stellaris arc emitter vs tachyon lance. Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannon. stellaris arc emitter vs tachyon lance

 
 Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannonstellaris arc emitter vs tachyon lance I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter

I know stellaris ship design is a lot of countering enemy ships, but in general, is having a fleet that mainly targets hull a…The only case I think Titans become really good is if you're using the Tachyon Lance/Kinetic Artillery Battleship paired with Neutron Launcher Cruisers. Best. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 0 days you've must still remember the tachyon lance battleship fleet annihilating everything at its wake. I feel that they are insignificant to the equation. In a space storm, Tachyon Lance just murders things. 1. Please note that I am rounding numbers, and ignoring carry over damage here. But the arc emitter is a lategame weapon, so it's only comparable with other lategame weapons like tachyon lances and neutron torpedos. The focused arc emitter does 11. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The Tachyon Lance + Neutron Launcher design is noteworthy for having the highest DPS of any ship design in the game, and just accepts a poor matchup against shielding. Pick two of Giga Cannon, Tachyon Lance, Focused Arc Emitter, repeats allowed: Thus, our 6 possible combinations are: Giga Cannon, Giga Cannon. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. Also, since they all have a cool down of approximately 8 ticks, average. Arc emitters and cloud lightning. That probably depends on the Crisis strength; I had a completely opposite experience, with a perk-enabled 500k fleet losing 7-10% FP in every fight vs a single 350k Prethoryn fleet. Giga Canon is inferior to the other options in all tests I've run, the targeting behaviour is just problematic. Design B: Neutrons and Focused Arc Emitters. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Basically arc does 25% damage as shields are enough. The AI doesn't use enough Torpedoes, and will lose most of their Torpedo ships on approach to Arc Emitters and Missiles, and the remainder are picked off by the PD of the Carriers. 350 To balance Arc Emitters they should add hull point repeatables for late game research. Also, since they all have a cool down of approximately 8 ticks, average. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Also, since they all have a cool down of approximately 8 ticks, average. No arc emitters or cloud lightning, just kinetic and non-penetrating energy with some explosive and strike craft mixed in. In singleplayer you can just mass these, the AI will never counter them. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. 60sec cooldown | 100% Acc. Very little reason to use anything else once you have full tech access)Battleships with Giga cannon +4x neutron launchers or Tachyon lance + 4x kinetic arty. I can't really put my finger on why. Foxtrot39I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Generally, you want your spinal mount to be a kinetic weapon or an arc emitter since you take out shields before you take out armor. I have had insane games with focused arc emitters (wondershot) because you can just bypass all shields and armor. I can't really put my finger on why. Cloaking added. I basically always utilize the X slot, even though there's probably some merit in trying all Heavy Lasers fit, especially after the 3. Arc Emitter + Cloud Lightning is the combo. Please note that I am rounding numbers, and ignoring carry over damage here. CryptoHP vs Arc Emitter: 3000 / 85% Accuracy HP vs Giga Cannon: 7200 / 60% Accuracy Every Arc Emitter shot does an average of 850. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Please note that I am rounding numbers, and ignoring carry over damage here. Chapters: 0:00 Intro 0:47 Ship designs 2:44 Results - Arc Emitters 3:20 Results - Tachyon Lance vs Gigacannon 6:00 War Doctrines 8:34 War Doctrine. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Precursor Clone, is based "loosely" on a load-out used by some of the Fallen Empires. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. CryptoI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. But the penetration weapons DO scale off of energy weapon. Giga Cannon + 4 Neutron Launchers and Tachyon Lance + 2 Neutron Launchers + 2 Kinetic Artillery are popular. The Focused Arc Emitter is the weird one here. I feel that they are insignificant to the equation. So having it in the base game would do wonders. Given some 150hrs in Stellaris I'd rather see the combat AI take charge as soon as you move into a system gravity well. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. This creates an interesting threat that is only really countered by the combination of heavy shielding along with crystal hulls. Please note that I am rounding numbers, and ignoring carry over damage here. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. I have all tech researched, so the choice is between the tachyon lance, focused arc emitter and the giga cannon. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. They're good all around, the Focused Arc Emitter, while doing the least damage of all the XL weapons, it goes completely through Shields and Armor, on top of that it has 100% Tracking and Accuracy, so it cannot miss,. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. Lance equipped ships have smaller hits against shields and huge hits against hulls. #3. I feel that they are insignificant to the equation. If you've been playing stellaris since its 1. At some point the devs invented the X(L) slot and changed some weapons, such as Tachyon Lance and Arc Emitter, to be X-only. But when people go on about using them against the Unbidden (who use only shields), it's as good to use Focused Arc Emitters (because of the 50% shield pen) or Devastator Torpedoes. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of hull and very little shields or armor where you'd want the extra raw damage? My fleets. Pair it with Kinetic Artillery to punch through shields, or utilize something like the Zroni Storm Called to negate shields. What was the inspiration for the Unbidden? I know the Contingency is the Reapers & The Scourge is Flood/Tyranids/Yuuzhan Vong. - neutron launchers can actually redeem themselves sometimes (except X slot weapons it's the best at taking down big ships at range, even with its massive weakness to shields, support it with whirlwinds to destroy ships smaller than cruisers, cruisers are pretty annoying at more than 50 range if you haven't got arc emitters or tachyon lance. Business, Economics, and Finance. Please note that I am rounding numbers, and ignoring carry over damage here. In a pinch the Null Void Beam can be. Not sure if this specific build as a mono-fleet is most effective, but it seems to do the job. I can't really put my finger on why. About 1. I can't really put my finger on why. Also, since they all have a cool down of approximately 8 ticks, average. Media. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. You have Focused Arc Emitter for a big damage weapon against large ships, Strike Craft. yeah arc emitters are also ok vs. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. One of my favorite games remains the one in which I saved the galaxy from the Prethoryn Swarm single-handedly after they had eaten about two-fifths of the galaxy using a massive fleet of tachyon battleships rolling from system to system, saving. So even a complete newbie can beat the auto-designer just by using those OP weapons everywhere they can (which are: Tachyon Lance, Giga Cannon, Focused Arc Emitter, Neutron Launcher, Kinetic Artillery, Advanced Strike Craft, and Devastator Torpedoes. Please note that I am rounding numbers, and ignoring carry over damage here. So don't worry if you cannot get the Giga Cannon tech unlocked. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. If you fight around a pulsar (or is it a neutron star, can’t remember) all shields will be disabled. Have a fleet build for brawling, initiate the battle and bring your arc fleet in after it starts. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. 01 vs 12. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Not having to tech into kinetic weapons. CryptoIt is corvette spam. Business, Economics, and Finance. . I can't really put my finger on why. TN=Tachyon+Neutrons=Tachylon Lance in the XL slot, and 4 Neutron Launchers in the 4 available Large Weapon Slots. The reason arc emitters/focused arc emitters (which deal 105 dps) paired with other penetration weapons are so good is that there's no repeatable technology to increase ship hull. 57 days; Focused Arc Emitter takes 28. 15. Works pretty well against the ai. Go for the Tachyon lance instead of arc emitter. See above. The Strike Craft will hard counter the Corvettes, while Arc Emitters and/or Missiles can easily pick off the rest of their fleet while keeping maximum range. Arc Emitter, carrier aircraft and missiles to. 99 vs Carrier, 20. What's your favourite XL weapon and why? Mine is probably the Arc Emitter. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Thread starter Holycannoli; Start date Mar 30, 2020;. Why tachyon lance or giga cannon (or kinetic) over arc emitter? Holycannoli Mar 30, 2020 Jump to latest Follow Reply Once you get focused arc emitter and cloud lightning I don't see a reason to use. There are 3 possible X-slot choices at their most highly upgraded versions, and the Juggernauts can equip two X-slot weapons on a ship (including both the same or two different ones). Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. See above. Once you get focused arc emitter and cloud lightning I don't see a reason to use the other two weapons? Are there possibly enemies in the game with TONS of. That leaves you with lances or arc. Also, since they all have a cool down of approximately 8 ticks, average. Help you create the ultimate fleet. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. I would be curious to see how this fares against the Tachyon Lance + 4 Neutron Launcher ("Scourge killer" Battleship) or Focused Arc Emitter + 4 Neutron Launcher Battleship fleet that skips on the Kinetic tech path. Also, since they all have a cool down of approximately 8 ticks, average. The focused arc emitter does 11. 0 unless otherwise noted. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. If you're fighting a crisis on x10 or x25 the enemies have ridiculously high shields/armor, for example in my current game a scourge ship has 960000 armor and 480000 hull, Arc emitters can bypass that armor and. Thing is, Arc Emitters have an average DPS per slot lower than T1 point defence. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I feel that they are insignificant to the equation. Artillery Battleships (1X + 3L + 1L): Tachyon Lance and Neutron Launchers. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. They have the tracking to wreck corvette fleets and the shield/armor pen to wreck cruiser and BS fleets. With arc emitter the shield hardeners are definitely more important. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. RP Flavor Satisfaction. thee test between 2 giga opposed (one for plasma, one for MD) is okay. The last sentence is basically the Stellaris meta. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. Focused Arc Emitter: forget about shields, forget about armor, just torch the hull directly. Basically, the titans are there to provide an aura, carry some arc lightning, and occasionally do a bit of armor damage when they're lucky enough to get multiple hits on the small ships (which do have 44% evasion). I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Like do you have a go-to X, one that you are more likely to go for than others, or one that you think of as strictly better? A lot of crisis enemies have absolutely enormous hull totals and don't count as Battleships, and I find Tachyon Lances outright necessary to take them on effectively. . Also, since they all have a cool down of approximately 8 ticks, average. At first I was excited, but as time passed by I started noticing the large flaws in the new combat system. 2 DiscordDraconequus • 5 yr. It is cheap, effective, and is good against literally everything until you. . So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. If you are mostly against shields, use neutron torpedos. I feel that they are insignificant to the equation. 6 changes. That leaves you with lances or arc emitters. Against hull, lances have an effective +20% damage, and +166% vs armor, so they should be the clear winner vs unshielded enemies. I use Arc Emitters which stack with the energy weapon damage repeatable, since it goes through shields and armor I don't really see any use for the Giga cannon and Tachyon lance. Then evasion got nerfed and neutron launcher battleships remained as king to. An absolutely devastating weapon whose only real counter is high-evasion ships and the crystal hull components. Join. From what I can tell,. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. So, let's say you are shooting at a ship that has 50% armor reduction, 100 shields, and 100 hull points. Neutron Launcher: crazy-high damage output, very much a mini-Tachyon Lance. Please note that I am rounding numbers, and ignoring carry over damage here. Against shields, it has an effective 3x damage multiplier vs lances, which makes it a better first strike weapon vs any targets with shields. Gigacannon's main edge is that L slot matching gear doesn't suck like cloud lightning does. Also, since they all have a cool down of approximately 8 ticks, average. Please note that I am rounding numbers, and ignoring carry over damage here. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector, 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. Stellaris UI Suggestion: Stellaris UI Improvement (Planet UI and Build Queues) EU4 Suggestion: Improving Development: Development: Dynamic and Mana-based. If it behaves like I'm thinking it will, giga. Also, since they all have a cool down of approximately 8 ticks, average. 1. 418K subscribers in the Stellaris community. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. The tachyon has 90% armor pen, and -33% shield damage. 00 damage per day(DPD, on average), Giga Cannon and Tachyon Lance can deal 145. Carrier Battleship Anti-corvette duty for midgame battleship fleets Tachyon Lance, 1x Neutron Launcher, 2x Strike Craft, 2x Energy PD, 2x Autocannon Carrier computer Arc Battleship For fallen empires and the Contingency Arc Emitter, 6x M Disruptor, 1x Strike Craft Artillery computerI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. But surely that doesn't matter, as it has to go through ten times the hull thanks to armour? Tachyon Lance has one of the highest armour penetration ratings in the game. Torpedo equipped corvettes specifically. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Against a pure T6 armor fitted BS (which is impractical) the Tlance still deals 70% damage which is 175. The choices amongst Tachyon Lance / Giga Cannon and Neutron Launcher / Kinetic Artillery are closer, as the FEs both armor and shields. It's a common question as to what the good ship designs are, and here's my copy/paste answer: Focused Arc Emitter / Carrier / Marauder / Whirlwind. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. The focused arc emitter does 11. Go to Stellaris r/Stellaris. NK_2024 Collective Consciousness • 3 yr. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Put L-only weapons of your choice into the L slots and either Tachyon Lance or Focused Arc Emitter into X and enjoy steamrolling everything that moves. The FE version, has Focused Arc Emitter, 4 Medium Phase Disruptors. Arc Emitter Focussed Arc Emitter Particle Lance Tachyon Lance So instead of only corvettes you would instead build battleships with as much armor as possible and laugh at anything that is not a large weapon, as they would all deal 0 dmg to youBusiness, Economics, and Finance. Range isn't really even relevant anyway, it'll give you maybe two shots before anything else closes to combat range (and more often one), and those will splash on shields because you haven't gotten the anti-shield weapons into action yet. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. I feel that they are insignificant to the equation. The focused arc emitter does 11. lances have much better armor penetration. Main guns are Remnant Tachyon Lance and Gatling Lance 49 /r/starsector , 2022-12-16, 18:15:01 quintuple tachyon lance [MEGA REDACTED] does not exist, It can't hurt you. Preferably you'll already have Tachyon Lance and Neutron Launchers, or at least their stage 1 versions. Not sure of the current state. dmg Tachyon Lances: 85-232 dmg |. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Use swarm computer and Afterburner. I love the lance weapon and used them throughout all my 1. Their ships have no shields - lots of hp and armor, which energy weapons like plasma and lazer completely melts. 386. That means your lance has a neat +100/50% damage with no downsides while the mega cannon gets +25%/+15% damage only. I can't really put my finger on why. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. Also, since they all have a cool down of approximately 8 ticks, average. เข้าสู่ระบบ ร้านค้าI've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. ; About Stellaris Wiki; Mobile viewyeah arc emitters are also ok vs. Battleship: Tachyon Lance, 4 Neutron Launchers - Artillery Tactics 80 range Titan: Perdition beam, 6 Neutron Launchers - Artillery Tactics 80 range I got rid of all the missiles and tried straight plasma III's, but again hit rate was not so good, so I went back to stormfire + lasers, while keeping battleship and Titan the same. Also, since they all have a cool down of approximately 8 ticks, average. I feel that they are insignificant to the equation. Even with -50% shield for all weapons, a fleet of them is more than enough to strip shields with decent speed, although if you still find it lacking, swap out Tachyon Lance with Mega Cannon. I admit that I myself use Tachyon Lances instead of Arc Emitters simply because I like the look of them and for the anti-hull bonus making it easier to get outright kills rather than disengagements, but otherwise I use a similar build - Tachyon Lance + Carrier Core + Kinetic Artillery. Works surprisingly well, and if you wait for a space storm to attack you're completely unstoppable. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon Lance/Kinetic Artillery or Giga Cannon/Neutron Launchers will get you pretty damn far even into the repeatables against normal AI empires. The ability to hit any ship for damage regardless of shields or armor is…Focused Arc Emitter + 4 Neutron Launcher: the pure energy battleship, it relies primarily on the Focused Arc Emitter, but Neutron Launchers hit so hard that they can break through shielding and then kill ships anyways. 25 ③ Tachyon Lances 35->43. Torpedoes are ok if your enemy doesn't use PD, Energy Torpedoes are great anti-shield, but suffer the same targeting problem that sees many others suffer. 1. Also, since they all have a cool down of approximately 8 ticks, average. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. While I love the crisis in itself, there seems to be a bit of a thematic oversight (or potentially a balance choice) in which the Contingency. 8. This balances them out. Arc emitters are better. I feel that they are insignificant to the equation. tachyon lance + plasma cannon vs focused arc emitter + mining drone laser ? recently, i have successfully used the latter to quickly suppress prethoryns (one important condition was that they had to pop up far away and there were like two. 1) Tachyons have signifantly more raw dps then arc emitters : 24. 2/3 armor 1/3 shield for all of their health stuff. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. Toggle signature. It has one of the highest DPS per slot ratings in the game, at nearly double that of the Arc Emitter. The focused arc emitter does 11. I feel that they are insignificant to the equation. I can't really put my finger on why. Content creator for strategy games, I love games from Paradox Interactive such as Stellaris, Hearts of Iron, Victoria. . Also, since they all have a cool down of approximately 8 ticks, average. There‘s a massive difference in power gap for X slot (arc emitters vs tachyon lance or giga cannon) and L slots (Cloud Lightning vs neutron launchers or kinetic artillery) or S/M (Disruptor vs gamma laser/gauss cannon). The arc emitters and cloud lightning can be replaced with pure anti-armor/hull weapons - tachyon lances and neutron launchers are ideal, and will always be hitting for bonus damage. The arc emitter and cloud lightning BBs rip Fallen Empires apart. I can't really put my finger on why. This gives up the immediate power on the first volley since the Kinetic Artillery have less range (so the Tachyon Lance's first volley will hit into shields) but it will have overall higher damage output over the course of the fight. Content is available under Attribution-ShareAlike 3. Please note that I am rounding numbers, and ignoring carry over damage here. The cannon ignores something like 35% shield and 45% armor at 120 range. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. If you are bringing only a few the damage output of your present Arc Emitters can be everything from terrible to terrifying depending on luck. 0 unless otherwise noted. Please note that I am rounding numbers, and ignoring carry over damage here. The tachyon lance does 15. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. Also, since they all have a cool down of approximately 8 ticks, average. The more you use, the less you lose. In singleplayer you can just mass these, the AI will never counter them. Definitely. Tachyon Lance: 5. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. From experience, arc emitter and M disruptor BS is an amazing ship design at the end game. I would mix in a couple carrier battleships as. If you're just trying to kill the Prethoryn, I'd use spinal mount/carrier/artillery battleships and load up on strike craft. Saying that, Tachyon lances do way better against armor. I can't really put my finger on why. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. It shouldn't be Shroud-locked - reserve that for a special T4 Disruptor or something - but the last tier and the Arc Emitter should cost a tiny bit of Zro to put onto ships. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. The focused arc has 100% armor pen and 100% shield pen. Giga Cannon is good for synergizing with Neutron Launchers and Tachyon Lance is good for delivering consistent killing blows. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. XL weapons target large ships first and large ships have lots of armor. Gray Tempest and the end game crisis and arc emitters are good enough vs AI trash and good vs stuff that matters. I feel that they are insignificant to the equation. Engineering research. Also, since they all have a cool down of approximately 8 ticks, average. If you can drone lasers work as a good plasma stand in early on so research mineing drone wreckage. 83 and 148. I feel that they are insignificant to the equation. Please note that I am rounding numbers, and ignoring carry over damage here. I can't really put my finger on why. Please note that I am rounding numbers, and ignoring carry over damage here. In singleplayer you can just mass these, the AI will never counter them. I feel that they are insignificant to the equation. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. I'm shocked by. I can't really put my finger on why. - All weapon technologies except point defense weapons are now among the least common and most expensive technologies of their technology tier (subtier 3). even if they are stacked up to 50%. ago. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 350 /r/starsector, 2022-05-13, 07:37:24 Tachyon Lance. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. 08 damage per day. Its anti-hull damage is about two and a half times higher than the Arc Emitter, and its anti-armor damage is even higher than that. I feel that they are insignificant to the equation. I can't really put my finger on why. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. I can't really put my finger on why. I feel that they are insignificant to the equation. I've heard a lot of people say they prefer the lance series of super weapons over the giga cannon and arc emitter. bonus damage weights on health types, and slot efficiency, tachyon lance is by far the best weapon in the entire game. I can't really put my finger on why. I can't really put my finger on why. Large weapons now have a minimum range. x (in Steam Workshop) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it probably. I can't really put my finger on why. ago. Would be great to have a titan arc emitter or even kinetic weapon. 4 Lance 2. I can't really put my finger on why. There are other compositions, for instance Focused Arc Emitter + Cloud Lightning or full anti-hull with Tachyon + Neutron, but those are more specialized. I feel that they are insignificant to the equation. I feel that they are insignificant to the equation. Will do a test soon using shield. Please note that I am rounding numbers, and ignoring carry over damage here. Also, since they all have a cool down of approximately 8 ticks, average. I can't really put my finger on why. There are three artillery loadouts that I use. 1. From what I can tell, the actual difference is difficult to observe. Also, since they all have a cool down of approximately 8 ticks, average. Their damage is somewhat unreliable but since it ignores shields and armor entirely its worth the gamble. Missiles are a solid weapon thanks to having good accuracy, great range, ignoring shields, and no damage penalties. Nothing wrong with using Arc Emitters - just that Tachyon Lances in 422 BB mono-fleet are generally better. Against Cruisers and below, the evasion means Lances are worse, and Arc Emitters become the premiere XL weapon. One can tailor it a bit for Prethoryn/Hidden as needed. Also, since they all have a cool down of approximately 8 ticks, average. It has a maintenance of 0. 4L or 3L/L I. The BB is spinal bow, artillery core filled with kinetic artillery and the artillery stern with more kinetic artillery. . and tachyon lance is only good against shieldless targets and as its range is high it is likely the first thing to fire along with instant travel means its guaranteed to be going straight into shields meaning a wasted shot off the bat, focus arc goes straight to hull, instant. The BB lancer and BB carrier mix is what I tried first when I dropped all my DDs and CAs. Because the Scourge don't use Shielding, the Tachyon Lance just rips right through them with far greater efficiency than the Focused Arc Emitter. Apr 1, 2018 @ 11:14pm. Tachyon Lances are great vs BBs, Arc Emitters vs smaller ships. I used carrier mount. The advantage is constancy. Please note that I am rounding numbers, and ignoring carry over damage here. Tachyon destroyers were fun and all, but my fondest memories were for the full tachyon battleships. Arc emitter battleships (lategame after tons of repeatables and/or vs endgame crises or awakened empires), tachyon lance + kinetic artillery battleships are the other optimal ship setups. Best weapon for the Prethoryn: definitely. Also, since they all have a cool down of approximately 8 ticks, average. In singleplayer you can just mass these, the AI will never counter them. With arc emitter the shield hardeners are definitely more important. Mega cannons, not so much Terrain.