stellaris best defense platform. Ion cannons are actually fully free and have no upkeep costs whatsoever. stellaris best defense platform

 
 Ion cannons are actually fully free and have no upkeep costs whatsoeverstellaris best defense platform  Then look at fleet comp

So if your economy is tight, they are a great weapons to have. Now as for defense platforms, I can see a case to be made here. Vote. . Keep in mind that starbases fight way below their listed fleet power. CryptoIn a Total War, you gain full control of the system once the starbase has been destroyed an all habitable planets within the system are occupied. Scirocco16V. Defense platform modifiers [edit | edit source] Defense platforms have +30% Weapons Range. Let say the scourge appeared on one side of the galaxy. In this regard they can be invaluable. Change the Carrier. Target Uplink I do not actually know. 7K 220K views 1 year ago Stellaris Defence Platform designs will be analysed to find out how well they perform. Unfortunately I already blew up the galaxy and turns out that wipes your defense platforms blueprints as well :( They were autogenerated though. Imo starbases should always have the alpha strike, at least if it is a dedicated defense station. This is from the Fortress Proclamation Unity Ambition. Ragdoll Apr 28, 2017 @ 9:49am. Find a partner. Content is available under Attribution-ShareAlike 3. Second priorities are anchorages and trading bases. I usually end up with 2-3 ions with split shield/armor and the rest with cloud lightning. At the very unlikely extreme, a single starbase on a tiny map could face the combined resources of 199 systems in the form of an offensive fleet. But adding in just one can be useful if you're using Strikecraft as well, since it will cause them to launch much earlier due to the range of Ion Cannons. Steps to reproduce the issue. The general rule of thumb for Leviathans like Shard is about 30k fleet power. They. Furthermore, the snowball-behavior of Carriers (ie: Strike Craft being effective vs not being effective) is difficult. MrFalrinth • 5 yr. Three Platforms on an Outpost is less effective than upgrading to a Starbase and building a defensive module, but again going over starbase capacity is expensive. Orbital Defense Platforms Beta. Defense platforms fall under ship upkeep. For existing games, you can open the game console[stellaris. The damage is crazy compared to the other defense platform designs I've tinkered with. If you're up against a Battleship fleet and aren't worried about enemies getting too close, Kinetic Artillery + Neutron Launcher is an interesting possibility. Defense platforms have two sections for weapon slots which can be outfitted with a wide variety of weapon configurations. >Defense-Grid Supercomputer A lot of times I don't even build Defense Platforms. Specialist_Growth_49 • 1 yr. Info. Large is a very distant second,. throwayohay • 5. You can have 60 defense platforms, but good luck actually building 60 defense platforms in a reasonable timeframe - and then you lose them when it gets into a fight and now you need to rebuild them for the next ten years. The only difference between a 10k station base station and a 13k defense platform station is that the 13k cost a lot more. Half and half on shields and armor, and 2 auxiliary fire control. Level 5 components grant 870 points to their defense type, so all together about 122k points of hull+armor+shields. Step 1: fill a solar system with then. This page was last edited on 8 December 2022, at 22:04. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If 3/4 of them are shield heavy, go anti shield. 10 rounds of each repeatable will get you 4x the dps output on your strike craft, compared to 2. And before anyone says: "That would make attacking hard!" That's literally the point. Report. Stellaris version supported: v2. This page was last edited on 8 December 2022, at 22:04. Go to system you want to build it in. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Defensive Platforms and Starbase Modules exist to be a deterrent. Starbases (and defense platform autodesigns) probably shouldn't mount the following: Torpedoes (Range 30) Autocannons (Range 35) Disruptors (Range 40) Any idea if weapon slots can be coded to only accept weapons of a specific type? If so, missile batteries could be changed to 4xS which only accepts missile components. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Full loadout of gun batteries, build defensive platforms. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. 