Even in a high magic game, I'd personally never give out something that powerful that early. As there are probably more Barbarians than there are Wands of Magic Missiles (per the Shilmista Deproliferation Agreement of 1361), the wand’s rule. The simplest form of wand contains a spell, with Price and level based on that spell. Show All; Hide All - Top - End - #6. . 597 4. Most wands are wood, but some are bone. On a hit, the missile does 2d4 force damage. Since the wand of pyrotechnics is not casting a spell nor is it making an attack (no attack roll) it does not break invisibility. So all 3 are easy candidates for the wand of magic missiles and other items that can be used by them. So, Quickened Spell only works on spells that you cast. If you expend the wand's last charge, roll a d20. 597 4. Wand of Magic Missile is great for non mages as a means to disrupt enemy mages, note that you can still attack after firing the wand off. This wand has 7 Charges. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. . This wand has 7 charges. The correct pricing for an item of infinite magic missiles would be as follows: spell level (1) x caster level (1, 3, 5, 7, or 9) x 2000gp. ” (DMG 137-8). Its class name in the save files is "com. If you expend the. If no class is listed assume any class may use the item. Wand, uncommon. For 1 charge, you cast the 1st-level version of the spell. This wand has 3 charges. 7 Luck Blade. Yet, a wand of lightning bolts or a even an uncommon wand of magic missiles can provide you with additional and much-needed blasting power, while a wand of paralysis lets you paralyze your foes without casting or concentrating on a spell, which also means it can’t be nullified with a counterspell. Most wands are wood, but some are bone. A level 2 Sorcerer has 3 spell slots. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. This wand has 7 Charges. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. Even though it says it recharges every day, the wand actually recovers 1 charge every 4 seconds making this wand have effectively infinite charges. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. While holding it,. The wand regains 1d6 + 1 expended Charges daily at dawn. 10. Originally Posted by dascarletm. A maximum of. On a 1, the wand crumbles into ashes and is destroyed. A gun is just a way to use science to make a small object go very fast. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. Used a chopstick for the base, I used an X-acto knife to round it out. A Barbarian can’t cast while raging, but a wand says you can. 128. 10. The wand regains 1d6 + 1 expended chargesJim's Magic Missile. Hello all! After seeing the Frost Staff video on youtube from. The name of a magic wand with a spell in it is simply “wand of,” followed by the spell's name. On a. This wand has 7 charges. Eternal wands recharge over time if they are not actively being used. 1 lb. This wand has 7 charges. The wizard who enchanted this wand attempted to cut costs in the enchantment process, and in the stress of use a nasty quirk has developed: each time this wand is used, there is a 30% chance that the wand fires an additional volley of magic missiles, using one charge per round, for the next 1d4+1. So at first it seems as though 1 spell level is 1 . Spellcasting. It can be utilized by members of all classes except the Wizard Slayer, provided they have at least 9 Intelligence. I'll use the wand of magic missiles for example. If the gun dealt d6 or d8 it now deals d4 and never misses. Jeremy Crawford was asked on twitter: Q: Can a wizard use a magic wand (e. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. Therefore, it is able to use any general magic items, including a wand of magic missiles. While you hold this wand, you can use an action to expend 1 to 3 of its 7 charges to cast the magic missile spell without using any components. She can expend 1 charge to cast the 1st. Wand of the Heavens: Flamestrike - 8-48 to target: Sold in Sorcerous Sundries in BG, and in Ulgoth's Beard (TSC) Wand of Lightning: Lightning Bolt - 6-36 damage to all creatures in path: Sold in Sorcerous Sundries in BG: Wand of Magic Missiles: One missile causing 2-5 damage: Tranzig in Feldepost's Inn in Beregost on Chapter 3, Sorcerous. Objects are not damaged by the spell. However, this wand's tip is twisting, whistling, hypoallergenic and gluten-free, likely due to wild magic exposure. Few magic weapons in D&D have quite as much potential to turn a campaign on its head as a Luck Blade. Shooting an enemy with the Wand of Magic Missile will deal magic damage. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. For example the Wand of Magic Missiles just requires a creature to hold it and use an. No, you cannot use multiple charges from a Wand of Magic Missiles in one round. --. Wand of Magic Missiles. This is true for all magic items that do not involve casting a spell or making an attack. The Fire Rune is best for max damage, however at t16 pick any rune on Magic. It's the same as using a potion. If you remained neutral, you will meet Bdaah and Sootscale at the entrance to the hall. Re: Magic Missile Machine Gun. She can expend 1 charge to cast the 1st-level version of the. A tiny creature in dnd 5e with a Strength of 4 is 30 lb. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. Magic weapons. It does not give arcane die because it does not give arcane skill. 0. Each time one of the traps is disarmed, you will receive a wand of that particular type of trap, but know that these wands only have 1 charge remaining, so save or use them wisely until you need them the most. When you cast this spell using a spell slot of 2nd. These list character classes allowed to use each rod, staff, and wand. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. The wand regains 1d6 + 1 expended charges daily at dawn. With this wand, you can increase your party’s effectiveness in combat and…RAW, the artillerist's arcane firearm only provides an additional d8 to damage rolls of artificer spells, not spells from any class. Wand of Magic Missiles is a Spell Focus Item in Solasta: Crown of the Magister. Source Core Rulebook pg. The Crossbow Expert Feat requires that the player make an Attack action with a 1-Handed Weapon. The target must succeed on a DC 15 Constitution saving throw or be paralyzed for 1 minute. One’s a class rule and the other is a magic item rule. ” (DMG 137-8). For 1 charge, you cast the 1st-level version of the spell. A Wand of Magic Missiles is also great for this character. This wand has 7 charges. Wands cannot be dual-wielded, but most come with a book or orb of the same level which functions as an off-hand magic weapon. If you expend the wand's last charge, roll a d20. Allow the caster to spread out the extra damage however he wants. These are indicated as (M) under the spell's components if a specific spell contains a Material Component. It's multiple sources of damage that all use the same single dice roll. You follow the steps the magic item provides. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Shapes Added to Measure Tool Opt in to the VTT redesign to measure AoEs with lines, squares, circles, and cones. The spells Mechanus Mind and Plague of Rats are not cleric spells, but they are domain spells (and in the case of Mechanus Mind, a sorcerer/wizard spell. This build make use of the versatile Delsere set, however this build is used for speed farming and will struggle for speed after GR100. As far as an actual increase to all targets of the spell, an Imbued Wood Focus (an Eberron item) has varieties that add +1 damage to one damage roll of a spell per turn. lumgeon • 2 yr. Craft Requirements Supply a listed-level casting of the spell. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. Wand, uncommon. Maybe as a 5th level item it could be a wand of manifold missiles (1st). Wand of Magic Missiles is narrowly combat-focused. Whatever it is, it is personal and the font of all your power. Found on the second floor of Gaelan Bayle's home. Same goes for all other weapons that allow their wielder to cast spells. While holding this wand, Vellynne can expend 1 or more of its 7 charges to cast the magic missile spell from it. Evil Mage Legacy This doesn't reflect the latest rules and lore. Wand of Magic Missile II is a level 1 Scroll from the Evocation school. I see all those wands you have to use the empower ability. The technical formula was 3 (1d4+1). You could. Note that minion- and sentry-summoning weapons,. Wand of Magic Missiles (DMG, LMoP) – Magic missile never misses, and this doesn’t require attunement. The darts all strike simultaneously and you can direct them to hit one creature or several. Basically, Magic Missile is treated as an area effect attack. After you cast the spell, an additional missile or missiles are released from the. Second, kobolds are always on the lookout for magic that might help. Wand, uncommon. A thin metal wand with metallic grips topped with an angular blue glass bauble. Rapier of Magic Missile (4e Equipment) 3. Crafted from bronzewood with brass bindings. Gloves of Thievery. It sends only one magic projectile to the target and inflicting 2-5 points of damage evey time it's used. So wand