Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in advanced of being rendered by the GPU. 2 ssd. When comparing 80W vs 80W, the 3050 Ti was 7 percent faster in a limited selection of games at 1080p, with the best results in the 10%+ range. add Sleep (1); to your code. Change the Rendering quality from Best toward Low. It is usually at -1, which uses the operating system default, which is 3, or whatever explicit limit you have set in the Nvidia control panel's 'Maximum Pre-Rendered Frames' setting. The Max Pre-rendered Frames setting controls the size of the flip queue. Sorted by: 1. For reference, with the. Một số chương trình phần mềm GPU Render tốt. Less idle time on CPU and GPU. The CPU is the computer’s brain, and the GPU handles graphics processing. Subdivs to 1; Max. I have an AMD Ryzen 9 5900HX with radeon graphics 3. Check nvidia site. 13 on Intel and 11. Use Process Tamer. A speed boost. 0 or later will work with KeyShot. In 2019, Chaos Group released a new Benchmark based on V-Ray Next which runs progressive CPU rendering for exactly one minute, and returns a result expressed in thousands of samples per minute. $ 1,200 = {60 over 0. 00 Connect to ViperMC 5/5. You will still see huge lag spikes when teleporting to new worlds and such and aswell most servers max rendering distance is 16 chunks anyway at most. Simplifying your scene can also help speed up Blender render time. AMD's RX 6600 XT stays ahead of the previous generation RX. Hybrid Rendering (running CUDA on GPU and CPU): Starting with V-Ray 3. If you use Bonsai Trees 3, enable “Always render as item” in its client config. diff --git a/src/main/java/me/jellysquid/mods/sodium/client/gui/SodiumGameOptionPages. Any way, you can limit CPU threads in Render tab by switching from Auto to desired number. CyberzYT • 1 yr. So, upgrading the CPU can give you a significantly larger improvement over increasing the VRAM, especially if your scene already fits nicely into the video memory. The user can use a concept called work groups to define the space the compute shader is operating on. Let’s look at how to. After launching the software, go to Edit > Preferences > Memory & Performance. to join this conversation on GitHub . Step 4. If multithreading rendering performance is something that you are looking for in a processor, opt for the AMD brand. You can change the renderaheadlimit to 0 instead of 2. It is usually at -1, which uses the operating system. Budget Recommendation: Intel Core i5 12400. 30GHZ, GeForce RTX 3060, RAM 16GB. Description. you cant change that in the ccc panel if you can change it , it will be in the games config ini. That allows Intel's 10-core i9 10900K to pull ahead of AMD's 8-core 5800X, but only just barely… and the higher core count AMD chips far surpass what Intel offers here. In fact, in a rather embarrassing incident, Nvidia broke the limit themselves by accidentally releasing a beta driver for an LHR version of the RTX 3060 (at launch!) with the limiter removed. This will change the amount of frames your CPU will pre-render and send to your GPU. Pre rendered frame on 2 or higher: The CPU will immediately start "pre-rendering" the next frame after having sent the previous frame to the GPU. Go to Program settings in GPU. Reflex is most effective when the system is GPU-bound—or when the GPU is under high utilization—as it prevents the CPU from racing ahead of the GPU, which can cause a. GPUs deliver the once-esoteric technology of parallel computing. when you move, and the game wants to load a new chunk, it needs to read that chunk from disk, put it into memory, and then load it from memory. Preferably an RTX 3080 Ti. Game Settings. DesertCookie_ • 1 yr. This will change the amount of frames your CPU will pre-render and send to your GPU. First thing is to check the Memory Usage from the OS native monitoring tool (Task Manager for PC’s or Activity Monitor for MAC). CPU vs GPU. If I run no shaders or third party graphics upgrades, change most things to fancy/fabulous and set render to 24, I can get 300+ in a bare area, ~100-130 in a decent sized base. With AMD HIP in Linux, an upgrade to ROCm 5. Unity automatically reduces its CPU needs when rendering a scene. Turning off particles can help, but shouldn’t show a huge difference in vanilla. This is the most common way to render and export your After Effects projects. Less is more. $\begingroup$ Hm, VSE rendering was always a single-threaded task, I doubt they change it for 2. Jul 1, 2013. In fact i use ultra textures with a maximum usage of like 5. If you even see it flicker above 1 dot then continue to lower the FPS Limit or your graphical settings. 