stellaris shield hardening. is it worth it do you think?From wiki. stellaris shield hardening

 
 is it worth it do you think?From wikistellaris shield hardening  Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3

> Solar system scaling submods for the primary version have been updated and should work with this mod. If I have a shield nullification (pulsar system or zroni caster) I make full armour laser artillery with armour hardening. So I took Archeao Engineers as a perk. . Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Cruiser designs using torpedoes works well with afterburners as they rely on getting close, so do destroyers using picket designs. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Paradox General Discussion New. Whirlwind missile cruisers with artillery computers, combined with point defense/missile destroyers with artillery computers. "Attacking. On a corvette with 2 armor and 1 shield, a hardener effectively turns your shield into the T4 crystal plating when fighting against hangars and missiles, without giving up your shields against energy weapons. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. . 2 thirds armour 1 third shield. If you mean by penetration resistance, then yes. As accidental fly into a pulsar system means if you have the other way you get wrecked. Stellaris Wiki Active Wikis. In addition, while most M weapons are 2x and L 4x the damage. Also I think the best combination is to use armor + hull utility slots, and not using any shields. Cato Mar 7, 2018 @ 5:55pm. are doing shield or armor damage, it's because of hardening, and you can tell how much hardening by looking at the ratio of hull damage to armor/shield damage. frac {a} {a + 60} * ( 100% - p% ) I. Go to Stellaris r/Stellaris. A new Stellaris update 3. At that point in time you can also invest in Armor or Shield Hardening, which is a lot more effective against penetration weapons. Likely useful when going against the Unbidden or Contingency, or an empire that focusses energy weapons. malakhglitch Rogue Servitor. In Stellaris however defence HP is comparably lower and it doesn't last nearly as long against a dedicated attack fleet so mines wouldn't help. is it worth it do you think?Hello all, I'm new to stellaris and I've recently been messing around trying to learn things. Simple yet elegant in design, Your leaders will all start with 3 stars. 1 the first in the 3. Hull vs armor vs shield: Most of the weapons has extra dmg against the shields and the armor mostly. That means if you have 5 small slots of shield totalling 100 points with 5 recharge per day, you will recharge 25 points, or 25% of your capacity per day. He estado jugando Stellaris durante mucho tiempo y juegos de paradojas durante más tiempo. Time to load it up with armor and plasma! 12. 8. Most of my games last about two days. . 1M I wanted to know if strike craft/swarm craft(not sure witch is best of the two) where the best at dealing with AI fleets so I gave it. If the target has shield hardening, they still work together to beat the shields first. So Eternal Vigilance combined with Archeoengineers (for the Ancient Rampart and 100% hardening shields) combined with Unyielding can produce starbases that punch above their weight in the most grotesque ways imaginable (like a 200k starbase wiping a 1 million crisis fleet without taking any real damage. Legacy Wikis. Its not oppression. Adds the Shrouded Star, which gives . Originally posted by Destructively Phased: It’s just if your reactor tech falls behind, or I guess you want a ship that shield tanks. The test was done with disruptors against the shields, and the regular shield hardeners work, BUT the shield hardening form suspension shields do not. Bulwark vassals will get bonus hardening instead of reduce defense platform cost & upkeep. Strong and robust do affect the crystal, gas, more production though. Maybe they won't attack next time. Armor/shield hardening is a counter for weapons that bypass that defense. Members Online Stellaris Dev Diary #322 - 3. Cool. EDIT: the philosophy this is based on is pre-3. Also, shield/armor hardening could make a disruptor. Stellaris. The juggernaut is different because it can rotate so the arc emitters can always fire. The chosen one remains exactly the same, except for the admiral, he also lost his evasion in exchange for Shield Hardening. Torpedoes got full shield penetration until ships get shield hardening. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. Based on pre-2. Shield Hardener: 10 1: 15 +15% Shield Hardening: With these modifications, the fields generated by our shield emitters will partially deflect attacks that would otherwise bypass the shields. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. With how common droids are every single soldier should be in powered armor of some kind (as Stellaris soldiers have once the very early game technology is researched), but they instead have flak jackets and thin. There's only one way to repair ships without going back to a space port, you can research a tech gained from space beings that allows organic armor that repairs over time. Then again. Autocannons now have a faster fire rate (and thus are very high damage for their weapon size, but have very short range). 1 jump drive range to ships in the system. If I have two components that both provide the same kind of hardening (for example 15% shield hardening) do they stack to provide 30% shield…Frigates are torpedo boats through and through, and cruisers are functional as both light carriers and Torpedo Boats. Can't terraform Mars then. View this video if you w. The driller drones synergize really well with other shield bypass builds. E. There are so many ways to increase the odds of getting it that, if you know what you're doing, you've got a very good chance to draw it the instant you qualify for it, and are practically guaranteed. nAnd they got a hidden damage multiplier of shipsize+1. An example would be the 100% shield bypass ability of missiles, physical torps, and fighter craft. I've started throwing a single archaeo shield onto my ships for the extra shield hardening, which seems to be helping a fair bit as the ai starts flying disruptor/arc/carrier fleets. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Hello! I used to be pretty hardcore into this game. The way this is phrased makes it seem small, but Maintenance drones only give 4 Amenities, so this is +50%. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. There is too much data tied up in a planet. 4K views 8 months ago Stellaris: Shield Hardeners - You must use them. Content is available under Attribution-ShareAlike 3. Stellaris. If you implement that, properly so the tooltips accept it, and add in the psionic suspension fields (may as well include dark matter suspension fields; it doesn't need another tech just a recoloured icon and many people. Wouldn't know, I suppose hypothetically you can change it from a shielded world into another class but I believe once the colossus fires it dumps the information of the original planet class, population and buildings completely and that cannot be retrieved. The below video linked when completely seen will provided the needed information. +50% Starbase and Defense Platform shield hardening with Archaeo-Engineers Ancient Shield Overcharger Interstellar Recruitment Office 50: 720: 2 +1 External Leader Pool SizeDoing some tests against the contingency. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. This makes afterburner cruisers quite effective at kiting manoeuvres, which significantly reduces loss. g, 100% penetration vs 75% hardening means 25% of the damage goes through. The stasis field does less direct shielding than T5, but also adds hardening, which is big. A place to share content, ask questions and/or talk about the 4X grand strategy…Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. I. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. Often having a bit less than 100% is actually better, because it doesn't change effective HP and repairs take less time. Can you recommend any settings for this? I was thinking tiny map size, is this too small for 6 players? Is it worth having AI?Stellaris Wiki Active Wikis. 6 update. Increased the range of Energy Siphons. Stellaris is a sci-fi grand strategy game set 200 years into the future. 7. Since the other components are much weaker imo, like shield capacitors and upgraded auxiliary fire control, this one becomes the best choice ever. Steps to reproduce the issue. ago. All neutral or friendlies share gateways access. In the olden days of stellaris when the resources were only available as deposits and gave empire wide buffs they felt a lot more like. 2. Larger ships have more. In that way evasion on small ships is better and on bigger ships shield capacitor would be the way to go. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening. 50% shield hardening lets you live +100% longer (!!!!!). R5: Found a choke point on a pulsar that gives 100% shield nullification. Q1. Nov 16, 2023Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them. 1. Both are late game anyway so doesn't matter. #4. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Also, a Superior Shroud Entity will spawn under your control,. Armor a in the presence of armor penetration p reduces hull damage by a percentage. 