Moo oblivion. I think it's the best option I'm aware of, since it doesn't take up a plugin slot and covers every mod you may have installed. Moo oblivion

 
 I think it's the best option I'm aware of, since it doesn't take up a plugin slot and covers every mod you may have installedMoo oblivion  Hope this explains

#10442623, #10443923, #10470040, #10470475, #10471367, #10479377, #10486193, #10486320 are all replies on the same post. Pretty much the only exceptions are mods that make widespread changes (like weather mods) and mods that change fundamental things (like alternate starts). • 4 yr. All features can be configured in the ini file(s). Controversial. Oblivion Reloaded Combined tends to claw itself into the oblivion. I've downloaded the mod Maskar's Oblivion Overhaul and I remember really hating Oblivion's levelled world basically since I first played it in 2006. 181 for TES Oblivion and extract d3d9. Make sure to load MOO last, after the bashed patch, otherwise things get really weird. Ah, ok my bad. It was released initially in 2006 for PC and. Another mod to. But in my last playthroughs the boss-creatures and boss-NPCs from those two mods won't spawn anymore. to address each point more specifically re: MOO fixing your issues. FCOM's goal is to make as many mods as possible work together in one game. I think you. Oblivion, as it was meant to be! Levelled lists are in-game, most encounters are dynamic etc. esp, Maskar's Oblivion Overhaul. An immersive overhaul true to the feel of the original game. I just want to get your thoughts on it, how it measures to OOO. 3. 4MB ; 7. More and more everyday i. The first problem I encountered was Blockhead wasn't being detected for the Character Overhaul, So I did the thing where I add Steam to the MO Executables list with the command to launch Oblivion. ago Why not OOO + MMM + MOO? ;) That's how I run my game. Maskar auto-detects parts of the bashed patch so it goes after. esp". My last game with OOO and MMM had a pretty small mod list. Thanks all for reading, and have fun. The features of "level scaling" are not completely taken away, but are tweaked to enhance the believability, immersion, and unpredictability of the Cyrodiil's inhabitants. Question about Maskar’s Overhaul and Skill Requirements. It also adds support for other mods, such as Bob's Armory, Loth's Blunt Weapons, Cobl, Knights of the Nine etc. This guide is designed to be as simple as possible. You might want to use an elixir of oblivion on selected characters and re-spec the Ranger, Barbarian, and Ogre; they each have abilities you probably. 0. The main goal of this guide is to provide an up-to-date list of mods that simply serve to fix, tweak and improve the existing Oblivion experience for a modern day playthrough. MOO's Dire Wolf has been colored black with red eyes (inspired by the Dire Wolf color scheme from Coop's MOO and Vanilla Wolf Remesh by Wolflady500. While you're at it, grab COBL and Item Interchange to allow the item and ingredient levelled lists to cross-pollinate each other. ini_mod_setting to sv_Construct. it manually every-time. I'm just not sure what it is like to play either one or both together. MOO is just awesome in the way it’s designed since you can edit the mod through the INI file. So, after having played Oblivion for years, I enjoyed the concept of switching things up by using MOO's Skill Requirement feature. 109. Is a online text which contents descriptions of how to edit both inis to add your own recipes to MOO. ini_trap_poison to 0I will try to keep the list clean and updated for the foreseeable future. Oblivion's installation installs files to two directories: the first specified by the install path and the second in the Documents folder. Both of them are compatible with each other, however MOO is easier to install and I personally prefer what it adds over what OOO. It will ask about pretty much the same settings as his OMOD install script, as well as a few additional ones I felt were fitting. esp file. The MOO readme is a 61-page document. Then make sure to delete your old bashed patch in MO2 and right click overwrite, then create mod named Bashed patch. The Free Pony spell summons a pony for your target of choice. Page 1 of 3 - Supreme Magicka - Maskars Oblivion Overhaul Compatability Patch - posted in File topics: Supreme Magicka - Maskars Oblivion Overhaul Compatability Patch This is a patch for Supreme Magicka for Maskars Oblivion Overhaul, fixing the issue described in the readme for MOO. So far I’m loving MOO, and just got Chillrend at level 2. With the end goal of keeping the original experience intact while also improving it's stability for the current year. Also, always use Wyre Bash. So I've been playing Oblivion on PC for years. A simple and straight-forward guide and modlist designed to simply fix and tweak Oblivion so you can play