BUT I fear I might be out of channels one day, once I have so many ME Storage Buses. ago. The only mods I presently have installed are TE, AE2 and MFR, but I am open to installing others. Considering the vanilla item system, AE2 is even great at handling non-stacking items as long as their data is consistent (in particular, freshly crafted items). For example if i built a 2x2 multi block of the controllers. Also when i set it to disable that doesn't work either. While I personally don't mind channels, not having to deal with them means faster ramp up from AE2 start to auto-processing all the things. AE2 Tutorials (2023) MC 1. Obviously 6 sides/block would be optimal but that can only happen with a single block, so it's not scalable, similarly 5 sides/block can only happen with 2 blocks, so the best you can get is 4 sides/block, meaning each controller block is. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. RefinedStorage users I guess you fall into the channels off category. If you attach a normal on a dense, you still only have 8 channels. Hook up the p2p using ae2 cables and make sure its connected to the SAME network as your destination cable. This configuration seems to allow me to have as much as 9408 channels and i know that i don't really need this many, but it's fun to reach the limits sometimes. Get a network controller going. Now that they are all loaded. In RS, iirc, a disk stores as many items as it shows in its name. The quantum network bridges are connected via dense cable directly to my me controllers in the overworld so they're not hooked up. Looks to me like you may be using more than eight channels. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. You can attach 4 normal in a dense which means 4x8=32 channelsType. CurseForge is one of the biggest mod repositories in the world, serving communities like Minecraft, WoW, The Sims 4, and more. I have to connect extra cables to reach all 14 interfaces. com, stoneblock version is 1. ago. Yes, jus to go the . them outside the network. (2) One chest. For some reason when multiple channels are in use in an AE system, the entire area to which your system is housed lags uncontrollably to the point it took me 10 minuets to get through a door. Can I increase the amount of channels somehow?More Topics Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop. Go to topic listing. fscan marked this as a duplicate of #3134 Oct 8, 2017. That will give you 8 channels. Now you need to get named item 1 into the second inscriber which contains a different name plate press that’ll turn it into named item 2. 1. • 11 days ago. Once the system detects named item 1 has finished it’ll put it and the next 8 components and named item 1 into the chest. But in Minecraft you need to. Use quartz fiber to connect power only to separate AE2 network. The best way to increase the systems power buffer is with AE2's (Dense) Energy Cells. A dense cable with 32 channels going into a P2P only takes one channel to transmit to the other end. However ME Dense Cable can support up to 32 channels, the only other devices capable of transmitting 32 are P2P Tunnel and the. So I have been building my AE2 system inside some compact machines, I hook up my terminal outside of the dimension, and no signal. A key thing to remember is this: AE2 has channels. so you can go Energy Acceptor (1 channel) -> Main network cable->quartz cable->transport cable. Without it, only up to 8 devices can interact, any more and everything stops working. Storage, 1-32 depending on how much you want to store. With channels enabled, people use (often a lot of) ME Controllers, which come with a small power buffer. ago. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. Definitions. Devices connected to the same network can communicate and interact with each other, and the channel system limits the number of devices that can be connected to a single cable, adding a layer of planning and. That way you could run 8 dense cables (256 channels) on a single regular ME cable. Another option is Hulu Live , which has a cloud DVR feature and costs $39. You can pre-populate them with an infusion crystal (Master works best, but either will do) and give them a pattern for their tier (i. • 2 yr. Use multiple cells/drives. 7 x 10 103 number of states, which is a formidable number. That basically broke everything. You then have a line through the middle to get the center spike, you can have two spikes just off to the sides and then a little bit up the top for the last two. . The issue: When I connect the tower with two levels of the mentioned layout, the dense cable on the controller reads 8 of 32 channels. But honestly, i wouldn't reccomend doing it. Even if you have enough overall power to cover everything, you might not have enough tick-to-tick surge. Go to the issues page and click new issue; If applicable, use one of the provided templates. You can theoretically expand a near infinite amount of channels on 1 cable, using P2P extensions. It is not possible to have 2 ME Controller in one ME Network. I do personally prefer AE2. Each building or area gets its own P2P tunnel. Change the "channels" from "default" to "infinite" (or "x2", "x3" or "x4") - "infinite" will disable channels completely. Change the interface thats on the bottom on the 4th image. With channels/controllers disabled you no longer have to worry about how many connections are on a line. ; MJ, set using a Cable. Server address is sb. You can't have more than 1 controller on a network, but adjacent controllers form a multiblock, allowing more sides. iAmAutolockerr • 3 yr. Put an anchor on the bridge at the bank end and add a dense cable to the top of the controller. Just for funz, you could set the distance to 0 and see its result. ago. 10 today I realized, that you cant use more than 5 terminals onto one system. 