I have MW5, with all the updates, but neither of the two DLCs. Added: Mod Option "yamlMaxEngineRating" and new mechs. Updated Dec 13, 2022. I forgot to set the default value to enable though when the AMS is created though, so it started out as disabled even though the menu showed it enabled. The NVA-B is a more ballistic-oriented Nova. 132. Kgc-0000 LL-SB, LRM-15 ST, Gauss x2. have played the game. Created by MagnumForceGB. This is for Mechwarrior 5, no mods, all DLCS. You are correct, there is a type of slot designated for it, I forgot that. Upgrades include weapon range boost, ballistic reload time reduction, run speed boost, torso twist speed boost. 3) Legs can be a good option because lose of a leg in this game is not that detrimental. There is a non-ethical way as well: park yourself 250k Cbills worth of travel (so 5 jumps I guess) away from such Industrial Hub (the Fukuroi one in Kurita space for example), save the game and jump. Many of the gameplay changes are inspired by the Battletech tabletop games or the massive amount of lore surrounding the Battletech IP. a tier 3 ER PPC; a tier 4 small pulse laser; a tier 4 AMS with 3 tons of ammo. There is also equipment that affect Missiles: AMS, ECM, BAP, Command Console, and Targeting Computer are covered in my article on Equipment. The base will have a health bar that decreases any time a structure within it takes damage. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Refine. #1. SYL. If you change your mod load orders, ensure that the compatibility pack loads before any of the mods that depend on it. Luckless said above - Personally, I think ECM is not really that much use in Mechwarrior 5. The Atlas AS7-BH "Boar's Head" is a Hero variant of the Atlas. About this mod. cored mechs are rarely salvageable, unless you got a lucky hit on the gyro. Subscribe to downloadYet Another Mechlab. Click to begin downloading the installer [60 MB] System requirements. (v1. It comes stock with 2 x SRM 4, 2 x SSRM 2, and 2 x MPlas, as well as AMS and BAP. 4 of them can potentially nullify an lrm20 before impact. Its quite good if you like to run up to people and give them a damned good fisting. The file Yet Another Weapon Clan v. Yet Another Mechlab. You will find them both in Mech markets or in salvage scattered randomly across the map. Standard ECM is however very heavy, so at the start only have 1 ECM mech, perhaps even combined with an AMS slot, depending on the models and mods available. I sat down fully expecting to love this game right from the start, but it gave me a rough first impression. Date Posted: Jun 3, 2021 @ 11:26am. Supports vanilla savegames and mech mods. Assault 'Mechs tons) are huge. Payback. MWO-style Mechlab with all missing MWO Mech variants and weapon and AMS hardpoints. Decreased Silver Bullet Gauss spread. As another module to this mod, a complete rework has been done to significantly expand the. Armor: 512/538. Last edited by ProbablyLose; Feb 12 @ 12:29pm #2. user19990313 Nov 23, 2021 @ 5:11am. Lrms have a big drop off late game because if you use mods a lot of enemies will have AMS. videogame_asset MechWarrior 5: Mercenaries. Six Jump Jets place its JJ capabilities on par with the SDR-5K. A single ton of ammo usually lasts an entire match. This is an uncompleted and not extensively tested. Get good with head shots and you can one shot anything. If you find yourself consistently running out of AMS ammo in missions, then just add more. MechWarrior 5: Mercenaries is a tank-like mech shooting game that forces players to manage a squadron, or "Lance", of other mech pilots to complete various missions and contracts. View recent messages. F1 command all, F3 while pointing cross hair at spot on ground is go here. file type Game mod. Crescent Hawk's Inception, Mechwarrior 1, Mechwarrior 5, and Mechwarrior SNES are all pre invasion while Mechwarrior 2 is in the early truce period with Mechwarrior 3 and Mechcommander 1 in the Inner Sphere counter attack, Mechwarrior 4, and Mechcommander 2 set during the Fedcom Civil War, and the three Mechassault games. That means a LRM20 shot at someone with AMS will only land 17 damage. Download MechWarrior 5 Editor from Epic Games (free), extract source to editor / Plugins dir (should be Plugins/YetAnotherMechlab) Read the source's readme file before loading the editor. Use the computer station next to Fahad in the mechs bays. Use the Battlemechs panel on the bridge. Requirements. - DSY-005 & 6 - display their name correctly in menus "Dragonslayer DSY-00#". To find out more about each Mech weight class, click the links below: Light Mechs; Medium Mechs; Heavy Mechs; Assault Mechs; Light Mechs - MechWarrior 5 Mech stats. 