without the headache in 2023. Unfortunately, it only fixes that problem for vanilla Oblivion and DLC's, but there are also a lot of other mods, that also add some plants in the game and they also suffer from this problem. It changes NPC leveling, giving capped ranges to enemies leveling, weaves in many new quests and characters to the world of Tamriel, and introduces many neat gameplay tweaks as well. You only NEED Oblivion to run, no other mods are neccessary. Oblivion Comprehensive Modding Guide by Dispensation (OCMG) Seamless Equipment - MOO file. Oblivion Mod Talk; Community Activity; Home ; Nexus Mods Game Forums ; Game-specific Forums ; O ; OblivionDescription-----I decided to make this mod as I was tired of closing Oblivion Gates without receiving a worthwhile reward. Free Oblivion overhaul mod. r/oblivion. If you want to use OOO, there's OOO Shivering Isles which is pretty comprehensive. You can purchase the tent materials at a general merchant in evey major vanilla city: Jensine & Thoronir (IC), Seed-Neus (Chorrol), Gundalas & Elsynia (Leyawiin), Gunder (Skingrad), Norbert Lelles (Anvil), Nilawen & Nordinor. Most common MOO abbreviation full forms updated in November 2023. Make sure HDR is enabled and anti-aliasing is disabled. Sneak Detection Recalibrated seemed like just what I wanted in a sneak mod, but using it alongside Oblivion Reloaded caused some issues for me. However, I don't enjoy the fact that OOO has level scaling. From the mod description: "This is an overhaul mod, improving many aspects of the game, while maintaining the overall feel of the game and ensuring compatibility with most other mods. So it's been about 5 years now since I last played Oblvion and I just got the sudden urge to play it again. They are indeed compatible but OOO has possible compatibility issues with a lot more other mods. Some are now smooth with narrow legs, and others are big, spiky and strong looking. As MOO shouldn't conflict w/ other mods, my files shouldn't either. You know what kind of mods i'm talking about, small ones like: Lock Bash Omega, Poison Equipper, Poison Combiner,. MOO will adjust itself to work with OOO and other mods. Permanently. Look in the INI file. I've finally stabilized my crashing game! Discussion. Introduction. This does not apply for FCOM!)I am trying different mod and settings combos. I would put H2H in the majors along with the other skills you are going to use except for 1 endurance based skill. Requires any of trollf's Themed Loading Screen mods for the xml or it will look wrong. I played them before together with MOO (which is the lowest mod in my load-order), everything was fine. Comparision wise, obviously subjective: I meanwhile prefer vanilla MOO over OOO. I meant the vanilla horrible count skill-ups to max your stats system. FCOM is heavier and less stable than MOO, because the Oblivion engine has limits. Oscuro's Oblivion Overhaul aims for a more static world. Realistic leveling works fine with MOO, I use it myself. The overhaul itself. Install: -Load AFTER the bashed patch! You can add a rule in LOOT to load after bashed patch so you don't have to move. This mod has the Filter. Well, I did it. And there was no Harvest Flora analogues for them all these years. So far I’m loving MOO, and just got Chillrend at level 2. Each of those pages have a description that tells you how to install them. Enable mods 10 or so at a time, load the game. My Mage go with this. pdf)Copy and paste Improved sigil stones selector. I actually had a brief look at MOO and it looks really good actually and they have also recently updated it too. Use the Feign Death ability to avoid combat. FCOM directly alter the data and put everything in the soup, so the game need to handle hundreds of creatures, items and such. Every time i boot up the game I keep getting this message telling me that "Maskar's Oblivion Overhaul must be loaded AFTER Bashed Patch" and I actually made sure that it is loaded beforehand in Wrye Bash, I've even. however as a modder my work is never done, because I'm an addicted (seriously I have a problem) now I've been installing more and more mods, to see how much my computer can take before my video card overheats. Animals, Creatures, Mounts & Horses 464 files New files added on: 15 November 2023. MOO by default doubles all damage taken by all actors to alleviate the damage sponge issue. " I have a feeling this is because im playing on the xbox game pass version of the game, but wanted to check in here. HervelTheRock. 5. This is because…. 