8. Late game you can repeatedly boost ship and station health, increasing the effect of regenerative hull to the point where it becomes the best choice hands down. I have 9 fleets all consisting of- -1 titan -1 hanger cruiser -26 max hanger battleships -all with 3 shield hardening -max shields -all with a fleet power of 1. The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. MuffinFIN • 5 yr. +30% Armor hardening +30% Shield hardening +150% Army morale +75% Army health −85% Army collateral damage +2 Planetary combat width +25 Years leader lifespan +40 Monthly research +25% Sublight speed; −50% Time spent missing in action +75% Archaeology excavation speed +25 Years leader lifespan +50 Monthly society. This means when fighting for example a Battleship with 45% shield hardening (or even 75%!), you are dealing 45% or 75% less damage to hull and/or armor because your pen weapons are trying to partially break down shields (which they don't have bonuses against) with their low base DPS instead of trying to break down the enemy's weak hull. All Shield components draw double power but provide nearly double shields, and all ships have 15% baseline shield hardening. I chose corvettes for this as they get more free shields and armor per fleet cap from this than any other ship. I typically go shield hardener (because shield hardening feels broken at 25%) and two regenerative hull tissues or change one out for afterburners (they actually work well against crisis with the new staying at range. Steps to reproduce the issue. Reply. For downside traits, Unruly and Deviants are the best. If you use a combination of lasers and kinetic weaponry, you can make your defensive platforms versatile enough for. But really, best move is to immediately submit and take as much territory as possible while the Khanate expands. A ship with 1000 hull/armor/shield with 50% shield hardening when fired upon only by missiles will die in exactly the same amount of time as the same ship but with 100% shield hardening. About this site. Patch 3. How strong is she? : ( I got lucky and Earlier in the years (2223) got The Grand Herald Titan. 1. xD, missless will be damaging 50% shield and 50% armor so they are half effective, penetrating weapons will damage shields and hull 50/50 so yeah, that make normal weapons much better in term on math cause they will kill you faster casue normal weapons are much more powerfull in terms pure damage, also you can use PD vs. The AI empires just can't keep up late game, so the only real challenge after year 200 is the end game crisis. My ships slots are half armor, 25% crystal, 25% shields. No AI will grasp this completely. Because of the large bang torpedoes destroy ships, instead of small weapons leaving chances to get away. Archeao Engineers problem. +100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. The tooltip does not distinguish the source of all the modifiers, so at Shield Harmonics X it will simply show "Shield Hit Points: +50%" or a higher value if you have any other modifiers to shield hit points (like that spaceport module). There are few weapons in the galaxy that can penetrate the hulls of ships constructed with their designs. Shield Capacitor: 10 1: 20 +10% Shield Hit Points: These capacitors store surplus energy which can quickly be transferred to reinforce a ship's shields. Discussion. Right now though, I am gonna probably change it again, going 10/15/20/25/30 instead, maybe even higher like 15/25/35/40/50. On Dec 10, 2022 2:49 pm Hello, As I understand, Hardening mathematically "reduces how much damage goes through by penetrating weapons". Added new. Basically arc does 25% damage as shields are enough. Most of the fun in Stellaris lies not in figuring out the most efficient way to play possible, but in figuring out how to take the dumbest way to play possible and make it work anyway. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. If you mean by penetration resistance, then yes. 1 shields, 2 armor, 1 hull) #2 Max HP - slower regeneration. As you get so much boosts to food, mineral and energy production, their boosting traits are not worth as much, except as job weights. The other version is "%chance to reduce any damage from penetrating at all" but I. There’s so many other bugs, like awareness, events being broken, and shield hardening on the new shields not working… I just don’t understand how this made it through months of supposed testing and feel a little robbed… Reply More posts you may like. When going psionic, do you have more shield components than armor or roughly the same? I’ve been experimenting with it and it seems worth it, but what if an empire has anti-shield weapons? Is it still viable since psi shields are so much better? Vote. Option 1: Use a few Corvettes to get the Unbidden’s attention and break up the fleets and draw them towards the edges of the System. What is Armor/Shield "hardening"? Question My Question is: What do these stats actually mean? What does it do? Example: "Living Reactive Armor" adds +25%. Welcome to this week’s Stellaris Space Guild Help Thread! This thread functions as a gathering place for all questions, tips, bugs, suggestions, and resources for Stellaris. So if a battleship takes a hit that drops it to 50% hull points in enemy territory, it has a disengage chance of 0. 5x divider on shields. Base: 20 Modifiers. Meaning you can get 100% hardening on a large ship, pretty easily. )Galactic Paragons Expansion Features. Some ship components like the self-hardening shields and shield+armor combo are pretty good, if you have the. is it worth it do you think?Open cheat menu, type debugtooltip (or debug_tooltip can't remember), open your empire screen and hover over the name. Im gonna be quick here since most of the introduction i have done in the past few times, bringing simmilar topics: Shield hardening should protect from "shield nullification". The traits for the admiral in the screenshot are Clone Ascendant (+35% ship fire rate and -20% ship upkeep), Gale Speed (+5% evasion and +20% sublight speed), Aggressive (+5% ship fire rate and +10% sublight speed), Chosen of the Eater. Architect of War −10% Military Ships Build Cost +30% Military Ships Build Speed +25% Voidcraft. 