Stay Logged On. The Gloves are a free action to use which is the best option for builds that throw multiple weapons. I've never gotten to play more than a small fragment of RHOD, and would like to get a game going that's good for the long haul. Throw in a couple more pounds for a big canister/tank with a cap you can store the water in (Like a liquid quiver), and you've got an easy 60lbs of stuff, leaving 15 pounds of wiggle. I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. The Threesteel spell has the potential to be a strong, scaleable attack option for a Wiz/Sorc at all levels of play. So here's what I am thinking. NPC: A strong flying creature such as a Dragonkin with TWF, Gloves of Endless Javelins, and Brutal Throw. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Jowgen. The best option for multiple throws in items is the gloves of endless javelins. Or just rely on the Gloves of Endless Javelins. 64,000 for 4 pearls of power (46% discount) Later levels continue to get more expensive, but those extra spells aren't even available through a ring of wizardry. Zombulian. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. Take TWF and wear Gloves of the Balanced Hand, max out Wis and get Zen Archery if Wis is higher than Dex. Welcome to Myth Weavers v6! Please click to read some helpful starting out info! ×Stay Logged On. Gloves of Endless Javelins. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category. Perhaps combined with the Bloodstorm Blade concept. Ranged Weapon Mastery (PH2) is an obvious choice, and I'd go for TWF (possibly combine Gloves of Endless Javelins with Gloves of the Balanced Hand for a 50% increase on the price of the cheaper one, DMG p282). This is a dedicated thread for brand new players to ask simple questions in. And if Devlin's Ring (being 3rd party and generating mundane arrows) is not 'spell effect'-ish enough, you could try to get a variant of Gloves of Endless Javelins (MiC 194, 7,000 gp). 2. The gloves of Endless javelins, also in the MIC, might be of use. every time you see him he is wearing a different hat, bobble or accessory. View Full Version : Quick Draw item? ffone. My str and con are solid. 5. Per the Marbles rules, he'd also have to make a Balance check for "moving through or fighting" in the square. Also, full divine caster progression, resistances, and a 1/day high-level SLA. :smalleek: Any one else know of ridiculous special entry requirements for prestige classes ? (that are humorous or ridiculous)Is there any item that allows you to hold virtually limitless small items such as knives and continue to draw them seemingly endlessly? I was talking to my rogue friend and he wondered because he was considering taking levels in Factotum and building around Iaijutsu Focus striking with things like knives where he attacks, drops, draws and attacks. At level 6 your attacks are +2/+2/+2/-3/-3 using. View Cart; Help; Pathfinder . Still, an infinite number of +3 thundering shocking burst force javelins is nothing to. Secondly, mundanes aren’t doing a lot better here. some of the faerun campaign books is also ok in some case. 0 Faiths and Avatars in front of me--he hasn't got an entry in Deities and Demigods, although he'd be in Player's Guide to Faerun and the Forgotten Realms campaign. Ice weighs about 7. The Fighter capstone lets you get Ranged Weapon Mastery, Greater Weapon Focus, and Improved Critical, and a +6 BAB allows you to get Improved TWF. So on and so on. Exalted Now compiled here D&D 3. Now i know that Ranged in general is best when paired with precision damage, so i was thinking Scout into Master Thrower. what im looking for is some extra. The PC will get basically a few copies of this same dagger. One is an arcane archer focused on single debuffing shots, one is a Wis-centric zen archer, and one focuses on Sighting Gloves for bonus damage. Needless to say, the poor BBG (a soup-ed up beholder) became a pin-cushion and died miserably. While a +1 returning shocking javelin is also 18,000 gp and is much worse. SEE FIRST My new homebrew compendium, including updated and new material. Uses alchemical items as ammo and has a 50 foot range. I can use A Nightstick to. It's easiest to imagine that 5000 gp is the base price of the masterwork item, so you just add the price of the magical. Now Rapidshot says all take a -2 but grants me a 4th attack right?Business, Economics, and Finance. I am going to be the party's main skill monkey, the only rogue in the party, although we will have a bard, which should wrap up the social skills. 