Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysI'm wondering if I should replace my null void beams with the level 4 railguns. 3. The latter is usually more effective at taking down shields, if you can equip it. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. The Null Void also has really good range (artillery range on L slot); this makes it way better in combination with other energy weapons than kinetics. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysStellaris: MegaCorp Criminal Syndicate-Episode 23 - We find a Null Void BeamStellaris is a 4X grand strategy video game developed and published by Paradox In. ( Null Void Beam is also an option ), with Shields for defense. Feral Prethoryn Sighted: crisis. ((( NSC3 - Season 1 ))) Created by CaptainX3. It seems that kinetic launcher is better compared to null void beam (L size). Sometimes its like an epty void and you can get the null beam weapon. Media in category "Technology icons". and if you didnt have any shields their lasers were just cutting you to ribbons. I would think it's a later gun tech because +400% shield damageThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Example: research_technology tech_starbase_3. In Stellaris, pop size is king; and a 50% growth reduction is huge; especially in the early game. Burst them down. . I use they/them pronouns. The following 200 files are in this category, out of 481 total. *Archeoengineering should allow the acquisition of null-void beams. The latter is usually more effective at taking down shields, if you can equip it. Null Void beams are actually good. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Using the same gas composition together with a specialized conduit allows for powerful lightning weaponry. true. I would think it's a later gun tech because +400% shield damage. The objective is to expose them to field conditions before flipping the switch to make this. Stellaris. 4 Kinetic Launcher; 3. as title saysStellaris Wiki Active Wikis. Later you get a project to get more dark matter per portal job. ago. 3 Swarmer Missiles; 4. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. Dec 29, 2018 @ 7:30am Well that's the thing: if you consider the price of the weapon which is very cheap. now I'm making ships to defend. (65. If Iroquois started the war then enforce peace on Iroquois. I would think it's a later gun tech because +400% shield damageShield also has to deal with Null Void Beam which is 500 percent damage against shields with better range than Plasma weapons have, so I would say that's the plasma equivalent although it's rarer than Plasma. 5. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. Propulsion Proponent Proclamation. I build one battleship that is entirely Null Void beams for every 4 proton torp battleships. 9 but should work with previous version too Have you ever felt like there was not enough origins? Tired of choosing Prosperous Unification again and again?. Like the Null Void Beam, it also possesses one of the longest ranges for its weapon size, all but ensuring they are. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 0. 太虚光束 (Null Void Beam) 解锁:在鼠标浮层中查看 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。For example, putting one null void beam and two lasers on a corvette should be fine. 39 per the wiki with a 500% boost, so call it 67 on average against a shield. Galactic Surveyors. Professor Von-Wulfen. 目录 1 The Doorway 2 The Null Void 3 A Dimension of Suffering 4 Mirror Mirror 5 Probing the Void 6 Doorway Closed 7 Inter-dimensional Trade Increases 8 Calling the Void 9 Doorway Closed 10 Inter-dimensional Trade Decreases 11 Doorway Closed 12 Doorway Closed The Doorway What can only be described as a dimensional portal has been. So large laser battleships will utterly shred covettes. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Component SmallResearchers produce 0. Even better, M slot NVB matches L slot Plasma range ( or if used in reverse, outranges, ensuring the shields are long gone before. After all you should want your anti-shield weapons to have the biggest range. 331k. Honestly got this only once or two; Direct competitor for S-size Mass Drivers; I'd say they got obsolete while you research Advanced railgun, i. Is the railgun better than the null void beam against shields?虚空光線砲(Null Void Beam)は固有のアイコンを持つ。 ズィロは銀河に出現する可能性が相当高くなったが、非常に希少であることは変わりない。 惑星補正は採掘・農業・発電所区域の出力に影響する場合、これらの区域の上限にも影響する。as title saysA place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Neutron Launcher has 45-120 range and a narrow firing arc, while all S-slot weapons except the Null Void Beam / Energy Siphon and Missiles have no more than 40 range. 5 Mega Cannon; 3. As a little update, the Null Void Beam has a +400% shield damage multiplier, but -75% armour and hull damage, and comes in S, M, and L sizes. Which leads to the next problem: Missiles are shield. That or we already know all the meta and stellaris players steamroll all the aliens. : 1. The latter part is case sensitive, you can copy and paste that into the command console. it is possible to direct your research to favour a. 能源消耗:-13. 建造模板 (Construction Templates) 行星建造速度: +50%. Todas as marcas registradas são propriedade dos seus respectivos donos nos EUA e em outros países. 4 Torpedoes; 4. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. You also want to stack up on shields. others game usually use energy weapon to break enemy shield, kinetic weapon to destroy armor. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. (special exceptions are events like the Null Void beam)My null void beam is 400% effective against shields with an avg dmg of 13. Feb 26, 2011. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. All shield techs except. Unbidden = Giga Cannons + Kinetic Artillery + Neutron Launchers ( Null Void Beam is also an option ), with Shields for defense For now Battleships spam with Giga Canons + Neutron Launchers + a few Strike Craft effectively cover 80%~90% combat scenarios. Another is a null void that gives a small dark matter income and. » See SMS short codes for other countries. 260. I would think it's a later gun tech because +400% shield damageStellaris 50423 Bug Reports 30733 Suggestions 19125 Tech Support 2883 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. The latter part is case sensitive, you can copy and paste that into the command console. 39 * 25% = 3. Jump to latest Follow Reply. * Null Void Beam now has its own icon ##### # Balance ##### * Zro is now significantly more likely to appear in the galaxy, although still being very rare. Another comparison point is the Missile, which has slightly more damage than a laser, but has more than double the range and gets to ignore shields instead of having a damage penalty against them. Really rare tech, what was it's name? I deleted the save because I messed up a lot, but there was some anomaly that had a dimension that was just full of entropy. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. as title saysA searchable list of all event codes from Stellaris. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. If you go into the system-level view and select a colony. Question. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. Question regarding null void beam. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysCollection of stellaris mods trying to add more diversity and events whilst keeping the game challenging. I like to mix carrier ships and pure broadside battleships 1:1. [deleted] • 5 yr. My four fleets of about 40k power just patrolled my trade routes. Additional comment actions. If you get it on one of your guaranteed habitables you can do an incredibly strong push with. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Stellaris 3. Sabaithal. The UNSA. The average damage is quite low (2. If Iroquois started the war then enforce peace on Iroquois. Its modifiers are +400% to shields and -75% to both armor and hull. com - SIG P250 2SUM 9mm Pi. 2 Null Void Beam; 3 Kinetic weapons. The only reason to use Null Void is if you're intentionally avoiding researching Kinetic weapons. It's the 2nd best anti-shield weapon in the game, right behind the large-slot-only kinetic artillery. Salvaged from Extradimensional Invaders, Matter Disintegrators work by applying 5th-dimensional energy manipulation principles on lower dimensional planes to create highly powerful energy shots. being ineffective at damaging either. Lasers are great. 暗物质偏导护盾 (Dark Matter Deflectors)Stellaris. If an empire becomes a vassal you can research and have a bonus to their techs (right?) but what if you're really different? Would the corporation gain my extra robomodding techs so their drones are better? Would my empire, if it was his vassal, gain the ability to. 5 Scourge Missiles; 5 Strike Craft. Wind. 它可以阻挡一些敌方火力,就像我们的偏导护盾系统一样,不过无需耗费大量的能量。. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A oldent85 Science Directorate • Additional comment actions. But rolling for it sucks in every game. : The supermassive black hole in the center of probably every galaxy. png 52 × 52; 7 KB. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. © Valve Corporation. Null Void Beam: 6000: 2 Null Void Beam The Doorway event outcome By harnessing the entropic nature of the Null Void, this beam can actually destroy energy. So in my current game, I had taken over every single other empire, and claimed the entire galaxy by 2350 or so (It was a tiny galaxy so it wasn't all that hard), so increasing fleet power wasn't a priority. 2. The Null Void Beam is an energy weapon that's good against. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldPublished Dec 30, 2021. I would think it's a later gun tech because +400% shield damageNull Void Beam outdamages standard kinetics vs. Shields form the first layer of hit points of a ship. Plasma or Lasers. Null Void Beam: a very situational anti-shield weapon, it only makes sense if you're intentionally avoiding all kinetic weapon techs, and even then it's very questionable. Reply. Store Mods Forum Launcher Mods Forum LauncherIt is absurdly effective against shields but highly ineffective against both armor and hull. List of resources. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. . Stellaris Wiki Active Wikis. Technology. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldThe Overtuned origin was a step in the right direction, but it still leant it’s self to a Xenophile playstyle. From personal experience, based on my Dory-level memory, post-3. ago. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Edit: woops nope. Honestly got this only once or two; Direct competitor for. Large null void beams only do 66. xlsxNull Void Beams are generally outclassed by kinetic weapons, but the cost of researching them is a tiny fraction of the cost of kinetics, allowing you to ignore that entire tech path for massive engineering research savings and still have a good option to hit shields. . But combined with plasma, neutron or lances it is a really useful weapon. You shouldn't be able to buy resources when your storage is full of them. ago But it's 1000+ vs less than 100 damage. 