It's common to use something like SS 5-7 G 400-500. It would be a good idea to configure NifSkope to look in the folder where you extracted the textures. nif NiVersion file: 0x14020007 user: 12 stream:. And more. Write in the slot that you want the item to use. Nothing more than leftover data from Bethesda/Obsidian upon export. (right click the mesh in OS and choose Export OBJ). Right click -> Transform -> Edit. Version:. NifSkope is a tool for opening and editing the NetImmerse file format (NIF). In NifSkope in the block section under the BSFadeNode should be the BSTriShape. 600000 (the normal value is 0. . Here's what Arthmoor writes: Spells -> Batch -> Make All Skin Partitions. Turns out that you need to use the ancient LE version of Nifskope to save the NIFs else it just won't work, and since that version won't import SSE NIFs either you're going to have to convert them back to LE NIFs. You can import SSE nif in OutfitStudio directly and export it as obj for blender. (From my experience at least. 0. --- "Soft Effect" flag enabled. nif and _1. -fixdds Convert textures to the nearest format supported by SSE, right now R8G8B8 or. NifSkope Basic Setup - Darkfox127. g. Simply changing it to Skin Tint does not work however, which. I thought I would go ahead and create a quick tutorial on Nifskope to show you how to get things set up for Skyrim modding. . Tip: Study in-game items (dds and Nifskope) to learn how to make things look good in game. Depending on what you ACTUALLY need to do to the . 0 Comparisons Effect Sha. This mod contains a few fixes for said system, such as correcting the sitting and swimming height while. 0, and the very restrictive nature of accepted…This is a blender model and modder's resource of a popular women's wristwatch for Skyrim Special Edition. tri), and when. 0. NifSkope can't save anything into bsa archives. Does the mod use texture sets. Is there a way to copy the UV between the 0 and 1. 0. How to. ) Try converting it from Oldrim to SSE with "SSE NIF Optimizer". Creation KitAbout this mod. 0 Dev 8 if that matters. Nifskope: latest NifSkope version. I can't speak authoritatively, of course, as I only work on Classic right now. in bhk blocks for Bethesda versions, and major non-Bethesda version decoding was done across the board. ReplyIn TES V: Skyrim Special Edition, moving weapon position style or adjusting weapon positions for better fit on your character is a fairly straight-forward process by editing the custom skeleton, “XP32 Maximum Skeleton Special Extended” (XPMSSE) by Groovtama. Edit the hair and makeup in Chargen Parts tab. It combines several popular city and town overhauls, notably but not limited to: JK’s Skyrim, Expanded Towns and Cities, Blue Palace Terrace, Cities of the North Dawnstar, Cities of the North Falkreath, Rodryk’s Dragon Bridge, Capital Windhelm Expansion, and Quaint Raven Rock. This will perform NifSkope sanitization, and prevent SSE Nif Optimizer from optimizing the mesh again. I open nifskope. Hey guys, after using mods for a while now, I'm trying to create my own weapon from scratch. You'll see the texture paths in the info pane. Use these apps to add custom mesh, Re-Texture, Convert to file format needed by game. Making sure specific meta data is 'read first' upon loading. Click on the character folder you want to change. SMP solves. 1. Extract the . . Edit 2: I've found mods that change the Body Slot of the Earrings for me, but learning how to do this myself is a goal in order to create compatibility between multiple mods that use Body Slot 55 like Bandolier - Bags and Pouches. This is where you will see the model your currently working on in 3D space. Since my last thread got hi-jacked I'm starting a new one. nif files if I want to work on the meshes and if so how could I get those?The NEW nif format that is. The old version handled vertex alpha a certain way regardless of mesh settings. 3. The guide is 60 pages long with step-by-step instructions, commands, and pictures detailing the process to set up the modding environment for SSE on Linux from start to finish. 1. Page 1 of 24 - A Guide to HDT-SMP Users/Modders - posted in Skyrim Mod Talk: Disclaimer: Some of these links are to LoversLab, I apologize if this offends anyone but most of the resources for SMP are only available there. Outfits that follow the body shape closely, ie Vault Suit, are usually best for this. A new hay and chicken nest textures (three variants to choose from) and tweaked hay meshes (no seam if you use ENB)NifSkope is amazingly intuitive and easy to navigate. Triangulates the geometry and skin partitions. INSTALLATION. According to official documentation, I should be able to though. free download 7. R. - particles from NiParticleSystem are recognized by ENB but particles from BSStripParticleSystem are not. The only time