Spell List elemental. Heightened (7th) The resistance increases. Category Tools Description This polished lantern contains a continual flame and sheds light as a common lamp. DESCRIPTION. m. It doesn't need oxygen, react to water, or generate heat. The sphere must be supported by a solid surface, such as a stone floor. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. Teemu; Dec 25, 2022 *Pathfinder & Starfinder 2 3 4. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Evocation Fire Source Core Rulebook pg. On a hit, you deal 3d8 acid damage plus 1d6 persistent acid. Price 1,800 gp (plus any cost required to cast the specific spell) Spellcasting services, listed on Table 6–15, are uncommon. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make. 17. Deafness: Make a creature deaf. Evocation Light. The sphere deals 3d6 fire damage to each creature in the square where it first appears; each creature must attempt a basic Reflex save. 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. An Ioun Torch is Continual Flame cast on a burnt out Ioun Stone. Alchemical Illumination (Sp) At 2nd level, as a standard action, a lamplighter can cast certain light spells by burning a magic extract, infusion, or potion of a spell of the same or greater. The spells target an object, rather than stating an emanation. I'd say persistent fire damage doesn't necessarily mean "burning bright". For the purpose of determining where light and darkness magics have an overlapping region, look at the spell and determine the farthest radius where it has an effect (for example, that would be 120 feet for daylight, 20 feet for darkness, and 40 feet for continual flame). 5th fireball, wall of fire. 47 Deities: Asmodeus, Sarenrae. 76 2. If you've got a little extra money, you can get Heightened Continual Flame (level 4 spell) instead that will overcome Deeper Darkness. It's intended to. Gentle Repose H: A corpse doesn't decay and can't become undead. This means you may not need to prepare, much less learn, the spell Daylight or need to spend a resource to. It states " When you Treat Wounds, your patient becomes immune for only 10 minutes instead of 1 hour. Join. One can be a grappler, one focus on flurry and one, dunno, ascetic combat. When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target’s DC. It doesn't say as a free action or as part of the casting of the spell. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. This immense bird seems to be made of living flame. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). It seemed like was addressing everything, since the entire second half of the video was about spells. Is the wizard spell list different from their focus spell list? If so, if i become a specialist in lets say evocation i'm limited to evocation spells…A Flaming Star lets you cast Produce Flame, which does (at the level when you can get the item) 2d4+(your spellcasting ability modifier) damage. Now the cloud of darkness leaves exsanguinated corpses in its wake. Cast [two-actions] somatic, verbal. Price 4 gp. This encounter has won the 1st place of terrible designed encounters on my list, hands down. Contents include: An overview of the Sky Citadel Highhelm, dwarven culture, and dwarven faiths. A 1st level Continual Flame is snuffed out entirely by a 2nd level Darkness spell. It is "cooler looking" to carry a torch than a glowing coin (the old 2E version), but the behavior is absurd. With wildfire and fire lung, a flame order druid can lean into battlefield control options that effect sight and movement. Featuring an academy full of witches and wizards for a premise, a lot of RP around encounters, a strong storyline, a good level of player agency, and minimal. Usage held in 1 hand; Bulk L. This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. 631 4. Flame Barrier Focus 4 Uncommon Flame Strike Spell 5 Common Flaming Sphere Spell 2 CommonThe light from continual flame is blocked by opaque substances. Range touch Target object touched Effect magical, heatless flame Duration permanent Saving Throw none; Spell Resistance no A flame, equivalent in brightness to a torch,. Reroll if randomly generated for a bludgeoning weapon. 00 for just $39. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. It could also mean smouldering cloth/fur/skin. Thomas Shey. Range 30 feet; Area 4 contiguous 5-foot squares or; Targets 1 object of Bulk 1 or less. You shroud your arms and held weapons in elemental magic. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). daylight: Nice to have, but situational. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). Expensive material components in this case means and spell with a material cost which has a specific listed gold cost. All weapons need to start with a +1 enchantment. 3. The duration matters little. But hey, if it works at your table, more power to you (and to what was already one of the best spells in the game)! 1. Creatures that are immune to fire, instead of gaining. r/Pathfinder_RPG. Certain feats, class features, weapon runes, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. The target gains fire resistance 15 against the triggering effect. For the casting of Continual Flame (6gp) you get 8 sunrods, and that is if you don't have time reduce the overall cost. 95! Note: The download file is VERY LARGE so it may take some time to download depending on your internet connection speed. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes: The GM rolls a secret DC 6 flat check. Make a spell attack roll against your target's AC. Reply. You swiftly deflect incoming flames. Continual Flame. There are a number of monsters weak or vulnerable in someway to sunlight. 3rd level Heat Aura. So books 3-5 did nothing useful. Create Food H: Conjure food that can feed multiple creatures. For each such use, attempt a DC 15 flat check; on a success, the fire causes the books to begin burning. Critical Success You throw your enemy’s defenses against you entirely off. Shortbow. Spell 2. You can also attack with the flame, although. It's intended to resemble will-o'-the-wisps. If you’re counteracting an affliction, the DC is in the affliction’s stat block. 2E Quick Question I didn't follow enough paizo trailers about 2E. Again, half all those if self-created. Source Core Rulebook pg. to 5:00 p. It has no effect on curses, diseases, or poisons. DESCRIPTION. Trained Skill Acrobatics Granted Cantrip produce flame Revelation Spells initial: incendiary aura; advanced: whirling flames; greater: flaming fusillade Related Domains fire, sun. This post is labelled with the Advice flair, which means extra special attention is called to the Be Kind and Respectful rule. That will overwhelm any and all other Darkness spells, unless the GM specifically counters your Continual Flame, and, since Continual Flame is permanent, you only need it once. That would make it appear to be on fire and give it the benefit of providing illumination, but wouldn't grant the unbalancing extra damage that the rune would. Glitterdust: Sparkling dust breaks invisibility and impedes vision. My guess would be to make it more resistant to Dispelling by making it a higher Level? Yes. Toughness Feat 1. Supported by an official partnership with Paizo Inc. Every level at which you gain a Barbarian feat, select one of the following feats. Cauterize Wounds: Seal bleeding wounds with flame. This means that when a wizard casts the spell continual flame and picks as the spell's target a section of the castle's wall, the GM may rule that the entire castle's exterior is engulfed in heatless, light-producing flame. [UNDER CONSTRUCTION!] There’s nothing we love more than the perfect tooltip at the perfect time. When you want dark, revert it. Similar can be said about the micro of crafting items for less than 1/2 the material cost and then selling them, or making continual flame with spell-like abilities. Attempt a counteract check against the target. When using amped produce flame as a melee attack, increase the damage dice of the initial damage from d10s to d12s. In order to satisfy the system's mathematical expectations, you might want to consider using the Automatic Bonus Progression variant rules, or sprinkle in some extra runes. You should keep your chronicles with your character sheet; your GM may need to check it to verify that everything is in order. A shield of elemental energy protects a creature against one type of energy damage. Saving Throw basic Reflex. 0 You channel your rage through an instinct. The weapon deals an additional 1d6 fire damage on a successful Strike. So even if you expend nothing, the staff will generate charges you can spend to cast spells from your spell list without expending any of your spells per day. Here I talk about why that's a bad idea. That means you could treat one person 6 times in an hour, or two people 3 times, etc. The lights can move up to 100 feet per round. 2. Shroud of Flame ( aura, evocation, fire, primal) 20 feet. at 5 cp a night, this adds up to about 18. You zealously monitor a patient’s progress to administer. Cast [two-actions] somatic, verbal. If the effect is delayed, the completion of the Cast a Spell action is also delayed. Welcome to Myth-Weavers! Myth-Weavers is an online community that focuses on play by post gaming, as well as the host of the largest collection of RPG character sheets. For example, Dispel Magic needs to be heightened to counteract a spell of. A newer addition to the game, Divine Lance is available only to divine spellcasters. All weapon and unarmed attacks by you. Combined with the flat-foot lowering the AC it will have the effective accuracy of regular. Continual Light was 60' radius, if I recall. It is a spell, with a duration. The goal here is to use Perform (Dance)’s total bonus for as many skills as possible. I really like the crook of cihdureen; also the occultist illusion school shadow beast focus power is pretty great. Flaming Sphere H: A ball of fire rolls about at your command. It is the default level that effects the item generates uses however. As they approach within 40 feet, everyone can see them, as Kyra's heightened continual flame defeats the darkness in the area of overlap. So a single casting of darkness would only affect one everburning torch, leaving the other. Replies 37 Views 10K. A creature reduced to 0 Hit Points by this damage dies instantly; this is a death effect. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. dhivuri. Critical Success The target is unaffected. Attacks with the flame blade are melee touch attacks. Or you could use Continual Recovery to heal six times that amount. You're trained in Acrobatics. Don't rememeber the exact damage numbers of the amped Ray of Frost, but Produce Flame doesn't actually lose any damage since 1d10 + 1 splash damage is 6. Deeper darkness counters or dispels any light spell of equal or lower level, including daylight and light. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. Heightened (+1): For each level above 1st, the damage dealt by leaping flames increases by 1d6. These range from mechanical devices that shoot darts or drop heavy blocks to magic runes that explode into bursts of flame. continual flame: You will probably only cast this once or twice. If you use a Spell Repertoire, don. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. It doesn't need oxygen, react to water, or generate heat. 2 Strength Of Thousands: A Magical Experience. If its font of consecrated crystal and metalwork is filled with holy water, the lamp's light is sanctified for 24 hours, adding a +1 bonus to the save DC of channeled. A. Critical Success The creature is unaffected. Dispel Magic can only counteract spells and magical effects. Saving Throw Fortitude. The Flying Flame Impulse for Kineticist states. Critical Success The creature is unaffected. 0. Item 1. TKP only has a maximum size, it has no minimum. That said, we've read your messages and pondered the email requests for a while now -- it's. 2 Continual Flame (M: 50 gp ruby dust) 2 Detect Thoughts (F: a copper piece) 2 Magic Mouth (M: 10 gp jade dust). (each) 1 min. Alchemical Consumable Injury Poison. Oh this is interesting. Basically, considering the Torch is a level 1 light and Chilling Darkness is a lot higher, you'll extinguish it as long as you don't critical fail the attempted roll. Some decent level 1 options are Noxious Vapors, scatter scree, and tanglefoot. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. If you cast this spell again on a second object, the light spell on the first object ends. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action. This long cylinder is topped by a pair of brass sockets and a collection of polished pipes and tubes. Heightened (+1) The cost. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. Range touch. It could be a creature or symbol beloved by your clan, or a purely internal source or filter of your rage, such as a. SteveC said: I would say that Continual Recovery doesn't interact with that special case of Treat Wounds. This Spell may contain spoilers from the Quest for the Frozen Flame Adventure Path Uncommon Necromancy Source Pathfinder #176: Lost Mammoth Valley pg. Forum Pathfinder-fr » Pathfinder 2e édition » Discussions générales PF2 » CONTINUAL FLAME. Spell level. Item 15. A hill giant is never above shoving or tricking one of their own kind to slow down their opponent or get the best loot. 5. pathfinder-2e. Cauterize Wounds: Seal bleeding wounds with flame. The only place in the chapter I can even find the word cost is in the spell descriptions themselves like continual flame’s 6 gp of ruby dust and under the rituals section that mentions “A ritual’s Cost entry lists valuable components required to. Positive energy shuts death's door. Fight Owen’s Cancer Megabundle! This Multi-Publisher mega-bundle includes more than 350 separate products, with a combined value of OVER $1,000. A. A flickering flame appears in your hand. The authors did their best with the material and had some good ideas but it wasn’t salvageable. The creature takes. 198 1. stemfish • 8 yr. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). Darkness H: Suppress all light in an area. Each creature it passes through takes 1d6 fire damage with a basic Reflex save against your class DC. Book 1- Nice set up for the adventure path. Warding Flare. If you have Brawling Focus, you unlock the critical specialization effects of unarmed strikes in the brawling. This otherwise normal torch has a continual flame spell cast on it. Traditions arcane, divine, occult, primal. 342 4. “RPG Story: I've been running Pathfinder 2E for over a year now” Puffin Forest redemption arc?Business, Economics, and Finance. An Ioun Torch is Continual Flame cast on a burnt out Ioun Stone. The great disparity in spell levels means the outcome is so predetermined it might as well not be a roll, though I can't math it up. For example, Dispel Magic needs to be heightened to counteract a spell of. Each creature must attempt a Fortitude save. It could also mean smouldering cloth/fur/skin. Also, I am experimenting with assurance intimidation to try to have some. A flame strike evokes a vertical column of divine fire. Angelic Magic: Too situational. During the casting of this spell, ask about the results of a particular course of action. Cast [two-actions] somatic, verbal. None. #8. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. Reply replyI'd treat Spiritual Weapon, Flame Blade, Produce Flame, Flaming Sphere, Orb of Electricity, and 3E Shillelagh in the same way - the damage is Maximized. A continuous item of Darkvision (such as Goggles of Night) costs 12,000gp, or half that if creating it one's self. Believe it or not, Continual Flame, when cast from a 3rd-level slot, has a niche use as a deterrent against Darkness. Level Five Ancestry Feat - Halfling LuckA zombified creature is a mindless, rotting corpse that attacks everything it perceives. Darkness Evocation. 5 Shillelagh is described differently; instead of causing the club to deal 1d10 damage, it deals damage as if two sizes larger. Continual Recovery Feat 2. Deafened. An interesting note for this for monks and champions is that if you get a cantrip from the same tradition as your class tradition (Divine for champions, Occult or Divine for Monks), it does scale with your class proficiency. Dec 29, 2022. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. Art via Paizo Inc. Flame. $endgroup$ – Dungarth. 27. 0. Take the DC from Table 1. Range 30 feet; Targets 1 creature. Price 6,500 gp. Quote: Crafting: Some characters may choose to spend their time Crafting a piece of equipment. super happy with how this turned one out and I think the AP overall is tied with Abomination Vaults for the best 2e AP. Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton. Pathfinder 2e - Arcane Spell List RPGBOT - Free download as PDF File (. You gain a vague glimpse of the future. Use the DC based on the level of the item from Table 10–5 for common items, applying the. Level 9. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Scribd is the world's largest social reading and publishing site. ago. glass. Heightened (+1) The cost increases as follows: 16 gp for 3rd level; 30 gp for 4th, 60 gp for 5th, 120 gp for 6th; 270 gp for 7th, 540 gp for 8th, 1,350 gp for 9th, and 3,350 gp for 10th. Heighten Spell | While not an amazing feat in and of itself, it is great in higher level when the Cleric debuff/battlefield control list gets sparse. 5 bonus damage on hit, base Barbarian's Rage is +2 dmg, and Dragon Instinct raises it to +4. You blast several enemies with beams of fire. Creatures that are immune to fire, instead of gaining. Step 1: cast continual flame on a small stone or coin Step 2: stitch the object into the inside of a belt pouch Step 3: when you want light, invert your belt pouch. Normally, that's just 1d6 damage for a flaming weapon. A cacophonous noise blasts out, dealing 2d10 sonic damage. This torch sheds light constantly, requiring no oxygen and generating no heat. This will cost you 25+7*4*10=265 gp. 262 Aura faint evocation and enchantment; CL 5th Slot none; Price 6,400 gp; Weight 2 lbs. v3. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. 4th fire shield, fireball, wall of fire. This flame deals 1d4 points of fire damage per level. Quest for the Frozen Flame Player's Guide Product Page Paizo Store Release Date 12/20/2021 Product Line Adventure Paths Source Group Quest for the Frozen Flame Backgrounds [6] Broken Tusk Recruiter, Ex-Mendevian Crusader, Mammoth Herder, Megafauna Hunter, Northland Forager, Songsinger in TrainingFunnily enough, the dragon that gives little blurbs in Treasure Vault goes on a small rant about how the usefulness of a flamethrower is overstated, and doesn’t compare to a dragons breath weapon. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. Here is page with differences between pf2e and 5e. Crossbow. I agree; Continual Recovery does not remove the standard option to. I want the ambushers to cast darkness and then use their darkvision to have an advantage against the party. Flames Source Advanced Player's Guide pg. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. Duration unlimited. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. It is a spell, with a duration. Eclipsed heightened continual flame to deal with sunlight and dispel magic. ago. The astral deva cannot change shape to a form more. Sound Burst Spell 2. This means ruby dust would be considerably less valuable per gram than a whole cut ruby. Thematics. Light spells counter and dispel darkness spells of an equal or lower level. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. They are divided into a number of subtypes. Amp The spell's duration becomes 1 minute. #3. A Reflex save halves this damage. So the target of an Umbral spell radiates darkness out to 10 feet. Business, Economics, and Finance. CryptoAbomination Vaults is the Adventure Path of course, but as the title of this thread suggests, it's with a twist. Having a spell cast for you requires finding a spellcaster who knows and is willing to cast it. and Foundry VTT, the PF2e Volunteer Development Team have worked to bring robust mechanical support that seamlessly enhances gameplay without getting in the way of roleplay. 87 Price 300 gp; Weight 2 lbs. Dec 7, 2014 at 8:48The table of weapon pricing by bonus tells you how much a weapon with a certain amount of bonuses will cost. You zealously monitor a patient’s progress to administer. Does this mean that (assuming int 18) that these are the possible damage numbers:. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. However, I did think of indeed swapping Light and Ray of Frost every day to essentially get both. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). In addition to traps, adventurers may stumble into other types of hazards, including. Book 2- The main theme for this adventure is exploration, and it does that. Continual Flame H: A magical flame burns indefinitely. . If both hit the same creature, combine their damage for the. A magical flame springs up from the object, as bright as a torch. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Sep 28, 2006. Saving Throw DC 17 Fortitude; Maximum Duration 6 rounds; Stage 1 1d6 poison damage (1 round); Stage 2 1d8 poison damage and flat. Giants often keep an eclectic collection of treasures in their knapsacks or bags. Below is an example of a chronicle I. It's still just a spell effect that is ongoing. As for the damage, it does indeed look like they lose the spellcasting mod. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. You conjure an arrow of acid that continues corroding the target after it hits. Critical Success The target is unaffected. Heightened (4th) The resistance increases to 10, and you can target up to two creatures. When you critically hit a creature with the spear, the creature's blood begins to boil, unleashing blasts of heat from the wound. Everburning Torch Item 1. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Which does allow a Monk scaling proficiency for Produce Flame through Diabolic Sorcerer Dedication, but Elemental Fist is probably just. The object glows, casting bright light in a 20-foot radius (and dim light for the next 20 feet) like a torch. A good way for a high level wizard to get even at a peasant by casting perpetual, indispellable light on the peasants favorite shirt or something stupid like. That costs $50 ext{ gp}$ worth of ruby dust sprinkled on the bandanna as the spell is cast. To my knowledge. Spellshape (metamagic) is under-explored as a mechanic in Pathfinder 2e. 327 4. Doesn't matter if you cast it on a ring, a club, or a light pole. Magical Tail (Disguise Self) Extra Spells Known (Eagle's Splendor) Those feats are a bit suboptimal, but I wanted the Tail for the same reason as the Fast Shifter, and the extra spell to be a bit more polyvalent at our lower levels. You use your staff as a defensive implement as well as an offensive one. The target and its gear gain resistance 5 against the damage type you chose. Can't even think of a single one up to the end of book 2. Bulk 1. ago. Disarm only actually disarms on a critical success, and makes them drop their weapon in their own square (fixed with one action, just like being prone). This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. Item 23. You launch an insightful quip at a foe, distracting them. Pathfinder 2e Nexus - Continual Flame - A magical flame burns indefinitely. Breath Weapon, Energy Emanation, Energy Shot, Fling Magic, Implement's Interruption, Telekinetic Assault Sword of Anathema Alicorn Lance, Aligned Oil, Anarchic, Ancestral. Divine Lance. 3 Bludgeoning weapons only. It might be a little over-complicated, but I wanted to share it as counteracting was one of the more confusing parts of the 2E ruleset for us (which is otherwise quite streamlined). Business, Economics, and Finance. Spell 1. It’s hard to find someone who can cast higher-level spells, and uncommon spells. . The flames deal 2d6 points of fire damage + 1 point per caster level (maximum +5). There are two good ways to add damage to the flame blade:2. The same abilities that let you raise or lower thermal energy also let you keep it at a safe medium. Continual Flame H: A magical flame burns. Range 30 feet; Targets 1 creature. The results of the adventure and the steps above are recorded on a “chronicle,” a one-sheet document detailing your adventures and your rewards. Combat in Pathfinder 2e (and many similar games, include Pathfinder 1e, Dungeons and Dragons, etc. For the cost of a spell slot and 6 gold pieces worth of ruby dust you can touch an object and have a magical flame erupt on it. Blast spells aren't great since wands tend to lag being in spell level, and so their damage can soon. CryptoWith Continual Recovery, you can repeat the treatment every ten minutes, instead of waiting an hour. Continual Flame spell can be heightened all the way up to lvl10, but it doesn't seem to change anything other than the cost. Flame Wisp H: Fire wisps damage those you strike, and more grow if you cast fire spells. Fire Breath (Su): As a standard action, you can unleash a 15-foot cone of flame from your mouth. For the casting of Continual Flame (6gp) you get 8 sunrods, and that is if you don't have time reduce the overall cost. Bonus Cantrip: Light. However, in PF2E, I don't see anything that directly says its sunlight. Uncommon Necromancy. Duration unlimited. Contents include: An overview of the Sky Citadel Highhelm, dwarven culture, and dwarven faiths. X. It also seems perfectly mundane most of the time due to being hooded and thus not giving off light. Most importantly, it gets us to. Evocation Light. General Skill. Continual Flame. 1: Brightness (Sp) dancing lantern APG 3/day, continual flame 2/day, or daylight 1/day 2: Healing Sunburst (Su) You can transmute the sun’s burning rays into brilliant, healing fire. 2 The light for a daylight spell is bright light. ago. r/Pathfinder2e.