Also Randy has a good leaderskill that grants a 16% increase of speed to all allies in Guild Battles: this two features make him a good monster to. 3 Damage +5% + Lv. 2 Damage +10% + Lv. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Unleashes an accurately aimed deadly thrust. also remember that homunculus can't be used for Defense in Arena or in the Guild Battle. Before nerf he hit for around 100k s3 After his buff, 140k After his nerf 120k. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 7* {ATK} Show Skill Ups. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. Moreover the first skill on awakened form is strenghtened, and each hit inflicts continous damage with 35% chance on max skillup. 5 Cooltime Turn -1 Defense is better. but actually it seems to be THE BEST TIME to farm Artifacts!Best artifact Guide: Does crit damage % hold same amount of damage as attack % when the monster crit? For example, if you have bonus 5% crit damage and crit, would it do same amount of damage as having bonus 5% attack and critting? See full list on summonerswar. 5% on it, if you Google summoners war damage fluctuations it comes up, people looked into it a few times. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. I also assume you will crit every time, just to make things a little bit. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. So far I found two uses for him: Good counter for Kinki: his passive is essentially a built in spd damage artifact, which means he doesn’t need any stat (e. Skill 3 can do a lot of damage and reduces attack bar significantly, which helps complement Hwa’s attack bar reduction. attack, crit) apart from speed to do damage - and because all his hits are single hit, if. Rate Crit. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 3 Harmful Effect Rate +10% + Lv. (Reusable in 3 turns). 4 Damage +10% + Lv. Attacks all enemies 2 to 3 times. 4 Damage +10% + Lv. . Attacks the enemy to remove all beneficial effects granted on the target with a 70% chance. Increases the critical rate for 2 turns and counterattacks when attacked. Damage +10%. Attacks the enemy, decreasing its Attack Speed for 2 turns and freezing the enemy for 1 turn. 3 Recovery +5%. There are 5 elements that your monsters can belong to. + Damage +20%. 2 Recovery +5%. 2 Damage +5% + Lv. 4 Damage +10% + Lv. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. There is a glitch in the game that allows Verdehile to increase the attack bar by 10% if the critical chance is high enough and every monster who attacks with him will. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. Increases the Attack Power of ally monsters in the Arena by 33%. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. Bombs cannot crit. Summons a surprise box that inflicts damage and grants 1 random harmful effect among Stun, Glancing Hit Rate Increase, and Attack Speed Decrease to. Comes with zero cooldown time which grants an increased crit hit rate with self-invincibility for the Light Pirate Captain. You probably got a few 100% Critical Rate monsters laying around, such as Verdehile and Astar. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. Icaru provides a team up skill that allows the team to gang up on an enemy. 4 Cooltime turn -1; Skill 3: Sanctuary: Removes all harmful effects on all allies, granting them immunity for 3 turns, and increasing the Attack Bar by 30% (Reusuable in 6 turn(s)) Lv. Stat Priority : SPD; ATK%; CRIT DMG%; CRIT Rate% Base stats. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. Discuss the game with fellow summoners around the globe!Increase the Defense of ally monsters in Guild Content by 21%. 100% crit rate and enough to deal 3k to the dragon in main stage should clear. [Automatic Effect]. (Reusable in 4 turns). Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. RYU Skills. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. Remember that if Chakram Dancer and Boomerang Warrior are in the same team, some of their skill will be buffed. ago. Increases the Attack Power of ally monsters in the Dungeons by 33%. Decreases the Attack Bar by 25% each if the target is under inability effect. Unfortunately Miles just has low multipliers. 400 damage per card withought attack buff on your Lushen to be able to oneshot the trashwaves (while having 100% CR!). 2 Damage +10% + Lv. ToA. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. 5 Damage +10% + Lv. Deva’s first skill, Crescent Moon Slash, attacks the. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. Damage +10%. Shouts out to broly for the account p. . toX. 3 Damage +10% + Lv. 3 Damage +5%; Lv. In our opinion, Dark Harg, also known as Kroa, is the best Harg for a majority of Summoners War Chronicles players. He is very easy to skill-up since he is farmable at Faimon Volcano scenario. Speed Crit. The damage ratio could be like Enemy HP*. Crit. 6 Cooltime Turn -1 Pierces the enemy with a sharp icicle. 