I've been unable to open NifSkope was on a VM without OpenGL drivers, but they haven't even said if they are on a laptop or a normal desktop and if they have a dedicated GPU or not, so we can't do anything with this ticket. Donation Points system. kf, . VORTEX. Do NOT run meshes through Nifskope/SSE Optimizer more than absolutely necessary - the scripts use MoveToNode() and messing about with the meshes risks changing the nodes thus breaking the scripts and the mod. 300000 for most vanilla meshes). Preset. Spoiler mmccarthy4 wrote: how do you think the people of skyrim manage to bail hay. 500 Glossiness, 7 SS for body, feet, and hand nifs 0 and 1. nif format (As it should, considering the games it was developed for!) 1236Menchi. Nifskope to Blender in 2020 what is the exact correct procedure?Also, something I forgot…most SSE Normal Maps uses the Alpha Channel! That’s why they appear transparent to a viewer…They or people can pack a Specular texture into the Alpha Channel…( EDIT_. Credits and distribution permission. 429. Repeat Step 3 for D-Pad Down,. My understanding of the received wisdom was that Oldrim meshes need to be converted to work properly in SSE. Considering most nords are opposed to magic and square bails are a result of a machine compressing and tying the hay in place. nif armour mesh: Import into Blender the existing armour you want to modify; Import into Blender all parts of the _0. We would like to show you a description here but the site won’t allow us. With a run through the awesome SSE Nif Optimizer and a quick check in Nifskope as well as adding a little extra bumpiness to her. ElRizzo wrote: Thank you so much for your instructions, they were really easy to follow and did indeed fix the problem! Have a kudos and my deepest gratitude for helping me out with this. 0. nif --> . And create a shortcut to it and place it on your desktop ("send to desktop" option when right clicking on the "SSE mods" folder), this is where all modding and editing of mods will be done. juniperleafes • 2 yr. You will need to seek permission from these authors before you can use their assets;Page 1 of 2 - Are . Some XMLs created to solve some problems with performance, consistency, or problems with with Artesian Cloaks of Skyrim and Yundao for SSE. It adds a "fluffy" khajiit tail to both male and female khajiit. Do generate it for the Vampire, Elder and Snow Elf races. Install NifSkope (to easily. If I try to export a mesh from a SSE . They can be converted back and forth by nif converter tools like Cathedral Assets Optimizer or SSE Nif Optimizer. Nifskope 2. CBPC - Physics with Collisions for SSE and VR: FSMP - Faster HDT-SMP: HDT-SMP (Skinned Mesh Physics) XP32 Maximum Skeleton Special Extended - XPMSSE: Mods requiring this file. A git repository for nifskope. Step 2: using Vortex or your mod manager of choice, install the file manually into your sse profile (install from file). Some extra steps will need to be done to get the genitals and animations working though. Method #2 - Add a glowmap file. . So, I'm doing this to replace the maleChild, not a wolf pelt. We have also created a Discord server and you can join from the sidebar on our Home or About Us pages. However, the game still does not recognize the model when I convert the meshes with SSE NIF Optimizer, so, although I can now see it in Nifskope, it still doesn't show in-game. Spoiler mmccarthy4 wrote: how do you think the people of skyrim manage to bail hay. tga files as textures, it crashes (learned that from personal experience). All races. CONVERTER'S NOTES Retextured them completely to look better (2K compressed diffuse, 2K uncompressed normals), and all meshes converted to the new SSE NIF format using NIF Optimizer by ousinius. Check the esp in xEdit. Director's cut version for SMP bodies should fix a lot of issues that I missed with the initial releases. By supporting the features of the HDT-SMP Force Fields, interactions will occur in the intro phase with. My other mods: Koralina's Serana Replacer. The program opens on a normal computer. Plugin checked and cleaned with SSEEdit. dev7, supports more NIFs, shaders, and features, such as error color, copy/paste, and new renderer. The user interface is divided into the three primary (default) windows: Render Window. Added on 05 June 2020 4:14AM. Alternatively, use the "Drunk" voice preset. Part 17 - Merging the Facegen & Setting the hair color in Nifskope. Open Steam->Settings->Controller->General Controller Settings and enable Xbox Configuration Support. In the past I've used the {NPC Visual Transfer Tool SSE} to change the looks of NPC's, but that tool is dated and don't mix that well with Vortex. I can and have successfully added models to the game, but I haven't been able to preview custom textures in Nifskope since I began this journey. R. 0 Dev 