5, as long as you're not going too high of a level, Gloves of Endless Javelins are the easiest way to just ignore weapon and quick draw problems and just attack constantly. ----- I'm looking for a not-so-cheesy, regular, not "I try to trick my DM", convoluted-mixed-bag-of-18-classes-thrower build for my character. 2010-10-14, 08:20 AM. The gloves of endless javelins already produce +1 javelins, so you just assume the price for the base item, the masterwork property, and the +1 enhancement bonus are already incorporated in the item's price (7000 gp). Stuff from MIC: Medal of Gallantry (throat slot) is 1350gp, gives untyped +2 Diplomacy/-2 Bluff, CL3 Quickened sanctuary 3/day but you take penalties if you break it by attacking. I'd suggest getting Gloves of Endless Javelins (MIC) instead - an endless supply of +1 force javelins that you don't have to pick back up, giving you a weapon against both flyers and incorporeal enemies (that bypasses DR too). e. 5 Base Classes The Beastmaster: Similar to a druid, with far less spellcasting, and far more animals tearing your opponents into small pieces. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. Hello guy, I in entering a new campain and I whant to make a Ranged,specialist,but i can't think in nothing,some progression idea ? 11 11 14 14 10 9 (my bad dices) I Whas thinking in Rogue 2/figther 2/(assassin maybe) (knife thrower) I. . So here are my three questions. That aside, is it technically possible to stack the half-dragon template multiple times on the same character so long as it's a different colored dragon each time? I'm looking for specific "The RAW say no" on this, not opinions. Talk to your dm) Lyrax Name Violation, the only downside to Gloves of Endless Javelins is that it doesnt work with the feat. Inspired by this thread, I decided to make a Raptorian Cleric into Skypledged for a camapaign that may, or may not start soon (long story). (This is a fairly high procedure thread; please read the entire instructions carefully before posting. His nicknames include The Destroyer, the Raging One, and the Stormstar. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. Share. Wiki Entries (1) Dnd question/assistance . You are correct that Stormlord is sadly the only way to really buff them. Gloves of the Balanced Hand MIC: Gives you Improved Two-Weapon Fighting for free, useful if you're going to use thrown weapons. But because I am not used to playing rogue I don't know what he should. I am needing to throw weapons. 5 Campaign. Also friendly. service@paizo. Items are listed by section, according to: A: armor or shield W: weapon C: clothes T: tool S: item set Attack bonus. These gloves can create +1 javelins made of Force as a free action with unlimited use, for just 7k gp. But what throwing weapons are ammunition, and which ones aren't? Like shurikens come in 5's and are considered ammunition, while. Rleonardh. Also, full divine caster progression, resistances, and a 1/day high-level SLA. The main change being changing the javelins to daggers (with maybe a corresponding change in damage from d6 to d4). After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. Gloves of endless javelins allow you to rain death down on your enemies. TWF (Its a set of gloves), Rapid Shot, Manyshot (PF version), Palm Thrower Trick and Two with One Blow Trick from Master Thrower PrC Palm Thrower works exactly like Manyshot making each attack count as 2 attacks. What's the character you're looking to equip? What does this character need to have, and what will help him do whatever he's built to do? Anything that appears on MIC p234 should be added to another item of the appropriate slot, as it's the same price as having a separate item of that effect but without taking its own item slot. Too low stamina to be a serious candidate for tanking. But what throwing weapons are ammunition, and which ones aren't? Like shurikens come in 5's and are considered ammunition, while darts are 5 silver. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free. Efficient Quiver. The Gauntlet is a swift action to activate, so it's limited to once per round, while the Gloves are a free action to activate. . Get a pair and never look back as you slowly become able to fling invisible bolts of +3 Shocking Burst Javelins of force. I'm looking for suggestions from the Playground that would challenge a group that has: 1) A focused specialist conjurer that. Gloves of Endless Javelins produce force javelins. Now, I'm thinking of going back to. So, without further adieu I give you: Gloves of Endless Javelins, Improved Price: Varies Body Slot: Hands Activation One round (concentration), and/or Free (command) Weight: - I was looking over using the Gloves of Endless Javelins in a thrower character I want to play and I was wondering if there is any RAW way to improve the javelin that is created by the glove. Other temporary bust consistently identical weapons as made by magical means, such as with a Gauntlet of Infinite Blades or with Gloves of Endless Javelins can also be designated as a Chosen Weapon. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves. 2012-10-19, 10:12 PM. m. Jun 4, 2012, 10:51 pm. Human: PB Shot. TL;DR : Looking for a build for a thrower with only 1 class and 1 PrC or 2 but no more. 5e/d20 > Javelin Melee/Ranged build help [3. Str characters can take Brutal Throw and be decent with javelins (and wear Gloves of Endless Javelins even). This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. My bad, the gloves of endless javelins were a 3. Show All. Once a high speed of twirling was released, the wielder would then launch their projectile at an opponent by releasing one of the. M78. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. For magic items, I could recommend Gloves of Endless Javelins, Helm of the Hunter, and Gauntlets of Extended Range. 87 per javelin, ending up at a manageable 57. Prices por favor? Galen. Adamantium Bolts +1 (7-40, more against specific targets. For items, I'm mostly concerned with getting an infinite source of daggers. Ok I want to build a Thor-esque character or maybe the correct theme is Lightning God or Skyfather design. hi there Playgrounders. So, as a DM, you have to decide if it's worth the fuss and bother to stick with RAW here, or treat [force] damage from magic weapons as the designers "intended" it to work. Submit your writingI DM for a well optimized party of five people that just dinged level 6, and it makes sense for the story for them to end up in a gladiatorial-style bout in a sandpit arena next session- but I'm struggling with what to put them up against. You can make a case for making the thing enchantable further, too. Talon [] This longsword belonged to an ancestor of the Uchiha Clan known as Aldith Uchiha. A javelin created by the gloves lasts until you resolve an attack with it or until the end of your turn, whichever comes first. I'd suggest putting PF Throwing Build? or somesuch in the title to better solicit that knowledge. ) Ever have a simple, straight-forward rules question that you can’t figure out the answer to? Ask it here. put a whole bunch of daggers in there. With the feat, its ruled that i need to throw the Javelin i made the original melee attack with. TWF (Its a set of gloves), Rapid Shot, Manyshot (PF version), Palm Thrower Trick and Two with One Blow Trick from Master Thrower PrC Palm Thrower works exactly like Manyshot making each attack count as 2 attacks. Member List; Forum Actions. News; Comics; Shop; Forum; Forum Home; FAQ; Community. So on and so on. The Zen Chameleon. So here are my three questions. His eyepatch should be a Cowl of Warding from Magic of Faerun, adapted to the face/goggles spot. 5. I know I want to make a throwing character, but I cannot decide if I want to do something like a mystic ranger/stormlord/master thrower or some sort of rogue/whisperknife/master thrower. I'm perferctly fine doing DMM: Persist Divine Power among other spells but no Nightstick abuse. 5e/d20 > Bladelings, plane of Fire & Javelins. Reason is I want to avoid using a crossbow with this character for flavourreasons and wanted to see what's out there. First I should point everyone in the right direction, Magic Item Compendium, page 194. Otherwise, it's as AV said. Would it be possible at all to add Master Thrower into this? I had fun playing a character with that class and the Gloves of Endless Javelins. The ammunition generated is +1 and made of force (essentially ghost touch). Gloves of endless javelins (SP)Magic Item Compendium Index - Free download as PDF File (. Ok this is a 3. Agreed with this. so they would break right? So getting MW/magical shurikens is a huge gold dump due to breakage upon hit. 5E) 2 3. Otherwise you'd have to go bloodstorm blade. I'm making a cleric with a