective evasion from accuracy, and you've got the to hit chance. Scourge have the best missile dps by far. No idea what the wiki says, but all missiles have 100% accuracy and different amounts of tracking depending on the missile. For reference they have 90% accuracy. In statistical terms, accuracy is an absence of bias. 3. I'd love to see in the ship designer all the math done right there. Project time tracking is a continuous process that involves regular monitoring, reporting and analysis of the time spent on tasks. Lasers tend to have slightly better neutral damage, accuracy and tracking than plasma with -50% to shields and +50% to armor. The wiki states that missiles "have 100% accuracy and 100% Tracking so their damage is unavoidable", but then when it lists actual missile stats tracking is listed as 25% for. Accuracy is the percentage chance to hit a target with no evasion. I'd love to see in the ship designer all the math done right there. It’s in the wiki but a simple version would be chance to hit= acc- (evasion-tracking) And evasion-tracking can’t be less than 0. 0 but I didn't think to save links to the relevant threads at the time.