of Force missile gives 4d4 damage and the damage type is arcane, Magic, attack and Force. It regains 1d6 + 1 expended charges daily at dawn. The magic is IN THE WAND… in the case of a Wand of Magic Missiles, ANYONE can use it. WandOfMagicMissile". Properties: 1 Magic Missile will strike target. Wand of Magic Missiles. Wand of Magic Missiles Item Type Wand Magical Lore 60 Weight 1 lb Combat Combat type Magical Range 100 ft. For 1 charge, you cast the spell as if you used a 1st-level spell slot, and you increase the spell slot level by one for each additional charge you spend. . WAND. Tips For Using A Wand Of Magic Missiles 5e Effectively • Try aiming for multiple targets at once; this will maximize your chances of dealing damage without having to expend. The booty includes: a wand of magic missiles (8 charges), a wand of trap derection (29 charges), a wand of illusion (4 charges). In this case. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). Increase the spell slot level by one for each additional expended charge. Use the first turn to set up by casting 1 action magic missiles from manifold, plus an extra action to do whatever. For. A staff has 50 charges when created. For 1 charge, you cast the 1st-level version of the spell. Major tier. Medallion of Thoughts: While wearing it, you can use an action and expend 1 charge to cast the detect thoughts spell (save DC 13) from it. Enhancement from implement (special rule from power) Item bonus from Staff of Missile Mastery (special rule from the item) Vulnerability on the target. Damage: 1D4. Maybe that. One turn, the bard cast shatter with a second-level spell slot, then used his haste action to use a magic staff which cast thunderwave. Spells. For 1 charge, you. They are 2 distinct and different actions. fandom. Wand, uncommon. Races. 30 x 1d4+1. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. So damage and heal wands and scrolls becomes vendor junk really fast as your level goes up because they don't scale. " Finally, he says: "Arcane Firearm doesn't prohibit or require using a magic item. This wand has 7 Charges. For one charge, you can cast the first level of the spell, and the spell slot increases by one for each charge you expend. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. I am not even sure how these exceptions work - or how many others exist. . 2) Rolling to hit and/or damage does not count as casting the spell. Spells like heal for a divine caster, or command for a control caster. Effect: Controllable Missile ; Named in reference to the D&D spell of the same name, Magic Missile is a wand that allows players to guide their projectile to the target. Note the bolt can bounce off walls (not doors, though) come back and hit the player - therefore, extreme care should be taken when doing this on a narrow corridor. You can use this wand even if you are incapable of casting spells. Source: Dungeon Master's Guide. Yes. Make a ranged spell attack for each missile. —Crafting a Magic Item, Dungeon Master's Guide, pg. Wand of Binding. More details on the Wand of Magic Missiles can be found at Wand of Magic Missiles Details Detect Magic Aura. One charge will cast the base (first level) version of the spell; every additional charge. Wand Of Magic Missiles Uncommon, Dungeon Master's Guide pg. Notes. Heck, Witch can rock 3 summons and have 3 blasting awayWe're talking about a beholder eye, that thing must be so much trouble to acquire that it's gonna be more expensive than the wand itself. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. As such, nothing has added Magic Missile to the Cleric spell list, without the domain he cannot use use the wand. Wand of the Heavens: 8-48 damage to one creature: Bounty Hunter in the planar prison, sold in the Temple of Umberlee in Brynnlaw: Wand of Lightning: 3-18 electrical damage in a path: Prison area of 1st chapter, in the lava room in the Temple Ruins in the Umar Hills: Wand of Magic Missiles: 1 Magic Missile will strike target: Prison area of 1st. 8d4+8 is an avarage of 28 damage per round for as long as. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. As the user is the one casting the spell, they are limited to the use of wands that produce cantrip spells, if they have already cast a spell with their bonus action. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Magic Missile is one of the most popular low-level spells available in D&D. A wand of magic missile will do 2d6 damage to monsters when zapped. This wand has 7 charges. Wands. Learn More. Physical Description. This wand has 7 charges. Wands. 