20, AE2 offers an in-game guide. #2. More Topics. P2P Tunnel. ME Controllers output 32 channels per side. As all cables except dense cables only can. 1. For things like EnderIO or Thermal, for example, that. Jul 27, 2016. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. Having to wait for one request to finish before you start another can get annoying real fast, especially if any of the steps are using furnaces or other machines. Not sure where you got that info from. the single export bus feeding my dynamos I didn't bother. Instead of subnets, you can also use p2p tunnels to condense channels 32:1 (one dense cable per channel). Additional context. AE2 Device Missing Channel. So I was setting up automation for AE2 components when i came across a problem with the channels, on the import buses one always says "Device missing channel" and I have switched cables to dense cables behind and I cannot seem to fix it when i remove an interface behind one of the inscribers the. for ae2 stuff their network tool shows power levels. Take your memory card and SHIFT + RIGHTCLICK on the p2p and a message should pop up saying "new configuration created". e. At the end, I feel a little bit like DoomSquirter: after having done so many different inscriber and crystal growh setups, it sometimes is nice having a shortcut. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. 1. . shadowfactsdev. There's a new configuration option in the general section (channels) which controls this option, and a new in-game comman for operators to change the mode and the config from inside the game. Then again, while is harder AE2 is not without it's perks. Different devices can be connected to the ME Network, such as an ME Drive, for the. Press J to jump to the feed. to be more precise, dense cable offer 32 and normal 8. But even a second dense cable placed on a bottom corner only picks up 2 more channels instead of the other 6. I rarely make more than 16 of each color dense cable. ago. Energy, Fluid, and Item pipes often use Capabilities built into Forge to transmit these things, and thus connect perfectly fine. Applied Energist. If you need help with any of that, I would suggest you visit the pack Discord. If I move the devices in closer by as little as a single block, I can get a channel. It's fine for things to touch. My controller outputs 32 channels from one side directly into a p2p bus. Lazzed • 3 yr. The key to large networks in AE2 is using P2P tunnels hooked up to dense cables on controllers. View attachment 14508. is cable) , , , . 1 Prerequisite 2 Materials you will need 3 Getting a charge out of quartz 4 Stamping out Circuits 5 Steve's First ME Network 6 Channel Surfing 7 It's Auto-crafting, Jim, but not. Today is the. #1. You can also expand your controller into a multiblock if you run out of sides. Networking and Channels: AE2 adds a whole new level of strategy to your Minecraft builds with its networking and channel system. Support me on Patreon: hopefully non-confusion primer on Channels, and important mechanic in AE2In this series we'll be g. Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). Of course, an Ad-Hoc network can support up to 8 channels, so up to 4 P2P. AE2 doesn't have any additional thought - it has artificial restrictions and limitations that actually get in the way of optimizing your network. Coming from AE1 the changes feel pretty severe going from the big fire and forget network to this much more micro managed style. level 1 VT-14 · 3y Request Based Autocrafting (in mass). The Smart Cable is a covered cable capable of transmitting up to 8 channels and displays (on the sides of the cable) the current number of channels being used. On any volume you wish to capture that is more than a few blocks large, you really are going to want efficiency to be 100%. Then you'll need a way to take the items out of the inscribers, either a import bus on each, or a different method and put it into a chest with a single import bus to save channels. . 