4. I have one on my King Crab, and one on another mech in my lance, it does help some. WBI has introduced many pioneering technologies to the market and vastly improved upon older ones. THIS MOD WILL REQUIRE ALL DLCS TO FUNCTION PROPERLY, INCLUDING CALL TO ARMS! (only the host needs the dlc's during coop play) THIS MOD IS MEANT FOR CAREER MODE. But by the way, I have long wanted to talk about this. READ: MechWarrior 5: Mercenaries How to Fix FPS Drops while Zoomed MW5 Compatibility Pack. Use the Battlemechs panel on the bridge. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. 5) Center torso. I've tried stripping them all and re-equipping, I've even bought brand new mechs and. The only place where picking even one AMS whenever you can is a bottom of Tier 5 (still very arguable). Max users online was 2785 @ 10/06/23 09:12 PM. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Under Siege. L AMS is counter to people using SRMs having one helps reduce at least one srm 6 or MRM 10. Complete Act 1 of the campaign. This mod adds new procedural mission types and more into the game. All small lasers have a 4x damage multiplier to structures. Because missiles were usually fired in salvos of up to forty at a time, anti-missile systems were rarely. < >. For starters, this mod unlocks the full potential of the mechlab, allows. Add-On. I'll give you a rundown of the build and what it is mad. I understand that the game copies the MWO, in which the animation of the defeat of the missiles was secondary. Does AMS slot count too? Any help is welcome. 0. de]. Yes, only specific mechs have the hardpoints necessary to carry the AMS system and you won't be getting any of those mechs until late game where a lot of time has passed. Cyclops Sleipnir is arguably one of the best assault mechs, if not the best, due to the twin torso mounted gauss rifles. There are 0 registered and 688 anonymous users online. Mods; Games; Images; Videos; Users; Search all games chevron_right; Popular games; Skyrim Special Edition ; Skyrim ; Fallout 4. The 5 though, it's just 2 tons. Many of the most famous and popular designs are heavy 'Mechs. Sometimes, you gotta go fast. The Spider Anansi offers twin AMS to keep it safe from enemy missiles and just enough firepower to out-fight other light mechs. Welcome to Mechwarrior 5: Mercenaries DLC "Call to Arms" playthrough. The AMS fires 30 shots a second, and locks on to a new missile once the current one is destroyed. Mod content is unrated and may not be appropriate for all ages. For a MechWarrior life is war and the only true peace is death. When ammo crate is loaded to a mech, it will be placed in a special ammo container that can apply the absence of the sensation of weight so mechs can carry more ammo without effecting the total weight. 51 - Fixed AMS on Marauders - Added AMS to Marauder MAD-4X Release 3. Overhauled how engines effect the overall speed of your mech. Lerona user19990313 Nov 23, 2021 @ 5:11am. 5 missiles, so that would be half of an lrm 5, which weighs 2 tons, efficient indeed, it may not desstroy the entire salvo but its still an efficient way to reduce enemy damage. The AMS is a blink and you'll miss it system. MechWarrior 5: Mercenaries. close. Subscribe. Cicada 3M. Mechwarrior 5 time period: 3015 to 3049. MechWarrior 5: Mercenaries. At least for IS Mechs there is no real advantage in using LAMS. MW5 starts in 3015 and the Clan Invasion/Operation REVIVAL starts in 3049. Added Hellfire and Brimstone mod. I’m new to MechWarrior 5 and BattleTech overall. Really! That small 30tons mech is a wonder with double AMS for doing raid mission. Weapons exist as one of three types: Energy Weapons Ballistic Weapons Missile Weapons A weapon can only be. - usually feature a rather moderate price increase compared to the usual mech pricing since you don't. Victor Dragonslayer and Basilisk are pretty damn solid. . The range of the AMS is 120m optimal 240m max. The renewed effort to advance technologies did not happen until the clan invasion (3050 +). 