25 days. If you go into a system with shield negation, you average them out for the value of your shield. Very strong isn't helping with research. Added new aux components that use Exotic Gases, Rare Crystals, Living Metal, or Zro to provide armor and shield hardening. The shield regen is just insane and my battleships only die when focused heavily. The Destroyer (Interceptor), Cruiser (Gunship), and Battleship (Broadside) stern sections now have an extra Aux slot. - Significantly reduced the bonuses from precursor planet features (deposits) - Reduced the chance for precursor modifiers to spawn on habitable worlds. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. on titan I've gone for 12x armour, 1x hull regen, 2x armour hardening, nano-bot cloud, 20% extra range & fire rate 18,000 hull & 20880 armour. R5: Found a choke point on a pulsar that gives 100% shield nullification. In the middle, fittingly, is the medium platform. Also, hardening techs and disruptors are both tier 2 techs, so you can get both around the same time. It's a bit slower than shield reg, but your fleet starts each battle at full health. . I created a small mod changing the suspension field's hardening to a ship modifier instead (like traditional shield hardeners), which made the hardening work. I tried everything, strikecraft, artillery, energy weapons, etc. It averages at 850. This makes shield capacitors basically the strongest defensive upgrade in the entire game, by a wide margin, as every ship in your fleet should be regenerating upwards of 60 shields every day continuously. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Because the star base gives 50% hardening if I remember correctly, you can see that as 5000 fleets, which takes double time to eliminate the Unbidden fleet, probably would have some loss but not much difference. Mining lasers are now classified as Brawling weapons. Added new aux components that use Exotic Gases, Rare. The bad news is that it doesn't increase say shield benefits. Depends on how you define "micromanaging". These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Cloaking disables shields. Do not leave feedback in this thread. 7 throwing this strategy out the window. Besides, shield/ hull regen don't seem to be much use on a corvette- if it's being targeted odds of it surviving a day are probably slim. And balance of anti shield and anti armour weapons set up as well. Cool. 100% is overkill and make bypass weapon useless, but there should be incentive for player to not going for bypass as a no brainer. And Unbidden anchors now give their ships shield hardening and boost shield regen. If I take a corvette, and add plating, it takes the place of a slot which could be used for armor or shield. R5: Just got out of a battle and none of my ships shields are regenerating. Stellaris Dev Diary #312 - 3. 2 Answers. Put 2 archaeo shields on your battleships to get 30% shield hardening without expending auxilary slots. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. That and the challenge of waiting half a century for the next unity perk. If playing as organics you will probably want a trade league as early as possible to cover CG and Unity. Stellaris: First Contact or Stellaris: Great Filters. The formula for whether a ship will disengage, according to the wiki, is: percent remaining hull points x 1. Added new aux components that use Living Metal or Zro to provide late game armor and shield hardening. . Armor became a meta in Stellaris because of several reasons: Shields use power, Armor does not. 6 “Orion” update includes many changes to combat. Tactics Forever, before the dev put it on Steam and then gave up on it. Stellaris Wiki Active Wikis. Similarly the pulse armor adds both armor and shields in excess of what you’d get with just T5 components. A disruptor fleet can absolutely wreck an artillery/torpedo fleet 4x its fleet power, but defense platforms can wreck a disruptor fleet 2x its fleet. I was getting ready knowing war was coming soon and was checking my battleships stats when I noticed shields were at zero because of shield nullification. It is developed by Paradox Development Studio and published by Paradox Interactive. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. Recently I decided to pick it up again. A weapon with 100% penetration vs 35% hardening has a 65% chance to penetrate the defense. Generating a strong energy shield within a planetary atmosphere is a greater challenge than in the vacuum of space, but it offers a potent defense against orbital bombardment. Added new. With the 2. I was able to see that they now have 50% shield hardening (which makes sense to me. 1 shield regen, 15% shield hardening. r/Stellaris • Does 100% shield hardening work? Does that mean you don't need armor at all?