10, you should be able to use RF P2P Tunnels. If you have a large network, you may need more energy acceptors down the line to keep everything balanced. Then hooked up an import and export bus for the subnetwork out of the same chest each set to filter the incoming product (for the sub's import bus) and. Channel Modes. You could easily have 9 things on a non-dense cable line, or have a long string of blocks eating channels out of an adjacent dense cable. You get 32 channels per quantum bridge, if I remember correctly. The data channels connect to a network-related block. This afternoon i'm going to aim to make the most potential one using smart cable only to see what size a good automated crafting AE system can do with only smart cable (#Challenge). The most common mistake with a no-channel ME Network is to not add any AE2 Energy Cells. You could use smart cables instead of the regulars if you wanna see your channel usage. Create additional crafting flowers as necessary for additional pattern storage. Dense, P2P and Quantum Ring all support 32 channels. Rest of the video is a more in-depth demonstration of how they work, and how to design with them in mind. (6) some EnderIO energy conduits for the power supply (if you want to be compact - they can share the space with the item conduits)If you want to use storage cells over drawers or barrels, then the Cell Workbench is exactly what you want to be using. Connecting multiple line from the controller to IO Port does not allow it to use more than 8 channels. So after some tinkering and testing I came to something you could call a solution: Pros: You can use importer/export. Channels. Suppose you have 32 channels going into a P2P tunnel, you can pass those channels to another point on your network. You need to path the dense close to your target and then branch off a normal cable. I'll add that this connection is directional too, which is probably where your confusion came from. 2Remember import bus imports items into the ME system, you don't want an export bus. What any P2P tunnel does is connect 1 input to any number of outputs for a specific resource. Images. If you have a dense cable on the quantum link Ring, which is on the main network side, you are going to have 32 channels and 8 if you use a smart/ fluix cable, respectively. I'm aware of that. Nightcaste • 4 yr. I want to say this is correct from my experience. You can always use the storage bus -> interface technique to connect additional storage networks. fandom. Device missing channel. So those outer controllers are indeed necessary since you want to transmit 32 channels (each connected to a a p2p tunnel carrying up to 32 channels itself). MODPACK RELEASE: Autumnful. I'm unsure how the controllers function. And since RS is simpler than AE2 it is not hard for me to wrap my head around it. But a 3x3x3 controller has like several hundreds of channels, so I think you don't need to be too worried. The complexity of AE2 was prohibitive for many people. Channels have made AE2 harder to use and a bit less convenient but it is more nuanced and interesting to technical minded people. • 6 yr. The new micro-parts allow for incredible compact builds. NotYourReddit18 • 1 yr. Formatting was added by TheSatanicSanta. You’d need to store energy in an actual battery that can output power to either your ae2 network or machinery. I'm aware of that. Then it showed 2 channels. With auto crafting accessible via a p2p connected to the yellow network. Your main network + P2P network both require power. I went into the config an it's set to true to enable channels, when i set to false the controller is removed from the game and i can't make it or get it back until i change it back to true. While hovering over an item that has a guide page, hold the W key to open the corresponding guide page. But yeah, it might be just a matter of habit. Last time I used AE2 I had my main network tunneling through itself, I don't see a problem with that. Now when we know the basics of how things works, we can expand it with a dense cable to get m. So, it would go 32, 64, 128, 256 and 512 unique items per cell. In one instance, I set up a production line, started adding the little bits of AE I needed and ran out of channels on that line and had move most of it over to a separate line. The CPU must contain at least 1 storage component. Always-craft is the much simpler way, and is what you will be able to do first. And you should seriously look up some AE guides if you don't know about priority settings or use of storage bus. I didn't know that. CREDAAAAAAAOOOO. Obviously, if a device used more than one channel I connected it via P2P, but for e. 180. I've come to the conclusion that people who complain about running out of channels are either not trying very hard, or haven't ever actually used AE2. So at each p2p point you can imagine that it is directly connected to the controller. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. MK234. The only time you'll have to burn though channels then is for AE2's crippled autocrafting (which I still find to be annoying as all hell). Most devices such as standard. Not to lag. Welcome to Explained. will post updates on free time to show my advancement in the base. The simplest P2P setup would be a single P2P Tunnel pair. With subnetworks you can automate nearly anything that can be automated. For items I know for sure it exists, I saw it. e. As the title says, I'm playing Enigmatica 2, but HWYLA doesn't show me the channels through AE2 conduits, nor the energy in EnderIO capacitor banks and energy conduits. 