7 or Nifskope Pre Alpha 6 - This process will work with both. bLaCkShAd0w May 2, 2018 @ 12:49am. Launch Nexus Mod Manager for Skyrim Special Edition. Nifskope environment map Troubles - posted in Skyrim Creation Kit and Modders: *SEE IMAGE So Im having troubles getting the envmap to enable correctly on the beast race masks portion of the helmet. Step 4 (Nifskope mainly): Replace the (practically unusable) exported facegen with the "true" head you exported from racemenu. * Covers 100+ female and male characters, including some elderly * Already includes the brows, eyes, complexions, and hairs used to save you gigabytes of space * Uses YOUR skin textures/body * More humanoid elves * Separate modules for men, women, and elves (female and male separated) * Younger looking young male. Go to the location where you installed Blender and Unzip the io_scene_nif folder into your \2. femalebody_1_msn. In Skyrim Special Edition, TRI files are used to indicate to the game how to deform a mesh, housed in a NIF file. 2. The hairstyles are included as "real" hair (head parts) that can be selected in the race menu or even used for NPC mods. step 1. Other user's assets Some assets in this file belong to other authors. In the top box select the head tri file the hair is for. Just the female meshes, the male is ok. Note that SSE-formatted NIF files do NOT work in the old Skyrim any longer. Is it possible to add a new option for auto renaming the "0 NiNode" to "Scene Root" or maybe add own name via textfield? ousnius wrote: The question is why? 2H34M wrote: Ich antworte mal. At least I know that the nif is, theoretically, correct. nif body ; Adapt the armour's shape. Found some decent tutorials covering the basics for BSS shading propertes etc. Files 1. SSE - posted in Skyrim Creation Kit and Modders: Alright, so Ive been sitting here for hours doing research and trying to understand how this all works. You will need to seek permission from these authors before you can use their assets; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my. Warning: run the mesh through SSE NIF Optimizer *before* applying the above fix. You will need Creation Kit, NifSkope, nifoptimizer and nifmerge. I'm running NifSkope 2. I didn't mess with anything as far as I can remember but it's like this anyway. Spoiler 2H34M wrote: Hi, big thx for this realy helpful tool. It is standalone and does not require the main KS Hairdos mod. Extract files to the Mod Organizer. [Textures] Added option to generate mipmaps for textures, slightly increasing memory usage for improved performance. Features: Based on dadadacool's classic mod Urielle the Archangel Follower Redone SSE , Urielle the Auroran Remastered SE is a custom made, semi-stand-alone replacer using custom textures and meshes; including KouLeiFoh's. ### Optimize for Skyrim SE. This is a SE port of: Vanilla Weapon Replacer LE - using NifSkope and SSE Nif Optimizer LE page was last updated on Nov 23, 2019 is this up to date: YES All fixes ported INSTALLATION - Using Mod Organizer (or any other mod managers, I assume) - download and install file, and ya done! - load it last or give it priority to have it. Orcs can only use the hood without the mask. Khajits and Argonians can not use the hood. Disclaimer: Please be patient. Credits for SSE to: Original version Created by Maldaran Bethesda for Skyrim (and not for the CK) Nukem for SSE CreationKit Fixes SKSE Team NIF Optimizer from ousnius ElminsterAU and the xEdit team NifSkope Team XnConvert from XnSoft Orginal Credits to: J. NifSkope 2. 5. From what has been observed, NiStringExtraData serves three purposes: An override to things that are normally default values, or hidden values. Removes normals and tangents from all meshes that don't need them, such as body meshes. One of the NiTriShape entries will be highlighted as well. To view the new NIF format in NifSkope, you will need the very latest version currently found here: NifSkope releases by jonwd7Within nifskope you have to redefine which texture to use eventually but that part is easy as long as the UV map is still correct. Uncheck Automatic Selection then click Add and navigate to your Skyrim\Data folder. Orcs can only use the hood without the mask. You need to find the BSShaderTextureSet property that is just below the highlighted NiTriShape. Hey guys, I found out that nifskope 1. Open it in Nifskope. Credit to original author LogRaam and with permission from JRICH604. 