4 dps vs shields and much better performance vs everything else. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Med Null void beam 90 104 milion 1/3rd the average (mean) distance to Mars. kinetics hit shuilds and presumably suck energy from the shuilds capacitors or something. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. 158 Badges. This is a pretty common situation. shooting in dc Gunblast. Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Todos os direitos reservados. Like. These are efficiency against armour or shields it seems so I'm guessing it's like lasers vs armour or kinetics vs shields or plasma vs hull ? Say level 5 lasers with a. concentrated entropy beam. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldas title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. If you're going to go with artillery NL Frigates, give their small slot missiles. All trademarks are property of their respective owners in the US and other countries. 6 Ancient. The-red-Dane. Hit and Run doctrine now provides +2 Disengagement Opportunities rather than +1. Minimum range is now shown for all weapons, not just those with a minimum range greater than zero. 3 Autocannon; 3. I don't know if it's actually better than the other choices though. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldI'm wondering if I should replace my null void beams with the level 4 railguns. Full battleship fleets, %to hit computer. Amoeba: a decent early-game strike craft alternative, but it goes obsolete very quickly due to how cheap the strike craft techs are. Unbidden EHP is 50% hull, 50% shield, so Null Void Beam is too weak, but Kinetic Artillery is perfect. png 54 × 54; 7 KB. Another is a null void that gives a small dark matter income and null void beam tech. It's very accurate and has the same range as Gauss Cannons, and about as much damage as a tier 2 laser, but the real power is it's super cheap and does 400% damage to shields. . Unlocking each requires you to have the proper level of strike craft technology and a matching level in the corresponding. Tech adaptive bureaucracy. Stellaris Suggestions: Hive Mind Civic Ideas | Fallen Empire Ideas. They’re absolutely horrid for doing anything short of stripping the shields off of a target so that specifically Plasma Launchers can kill it (and even then standard same-Tier Mass Drivers and Lasers are just as if not more effective working together). Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. Reply Averath Platypus • Additional comment actions. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Nope, same as always, not much, if anything, changed in the meta of Stellaris for a long, long time. 95 damage/day against shields, and only 13. » See SMS short codes for other countries. Will the null void beam ever be useful? Early game anti shield roles. Small weapons have better tracking but lower damage. Stellaris Real-time strategy Strategy video game Gaming 12 comments Best enfo13 Rogue Servitor • 5 yr. (like the null void beams or the extradimensional weapons), and making them more relevant would bring more variation. All rights reserved. 6 Ancient Saturator Artillery; 4 Explosive weapons. I am ~400h in Stellaris and still really luck of understanding all weapon types use-cases. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. #footer_privacy_policy | #footer. 维护费:0. tl;dr bigger = better most of the time, rush cruisers with hangars, then rush battleships with X slots and never build a cruiser ever again. So the Corvettes in Picket Range, Destroyers at Artillery with Large Null Void Beam and Cruisers at Line Range with Hangers, how would this setup fare? ReplyThe reason I started this project was because I found lots of Stellaris content creators on YT giving the same advice: neutron launchers are king. Starfighters! [3. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. 3 Stellaris Tech Id List – C to E. You can counter build. The Doorway is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has been founded. To quickly find a tech in this list press ctrl + f and type in the techs name. Would the dmg against shields now be 13. Lasers however WILL obliterate corvettes like a joke regardless of size. The same for weapons, most empires have a mix of all three, but lean to one side depending on their tech. If you roll the unbidden, their weapons actually have the same range meaning that you could use nothing but those two weapons to obliterate everything from a distance. For most other of these techs, that is simply not the case. 36. Null Void beams no longer count as space fauna weapons. ago. this is a weapon intended to allow a ship in Stellaris to fulfil that. Conversely, if your enemy lucks into Null Void Beam, shields are literally worthless. I know what 100% shield pen does but how does the extra 50% effect the weapons performance?Go to Stellaris r/Stellaris. Tachyon Lance + 4 Neutron Launchers, Tacyon Lance + 3 Neutron Launchers + 1 Null Void Beam, Focused Arc Emitter + 4 Neutron Launchers, and Focused Arc Emitter + 4 Cloud Lightning. 