level in material class, likely barbarian. Latex gloves are a common irritant and allergen, while many argue that wearing gloves provides a barrier between you and the client that prevents bacteria and pathogens from. It would in fact seem to be that that's what they do, OP. Katie Boundary. Least augment crystals are no-brainer nice (300 gp for free action drawing of the weapon) - are. Pg 194 MIC, Gloves of endless javelins: Create temporary +1 javelins 7K Gp Cheaper than 1 returning Javelin. There's also the bloodstorm blade option so you don't have to buy multiple weapons to iterative attackSo I am making a character for a game coming up and I am torn as to what to do. It can produce daggers, but only 1 per round because of its Swift action activation. Before you stands a funny looking man, He is dressed in rag tagged attire that seems unfitting of anyone of civilised means. Most of the "create a magical damage effect" items from the MIC are limited to a number of times per day (to limit how powerful they are) so it is not actually a good source for these. The Seeds of Paradise (3. 5 or the brutal throw feat, and you don't even need dex. Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait. Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want to do with. PacificWas there ever any official/designer clarification on what them being made of force means? Is it meant to be functionally equivalent to the +2 equivlent "Force" ability (ignore DR among some other stuff)?I was thinking about making a Faux-warlock style character who uses Gloves of the Uldra Savant to deliver sneak attacks, but unfortunately, though GUS does give you ray of frost at will, it is activated as a standard action, so no full attacks. I'm making a cleric with a level in material class, likely barbarian. Ignore DR (and isn't countered by energy resistance either), incorporeality, and iirc also conditions like Wind Wall. comThis is a pseudo-optimization thread. ~160 gp per individual shuriken. Hey guys, Im looking for a One shot stormlord build basically a way to optimize storm lord and do a lot of damage with my javelins if needed i can post character stats as is but i dont have the character sheet in front of me so i cant do it atmGloves of the Balanced Hand MIC: Gives you Improved Two-Weapon Fighting for free, useful if you're going to use thrown weapons. CryptoGet the two-handed fighter a composite bow or gloves of endless javelins or something as a backup weapon, and/or flight via items (even if it's just a potion of fly). 2016-03-10, 12:59 PM. They deal +1 javelin damage as force damage. . There are too many options and paths for me to make a choice without doubting myself (I am fairly new to the game). Gloves of Endless Javelins is arguable, because it does never run out, but the javelins disappear and so you can't like, pile them up or whatever you want. And if you really want to throw stuff, check out Bloodstorm Blade in Tome of Battle. e. Reply. A sling can full attack, but I. Just start chuckin like nades in a halo game. Have you considered a twf base build with Gloves of Endless Javelins (7,000 gp)? TWF, ITWF, GTWF (or just one feat and gloves of the balanced hand) Rapid Shot Targetter Fighter Variant with Arrow Swarm (works with thrown weapons) for an additional attack. ) makes a +1 javelin made of force appear in your hand as a free action. 71lb/gal, so with 20 javelins at 0. Basically, for 7000 gp, those make as many temporarily lasting +3-equivalent javelins as you'd please, and it should be easy to get a ruling that you could put personal weapon augmentation into the gloves themselves, so for, say, the next half hour. Firstly, it is dex damage, and you could do just as well with maximize spell as with twin, oh well. Here's an idea, a Javaficer, as in Javelin Throwing Artificer, using primarily the Gloves of Endless Javelins as his main means of attack. 2013-07-28, 07:59 PM. Second Edition Rulebooks; Official Digital Toolset; Online System Reference; Downloads; First. (race: halfling) Problem here is that without dealing SA (5d6 by now) he really sucks hard at dmg dealing. In any case, by around level 6, the character will become less and less viable with each passing level because PF currently does not have a Bloodstorm Blade type ability to full attack with the same weapon (Returning property is expensive and just doesn't cut it) nor even items like the gloves of endless javelins from MIC, which lets you free action. As far as I know even the gloves of endless javelins aren't automatically weapon-enhance-able, though they give +1 force javelins. Business, Economics, and Finance. Javelins have a range of 30ft if that helps :smallwink: Which is especially nice thanks to the Gloves of Endless Javelins in the MIC. Soulknife would be interesting. Ask your DM if you can substitute gloves of endless shurikens. I don't anticipate this build to fly unless I'm in one of the Epoch level games. Show All; Hide All - Top - End - #8. Bart is a jack of all trades, a Robin Hood, and either a lucky fool or Batman. . The javelins are a free action to draw, and they're made of force. ok, I am bringing back a build for a modual I ran through in the past. Other than that a throwing build benefits greatly from TWF but keeping enough ammo on hand is pretty difficult only a DM is nice enough to let you enchant something that creates thrown weapons to make magical ammo as often as required (say gloves of endless javelins but with a more useful weapon like shurikens or knives)Ranged W: ranged, manticore greatsword, meteoric knife, spear of retribution, crystal of return, C: bracers of wind, gauntlets of extended range, gauntlets of throwing, goggles of the ebon hunter, T: bag of boulders, blight stone, S: gloves of endless javelins Reach W: shadowstrike, C: greatreach bracers, reach gauntletsThe hands item gloves of endless javelins (MIC 194) (7,000 gp; 0 lbs. 2nd character, first time cleric. Show All. I wanted to create a magic item for a primary recurring NPC in my campaign. When the captain had asked all the passengers to come on deck for a meeting, you hadn't been. to 5:00 p. I would also like to direct you to the Gloves of Endless Javelins (Magic Item Compendium), which gives you infinite force javelins to use, which goes well with the Stormlord ability to provide magical boosts to thrown javelins. The second item is the Gauntlet of Infinite Blades (MIC). 5] Igneel. CryptoA factotum I play wants a bag with infinite marbles inside it. He then brandishes out his Gloves of Endless Javelins and launched 11 force javelins which does damage of: 1d6 + 1 (enhancement) + 6 (inspire courage) + (6d6). Food: Endless Rations Water: Decanter of Endless Water Air: Bottle of Air Shelter: Command-word item of Leomund's Tiny Hut (27,000 gp) Ammunition: Gloves of Endless Javelins (ask your DM if you can get a version for, say, arrows) WarKitty. +2 Large Chain Shirt of Acid Resistance of Fire Resistance, +1 Warning Large Armor Spikes, +1 Animated Large Heavy Steel Shield, Gloves of Endless Javelins of Dexterity +2, Bracers of Aerial Combat, Mask of the Hunter (as Helm of the Hunter), Ring of Enduring Arcana of Protection +1, Circlet of Rapid Casting, Lesser Metamagic Rod of. Is there a size limit on these javelins? Additionally, what is the weight of items made of force? Okay thanks for the tips. Edit: You can enchant 50 of a single ammunition with 1 enchantment. I'm playing in a large group of about 10 players (including GM) and one player is a rogue. Okay, so I'm trying to make a level 4 single-classed Desire Daevic. The concept I'd like to use it for would actually be a Drunken Master (or similar user of Improvised Weapons) to make them stronger. Ideally you want Master Thrower as soon as possible (i. Honorable Mention for Dexterity-based ranged attackers: Drow of the Underdark have, at page 50, the Hand Crossbow Focus fighter feat. -Iajutsu focus (OA) for extra damage. So I'm looking at Stormlord in Complete Divine, and one of the requirements says "Patron: Talos". Based on the intent of the gloves, I believe it should effectively supersede the need to have quickdraw, but wanted to confirm. You apply your full strength bonus to thrown weapons, so buff your strength to insane amounts and fire away. Member List; Advanced Search | End | EndYou can get Gloves of Endless Javelins (MIC) in an E6 game, so with that in mind, I'm going to say Fighter 6 will be your strongest option at 6th level. With Gloves of Endless Javelins you'll be throwing +1 Shock javelins made of force, in which case they could simply appear as lightning bolts. ) Sage Advice: Holding multiple objects in one hand #1 Is there a way to make the javelins from gloves of endless javelin finessable? log in or register to remove this ad Jack Simth First Post Mar 3, 2012 #2 Genesist said: Is there a way to make the javelins from gloves of endless javelin