351. The game received two official patches, as well as the Pirate's Moon expansion in December 1999, which introduced a new campaign, multiplayer maps and 'Mechs. Mod name. 3MB ; 4. It has a mixture of energy and ballistic hardpoints in the arms, and a missile hardpoint in the center torso. The BattleMechs available in MechWarrior 5: Mercenaries are based off the designs developed by PGI for MechWarrior Online, utilizing the same models with enhancements in visual quality and damage maps. 5k-- Yet Another Mechlab. . MWO-style Mechlab with all missing MWO Mech variants and weapon and AMS. Besides the heros not too many mechs use ams and then you need to be in the right year. Rescale 'Mechs (for fun and role vs volumetric) Fix Mech Mobility (Desync) Update Bolt-Ons (Stay Attached)MWO: Dervish. At least for IS Mechs there is no real advantage in using LAMS. Package 2: 4x Ammo. 1. Add to Collection. AMS is like ammo or heatsinks, except that it can't be in the legs. Members Online. That small 30tons mech is a wonder with double AMS for doing raid mission. This gameplay tutorial for Mechwarrior Online shows you how to utilize your Mech to it's best extent. E. Manage your Game Collection, measure your progress across entire game series, even set scoring and completion goals and we'll chart your attempts at reaching them!. MechWarrior 5: Mercenaries permits players to manage everything, from the power of weapons to the way the mech's torso and legs move. Complete 5 different job types to unlock career path rewards including powerful and unique quirks that tweak properties of your mechs. MechWarrior 5: Mercenaries. Outreach HPG is a discussion hub for Mechwarrior Online and Mechwarror 5 Mercenaries, stompy robot games by PGI. 5k-- Yet Another. 2. Tag this mod. I usually take half a ton per AMS. ago. 5 tons of ammo is worth running on almost any build, if enough people do it your whole team gains good missile coverage for just a 1t investment each, 3x ams nova either with 6x ER meds. & critical reactor failures mean 0% chance of salvaging the Mech. Ironically, I am having a hard time finding rifle ammo. 5. there is a ams and ecm firestarter. While not consistent you can typically find a Crab on Terra, in particular the 27 models which are Star League models which are worth getting. Supports vanilla savegames and mech mods. Accounts are limited to one Add-On only. But in single player, I would like more immersion. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Supports vanilla savegames and mech mods. Strayed Oct 30, 2021 @ 8:18am. Forge A Career Path. Heat Management: Lowers heat cost from all weapons and increases cooling speed. videogame_asset My games. The 10 is 5 tons, twice the damage, twice the heat. If it does not have a ams slot - you can not put on ams. All vanilla game savegames and mechs / loadouts will be upgraded with new Slots and. Then waste 30,000,000 on a piece of scrap if you are like me and want them all, and repeat. After about 500 hours of Mechwarrior 5, the simple home screen with its harsh and monotonous display got a bit boring - this led to. 3MB ; 4. Welcome to Mechwarrior 5: Mercenaries DLC "Legend of the Kestrel Lancers" playthrough. 1. 351. Press the Tab key to open the hub, then select the Battlemechs tab. LRM 10, LRM 5: Snub-Nose PPC, Streak SRM 2, Double Heat Sink: Medium Pulse Laser, Rocket Launcher 15, Heavy Gauss Ammo x3: Left Leg: Heavy Gauss Ammo x2: Gauss Ammo x2-LRM Ammo--Right Leg: Heavy Gauss Ammo x2: Gauss Ammo x2-LRM Ammo-Heavy Gauss Ammo x2: HARDPOINTS: Head: 1 Energy: 1 Energy: 1 AMS: 1 AMS: 1. Decreased LAMS heat from 3 to 2/s. Don't forget weapon spread, travel speed, burn time, lock-on, ammo usage, etc. - Adjusted scale of some micro missiles. Download 83 Collections for MechWarrior 5: Mercenaries chevron_right. You can dodge LRMs in an assault if you are in range of a mech with an ecm (within 150~m of a mech with ecm, unless your mech has it). Current section. . Replaces the MW5 Mechlab with an MWO-like, fully unlocked Mechlab, a re-imagination of Reloaded. All Mechs have at least one AMS. Tanks, VTOLs and Turrets have increased HP (scalable Mod Option setting). The following list contains a total of 559 equipment assets from Mechwarrior 5 with Yet Another Mechlab using the following additional mods: Yet Another Equipment Collection (by truegerich ) Abisha, on 24 March 2018 - 03:28 AM, said: AMS is worth it's tonnage on assaults especially the laser version. Over 60 tons you should be able to invest 0,5-1,5 tons of teamutility, and if you dont want ams, take at least a bap or light-cap. Missions should now allow users to go over tonnage without a penalty (UI will still show. We have 35,698 trainers for 8,176. Red - AMS weapons - designed specifically to destroy enemy missiles. Heat Sinks are a type of equipment that can be mounted on a 'Mech to both increase the maximum heat threshold and the rate at which excessive heat is dissipated. the AI knows how to dodge the artillery. This mod does not have any known dependencies other than the base game. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Not 100% sure about the non hero mechs, but it seems like those are just area level dependent. Mammoth-Man1 • 2 yr. It helps boost your lock-on speed when you have line of sight (as any good LRM boat should) and it helps cluster the warheads a little more tightly. there is a ams and ecm firestarter. With that 3015 start date I think we start technically at the tail end of the 3rd Succession War and given how much time seems to progress just playing the campaign (I think it's been 20+ years for my. Fixed Cap PPC tags / LosTech status. Description. cszolee - Added AMS to Tanks, VTOLs and Turrets (the same that is in my Scary Tanks mod). Looking for the Marauder 2 5A an I need to know the timeline (year) an where it's popping up aka (hubs) please help! On MechWarrior 5 console Reply reply DougS2K • •. Six Medium Pulse Lasers make up its primary armament. The Light class of MechWarrior 5 Mechs are normally the speedy support units in your Lance. 0. Because I just have to take a bit smaller engine instead. Showing 1 - 2 of 2 comments. does it work?. MechWarrior 5: Mercenaries. Unless the the blast zones are overlapping, simply turning left or right is more than sufficient 95+% of the time. It is a lucrative time to be a mercenary. 1 - for MW5 version 1. It was not until 3040 that the means to produce this equipment was rediscover. Use Bobbert's Mod Options to set variables. That's why I usually. close. Quality of Life. Our first few tips are to tell you what kind of game MechWarrior 5: Mercenaries is, the game modes that are available, and the mission types for completing contracts. Aerospace Fighters are a thing in Battletech. 24 $10. Standalone weapon pack that adds most basic Clan weapons (as they appear on MWO) to the game. This *SHOULD* satisfy everyone! Package 1: 2x Ammo. Here is the full list of all 19 MechWarrior 5: Mercenaries achievements worth 1,000 gamerscore. But when it happens it means they you've shot down A LOT of missiles. TAG is covered in the article on Energy weapons. The speed is what makes it good for me, base speed of 64km/h. This mod is deprecated by the DLC5 patch difficulty settings, leaving it up for people playing on the previous game version. they will use any weapon that is in range of any target in LOS of a lancemate. . I think the big issue is they added so many ams slots on mechs in mwo for balance but in mw5 and battletech it's not a common thing to run into. You should't often need more than a half ton, even running 4 MGs on a firestarter. The overlapping fields of fire of the AMS means missile protection is increased the more 'Mechs you use that have AMS. The BattleMechsavailable in MechWarrior 5: Mercenariesare based off the designs developed by PGIfor MechWarrior Online, utilizing the same models with. Soda sipper Oct 30, 2021 @ 10:30pm. Last pre-DLC3 version. It's usefulness is. Mods that only have pak files need to be placed in the MW5MercsMW5MercsContentPaks folder. So a Tier 1 AMS may only occasionally knock out a few missiles, while a Tier 5 will more readily destroy missiles reliably. The problem is that none of my mechs can equip this thing. 