4 Damage +10% + Lv. (Reusable in 3 turns). Performs a ruthless charge, attacking all enemies 3 times. Each one can apply a dot if it lands as a critical hit. Summoners War: Sky Arena Wiki Monsters Element. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. 4 Damage +10% + Lv. Ignores the enemy's Defense to inflict significant damage. Leader Skill. + Damage +20%. Crit. . That said, you should be running crit damage in slot 4 if you have decent crit% to. The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. Assaults another enemy with 30% increased damage if this attack kills the first target. 3 Damage +10% + Lv. 5 Cooltime Turn -1 Attacks 6 times with endless attacks. Atk damage is good for just basic ones that don't rely on crits. Looking for mainly off of the monsters hp, not off enemy hp. Moves to a safer location to cast spells when an enemy approaches, or upon taking damage. Chemical_Pyro •. (Reusable in 3 turns). This fact also results in the build being one of the simplest to pull off for almost any player in the game. Leader Skill. A +15 2/4/6 bonus can be compensated for in 2 good runes' substats. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. damage w/o crit= (Base atk + Base atk * % bonus (rune bonus, building bonus, leader bonus, atk buff)) * skill modifier. Conclusion. Special thanks to u/xzandro for compiling monster data for me. Mine with +446 attack and 168% crit damage can do 50-60k on g10 with s3. Lightning Strike. Yes, on rage blade it is possible because you can get 36 from subs + base 15 + 12 (blade set). She needs speed, crit rate, accuracy, and a ton of HP. (Reusable in 4 turns). 67 max crit rate rolls to get to slot 4. I'll quote what they said. Measuring precisely by how much margin 1% cd increases your attack when compared to 1% atk will depend on the current build, towers, etc, ". + Lv. 3 Damage +10% + Lv. dmg. Remember skills are important though. Substats. To determine the base damage of his first skill, one need only multiply the two numbers together. Bomb Squad, Fall In! Greetings summoner, allow me to introduce you to our specialized demolitions team. 94 = 1746 bonus attack. Discuss the game with fellow summoners around the globe!. Rate Crit. With a decent crit rate or a crit rate leader skill, you can expect to be landing 4–6 dots on this skill. Even if you have a balanced spread (20% crit damage, 20% attack), the result may not be necessarily the same. You. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. A max roll slot 4 crit rate is basically 1. Attacks the enemy with a powerful lightning. However, attack based healers like Mihyang will usually call for slot 4 ATK% runes. This attack will deal more damage according to your Attack Speed. Each attack has a 75% chance to leave a Brand and Silence the target for 2 turns. Rip no crit damage, you can sell those runes. 6 Damage +10% + Lv. Sieq (Fire Hellhound - You got a few. [Seal of Water] is automatically activated if the enemy dies. Lv. + Lv. Because bombs rely solely on attack for damage (that means no critical damage required), this build complements bombers perfectly. . Recently on a thread, someone said that a rep from C2Us told them no crit damage effects stack. 2 Damage +5% + Lv. Attacks with claws and stuns the enemy if the attack lands as a Critical Hit. If Raoq's damage hits first and kills it - no activation. 2 Damage +10% + Lv. 5 Cooltime Turn -1. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. This attack will ignore a portion of the enemy's Defense as your HP status worsens. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. Imesety Skills. Rate Crit. 7 Harmful Effect Rate +20%The initial damage increases according to Defense. 4 Damage +10% + Lv. While players can rely on their guildmates and friends to carry them through the White Shadow Castle raid, this guide will show players how to succeed on your own and how to group up with random players. (Reusable in 5 turns) + Lv. Summoners War: Sky Arena Wiki Monsters Element. 5 Harmful Effect Rate +20% + Lv. + Damage +10% + Cooltime Turn -1. 3 Harmful Effect Rate +10% + Lv. Multiplier: 3. 2 Damage +5% + Lv. 58% from it, plus 15% from your base crit chance, and you're already at 73% chance to crit. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Each attack has a 30% chance to remove one beneficial effect and to absorb the Attack Bar by 10%. 2 Damage +10% + Lv. (Reusable in 5 turns). /25att. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. 2 Attack Bar Recovery +5% + Lv. This attack has a 25% chance to forcibly put the enemy to sleep for 1 turn. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. 2 Harmful Effect Rate +5%. 