1. Shield nullification let's you go full anti-armor. Stronger defense platforms. more point defense, less hangars. Is there any way I can build this anywhere above my planets for an extra layer of defense, or it strictly for primitive space stations?Rapid Pulse Laser Weapons Could Be The Pentagon's Future Edge - But defense leaders are increasingly interested in ultrashort pulse lasers (USPLs), unimaginably high-powered beams fired for a tiny fraction of a second to vaporize a small portion of a target’s surface or disrupt its electronics. Defense platforms are smaller military stations that are deployed around the starbase and act as weapons platforms. You could create a long range gun base or a citadel littered with small weapons with defense platforms as your heavies. Have a starbase 2. They buffed torpedos amd missiles, so you gonna need more pd. This means that if you have too many Hanger slots on a BB or Juggernaut, then the fighters will never be able to deploy in time before the battle is over. ago. Paradox Staff. And in that game I didn't have the Unyielding-tradition. Again, fill up free slots with missiles, and you want the line computer (the stats aren't great, but you need a computer. Originally posted by pipo. Stellaris 50401 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 1 2It does not. This deletes the Fortress and the artillery cannons. Artillery/Carrier remains a powerful fleet design in 3. Late game it's all heavy. (If you are all missles then create two ships that are point defense only. Defense platforms are a cost effective way to ensure our safety, but they need to be monitored from an operation center. Ion Cannons are the best option against pure battleship fleets. on account of being a very fat Defense Platform (same downsides) with Perdition Beam (imagine a Tachyon Lance that deals 5 times the damage but takes 3 times as long to reload, thus suffering from overkilling enemies in a major way) for a low, low. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). • 5 yr. they never once in 7 years got a laser option. ago. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. It’s all about research and exploration, having a boost to science in the early game can. . The only restrictions on mil stations is that they can't be within the effect radius of another mil station and there's a small resitrcted area around colonizable planets, too (where spaceports are/would go). The Angry Hive - Hanger components on both. Use the torpedo computer, and fill up free slots with missiles. Some of the best traits are acquired by completing certain challenges. TheOtherBridge • 1 min. The only defense platform worth building is the Hanger one, here's why: Every ship has a max deployment limit. I'll build them up and treat them as rotational disposable shields. Ygolnac Dec 27, 2017 @ 6:55am. Stellaris > General Discussions > Topic Details. Option should say move here or build defense platform. Ion cannons are actually fully free and have no upkeep costs whatsoever. 0 unless otherwise noted. 4 there was no extension to the range of weapons on defense platforms, This mod added that. Defense platforms and starbases are very strong in the early game, if used well. In this video we will look at a variety of defence platform builds to. Unless you have absurd research, the enemies in the game will rapidly outpace the strength of the defense platforms. Weapons: Best in slot strike craft and a 1-1 combo of damage types for flexibility. Half and half on shields and armor, and 2 auxiliary fire control. Nice one to hold enemies, prob best one. The other platforms mostly depends on. Noticing that Hangar Bay is supposed to provide +1 to the defense platform cap, while Ancient Rampart is supposed to provide +2 - the actual cap provided is however bugged, with Ancient Rampart providing 1 less cap than the Hangar Bay. I get why Paradox doesn't want to buff them, since the lower difficulties can get a bit balkanized due to fleets being small but starbases being heavily-developed, but for higher difficulties they are totally useless. I usually use hangars on space stations along with every upgraded defense platform I'm allowed to build. Ion cannons taking up 8 defense platform slots is just too much to be worth it. Step 1: fill a solar system with then. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. Later game, carriers are solid because they can send missiles and. Compatible with Stellaris v3. Because defense platforms can only beat the extremely crappy fleets the AI produces. This page was last edited on 28 February 2018, at 06:00. In 3. The main advantage of strike craft is that they have an attack range of 250, which is higher then anything but some T class weapons. Defense platforms do not generate any trade protection outside their own system. Defense platforms are honestly super cheap by the mid to late game compared to their value, the. Their main offensive tactics involve their building and colony ships, so if they spawn in your territory put a lot. but even when you win you can end up losing every single platform. Stellaris version supported: v2. Honestly defense platforms will rarely stop attackers, AI or human. I tend to build mixed, 1 side with 2 medium guns (Best Laser, Best Kinetic), the other side with the Missile platform (1x best Missile, 1x best torpedo) [deleted] • 5 yr. Finally, in late game I upgrade my. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter:. +33% Defense platform damage +33% Defense platform hull points; −25% Orbital Bombardment Damage Received; −25% War exhaustion gain +25% Hostile claim influence costIn fact, a Stellaris campaign can last for over eighty hours. . CryptoPatrolling a few corvettes along your trade routes will eliminate the piracy, and is a decent way to level up admirals when you’re not doing much real warfare. At the start, your Outposts can only support 3 platform slots. Combined with the -20% Shields and -20% Sublight Speed and. The reason for 4 templates is because it gives the best ratio (1/3 - 2/2, 4) and still allows 50/50. The big thing to remember is that every starbase that is devoted to something other than anchorages will reduce the size of your fleet, and having a large mobile fleet is always a good. Bugs, Feedback and. The best defense is an eternal one. You're better off putting fleets on defensive duty, and equipping your starbases with shipyards to provide repair and reinforcement services to those fleets. ago. Discovery. Pretty sure hangar spam is usually the way to go, with 1 ion Cannon to make sure your strike craft get released early. It should say build military station 👍. Best design is pure strike craft. Ie: Defense platforms in pulsar systems (no shields) are all protected by heavy armor with guns that are weak only against shields. 560. No surprise there, offense outscales defense in Stellaris combat at higher tech levels. They really are. Better build a fleet that is parked on that station. Apr 4, 2019 703 24. I usually pair mine (lately I only build two in a system) with defense platforms designed to hold hangars or a hangar plus artillery (it'd be SO. Say I don't have a fleet stationed at it. They have their own armor - which is weak 2. early to mid game just stack as much hangars as you can. Stellaris. They don't cost alloy upkeep at very least, but their cost to performance is absolutely abysmal. Compatible with Stellaris v2. 1000 and that should enable the functionality on all existing military stations. You can go up to 28 platforms per starbase with an ascencion perk or 23 without. Add bookmark. Defense platforms have no base upkeep, you only pay the upkeep for the weapons and components on them. Originally posted by pipo. Additionally, weapon range is the most common determinant of engagement range, and it can be very useful to combat-lock a fleeing enemy from across the system. I think it's Ancient Cache of Technologies that has the heavy platforms. 1. Stellaris Defence Platform designs will be analysed to find out how well they perform. Stellaris Ship Design Guide 2023 [3. My reasoning being that you can double down on stronger repeatable techs for strike craft damage/attack speed, and stronger repeatable techs for defense platform damage. ago. Which. They are accessible early on in the game and will also increase the amount of defense platforms. >Hyperlane Registrar Sounds nice but it's effects are pretty negligible and almost irrelevant. Thread starter TrotBot; Start date Feb 12, 2022;. You have encountered the great Blorg Collective, resistance is futile, and we will be friends. This mod adds three tiers of builds which unlock the "Create Orbital Defense Platforms" decision, with the final tier unlocking the "Create Orbital Ion Cannons" decision. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Hello, I noticed that defense platforms are decent early game but become obsolete quickly. In 3. ago. Considering that starbases have +50% range module, the range of ion canon is also wasted in most. Except terminal egress, which gets 3 ion cannons and 4 L/L. 5. A lot of point defence, flak and ALL armor (just unequip shields) Fighters might be usefull against their bombers, but flak and PD should be enough. On the plus side, if you don't lose your starbase, your defense platform investment is safe. Then select a construction ship, right click on the planet, click "Build Megastructure", scroll until you find "Maginot World" highlighted, then click that. Defense platforms themselves don't have new chassis, rather you have access to all their parts out the gate. Best. Raaaage-Alert • 4 yr. I usually put a mix of antishield/antiarmor on my platforms, something like 3 small kinetics/2 medium lasers. Hold up, the ai ABSOLUTELY