2/ARB_shader_image_load_store) The maximum number of image variables for this. This can make a huge difference to frame rates for most computers that are not bottle-necked by the GPU or other components. Adding hundreds of mods manually to your game means you have a lot of troubleshooting ahead of you to figure. The CPU rendering ahead is what helps increase performance, but can also introduce a significant amount of input lag. My main concern is having a high enough render distance to make the 1. Command. I wish for my Minecraft to use more CPU that it does now. If the Memory is soaring up to the limit during rendering it's a clear sign there isn't enough memory on the machine. If your issue is that After Effects is shutting down, check out this troubleshooting resource instead. Summary: VRAM requirements for active 3D workloads such as Modeling, Animation, Rigging, Texturing. Cpu has to prepare 1 frame for gpu in advance, so after gpu finishes one frame, it has something to do. Still, I'd like to have it render faster (because I always miss small stuff and end up re-rendering one or more times after I fix my over-sights). With no respite from rendering 3 frames at a time, any bottleneck in cpu will show heavily when used. 147 blocks beyond this point and the world renderer stops working and you can get stuck. We would like to show you a description here but the site won’t allow us. Rename the FPS Limiter's D3D9. 大型游戏,特别是你帧数不高, 帧数 急剧波动的游戏,比如大表哥2这种,你只能三四十帧还波动,尽可能的开高,3或4都可以,会缓解你的卡顿感。. (In game settings are ignored if this is set btw) If it’s on,. On the follow up window, you will be able to add a rule for when the CPU Limiter comes into action. CPU based Rendering includes Software such as Vray-CPU, Blender-CPU, Cinema 4D (Physical/Standard), Maya, 3DSMax, Arnold-CPU, and more. Set to 0 = 10ms 4+30ms*4 = 160ms to render 4 frames. Render Ahead Limit. Most of the time, you. This is because the GPU is great at handling lots of information and processing it on its thousands of cores quickly in parallel. Storage : 500gb hdd. Note: This article covers GPU performance tuning. 6, V-Ray GPU CUDA rendering can be performed on CPUs and NVIDIA GPUs at the same time. More then that tends to make the game run slower regardless due to garbage collection. Click on Settings. It also handles all the pre-rendering, which is essential for rendering. Hit the Clear button for the Browsing data option. 0 does, you have to make inference (the time it takes to create an upscaled image from the original one) in under 10ms, and you have to do it very efficiently: small VRAM footprint, small GPU load. 1 "Late-Game Base" and the 1. 80/machine-hour all inclusive. It has a native rendering feature called “skip existing frames”, where it checks the output folder for any frames that have already been. It can play Eve and other high-tech games. The context queue is a buffer (storage area) for custom data which has been prepared specifically for processing. Usually you'll see either tearing or like a micro jitter look on screen when exceeding the refresh rate. Click 'Add Rule' and then minimize the Process Lasso window. Enable Dynamic BitrateWe loop around the benchmark five times, waiting 60 seconds between each, and taking an overall average. I was looking for pre-rendered frames last night and couldn’t find it. 17. This is the number of frames that the CPU can render ahead for the GPU to process and values range between 0 and 8 in nVidia Profile Inspector. Step 2: Modify RAM reserved for other applications. . TMPGEnc rendering from the MTS file , CPU shows 60-70% utilization, 16-26% GPU utilization, and TMGEnc reports 98% of the work is done in the GPU, and 2% in the CPU. Others offer $20 credits. You can set your target frame rate anywhere from 10fps right up to 240fps (I'd suggest. I have spoken to devin about this little option and it has been stated this can improve performance for weaker devices and that it's a little bit more stable to use rather than sticking with 3 frames or lower in practice,CPU Render-Ahead Limit: 9 Frame(s) Before closing out of Settings, don't forget to hit the "Apply" button at the bottom of your screen!. We will discuss these frames in this guide. The next section will go over all the different. $endgroup$ –Same would go for render-ahead limit in games that have that setting. Price and availability. $0. 