2 Damage +10% + Lv. 2 Damage +10% + Lv. Combo Attack . Decreases the damage that your allies take by 200% of your Defense until the next turn starts. Deals great damage to a number of enemies or neutralizes spells to gain advantage. Stat Priority : Crit R%, Crit D%, Atk% Base stats. 2 Cooltime Turn -1. then you need to know crit rate and damage both to answer your question. And like a stone-paper-scissors game, these elements have several advantages over each other. Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill. Lv. 2 you don't have high and low damage received. Performs a ruthless charge, attacking all enemies 3 times. ago. The inflicted damage is proportionate to the enemy's MAX HP. Attacks an enemy 4 times, with each attack having a 50% chance to weaken the Defense for 2 turns. The only big issue is when you use atk lead, but it. + Lv. (Reusable in 5 turns) Strikes an enemy with thunder. This is not a problem to reach since his second skill gives 30% crit chance extra. 2 Cooltime Turn -1 + Lv. Absorbs the Attack Bar by 10% for each turn of the harmful effects on the target. . 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. I have near max towers tho and artifacts with coop and crit bonus as well as damage based on attack, and one of my Icarus hurts. Lv. 3 Damage +10% + Lv. Skill 4 artifacts easy fix suggestion. 3 Damage +10% + Lv. Here's my explanation. Deals damage that increases according to your Defense on the attacked target and stuns for 1 turn. Note here: Speed matters too so more speed = more DPS. Runed with Vampire set, he has a bit of life-sustain that can make him very difficult to kill: many times he can solo some teams with wind. Attacks the enemy and steals one beneficial effect with a 50% chance. Consumes 10% of your HP. first calculated with half dmg without any artifact impact. ATK and CD in calculations already include all buildings, leaderskills, buffs, and (Fight) runes. Crit. 2 Damage +5% + Lv. 3 Harmful Effect Rate +10% + Lv. Attacks the enemy quickly and strongly. If the artifact is "additional damage based on 80% of speed, for a monster with 100 speed, it will add 80 damage to each hit on an attack. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. Each attack deals 25% increased damage if the enemy is under weakening effects, and is guaranteed a Critical Hit if the target has light attribute. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. Atk damage is good for just basic ones that don't rely on crits. 2 Damage +10% + Lv. Increases the Critical Rate of ally monsters with Wind attribute by 23%. Bomb Squad Assemble! Posted by Bruno on Jun 01, 2017. Tesarion – 41% res. • 8 yr. Though, Lucifer passive does not specifically say damage only allies deal, which is the kicker. Of course in theory or is possible and dont forget the 50% base cd. EARLY RUNES. This skill has a 70% chance to activate the Swo + Lv. 2 Cooltime Turn -1 + Lv. Rate Crit. Max roll crit dmg is 7. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. 7* {ATK} Show Skill Ups. Farm it in Faimon’s Volcano and Dragon’s Lair. 5 Damage +10%His first skill is a three hit plus reduce attack speed debuff, this means that his passive procs three times with his first skill. I really recommend bringing Immunity, as area Defense Break + Oblivion on the boss attack will make your life significantly harder (Verdehile and Astar, both previously mentioned both rely. Attacks an enemy 3 times. We have the upgrade of Abyss dungeons for GB and DB. + Lv. Summoners War: Sky Arena Wiki Monsters Element. 3 Damage +10% + Lv. bonus atk % should be equal to total cd%. + Lv. More effects will be granted as the sum of the numbers increases. (Reusable in 4 turns) + Lv. This attack will deal more damage according to your Attack Speed. 43. Cdmg as bad helps with waves, but it is not useful for the boss stages where he ONLY. 5% of enemy's max HP thing is untouched. Xiao Lin/Liu Mei/Fei: The Kung Fu Girls are VERY good now for R5 with the recent buffs. Bombs cannot crit. Leader Skill. Defense of the opponent is not taken into account. This skill has a 20% chance to activate the Sword of the Supreme Sky Wolf, and the activation chance increases by 10% additionally when you land a + Lv. 4 Damage +10%. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. Recovers 15% of the HP of all allies in each turn for the next 2 turns. 2 Damage +5% + Lv. Speed Crit. Attacks the enemy with an ally at the same time with [Cross Attack]. Well on Verdehile for example you obviously want 100% crit. 2 Damage +5% + Lv. Shoots a sharp energy from the sword to attack and increases your Attack Speed for 2 turns. 4 Damage +15% + Lv. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. This is the only buff that partially works. Skill 2: Arrest: Blinds the enemy and inflicts damage up to 3 times. + Damage +10%. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. 4 Damage +10% + Lv. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. 