takes into account Starbase power, not just relative fleet power. The Target Uplink Computer building on starbases that increases the range by 50%, does not work. By the time they reach enemy ships, most of combat is already over. Imagine the fleet upgrade complete notifications on upgrade all. It gets meritocracy. The best use of any sort of defense station is to put 1 defense station, stripped of everything except for the FTL snair, along your border for atleast 2-3 systems deep. And Psionic scientists produce a base amount of research per level, so you take Feudal with Vaults of Knowledge so the leaders start at lvl 2, and Teachers of the Shroud so you can rush to Psionic by year 11 or so. Oligarchy start is real good due to agendas, and because it has meritocracy, a great finisher. The technologies required to unlock them are back. Some amount of Shields, mostly Armor. You can also put the range module on your starbase to increase engagement range. You can never move your defense platforms, so. 6 space-battle . >Target Uplink Computer Maybe gives one or two hits. . It's the weapon size above L. 599. just a list of ships, the platforms aren't listed. Here are the 5 best traditions, those filthy Xenos won't know what’s coming. I usually prioritize upkeep or fire rate. If FE decides to bang you, your platforms will cook and dissappear faster than you can pause the game. Search the either dragon and kill it, you gain an other perk. Then create two ships, and deck it out the exact opposite of what you did with your fleet. One corvette sitting on the bypass node will engage combat including your starbase. It will save you a little bit of resources on starbase upgrades, but in most cases this just isn't anywhere near a big enough savings. It’s generally recommended not to finish the Rubricator archaeological site until you can field that. 3 starbase + full defense platforms specced for shields + anti-armor), but that. gekp78 Second Lieutenant. Stellaris. Defense Platforms are a waste of Alloys and Energy and need their cost reduced or their stats buffed to better reflect their actual effectiveness/cost. Your. An ion cannon platform is equivalent to 8 defense platforms in terms of capacity slots and can only be constructed on citadel-level starbases. 188. Starting with. 1 day ago · Guarded by multiple powerful defense platforms. Fleets have drastic upkeep to just sit there, and Defense Platforms are better at actual defending, as shown in Montu's video. They are best used at choke points to do 2 things: Slow down the enemy to buy time for your fleet to arrive if they are stationed elsewhereDefense platforms, however, are not worthwhile. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Nov 16, 2023Pocket Sand - Both point defense/flak battery components. Yes, for the reasons you stated: they don't use up naval capacity. Shield disruptor, range, combat disengagement, and defense supercomputers for buildings. Speculations on 3. ") Then from there I'll build defense platforms, 1 of each, usually situated with equal parts gun/laser, with a missile platform, and PD platform for anti missiles. Allowing for. But I think ive figured out why they dont have an upkeep because theyre an endgame crisis weapon. They could even make their own defense section in the ship design. We are all aware that Stellaris ship design has had a massive rebalance, and with that the combat system and the overall pace of the game. By: Wolfie. also remember lanchester's laws. Trickster is also pretty decent. There are only so many entrances to a system which are all known to the defending station and the exact location and time of the arrival is known due to the blue effect at the exit points, someone who is building a defense station would target these. However, disruptors remain utter garbage against high-hull Starbases and Defense Platforms which means you need a mixed fleet, or dedicated artillery/torpedo fleets, to assault defended systems. ago. Disruptors have high tracking to ignore evasion and completely ignore armor and shields, making them one of the best anti-Corvette weapons in the game. Once there was a bug which allowed a player to build fe defense platforms and upgrade them to fortresses during its starbases being. Balanced shield/armor. The technologies required to unlock them are back. Being a jack of all trades won't do well for you in Stellaris. I believe OP doesn't have either NLs nor Ion Cannons unlocked though. ago. E. You can go really high with starhold + traditions + ascension perk + module. Nah, you don't get to increase that in vanilla. It's like they decided to put in good ideas that were not tested. This is IMHO insane. I usually build exclusively hanger defense platforms with amoeba flagella. Observe