When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. Original Mod : Unlocked Utopian Abundance. This will also enable high stability and high happiness. builder680. Also, "privilege" implies a specific strain of meritocracy that exalts the intelligent and educated. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living. Utopian Abundance does indeed prevent these events. parentheticalobject • 5 yr. For High Priests, their unity and science output would benefit,. It is also a big boost to your pops’ passive trade, each pop produces trade like a ruler, which is 1/10 of. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). I think it's important to point out that the result of an Ideology war is very different from a normal claim war. Set the living standard for your main species to Utopian Abundance. Jun 29, 2020 @ 10:49am Setting rights I'm trying to set Utopian Abundance as the Default across my empire but when I set it as that in Default Rights, species rights don't actually change when I click on them. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. 072 = +13. Utopia is the first major expansion for Stellaris. What utopian abundance would actually mean for robots? Pleasure is an evolutionary device meant to encourage specific behaviours, which can be exploited and distorted beyond this simple reason (like, you take pleasure in eating things because eating is good for you, but this mechanism can lead to gluttony). 0 consumer goods can be worked around by building no research labs, unity buildings, or civilian factories. While Utopian Abundance is what it sounds, Academic Privilige places a heavy emphasis on education instead of simply fufilling every material need (like Utopian Abundance does). Utopian Abundance: (6*32)*0. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. Compare using miner. Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. You might want Agrarian Idyll in place of one or the other civics. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. and then I tracked the resource incomes before/after switching to utopian abundance. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. 3 extra trade income. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Robots replace people in jobs in real life, but that is only because the government isn't mandating that companies employ people above machines. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Utopian Abundance is poorly named. The more pops you uplift to utopian abundance, the stronger the effect. I can't prescribe that now, so you'll have to figure it out. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. 2018 v 9. [deleted] • 3 yr. If you have galactic wonders, just spam ring worlds and mass reserach/farm/trade districts. , or fanatic is up to you, but it cannot be xenophobe. Utopia is the first major expansion for Stellaris. It also gives . Ignore that it's a living standard whose own flavor text doesn't claim it's utopia. @greaseHole, I've not updated this since May, of course it. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. 5 Trade value per Pop; no Egalitarian Shared Burden: 0. This civic lets you have trade worlds instead of mining worlds. Gospel of the masses helped greatly here. 1. my "30 consumer goods surplus" tipping point for switching to utopian abundance can fit in with also having a domino effect a little later of a general whithering away of the state into something far closer to the population and far. Weaker empires that can't protect themselves from the horrors of space become beloved vassels, protected from harm by our mighty fleets. 4. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. Tux3doninja • 3 yr. The extra happiness also gives you a stability boost which translates to more of every resource. The war starts, you fight and occupy systems, except at the war's end and if you win all the systems you occupied are turned over to exactly mirror the ethics and government of your empire and they become their own separate empire, if you occupy the entire opposing empire the whole. Utopian Abundance is best used in the late-game when you have multiple ecumenopolei and can afford to run some industry arcologies, as it can give you a really nice productivity boost (+20% happiness works out to +7. I simply start prioritizing pop growth af, make migration treaties, etc. Chemical bliss is + %40 happiness. A large part of what makes those civilizations utopian is the sheer freedom, the infinite horizons and possibilities of a thousand worlds to do whatever you. Social Welfare: You have 2 rulers normally. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. They do, by giving other planets a growth boost. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. 4 Upkeep +5% Happiness;. A page for describing Fridge: Stellaris. One is Stellaris, and the other is Hearts of Iron 4, where they have introduced a Trotsky path that restores soviet democracy and gives all. Go to Stellaris r/Stellaris. utopian abundance used to be about "abolishing. It cost me . I tend to take Egalitarian for the sake of Utopian Abundance(You will eventually want to pay the extra mineral cost of Social Welfare/Utopian Abundance in Consumer Goods to ramp up production of your other resources via Happiness). The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. . Utopian Abundance does indeed prevent these events. Mercantile will put merchant's in the commercial zones. 70. Subscribe to downloadUtopian Abundance Tech. I'm laughing maniacally at the popgrowth potential. is there a mod to disable either of those requirements? also any mods to help. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Shared burdens to utopian abundance cave dweller build for early liberation wars? Thread starter. For example, pops under utopian abundance wouldn't help factions gain much unity, since their living standard didn't increase their political power, despite it being a. Utopian Abundance 20 happiness = 7. • 1 yr. stratified economy < decent conditions < academic privilege < social welfare < utopian abundance. Description. Also the only time that an egalitarian empire wouldn't give Utopian abundance is either because 1) they can't afford it or 2) their xenophobes. Faction Political Power = 25 * 5 = 125. If utopian abundance reduced slave happiness to 0% (by applying a -1000% happiness penalty) then the desired outcome would not come to pass. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. Ran into the same problem last night while achievement hunting. 05 unity. Unlocked Utopian Abundance updated to 3. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. seems that way but soon I'll be using utopian abundance, and I'm starting to get other species too. your pops will eat up a lot of consumer goods though, so you need to boost industry and trade to compensate for that. I do remember opting into the 2. Another thing is that only Egalitarian/Fanatic Egalitarian allow Utopian Abundance, which is the only living standard that is not banned under Greater Than Ourselves level 5 galactic community resolution, which unlocks an edict that gives pops +200% automatic resettlement chance as well as a hefty boost to worker happiness and +5 stability. UA cost 0. -egalitarian, xenophile, and pacifist as the governing ethics. Stellaris. Reply. Might be an oversight and I'd need to test that but basically what he is doing is: Utopian abundance. This little mass products price does not make a difference. As we can see in Stellaris tooltip, every strata has a 1. The problem is, I can't. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. Sure worker class get more goods. After all, a happy slave is less likely to want to overturn the system. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. So hey, turns out that Utopian Abundance can completely break the game if handled in a certain way. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". See my current thread. The mod. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Reply Business_Ad_932. ╔ My Twitch channel: Website with my Schedule: Stellaris is a 4x grand strategy space game. Utopian abundance allows unemployed pops to generate science and unity at cost of high consumer goods upkeep. ago • Edited 5 yr. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Together they generate 2 + (2 * 400%) = 10 political power. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. *The. utopian abundance for everyone) is a tad bit. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. New comments cannot be posted and votes cannot be cast. Stellaris used to have a lot more resources - luxury resources are almost all gone from the game, with the exception of alien pets. 2-0. Communal Housing: Nobody uses housing buildings. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. . I went utopian abundance from day 1. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. . 8% + 3% or 4. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. It's not something you want to use early-game, though; I've tried it, it can be done, but it's not very good. Shared Burdens the living standard: Half-assed Utopian Abundance. It was very expensive and largely prevented me from raising a military early-game, and I had to devote a few too many building slots to maintain it early, but once I had upgraded consumer industries it was very smooth. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. In any case, this is one of those cases where the numbers are counter-intuitive. I play with utopian abundance so unemployment isn't a huge issue. same way you have to be egalitarian to use utopian abundance and (i think) authoriarian for stratified economy < > Showing 1-15 of 19 comments. Best. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. My faction unity halves when I equip utopian abundance instead of just the regular decent conditions. There is. 2% job output and Trade Value) and nearly twice the trade value (on average) for +10% CoG upkeep - literally Utopian Abundance but cheaper. It's a bit of a complicated equation, but the breakeven point is at roughly +16 stability, while utopian standard of living probably won't give you that much of a bonus. Decadent Lifestyle is superior to Utopian Abundance in almost every way. ago. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. 2% job output and trade value. . Due to not having access to temples, this build will have a maximum base unity output of 16. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. * It's basically a lategame flex for egalitarians. 8% + 3% or 4. The rest is flex. What makes Stellaris slightly different from other space 4X games (Master of Orion, Endless Space, Galactic. It also gives you access to Idealistic Foundation as a civic(+5% happy). No consumer goods buildings. 36% job output. Utopian abundance gives consumer goods to the unemployed because it requires the the ethic that is not to keen on the concept of "make enough money to live or die in a ditch. 824 energy from happiness/stability; Decadence: (6*32)*0. It should have been an evolved and extreme form of social stratification. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. Last time I checked, it was like a year ago, so I'm not sure how it functions now. Stellaris Wiki Active Wikis. 