40. These IDs are intended for use with the “research_technology” console command. You can get different dimensions, one is a mirror version where you talk to yourself, but the mirror universe is beset by warp beasts. Members Online • Daft_kunt24. Shields [edit source]. Their insane bonus to shields lets you use far less of them to strip shields leaving more space for your plasma and neutron torps, AND they're an energy weapon, so you can completely ignore Kinetic weapon repeatables in the engineering tree in favor of other things. Only Null Void Beam suffer from penalty against hull; Lacks inherent regeneration (but can gain it through some exotic sources). ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. It is one of the most powerful weapons but often over looked because of it's rarity and the fact that knocking shields down really isn't as good as ignoring them (missiles, fighter craft, disruptors, cloud lightning), unless you have Matter. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. The rare tech from the dimensional portal - what kinetic tech finally surpasses this for % shield damage point for point. Null Void beams are actually good. It's crafted with 128x Null Sphere and 32x Enchanted Obsidian. Null void beam is the best early game weapon against shields. 5000. It should also buff this weapon as an archeotech. ago. Unlocks the Null Void Beam technology with 50% progress; Dimensional Portal Researcher and Dimensional Portal Drone jobs produce Dark MatterThe ideal time to actually use Null Void Beam would be alongside Blue Lasers in an early war. Null void beam (S, L, M) - can be obtained via researching void. ago. • 7 yr. Null void beam x35. If you already have higher lvl laser/railgun, then dont start stuff. An L-slot Kinetic Artillery deals 91. Stellaris @StellarisGame. Store Mods Forum Launcher Mods Forum Launcheras title saysas title saysIt is absurdly effective against shields but highly ineffective against both armor and hull. By harnessing the entropic nature of the Iroquis, this beam can actually destroy Hormuz. Usage. Related wiki Zherra. 2. 中型太虚光束 Medium Null Void Beam. 1. 6 Technology List – Q to S. The AI almost always loads PD, so I generally. Even a regular bio pop can get 80% habitability with it, and they don't have to. Stellaris Wiki Active Wikis. All Discussions. Butt null beam has much shorter range. From personal experience, based on my Dory-level memory, post-3. For example, if every void cloud is destroyed before you've reached them, is it still possible to unlock their weaponry?Crystalline infused armour is for hull and cloud lightning passes through armour and shields,I don't know where you got the Void from but unless you're talking about Null void beam what are you can get it after one of a few outcomes when you find a dimensional Rift on one of your colonies quite possibly the First what null void Beam does is that it passes right. It is currently opposed by the Mars-based Settlement Defense Front. I would think it's a later gun tech because +400% shield damageEvery ship uses both, at least normal empires do. 712 14. )”. 花费:52. TehJumpingJawa Field Marshal. And secondly, it makes my sensors better, giving me more vision over my enemies. 5 focused arc emitter's. This isn't necessarily the only design philosophy that will work, and in some circumstances others will be better or worse. A list of all technologies in Stellaris, along with their IDs for use in console commands, cheats and mods. We must bolster this DLC to keep Stellaris sailing smoothly to get *any* of our ideas. Well, Null Void Beam alone is a terrible idea. Fleet setup should max out shields defensively, and ignore armour damage offensively. 3424486444. Guided Weapons and Bombers should only be combined with other shield-penetrating weapons, correct. I often add a small number of Null Void beams to the fleet to rapidly strip shields. Put plasma when it´s time to kill creeps, it makes short work of crystal nexus and drone base. 5 Stellaris Tech Id List – J to P. There are weapons which do extra damage to armor or hull than normal and some bonuses based off of that (think Null-void beams vs plasma etc). Is the railgun better than the null void beam against shields?It is absurdly effective against shields but highly ineffective against both armor and hull. I would think it's a later gun tech because +400% shield damageUseful link – >stellaris tech tree [turanar. 4. 2nd one was "The Null Void" which is a dimension of Null energy, researchers who study it can produce dark matter and gives you a weapon to research called "The Null Void Beam" which is +400% dmg to shields but -75% to Armor and Hull. . Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIf Stellaris battles had smarter targeting, so you could load up one ship with Null Void beams, and the rest with mining lasers, so the one strips shields one by one from enemies, as the others trail it to crush, then the existing weapons system would be fine. 520. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Also, lasers look really cool. Null void beam (S, L, M) - can be obtained via researching void. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. Go to your Steam library, right click on Stellaris -> Properties -> betas tab -> select "stellaris_test" branch. If you get siphon / NVB - you're ignoring railguns and shines (as together with no missiles & no strike craft it's reducing your engineering tree A LOT making in much less troublesome to research new hulls. Jump to latest Follow Reply. Engineering research. Null Void are are strictly inferior to Kinetic Batteries, and in any practical situation are worse than Railguns. 