finessable? Why would you need to? Ranged attacks already use dexterity by default. Do any official source books clarify if daggers from such an item as the one I mentioned above. Dagger. Carry lots of javelins. it is a throw TWF, based around insitful strike and palm toss/later two with one blow fighter2/swashbuckler3/master thrower1. I mean gloves of endless javelins + bracers of lightning = 18,000 gp. He is the Captain Marshall of the main city in the campaign and he will be a recurring (ally) of the PCs. Specifically I was considering casting spells on the glove itself to enhance the javelins that come out, much like improving a bow affects the arrows the. Area A: explosive sling, fountainhead arrow, meteoric dagger, C: boots of stomping, gauntlets of the blazing arc, gloves of flame, ring of lightning flashes, robe of the inferno, T: blast disk, blast globes, Ehlonna’s seed pouch, exploding spike, harrow rod, rod of frost, strand of acid pearls, strand of lightning, S: helm of wounding sightThis is all along the lines of my plan, which would be Scout-4, Ranger-2, Master Thrower-1 at 7th level, getting both Rapid Shot (from Ranger) and Quick. Hytheter. Zombulian. I have (im not the DM though) a player which PC is basically master thrower/ Whisper Knife build. A large leather bag. I'm looking fun tricks that are: (1). They are made of win for thrower rogues. It's a long campaign, and to make it through in a reasonable RL time, I'd like to shoot for a combat round every 2 days on average. Swordbow, great. I don't expect this build to bolt except I'm in a of the Epic level playing. When you activate these gloves, a +1 javelin made of pure force appears in your hand. Less SA dice, but touch attacks and 2 daggers per attack is smexy. Then also the item Gloves of Endless Javelins from Magic Item Compendium. He's the evil and vengeful Faerunian God of Storms. What are some of the ways that I could make this happen in an awesome way? :P I was thinking of throwing Shadowdancer in there as well, just for fun (and I like the thought of being able to teleport through. First gives infinite +1 javelins of force; 2nd gives the Far Shot feat, plus +5 spot, and even a 1/day 4-hour buff granting low-light vision and 60' darkvision; and 3rd gives doubled range for thrown weapons. I planned to at least use the Gloves of Endless Javelins for basically. So I'm building a gestalt soulknife//rogue/master thrower/whisper knife for a level 20 game and I'm down to about 15k gp left to spend. Slings were a simple type of projectile weapon Slings consisted of a cord with a pouch to hold a projectile. so, i'm working on making a cleric centered around lightning and similar things. Boots of skating. The returning weapon property lets you make a single attack with a weapon and have the weapon return to the location from which you attacked. So, Normally on a fight, he. Grab more Swordsage levels later on when you'll have a high enough. Posts (2) Wall (5) kit: dragon shaman kobold . And no AoOs. First of all I am thinking of building a human wielding javelins Bullfighting Matador style. His name is Rhect the Ax because of his trademark belt (Baldric) that allows him to magically summon throwing. That magic item is simply easier to manage than the headache-inducing magic weapon special ability returning. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. No question is too simple. average of 31. I'm looking to conceal appx. Greetings dear people of Giant in the Playground. Wand of stoneskin (10 charges) P284. you should make the gloves of endless javelins' projectile graphics glow (just tinted in some bright color) because the description says they are "made of force", rather. . It's for those of us who optimized, broke things, annoyed the rest of the party, and then decided to not do that again. I've got gloves of holding for 2 but am still running into problems with the other 34. Overpowered: Cleric with the Spell domain for persistent Draconic Polymorph: Arrow Demon and two Hank's Energy Bows with Splitting. EDIT: MIC has Gloves of Endless Javelins that give you +1 force javelins as a free action so you can use them every time you attack. I'm going to need the Gloves of Endless Javelins just to keep up with the amount of javelins i'm throwing, but then i thought that someone else may have. " The Glove of endless javelins can summon a +1 javelin made of force I have seen several discussions about making attacks with manufactured weapons and then dropping them, throwing them as part of your attack, wielding gnomish quick-razors, and even wielding javelins from the Gloves of Endless Javelins as ways of reliably holding weapons until you want your hands free to make natural weapon attacks. Otherwise, it's as AV said. 4. 