5, 0. And of course a fleet becomes MIA if it was a system that rebels, because in Stellaris , slavery is ok, but crossing a system without autorisation is forbidden. So I'm wondering if anyone has done it, I probably need to go ringworld or relic origin. Yeah we're not even close to utopian abundance by Stellaris standards. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. Your commerce building comes with a Merchant (after picking up some trads). Possibly extending to universal basic income, etc. l, and the Approval Rating on a planet is. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I prefer utopian. 25 if galactic community member and the Balance in the Middle or Universal Prosperity Mandate resolution is active; 5 = Social Welfare. Wiz's answer was there are a lot of restrictions by ethics because otherwise people tend to choose the same things every game and then every game feels the same. 8. habitability affects happiness so that +5% habitability vapor. 52. 9. While this is extremely useful, it only kicks the can down the road since as population continues to climb you will eventually have a problem with insufficient housing. No consumer goods buildings. Will only use if egalitarian. x. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. Chemical bliss is + %40 happiness. This is a natural part of the genie-coefficient dynamics of social upheaval, I think maintaining slaves while living on utopian abundance should be extremely unstable. Alternatively, unemployed pops. Go synth ascension (or just use synths for living in Utopian while organics work), as F. This 16. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. @greaseHole, I've not updated this since May, of course. Utopian abundance increases happiness thus attracting immigrants. Subscribe to downloadUtopian Abundance Tech. Well, in canon the Spiritualists are right. 6. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. (+3 stability per 10 pops outweighs what stability impact 10 slaves can have in a properly setup economy by a good bit. I prefer utopian. Habitability penalties are pretty neglegible. -all pops are living under utopian abundance (as default and manually checked every sub-species. because they're machine species. I. Stellaris. I did a run a few months ago where I switched to Utopian Abundance at the very start of the game. Other observations: - Shared Burden seems to be on pair with Academic Privilege, but it is hard to quantify because it will lock you out of all the others. Essentially you're down 0. 6% resources from job/Trade Value? Probably not. Decadent lifestyle should have been some sort of "dark", non-egalitarian utopian abundance, with profound impact on the structure of your society. I had a space USSR race in Stellaris as well pre-megacorp,. Which is better with Utopian Abundance? I can't figure out whether my Utopian Abundant empire would be better off as Fanatic Xenophile for the +20% Trade Value, or to be Fanatic Pacifist for the Culture Worker's +10% to Trade Value From Living Standards, with 6 Culture Worker jobs from a fully upgraded building. stellaris presents synthetics as. unequal living standards should not grant equal happiness bonuses. Stellaris > General Discussions > Topic Details. 4:. I actually switched this to see if it fixed the issue, so I was still in breach with it allowed). Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. Stellaris: Utopia expansion feature breakdown by Stellaris' game director Martin "Wiz" Anward. ago. I'd like to put utopian abundance on rogue servitors. " As a result, each time a new. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. You can sorta do it, but it's a lot of effort and a lot of times the organics will take the jobs anyways. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. Decadence 20 happiness = 7. 10 comments. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. All tiers have the same high upkeep, high trade value. The Intelligent trait is one of the most important if you plan on galactic domination. Confirmed, opting into the 2. Deal with poachers encroaching on your nature preserves as an Environmentalist. Decadence/utopian abundance conceptual overlap. Should be fine with an existing save-game, although some tech unlocks from APs won't be retro-active. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. Me. So the hope is. Fanatic Egalitarian-Pacifist with Utopian Abundance and Overtuned under a democratic or oligarchic government type with Idealistic Foundation, Death Chronicler and Meritocracy. Am I doing something wrong? Does it mean 500 pops of a specific. Updated for v3. Unfourtunately due to hardcoded stellaris part i simply cannot change upkeep ONLY. Also utopian abundance will be open for imperial authorities. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. Especially for Fanatic Pacifist. Members Online. Food did not matter, because pop growth was halted on your overcrowded slum. Living standards are a measure of the quality of life and happiness of the pops in Stellaris. food doesn't matter once you get rolling because (the pop decline is too slow), u are in constant war taking pops from other AI constantly for the rest of the game, so when I insta take 150+ pops form a single planet & than insta take another 150 pops within 5mins and. 9 Comments. It depends on Utopian abundance for my main species while robots work all the jobs so the species can sit back and relax. Full. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. Pops under Utopian Abundance have a political power of 1, while under something like Stratified Economy your rulers have *10. And most of the wealthiest countries on Social Welfare or Decent Conditions. PM_ME_BUTTHOLE_PLS • 3 yr. Egalitarians are willing to vote for the Greater Good chain, which amoung other things bans all living standards other than Utopian Abundance/Shared Burdens and all forms of slavery. It gives almost exactly the same benefits but costs fewer Consumer Goods. It used to be that if you had unavoidable unemployment, either of these living standards would "fix" it. Star Trek's Earth, The. 8% job and trade value output. Conquer the entire galaxy, give them all Utopian Abundance, and stack them all on one planet. Sure, it's a nice option to have in the late-game when you have a super productive economy to pay for it, but given how late in the game it's. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. It will depend on load order. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Stellaris. The new political power modifiers each distribute 900 points of political power, except for Utopian Abundance which distributes 1200, on top of the base 300. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…If another mod over-rides any of those, it's unlikely to be compatible with this mod. Alternatively, precincts or telepaths work if needed. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. ago. The 'utopian abundance' living standards makes unemployed pops happy and productive. Also, having democracy makes it faster for your pops to relocate which is nice. Egalitarian offers another hidden faction unity bonus, which is the Utopian Abundance living standard. Honestly, I never. Make Assimilation Separate from Living Standards. Factions form at the beginning of the game. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Stellaris. . Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Well, with the Knights specifically, common advice is to rush the +3 stability per Knight bonus, and then use a bunch of slaves to get an economy of basically unlimited size. Setting aside the risks inherent in AI servitude, unemployed utopian abundance pops are simply way less. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. Use them to cover amenities. 4 equality. The biggest factors that can sway you from one. It should have an effect stronger than decadent in that respects, as it is. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. The practical answer is that this is Trot, who insists on playing Egalitarian with Utopian Abundance with pretty much every empire he plays, because he's not comfortable playing outside of it really likes roleplaying idealized Egalitarian, but wants to play with the other mechanics without having to give up Utopian Abundance. Actually, I think utopian abundance causes the job automation AI to act strangely. = +7. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. Huge fleet capabilities. One of my more enjoyable playthroughs as well. Increase UA unity generation of unemployed pops from 1 to 2. Utopian Abundance, +20% happiness across the board, 1 consumer good use, all pops have perfectly equal political power; Chemical Bliss, +40% happiness across the board, 1. Dotakiin [author] Aug 4 @ 6:13am. I go to the gene clinic for regular checkups where they do routine procedures like laser cancer away and replace my bones with new ones, and I go to work every. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. Getting 100% gives a 20% yield bonus on everything which is pretty good. However, you will still need to raise minerals and energy production as you build up the ecu. I have hundreds of species in my empire, do I really have to individually. It's not a no brainer, it is just an easy choice, if you already would have 100 happiness on all worlds with another of the living standards then that standard is better because it costs less, but if you won't get 100 then everypoint of happiness is king for non slave species (which if you have access to Utopian Abundance you can't have slaves. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. Unless that's not vanilla. Not chemical bliss bad, but still terrible in most situations. 5 patch (aka Banks ). Essentially you're down 0. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. 15 = Utopian Abundance. Far less useful than Academic Priv. Under normal circumstances, you're just spending a boatload of Consumer Goods for an extra ~3% job output from stability. It cost me . Mistfox. You'd want it for Utopian Abundance anyway. The mod to utopian abundance I see is one that allows everyone including slavers, but not rogue servitors, to use it. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. ago. 475 credit loss. Remember, under utopian abundance rulers get the same amount of luxury goods as everyone else, and the same amount under any other living standarts. , good for one free parody-parody. In our world people tend to migrate towards countries or areas with higher standards of living so why not in stellaris. *The exception is synth-ascended Fanatic Materialists, who can get like ~90% robot upkeep reduction fairly reliably, which drops the CG cost to . The only reason is maybe a role play. 6 production bonus. . Utopian Abundance: 1 Upkeep +20% Happiness +400% Political power +0. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Utopian abundance for everyone. ago. They don't. This build explodes through the tradition trees while still having lots of energy. You can give them better living standards like utopian abundance etc that boost happiness, or stratified economy to give them less weight and throw one of your species on their world to make it more stable. Change all species living standards to utopian abundance. Set one of the conquered races to livestock slavery.