0 Alpha 6, can't change textures for SSE. - more easily identify particular pieces you may want to wear simultaneously. NifSkope로 레전더리 에디션 헤드 메쉬 파일을 스페셜 에디션으로 포팅시 주의사항이 있다. Making sure specific meta data is 'read first' upon loading. MCO is no longer required. Main script will find and list armor pieces that use a specified body slot of your choosing. Memory has many quests to give, the more you talk to her the more quests she will give you. 78 Blender (or 2. This armor for male and female also converted to sse with HDT SMP physics and The armour is craftable and temperable at any forge in Skyrim also comes with different colors and you will need to find a schematic for the armour before crafting it at any forge and there dye workbench added into the game so you can craft. On the Rendering tab, click the Add Folder button to add a new path to the texture search path. How I Fix This. Select Keep textures, merge vertices. Nifskope properties tutorial (text) by falkbeard Sat May 14, 2016 3:29 pm. I did have a problem with my follower having glow in the dark eyes which I fixed by changing their Emmissive Color to 000000 in Nifskope. . The import button under the file tab is greyed out while the nif file is open. You can rotate, zoom, and pan in here. The set includes a cuirass, gauntlets, boots, and two hoods. I believe the video is gone now and my memory is rusty. NifSkope is an application that can read, modify, and write . Found out that most people use nifskope to make weapon mods which are merged objects and items that are ingame but having trouble understanding how to do it. Ignore any warnings and always click 'Yes to All'. Save Optimize in 3ds max Pro Optimize. This includes texture set editing, geometry replacement, development of new assets, animation management. However, editing all the vanilla clothing like. I'm using the light version at the moment, but with NifSkope program I was able to change the length of the member, I. Tangents updated for SSE, incl. ). Each scar was hand drawn with the original scar patterns in mind. dev7. dds. I am creating a sword mod for skyrim special edition. Open it in Nifskope. (FR) Knight of The Village Set BHUNP SSE: il faut ce mod en anglais dans les deux cas ! EGIL - Knight of The Village Set - FR: Mod original (requis) Knight of the Village (Xtudo version) - CBBE - 3BA BodySlide conversion: Knight of the Village - My version SE-AE: It adds two more heavy and light armors, shields and swords. In creation kit they are all properly linked with the correct file paths and Armor Addon Forms. 0 Dev 7 or Nifskope Pre Alpha 6 - This process will work with both. My understanding of the received wisdom was that Oldrim meshes need to be converted to work properly in SSE. I thought I would go ahead and create a quick tutorial on Nifskope to show you how to get things set up for Skyrim modding. It is useful for game developers that deal with 3D models, graphics and textures. nif files for your body, your chosen armor, and the single nif file for your head from your meshes, and change the Glossiness and the Specular Strength options under. This thread is archived New comments cannot be posted and votes cannot be cast. Similarly the import option is greyed out. Install the Vortex app. Double click on these, change, save, done. I am most accustomed to Blender 2. Open your eye nif in nifskope, navigate to NiSkinPartition, right click and select "File Offset" on both "Vertex Data" and "Partition", and we can. 0 is more correct. 3. This is how the SSE engine was designed to function, B) SSE reads BSAs faster than loose files, C) BSAs reduce disk usage, D) BSAs load in the same priority as their plugin, reducing unforeseen conflicts. Left click on the part of the tree that is purple. Instead of a single. #54367293, #54388113 are all replies on the same post. 0. It is useful for game developers that deal with 3D models, graphics and. Considering most nords are opposed to magic and square bails are a result of a machine compressing and tying the hay in place. 0. The game applies model space normal maps to it, that's why normals are unused. The gloss you're seeing on the head is accurate. nif) meshes but NOT including any GND meshes, which are just for items lying on. # # # 그냥 Cathedral Assets Optimizer나 SSE NIF Optimizer로 포팅하면 눈이 감긴 것처럼 속눈썹 아래에 갈색 막같은게 생기는 버그가 있다. As a general rule anything in between 60-800 for Glossiness and 5-10 in Specular Strenght will make the body have an "oily" or "wet" look, of course you need to adjust the values to your liking. Features: Based on dadadacool's classic mod Urielle the Archangel Follower Redone SSE , Urielle the Auroran Remastered SE is a custom made, semi-stand-alone replacer using custom textures and meshes; including KouLeiFoh's High Poly. SSE Nif Optimizer - Optimize Nifs, Convert Nifs from LE to SSE and back again NifSkope 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Just the female meshes, the male is ok. New operations: - Update bounds - Recalculate bounds (center and radius) in BSTriShape, NiTriShapeData and NiTriStripsData. The Mighty Nine (Jon) (Follower Creation, Creation Kit, RaceMenu, NifSkope, SSE NifOptimizer,. The tutorial I am. 8+ - posted in Skyrim