everburning torch 5e. Store EN5ider Adventures in ZEITGEIST Awfully Cheerful Engine What's OLD is NEW Judge Dredd & The Worlds Of 2000AD War of the Burning Sky Level Up: Advanced 5E Find Us! Twitch YouTube Facebook (EN Publishing) Facebook (EN World) Twitter Instagram TikTok EN Live PodcastA torch is basic adventuring gear, weighing 1 pound and costs 1 sp. everburning torch 5e

 
Store EN5ider Adventures in ZEITGEIST Awfully Cheerful Engine What's OLD is NEW Judge Dredd & The Worlds Of 2000AD War of the Burning Sky Level Up: Advanced 5E Find Us! Twitch YouTube Facebook (EN Publishing) Facebook (EN World) Twitter Instagram TikTok EN Live PodcastA torch is basic adventuring gear, weighing 1 pound and costs 1 speverburning torch 5e  Resistant to fire, the fire damage becomes +1 on average, so Everburn is worse in all cases

Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Lantern. [Wondrous Item] Helping hand & Everburning Torch. Armbands of Athleticism. This torch sheds light constantly, requiring no oxygen and generating no heat. They made detect magic a first level spell for some stupid reason. This otherwise normal torch has a continual flame spell cast upon it. Vial, ink or potion: 1 gp: 1/10 lb. Torch. Copy Link. Since dancing lights is a light spell of a lower level than darkness, it does not light any area within the darkness. You could cast Continual Flame on a torch head. This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. Graygan Sep 27, 2018 @ 7:44pm. Lantern, Hooded. Darkness counters or dispels any light spell of equal or lower spell level. Attempt a counteract check against the light effect. Everburning Flame - 3 2 Elemental Round End: Give an ally +1 Power. Target: A creature that you can see within range. However, we will never forget where the story of our studio began. 2 These items weigh approximately three-quarters this amount when made for. Gather your party and venture forth!Torch: 1 cp: 1 lb. Grant a +2 bonus to Armor class. I am looking for cheap ways to get a permanent light source because humans don't have dark vision. You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of. This otherwise normal torch has a continual flame spell cast upon it. A potion or oil can be used only once. Flaming Burst: A flaming burst weapon functions as a flaming weapon that also explodes with flame upon striking a successful critical hit. Some Undead and Constructs can't suffer Bleeding. When making an attack roll, determine the result by rolling 1d20 and adding your attack modifier for the weapon or unarmed attack you’re using. Cloak of Elvenkind. So a reasonable price for such an article of clothing would be 9 gp. Duration: 30 days. He then went to work, moving one step at a time down the curling stairwell. This seems to be a bug with the torches, you can manually set it by going into token settings, just make sure to reset it before they pick up the everburning torch (which works as intended). Store EN5ider Adventures in ZEITGEIST Awfully Cheerful Engine What's OLD is NEW Judge Dredd & The Worlds Of 2000AD War of the Burning Sky Level Up: Advanced 5E Find Us! Twitch YouTube Facebook (EN Publishing) Facebook (EN World) Twitter Instagram TikTok EN Live PodcastMesmer's Arcane Knowledge. The flame can be covered or hidden, but can’t be smothered or quenched. Somatic: If a spell has a somatic component, then you need to make some hand gestures or movements to cast it. If you successfully counteract it, you gain a breath weapon of chilling shadows you can use until the spell ends. &#X1F44D 1. « search Items list. Firebolt. This mod will likely be completed by January 22nd, 2013 For now, feel free to test it out, handout criticisms. The drifting at 60' from the user makes it pretty useless for lighting the way since its only as good as torch, good light 20' radius with another 20' radius dim light. A green-colored torch appears in Fall of the Gray Veil. Bracers of Sighting (homebrew) When using a ranged weapon, these bracers have sights that help you aim. In addition to the extra fire damage from the flaming ability (see above), a flaming burst weapon deals an extra 1d10 points of fire damage on a successful critical hit. Lantern of Revealing. Edit: there's also one on everburning torch. Everburning Torch artifact; Holy Wisp - 1 1 Elemental Round End: Restore 1 health to a damaged non-heroic ally. found in possession of a magic everburning torch. If your target (maybe yourself) is a prepared caster, your party might need a lower-level spell which the target only prepared once today. When held by a divine spellcaster, an outsider with an alignment subtype, or a creature of especially strong religious faith (GM's discretion, but usually requiring a feat or trait reflecting. Everburning Torch This torch has a continual flame cast upon it. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Share. Double the effective radius of bright light and of shadowy illumination for such characters. Caster Level: 3; Prerequisites: Continual flame (no feat needed); Market Price: 90 gp; Weight: 1 lb. 8. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Longbow - Proficiency with a longbow allows you to add your proficiency bonus t. Alchemist’s spark combines two substances that react violently when mixed. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. D&D 5e Homebrew; D&D 4e Homebrew; D&D 3. Level 1 permanent magic items: Everburning Torch. There's another issue I see with the lantern archon knowing and speaking all languages. They kinda smoke a good amount and stink of sulfer/magnesium. ok um did they somehow bug the swarms that now they are basically invulnerable to EVERYTHING even the damn torches? Cause using the torch on them and it keeps coming up 0 (Immune). 0 Utility. In addition, a blazing torchbearer can cast. However, if you click a magic item's link, you will also see the official DMG Value. Tags: Utility. This otherwise normal torch has a continual flame spell cast upon it. Evocation Light Magical. Melkisedeck1 • 2 yr. Quartermancer. By RAW a torch can't light a fire, because nothing in RAW says you can light a fire with a tinderbox "and in 5e if something isn't in the rules then it doesn't happen. Flasks of oil - to deal with swarms Backpack - to hold all the rest of the stuff! Grappling hook Hammer and pitons/iron spikes - MANY uses! Crowbar - MANY uses! Portable ram - heavy, but gets thru doors the Rogue can't Handsaw, shovelMy best recommendation for the torch or lantern carrying scenario would be a hand crossbow backed up by a selection of daggers and darts to throw once you have fired the bow and finally a finesse melee weapon like a rapier or short sword that can use DEX for foes that get close enough to be a problem. There's a "Light Picker" macro in the Foundry Community Macros module. StabbittyDoom. Since this is a beta, do not expect to find it as loot quite yet. The swarms only take the 1-4 fire damage, plus 50% because they are vulnerable to energy damage. Started with the starter set in 5E and the Lost Mine of Phandelver adventure, however I've noticed the game can come to a stop when checking the rules or how to do something, while getting the books and stuff like that. Tags: Damage. what you're looking for is the spell continual flame just cast it on whatever you like. Dancing Lights can move 100'/round. Do note, it won't natively give off light and it's fairly expensive. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Candle - For 1 hour, a candle sheds bright light in a 5-foot radius. Or a +1 potency rune on a weapon. It sheds light in a 20-foot radius but does not radiate heat or deal fire damage. Light is stationary, unless cast on a movable object, and unless the movable object can move on its own, it's still only as mobile as a regular torch. An aerial view of a portion of the Ruined Battlefield. Her primary weapon is a two-handed weapon, so holding a plain torch or everburning torch is out. Holy Water. Everburning Torch finesse. We are currently playing PF2E Menace Under Otari. Everburning Torch; Holy Water; Smokestick; Sunrod; Tanglefoot Bag; Thunderstone; Tindertwig; Tools And Skill Kits. Chain Chain has hardness 10 and 5 hit points. In the Items category. 1 This is an example homebrew list, not an official 5e document. Make sure you are up to date (Torch lighting was not added until version 3. Over the course of the last couple of years, I have developed a lot of resources for both D&D 5e campaigns, as well as Pathfinder 2e campaigns, and I have gathered several resources from other contributors that I thought were really valuable. For example, if the party wishes to be stealthy, having a bright lantern is going to make that rather difficult. « search Items list. The fire does not harm the wielder. This seems to be a bug with the torches, you can manually set it by going into token settings, just make sure to reset it before they pick up the everburning torch (which works as intended). Type: Adventuring Gear Cost: 1 cp Weight: --. Source Treasure Vault pg. If you have a Continual Flame effect active, such as from an everburning torch, what happens when Darkness (not Deeper Darkness, but I guess the same answer would apply if your Flame was heightened to 3rd level) comes into effect? They are of equal. can also be used to hold large amounts of a liquid Areas of darkness include an unlit dungeon chamber, most caverns, and outside on a cloudy, moonless night. Just some extra beef. I made a quick macro for this in PF2E. I would think that an everburning torch would not, since the continual flame that powers it doesn't actually burn anything. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Join. Share. Only acid and fire can arrest the regenerative properties of a troll’s flesh. While lit, this hooded lantern burns for 6 hours on 1 pint of oil, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. SRD:Continual Flame. For more tools that aren’t specific to this ruleset, but which might still be useful in your game, see our General Tools. Going by Table 10-10, my character should have one permanent 2nd level item, 2 permanent 1st level items and 25GP of other funds. 3× Charcoal Canteen Drink. ] Money: 100pp, 23gp, 18sp, 20cp Not listing his spellbook. Price 5 gp; Weight 2 lbs. I can't find the page at the moment, but somewhere under magic item creation it says that 1/3 or so magic items shed light like a torch. This item appears to be identical to a regular torch. In addition, a pyrotechnicist can cast spark as a spell-like ability at will. Torch, Everburning. It was a perfectly natural flame, but as its origins were on an elemental plane, it burned. instant flashlight and replaces the torch as a light source. The time it takes to don or doff a type of armor or a shield is shown in the Donning and Doffing Armor table. This tarnished ring looks like a fiery halo set ablaze in evil-looking fire. This bullseye lantern contains an Eberron dragonshard that sheds light comparable to that produced by a Continual Flame spell. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Torch - A torch burns for. You unravel the magic behind a spell or effect. When lit, it continues to burn indefinitely. When lit, it continues to burn indefinitely. that also means that simple weapons are rough, mass produced and more. the everburning torch from PHB doesn't produce heat, and can easily be put in a bag or belt loop. Darkness and Continual Flame are both 2nd level. redlaWw. There are situations where putting out a lamp, torch or candle could help the players. Intelligent creatures that own useful, portable treasure (such as magic items) tend to carry and use these, leaving bulky items at home. Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. Crowbar A crowbar. Forums. Potions are like spells cast upon the. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. 16 STR Zariel Tiefling ranger knight, at level 2 hunters mark, level 3 colossus slayer, level 4 warlock initiate for hex. One of the players just bought an Everburning torch, and reading the description of the breath attack and the torch I get the read that the EB torch can’t be. The torch costs 1 CP. Pommel Strike (): Make a non-lethal attack against an enemy and possibly Daze them. Each creature within the area must make a saving throw. In a non-magic sense, a large bell jar with a pocket of air in it could hold a torch, but the fire would burn away the oxygen quickly so you'd need an air-pipe. The Everburning Torch glows but does not burn. Blackfire Torch Wondrous item, uncommon. total darkness becomes dim light, dim light becomes bright. Cards . . Comments. Show Attribute List. Edit-changed everburning flame to create bonfireShado-Pan Torch (That's Not a Rock!) Shadowforge Torch. Everburning Torch. 99 Join the DDS Discord. This isn't about whether the light goes out if it's not in hand. Everburning Flame (Ex): Any torch held by a blazing torchbearer is considered to be an everburning torch, although it still sheds heat and can be used as a weapon. The flame can be covered or hidden, but can’t be. So what do I do to the level 18 chaotic evil locust swarms that regenerate health? Hit them with the everburning torch? Throw level 1 fire potions at them? Because that's every advice I find regarding the absolute insanity that are swarms. Circlet of fire for extra bonus action to use both hex and hunters mark, ring of fire for +1 fire damage. • 5 days ago. Everbright Lantern. 6. Evocation. This material is published under the OGL 1. Torches can be smothered and relit in real life As many of my players are into flavorful, unique magic items, I've been attempting to create some custom magic items. 313) Last Updated 1 month ago. Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells. You are immune to cold damage and gain the cold trait. Torches deal 1-4 fire damage as well as acting like a light mace. Creatures can have varying amounts of each, as follows. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. Depending on the type of familiar and your group's consensus, a. Putting it in and taking it out will not refresh it back up to full strength, however. Reply. After thirty steps, he stopped, and with a pleased expression, withdrew his tools to deactivate. Starting at 14th level, while wielding a torch a showman can use an action to gain invisibility and invulnerability for one round. See Also. This is the location you first arrive in when entering the Shadow-Cursed. 8. /pint Lantern, hooded: 30 ft. Everburning Lantern. Verbal: If a spell has a verbal component, that means you need to say a word or phrase aloud in order to cast it. Master Dongle removed his gloves and rubbed some grit and dust between his hands to dry them. It is entirely better than the old everburning torch, and the everburning torch was already one of things which I never experienced a party having an opportunity to have and saying "No. RELATED: D&D: 15 Great Low Level Magic Items From 5e To Give Players Early On In A Session. The clothes have plenty of pockets. Getting Started;. Though when I GMed it, the torches took a wide variety of forms, such as large, freestanding light posts (for your gas lamp feel), to cleverer devices (same spell, but cast on the otherwise inert grey Ioun stones, for a hands-free "Delvers' Light", or on a miniaturized lantern with a shutter). Burning Arc is a Evocation Spell in Pathfinder: Wrath of the Righteous. Learn how to use it, how long it lasts, and what kind of oil it needs. 1. Light is a static shape, Dancing Lights can be molded into many hilarious/spooky shapes. Candle. Weight: 1 lb. BTW, Dispel magic would kill the continual flame portion of an ioun torch just like it would the everburning torch. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. If a spell has. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1. cone: 6 hr. Applied Mediocrity. DMG Value: 50 gp - 100 gp. Duration: 30 days. EVERBURNING TORCH Has the properties of the Continual Flame spell, which is on page 227 of the 5e Player's Handbook. Benefit. That way it can never go out. Tier Tier III. everburning torch + scrollcase:poke a hole in the bottom of the case. Alchemist’s Spark. I stood behind him five steps, with an Everburning torch to light our way. DEFCON 1 Legend. Weapons by Type. Resonance__Cascade • 4 yr. By: Search Advanced search…Everburning torches are a rare type of torch that, when equipped, will automatically light itself, and never go out. and the torch is doing. There are an awful lot of things that do not have rules that characters are routinely allowed to do. 30%. Also any light magical items like Everburning Torch, in which case the level of the light is calculated the same as caster's cantrip level - half level rounded up. Shuffle the location deck. This attack must be made within 1d4 rounds or the torch prematurely explodes at the end of the blazing torchbearer’s turn, dealing damage to the blazing torchbearer and setting. Everburning Torch. That way taking Resilient (CON) will boost it up to an even number. Okay, so I thought to myself, "Hey, it would be really cool to have a dude be a flamewarden and dual wield the everburning torches!" I mean, I know it's not optimized for damage or anything, but it should still be "possible". Cost to hire a 9th level Wizard to cast Magic Circle Against Law: 270 gp. An everburning torch is one of the most common applications of permanent magic. Open Game Content (place problems on the discussion page). The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Related. 0. Everburning blade is clearly superior to a torch but it is 2H weapon. It's explicitly a normal torch with Continual Flame cast on it. Flying Flame RoE: Broadly useful with decent damage. Treasure can include coins, goods, and items. Usage held in 1 hand; Bulk L. For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. [ Globe flottant ] Wondrous item, uncommon. Splithoof Brand. Double the effective radius of bright light and of shadowy illumination for such characters. A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. Everlasting fire was an arcane evocation spell that conjured an always-burning flame. What magic items in all of D&D create a sustainable heat or flame, like a Magical torch that you can turn on or off that effecitvely creates heat like normal fire as opposed to instantaneous fire and done items like a wand of fireball. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. Thank you for your consideration! The text was. The plan is to use their breath attack to extinguish torches that the party has. Characters with darkvision (dwarves and half-orcs) can see lit areas normally as well as dark areas within 60 feet. I do a similar thing, but 1 silver coin is 1 euro. Lantern, Hooded. Everburning Torch. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. since the changes in 5e to how vision works (darkvision instead of low light from previous editions) it's kinda useless, there are many races that don't. ExtractsEverburning Torch - Custom Card. Best to check with your GM though. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. Double the effective radius of bright light and of shadowy illumination for such characters. As soon as a torch has the spell cast upon it, it becomes an everburning torch (read the description, it says so exactly, no doubt about it). 5. Creating an Everburning Torch in 5e? If this is your first visit, be sure to check out the FAQ by clicking the link above. 0. Waterskin: 1 gp: 4 lb. This speaks to its advantages. Glorfindel. Post Cancel. You can't actually counteract magical darkness with an everburning torch, as noted in the light trait description you quoted. This is the time it takes to put on the item. Complications. Everburning Torch is a quest item. This otherwise normal torch has a continual flame spell cast upon it. A dialog box appears to change which light source the selected tokens are holding. This lantern has a perpetual flame within, the equivalent of a light spell. It is covered by the Open Game License v1. Cost to hire a 9th level Wizard to cast Dimensional Anchor: 360 gp. The flame can. Everburning torch Source Ultimate Equipment pg. I played and enjoyed a lot of 2e. Everburning Torch vs Shadow Breath. The group carries multiple everburning torches. On a failed save, the creature's Intelligence and Charisma scores become 1. Range: 60 feet. Also there is a magic item, the Orb of Radiance, that emmits light. From Goods and Services: An Everburning Torch costs 110 GP. This module provides a HUD toggle button for turning on and off a configurable radius of bright and dim light around you. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Magic Bracers could be found in small treasure hoards, attached to important bad guys, or on display at a magic item shop for 500-1,000 gp. There you go, that's the full list. Resistant to fire, the fire damage becomes +1 on average, so Everburn is worse in all cases. Higher-level light spells, like daylight, would overcome darkness and light the area in spite of darkness. They need to be handled on a case-by-case basis. However, can it be blown out? Not by spells such as gust of wind, but by the winds on the plane of Pandemonium? I figured it had some strange characteristics and I. Candle. No whips but the best 1 handed melee weapon in the game is a torch, 1d4 blunt damage + 1d4 fire damage. Which you might not be able to do, really. Making it so that they're unable to extinguish the lamp would be unreasonable in this case. See Also . The Everburning Torch glows but does not burn. Spider Frier. If you have help removing armor, reduce this time by half. On the one hand the Everburn Blade has more top end damage, but the sword of Justice offers a free cast of shield of faith. Consumable. In 5E this is made even easier: high elves (which most Aereni would be) know a free cantrip. Arcane Material Component. Ideally it would operate that a PC can light a torch, consuming one from the stack, and receive the light and weapon aspects from the equipped lit Torch for one hour. An everburning torch is one of the most common applications of permanent magic. 16,800 gp. Holy Water. 40-- My Everburning Torch. A continual flame can be covered and hidden but not smothered or quenched. Everburning torch = torch with a Continual Flame. If you see any page that contains SRD material and does not show this license statement,. A tinderbox is an odd little item – it doesn’t really do anything, but it’s necessary to make your torches and lanterns work. An everburning torch clearly illuminates a 20-foot radius and provides shadowy illumination out to a 40-foot radius. Because it doesn’t provide heat, you can hang it from your body to serve as a permanent light source without risk of immolating yourself. Everbright lanterns are lanterns enchanted to shed a magical light that never dies out. Legal. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. (Also, can you cast Continual Flame on 1 CP torches, then sell them for 55 GP?)Caramir Thistledown, Elf (Urban) Druid5 "As you yourself said Jadinir, you're not paid to think" retorts Nurkaz as he heads out the door. This first container will contain a Cold Iron Greataxe, Everburning Torch x2, Flail, Cloak of Resistance +1, Longsword, and Shortspear; Soon enough we will bump into our second companion,. A creature can use an action to make a DC 30 Strength check, moving the fixed rod up to 10 feet on a success. There are an awful lot of things that do not have rules that characters are routinely allowed to do. You benefit from it's AC only if you take the full time to don it. " OOC: Hrav's wish list. If you want to use it as a torch, just carry it. This spell had to be cast on a wooden object no larger than 1 ft3 (0. Nexus Mods Staff edit: This mod is now the de-facto Mod Fixer for Baldur's Gate 3 and works with the Full Release. and an everburning torch. It can be burst with a DC 26 Strength check. Now that's worth 12 grand. waterskin : 2, one full, one empty. Gather your party and venture forth!I checked the rules and couldn't find what I was looking for, but I was wondering. If the bearer expends one use of mythic power, the lantern gives off light as a mythic daylight spell for 1 hour. 6 hr. Level: 2 School: Evocation Spell Details:. g. Using this form expends the Sun Breather’s main action, as well as six breathing points. And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Cleave: Swing your weapon in a large arc to attack up to 3 enemies at once. You can speak another command word as an action to. Everburning torches do not cost xp, you only cast a spell that takes up 50gp on material components and cast it on an object that costs 1 cp. A lamp is a useful item that can illuminate your surroundings in D&D 5th Edition. com A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. This otherwise normal torch has a continual flame spell cast upon it. BG3 is the third main game in the Baldur's Gate series. There's no Activate action on a torch, you need to have some way to set it on fire. Burning Arc is a 2 from the Evocation school. Cloak of Elvenkind. The selection of. Investing Magic Items. Cost to buy 10,000 torches: 100 gp (at 1 copper each). Characters with low-light vision (elves, gnomes, and half-elves) can see objects twice as far away as the given radius. This otherwise normal torch has a continual flame spell cast on it. BOMB Statistics for a bomb can be found on page 267 of the 5e Dungeon Master's Guide. Obviously against an enemy immune to fire, +1 Greatsword wins always. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. 5. ago. He should be buried with that. Characters with low-light vision ( elves, gnomes, and half-elves) can see objects twice as far away as the given radius. Any of these substances except for the everburning torch and holy water can be made by a character with the Craft (alchemy) skill. Blazing Torchbearer Source Dungeoneer's Handbook pg. Tier II Bracers. The players can activate their own torch too. It is often found in possession of a magic everburning torch that appears unlit until the helping hand is touched, whereupon the torch’s purple incandescence is revealed to the wielder. 573 4. Creatures within the torch's bright light radius cannot regain hit points, and undead creatures within the torch's bright. Dnd Dragons. It is a quest reward. Another idea, if you have a familiar in the party, is to have the familiar hold the torch/lantern for you. When 3e came out, I was really impressed at the improvements…Ever-Burning Torches is a quest item. If you Heighten a light effect it overpowers any darkness effect of lower level. "[O]ne torch can burn a Huge tapestry," but a Huge statue might be so massive that superficial fire damage won't meaningfully affect it. The plan is to use their breath attack to extinguish torches that the party has. Everbright lanterns resemble normal bullseye lanterns, but with an Eberron dragonshard contained in the. Geas. 1 Add +2 for each +1 enhancement bonus of magic items. So I made the character, opted to use weapon finesse since the torch is only 1 lb and a. Weapon Type: Greataxe. 1. I will pass it on so it can get fixed. This default source ("Self") is provided for any system for which we don't supply more specialized capabilities. It's not a bug. 1 Action Range/Area Touch Components V, S, M * Duration Until Dispelled School Evocation Attack/Save None Damage/Effect Creation A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Vehicles.