2 PaperMC server on an i5 650 with 6GB of RAM. powerMAX supports multiple CPUs and runs automatically to cause 100% load. What config to change. Image credits: premiumbeat. Go to the POST panel of the VFB window, adjust the exposure and highlight limit, and adjust the correct exposure. NVIDIA Reflex. Render Ahead Limit, a setting that controls the number of frames your CPU can render in advance, is an important aspect of optimizing performance in Minecraft. 16. Once the render pipeline has stalled waiting for a buffer swap and you exhaust your render ahead limit, that is strike three. When rendering with Cycles using GPU with only GPUs (no CPU) on Windows 10 or Linux (Ubunutu) I get 100% CPU utilization with four GPUs on an Intel H110 board with an i5 6502P quad core CPU. 8 DX11 and Futrure Frame rendring on. exe and select affinity. Texture limits and differing power efficiency ratings also apply depending on the GPU microarchitecture. The output format is 8900 BPI average, with audio. For example, when you use server 8 at iRender with. The primary difference when comparing CPU and GPU rendering is speed and accuracy. I recently bought a prebuilt with amd ryzen 7 3700x and rtx 3070. In such a case, you may apply some of the following techniques to optimize Memory Usage. Shadows. If you use Bonsai Trees 3, enable “Always render as item” in its client config. I don't know why but I can't get more than 25-30 fps. Compared to the previous generation Intel Xeon W-3300 processors, the new W-2400 line is significantly faster at the lower core counts, with the w5-2455X 12-core, in particular, out-performing the Xeon W-3323 by 13%. A notable point made here seems to be this one: > "It is also important to consider the meaning of the setting - it is a MAXIMUM pre-rendered frames, or a render ahead LIMIT. When rendering graphics on modern computers, both the CPU and GPU have a role to play. 正确设置CPU大小核心分配,游戏帧数你说了算!. Max. Nov 23, 2014. Zero corresponds to "Ultra low latency" in nVidia control panel and it is recommended to minimize input lag, at the price of a reduced framerate. It was a different world when we posted our first Cinebench results way back in 2006. vision the render ahead 3 frames setting would cause the game to crash on the 7900GT but 1 didn't. To configure the software, right-click the system tray icon and choose Configure. for implementers, 2) limit performance and 3) actively harm mod. 31. The root signature can also hold a small. GPU: EVGA 1080 FTW. My PC had 8 gigs of ddr3 ram a gtx 960 graphics card and an fx-6300 prossesor. If you are running a Laptop/Tablet CPU and experiencing unexpected audio glitches or CPU spikes, try Advanced Settings and set Minimum / Maximum processor state to 99%. This can also help with issues of random intense pixels of. The reason I don't limit it (mainly because I don't notice screen tearing) is because when you limit on a 60hz monitor, because the GPU isn't producing the extra frames, if you have a random drop, it wont stay at 60, it will drop to 40, until the GPU kicks back in again, whereas if I'm playing a game at 110/120fps, and it drops, it wont drop. They called it Maximum Pre-Rendered Frames, also known as Max Frames to Render Ahead. Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in advanced of being rendered by the GPU. 4 for 4 frames, so there will be huge input lag. Puget Systems publishes some great articles as well as benchmark tests to compare your setup to other setups. Limit (cap) the game's framerate to match your monitor's refresh rate. Nvidia renews the pre-rendering system to keep up with AMD’s similar feature and improve gameplay. 3. If an NES emulator can render a frame in 1ms (which is usually the case in modern CPUs, as they can run NES games at over 1000FPS), then you can wait for 15ms before each frame, and then read input and render it within the remaining 1. The "future frame rendering" option when set to 'off' sets the console-visible setting 'renderdevice. If multithreading rendering performance is something that you are looking for in a processor, opt for the AMD brand. Change the name to " user " = user. They have the same specs, look the same, and probably smell the same. A series of hardware will help your rendering with the highest operating efficiency. Outside of Valorant, you should also set your Windows power plan to High. Its size equals the amount of available CPU threads minus one, but there was an upper limit of 7. an Intel Core 2 Duo); none (the default, also optimal). When EEVEE switches over to Vulkan at some point in the future, we’ll likely see another big reshuffle, since Vulkan RT could lead to yet more. Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in advanced of being rendered by the GPU. Description. #1 neural net Guest if you want more FPS, turn vsync OFF! If it is on, it will syncronize the FPS to your monitor's refresh rate. They called it Pre-Rendered Frames, also known as Max Frames to Render Ahead. Look-ahead: On Psycho Visual Tuning: On GPU: 0 Max B-frames: 2 This gives me the balance I need to game and stream on the same PC. This means that when the queue is full, what is displayed can have a lot more lag. Keep video on-top - Use the Plugin Wrapper menu > Detached option so the Video Player stays on top of other windows. Usually, the port can be left unspecified. Default of 4 pre-rendered = 10ms+30ms 4 = 130ms to render 4 frames. While Blender 3. Deferred shading requires GPU support. This represents a 27%. 3 years ago. BFBC2 Render Ahead Limit. Open the. Now, you can easily free up your flip queue from frames while providing the frames to the GPU at the time when it needs them. This guide shows you how to optimize your app’s performance. I don't know why but I can't get more than 25-30 fps. 1. Went from like 30% gpu usage with my old processor (100% cpu usage, obviously) to like 30% CPU usage and 100% GPU usage. Now under the option Select the preferred graphics processor for this program select the High-performance NVIDIA processor option. Tip 1: Reboot your app (temporary fix) If you need to restore access to your app immediately, reboot your app. If you try to use these mods with Sodium, your game may crash or behave unexpectedly. This is why setting it as low as possible is better. Login / Join. com. FPS between 70/85. Create a empty Text file on your Desktop. This is an indication that there is a problem with too much communication and work being done in the graphics API. Hit F10 key or select the render settings icon on the top menu bar. It's mainly for games that tend to use the CPU more than the GPU, to give the CPU time to feed the GPU with enough work. If you add more ram both the GPU and CPU will benefit (as you have an APU in your system) The APU uses system memory for graphical processing and you would notice a great improvement within games and video editing programs, therefore any large scenes in blender that is eating your ram currently would benefit. The higher MPRF is set to, the higher the input lag will be. 18. (In game settings are ignored if this is set btw) If it’s on, it’ll be clamping your cpu+gpu to a single frame buffer which on. In Deadline terms, render node 1 would render frames 0-9, render node 2 would render frames 10 – 19, render node would render frames 20 – 29 and so on. Dynamic memory limit – The total RAM limit for the dynamic raycasters, which store dynamic geometry, such as displacement and VRayProxy objects. Increasing this value can result in smoother gameplay at lower framerates. The hostname will differ depending on where you’re connecting from. How many threads should I use while playing minecraft? My pc has 8 cores. In contrast, a GPU is composed of hundreds of cores that can handle thousands of threads simultaneously. Compute space. So, even though EEVEE doesn’t support NVIDIA’s RT cores, it still has the overall advantage. If you use Forge, enable “Force threaded chunk rendering” unless you have a low-end CPU. what there on about is the render ahead limit. Rather than limiting Blender to 50% and leaving 50% available for other programs, this lets Blender use all of the CPU not being used by other programs (meaning it will run near 100% if it's the only program running). Back in 2015 or earlier, Nvidia introduced a nice feature to help keep frame rates up with the users’ expectations. this setting is a dynamic resolution feature that can automatically adjust the game's render resolution on the fly to help improve performance. Between those and other architectural changes, Zen 2 based processors. My system is i7-3770k, with GeForce 660ti, 16 GB RAM, render to SSD. 6. ~ Corpse Limit also affects FPS, but we have something special for it in the mods part. Ưu điểm render bằng GPU. For GPU rendering, set custom tile sizes in the performance settings. The "future frame rendering" option when set to 'off' sets the console-visible setting 'renderdevice. Vì cơ bản là chúng được các hãng phần mềm viết để tối ưu cho CPU hơn. I've got 16 Gigs max, but the default 6-8 allocated, plus an old, but trustworthy i7-2600k CPU. CSS performance optimization. the root signature, is an application specified definition of a binding space (with a limited maximum size for efficiency) that identifies how resources in shaders (SRVs, UAVs, CBVs, Samplers) map into descriptor table