0 tons : 3040 : Gauss_Standard_AmmoEquipment :. Order. tons) are still versatile, but generally with bigger and heavier weapon payloads. chevron_left. Serious Table. From there keep jumping north and you'll open up 3 more hubs. Book Restrictions: Small slots can hold Small & Med. 132. Save @ Skat. Added Speed Up Time mod. When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. Before installing mods, you need to first learn how to install them. 5 ton isntead 1. Could sell the last 2 plus one or both Jenners, that Cicada is so limited with only 3 Medium Energy slots, Urbie is Urbie, Jenners in AI control seem to lose arms easy. All Mechs have at least one AMS. Remove some leg armor to put into the arms (like on a locust or Jav). If you want the AS7-K and it's not available - try the Atlas RS - it has the same basic setup, without the AMS. It's probably a 350k jump east of Terra. I use the Hero Spider,131 kph and perfect to mitgate missle dmg with 2 AMS. Not to mention the terrible soundtrack and voice acting. AMS fires at enemy Missile projectiles within range (currently 120m optimal, 240 max. You won't notice how well it is working until you run out of ammo in a missile rich environment. malfurionn • 4 yr. 1 Energy, 5 Ballistic (Actuators: Upper, Lower, Hand) Left Torso: 2 Missile: 1 Energy: 1 Missile: 1 Energy:. The Dire Wolf is probably the most focused down mech in MWO, and given it's speed and hit boxes, it doesn't stand much of a chance once that call is made. In cases where there is significant overlap of zones, most of the time. 1 - for. NOTE: The MW5 Compatibility Pack has a default load order in the mod. The Urbanmech UM-K9 :D. The AMS is a blink and you'll miss it system. Standalone weapon pack that contains all weapons from the Yet Another Mech mod. Install Guide. Breakdown of current attributes picked up by the mod: XL: Extralight engine (has more free tonnage) ES: Endo Steel structure (has more free tonnage) FF: Ferro Fiberous armor (armor uses less. Patch Number: 1. Bob_Kay. With a number of 'Mechs teased in videos and images during development, the final roster was announced on November. 0. Game version 1. Supports vanilla savegames and mech mods. Buffing the Longbow and Fixing some minor issues. To my knowledge, PGI has not shared the exact mechanics of how AMS shoots down Missile. 39. 5 ton lots. 5784-3653-4341-0709. It's zooms like Death on steroids. Which is really annoying. AtlasAS7BH (Walk around in a 200t Atlas with MASC, AMS,. A lot of times they will incorporate "lost technology" into them such as double heat sinks or electronic warfare equipment. atlas K because it gets ams. To fix this, you had to use the UP/DOWN arrows to highlight the AMS. Oct 5, 2023. Only applies to AMS: rofMulti: Only applies to AMS: The following example applies heat and damage multipliers to all MRM weapons. 99. Tick the box. Two Tier 5 AMS can knock out a whole volley of LRM 15 + Stream without issue for instance. Yeah AMS actually work on all missiles, SRMs and LRMs alike. Sometimes i loose a limb. Originally posted by khorxen: I find having a mech that goes at least 64kph will be easy to avoid the red circle on the ground before the artillery drop. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In the absence of any real limiting factor, no hardpoints makes BattleTech extremely dull as the *ONLY* difference between mechs is their tonnage, and they lose all identity. 15 new mission campaign, the Longbow mech chassis, new instant action mode, new variantsDownload 83 Collections for MechWarrior 5: Mercenaries chevron_right. Mechs with just the arm slot dont show the ability to map melee in the weapons groups. 351. . What it seems to indicate is that AMS deals damage in 0. How to play - MechWarrior 5 tips. Click to begin downloading the installer [60 MB] System requirements. The AMS will destroy a normal missile in 9 shots and a NARC in 18 shots. AMS is disgusting. AMS requires ammo, which is purchased in 1 or . MechWarrior and Battletech are registered trade-marks of Microsoft Corporation and are used under license. New Chassis Details. The Iron Dome build is so AMS friendly because it not only has three AMS hardpoints, but three pods that combine for a rather nice boost to them. I had played through all content long before I started using YAML so was getting pretty bored by then. Due to leaving the lasers outta the arms this thing can take a beating and is still quicker and cheaper to repair compared to larger mechs. I often put an AMS on my assaults and heavy, even if it's just 1. Insano-Man Jun 6, 2022 @ 8:08pm. All right everyone, after your sage advice on this thread I have made my first YouTube video for MechWarrior 5. If you want to use a big AC or Rifle, or a PPC or Large Laser, well, you have to have a place to slot it on the mech. Join the largest modding community. Current adjusted date is: 11/21/23 08:51 AM. Seems the AI likes to fire individual missile racks, and while the visual and sound effect remained the same, I at least felt like the damage being taken was reduced a fair bit. 125 missiles/sec at a maximum range of 250 meters. Laser AMS, Hypervelocity AC /2 /5 /10: 3059 MRMs, Streak SRMs, ER Lasers, LBX5, LBX20, LBX2: 3058 Compact Heatsinks: 3058 X-Pulse Lasers, UAC/2,. - Added missing Lower Arm actuators to all Dragonslayer Varaints. AMS shoots down twice as many CLRMs than IS LRMs on average. Replaces the MW5 Mechlab with an MWO-like, fully unlocked Mechlab, a re-imagination of Reloaded. Call to Arms adds the Hatchetman chassis, along with 23 new melee-weapon focused 'Mech variants, 5 new melee weapon-focused Hero 'Mechs, 9 new melee weapons,. That more common on hero mechs too. Since they drastically reduced the heat you barely notice it, and it means that when you REALLY need it, you'll still have ammo. In this video, I am going to cover heat generation from firing your weapons which include overheating, your heat gauge, your mech's heat capacity, and how yo. When the gyro is over 80% saturated for 5 seconds, the mech will stop and crouch while the reaction wheels spin back up. Yep. tons) are very versatile, the workhorses of most armies. 8,49 €. Award. 3. Would appreciate some insight and opinions on this subject, thanks. 99 $11. Also, I found AMS working better when the missiles aren't targeting you; missiles coming in and flying away means doubled reaction time, thus doubled protection. However, back on your dropship, the rules of gravity no longer apply. I don't think you can get more than two at once in this game, but to be fair you'll never see a mech or tank run higher than LRM 60 in MW5 while in MWO you might find yourself up against chucklefucks running LRM 110 in a NovaCat. StarzZapper. Feb 12 @ 12:49pm Yup, only some mechs have it in Vanilla #3. Donate premium membership. Call to Arms adds the Hatchetman chassis, along with 23 new melee-weapon focused 'Mech variants, 5 new melee weapon-focused Hero 'Mechs, 9 new melee weapons, and the new animated Stormsurge skin. First Released Dec 10, 2019. If you salvaged AMS on. V 1. 80. Reply reply Mierin-Sedai • The AS7-K is my favorite Atlas for lancemates because it's the only one that sports an anti-missile system (AMS). close. Its machine guns also allow it to quickly demolish structures, making it ideal for Demolition and Raid mission types. 37 ; Time Sort by. 4) Not advisable to put ammo in head for obvious reason. You are limited to what you can customized based on the available slot type each mech has. New TBT-LG (Hero) seems pretty good. LRM 5 fires one pack and therefore does no damage; and never will. Decreased LBX2,5,20 spread. Have yet to see a hero version yet but the normal versions are easily found. MechWarrior 5: Mercenaries > General Discussions > Topic Details. MechWarrior 5 Mercenaries kaufen - Managen Sie eine expandierende Söldnerkompanie. SPECS: Weight: 85 tons. And not only YOUR mech, but your teammate's mechs too. Added Speed Up Time mod. AC20 is an in your face weapon, AC2 is an outside of scanner range weapon. MechWarrior 5: Mercenaries. This means that AMS and ams capable mechs are going to be rare. Boosted with an upgrade to 74km/h. Add more armor to everything. . Honestly, Mechwarrior 2 was the first game I ever played on PC back in the 90's and damn this game just trashes the whole series. The Hunchback is the quintessential street brawler. Well. close. 3 Overhaul) The standard weight for missiles have gone up from being about the weight of a javelin to 3kg and. My most successful (and enjoyable) mech so far is the Cyclops hero. MechWarrior 5 (VG) MechWarrior: Living Legends (VG) MechWarrior Online (VG) MegaMek (VG) Other Games; Admin Pages. NOTE: I DO NOT GO OVER 5200 ON ANY NORMAL AMMO OR 2600 ON ANY HALF AMMO! PLEASE. Supports vanilla savegames and mech mods. it gets harder on lower tonnage mechs so not ever mech will have one. Still I'm not sure if the Laser AMS is worth the loss of a Streak6.