5 Some examples of sub-networks and their use . anabsolutesloth • 3 yr. (A Reference Guide for the Rest Of Us) . AE2 autcrafting is a life saver!! I recently migrated my small controller to my twin 7x7 skeleton controllers (the second controller is for managing the p2p channels) and hooked up 80 more interfaces with 40 molecular assemblers to my pre existing 60 with 30, literal walls of crafters. 10, Forge 10. net The server is not on prestige mode Certain aspects. Otherwise, if no channel is left, it stays pink and you see "Device Offline". ago. I was going to do a poll, but this subreddit doesn't allow them. Your "main network" just needs 1 channel for an interface as an input/output for all other networks and another channel for a storage bus attached to a storage network like a SSD, but there are better designs in my opinion. Think of these as data lines. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. 18+: There's a command for it now. In total: 22816 channels through P2P tunnels, but there are a few more that I forgot when I recorded the video. Doesn't mean it's bad, it just seems. from actually additions and drawers/drawer controllers from storage drawers are a HUGE help for those wanting a bit more use out of those storage buses, or if the. I grew up with AE2, so naturally I enjoy that more. . -2. But in Minecraft you need to. There have been massive overhauls and changes to Applied Energistics when it updated for 1. As I recently discovered when the kids and I fired up FTB Plexiglass Mountain (We've been playing FTB Rev for ~4 years), you can turn off all the channel guff in AE2! That would have saved me SO much complexity! Although it was pretty fun over the last few years having to plan out upgrades very carefully and get p2p tunnels to the right places. For more info check out the AE2 guide. Jul 29, 2019. You specify the region and put in a Spatial Cell (2 16 or 128 and give the IO port a redstone signal. If so infinite channels is probably a much better way to describe it since there are still channel-like limitations to network design. On default configuration a normal cable holds 8 channels, a dense cable holds 32. Channels aren't a difficult concept to understand if you actually take the time to learn how they work and I think they're pretty fundamental to the way AE2 is designed and balanced. An ME Cable is used to inter connect ME Network devices. Refined Storage is best defined as "AE simplified". Channel Management. Eevenin. Tunnels are 1 input to N outputs. Now your next recipe should be named item 1 + the next 8 components = named item 2. The more complex the recipe, and the more of that item you are wanting, the more CPU it takes to make the job. You can then right click this Memory Card on other P2P tunnels on the same network in order to link them together. The type of the P2P Tunnel is determined by the type of the item used by the Player (Right-click with the item). fscan closed this as completed Oct 8, 2017. json" in the folder "config/ae2". Dalarrus • 4 yr. #1. You could use smart cables instead of the regulars if you wanna see your channel usage. 9. The subnet interfaces fine with my main network (i. So you have to remove 3 of the drive arrays to properly max out the main network. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . )Applied Energistics 2 is a mod created by AlgorithmX2 designed to compactly store items in a digital network called Matter Energy, or ME (pronounced Emm-Eee). 32 in dense ones. You main building has all the ME storage and a crafting terminal and now you want to connect the factory, where. Personally, I go with efficiency, i. how many open sides/controller block and I did end up with a design I was happy with. No, it disables all cables except the default ones. ago. I mean I liked it but then it got changed to use channels and it got way more complicated. It is the new and overhauled version of the original Applied Energistics mod. E. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. So within rule 2, there are 6 corner blocks (max 3 connections), 60. I removed some interface and some import bus and export bus entities, and saw that i got -20/32 channels on the dense cable, if i attach an terminal or a interface/bus of any kind, the channels i see on the dense cable go towards 0, the. Basically what you'd want to do so that it only takes one channel on your main network, is: Remove the middle 'network' including the two P2P buses. To carry out 32 channels use a dense cable (any color, different colors don't connect) and then you could use a dense cable to connect your p2p on other dense cables coming off the controllers. The P2P tunnel block itself needs 1 Channel. But you could use some more elaboration on how networks are setup for practical applications or what defines a working network from a non-working one. ItIsHappy • 9 yr. Get 1 cable which has 8 channels connected on ONE of the controller cuboid face and