211. Prices you can use for magic items if you want them to be buyable or sellable in your game. I've got it all set up except I don't know of a way to deduct variable amounts of ammo. Lightning does very solid damage and has very good scaling, especially when compared to most other damage dealing wands. Specific parts of a creature can’t be singled out. I still remember the Imp I had who flew around invisibly and used the wand, along with some beads of force he was the quite the little Imp to reckon with. ago. Spoilers. It can be used by arcane casters to provide focus for spells that have a material component (spell focus replaces the need to have actual material components). BG2 and consequently Tutu do show the. Go down into the cellar and a wizard will create some illusion bad guys and an. For a caster level 10 wand it costs 30,000 gp. Wand of Magic Missiles; 4e Powers and Rituals. Due to their unusual and unique forms of attack, the majority of magic weapons can hardly be categorized into different types. 1) While spell damage does increase appropriately when cast at higher levels, my Wand of Magic Missiles does not. Drops from Octavia in Technic League Encampment. An interesting example is the wand of magic missiles, usable by any class, but requiring an attack roll from a non-wizard. It requires that the user must have an Intelligence of at least 9 points. Some information taken with permission from Andy Williams' Guidebook. A Wand of Magic Missiles is a wand that can cast the Magic Missile spell. In either event, Yes, as the rules are laid out, the caster must have a shield or a weapon in one hand (and Warcaster) to be allowed full access to both VS and VSM spells. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile from it. Wand of Magic Missiles: While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. Wand of Magic Missile II. This is a VERY good item for two reasons: Can’t miss and Force damage. The Wand of Magic Missiles acts like a first level Magic Missile Spell, emitting three darts with each charge to cause 1d4 + force damage to the target. But a Wand of Bless is still good because Bless doesn't change whether it's cast. This wand has 7 charges. You create three glowing darts of magical force. However, this would work for Necklace of Fireballs. There are plenty of wands out there that can fit the bill, whether it's something as simple as a wand of magic missiles or as devastatingly explosive as a wand of fireballs. the two elements are completely unrelated. Activate (Cast a Spell); Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. BG1 does not show the number of charges left, so it is just guesswork to determine how many charges you have left. Range: 100 feet. The wand regains 1d6 + 1 expended charges daily. If no class is listed assume any class may use the item. Use every single charge in the wand as an action. Magic Missile. Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . Magic missile is one of the best spells in the entire game. Wand, uncommon. You can increase the spell slot level by one for each additional charge you expend. Also, each arrow from this bow deals 1d6 + 1 + proficiency bonus (the +1 to damage rolls from the first sentence would technically. You can increase the spell slot level by one for each additional charge you expend. Orb of Dragonkind; Magic Items by RarityWand of Paralysis. No. For 1 charge, you cast the 1st-level version of the spell. Guards should take care of him, and you should be safe. I ruled that the Wand of Magic Missiles (from the DMG) is neither a weapon nor using an. Wand of Manifold Missiles (1st Level) This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Wand of Magic Missiles: This wand discharges magic missiles similar to those of the 1st-level wizard spell of the same name. 5e Spell. That's 30d4+30 (60-150 dmg) guaranteed damage for a couple turns assuming you're not getting disrupted or. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. But not ones with requirements like being a spellcaster that it does not fulfill (for example, the wand of fireballs). Mage is the class focused around arcane magic and wands, unlocked by using 2 scrolls of upgrade in a single run. Even the most basic single 1d4+1 because it can be cast quickly, the projectile has high velocity and it never misses. The wand of magic missiles demands that you forego an action in combat to use it, a hefty price that even low level characters struggle to justify for a spell. You ignore all class, race and level requirements on the use of magic items. You create three glowing darts of magical force. The wand is more powerful, but only on day one of the adventure, and only with very low level wizards. If one looks at this item and attempts to capture the spirit of the item, and the chaotic nature of the outcomes, rather than beating the semantics out of it, I think the interpretation becomes clearer. Wand, uncommon. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. Description [edit | edit source] A wand of magic missiles can hold up to seven charges. The extra damage only applies if the weapon is used as a weapon. Create unlimited characters in the Character Vault, starting with Marvel Multiverse RPG. Magic Missile. (I was really lucky to get this, as I had to make a saving throw to find it. Magic Items. Level 3. For the nonmagical kind, take a look at the Adventuring Gear table in the Player's Handbook (p. Estimated Value (Sane Cost Guide): 8,000 gp DMG Value: 101 gp - 500 gp This wand has 7 charges. Source: Dungeon Master's Guide. The darts all strike simultaneously and you can direct them to hit one creature or several. ago. You can then either use the wand as like a handcrossbow doing 1d4 of force damage, but also attune which unlocks 7 charges to. Int bonus. Cast a 1-action Magic Missile with it, and then it continuously shoots out a one-action Magic Missile for the next 10 rounds (1 minute) at the start of your turn. A Barbarian can’t cast while raging, but a wand says you can. Ta-da! A magical gun is made that is also useless to anyone else. The spell of this wand allows you to cast magic missiles from it while expending one charge. So let's look at the wand of magic missile for example. He also can no longer equip wands as melee weapons, and his innate recharging perk has been converted to a tier 2 talent. Wand of Magic Missiles (Uncommon) This wand has 7 charges, each of which can be expended to cast Magic Missile (which produces 3 darts that each do 1d4+1 damage). But there is a spell Magic Missiles which makes the target roll 3 concentration checks without any chance to avoid them, and you can get it from uncommon item Wand of Magic Missiles with 7 charges 1d7 of them recharging each day. The multiple missiles are treated as area effect, you can hit X targets within range, where X is the number of missiles. This wand has 7 charges and regains 1d6+1 expended charges each dawn. Wands are usually made with the spell being made at the spells caster level. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. It's the same as using a potion. Spell fail, now simply engage that mage in melee. The action of using a magic item is not the same action as casting a spell. She can increase the spell slot level by one for each additional charge she expends. On a 1, the wand crumbles into ashes and is destroyed. Magic Missile Barrage (4e Power) 4e Creatures 4e Classes 4e Races and Race Variants 4e Other. While holding it, you can use an action to expend 1 of its charges to cause a thin blue ray to streak from the tip toward a creature you can see within 60 feet of you. Wand of Magic Missiles. Magic Missile. Wand of magic missiles usability. Hello lads, I recently got the Wand of magic missiles in my campaign, I`m puzzled how to properly use it. This common magic item gives a +1 bonus to damage rolls that deal specifically force damage, which is a +1 damage bonus to each magic missile. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Dungeon Scrawl x Roll20 Make on-the-fly maps in minutes on Dungeon Scrawl, now powered by Roll20. In the starter set I was able to pick up a Wand of Magic Missile (Starter Set) that lets me cast the spell Magic Missile using charges on the wand. A dart deals 1d4 + 1 force damage to its. A wand is a thin, light-weight rod that is held with one hand, and is traditionally made of wood, but may also be made of other materials, such as metal or plastic. at level 5 you'd have 12 or 13 non-cantrip spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. The wand has an initiative modifier of +3, and each missile costs one charge. One charge is used every time you use the wand (unless the item description says that it uses more charges). For 1 charge, you cast the 1st-level version of the spell. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. Wands that can act as damage-dealing supplements are extremely useful additions to the artificer's arsenal. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. You can increase the spell slot level by one for each additional charge you expend. Description of Wand of Magic Missiles states: This wand has 7 charges. One enemy creature within medium range. The Wand of Magic Missiles lets a character do guaranteed damage at range. It includes a wand of magic missiles, three potions of healing, a shield +1, and four clerical scrolls. Sign In; Cart . To explain this quickly and succinctly. Wand of Binding. A few wands don't require spellcasting ability. One’s a class rule and the other is a magic item rule. While the Wand of Magic Missiles requires neither attunement nor a spellcaster user: If a magic wand states that a “prerequisite is to be a spellcaster, a creature qualifies if it can cast at least one spell using its traits or features, not using a magic item or the like. On average, a party will get (from level 1-20), 8 uncommon items. " DESCRIPTION. Vale of Shadows: In a sarcophagus on level 2 of Kresselack's Tomb. A magic item’s description explains how the item works. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. This wand has 7 charges. Vale of Shadows: In a sarcophagus on level 2 of Kresselack's Tomb. You could also just give the gun charges and make it a reskined wand of magic missile, but that won’t make use of extra attack and is also a very. < Weapon. your total cost would be: 1. ) Export Cheats (except for #3 not for macs): 1. But I dislike chasing monsters around the map. In my kingmaker campaign the players confronted large numbers of trolls with fire immunity. As far as I can tell it shouldn't do anything more than a 1st level wand apart from be more expensive. Wand, rare (requires attunement by a Spellcaster) This wand has 7 charges for the following properties. Using a MAGIC item is not the same as using a mundane item. This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. 40. This baton is about a foot long and contains a single spell. Permalink for 6455418 Quote. A wand of magic missiles is an Uncommon item, which, according to the DMG, is worth between 101gp and 500gp, avg ~300. Special Equipment. I would say the best use is 1 charge each time, so that you can force more concentration saves. Note, however, that most wands that require attunement usually require such by a spellcaster. Magic Missile is pretty decent, hardly game-breaking. You can increase the spell slot level by one for each additional charge you expend. Wand of Magic Missiles. wand of Magic Missile) as her arcane focus? Jeremy Crawford: Yes. The potion is giving the spell effect, NOT YOU. I believe that the Wand of Magic Missiles does not require attunement and the Wand of Lightning Bolt can only be attuned by an arcane spellcaster. However, you haven't destroyed the vampire yet. Chuck in a level 5 wand of manifold missiles and that's 15d4+15 auto damage for 10 rounds. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting. 597 4. A creature that isn't attuned to a magic item cannot use the magic properties of said item. This wand has 7 charges. 5 damage, and a 5th level Magic Missle does 73. Each dart hits a creature of your choice that you can see within range. A staff has 50 charges when created. As for Tarnesh - Minor Lalroch's Drain + Wand of Magic Missiles + arrows. While holding it, you can use an action to expend 1 or more of its charges to cast the magic missile spell from it. It can also be found in Golden Lock Boxes found in Dungeon and Stockade Crates which are fished up in the Dungeon. Activate Cast a Spell; Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. For example, against 4 images (assuming you don't get lucky and hit the caster instead of the images, just to make it simpler): 2APR = 2 images down per round = you only manage to hit the caster on the third round. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Wand of Magic Missiles - This wand has 7 charges. Staves are two-handed, slower weapons, while wands are main hand weapons and typically have higher attack speed. Wand of Magic Missiles Wand, uncommon This wand has 7 charges. According to Sage Advice, the damage is calculated only once, meaning this would apply to each missile. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. 257) states that the missiles strike more than one target at the same time: The darts all strike simultaneously . Thus the process is: Assign a target for each magic missile created by the spell, you may target one creature more than once; Roll damage for the spell of 1d4+1 + [bonus] So if we look at the Wand of Magic Missiles, it doesn't require attunement at all so it can be picked up and used by anyone at any time (so long as it still has charges left). Magic Missile Wand Effects: Same as the spell of Magic Missile, has a range of 14 squares, can be used by any class. You can increase the spell slot level by one for each additional charge you expend.