7. Optionally edit the . However, Nexus Mod Manager and Mod Organizer can also process that info. This includes a number of locations with structures, landscaping, etc. Description. Provides new meshes and new 2K textures for vanilla mudcrabs and optionally crabs added by Maskar's Oblivion Overhaul. At approximately 550 mods we will also be using a multitude of tools, similarly. Been enjoying Maskar's Oblivion Overhaul for a while now, alongside his Ultimate Levelling mod, great things both, since it improves the game while keeping it relatively vanilla and stable. MOO Themed Loading Screens; Vanilla Style Loading Screens Addon for DarkUI Recommended  I recommend also installing my other mod, Upscaled Vanilla Loading Screens plus Shivering Isles. Editor: Temetra. Both of them are compatible with each other, however MOO is easier to install and I personally prefer what it adds over what OOO adds. 1-I think this very subjective. Siéntanse libres de hacer cualquier consulta. It fixes all the things you say you're looking to fix. No, you can install both. About this mod. 1. xx000ED6 - Large. Doing it myself ensured my game was good to go all the time. It's about the changes he brings to light in general. Because of this I stopped using MMM. Oblivion Mod:OMOD Installation. don't like a creature that MOO adds? go into the Ini file and. Don't worry about MOO compatibility. Melody of Oblivion. esp file. I want to be able to beat stuff with some level of hard work sure…Absolutely having a blast. In comparison, with Oblivion XP, you basically get generic XP from killing things, reading books, completing quests. It also includes Exnem's EyeCandy Body textures. Years in the making: MOFAM - MasterLix's Overhaul For Advanced Modding. 8 and Unnecessary Violence III - Critical Messsomewhere?. Most default NPCs are more static than default, but not completely static. This mod overhauls the magic system of Oblivion to create a more balanced, diverse, and fun system, making spell casting stronger but not overpowered. 9. This mod replaces MOO's wolf meshes with retextures of The Witcher 3's Wolves that were ported by katkat74. 2. It is is for new and less new Oblivion players, who want to start modding. From the description: "It aims to make Oblivion a much more interesting, challenging, realistic, and dangerous place, and also offers great rewards for the daring adventurer, regardless of your level". Oblivion and DLC Patches. MOO and Unlevelled loot. OOO + MOO. exe. this way, neither you nor the enemies are damage sponges. A comprehensive, all-in-one revamp of Oblivion character heads. ago. Use this file if you are rebuilding a bashed patch with the Unofficial Oblivion Patch installed. It gives combat more dynamism, variety, and depth by adding features to both the player and the opponent's combat mechanics. 1. Your options are to move them manually to a good spot or use LOOT (which will also give you bash tags). Oblivion, as it was meant to be!Details: Cyclic interaction detected between plugins Maskar's Oblivion Overhaul. This fixes that. ago. If it isn't automatic, go to options and let the game detect your video card to generate . My current load order (Note: replacers/outfit is at the bottom as I have been unable to run LOOT to optimise load order, but this has been happening long before. That's what creates the problem with removing nods. The MOO patch now makes WAC sharks drop MOO shark fillets and shark teeth. A mod like that unlevels the world, i. At the time Mighty Magick was the popular spell mod but that made magic much too powerful. My personal reccomendations are MOO and Attribute Progression Redesign. I would not recommend trying to mash two. MOO - Potential Immersion Enhancement: MOO usually is added last in the order of mod managers (LOOT preferred by me), my additions must be added after MOO to take conflict override. Common Oblivion (Cobl) is: 1) a world enrichment mod that adds lots of little things that enriches your gameplay experience; 2) a shared library that acts as a resource for other mods; and 3) an integration tool that allows different mods to "talk" to each other. Affects both player and NPCs. But now when I do that non of my other mods appear in the game and the ESPs are. Play Oblivion as Geralt of Rivia. esp file in the Construction Set. Unfortunately, it only fixes that problem for vanilla Oblivion and DLC's, but there are also a lot of other mods, that also add some plants in the game and they also suffer from this problem. Choose download type Free Start Oblivion Launcher, click Data Files, uncheck the . Download ENBSeries v0. One thing I noticed judging in the descriptions in both is that MOO does not require a clusterfuck of different patches in order to create room for expansion in a modlist. I already have Maskar's Oblivion Overhaul and Oscuros Oblivion Overhaul. Best. Futures Exchange, Order, Trading. essentially ive just modded oblivion for the first time. Treasure maps show the locations of hidden chests. This museum does not have anything in common with the Skyrim version, called the legacy of the Dragornborn, except the principle but that is it. The best way to get rid of dead bodies is to