another cable on another face without touching the other cable and you have 8 plus 8 channels/blocks you can connect to your ae2 network . Now a crafting network is completely different. I decided to go with the subnet design you talked about in your video, although I decided to put a crafting CPU on the subnet and use interfaces, instead of the level emitter/export bus approach. You can't do much in AE without them. I'm glad that's a thing. (5) some EnderIO basic conduit filters. Hey Sky Factory 4 players, So you decided to play on our Sky Factory 4 server? That's Awesome! this post is to give you a quick start on the basic commands to get you started! A few things before you start: The server IP is: sf4. Welcome to the Applied Energistics Mod!This mod is all about digital storage and is much more complicated to it's counter part Refined Storage. To have a working network in Applied Energistics 2, you’ll have to understand how channels work. AE2 hands out challenges constantly, from the ever present channel system to figuring out how to automate the in-world (water) crafting using the tools provided. AE2 looks better overall and you get more. Yes, jus to go the . The version of AE2 is:AE2 Channel Surfing for Newbies (A Reference Guide for the Rest Of Us!) By request, I've taken it upon myself to tackle this tricky subject: how to manage your channels for an AE2 ME Network. You would only have to put down a p2p tunnel at the other end to get back those 32 channels. A quick and simple video showing you how to get limitless channels in AE2. 0. Yes, the two tunnels will take two channels but it makes connecting things a lot easier. Expected behavior. This allows you to connect channels from that dense cable and, since you can have multiple outputs with P2P tunnels, you could always hook up 16 P2P outputs and use those 32 channels sparingly. • 1. Side note: this is being done in the mining dimension since server restrictions keep me from doing all this in my main stoneblock base. ago. P2P tunnels are a way of transporting things without making them an actual part of your network. P2P Tunnel or "Point to Point Tunnels" are a versatile configurable system to move items / redstone / power / and fluids from one location to another though an existing ME Network without storage. (tested this for some time)the cables already viewed by the first player seem to partially work (text is flikkering on the tracker) but once. The most common usage is to run Dense Cable over long distances without needing to use a ton of Dense Cable. 18 & 1. Channels in AE2 - need help. There are a lot of ways to solve the problem in your setup: Simply wire a dense cable above/below your machines until you reach the middle row. [deleted] • 4 yr. AE2 disks can only store 63 types of items. you can use a quartz wrench (I personally use a crescent hammer from Thermal Expansion). Now your next recipe should be named item 1 + the next 8 components = named item 2. Power will flow but not data, so those 8 devices will not use channels on your main network. Ascend. Place assemblers on every exposed interface face. That's where local dense energy cells come in, especially in remote locations. Then I start to automate ore processing and item creation. Hilbert controller has 510, so you're looking at almost exactly 30% more faces. You need to put a bit of quartz fibre on the controller and then attach the glass fibre to that. Devices from AE2 take up channels; so an interface takes a channel, a terminal takes a channel, a drive takes a channel (note that a drive can hold a number of storage cells, and always takes 1 channel). The first step to getting started in AE2 is to acquire Quartz. . I hooked up a controller with 1 p2p tunnel on a face (and a quartz fibre/white cable combo for power) which feeds into a smart cable as a test. Here you can see we have 64 ME Drives, each need one channel. I have a question regarding AE2. depends on your channel usuage. There's a couple of ways to do this. Add a Comment. Using this subsystem, with seven machines, the main network requires six channels (5 small interfaces, one big (output)). aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. ; Item, set using an Hopper. Make a canola farm, turn the canola into canola oil then use that for power (you can use industrial foregoing to automate the farming part) Make an extreme reactor and use yellorium for power. Even without the perfect ME controller layout, it's pretty easy to get lots of channels. X = Assembler O = Interface. As all cables except dense cables only can. EDIT: Took a look through AE2 configs and the only dimensions the meteors spawn in are the mining dimension (which I have to go through astral sorcery to get to) or the overworld (not sure if they actually spawn though). It does not connect to other cables or bus through the redstone output side. Disabling Channels will break the Crafttweaker Scripts (Custom Recipes), since there's one for the Controller, this will utterly break every recipe in the pack due to the way that AE2 handles disabled items, and the way that