locations. I believe it's reducing the render ahead limit, which is normally 3 frames (?) to only rendering one frame at a time, reducing the load on the GPU. The work on graphics one is split between CPU and GPU(s). And For CPU Render-Ahead Limit where should I put it? (max min or medium) Related Topics Minecraft Sandbox game Open world Action-adventure game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment AutoModerator • Additional comment actions. $egingroup$ When rendering it can use 100%, but for almost all other things it uses just 1 or 2 cores (there are exceptions and some things are indeed multi-threaded). So only use this if input lag is more imp than fps, and your fps >90 or so. Why should it be changed. When encoding on a sytems with higher numbers of cores, like my Z840, I’ll limit cores to 4 or 8 and setup multiple simulatenous encodes to make up the performance delta. True, but the price hikes really hurt. To do what DLSS 2. If you use Quark, disable feeding troughs. ) you might have al. Adding a third dynamic data buffer is the ideal solution when considering processor idle time, memory overhead, and frame latency. You can cheat it using the light path tricks,. Description. The cpu scores are maybe a bit on the lower. 50 GHz, and Intel Xeon W-2155, with 10 cores and 20 threads. It’s hard to recommend AMD for. As we’ll see with some of the performance results ahead, rendering to only a CPU isn’t going to be the best choice for most people. With over 800 million mods downloaded every month and over 11 million active monthly users, we are a growing community of avid gamers, always on the hunt for the next thing in user-generated content. Open the " user. Character Model Quality. 6 Most gamers already know about max pre-rendered frames – or the number of frames that are buffered and preloaded on the CPU before they get to the. No two CPUs are the same. 3) Maximum Pre-Rendered Frames: This setting controls the size of the Context Queue, also known as the Flip Queue or Render Ahead Queue, as explained in this article. 8. Its base power requirements are only 65W, which the 12400F can double when pushed to the limit in artificial. The PC will run faster with a CPU that comes with high clocks and high core count. Example: frame takes 30ms to render (30fps), 10ms to setup. Move the file into your BFV game directory (<drive<:\Program Files (x86)\Origin Games\Battlefield V) Test. RAM helps, because the computer can put chunks into memory and access them quicker. Yeah Nvidia Inspector or Msi Afterburner will help you limit fps. json file. 8 GHz. It renders 1 minute of video in 1 minute. However, some people believe the quality that is provided by computer renderers is unmatched. The default value is 3. 4 gHz chip, 6 GB of RAM, and a Radeon HD 6770 graphics card. Apart from that I have never adjusted it. GPUs from the GeForce® line are usually clocked higher and render faster than the more expensive Quadro® and Tesla GPUs. . 51,965. One of the best processors in the market right now is the AMD Ryzen™. Here we see that AMD is just shy of 7% faster, showing that Intel has almost caught up to AMD for CPU rendering performance. Ngoài ra, một số chương trình phần mềm không hỗ trợ GPU Render, vì vậy điều quan trọng là phải kiểm tra tính tương thích của phần mềm trước khi mua GPU. No "FRAGMENT". this used to be known as “render ahead limit”. For example: Displacement mapping. Back in 2015 or earlier, Nvidia introduced a nice feature to help keep frame rates up with the users’ expectations. Effect LOD. 30. We've tested GTX 750Ti's vs 780Ti's and in a 30 minute 2K->1080+LUT render, the difference in render-time was 2 seconds. It controls the number of frames the CPU prepares in advance of being rendered by the GPU. The adapter’s name, optional features, and limits has a large intersection with WebGL’s RENDERER_STRING, limits and extensions: even. 0. Default of 4 pre-rendered = 10ms+30ms 4 = 130ms to render 4 frames. the time it sleeps. It is also important to consider the meaning of the setting – it is a MAXIMUM pre-rendered frames, or a render ahead LIMIT. However, the performance gain decreases as we go up in core count, topping out at just a 4% advantage with the new. Stat commands such as stat unit and stat fps give you some numbers to start with. Now click on the three dots in the sidebar and then on Reboot app. In task manager go to the details tab, right click on the far cry . -TUF RTX3090 (24GB) Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in advanced of being rendered by the GPU. The CPU will attempt to render ahead the amount of set pre-rendered frames, it might not. using cpu capabilities: MMX2 SSE2Fast SSSE3 SSE4. ”. For example when using the CPU and the GPU's for rendering, Pro Render will make all of them just work "on the. Preventing the CPU from giving instructions to the GPU to render more frames can reduce processor usage & scale down the bottleneck. It especially helped turning this setting on in sodium called Cpu render-ahead limit to the max though that may only help a lot for laptops. 