armour of platform Upload Attachment File(s) attachedYes, they let your Corvette move faster and get into firing range sooner. You are usually better off leaving the alloys in the bank so you can queue up reinforcements at your shipyards after a battle. Really depends on your play style. a Citadel gets a free +20000 armour points. Mechanics [edit source]. Eternal Vigilance (+25% starbase hull points, +25% starbase damage, defense platform damage, +5 defense platform capacity) Galactic Contender (+33% damage to awakened empires, and others that aren't relevant) Level 6 or 7 with every endgame tech (each level gives +5% to attack speed, attack damage, etc. RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Jul 7, 2021. Hangar is the only type of platform worth using. Subscribe. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 6 adding PD also makes them a lot stronger since the AI uses missiles a lot more often. Thank you very much, I. Please do not ask if it works with <Insert your Mod here> because I likely won't know. true you can build platforms to help pick off marauder fleets to claim some early debris since they have a predictable path and early game hangars have good DPS and tracking. Though, platforms are mostly extremely bad because of the way they function: 1. Honestly defense platforms will rarely stop attackers, AI or human. E. Defense platforms cost no upkeep at all, but the weapons added to them still require upkeep like a normal ship would (meaning Defense. However, the maximum power a fleet can bring varies by map size. Yes a 25x crisis can still get past them, but I've had systems where I've easily got 350-500K+ worth of defense just from a Starbase and Orbital Ring or two alone. Every weapon and armor type in Stellaris has a direct hard counter. 56 Badges. Tried a fresh new game to test. High risk. The resulting grab will take them over a month to get out of the system and jump. In an ideal world, it should matter what the platforms are. Upgrade for 4 platforms. 4 "Gemini"! Please see the patch notes for more details. You should use armor piercing weapons exclusively. Try and upgrade all three defense platforms with the “Upgrade All” button Upload Attachment File(s) attachedI just think the "missile boat" design is better than the "picket ship" or "interceptor. The only exception is the Starbase Cap. Ring World has always been one of the most powerful megastructures in Stellaris due to its flexibility in placement and resource production. 6. AI will favor P slots over S slots if it researched new P weapons that are of the same tech tier or higher than its best S/M weapon. Currently, stations placed at pulsar systems are underperforming using default station template with pointless shields and stock weapon choices completely missing on the advantage that pulsar system can give. Defense platforms are not ships. If you have 5-6 fleets of those battleships and titans you can kill an unbidden fleet and the anchor with no losses. Just luke before. Back in 1. Feudal was reverted to its old state in 3. Point-defense platforms are effective against hulls and shields, but they also have a limited range. maybe makes sense. In the meantime I found a bug. Kinetic artillery and neutron launchers is a good mix. Defense: Any 1-1 combo of armor and shields to maintain flexibility. Once the order is given, the work on the starbase will begin. Please give the game at least a day for the option to show up under Edicts. I have internal trade security SBs with no defense platforms, and their trade protection value is higher because they have 6 hangars, whereas my chokepoint SBs have missiles and guns instead, even though they have 23 points of platform including ion cannon. Then you need to build the Maginot Fortifications on a planet. Defense Platforms, and Bastions in general, really only serve one purpose once everyone has Destroyers - a speed bump. ago. Chazman_89 • 4 yr. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. 2. Weapons aside, I usually go with 5 small/small, 5 medium/medium, and 10 large/large. Best design is pure strike craft. >Target Uplink Computer Maybe gives one or two hits per. Therefore, I decided to re-upload it and adapt it to the newest version. The problem becomes even more severe when you consider defense platforms. Pick up some corvettes, each one prevents 10 points of piracy, and set up a course in the most dangerous areas. There is also the fact that tech is too fast, and tech rushing too encouraged. They are accessible early on in the game and will also increase the amount of defense platforms that starbases can support slightly; enough to build one. • 5 yr. I personally like strike craft as a concept so I fill my starbase with hangars and have a mix of small/pd