+100 Shield Hit Points +100 Armor Hit Points +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. I'm assuming. that means with armor you can potentially have a more cost-efficient ship due to lower-tier reactors, or have excess energy which translates into ever so slightly better evasion. Remember that your ships will do less damage as the hull takes damage (all the way down to the 50%). These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. Nadie es perfecto, pero estoy bastante contento con la. FTL. 1 jump drive range to ships in the system. Its just farming. 00, whereas explosive torps have 1. With shield hardening, that damage would start getting applied to the shields *before* smashing up armor and hull. Armor hardening is better and easier to get than shield hardening. This means shield-bypassing weapons can be very effective against them. So Apparently my first Relic World happened to be where Shard woke up and decided she wanted to live there. As you’re doing that, send in. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. id say a part of it will be simply that stellaris has so many other things to worry about that players naturally want to simplify everything as long as the loss of efficiency isnt too big, so even if teh meta is balanced in a way where mixed fleets would be ideal, unless its by a huge margin most players will choose to rather be 5-10% less effective. Restrict it to all military modules and give it access to better military modules, greater module capacity, innate shield and armor hardening, several X weapon slots on the hull itself with maximized. Ancient Shield Overcharger 100 45: 360: 15 2 +33% Starbase and Defense Platform shield hit points without Archaeo-Engineers +33% Starbase and Defense Platform shield hardening without Archaeo-Engineers +50% Starbase and Defense Platform shield hit points with Archaeo-Engineers +50% Starbase and Defense Platform shield hardening with Archaeo. Also I didnt know about the archeo shields and such so I felt like 100% shield/armor hardening would be too good. The effect it generates is basically a pulsar + neutron star simultaneously. Deselect it. 6 update. The nano missiles and saturation artillery are flatly excellent. Time to load it up with armor and plasma! 12. 100% armor and shield hardening is already awesome, but +500 armor and shields on top is pretty crazy. It’s sort of trend in strategy gaming…This article is for the PC version of Stellaris only. 6 "Orion" open beta. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Overwhelms all enemy point defense via sheer amount of munitions, and shreds both screens and capital ships. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. g. 1 Answer. Aliasalpha • 6 yr. Ograe • 5 yr. Faster than light travel. If you go into a system with shield negation, you average them out for the value of your shield. Autocannons are extremely short range. The regular shield/armor hardeners would be upped to +30% hardening but consume 20% power (so 1 hardener + 1 booster = 2 prepatch hardeners). Go to Stellaris r/Stellaris. Since your fleet only consists of this weapon type, they can effectively overwhelm any PD / Flak defenses the enemy fleet can typically have. My ships have self healing hull and armor so they are full hull and armor but their shields wont regen. Toate Discuții Capturi de ecran Ilustrații Difuzări Videoclipuri Atelier Știri Ghiduri Recenzii. Legacy Wikis. Stellaris. . So the Whirlwind Missiles and Strike Craft both pierce shields. 0 unless otherwise noted. Cruiser won. Geniuses out there: do shield or armor hardeners do anything vs torpedoes? More exactly: I have available an "Advanced Shield Hardener" and "Living Reactive Armor" (and, BTW, Crystal-Forged Plating). What is this? It takes like forever to change the fleet's build again, ship upgrade is extremily slow for some reason. hardening * total. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The. 3. Torpedos now deal more damage the bigger the target. I don't think they've discovered shield hardening at all, since starfighters seem to completely bypass shielding on capital ships. All shields provide a certain amount of "Shield Hit Point" and "Shield Regeneration", no matter what the shield module is called. You earn the right to research it by defeating a giant space monster known as the Ether Drake, whose attacks are weak against shields. Rule 5: After a robot empire defeated a biological empire in a war, I wanted to see what exactly they. Living Metal and Zro are kinda weird resources because they have very few uses. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. 29. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. Unexpected Mineral Seams is a colony event chain that has a very small chance to. worker output doesn't apply to specialist roles like researcher. More counters should exist for different strategies, and mixed fleets should be more viable than before, covering for the weaknesses of other ship types. Reply reply more reply. You'd use it late on battleships against shield/armor ignoring enemies, but now shield/armor hardening + actual shield-armor seems better, and. If you add 90% Shield Hardening, the total amount of damage that bypass weapons have to do goes up from 3000 to 30000, whereas weapons that do not bypass shields are not negatively affected at all. You are correct that hull regen is per month. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator:. And it gets better: With Archaeo-Engineers AP, all archaeotech. Hardening just helps you ignore/minimize certain types of weapons, most of which aren't great in the first place, while offering literally nothing for anything else. There are few weapons in the galaxy that can penetrate the hulls. 3. I recently fought the Unbidden, which I hadn't done in a long time. You should also be able to trade for food if need be. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. Using 3 on either shield, armor, or mixed made it easier for them. Once you out-tech the AI, there's no point beyond FEs and Crisis. . The Ether Drake guards the planet known as Dragon’s Hoard and is one of the guardian creatures of Stellaris. r/Stellaris. If I were to rebalance it, i would nerf manuvers to +5 chance to evade and +10% evasion chance, shield capacitors to include some shield hardening. It worked much better as a LAN game, because the games were shown on a projector and everyone could see what was happening; you'd get all sorts of trash-talking and cheering as people would head back to their computers to tweak their ship design and its basic AI instructions. Shield hardeners are a new defensive technology in the upcoming 3. - With the easily obtainable Regenerative Hull, amor regenerates after each battle. . Both have their shield_penetration modifier set to 1. Here's my copy-paste on the current ship balance and the most dominant designs: Focused Arc Emitter / Carrier / Marauder / Whirlwind Battleships are by far the best "all-rounder" ship. is it worth it do you think?If you're using a 1080p display you could try using this mod that makes the UI larger, I've used the 1080p one for so long that I honestly don't know what the game looks like without it anymore. Their battle ships regen something like 14k shield per day. These are the numbers: (With CI Plating) Hull: +65 Nanocomposite Armor: +100 Shields Lvl III: +125. 6 “Orion” update includes many changes to combat. 6 beta update they removed the evasion for shield hardening, which is significantly worse :( Lot of people complaining about that specific change. But only occurs during combat if you have shield capacitors installed. +20% Shield Hardening +20% Armor Hardening; Any This leader has devised new ways to harden armor. You might get a clue that the khan is overextended or outmatched, and then you can start preparing for the independence wars. This grants you access to a very strong early game, with a strong. Other than Armor Hardening, it's just the edict to speed up megastructure construction. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. I ragequited after the battle, and than reloaded the save. Stellaris ship design is certainly more interesting than it was pre-3. , missiles vs shields. That'll teach 'em. 5 x 1. Be prepared to make your moves once the Khanate fails…. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. 25) gets tanked instead (meaning. X branch. Choose between 50% faster and 15% more damage and fire rate for your strike craft or 50% more damage and fire rate for your point defense weapons. The result are the same. Once you enter war they are forbidden to use your gateways, and you cant enter theirs. Related Topics. The mining drones do a ton of. This is both due to the prevalence of shield piercing or shield damage bonus weapons (both in the meta and by the AI) and due to how armor Regen is tied to hull Regen. Technology. The shield regeneration is per shield slot. 10 - Advanced archaeotech armor and shields now gain extra shield regen speed in addition to extra shields when archaeotech Ascension Perk is taken. It also means you will only need 50% shield hardening to fully harden against these threats. The rest of the tree is nice, but doesn't immediately seem relevant to this playstyle. Shield nullification. So you can either go shield hardening or armor hardening, and it is usually better to go armor hardening due to all of the. . This is a representation of time internal. ago. There are few weapons in the galaxy that can penetrate the hulls. r/Stellaris • What will happen if I try to colonize the holy planet as a Scion to a separate fallen empire?. Keep in mind that their portals and anchors grant 50% shield hardening, so it’s slightly tougher to chew through their fleets on their home turf. Hangars are themselves a penetrating weapon, and shield hardeners are your best shot at keeping your small ships alive against them.