use Midas Touch as that works at all MOO dead creatures and not only at the MOO creatures but at any dead body and it will also make you rich. And only come across 3 imps in each cell. If you skipped the AliveWaters mod, then you should also. This has been the case the last few playthroughs I've done, so I think the likely culprits are either the Oblivion Character Overhaul v2, or Maskar's Oblivion Overhaul. in the popup press "Add archive", navigate to your download folder and select one of the packaged files you just downloaded. WAC is it's own resource and product. This mod adds a small cafe along the Silverfish River just past the ruins of Ondo. What a great game. kaithemad. And even those can often be uninstalled mid-playthrough - they just require specific steps (which will be listed in the readme). ini detailing many options, we'll tweak it at the end. 4) Now, find "Interface" section and install a few mods it contains. Both OOO and MOO make a lot of changes to everything. videogame_asset My games. Maskar's Oblivion Overhaul. Non-OMOD version: Start Oblivion Launcher, click Data Files, uncheck the . Also, at least in the case of MOO it has a separate damage factor multiplication which is configurable in its INI, and also has a difficulty setup that is also configurable in its INI, which are much preferable to be changed (IMO) over the slider (yeah, I hate the slider myself :P) Both OOO and MOO provide content scaling way past the. It definitely makes the game more interesting but also more difficult to get it to work perfectly. Simply walk into a steep surface and you will gradually ascend i. It will ask about pretty much the same settings as his OMOD install script, as well as a few additional ones I felt were fitting. It also has a good crafting system and TONS more features. Enemies, items, hand-placed loot, dungeon quests, and redoes the level scaling to be challenging but have limits. It will save you alot of headaches and fix crashes. Both Overhauls work together fine without much fine tuning, in fact Maskar's Oblivion Overhaul is completely configurable. Many Oblivion gates will still be hard. 30. HOW TO INSTALL MMM 3. Have a look at Maskar's Oblivion Overhaul, it a great mod, has less incompatibilities and zero bugs. Of the two I used to prefer Francesco's because OOO added too much of its own stuff. Credits: Maskar - For Maskar's Oblivion Overhaul. Additionally, save files keep track of active esps and esms. ago. Other than that, though, the main mods I were looking to add were the Better Cities mod and potentially a magic overhaul/addition mod. I ended up using both, it's working well so far, thank you. I recently reinstalled and modded oblivion a few weeks ago, had a good bit of trouble shooting with a few of the mods on your list. You pick it up right around where you finish the previous fight (Binsc is standing near the privy). So I installed some MODS again and still nothing appears on my data files!!!!NOTE: This mod is most likely OBSOLETE now since Dispensation has updated WAC Integration to remove Black Crows and Seagulls. Unique DLs - Total DLs - Version. Besides the mods I made myself, I used the Unoffical Patches, Better Cities, Maskar, Oscuro, Martigen, Av Latta Magicka, Realistic Leveling, Running Revised, Chase Camera Mod, Shezrie's Towns, Hotkey Pro, Alternate Beginnings, Raestloz Auto Rest Emotions, Class. 5. Download ENBSeries v0. The biggest is with summoning, particularly in regards to MOO. I haven't played Oblivion for a few months (waiting for new MOO update with dynamic dungeons and customizable tamable creatures) but my ~4 month playthrough had both of these and worked perfectly fine. The only other mods that I have running that might cause conflicts are OOO and MMM. Ready to try your hand at making your own mod creations? Visit the Enclave, the original ES/FO modding school, and learn the tricks of the trade from veteran modders. A comprehensive, all-in-one revamp of Oblivion character heads. Make sure HDR is enabled and anti-aliasing is disabled. Fran's and MMM were neat in their time, but weren't really made with the best practices, especially in MMM's case. Creatures. . It is a huge step up from manual installation. This is a modlist and tutorial with installation order and instructions to make your game look better with great performance. A boy named Bokka ponders the past and wonders what became of the Meros Warriors who defended the world so bravely against the demons. It includes: four new original hair styles, witcher eyes, the wolf amulet, various armors, many of the swords and four of the signs. Scribd is the world's largest social reading and publishing site. I've used OBMM both placing the files into OBMM's mod file and using the entire archive, doesn't work. Matter of Opinion My Own Opinion. IF YOU HAVE NAT. MOD, USE THE