052. Share to. . At that point it actually is fantastic because no normal weapon. Knowing this, it might be possible to construct a weapon which can use the Null Void's energy destruction offensively. Unlocking each requires you to have the proper level of strike craft technology and a. 这种屏障是由一群灵能专家用纯粹的灵能生成的。. 16x Cruiser, Picket, Broadside/Broadside/Gunship (Stormfire, Plasma, Null Void Beam) 10x Destroyer, Picket, Gunship/Picket (Plasma, Stormfire, Flak) 60x Frigate, Artillery, Torpedo Boat (Stormfire, Neutron Launcher). Otherwise, an opponent with lots of arc emitters will push you towards crystal plating, which is countered with lance, which is countered with shields, which is countered with giga cannon. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I don't like the 2H + 2S + 2P section, because S seem like a waste on a Battleship hull, and P is worthless if you have Strike Craft. Is null void beam good? General. ago. --------------. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldAnalyzed Void Clouds debris Void Clouds use the electrical charges generated by the dense gases that make up most of their core to release bolts of burning plasma. Also might perform 'slightly' better as anti-shield once you get into repeats. Obviously the late game tier is better. 4. #3. Null void beam x35. It is pretty much always my second perk choice. By harnessing the entropic nature of the Null Void, this beam can actually destroy your energy to keep reading. It has low damage but something like 4 or 5x against shields, and will beat all early game weapons against shields dps at reasonable range. I would think it's a later gun tech because +400% shield damageNull Void Beams which is a technology you get from a rare event chain is really good at wrecking shields. Vodafone. Null-void beam would then be useful!. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. They would give Null Void Beams and Plasma Cannons now I can't get them even though I have researched them . You have to manually opt in to access it. (And, of course, the colossi technology) Have fun!as title saysType into the console 'debugtooltip' to turn off things such as empire IDs. ago I haven't tried the Null Void beam, but I had battleships loaded with. null voids and lasers do less damage to shields, which would make your guys do half damage for the first half of the fight. I remember that Null Void Beams use to show up under Physics research there was a greater chance of them showing up if you had Technological Ascendancy AP I also remember that the Kettling Star Pack use to get Plasma Cannons and Null Void. For X-slot use Arc Emitter or Giga Cannon, depending on what you like more. The Arc Emitters don't have as high base damage at the other spinal mounts but hulls don't have. Get Amino. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. I've also been lucky enough to get null void beam and trying those out with neutron launchers. With a few repeatable techs on Energy weapons, Null Void Beam is a strong hard counter. io] What's new-Added Null Void Beam research -Added ability to research Gateway tech without having gateways in borders (meaning you can construct gateways even if you've disabled them from start) -Added late-game alternative to research telepathy Enjoy! P. If you're going to go with artillery NL Frigates, give their small slot missiles. 4 dps vs shields and much better performance vs everything else. Is the railgun better than the null void beam against shields?as title says397 votes, 24 comments. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Originally posted by Exsoit : @utilityguy i keep a large amount of researchers to switch out specialists as i need them. S. it's the null-void specifically, but it also has a chance to show up instead of the dimension of suffering. Elitewrecker PT. This Mod adds a new colossus weapon that concentrates Null Void-Beams and makes planets poof out of existence! To research the colossus weapon, you must have researched the normal Null Void Beams-Technology you get after reaching the Null Void Event outcome at the Doorway event chain. Can fit into Small, Medium and Large slots; 90% accuracy; 400% damage against shieldIt is absurdly effective against shields but highly ineffective against both armor and hull. Tech adaptive combat algorithms. Question regarding null void beam. as title saysas title says406K subscribers in the Stellaris community. A few Null Void Beams in a fleet can allow a higher percentage of weapon slots to be dedicated to anti-armor and anti-hull weapons that are typically stopped by shields. paradox pls fix. Spaceborne aliens. For one, it allows me to keep a tech lead, and keep tech that is unobtainable by normal research to myself, instead of giving everyone in the galaxy null void beams after one war. Even with the artillery computer + launchers. 5 / 4. Average damage by the Null beam is 13. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. 11 comments. 2 dark matter, null beam has same stats as basic laser with +10 to tracking, +20 to range and -2 to energy. 7 Technology List – T to Z. I would think it's a later gun tech because +400% shield damageUnbidden advice. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense.