They increased the damage of Afterburn to 4 every tick for 7. Pyros are immune to afterburn, but still take damage directly from the Flame Thrower itself. However, the mechanic itself is broken and makes. this deals more then the detonator even at much damage. Fire damage dealt causes afterburn. Added The Hot Hand. According to the wiki, the following types exist:. If you survive long enough and kill people, you'll eventually get there. it's a reasoning mistake. time with new weapons! However, I haven't seen much discussion on perhaps the most likely weapon to be added, the Afterburner. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Afterburn is just another bandaid added to help buff pyros effectivenessAfterburn can do up to 80 damage, but I would imagine 40 much more likely because of how many ways there are to extinguish it and that you probably don’t need the full 80 to finish off an opponent. It's a shame this weapon has become a running gag in TF2 updates. Like the afterburn doesnt do so much damage so why would they need to light their targets on fire when they finish them off with the panic attack anyways. Most weapons in TF2 have minmax damage. . The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. 5 seconds adding up to 60 or all together 106. The Shotgun is the Pyro's best secondary weapon against foes outside the flamethrower's range as well as against enemy Pyros. 90 damage is nothing to sneeze at (it's literally a critical hit with the regular flare gun). Level 8 Vaccinator. After nine years in…The Team Fortress Classic Pyro sucks. Here are the Team Fortress 2 patch notes for Zombie Infection, courtesy of Valve: This change will allow Zombie Spy to circumvent sentry guns that are watching large areas, and allow him to sneak. The Scout, fast as he is, is probably the most vulnerable of all the mercs to afterburn. Your weapon is a new Flare Gun for the Pyro! PROS: Increased knockback on burning targets. Another example is the Iron Bomber. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Crit damage + afterburn if the shot rebounds off of 2 players/surfaces before hitting target. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. Immune to the effects of afterburn. #12. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. (First the direct hit applies afterburn, it ticks once, then the second one hits due to splash and resets the afterburn dealing 20 ticks or afterburn) The gas passer's afterburn isn't affected by damage. -66% Overheal build rate. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. #9. The Cleaner's Carbine Level 1 SMG Dealing damage fills charge meter Secondary fire when charged grants mini-crits for 8 seconds-25% slower firing speed-20% clip size No random critical hits. After all, not every merc’s attire is lined with asbestos. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion? The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. Pyro is also given the name "Pat Bates" in the game. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. All flare guns are overpowered. With the degreaser, the max would be 85 (if the tf2 wiki's stats on afterburn damage is accurate). Question on calculating Scorch Shot damage. 5 seconds of afterburn. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast costAustralium weapons are a preposterously rare item classification introduced in the Two Cities Update. 3. This gives Pyro’s who are adept with, say, the scorch shot, a way to heavily pressure large groups. If I kill the current threat, why should I die 5 seconds later on a health pack?400 on initial or closest target (damage is halved for every enemy hit after initial or closest target) 28 (afterburn) 5. 4. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The duration of an ÜberCharge is always 8 seconds when you keep a single patient; the only thing affected by a patient's health status during an ÜberCharge is healing, which is a separate matter from ÜberCharge. For a class that is supposed to be a close-range beast, it is unacceptable in my opinion that every class has a weapon that outdamages the flamethrower at point blank (7 out of 8 of. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Afterburn. 4. You won't lose much by equipping it since afterburn isn't your main source of damage. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or. eu]. The Sniper can use Jarate to extinguish himself or his teammates. bad tf2 hats with good cosmetic loadouts pt. You may feel as though you're doing work by spamming the gun at a long range, but good players will easily dodge. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. Discord: triple. That's a good point, it is pretty defining for him. Afterburn was mostly used to expose spies. Now the TF2 team made it hit slightly harder it becomes more of a threat. Bonk! Atomic Punch Level 5 Lunch Box. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. this isnt too important, but different afterburn durations won't have the same damage thresholds. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. In any competitive setting or against any competent players afterburn is completely useless as any experienced player will be extinguished, grab a health pack, or be healed through it. It only reduces afterburn damage which is negated by a follow up flare from any flare gun for full afterburn damage. Per-tick afterburn damage increased to 4, for a total of 8 damage per. 1. I know that the 30 damage is achieved when the detonator is a direct hit, and the 10-20 damage is achieved when the flare is manually detonated (the damage depending on the distance from the detonated flare to the enemy), but what is a flare explosion?The answer: use a gun. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. Comrade Komko May 7, 2020 @ 6:03am. After all, not every merc’s attire is lined with asbestos. However, the mechanic itself is broken and makes. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. On the Detonator's wiki page, it says the following under base damage: . So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. After nine years in development, hopefully it was worth the wait. On a no-random-damage-spread server this will be 6 DPS of afterburn from stock/backburner/phlog and 4 DPS of afterburn for Degreaser. 11 ref, I own 10. (Looking at its teamplay aspects, I figured targets coated taking +10% ranged damage combined with the afterburn, would actually make this weapon feel like a deterrent. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. tf has unique grade weapons for $0. We'll just stick with. 207. The Spy-cicle #124461 Level 1 Knife On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 10 seconds Backstab turns victim to ice Melts in fire,. Max afterburn for default flamethrower is 60 damage, so the theoretical max damage this version could do in one hit is 185. October 24, 2017 PatchAfterburn damage is too much for little effort so i have idea to make it balanced and fair to fight 1-Afterburn damage should be reduced to 3 per tick for 6 second (18 damage overall) and afterburn will stop if you killed that pyro Dying to afterburn after killing pyro was unfair and cheap so it should stop after killing pyro and low damage mean that pyro will not rely. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters. Afterburn could prevent overheals until all potential damage (60 afterburn) is healed. Sun-on-a-Stick (New): (+) 100% critical hit vs burning players. In addition, targets are now considered wet when doused. Flare Gun deals 30 damage upon direct contact, plus Afterburn Damage (Afterburn DPS is same as Stock). ago. ”. After. Just a thought. However, the mechanic itself is broken and makes. 1AsianPanda Medic / Engineer • 3 yr. The magnitude of the damage increase depends on the afterburn's remaining duration. It if takes more time for them to die, it won't be count. If there was a sniper you will be dead in a second. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Going underwater. Ellis' Cap Level 10 Hat. Flames lose 50% of their Damage, DF loses 25%. The Pyro, along with Heavy, Engineer, and Medic, is a playable character in the Australium Update in the game Dungeon of the Endless. The Big advantages are. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. Pyro is a class very focused on comboes as-is. Afterburn normally deals 3 damage per tick, dealing 60 damage over 10 seconds. 1. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. Aim near their. That'd turn it into more of a "hit and run" pyro, while the degreaser would be better for axtinguishing and the BB would be more of. it is the chargin targin, mainly because of the resistances given to it, as well as no afterburn damage. and since it's super cheap, well they go for it easily. add cloak on kill. Even without afterburn, it still does more even if you time the detonator perfectly. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. This is best seen with using the Incendiary Cannon. Upon taunting, the Pyro turns sideways and aims the Scorch Shot ahead, firing a single shot in the direction of the crosshair at the time the. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. A D. This taunt can only be performed with the following weapon: Scorch. Yes. The Wrangler Level 5 Laser Pointer. Can cover long range. 80-106 is only 1 flare at essentially any range, it can also effect multiple. Yes, I like this new weapon. Reply More posts you may like. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Fire or Flames refers to the special particles produced by the Pyro 's primary weapons. To get the Damage Per Second (DPS) for a given distance we simply take the DRP and multiply by 22. If I kill the current threat, why should I die 5 seconds later on a health pack?It makes dealing with pyros extremely annoying, especially as soldier or spy. Shotgun Level 1 Shotgun. Comrade Komko May 7, 2020 @ 6:03am. I think it deserves that respect. Fan O'War. The Pyro is deadly when flanking and ambushing. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Shotgun + reskins. not something that should've been added. 300 credits can be spent on a 25% damage resistance (up to 75% maximum) against fire, explosions, and bullets. ago. witty name -10% move speed on wearer -20% damage penalty +While an enemy is on fire, (ignited by you, with flamethrower or flare) +10% movement speed…The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The Scout is an ideal class to choose when confronting Saxton Hale in Team Fortress 2's game mode. For reference, hitting the player with a Flare after setting them on fire with a Degreaser will do any immediate damage (90, 41, 30, or 15 depending on which flare gun) and then start dealing the 3 per half second afterburn. Business, Economics, and Finance. A 20% healing and resistance reduction is applied by afterburn. go for a health pack, or have enough time to still fight back and survive w/o dying or having too little health. The Axtinguisher suffers a 33% reduced damage penalty compared to the stock fire axe, but deals a huge burst of damage depending on much afterburn the target has on them, up to enough damage to one-shot the light classes and leave Medics reeling on good swings. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Alien Swarm Parasite Level 20 Mascot. T. You can help TF2 Classic Wiki by expanding it. Name the filter something, like critdamage. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. Edit: After more investigation, it seems that it does track afterburn arrow kills, IF the enemy dies in less than a second from the afterburn damage. Selling Strange Part: Damage Dealt for 6 keys, 23. Good medic will stay in safe place and always control his damage recieved/risks. The Chargin' Targe is an unlockable secondary weapon for the Demoman. This also includes less damage against buildings. Then MvM upgrades would be in casual. Many shooters allow you to score headshots from very far away with virtually any weapon. This would make lighting people on fire worthwhile. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. As well, present in the tf eslistsall. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. This weapon can fire up to four blasts of team-colored energy that deal about 20% damage to buildings compared to the. They should've reduced the duration and damage for the flares like they did with the flamethrower in jungle inferno, that's all. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. . Because Pyro's long range capabilities are currently too strong. Flares fired from this gun bounce off enemies as well as allies before exploding. Team Fortress 2. It also takes 2. For one thing, the Chargin' Targe gave great resistance to fire already. Good medic will stay in safe place and always control his damage recieved/risks. Also, some weapons have damage. It is a saw with angular edges and a distinct team-colored handle with an arrowhead-like extension near the top and the Medic's class icon in the center. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. This too, turns the Pyro into a moba-style assassin, leaping out unexpectedly for a quick kill on an unaware player. The following tables describe the possible attributes of weapons and items as contained in the items_game. Exhibit C: The Blast Radius; The Scorch Shot has a blast. The Pyro is deadly when flanking and ambushing. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. As long as you dont use the dragons fury you should be alright, as the dragons fury has like, hardly any afterburn. Sorted by: 6. . 8=0. Dealer's Visor Level 50 Hat. The best way to fix it is to delete all flame particles after the Pyro dies. not something that should've been added. because ♥♥♥♥ logic. We all know that the original intent of fire in TF2 was to create chaos. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. that is, it depends on how many ticks of afterburn have passed. After nine years in development. #2. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. I can go grab a health pack and instantly remove the afterburn, but it doesn’t change that this is annoyingThis subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. It makes dealing with pyros extremely annoying, especially as soldier or spy. It is a crudely constructed fire axe consisting of a slightly rusted axe-head, stained with blood and wrapped in barbed wire, affixed to a curved wooden handle with a fabric grip and a splintered end. The flamethrower, needs a buff. (+) Take -67% damage from afterburn while holding. 8) Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn damage penalty +25% airblast cost. CryptoNew Flamethrower DPS. The Quick-Fix Level 8 Medi Gun Prototype +40% heal rate +10% ÜberCharge rate ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects 50% max overheal. Team Fortress 2. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. -33% ÜberCharge rate on Overhealed patients. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. O. _TheNumber7_ • 8 mo. It makes dealing with pyros extremely annoying, especially as soldier or spy. T. Only applies afterburn before particles are x amount of time old. there are times when you end up with 40 hp and afterburn damage on you, all snipers near you are dead/burning and too selfish to include you with their jarate, no medics. R. The utility of quick-switching is so much more worth it than 2 extra airblasts and more afterburn damage. (+) Take -67% damage from afterburn while holding. can cancel it out. That would make pyro the most viable class at hit+run tactics. The Fan O'War Level 5 Gunbai On Hit: One target at a time is Marked-For-Death, causing all damage taken to be mini-crits Crits whenever it would normally mini-crit-75% damage penalty. This is the other taunt that is unable to kill an overhealed Heavy. If a Demoman is wielding the Eyelander, the damage of the shield bash performed by the. However, the mechanic itself is broken and makes. Scorch shot does 20 damage on hit and an additional 24 on second hit on top of that it does 4 fire damage per tick over 7. Impacted enemies will suffer afterburn, lasting for 10 seconds and dealing 3 damage every 0. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Press your reload key to cycle through resist types. Needless to say, nobody really takes full afterburn damage when a healthpack, medic, dispenser, airblast, milk, jarate, etc. AshSystem • 8 mo. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. You're effectively having to decide between losing sixty health or devote time and. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. It makes dealing with pyros extremely annoying, especially as soldier or spy. 25x) Both: took 2 damage (resisted twice, [0. As to why, it wears a flame retardant suit. Incendiary Ammo: Upgrade for all Miniguns. Fire damage dealt causes afterburn. Compared to the stock Fire Axe, the Axtinguisher deals 33% less damage, holsters 35%. Medics might not be on the field, health kits might be hogged, etc. Exhibit B: The Bouncing Flare; In combination with the stun, you get hit twice by the flare, which inflicts a mini-crit and full afterburn, which unless you are extinguished, will deal 126 damage. SelphyLove 14 years ago #4. 25]x) Extra damage from crit: 60 (regardless of resistance) So, it appears that if a single hit is of multiple damage types, anything that modifies the damage of any of its types applies multiplicatively to the. No flinching when aiming and fully charged. afterburn immunity. As it is, it's only a mild nuisance. The scorch shot theoretically can deal over 100 damage in single flare. The Detonator is a community-created secondary weapon for the Pyro. O. flare afterburn is limited by distance. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Sorted by: 6. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. The Axtinguisher is an unlockable melee weapon for the Pyro. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. But what Valve really needs to do is create a flamethrower with buffed afterburn damage and nerfed direct damage. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. However, the mechanic itself is broken and makes. It makes dealing with pyros extremely annoying, especially as soldier or spy. Fires a a slightly slower speed that the shotgun. N. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. lst file in the PatchVersion 1. Eye Jan 9, 2018 @ 12:29am. It is a blast of cone-shaped gas emitting from the end of the weapon. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated. The flames of the flame throwers become unpredictable at maximum range. The Vaccinator. In terms of damage, it's no laughing stock, ranging from 86 to 167 damage minicrits based on how much afterburn is left. If you are desperate, marketplace. Damage can come from a variety of sources, such as bullets, explosions, fire, falling from a great height, bleeding, certain taunts, or various environmental hazards (such as being struck by a train, drowning in water, or being sliced by a saw blade ). (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. tf. • 2 yr. All of the Pyro's primary weapons have damage ramp-up. its only immune to afterburn. 08 damage spread. In Mann vs. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. 25x) 75% bullet resistance: took 7 damage (0. The following table describes the possible attributes of weapons and items as contained in the items_game. 75% fire resistance: took 7 damage (0. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Flare Gun + reskins. While healing, provides you and your target with a constant 10% resistance to the selected damage type. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. We'll just stick with. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. The Axtinguisher is an unlockable melee weapon for the Pyro. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. The Manmelter Level 30 Indivisible Particle Smasher Does not require ammo +50% projectile speed Alt-Fire: Extinguish teammates to gain guaranteed critical hits Extinguishing teammates restores 20 health No random. Afterburn Idea 1: Instead of making it 3 damage per half-second, make it 5 damage per half-second, but it afterburn only lasts 7 seconds, making it 70 damage after. But due to the . 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. T. First you need a filter_damage_type set to crit damage. For Team Fortress 2 on the PC, a GameFAQs message board topic titled "Fix the weapon day 22: The Phlogistinator. Seriously- Theres so much to get rid of fire it's pitiful if you die. 53 seconds. A large part of the damage can be done by splash damage igniting players. Darwin's Danger Shield: Darwin's Danger Shield's grants afterburn immunity and 50% damage resistance against fire. Imagine a shotgun that dealt more damage then the panic attack at close range, was more hard to miss with, and could drain medic uber. All Discussions. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. So Heres my idea on how we can fix/adjust pyros afterburn. tf2c_afterburn_damage <value> Modifies afterburn damage to a specified number. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. Probably not the Degreaser though for the afterburn damage penalty. Heangry. Per-tick afterburn damage increased to 4 (from 3), for a total of 8 damage per-second (up from 6 per-second) Flareguns now apply 7. ago. Fire A Burning Spy. After all, not every merc’s attire is lined with asbestos. Like they could just kill them without lighting them on fire. A D. Upon taking any form of damage while coated in this gas, the. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. Level 8 Vaccinator. The flames of the flame throwers become unpredictable at maximum range. direct flames do the normal amount if damage. It's also a VERY fast projectile. A D. Your Eternal Reward Level 1 Knife Upon a successful backstab against a human. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. It is pretty weak compared to the degreaser in a lot of situations. Weapon and items: Positive Additive Attributes. not something that should've been added. The update will be applied automatically when you restart Team Fortress 2. Strange Part: Damage Dealt. Now the TF2 team made it hit slightly harder it becomes more of a threat. Most weapons in TF2 have min\max damage. My Idea: Buff afterburn to have there be an advantage to lighting people on fire. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. 2. Requires you to regenerate or collect 6000 health, which takes a very long time. 8m radius Applies afterburn Can kill multiple. The Equalizer (equipped) Level 10 Pickaxe Damage increases as the user becomes injured Blocks. +15% projectile speed. July 22, 2011 Patch [Undocumented] The damage bonus attribute was changed from "+10% damage done" to "+10% damage bonus". Getting full Damage relies on you and not the bugged Heat Density. For the base. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. Can cover long range. Harvester promotional blurb. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. And no, you can't say neither, UNLESS you can tell me why the current afterburn right now is okay. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. It should only deal 2 damage per tick. Loadout Stats. Furthering that assumption that you started the Escape Plan when you knew that the burn damage was going to kill you, you'll be starting out just a bit faster than the Medic. Despite it saying "Immune" in reality you can still combo enemy Pyros and Darwin shielded Snipers as the afterburn is active for 0. its only immune to afterburn. The only downsides to the degreaser are: less afterburn damage. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). True, Afterburn is the same damage but dealt out faster. Nerf Flaregun afterburn. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. Anti-Pyro strategy. 0. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. also. The update will be applied automatically when you restart Team Fortress 2. Weapons are given to players as random drops, by crafting, by completing achievements, uncrating crates or trading, and may carry a special item quality . Deals lower afterburn damage. It's associated with the Gas Passer, which is pretty terrible anyway (recharge time is too long for too little effect), and even if you change to a Flare Gun (since Flamethrower's afterburn isn't great now), it takes forever to actually pull it off and encourages you to not do active damage because the more direct burning you. His flames can cause panic and confusion if caught by surprise with it.