DARKER_NIGHTS_FOR_NAT_ENV. Donation Points system. esm' (If using OOO together with MMM, also select MMMforOOO. Disabling options like darker nights/dungeons and npcs taking sun damage does indeed mean that these things remain untouched. All wolves' eyes: New textures, normalmap, and reshaped eye mesh to be less bulging. Mod comes with descriptions for over 1200 vanilla items already included. Along with oblivion…Today we re-embark on the now 15 year old journey. game is amazing, I wanna kill myself of good it is. Games. Sort by. As there is an easy go-to for Morrowind (openmw + tier system of mods) I don't seem to be able to locate one for Oblivion - could. Date uploaded. Body, Face, and Hair 398 files New files. Hello everyone, After a 10 years break (Nexus tells me January 2011 is the last time I downloaded a mod for Oblivion) I'm restarting an Oblivion. There is a huge ini fine where u can customize it to the u want it. i have moo + ooo + vanilla gear redux and a couple other mods thats dont effect armor. A new system, allowing to display generic or customized "flavor" description for any inventory item or spell, whether from base game or a mod. eden1020313 years ago#1. B3 - Basic Spells for Basic Wizards (1/4) B4 - On Adventure (1/3) D1 - You can sneak into this room with the Elf and Dwarf after you`ve started "Binsc and Moo" and can find S4. You can already buy chests from the Imperial Furniture mod by. For the record, you can use MOO with OOO. esp, or move it by hand using OBMM/Wrye Bash. ini_mod_filename to sv_Construct "VanillaCombatEnhanced. Add a new category, give it a unique number you can remember and then assign all mods you wish to hide to that category. This will be the singular page for bugs i find or potential enhancements for the MOO project. The requirements ini file is used to change requirements for equipment. Ours is to smile at your passing, friend 🦎Hi guys, figured to come back to playing this gem after many years. And yeah giants are awesome in Skyrim but I don't see that happening in Oblivion. file. Make sure to load MOO last, after the bashed patch, otherwise things get really weird. Oblivion Mod:FCOM. Q&A. 181 for TES Oblivion  and extract d3d9. Delete the Ultimate Leveling files in the Data folder. Can anyone tell me how much of OOO is left after being overwritten by MOO? Oblivion Character Overhaul looks like a new 'essential' mod. All features are configurable through OMOD. Manual download; Preview file contents. Can anyone tell me how much of OOO is left after being overwritten by MOO? Oblivion Character Overhaul looks like a new 'essential' mod. MOO. Your health problem is because you removed MOO. 3. Top. While it doesn’t alter any game data or files, you will need OBSE for it to function properly. Turn difficulty down to normal and or customize some of the settings like WhomstveDis said above me. Hey Guys,I was wondering if there is a mod which removes all level scaling?Which means all the NPCs have a fix level, so that you always explore in the danger to risk encountering an high level NPC which will kill you instantently. If you wanna raise Acrobatics, then jump where ever you go. Hi, recently i finished Skyrim Requiem and it was such a fantastic experienced that i wanted to play its Oblivion counterpart. ENB Installation: 1. Fix duplicated items in inventory using MOO companions; Flush IR, when another IR is created on the same container (workaround to common. 4. 4) now had its own solution to this: v1. As soon as it start to be taken apart it will cease to be what it was made to be, that is, something that can stand on it's own. I ended up using both, it's working well so far, thank you. Not everything seen on those screen shots is part of MOO. Fran's and MMM were neat in their time, but weren't really made with the best practices, especially in MMM's case. This doesn't have to be in the same installer as MOO, as it basically just asks a few. Suriranyar- • 2 yr. I consider OOO more of the difficulty tipping side while MOO is more additions and mechanics while retaining the Oblivion feel. Maskar's Oblivion Overhaul Is Just Too Damn Difficult! I keep on dying in every combat encounter I get into and it's very frustrating. Say OOO has decided goblins start at level 4 (I don't actually know, just guessing,) and MOO's default advanced difficulty gives everything a flat +3 levels as well as some variability. dll from the WrapperVersion folder into your Oblivion directory (where Oblivion. Will work with all mods including UL, Open Cities, and CMParners. This is a multiplier to all experience income. 