Special Edition Creation Kit and Modders : I am most accustomed to Blender 2. Backport Version to Vanilla Skyrim Version, Kudos TheManaVault. File size. Among its main features are the ability to view and edit meshes, textures, materials, animations, and collision data. That's where the problem begins. The methods worked on 32 bit Skyrim, but Im striking out all over the place. We'll call it nif1. NIF is. Equivalent to SSE Nif Optimizer by ousnius. Special thanks to fiskin1 for showing which vanilla glow map to use! Huge thanks to ELSopa again for providing me the Absurdly Luxurious Pickaxe Mod!. Example: cuirass_g. Mod manager download; Manual download; Preview file contents. exe as an executable in Mod Organizer 2. What it does: Optimize to the new SSE format (BSTriShape, changes to NiSkinPartition). do you guys use NifSkope 2. Right click -> Transform -> Edit. It is also now compatible with Vampire Races. Make a backup, you can't undo in Nifskope. I recieve the following. kf, . SSE - posted in Skyrim Creation Kit and Modders: Alright, so Ive been sitting here for hours doing research and trying to understand how this all works. It can only open the old Skyrim NIF files. I put the same value for all 6 files. nif" files). 8+ - posted in Skyrim Special Edition Creation Kit and Modders : Check this tutorial that shows you how to import and export an armor with Blender to Skyrim. Go into DataMeshesActorscharacterCharacterAssets and make a new folder called feet. SSE Creationkit Fixes - new version loads BSAs automatically and is twice as fastOpen the mesh in NifSkope and select an armor part you want to change the textures, then on the left side you have to find the BSLightingShaderProperty, expand that and you'll see the texture paths on the bottom. You must use NifSkope as the structure of the obj file must exactly match the structure of the nif file. Hi there, I used SSE NIF Optimizer to convert LE mods to SE successfully before. Also includes a set of XMLs for SMP bodies. nif file. Initial XMLs. Video information. DisableExportDDS=true. Credits to Anduniel who wrote a tutorial for ECE which. So here is a tutorial that teaches you step-by-step on how to turn your RaceMenu character into an NPC (with standalone textures etc. WebsiteMeshes Recommend apps: SSE Nif Optimzer, Cathedral Assets Optimizer and NifSkope Usually meshes can be converted without a problem, but in rare cases they get messed up a little. Additionally, an optional file with equippable wig items is. How to port [almost] any Oldrim mod to Skyrim SE *For Dummies* (Tutorial) About 4 months ago I posted a tutorial here (geared towards novices) on how to port Oldrim mods to SSE—later I revised & improved it, and posted it on Nexus. Start the conformulator. Ten unique colors of summonable weapons, each with it's own cast light and particle effect. Plugin checked and cleaned with SSEEdit. While most of the tutorials are written in rough draft, adding them to this forum and uploading the. A GUI tool used to extract and insert non-convex collision meshes into NIFs, convert Skyrim NIFs to Fallout 3 NIFs for use with Blender 2. esm that you have merged) and check if the NiTriShapeData under EyesHeadparts has a child node called NiAddtionalGeometryData. In Nifskope though everything looks fine: screenshot. I've done it for several NPCs and it really works, although the overall appearance seems to be affected a little slightly as well. PyFFI is a Python library for processing block structured files. The preview will use loose textures from your enabled mods, or from vanilla game BSAs if applicable. A. This mod does not have any known dependencies other than the base game. NIF file to another. If a NIF is already in the SSE format, the tool optimizes them as well. An open short-sleeved shirt (for example) would keep the skin for the lower arms and the chest area. I tried adding the branch to the wolf pelt in NifSkope and it worked, but again, trying to replace the child. Double click on these, change, save, done. 53. Credits and distribution permission. 3 can't open NIF files from SSE. DDS Plugin Creation Kit NifSkope SSE Nif Optimizer Catherdal Asset Optimizer . Drop in the folder with models and/or textures, it will check all nif and dds files from the same directory including subdirectories. NifSkope is a tool for editing and viewing NIF files, which are the format used by many games and applications. When you open a NIF file that uses textures that shipped with the. 0 wasn't the correct one. SSE Nif Optimizer. Actually I'd be very surprised if 2. Load the mesh into NifSkope; Select the BSDismemberSkinInstance node of one of the NiTriShape nodes of your armour as shown in picture Adjusting the dismemberment data. Vertex Alpha: I wouldn't be surprised if NifSkope 2. If you have no experience with Nifskope or the Creation Kit, the step by step directions and images will provide you with the tools and information you need. NifUtilSuite (or rather, ChunkMerge) can take all of the geometry data from our . You can apply textures to texture nodes and even copy across various settings. So use at your own risk. There are very few circumstances they need to be converted. I know you're supposed to drag the file to it and it would install it for you. B. 5. Bugs 0. You can import SSE nif in OutfitStudio directly and export it as obj for blender. Easy NPC. SSE Nif Optimizer by ousnius (optional) Nifscan by zilav - a console (Command Prompt) application (optional) NifSkope by Niftools Your mod of choice - this example uses Blades Hakama by atomec There are alternative tools available including automated batching. [Textures] Textures can now be resized, with a divider or an absolute size. do you guys use NifSkope 2. NifSkope is like a filing cabinet for your NIF mesh files with folders and sub-folders. I know some small basics in nifskope but can't find any real guides on how to make a model out of other meshes into a weapon in nifskope. The only threads I can find on this either say I should use the standard edition meshes, and then convert them with nif optimizer later (but I don't the old version of Skyrim, so that doesn't help), or use a special 3dmax plugin. Look under the meshes and CalienteTools folders for each and every mesh that contains the mod's heeled boots, including the high weight (_1. For 1st person texture swaps. My uninformed guess would be that one of the texture layers, possibly subsurface, is now unbalanced compared with the Lux lighting. And create a shortcut to it and place it on your desktop ("send to desktop" option when right clicking on the "SSE mods" folder), this is where all modding and editing of mods will be done. 8, and so far I was able to get some static models into the game be using Nifscope 2. . 0 Dev 7 or Nifskope Pre Alpha 6 - This process will work with both. LIP and . This armor mod from yurica it adds Divine Steel heavy armor set in game with greatsword too, this armor and weapon completely been overhauled from ground up with improved textures and lightning properties also improved, armor and weapon comes with 4k texture also added 2 new different colors you can choose from fomod. When an object has collision, it cannot be walked through, fall through the ground or walls,. . - BACKPORT -. Extract files to the Mod Organizer. 0 dev 7, on Dec 18, 2017. The menu wouldnt appear in game, and MO2 didnt have anything about overwriting. If anyone knows what I am doing wrong, or knows a fix, please tell me. Install Normally with NMM or Move Files from Data folder manually to : Skyrim Special Edition/Data/. Nice retexture by the way :) You can. a tool to optimize Skyrim NIFs for SSE. There are two ways to change plugin slots. NOTE: The requires the addition of a new file that matches the name of the diffuse texture but with an _g at the end of the name. It's still in alpha stage, but. Please help!!!! Textures appearing black in Nifskope and ingame. Select "Head parts only", "SSE" and then "Optimize". In the Block details of the shader texture set should show you the textures used and their paths. The preview will use loose textures from your enabled mods, or from vanilla game BSAs if applicable. Use these apps to add custom mesh, Re-Texture, Convert to file format needed by game. Oldrim NIFs can be used directly in SSE. 천천히 따라해가며 만들어봅시다 From what has been observed, NiStringExtraData serves three purposes: An override to things that are normally default values, or hidden values. Add High Heels effects to relevant boots meshes with NIFSkope Go to your conversion folder. A git repository for nifskope. Delete the BSLightingShaderProperty from the bodysuit trishape. Use these apps to add custom mesh, Re-Texture, Convert to file format needed by game. SSE Nif Optimizer is the fastest and most simple tool for that, however it might struggle with extremely large meshes. Note that SSE-formatted NIF files do NOT work in the old Skyrim any longer. Join me where I walk you through using the same method I do when creating custom followers and NPCs! Just a little copy and paste can get you there easily!I. Like most people who self-port mods from Oldrim to SSE, I routinely use SSE NifOptimizer. 0 and converting the models between obj and nif. Its most recent release was NifSkope 2. . (right click the mesh in OS and. If any patch is required, please let me know! Credits: Blender Software. 5. zip. This mod is opted-in to receive Donation Points. Net 7: Required. Been working for the last three days on porting over a home from classic to SE, and the state of CK 2. 0, you will need to modify NifUtilsSuite. For editing SSE textures. Open your mesh in Nifskope.