platforms and some medium platforms, plus ion cannons. While defense platforms don't cost any naval capacity, they are exceedingly weak for their alloy cost. They have their own armor - which is weak 2. Usually either the fleet can scrap the entire thing or would die trying. Take the defensive doctrine if needed. Regeneration is useless since the starbase already provides repair services to the defense platforms out of combat and the in-combat healing rate is very. 0, and complete inability of PDX to think out "rock-paper-scissors" princple to make anything other than monofleets worth. #8. Warning: ALL Defense Platform Cap bonuses are COMPLETELY broken post update! Bug. Great, because if you have a choke point, and youre under extreme threat, they can pack a punch. What if I'm fighting a federation of 4 people with the end threat casus beli (colosus) 1. Not the best idea, even though it sounds really good. Gonna Sting - Med weapons component loaded with swarmer missiles, comboed with a torp component. Come join me live at 8PM ESTThis Stellaris video is a challenge to all the experts out there regarding defense platforms. Stellaris Defence Platform designs will be analysed to find out how well they perform. Instead of a bunch of ion. . though stuff like Hydroponics can have its uses, same with heritage sites. With the ship selected, zoom in to the system slightly and press A (If you don't zoom it seems to try and lock onto the closest planet and the option won't show). Wooden-Many-8509 • 1 min. Unfortunately, the original authors have not updated it for a long time. Yeah way back in ye olden days you could build more than just shitty defense platforms for defense, although they weren't tied to the system's outpost/starbase back then, could be built free floating in the system, but created an exclusion zone. ago. Defense platforms now cost upkeep equal to 1% of their build costs in energy credits and roughly 0. the later the game goes the less of an impact defensive starbases have. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). Optimally, I'll use 2 large, one using Torpedos and the other Kinetic, max range is the aim of the game. Scourge missles and swarm strikers do NOT increase your ships upkeep costs. Your fleet will. The other platform sections just don't get enough weapon slots to be competitive with 1 hangar. Which is unfortunate. Now updated for 3. They are accessible early on in the game and will also increase the amount of defense platforms. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Keep in mind that starbases fight way below their listed fleet power. It was stated by the devs that customization of the station loadout (station designer) is. I posted a bug report on the Stellaris forums. 0 unless otherwise noted. You should have a list of possible platform designs on the right-most screen of the defense tab. Fortifier (-10% starbase upgrade cost, -33% defense platform cost): defense platforms suck and this doesn't change that fact. Stellaris 50521 Bug Reports 31038 Suggestions 19184 Tech Support 2912 Multiplayer 377 User Mods 4633 Stellaris AAR (After Action Reports) Console edition 1219 U unmerged(625695)RELATED: Stellaris: Best Origins It is always worth building 2 to 3 Science Ships to explore and survey nearby star systems to gain information and potential planets to colonize. Stellaris. The whole defense platform cap system is currently broken on several levels with the game completely disregarding ALL bonuses given to the cap outside of starbase buildings themselves - and even then, at least one starbase building (Ancient Rampart) is broken. Energy weapons generally have slightly better accuracy, lower damage and shorter range compared to kinetic weapons. I'd go so far as to say ACs are a better defense than offense. So the only good/cheap/worth it way is basicly an exploit. I'm keeping a 1:1:1 ratio of s:m:l Gauss/gamma stations as about half of the platforms. They. Defence platforms aren't great as. Note - military stations are a class of ship that are built in the starbase defense tab. I love playing the TEC Loyalists (A defense-sepcializing faction for those who haven't played) in Sins and just digging in, turning my entire territory into a nightmarish galaxy-spanning uber-stronghold. Same reason as above. I also wonder if there really are 65/16 defense platforms in place. Honestly when im making my chokepoints I use all the modules that give me more/buffed defense platforms, then I usually go with the disengage. Constructing a starbase requires first fully surveying the desired system. A starbase's self-defense capabilities can be reinforced with the construction of defense platforms. Starbase auras are still great, but defense platforms are a waste of alloys.