0, I have plans to update this again, as I assume there will be new mechanics to talk about. The game still seems to have many of its issues kept. I know that Maskar included skill level requirements for higher. It does so without modifying the executable files on disk, so there are no. Also, at least in the case of MOO it has a separate damage factor multiplication which is configurable in its INI, and also has a difficulty setup that is also. At approximately 550 mods we will also be using a multitude of tools, similarly to my MOFAM guide for Fallout 4, Lexy's guide for SSE & STEP guides found elsewhere. This mod attempts to restore as much as possible in a way that blends as seamlessly as possible into the vanilla game -- almost as if it had been there all along. close. ini in the data folder and setting set MOO. Hoarfrost and Dunkerlore Castles are supported but not needed for the mod to work. Maskar's Oblivion Overhaul for compatibility. À la fin, vous trouverez des instructions pour que Oblivion Reloaded et ENB fonctionnent bien ensemble. 3 or lower) This mod adds a new ini option to Oscuro's_Oblivion_Overhaul. This is a patch for Supreme Magicka for Maskar's Oblivion Overhaul, fixing the issue described in the readme for MOO. And it can't be memory because it happened just a few minutes after loading the game once. 新しめのModを多数取り入れているため、コンパクトかつ最大限おもしろくなる構成を実現できるだろう。. Disappointed that the main questline of Oblivion once again forces you to be the "good guy," I decided to make this plugin for myself and all the players out there who wanted to more fully explore the Mythic Dawn faction. ago. xx000ED5 - Medium. ago. There are more mods available on Steam, and they are easier to install, so if you have the Steam version,. I'm planning on an upcoming pure mage playthrough of Oblivion following most of PushTheWinButton's suggestions, with a couple of changes. it seems 90% of the quests and dungeons in the game. 0416: Required for physical copies of the game. Once MOO reaches version 5. Maskar's Oblivion Overhaul for requirements. FCOM makes it possible to play Francesco's, WarCry, OOO and MMM together. · - = | Installation | = - · Copy the contents of the archive into the Oblivion/Data Folder. MOO Themed Loading Screens. esp. All I did was edit the . Edit: fixed some wording MOBS patch for Maskar's Oblivion Overhaul: MOFAM - An Advanced Guide and Modlist for Oblivion: MOO - katkat's TW 3 Wolves Patch: Without this, you won't see the wolves. Help with MOO. ini, set the following: bGrassPointLighting=1. 'Name changed to 'Coop's MOO and Vanilla Crab Revamp'. 0MB ; 65-- View mod page; View image gallery; The Silver Mist Cafe. All features can be configured in the ini file(s). ini_outdoors_ambientlight to 0set MOO. ini_otherinterior_light -1. Other Magic Overhauls. ' 04 Oct. Currently I am playing with Vanilla Combat Enhanced (so weapon damage multiplier is 1. #2. Cyrodiil Re-Loaded is a game-wide content and immersion expansion. 2 blockhead Oblivion Character Overhaul (OCO) v2You're gonna love Oblivion gates. MOO will adjust itself to work with OOO and other mods. He soon meets Kurofune and learns of the power of the Meros and the I-bar machines they ride in battle. 0k-- Book Jackets: Oblivion Standard Res. MOO is 100% compatible with them. Unfortunatly i have to set them to set MOO. MOO adds new creatures, new equipment, more unpredictable encounters, a crafting system, and some slight alterations to the Vanilla combat. About WAC on TES Alliance: Currently Waalx is off in the real world crossing the globe and experiencing the grand adventure that is life! He managed to stop in to. Share. Models And Textures. ago • Edited 2 yr. ago. Oscuro's Oblivion Overhaul is another incredible mod. For instance, when Oscuro's Oblivion Overhaul (OOO) is loaded, MOO features like traps and lock bashing are automatically disabled. I'm lvl 20, 110 endurance (the max I set). Use the Feign Death ability to avoid combat. Nehrim: At Fate's Edge — A total conversion mod for Oblivion. → Talos guide you, now go re-experience this old gem of a game. 0. After 2 years, I decided to play Oblivion once more, now with Maskar's Overhaul and Ascension. It preserves the vanilla aesthetic, but enhances many textures and visuals, adds better lighting, and other non-invasive graphical updates. ( MOO has also scripts ready for MMM NPCs and other mods, however the major difference is that MMM and OOO esm files manually edit the world a lot, and the lists of original oblivion, so we cannot just inject it in the right places, besides, MOO uses many of the MMM assets fro new creatures that come from modder's resources, leading to. I just use MOO, because it is compatible with nearly everything, whereas OOO, good as it is. You can. So. Also allows a few Morroblivion creatures to be tamed. But man does the game become so much fun with it ,from. Mods. Torches are very useful and I suggest you use Bloodystump's Fading Torches (included) or Frugal's Drop Lit Torches In Combat mods. A simple and straight-forward guide and modlist designed to simply fix and tweak Oblivion so you can play without the headache in 2023.