25 * spd)) This means spd and attack are both valuable and a balance will net the most damage. 2 Cooltime Turn -1. The first hit has a real crit rate of (CR+CR)-(CR*CR), all following hits of a multihit-attack have the CR as shown in the stats. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. So i was thinking of adding wind Amazon and maybe another monster which can give crit buff. Bale bs5: 75k ehp. Damage Resistance Accuracy; 101: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 2730 Max: 4635: Min: 237The damage will be offset and your Attack Bar will be filled up if you receive damage during the turn of the enemy. 4 Damage +10% + Lv. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. Total damage = 6750 Wind Valk: 801 base attack at level 40 Assume 200% attack from runes Total attack 2403 First skill does 350% damage Total damage = 8410. + Lv. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. Defense of the opponent is not taken into account. lets say the monster has 700 attack 700x2. All relevant stats need to be filled in in the spreadsheet. The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Lv. 4 Damage +10%. 2 * attack) + (5 * hp) Basically attack barely affects the damage, as can be seen by applying attack buff and seing a very small increase in damage For speed though. (Reusable in 5 turns). Crit. Inflicts damage proportional to the Enemy's MAX HP. Some misconceptions about crit damage only being for attack based monsters, let's see what other places we can use it to our benefit. 85 crit rate is goal since elemental advantage in dragons gives 15 crit rate to tarq. 5 Cooldown Time -1Summoners War: Sky Arena Wiki Monsters Element. 1: Damage +5%The way their AD works is if Leo goes first, the damage dealt will proc Lucifer passive to boost attack bar of the team to cleave. A blade disc attacks a random enemy, removing 1 beneficial effect. Crit Damage Reduction reduces the opponent's CD by X and not the overall damage. As a general rule, players supposed aim for runes with higher. Stat Priority : Atk%, Spd, Crit Dmg%, Crit Rate% Base stats. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). (Reusable in 4 turns) + Lv. Archer Takes down the enemy from a long range with their extensive attack range. (Reusable in 5 turns) + Lv. 5 Harmful Effect Rate +10% +. Basically learned that most of what you get, kinda like in rune farming, is utter garbage. Fire Monsters; Water Monsters; Wind Monsters. However, you need a high defense (3300+) to max out the number of allies you attack with. 2 Damage +10% + Lv. The [Hidden Aim] pose disables after you attack on your turn. Runes are found in special sets of either two or four, with the completion of a set giving a special bonus, in addition to the individual bonuses of runes. (Reusable in 4 turns) + Lv. Attacks the enemy 2 times and deals damage proportionate to your Defense. Endure. Exact values vary based on type of Lushen. S2 accuracy is helpful! Since it's also two buffs, +10% Critical Rate. Let’s see how this work. Rashaka have something like (130+ 1. Rate Crit. This is particularly useful on units with high values of attack on their first skill or special attack effects. in my test it was split by 2. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Crit damage is good if you put it on a unit that crits a lot. Dark Harg – Kroa. Orbia can be a formidable Summoner in Summoners War Chronicles if you invest time and effort into. Attacks an enemy and decreases its Attack Bar by 10% for each attack. 5 Cooltime Turn - 1Summoners War: Sky Arena Wiki Monsters Element. CD Triana is much weaker vs cleaves though. 4 Cooltime Turn -1Summoners War: Sky Arena Wiki Monsters Element. Calls upon the wandering souls to attack the target 4 times. 05+Attack*360 (made up the numbers, but that is how the damage formula would look like). Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. 3 Cooltime Turn -1. The Monster gets an additional stun effect to its attackFat Macaron (Passive): If an ally excluding yourself takes damage from an enemy, you have a 15% chance to offset that damage, attack the enemy instantly to deal damage proportionate to your Defense and stun the enemy for 1 turn. I used to run with 2. Also, his second skill is an AoE attack speed and critical rate buff. Can only get crit damage on the "type" artifacts however, and you can also have both on the "attribute" artifacts. 3 Damage +10% + Lv. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. 2 Damage +10% + Lv. Attacks the enemy with razor-sharp claws. Baleygr the Fire Lightning Emperor is a nat 5 fusion monster. If the target is not suffering any harmful effects, 1 additional attack is added. (Reusable in 4 turns) + Lv. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. Back at the series again!500 CD DARK PHANTOM THIEF!Reddit Post:. Damage = TotalAttack ∗ ([1 + SkillUps] + CritDamage) * Multiplier. g.