正确设置CPU大小核心分配,游戏帧数你说了算!. 而未来帧渲染(pre-rendering)就是当GPU在处理当前帧的时候,CPU并不啥也不干等待GPU,而是开始进行下一步工作,这样当GPU完成当前任务的时候,CPU就已经处理好了一个队列的工作,交给GPU依次去执行,这样一来,游戏的帧数和画面的流畅感就会明显提升。. In any case. NVIDIA has also worked closely with OBS to help optimize OBS Studio for NVIDIA GPUs, improving performance and enabling the latest and greatest features for quality. Also found in the Light Paths tab under Max Bounces is the Clamp Value settings. Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in advanced of being rendered by the GPU. Compared to the previous generation Intel Xeon W-3300 processors, the new W-2400 line is significantly faster at the lower core counts, with the w5-2455X 12-core, in particular, out-performing the Xeon W-3323 by 13%. 25 produces incorrect motion blur. Going up to just 25 render distance will drop fps down to the 50s. 3. Còn với những hiệu ứng 3D thì khi đó chúng ta mới thấy sự can thiệp nhiều từ GPU, nhưng với điều kiện là những hiệu ứng này và bản thân phần mềm phải hỗ trợ để GPU can thiệp vào quá trình. Tuy nhiên, GPU Render có thể đắt hơn CPU Render, vì GPU thường mạnh hơn CPU. 64-bit eight-core CPU. When rendering on CPU only, cycles will render as many tiles as there are processors or cores on your system. I definitely know increasing and decreasing it will. g. 19. I believe it's reducing the render ahead limit, which is normally 3 frames (?) to only rendering one frame at a time, reducing the load on the GPU. So, basically, lower value = "less input lag but more laggy image" and visa versa. However, if you’re building a brand-new system and there’s only a $50-75 price difference between a 5950X and a 3950X – go with a 5950X. For services deployed on Render, you should always use the internal connection parameters shown below. The CPU ’s speed and number of cores isn’t a primary concern for just rendering in Octane (it’s important for other aspects of 3D though). 5% performance gain with the Core i9 13900KS over the Core i9 13900K. In almost all cases, the OptiX results outperform the CPU+GPU, using the RTX 3070. Some games would have the CPU render two or more frames ahead like CP2077, and others force Vsync on at all times (Skyrim SE, any game in borderless window mode) and as a result these values can. Already have an account? What would Rendered Entity Limit be? Essentially, it would set a cap to the amount of entities rendered at once, possibly including things like block entities. For one thing, if you plan on using Arnold, you won’t be able to use any AMD GPUs. 8ghz, gtx 1080ti @2035 (custom loop) • 7 yr. Command /motionblur <percent>: to change the strength of blur *NOTICE: if you feel visual stutters when using this mod with sodium installed, please try setting Video settings->advanced->CPU Render-Ahead Limit to 5 or above Compatibility教你100%增加FPS的游戏设置,CPU占用明明不高,游戏帧数却上不去,电脑还特别卡?. 9. 0 to disable. 264 with 3840x2160 resolution, 25 FPS, progressive VBR, one pass, 6000 Mb/s target and 8000 Mb/s maximum. We’ve yet to test Blender 3. 6 GHz bump on the i9 13900K. 001 can be very useful to make things more stable. - 9 GB of free disk space for install. Go to the details page in task manager, search for the resolve. Maximum Pre-Rendered Frames: If available, this option - previously known as 'Max Frames to Render Ahead' - controls the number of frames the CPU prepares in. The upper limit can be overridden by max. Its a very new product and needs a bit more time, but there are already some solutions built in that are unique. There are of course some exceptions, but Unity is intelligent enough to reduce its unnecessary cpu usage. But I could be totally wrong. VDOM DHTML tml>. - 4 GB of RAM minimum (8 GB or more recommended) Disk Space. 5/7. It ranges from just a moderate . The AMD Ryzen 9 3900X and 3800X are about 5% faster than the Intel 10th Gen CPUs for tracking, which can make AMD a slightly better choice for some users depending on how much tracking they do in After Effects. Beyond the extra E-cores, the 13th Gen processors are also getting a hefty increase to their maximum boost clock. Other than that updating all my drivers.