Crafttweaker works, if you want to turn off Channels, you WILL have to go into the files. This means you can output to as many points as you want, but only input at a single point per tunnel. Many people weren't able to have fun in the game when trying to fight with AE2 The hunt for all four inscriber plates is not a very fun mechanic. Normal AE2 Storage Cells have a 63 item type limit (9x7) which both protect against NBT overflow, and gives each size of cell a chance to be relevant (you use more cells to get more type storage, and cheaper (smaller) cells are more cost effective; but you may need more capacity in which case larger cells would be better). In Minecraft version 1. (3) 5 inscribers. ; Fluid, set using a Water Bucket or any fluid bucket. Join. aka the connection here to controller is exceeded by at least 1 channel (9 or 33 devices depending on cable) thelooter2204. If a network is powered, it is powered on both sides of a tunnel. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing,. place ME cable connected to the acceptor and then connect the charger, make sure the charges base or top are connected to the cable, else it won't work. This alpha version introduces new options to change how AE2 channels behave in your world. To avoid channel bleed, consider painting the adjacent cables coming directly from your Controller. I connected the Red network and the Purple networks together like this: Cable (Red Network) > Storage Bus > Interface > Cable (Purple Network) and if I had one of the import buses on one of the machines import an item, it would be able to access the drive in the Red network and vice versa. . Channels are not as complex as you make it sound like. This item is a pack of lines containing one power cable and eight data channels. Just my two cents, but should the larger pattern providers with more rows be an option in future I suggest there be the catch that they only support processing patterns when going beyond 9 slots. Bear in mind that you are still limited by the maximum number of channels from AE2(32 by default). cfg file in your installation folder and open it with notepad, there should be an option to disable channels entirely. The ME Export Bus is a transparent block added by Applied Energistics 2. Making oak planks is 1 oak log, crafted 1 time, results in 4 planks, so that's 6 bytes. Though you shouldn’t need too many duplicate machines. In short, to use ID, all you need to do is use a world block exporter, with a logic card set to filter the block placed to be the one you want the flower converting, and a world block importer with the logic card set as a filter to import only the transformed product. • 4 yr. 8 in normal cables. Take four covered cables, combine with redstone and glowstone, and you get a. For a network without a controller, there can be up to 8 channels and the network will shut down if more are introduced. A quick and simple video showing you how to get limitless channels in AE2. First 5 Minutes covers general information. the energy acceptor is now passing power to the main network, which is passing it to. 2. Unlike the ME Chest, the items that are stored inside the storage cells cannot be directly accessed; instead the drive must be connected to a ME Network which allows. Is there a way. If you have a factory floor with 30/32 channels allocated, you'll likely be very annoyed when some machine that should thematically placed on that factory floor puts you up to 33/32 channels. Put the Encoded Pattern in the ME Interface. With AE2, you can confidently design your systems around AE component optimization, and reduction of channel usage, through non-AE type automation integration into your systems. Next - for bonus points, a p2p tunnel spans a network over another network. Okay here we go again, I hope this explains it a little bit better. First I'd highly recommend you change out those glass fibre cables with smart cables. I usually end up partitioning disks as well to hold specific large quantity items. As I said, take a look into the config, should be self-explanatory how meteor gen works. I have use Skyfactory 2 as the example. 1 Definitions and conceptual implications . Watch on. I imagine otherwise it could become clunky for large Molecular Assembler / Pattern Provider arrays to have to deal with yet more stored patterns. The command is: /ae2 channelmode <mode>: to change it This guide was originally created by ShneekeyTheLost. And this is how ae2 work my friend . Not quite. So instead you should be able to use dense cable for the main cabling, and put a smart (or regular) fluix cable right before each P2P node. Only in this case, it can be ME Channels, or whatever else you setup the P2P tunnels to transfer. The only catch is that you have to run a separate p2p tunnel to access the auto crafting capabilities. Most modpacks with AE2 also have Integrated Dynamics with the Tunnels addon. Storing players in the Spatial Storage System must be done with care, more info below!You can support me and the channel! Read more here: you really get into it and stuff, AE2 is amazing.