5, Gloves of Endless Javelins. ^^ So, Javelins and a couple of nets sound like the way to go for the time being, and then that Glove of Endless Javelins later on when I can afford it. This pair of black leather gloves is set with golden studs, each embossed with the image of a manticore's head. Can you enhance throwing knives in bundles? The main reason I want to do this is for iaijutsu focus, it's a lot easier to throw a hidden knife every turn than a hidden bow. Hide Full Bio Read More . Looking at the passion description, it looks like the basic combat idea is to have high Charisma for veil DCs, and use throwing weapons (with Charisma to hit due to Willful Throw, and using Charisma to qualify for ranged feats). Gloves of Endless Javelins (MiC 194, 7,000 gp) Most thrown-weapon experts get powerfully sick of carting around a wagonload of ammunition. So here are my three questions. The feat Ranged Weapon Mastery from Player's Handbook 2 gives more damage, and also increases the ranged increment range. As title says, I'm looking for a ranged build whose premise is a little more exciting than shoot a guy with a bunch of stuff. Spells that create temporary weapons, however, cannot be designated as a Chosen Weapon. I was looking over using the Gloves of Endless Javelins in a thrower character I want to play and I was wondering if there is any RAW way to improve the javelin that is created by the glove. These particular weapons negate all DR and hit incorporeal targets perfectly. does almost nothing. Can I get some suggestions of wands/potions/items to spend it on? I know there are a couple of item threads here but my search-fu is failing me. At the end of this I should have a full BAB and the ability to throw a ton of javelins that deal my dexterity modifier in damage as ranged touch attacks [So long as they are my size or larger]. m. He will start at lvl 5 only, but I'm already planning for the future, and have come to a problem. There's also the Throwing Scarab, from Magic of Eberron. 5e/d20. Stay Logged On. Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Warblade's Weapon Aptitude lets you change the Javelins out for other weapon's too, like the aforementioned Darts. 5] Shortspear Optimization Also make sure to pick up the Changeling. Gloves of Endless Javelins MIC : Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two. IMO, Force is a bit overpriced for what it does. This is the OOC thread for the Masters of the Nine Swords game; the IC thread is here PlayerCharacter BelGarethAbd al-Aziz StackTorog Three-Mountains On Vacation DrK4 of 9 mrcarter11Belcor TekHedKoanGloves of Endless Javelins? This or buying a ton of Shuriken and having them Greater Magic Weapon'd for enhancement bonuses if you're wanting to use Palm Throw. So a longbow isn’t a great analogue here, even if you can carry a lot of arrows. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. The Gloves of Endless Javelins, from the Manticore set from the MIC, produce +1 Javelins made of Force as a free action that last for 1 attack/till the end of your turn. . and this is supposed to be a pestige class for paladins. After a discussion with a DM or two, it came up that I should likely stat out these items I'd been requesting. Brannmuffyn. The athlete must hold the javelin at the grip with one hand. 2014-01-16, 06:58 PM. Eloel. 5 per javelin and a total of 346. With that I would get two-weapon fighting and gloves of endless javelins, and pick up wild cohort for a flying mount instead of obtain/improved familiar. For the moment he will be level 6. Gauntlets of infinity blades. Gloves of Endless Javelins MIC: Provides you with endless +1 force javelins and you can activate as many times as you want per round, because it's a free action, which means that you can even two-weapon full attack. I don't know his domains because I've got the 2. In any case, three of my archery builds currently involve the Chameleon. I know there's a build for an archerficer, but how viable is a knife throwing artificer. I know you're not looking for weapons, but if you don't have the feat Quick Draw ( PH 98) and want to mix melee attacks and ranged attack during a full attack, the gloves are cool, and it's a real. First I should point everyone in the right direction, Magic Item Compendium, page 194. 2015-04-20, 01:57 AM. Thrown weapon combat has even weaker support than ranged weapon combat, which is criminally underpowered even if you employ Hank's Energy Bow. 3) Warblade 3. As is the ability to pass some pearls to a prepped divine caster, etc. Party encountered a colossal earth elemental which we were far to weak to defeat, being the proud cleric of Moradin i was, after failing the turning check (Earth domain) I decided to distract the beast so my party could escape (having the highest AC/2nd highest health i figured i could last long enough for them to escape and then. I DM for a well optimized party of five people that just dinged level 6, and it makes sense for the story for them to end up in a gladiatorial-style bout in a sandpit arena next session- but I'm struggling with what to put them up against. You're getting basically free unlimited +3 weapons (+1 Force Javelins) for the price of a +1. Long Range: Soulbow with TWF, or even a Thri-Kreen with Multiweapon Fighting, and Gloves of the Balanced Hand. My feats are improved initiative, extend spell, Quicken spell, and DMM quicken. ilvl = itemlevel. #1 Is there a way to make the javelins from gloves of endless javelin finessable? log in or register to remove this ad Jack Simth First Post Mar 3, 2012 #2. Price: 7,000 gp Item Level: 11th Body Slot: Hands Caster Level: 11th Aura: Faint; (DC 17) Evocation Activation: Free (command) Weight: — lb. Gloves of Endless Javelins Monk's Belt Other slots open This cleric needs to be a very capable healer. Free action to activate. Basically, my character is a throwing specialist, throwing 4 weapons in a round at lvl 5, and even more at higher lvl. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its…While at work i was brainstorming various builds, and one i thought was fun would be a Throwing build based off of Irish Skirmishers. Other than the ever-reliable Knowledge Devotion, does anyone know of any item/trick that would allow one to further improve these Javelins to add any kind of extra. Build so far: Fighter 1 / Rogue 5Before I get to my question, yes, I know this is going for extreme munchkin. Share your thoughts, experiences, and stories behind the art. Gloves of Endless Javelins [] These gloves allow Zero to conjure Force Javelins at will. Now remember Javelins are 2 lbs for medium creatures and 4 lbs for large. So I recently took the Leadership feat and decided as my follower I wanted a dagger thrower/melee specialist who was well rounded in both areas. 194)? Logged Quote from: Kethrian on November 02, 2012, 11:01:20 AMEdit: gloves of endless javelins (MIC 194) seem like one good. So after some searching of the GitP forums and the internet at large, I wasn't able to find anything particular to what I was looking for. Spoilers. Feat: Lucky Start (Complete Scoundrel). Gloves of endless javelins also provide an endless supply of +1 javelins as a free action. Thanks! I don't know if the concept is based around the throwing rogue, or daggers in particular, but the Gloves of Endless Javelins (MIC, the Manticore item set) can create +1 force javelins as free actions, allowing an endless supply of them. Hey guys, I've read thru Manual of Planes/Interwebs and couldn't get a concrete answer. Bloodstorm Blade in ToB allows you to make melee attacks with a thrown weapon, so whether you're actually doing melee or hitting someone far away, it benefits from all your melee optimization. Or end the ethereal jaunt to loot the corpse and then reactivate it to walk out through the walls. . 5's gloves of endless javelins (MIC 194) and Brutal Throw (CA 54) approved. " But wait! I've got Quick Draw! Also, no, I can't take use stuff that returns my weapons to me, because I need them to stick in the targets. Biffoniacus_Furiou. These fingerless gloves are worked from the arm towards the hand, with a gusset thumb. 5 version of dungeons and dragons . Class features definitely do skew things. Sign In; Cart . I believe the sheet there has a custom weapon which is a dagger version of Gloves of Endless Javelins +1 but Gauntlet of Infinite Blades is better anyway I just was unaware of it at the time I made the character. Hopefully anyone knows something about it ^^ Question ONE=> Bladeling (as described in MMII) has resist fire 5 as his natural trait.