Its totally the lamest thing Ive come across so far. Unless maybe you have a oodles of support slots and are melee like a hopper. 6 shots in one battle. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. Now that I think of it, for flamers against vehicles, a house rule may be in order that a flamer hitting a conventional vehicle is treated like an Inferno SRM hit. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Machine gun ammo does 1/100th. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. The tank first premiered in combat during the Victoria War in. BATTLETECH YouTube videos: FLASHPOINT, BT Teaser, Red City; "BT Basics" series: Story, Combat and Merc Life. . All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. Doombringer Nov 5, 2019 @ 8:31pm. Do flamers run out of ammo in vanilla? Business, Economics, and Finance. 1) By titanopteryx. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. List of Mechs in Faction Shops (Updated for 1. This will lower the possibility of getting random head shots from any weapons fire Unless the enemy is on higher elevation than you. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the standard BL-6-KNT we have today. 3. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. 2. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. Ok. Fire makes ammo explode, it's kind of how ballistics work (excluding the gauss). Two double heat sinks are also carried. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. Inferno SRM. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). But the damage itself can destroy locations, and can potentially take a mech out of combat. Never managed to hit anything the times I've loaded AP into an. They run off the engine - only vehicle flamers on non-fusion engine vehicles used ammo. Uploaded: 28 Apr 2018 . . . 2 rac/5s with multitarget breaching shots can deliver 480 dmg split between 2 targets a turn. I know that; just feels pretty limiting. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. This is an opportunity and a threat. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. It's crazy how easy it is to open holes to torso locations on multiple mechs with a single unit/turn. ? I can't even buy flamer. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. BV (2. Issue resolved by KMiSSioN. If you need to explain the balance to. g. 2. . SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. I can also confirm that every black market I have been too has been able to spawn both the complete SLDF Highlander at 24 million cbills and salvage parts at 1. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. 40 dmg base and up to 6 shots from that one gun per turn. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. BATTLETECH > Guides > titanopteryx's Guides . AC and LRM missiles are the best. Equipment. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. 31. In addition, the TDR-5SS has far better heat management than the 5S. The most often hit location, and the most often focused location. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. It also gets shot by a PPC. Seven improved jump jets let the 'Mech cover 210 meters in a jump. they only have 6 ammo max and thus you only have 6 shots per flamer. Battletech is very much a game of "There are optional rules for that" Total Warfare is the basic rules, Tactical Operations is the first of many such books full of optional rules you have to decide if you are using or not. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. All other aspects (including common sense) are tertiary or inapplicable (beyond being rules compliant). Calling it a house rule feels less official of an option. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. (So anything with 61+. 8 million cbills. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. 9. The blast removes 5 points of amor and 5 points of internal structure. 0 New issue Priority: Not set New issue: 0: Burn Them Alive - Quad Flamer Ammo (ModTek) - Version 0. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. How do flamers (heat dmg) work? I just got my hands on a Firestarter (mobile light mech with 6 JJs and 6 support weapon hardpoints). GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. 50 Cals but this is likely to be more a generic terminology for machine guns. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. 6 shots in one battle. . The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. If there are multiple ammunition bins you can choose which bin loses ammo. Additional protection was provided by a laser anti-missile system. They get treated as cluster attacks and as such get rolled on the cluster table, you also can’t instantly toggle them on and off, you have to wait a turn for. . It also makes no sense. Cockpit mods may save your life. It never 'synced in to your heat level' in the TT game. #5. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Ammo for fusion engine powered flames is definitely not canon, so this mod is fairly lore-friendly. So like why did this flamer nerf come out of the blue?When you fire a weapon it expends one unit of ammunition. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. There are four basic categories, each with its own, distinct traits and features. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. But even still. 6 shots in one battle. json Weapon_Flamer_Flamer_1-Hotshot. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. 46K subscribers in the battletech community. Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. Machine guns are. ”. To Joshua F. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. Internal Ammo: 4. When you are spanning hitboxes, it gets handwaved, but the idea is that there are zero-crit-slot ammo feed capability along the lines of ammo belts. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. . Anti-BA bonus damage: +100%. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. the clustered damage is a good way to inflict motive damage on vehicles and fragmentation rounds are better than even a flamer when it comes to shooting infantry (a LRM-20 does a flat 20 points of damage to an infantry unit when. FAR FAR FAR more effective than a PPC or Gauss Rifle. -Tonnage limits: 165 tons minimum, 175 tons maximum. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. The left arm additionally carries a Streak SRM-6 launcher. While smaller in size this Flamer is no. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. (SL++ do silly damage/ton and damage/heat. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Flamer; Flamer (Vehicle) Fluid Gun; Fusillade; G. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. While it can be used against other targets the low ammo capacity means you'll have to pick your shots. They are particularly useful when used in tandem with LRMs. for keeping me honest, and to Ray for our pact. Ammo (AP Gauss) CT AP Gauss. SMLaser is 20 damage for 5 heat for 0. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. 1. Get rid of the ability to make called shots with indirect fire. To Joshua F. Uploader: Mharius. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. took me 12 hours to realize there is no flamer ammo. battletech. Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. Monthly HBS Developer Videos Q&A Sessions, HBS Youtube Archive, and Q&A. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. My pick for best weapon in 3062. The blast removes 5 points of amor and 5 points of internal structure. - Flamer ammo set to 10 shots. Overheat damage can be triggered every time a mech's heat change. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Variants []. My pick for best weapon in 3062. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. Vehicle. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. It did everything the 6 does, but better-mostly thanks to its Double Heat Sinks, which are basically nonexistent these days. . Logged. The structure has been redesigned to use an Endo Steel structure and the 'Mech also uses Ferro-Fibrous armor and double. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. DarkenDragon • 5 yr. For general use, ++dam SLas is the way to go. Each mech can do both ranged and melee attacks. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. Unless maybe you have a oodles of support slots and are melee like a hopper. Equipment. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. Author: Mharius the Mad. Elemental Battle Armor [MG] Era: Succession Wars. Expand user menu Open settings menu. Against mechs it's not as good, but that's like saying the flamer is bad. Weapons and Ammo Location Critical Tonnage Bloodhound Active Probe RT 3 2 CT 1 2 Angel ECM Suite CT 2 2 4 Jump Jets RT 4 2finally found enough of the ++inferno missiles to fill up my Kintaro experiment. 5T (+0. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Inferno SRM. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. As for Daily Ops, this weapon is massive overkill. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Clever arena fighters have used water, oil slicks, Inferno. For aimed shots apply +3. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Jump Jets LL Weapons and Ammo Location Critical Tonnage Alternate Configuration A Large Pulse Laser RA AP Gauss Rifle RA. Plus mech quirks. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Unless maybe you have a oodles of support slots and are melee like a hopper. Manufactured by. 2million and ammo was 45k I think it was. The most often hit location, and the most often focused location. 6 shots in one battle. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. Last Update: 28 Apr 2018. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. Flamer Mass: 1T Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3. Premium. Two tons of LRM ammunition and a ton of SRM ammunition are stored in the left torso in a CASE II-protected bay. That is potential 120 damage on focus section. Advertisement Coins. Vehicle flamers and heavy flamers use fuel - vehicle flamers in. Few mech pilots willingly load their SRM racks with inferno rockets, because the. . Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. Please take note of the new rules in the sidebar. Am I missing something, or is my memory playing tricks on…"Each weapon can draw ammo from any ammo bin that carries the right ammunition for that weapon. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. ? I cant even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. There is a way to add more, heck there is even an ammo box in the files just not available. BV. While smaller in size this. Battletech - Equipments Guide. Inferno missiles are awsome. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. There are four basic categories, each with its own, distinct traits and features. that was an awesome and fun mod. . Page 1 of 2 - Burn Them Alive - Quad Flamer Ammo (ModTek) - posted in File topics: Burn Them Alive - Quad Flamer Ammo (ModTek)The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. As of June 15th, we are open again. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. Inferno missiles are awsome. He should have his ac 20 ammo in the arm with the ac 20. for keeping me honest, and to Ray for our pact. It carries a Plasma Rifle, a Heavy Machine Gun, a Heavy Flamer, and an ER Medium Laser. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. Some weapons are occasionally described as . But even still. (or recharged) with many individual military power packs, or ammunition. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. . 1) By titanopteryx. for keeping me honest, and to Ray for our pact. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). BattleTech. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. 40 dmg base and up to 6 shots from that one gun per turn. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. While battle armor does count as infantry, they aren't "conventional infantry". videogame_asset My games. Jump Jet LT. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. 8. Typically used in. To determine it, first check which weapon you want to find on the weapon pages (see weapons ), then use Ctrl+F to navigate this list. 045. The amount of heat applied is the same as the weapon's. . It includes new mechs, vehicles, and other assets to achieve that goal. And, while there are plenty of scientifically questionable (or just plain wrong) things in BattleTech, I don't think we need to make up more of them when flamers can just 'fixed' by making them ammo dependent. As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. . . Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. com, however at some stage you're going to need a rulebook. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. But to answer your question, yes, any mech could mount 4 AMS if they wanted to spend the cbills and tonnage. Use Bobbert's Mod Options to set variables. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. This same rule already applies to aerospace fighters. Endorsements. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. In other biomes forcing a shutdown takes too much ammo (flamers run empty too quickly if you need to use them all) so you quickly end up with an undergunned mech. Harebrained Schemes rolled out a new update just recently -- v1. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. are only for "conventional infantry". . getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Battletech ammo types. The ammo need not be carried in the same location as the weapon. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Overheat damage can be triggered every time a mech's heat change. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. Like a Flamer, it has it's own built-in & limited ammo supply. There are several mods available that change. When done. 5-1. There were/are no hardpoints in Battletech. I rarely use energy weapons, except PPC and Gauss weapons. A class-5 autocannon is mounted in the right arm, with ammunition placed in the corresponding side torso. for his magnanimity, to Chris W. The following table shows the effective and max ranges of each of the weapon types (Measured in 30 meter tile. There are options with a flamer that the rest of the boxed set. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. including fire and Inferno ammunition, than 'Mechs. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. Why are these not treated as lasers in regards to energy based? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. I'm going to copy and paste the contents of the game files listing the mechs for sale in the faction shops. Last Update: 28 Apr 2018. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). It only has 16 rounds of ammo, compared to the regular SRM-2's 100 rounds. Long 5 5 2 6 3 1 Rounds 20 12 6 2 18 9 3 1 Autocannon 5 RT 1 Medium Laser RA 1 Flamer Ammo Type LA Left Arm Center Torso Right Arm Left Leg Right Leg Damage Transfer Diagram BattleTech,. Description []. So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. 35. It is a well known fact that to burn your enemies alive is a rather. 0) 170. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. g. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. Ammo bins for all types (Except Gauss). Flamers are remarkably useless against anything other than conventional infantry. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. . Description. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Haven't tried anything with the AMS ammo. Based upon their man-portable version, the Confederation created what is essentially a massive. Few mech pilots willingly load their SRM racks with inferno rockets, because the. All successful attacks hurt the target, and may cause overheating, knockdown, critical hit, ammo. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. I can't even buy flamer ammo!So I bumped the default built. 6 shots in one battle. There are several mods available that change this behavior back to more TT rules, and others. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Unless maybe you have a oodles of support slots and are melee like a hopper. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Burn baby burn! Installation: Extract the data folder into BATTLETECHBattleTech_DataStreamingAssets Burn them all alive! [mandatory]10. SSW output provides the same information found on official sheets with the option for adding a sidebar of commonly used charts. It also gets shot by a PPC. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. This mod will allow you to set these numbers as you wish. Its weaponry was mounted in fully articulated turret-style pods, and only consisted of two small lasers in the left arm, a. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. The tank first premiered in combat during the Victoria War in. Author: Mharius the Mad. To add insult to injury, it's literally impossible to purchase flamer ammo at any store.